Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 17:21:49 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (3577) 3577 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (971) 971 TOTAL SCORE: 10033 Bonus ------- High Alert Combat Kills 980 Follower Combat Kills 180 Friendly Fire -189 Cogmind --------- Core Integrity 608/1150 Matter 44/300 Energy 670/670 System Corruption 6% Temperature Cool (21) Movement Core (1200) Ox23 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Large Storage Unit High-capacity Storage Unit Energy Well Armor Integrity Analyzer > --- WEAPON (3) ------- Force Lance > --- INVENTORY (18) --- Large Storage Unit Improved Kinecellerator Tesla Rifle Phase Gun Long-range Phase Cannon KE Penetrator Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Medium Treads Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit High-capacity Storage Unit Energy Well Armor Integrity Analyzer Improved Medium Armor Plating Layered Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Heavy Ion Cannon Long-range Phase Cannon Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Armored Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Kinecellerator Improved Light Armor Plating Shield Generator Tesla Rifle Phase Gun Disruptor Cannon Heavy Ion Cannon KE Penetrator Mass Driver Smartbomb Launcher Force Lance [Rating: 89] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 . . 4 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . . . 2 . . 1 . . Utility 7 | . . . 2 . . . . 1 2 2 Weapon 1 | . . . . . . . . 1 . . Parts Attached 126 | . 4 1 4 4 3 9 5 27 40 29 Power 16 | . 1 1 . 2 . . . 5 6 1 Engine 11 | . 1 . . 2 . . . 5 3 . Core 4 | . . 1 . . . . . . 3 . Reactor 1 | . . . . . . . . . . 1 Propulsion 35 | . . . . 2 2 2 5 8 10 6 Treads 10 | . . . . . 1 1 . 2 6 . Leg 23 | . . . . 2 1 1 5 6 4 4 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 31 | . 2 . 2 . 1 2 . 5 10 9 Device 14 | . . . 1 . . 1 . 2 4 6 Storage 5 | . 1 . . . . . . 2 2 . Processor 3 | . . . 1 . . 1 . 1 . . Hackware . | . . . . . . . . . . . Protection 9 | . 1 . . . 1 . . . 4 3 Artifact . | . . . . . . . . . . . Weapon 44 | . 1 . 2 . . 5 . 9 14 13 Energy Gun 4 | . . . . . . . . 3 1 . Energy Cannon 10 | . . . 2 . . 1 . . 2 5 Ballistic Gun 9 | . 1 . . . . 1 . 1 6 . Ballistic Cannon 12 | . . . . . . 3 . 2 2 5 Launcher 5 | . . . . . . . . 2 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 1 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . 1 2 Parts Lost 69 | . 1 . . 2 . 3 . 10 25 28 Power 12 | . 1 . . 1 . . . 2 6 2 Propulsion 26 | . . . . . . 2 . 4 10 10 Utility 15 | . . . . 1 . . . 1 2 11 Weapon 16 | . . . . . . 1 . 3 7 5 Highest Loss Streak 26 | . 1 . . 2 . 1 . 5 14 26 Average Slot Usage (%) 92 | . 97 100 86 92 95 97 100 95 86 87 Engine 5 | . 13 8 . 5 9 9 9 12 2 . Core 3 | . . 5 11 4 . . . . 5 9 Treads 7 | . . . . . 8 10 6 2 10 15 Leg 19 | . 28 28 22 22 27 23 29 28 9 5 Device 8 | . . . 1 11 9 11 9 6 9 10 Storage 12 | . 14 14 11 11 9 9 9 12 17 15 Processor 9 | . . . 7 11 9 15 18 12 5 5 Protection 4 | . 12 14 11 4 5 . . . 6 8 Energy Cannon 6 | . . . 2 22 18 12 9 3 3 8 Ballistic Gun 5 | . 28 28 19 . . . . 1 6 . Ballistic Cannon 4 | . . . . . . 