Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 19:13:29

Player: CrossedViper

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (194)     970
Value Destroyed (7737)     7737
Prototype IDs (77)         1540
Alien Tech Used (6)        1200
Bonus (10773)              10773
              TOTAL SCORE: 31720

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2518
Follower Combat Kills      2296
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Win                        3000
Friendly Fire              -1441

 Cogmind 
---------
Core Integrity             977/1600
Matter                     285/300
Energy                     120/1370
System Corruption          2%
Temperature                Cool (16)
Movement                   Flying (28)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
         Micro Fission Core
>              --- PROPULSION (6) ---
               Xenon Bombardment Thruster
               Q-thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY (12) -----
         Large Storage Unit
       Zionite Biocell Array
      Advanced Signal Interpreter
               0b10 Decoder Chip [Scout]
               0b10 Decoder Chip [Scout]
      Advanced Target Analyzer
  Experimental Core Analyzer
               Armor Integrity Analyzer
       Zionite Weapon Casing
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON (4) -------
               Nanosword
>              --- INVENTORY (10) ---
       Layered Medium Armor Plating
               AEGIS Remote Shield
               Helical Railgun
               Gamma Bomb Array
               Kinetic Spear
      Enhanced Force Lance
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
               0b10 Decoder Chip [Scout]
               0b10 Decoder Chip [Scout]
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Armor Integrity Analyzer
               Phase Armor
      Advanced Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
               Sigix Broadsword
               Plasma Lance
>              --- INVENTORY --------
               Antigrav System
  Experimental Cooling System
      Improved Energy Well
      Improved System Shield
               Dimensional Node Initializer
               Dimensional Node Initializer
  High-powered Transdimensional Reconstructor
               Core Reset Matrix
               Warp Gun
[Rating: 183]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Aerolev Unit
  Treads                   Light Treads
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Cooled Impulse Thruster
Utility                    0b10 Decoder Chip [Scout]
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Force Lance
  Energy Gun               Warp Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   2   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  10   | .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   1   2   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             240  | 6   3   .   3   31  4   14  1   5   1   1   8   .   4   3   2   11  1   13  17  30  10  18  14  1   39  
  Power                    32   | 1   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   2   .   3   2   2   3   4   3   .   7   
    Engine                 6    | 1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   1   2   4   2   .   6   
  Propulsion               56   | 2   .   .   .   10  2   1   .   .   1   .   2   .   .   .   .   1   1   2   3   9   3   7   2   .   10  
    Treads                 6    | 2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  37   | .   .   .   .   2   2   1   .   .   1   .   2   .   .   .   .   1   1   2   3   9   3   7   2   .   1   
    Flight                 13   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Utility                  91   | 1   2   .   .   9   1   7   1   .   .   .   3   .   3   2   .   6   .   6   7   12  3   6   5   1   16  
    Device                 30   | .   .   .   .   3   .   3   .   .   .   .   1   .   1   .   .   1   .   3   4   1   1   4   3   .   5   
    Storage                9    | 1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   
    Processor              12   | .   .   .   .   1   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   1   .   2   
    Hackware               11   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   1   1   1   1   
