Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 19:00:06

Player: lumberblack

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (25)      125
Value Destroyed (689)      689
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (697)                697
              TOTAL SCORE: 4931

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -103

 Cogmind 
---------
Core Integrity             0/700
Matter                     129/300
Energy                     29/290
System Corruption          0%
Temperature                Critical (863)
Movement                   Core (1700) Ox33
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (6) ------
  Advanced Heat Sink
           Huge Storage Unit
           Weapon Cycler
           Focal Shield
>          --- WEAPON (2) -------
           Flak Gun
           Flak Gun
>          --- INVENTORY (25) ---
     Light Angular Momentum Engine
           Flexi-carbon Leg
  Advanced Heat Sink
    Medium Storage Unit
           Huge Storage Unit
           Active Sensor Suite
           Weapon Cycler
  Hardened Heavy Armor Plating
    Medium Reactive Plating
    Medium Reactive Plating
           Focal Shield
           Bomb Drone Bay (16/16)
    Cooled Particle Cannon
           Flak Gun
           Flak Gun
           Flak Gun
           Flak Gun
           Flak Gun
           Flak Gun
     Heavy Rocket Launcher
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
           VSS Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
           Weapon Cycler
           Weapon Cycler
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
     Light Angular Momentum Engine
    Medium Storage Unit
           Huge Storage Unit
           Active Sensor Suite
    Medium Reactive Plating
    Medium Reactive Plating
    Medium Reactive Plating
    Medium Reactive Plating
           Bomb Drone Bay
    Cooled Particle Cannon
           Flak Gun
           Flak Gun
           Flak Gun
           Flak Gun
           Flak Gun
           Flak Gun
           Flak Gun
           Flak Gun
     Heavy Machine Gun
     Heavy Rocket Launcher
     Heavy Rocket Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Improved Light Armor Plating
  Device                   Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Small Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  4    | .   .   .   .   .   3   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             62   | 4   3   1   2   8   14  7   23  
  Power                    3    | .   .   .   .   .   1   .   2   
    Engine                 2    | .   .   .   .   .   .   .   2   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   .   3   4   1   11  
    Treads                 7    | 2   .   .   .   3   1   .   1   
    Leg                    9    | .   .   .   .   .   .   1   8   
    Wheel                  5    | .   .   .   .   .   3   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 1   1   .   .   5   7   3   7   
    Device                 9    | 1   .   .   .   2   .   2   4   
    Storage                2    | .   .   .   .   .   1   1   .   
    Processor              3    | .   1   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   3   4   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 1   2   1   2   .   2   3   3   
    Energy Gun             4    | 1   1   1   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          6    | .   .   .   .   .   2   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   1   .   
Parts Lost                 9    | .   .   .   .   .   3   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   3   .   2   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   2   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     40   | .   73  85  85  48  29  92  91  
  Treads                   18   | .   28  28  28  28  17  .   1   
  Leg                      1    | .   .   .   .   .   .   1   17  
  Wheel                    1    | .   .   .   .   .   .   23  8   
  Device                   2    | .   14  14  14  .   .   9   22  
  Processor                2    | .   2   14  14  4   .   11  .   
  Protection               9    | .   .   .   .   12  9   15  10  
  Energy Gun               2    | .   28  28  28  1   .   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   15  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             121  | 3   5   3   3   3   29  101 121 
  Greatest Support         64   | 3   40  3   3   40  48  48  64  
  Greatest Overweight (x)  33   | .   .   .   .   .   8   2   33  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   3   
Largest Inventory Capacity 25   | 8   5   5   5   5   10  25  25  
  Average Capacity         6    | 5   5   5   5   5   5   16  25  
  Most Carried             25   | 6   5   5   5   5   10  14  25  
  Average Carried          6    | 3   4   5   5   4   5   11  22  
  Final Capacity           25   | 5   5   5   5   5   10  25  25  
  Final Carried            25   | 4   5   5   5   5   10  14  25  