5 9 9 2 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 10 28 28 31 31 33 36 34 82 100 116 Greatest Support 103 | 20 20 20 20 20 30 30 62 82 103 96 Greatest Overweight (x) 4 | . 1 1 1 1 1 1 1 4 3 3 Average Overweight (x) . | . . 1 1 1 . . . . 1 1 Largest Inventory Capacity 18 | . 10 10 10 10 10 10 10 18 18 18 Average Capacity 13 | . 7 10 10 10 10 10 10 14 18 18 Most Carried 18 | . 6 7 10 10 9 10 10 16 18 18 Average Carried 10 | . 5 5 8 10 8 9 9 9 11 14 Final Capacity 18 | 6 10 10 10 10 10 10 10 18 18 18 Final Carried 17 | 6 5 7 10 10 9 10 10 16 16 17 Class Distribution -------------------- 28% | Scavenger-Mutant 24% | Mutant 14% | Scavenger-Tank 12% | Commander-Mutant 12% | Scavenger-Gunner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Matter Collected 2113 | 196 25 101 117 60 . 193 109 348 617 347 Remotely . | . . . . . . . . . . . Salvage Created 3916 | . 34 101 199 294 . 660 . 1029 845 754 Parts 172 | . 4 3 11 15 . 47 . 31 41 20 Haulers Intercepted 3 | . . . 1 . . 2 . . . . Recyclers Shooed 4 | . . . . . . . . 2 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 63 | . 2 2 3 5 . 12 . 12 14 13 Melee 4 | . . . . . . . . . 2 2 Guns 12 | . 2 2 2 . . . . 2 4 . Cannons 36 | . . . 1 5 . 12 . 4 6 8 AOE 6 | . . . . . . . . 3 1 2 Classes Destroyed 14 | . 2 1 2 3 . 2 . 2 1 1 Worker 5 | . . . 1 1 . 2 . 1 . . Hauler 3 | . . . 1 . . 2 . . . . Recycler 5 | . . . . 1 . 1 . 3 . . Watcher 4 | . 1 . 1 . . 1 . . 1 . Swarmer 6 | . 2 . 1 . . 3 . . . . Grunt 25 | . . 2 2 3 . 1 . 8 3 6 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . . 1 . . . . . 1 Protector 1 | . . . . . . . . 1 . . Sentry 12 | . . . . . . 7 . 2 3 . Demolisher 1 | . . . . 1 . . . . . . Hunter 6 | . . . . . . 1 . . 4 1 Programmer 9 | . . . . . . . . 2 3 4 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 1 2 2 3 . 4 . 7 4 3 Combat Bots Only 5 | . 1 2 2 3 . 4 . 5 3 3 Max Kills in Single Turn 5 | . 1 1 1 1 . 2 . 5 3 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 1 1 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Damage Taken 10025 | . 191 81 121 166 . 774 . 1254 3423 4015 Core 1243 | . 16 10 . 56 . 106 . 174 339 542 Absorbed by Shields 700 | . . . . . . . . 31 178 491 Core Remaining (%) 83 | 100 . 89 . 86 . . 80 79 66 . Volleys Fired 231 | . 11 3 21 10 . 43 5 35 51 52 Largest 3 | . 2 2 2 2 . 2 2 3 3 3 Hottest 251 | . 40 40 120 120 . 120 99 186 187 251 Shots Fired 492 | . 22 6 42 20 . 85 10 77 126 104 Gun 158 | . 22 6 34 . . 1 . 17 78 . Cannon 313 | . . . 8 20 . 84 10 47 43 101 Launcher 21 | . . . . . . . . 13 5 3 Special . | . . . . . . . . . . . Kinetic 260 | . 22 6 34 . . 32 5 40 89 32 Thermal 201 | . . . 8 20 . 53 5 24 32 59 Explosive 3 | . . . . . . . . . . 3 Electromagnetic 28 | . . . . . . . . 13 5 10 Robot Hit Streak 22 | . 4 4 7 6 . 10 3 19 18 22 Robot Miss Streak 7 | . 2 1 4 3 . 5 7 4 5 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 339 | . 12 5 21 10 . 47 3 54 99 88 Core Hits 180 | . 3 4 10 10 . 26 . 31 51 45 Critical Hits 6 | . . . . . . . . . 4 2 Critical Kills 4 | . . . . . . . . . 4 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 29 | . . . . . . . . 1 10 18 Impact . | . . . . . . . . . . . Slashing 14 | . . . . . . . . 1 10 3 Piercing 15 | . . . . . . . . . . 15 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10284 | . 149 66 288 234 . 