    Protection             28   | .   .   .   .   5   1   1   .   .   .   .   .   .   1   2   .   4   .   2   3   2   2   .   .   .   5   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   61   | 2   1   .   3   11  1   4   .   5   .   1   2   .   .   1   2   2   .   2   5   7   1   1   4   .   6   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   1   .   1   2   .   .   .   2   .   1   2   .   .   .   1   1   .   1   .   3   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   1   1   .   .   
    Piercing Weapon        19   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   1   .   1   4   4   .   .   2   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   6   1   3   3   4   4   1   8   
Parts Lost                 67   | .   .   .   .   2   .   1   .   .   .   .   1   .   4   .   .   5   1   .   2   18  1   4   18  1   9   
  Power                    14   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   2   1   1   5   .   2   
  Propulsion               23   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   8   .   2   4   1   4   
  Utility                  26   | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   .   2   7   .   1   8   .   3   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   1   .   .   
  Highest Loss Streak      15   | .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   3   1   .   1   15  1   2   10  1   3   
Average Slot Usage (%)     91   | .   90  100 77  91  99  94  92  94  100 100 98  100 96  95  100 96  100 97  97  96  95  81  71  46  74  
  Engine                   4    | .   14  14  11  11  9   14  7   7   7   7   9   13  7   6   6   1   .   .   .   .   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   7   7   7   7   2   .   4   6   6   5   .   .   2   3   3   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   13  11  7   3   1   7   4   .   4   
  Treads                   2    | .   28  28  22  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    19   | .   .   .   .   1   35  30  30  30  30  30  25  26  26  26  26  26  26  27  25  22  23  19  17  6   .   
  Flight                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Device                   6    | .   .   .   .   10  9   12  7   7   7   7   10  13  3   .   .   .   .   6   16  13  3   4   2   .   2   
  Storage                  7    | .   18  28  22  17  9   7   7   7   7   7   6   6   6   6   6   6   6   5   5   4   4   4   2   .   3   
  Processor                18   | .   .   .   .   6   .   6   9   15  15  15  25  26  26  26  26  26  26  23  16  14  33  28  24  19  20  
  Hackware                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   1   .   .   .   .   .   13  4   7   6   6   10  
  Protection               5    | .   .   .   .   5   18  7   12  7   7   7   2   .   5   11  13  11  13  8   7   3   3   .   .   .   4   
  Ballistic Gun            1    | .   25  14  10  7   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   6   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   2   14  5   .   1   .   .   2   7   7   6   6   3   .   1   3   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   7   7   7   3   .   .   .   .   .   2   6   6   6   5   .   .   .   3   3   4   4   
  Piercing Weapon          5    | .   .   .   .   .   .   1   .   3   7   7   6   6   6   6   4   1   6   4   13  13  11  1   3   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 11  21  21  23  31  35  45  45  41  40  41  41  34  37  45  51  60  60  65  73  73  58  97  100 7   58  
  Greatest Support         107  | 40  40  40  40  40  60  60  60  60  60  60  60  60  60  60  60  88  60  82  82  88  84  107 107 17  58  
  Greatest Overweight (x)  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  4   10  
  Average Capacity         8    | 5   6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   9   10  10  10  10  7   4   5   
  Most Carried             10   | 3   7   7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  4   9   
  Average Carried          7    | 1   4   7   7   7   7   7   7   7   7   8   6   8   7   8   8   7   7   8   9   8   8   8   6   3   4   
  Final Capacity           10   | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  4   4   10  
  Final Carried            10   | 3   7   7   7   8   8   7   8   7   8   8   8   8   8   8   8   8   7   10  10  6   10  6   4   4   7   