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac DSF 
Matter Collected           955  | 240 .   22  18  91  231 .   353 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            870  | 181 .   .   .   41  304 .   344 
  Parts                    51   | 12  1   .   .   1   14  .   23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   4   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  13   | .   .   .   .   .   3   .   10  
  Guns                     10   | .   .   .   .   .   3   .   7   
  AOE                      3    | .   .   .   .   .   .   .   3   
Classes Destroyed          9    | 2   1   .   .   1   2   .   3   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   1   .   .   
  Recycler                 4    | 1   .   .   .   .   3   .   .   
  Swarmer                  2    | .   .   .   .   .   2   .   .   
  Grunt                    5    | .   .   .   .   .   .   .   5   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Specialist               3    | .   .   .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 4   1   .   .   .   2   .   6   
  Combat Bots Only         6    | .   .   .   .   .   2   .   6   
Max Kills in Single Turn   3    | 2   1   .   .   1   1   .   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  
Damage Taken               2537 | .    95   36   .    12   897  .    1497 
  Core                     893  | .    38   36   .    .    91   .    728  
  Absorbed by Shields      81   | .    .    .    .    .    .    .    81   
Core Remaining (%)         84   | 100  .    .    .    70   83   .    .    
Volleys Fired              51   | 11   1    .    1    .    13   .    25   
  Largest                  2    | 2    2    .    1    .    2    .    2    
  Hottest                  80   | 80   80   .    30   .    56   .    56   
Shots Fired                100  | 22   2    .    1    .    26   .    49   
  Gun                      98   | 22   2    .    .    .    26   .    48   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    1    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  74   | .    .    .    .    .    26   .    48   
  Thermal                  24   | 22   2    .    .    .    .    .    .    
  Explosive                2    | .    .    .    1    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 8    3    .    .    .    7    .    11   
  Robot Miss Streak        5    | 1    .    .    .    .    4    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           84   | 12   2    .    .    .    22   .    48   
  Core Hits                94   | 7    1    .    .    .    27   .    59   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1533 | 141  23   .    .    3    323  .    1043 
  Guns                     1299 | 141  22   .    .    .    317  .    819  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               224  | .    .    .    .    .    .    .    224  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  10   | .    1    .    .    3    6    .    .    
  Kinetic                  1136 | .    .    .    .    .    317  .    819  
  Thermal                  163  | 141  22   .    .    .    .    .    .    
  Explosive                224  | .    .    .    .    .    .    .    224  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    .    .    .    .    .    25   
  Shots                    1    | .    .    .    .    .    .    .    1    
  Rammed                   13   | .    .    .    .    3    10   .    .    
Targets Rammed             15   | .    1    .    .    4    10   .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  2    | .    1    .    .    1    .    .    .    
Highest Temperature        863  | 90   3    .    .    .    7    .    863  
  Average Temperature      206  | 26   2    .    .    .    7    .    324  
  Received Heat Transfer   525  | .    51   .    .    6    243  .    225  
  Effects                  9    | .    .    .    .    .    .    .    9    
    Short Circuit          4    | .    .    .    .    .    .    .    4    
    Damage (core)          5    | .    .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         375  | 325  50   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Peak Influence             259  | 30  234 106 .   7   241 109 259 
  Initial                  109  | .   19  91  .   .   .   109 76  
  Average                  29   | 12  67  93  .   2   16  109 160 
Maximum Alert Level        1    | .   1   .   .   .   1   .   1   
  Low Security (%)         94   | 100 95  100 .   100 96  100 56  
  Level 1                  5    | .   4   .   .   .   3   .   43  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   
Squads Dispatched          7    | .   4   .   .   .   1   .   2   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   3   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF 
Distress Signals           2    | .   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              49   | .   12  6   .   2   19  .   10  
  Peak Tracking Total      9    | .   8   7   9   2   9   .   5   
  Tactical Retreats        6    | .   2   1   .   .   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Traps Triggered            2    | .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac DSF 
Machines Disabled          1    | .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF 
Machines Accessed          11   | .   4   .   1   2   3   1   .   
  Terminals                7    | .   3   .   .   1   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                29   | .   12  .   1   4   11  1   .   
  Successful               16   | .   4   .   1   3   7   1   .   
  Failed                   13   | .   8   .   .   1   4   .   .   