1155 73 2236 2644 3439 Guns 1738 | . 149 66 236 . . . . 282 1005 . Cannons 5250 | . . . 52 232 . 1155 67 644 806 2294 Explosions 2652 | . . . . . . . . 1310 593 749 Melee 632 | . . . . . . . . . 236 396 Ramming 12 | . . . . 2 . . 6 . 4 . Kinetic 3278 | . 149 66 236 . . 361 43 492 1413 518 Thermal 4525 | . . . 52 232 . 794 24 1167 657 1599 Explosive 524 | . . . . . . . . . . 524 Electromagnetic 1313 | . . . . . . . . 577 334 402 Impact . | . . . . . . . . . . . Slashing 236 | . . . . . . . . . 236 . Piercing 396 | . . . . . . . . . . 396 Highest Corruption 6 | . . . . . . . . . 1 6 Average Corruption 1 | . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 4 | . . . . . . . . . 1 3 Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 391 | . . . . . . 47 . 235 . 109 Projectiles 156 | . . . . . . 47 . . . 109 Explosions 235 | . . . . . . . . 235 . . Melee . | . . . . . . . . . . . Knockbacks 17 | . . . . . . 4 . 6 1 6 Impact . | . . . . . . . . . . . Kinetic 17 | . . . . . . 4 . 6 1 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 244 | . . . . . . . . 199 21 24 Shots 5 | . . . . . . . . 3 1 1 Rammed 1 | . . . . . . . . . 1 . Targets Rammed 3 | . . . . 1 . . 1 . 1 . Kicked 2 | . . . . 1 . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 366 | . 6 11 96 139 . 48 . 204 126 366 Average Temperature 75 | . 4 5 35 51 . 12 . 54 39 125 Received Heat Transfer 1194 | . . 45 45 72 . 162 . 324 204 342 Effects 5 | . . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 3 1 . Combat Hostiles 4 | . . . . . . . . 3 1 . Parts Fried 6 | . . . . . . . . 2 4 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 7 | . . . . . . 2 . . . 5 Heat Transferred 6102 | . . . 111 481 . 1480 37 1227 879 1887 Parts Sabotaged 2 | . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Peak Influence 1770 | . 47 76 210 214 5 329 239 1770 1015 602 Initial 915 | . . 18 29 81 5 1 94 915 867 337 Average 440 | . 9 43 98 111 5 155 134 1096 773 465 Maximum Alert Level 5 | . . . 1 1 . 1 1 5 3 2 Low Security (%) 44 | . 100 100 95 94 100 74 87 . . . Level 1 6 | . . . 4 5 . 25 12 . . 13 Level 2 18 | . . . . . . . . . 30 86 Level 3 25 | . . . . . . . . 62 69 . Level 4 3 | . . . . . . . . 32 . . Level 5 . | . . . . . . . . 4 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . 1 . . . . 5 4 5 Investigation 1 | . . . . . . . . 1 . . Extermination 5 | . . . . . . . . 1 2 2 Reinforcement 6 | . . . 1 . . . . 2 2 1 Assault 2 | . . . . . . . . 1 . 1 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Distress Signals 5 | . . . 4 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 4 2 11 6 . 17 14 21 23 28 Peak Tracking Total 8 | . 1 2 3 3 . 5 3 6 8 4 Tactical Retreats 7 | . . . . . . 2 . . 2 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Traps Triggered 3 | . 2 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Machines Disabled 15 | . . . . . . 1 1 5 3 5 Max in Single Turn 5 | . . . . . . 1 . 5 1 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Machines Accessed 15 | . 1 . 2 . 1 3 4 1 3 . Terminals 15 | . 1 . 2 . 1 3 4 1 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . 1 . 5 . 1 6 7 6 5 . Successful 16 | . . . 4 . . 3 6 1 2 . Failed 15 | . 1 . 1 . 1 3 1 5 3 . Catastrophic 5 | . 1 . . . . 1 1 . 2 . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 1 . 5 . 1 8 5 . 2 . Terminals 31 | . 1 . 5 . 1 6 7 6 5 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . . 2 . . 2 3 1 1 . Record 1 | . . . . . . . . 1 . . Robot Analysis 3 | . . . 2 . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . . . 2 . . 1 3 . 1 . Terminals 7 | . . . 2 . . 1 3 . 1 . Botnet 7 | . . . 2 . . 1 3 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . . . 1 3 3 1 2 . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 9 | . . . . . . . 8 . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Total Allies 13 | . . 3 . 1 . . 8 . 1 . Largest Group 7 | . . 3 3 1 1 1 7 5 1 . Highest-Rated Group 115 | . . 40 40 31 31 31 115 82 49 . Highest-Rated Ally 49 | . . 16 16 31 31 31 24 24 49 . Total Orders 16 | . . . . . . 16 . . . . EXPLORE 16 | . . . . . . 16 . . . . Ally Attacks 203 | . . 6 23 2 . . 158 8 6 . Total Damage 1843 | . . 69 290 20 . . 1104 121 239 . Kills 33 | . . . 3 1 . . 27 1 1 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Robot Analysis Total 3 | . . . 2 . . 1 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches 16 | . . . . . . 16 . . . . Drone Recoveries 2 | . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Turns Passed 5616 | . 212 276 380 420 102 584 824 659 1452 707 Spaces Moved 2956 | 1 140 176 205 256 62 286 538 363 680 249 Core . | . . . . . . . . . . . Treads 758 | . . . . . 20 . . 27 487 224 Legs 2192 | 1 140 176 205 256 42 286 538 336 193 19 Wheels . | . . . . . . . . . . . Hover 6 | . . . . . . . . . . 6 Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 150 150 150 120 120 122 122 150 150 Average Speed 150 | 120 125 150 150 150 159 143 129 132 175 182 Slowest Speed 250 | 120 150 150 150 150 180 150 155 250 210 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 1 35 50 31 76 7 43 92 9 20 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 4 | . . . . . . . . 1 . 3 Terrain Destroyed 120 | . . . . . . 1 1 54 12 52 Melee 4 | . . . . . . . . 1 . 3 Projectile 30 | . . . . . . 1 1 2 9 17 AOE 86 | . . . . . . . . 51 3 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Total 3613 | . 156 182 235 273 65 376 660 472 817 377 Wait 74 | . . . . . . 22 . 33 6 13 Move 2946 | . 139 175 204 255 61 285 537 362 679 249 Hop . | . . . . . . . . . . . Pick Up 39 | . . 2 4 . 1 3 3 8 10 8 Fast Attach 47 | . 1 1 3 1 1 5 2 11 16 6 Attach 51 | . 1 . 1 . 2 2 . 10 16 19 Detach 11 | . . . . . . 1 . 5 3 2 Swap 29 | . 2 . . 3 . 2 3 6 9 4 Drop 33 | . 2 1 2 3 . 6 8 1 4 6 Fire 231 | . 11 3 21 10 . 43 5 35 51 52 Melee 29 | . . . . . . . . 1 10 18 Ram . | . . . . . . . . . . . Kick 3 | . . . . 1 . . 1 . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 113 | . . . . . . . 101 . 12 . Trap . | . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 8) 213 | -10/Materials | Entered Mines 258 | -10/Mines | Met a Derelict bent on vengeance 267 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 302 | -10/Mines | Build established: Mutant 303 | -10/Mines | Learned location of 1 exit from Materials 330 | -10/Mines | Learned 4 Materials zone layouts 468 | -10/Mines | Discovered new exit (range 13) 489 | -10/Mines | Entered Materials 489 | -9/Materials | Accompanied by 3 allies 489 | -9/Materials | Evolved 2 slots: Utility x2 490 | -9/Materials | Identified