    Catastrophic           4    | .   2   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   19   | .   6   .   1   3   9   .   .   
  Terminals                23   | .   9   .   .   3   10  1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   .   1   3   4   1   .   
  Part Schematic           2    | .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   .   .   
  Terminals                3    | .   1   .   .   .   2   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   1   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac DSF 
Total Allies               1    | .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  
Turns Passed               5792 | 78   173  99   127  645  4176 98   396  
Spaces Moved               1890 | 19   290  189  243  487  436  72   154  
  Core                     1601 | 19   289  189  243  480  380  .    1    
  Treads                   22   | .    1    .    .    7    14   .    .    
  Legs                     41   | .    .    .    .    .    .    .    41   
  Wheels                   226  | .    .    .    .    .    42   72   112  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   100  115  
  Average Speed            67   | 50   50   50   50   51   65   111  185  
  Slowest Speed            1700 | 50   160  50   50   160  450  130  1700 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    62   48   61   95   40   2    84   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    .    1    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          19   | .    .    .    6    .    .    .    13   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      19   | .    .    .    6    .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  
Total                      6328 | 66   316  192  245  882  4290 90   247  
  Wait                     4219 | 28   10   .    .    364  3809 .    8    
  Move                     1883 | 18   289  188  242  486  435  71   154  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  37   | 1    6    .    .    5    6    6    13   
  Fast Attach              36   | 1    1    .    .    3    13   4    14   
  Attach                   7    | 2    .    .    .    .    1    2    2    
  Detach                   4    | .    .    .    .    .    .    1    3    
  Swap                     19   | 1    2    1    2    5    .    1    7    
  Drop                     54   | 4    6    .    .    15   3    5    21   
  Fire                     51   | 11   1    .    1    .    13   .    25   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    14   | .    1    .    .    4    9    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    3    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 3)
   79 | -11/Scrapyard | Entered Materials
  108 | -10/Materials | Discovered new exit (range 16)
  170 | -10/Materials | Discovered new exit (range 5)
  207 | -10/Materials | Identified exit to Mines
  252 | -10/Materials | Entered Mines
  303 | -10/Mines     | Found a hidden stash of uninstalled traps
  310 | -10/Mines     | Assembled infested the area
  311 | -10/Mines     | Build established: Mutant
  315 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  349 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  349 | -10/Mines     | Discovered new exit (range 5)
  351 | -10/Mines     | Identified exit to Exiles
  351 | -10/Mines     | Entered Exiles
  365 | -10/Exiles    | Met 8R-AWN
  372 | -10/Exiles    | Met EX-HEX
  388 | -10/Exiles    | Met EX-BIN
  393 | -10/Exiles    | Aligned with FarCom system
  394 | -10/Exiles    | Given EX-Vault access code
  406 | -10/Exiles    | Opened EX-Vault
  417 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  432 | -10/Exiles    | Met EX-DEC
  466 | -10/Exiles    | Attacked by the Exiles
  474 | -10/Exiles    | Discovered new exit (range 10)
  477 | -10/Exiles    | Identified exit to Mines
  478 | -10/Exiles    | Entered Mines
  479 | -9/Mines      | Learned location of Zion (-7)
  483 | -9/Mines      | Met a Derelict bent on vengeance
  496 | -9/Mines      | Discovered new exit (range 10)
  500 | -9/Mines      | Identified exit to Materials
  583 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  658 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  660 | -9/Mines      | Found Prototype Device
  661 | -9/Mines      | Identified Exp. Sensor Array
  684 | -9/Mines      | Found the Drone Emporium
  687 | -9/Mines      | Found Prototype Device
  687 | -9/Mines      | Identified Bomb Drone Bay
 1123 | -9/Mines      | Entered Materials
 1123 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 5138 | -8/Materials  | Discovered new exit (range 10)
 5299 | -8/Materials  | Entered Factory
 5299 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5397 | -7/Factory    | Identified exit to DSF
 5397 | -7/Factory    | Entered DSF
 5531 | -7/DSF        | Additional patrols routed to DSF
 5606 | -7/DSF        | Lost 3 parts (1p1n1u)
 5615 | -7/DSF        | Build established: Scavenger-Mutant
 5645 | -7/DSF        | Found Prototype Device
 5646 | -7/DSF        | Sterilization system engaged
 5666 | -7/DSF        | Ambient heat levels rising (+10)
 5681 | -7/DSF        | Ambient heat levels rising (+10)
 5696 | -7/DSF        | Ambient heat levels rising (+10)
 5711 | -7/DSF        | Ambient heat levels rising (+10)
 5726 | -7/DSF        | Ambient heat levels rising (+10)
 5741 | -7/DSF        | Ambient heat levels rising (+10)
 5756 | -7/DSF        | Ambient heat levels rising (+10)
 5771 | -7/DSF        | Ambient heat levels rising (+10)
 5780 | -7/DSF        | Discovered new exit (range 14)
 5782 | -7/DSF        | Core integrity fell below 50%
 5786 | -7/DSF        | Ambient heat levels rising (+10)
 5793 | -7/DSF        | Core integrity fell below 20%
 5794 | -7/DSF        | Core destroyed

 Last Messages 
---------------
05777_ A-02 Transporter heat damages Lgt. Treads, Transport Network
  Coupler, Ion Engine, Med. Storage Unit.
05779_ A-02 Transporter heat damages Med. Storage Unit.
05780_ Overheating: Core damaged (-133).
05780_ EXIT=FOUND
05782_ Overheating: Core damaged (-119).
05783_ Overheating: Core damaged (-133).
05784_ Flak Gun broken.
05784_ Overheating: Short circuit.
05785_ Flak Gun broken.
05785_ Overheating: Short circuit.
05785_ Triggered Alarm Trap.
05785_ An alarm sounds.
05786_ ALERT: Ambient heat levels +10.
05787_ Arm. Huge Wheel broken.
05787_ Overheating: Short circuit.
05790_ Arm. Huge Wheel broken.
05790_ Overheating: Short circuit.
05793_ Overheating: Core damaged (-140).
05794_ Overheating: Core damaged (-70).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????#########???????????? |
|          ???????"""???########  !!!  #???????????? |
|          ??????#"""""##  #   #  !!!  #???????????? |
|          ??????#""<    ^             #???????????? |
|          ??????"""       @           #???????????? |
|          ??????#""  %##  #===###   ###???????????? |
|          ?????????????#  #===###   ###???????????? |
|          ?????????????##?#####===  **#???????????? |
|          ????????????????????#===  **#???????????? |
|          ????????????????????#= =  **#???????????? |
|          ????????????????????###   ###???????????? |
|          ????????????????????#==   !!#???????????? |
|          ????????????????????#==   !!#???????????? |
|          ????????????????????#==   !!#???????????? |
|          ????????????#???###?###   ###?#####??#### |
|          ????????????#!!?#!!!?##   ###[[[#!!!##  ! |
|          ??????#==  ##!!!#!!!##%    ##[[[#!!!##  ! |
|          ??????#!!                                 |
|          ??????#!!                                 |
|          ??????#!!             !                   |
|          ??????#[[  ##|||#!!!##!    ##!!!#   ##    |
|          ????????????#|??#!!!?##"  ##?!!!#?? ##    |
|          ????????????????###?### " ###?###??###  # |
|          ????????????????????#!!"  !!#??????#!!^^! |
|          ????????????????????#!!    !#??????#!!  ! |
|          ????????????????????#!!   [!#??????#!!  ! |
|          ????????????????????###  !###??????###  # |
|          ????????????????????#!!   [[#??????#      |
|          ????????????????????#!!   [[#??????#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             600
Resistance: KI             20
Weapon Cycling             30
Evasion (%)                50
Melee Accuracy             5
Recoil Reduction           3

 Item Schematics 
-----------------
 Med. Storage Unit | -9/Mines | Hacked
 Lrg. Storage Unit | -9/Mines | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstReactiveHumpback
  Manual?         0
Play Time         00:42:30
  Cumulative      377.4 hours
  Start           2022.04.10 @ 17:12:20
  End             2022.04.10 @ 19:00:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          329
  Rogue           329
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/1/2/0/0/0/0/0/0
Lore%             55
Gallery%          75
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b923e916-d8dc-49fc-80d0-e9cc63f6153b