exit to Materials 721 | -9/Materials | Discovered new exit (range 16) 869 | -9/Materials | Entered Mines 1028 | -9/Mines | Assembled infested the area 1181 | -9/Mines | Received a Mining Laser from a helpful Derelict 1256 | -9/Mines | Discovered exit to Materials (range 7) 1289 | -9/Mines | Entered Materials 1289 | -8/Materials | Accompanied by 1 ally 1289 | -8/Materials | Evolved 2 slots: Propulsion x2 1290 | -8/Materials | Identified exit to Factory 1299 | -8/Materials | Discovered new exit (range 8) 1300 | -8/Materials | Discovered new exit (range 14) 1369 | -8/Materials | Build established: Scavenger-Mutant 1391 | -8/Materials | Entered Storage 1391 | -8/Storage | Accompanied by 1 ally 1969 | -8/Storage | Used back door to open Recycling access 1969 | -8/Storage | Discovered new exit (range 5) 1975 | -8/Storage | Entered Recycling 2113 | -8/Recycling | Spotter reported a threat 2135 | -8/Recycling | Spotter reported a threat 2145 | -8/Recycling | Spotter reported a threat 2159 | -8/Recycling | Spotter reported a threat 2172 | -8/Recycling | Spotter reported a threat 2187 | -8/Recycling | Spotter reported a threat 2187 | -8/Recycling | Spotter reported a threat 2195 | -8/Recycling | Spotter reported a threat 2198 | -8/Recycling | Spotter reported a threat 2225 | -8/Recycling | Spotter reported a threat 2240 | -8/Recycling | Spotter reported a threat 2248 | -8/Recycling | Spotter reported a threat 2278 | -8/Recycling | Spotter reported a threat 2280 | -8/Recycling | Spotter reported a threat 2332 | -8/Recycling | Spotter reported a threat 2332 | -8/Recycling | Spotter reported a threat 2372 | -8/Recycling | Spotter reported a threat 2382 | -8/Recycling | Spotter reported a threat 2398 | -8/Recycling | Spotter reported a threat 2402 | -8/Recycling | Build established: Commander-Mutant 2446 | -8/Recycling | Identified exit to Factory 2461 | -8/Recycling | Spotter reported a threat 2470 | -8/Recycling | Spotter reported a threat 2511 | -8/Recycling | Spotter reported a threat 2511 | -8/Recycling | Spotter reported a threat 2515 | -8/Recycling | Spotter reported a threat 2544 | -8/Recycling | Spotter reported a threat 2554 | -8/Recycling | Spotter reported a threat 2554 | -8/Recycling | Spotter reported a threat 2583 | -8/Recycling | Spotter reported a threat 2602 | -8/Recycling | Spotter reported a threat 2607 | -8/Recycling | Spotter reported a threat 2620 | -8/Recycling | Spotter reported a threat 2636 | -8/Recycling | Spotter reported a threat 2659 | -8/Recycling | Spotter reported a threat 2659 | -8/Recycling | Spotter reported a threat 2673 | -8/Recycling | Spotter reported a threat 2713 | -8/Recycling | Spotter reported a threat 2724 | -8/Recycling | Spotter reported a threat 2724 | -8/Recycling | Spotter reported a threat 2744 | -8/Recycling | Spotter reported a threat 2776 | -8/Recycling | Spotter reported a threat 2797 | -8/Recycling | Spotter reported a threat 2799 | -8/Recycling | Entered Factory 2799 | -6/Factory | Accompanied by 5 allies 2799 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2913 | -6/Factory | Discovered new exit (range 6) 3124 | -6/Factory | Discovered new exit (range 14) 3149 | -6/Factory | First assault squad dispatched 3155 | -6/Factory | Lost 5 parts (2p2n1w) 3293 | -6/Factory | Lost 4 parts (2n2w) 3458 | -6/Factory | Entered another Factory area 3458 | -5/Factory | Evolved 2 slots: Utility x2 3819 | -5/Factory | Lost 14 parts (3p6n5w) 3883 | -5/Factory | Lost 5 parts (1p1n1u2w) 4312 | -5/Factory | Build established: Scavenger-Gunner 4427 | -5/Factory | Spotted B-75 Beast 4452 | -5/Factory | Destroyed B-75 Beast 4649 | -5/Factory | Build established: Scavenger-Tank 4878 | -5/Factory | Discovered new exit (range 12) 4910 | -5/Factory | Entered another Factory area 4910 | -4/Factory | Evolved 2 slots: Utility x2 5204 | -4/Factory | First assault squad dispatched 5468 | -4/Factory | Garrison activated, responded to threat 5617 | -4/Factory | Self-destructed Last Messages --------------- 05580_ Critical hit. 05580_ Arm. Leg destroyed. 05580_ Penetrated by Slug. 05580_ Slug penetrates Wall. 05581_ Acquired Antigrav System. 05586_ Mic. Fission Core destroyed. 05586_ Penetrated by Slug. 05586_ R-10 Processor collects Hacking Suite. 05589_ R-10 Processor collects Mic. Fission Core. 05592_ Penetrated by Slug. 05592_ Slug penetrates Wall. 05592_ Penetrated by Slug. 05593_ H-77 Assassin suffers critical hit. 05593_ Destroyed Hpw. Shotgun. 05593_ R-10 Processor collects Lgt. Ion Engine. 05603_ System corrupted: Component data lost. 05603_ Slug penetrates Subcomponent Replicator. 05610_ Antigrav System destroyed. 05610_ Penetrated by Slug. 05610_ Antigrav System destroyed. Map ----- +----------------------------------------------------+ | ????# # # """" #??????????? | | ????# # # """ #??????????? | | ????# ! # # ! #??????????? | | ????# # #########"#??????????? | | ????# # ###################??? | | ????# # # !#??? | | ????########## # #??? | | ???????????### # #??? | | ?????????????# # """ """ """ """ #??? | | ????" ####### # """ """ """ """ #??? | | ?? # """ """ """ """ #??? | | ?? + ##?? | | ?? """" """" ##+##################? | | ??????? """" ?????# = % #? | | ????????"""" ????# % [#? | | ?????????""" ???## [= #? | | ?????????""" ####" /#? | | ?????????""" " " # =#? | | ????????? "G" # ! #? | | ????????? " %+ #? | | ???????? # #? | | ??????? # !!!! #? | | ???????#############;#;##+# %!! ! #? | | ????????????????# T ! ; ! !! #? | | ????????????????# ggh# ! #? | | ????????????????# @####"#########? | | ????????????????# "" #??# #????????? | | ????????????????# "" " #??# #????????? | | ????????????????# """ #??# #????????? | | ????????????????# """ #???##????????? | | ????????????????# """= #?????????????? | | ????????????????# =% %#?????????????? | | ????????????????# "" "[%=#?????????????? | | ????????????????# "" !!!#?????????????? | | ????????????????# """ " #?????????????? | | ????????????????# """ " " #?????????????? | | ????????????????? """ " " #?????????????? | | ????????????????? #?????????????? | | ????????????????? * #?????????????? | | ?????????????????##########?????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! \\IAMDERELICT Challenges ------------ None Game ------ Seed ControlWeldingSystem Manual? 0 Play Time 01:02:35 Cumulative 14.8 hours Start 2020.11.17 @ 15:47:12 End 2020.11.17 @ 17:21:49 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 30 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8126dce-5add-41a9-9a01-828a30b6b338