 Class Distribution 
--------------------
 38% | Mutant
 22% | Scavenger-Mutant
  9% | Hacker-Mutant
  6% | Hacker-Gladiator
  6% | Gladiator
  6% | Hacker-Sprinter
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -8/Materials
        Gladiator | -7/Factory
        Gladiator | -7/Lower Caves
        Gladiator | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
    Hacker-Mutant | -3/Research
 Scavenger-Mutant | -3/Quarantine
 Hacker-Gladiator | -2/Research
 Hacker-Gladiator | -2/Testing
    Hacker-Mutant | -2/Section 7
  Hacker-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  
Matter Collected           3665 | 175  95   .    138  631  109  158  15   128  .    13   149  .    49   35   184  197  .    115  195  280  145  185  136  .    533  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9619 | .    149  .    185  641  56   515  43   205  .    12   400  .    73   22   210  431  .    418  773  1173 882  701  1060 .    1670 
  Parts                    460  | .    6    .    15   51   1    29   7    13   .    4    14   .    5    .    6    23   .    23   42   53   45   21   35   .    67   
Haulers Intercepted        12   | .    1    .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    1    1    1    .    1    1    .    2    
Recyclers Shooed           5    | .    .    .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    7    9    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc 
Combat Hostiles Destroyed  125  | .   3   .   8   17  1   5   1   8   .   3   1   .   1   1   7   4   .   .   8   19  4   7   12  .   15  
  Melee                    69   | .   .   .   .   .   1   5   1   3   .   .   .   .   1   1   .   .   .   .   8   11  4   7   12  .   15  
  Guns                     3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  14   | .   .   .   1   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      34   | .   2   .   6   3   .   .   .   4   .   3   1   .   .   .   7   .   .   .   .   8   .   .   .   .   .   
Classes Destroyed          17   | .   2   .   2   5   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   1   
  Worker                   14   | .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   .   2   .   2   
  Builder                  5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Hauler                   12   | .   1   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   1   1   .   2   
  Recycler                 11   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   1   1   3   .   .   .   2   
  Mechanic                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   2   .   1   1   .   .   .   
  Watcher                  10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   3   1   3   .   .   .   .   
  Swarmer                  44   | .   .   .   4   3   .   .   .   7   .   3   .   .   .   .   3   .   .   .   5   12  .   .   3   .   4   
  Grunt                    36   | .   3   .   2   8   .   2   .   .   .   .   1   .   .   1   4   .   .   .   .   1   2   4   3   .   5   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   20   | .   .   .   2   5   1   1   .   1   .   .   .   .   1   .   .   .   .   .   1   5   .   1   .   .   2   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
  Programmer               14   | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   2   .   4   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   2   .   4   9   1   5   1   5   .   3   3   .   1   1   6   2   .   2   4   6   3   3   4   .   4   
  Combat Bots Only         6    | .   2   .   4   6   1   2   1   5   .   3   1   .   1   1   6   2   .   .   4   6   2   2   4   .   4   
Max Kills in Single Turn   5    | .   1   .   4   5   1   1   1   2   .   2   1   .   1   1   3   1   .   1   1   5   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   4   3   .   .   .   2   .   2   1   .   .   .   3   .   .   .   .   5   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   .   .   .   .   1   1   .   .   .   .   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  
Damage Taken               14922 | .    121  .    284  884  98   518  14   555  .    106  213  .    360  57   149  892  151  28   309  2452 237  1863 3642 155  1834 
  Core                     2816  | .    12   .    60   132  .    28   .    83   .    25   47   .    44   14   .    .    23   .    45   392  25   257  904  102  623  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       498   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    207  291  .    .    
Core Remaining (%)         75    | 100  .    95   .    52   100  .    .    .    .    80   .    .    .    .    .    .    84   100  96   .    62   .    .    2    61   
Volleys Fired              150   | .    15   .    11   60   .    .    .    10   .    3    4    .    .    .    10   17   .    1    .    6    .    .    .    .    13   
  Largest                  2     | .    2    .    2    2    .    .    .    1    .    1    1    .    .    .    1    1    .    1    .    1    .    .    .    .    1    
  Hottest                  91    | .    40   .    55   91   .    .    .    39   .    39   36   .    .    .    43   43   .    43   .    43   .    .    .    .    80   
Shots Fired                220   | .    26   .    17   113  .    .    .    10   .    3    4    .    .    .    10   17   .    1    .    6    .    .    .    .    13   
  Gun                      44    | .    22   .    6    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   99    | .    .    .    6    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 77    | .    4    .    5    4    .    .    .    10   .    3    4    .    .    .    10   17   .    1    .    6    .    .    .    .    13   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  136   | .    22   .    12   102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  7     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                35    | .    4    .    5    4    .    .    .    2    .    3    .    .    .    .    10   .    .    1    .    6    .    .    .    .    .    
  Electromagnetic          42    | .    .    .    .    .    .    .    .    8    .    .    4    .    .    .    .    17   .    .    .    .    .    .    .    .    13   
  Robot Hit Streak         11    | .    8    .    6    11   .    .    .    .    .    1    3    .    .    .    4    3    .    .    .    3    .    .    .    .    2    
  Robot Miss Streak        4     | .    2    .    3    3    .    .    .    2    .    4    .    .    .    .    2    1    .    .    .    1    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           409   | .    13   .    9    70   4    26   1    6    .    1    10   .    5    2    5    8    .    10   28   38   22   37   47   .    67   
  Core Hits                264   | .    9    .    12   33   1    13   1    12   .    5    10   .    2    1    11   13   .    7    20   35   13   9    20   .    37   
  Critical Hits            42    | .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    7    4    2    11   6    .    8    
  Critical Kills           19    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    4    2    3    .    .    3    
  Critical Parts Destroyed 20    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    8    6    .    3    
Melee Attacks              473   | .    .    .    .    .    6    39   1    11   .    .    15   .    10   2    3    1    .    24   52   65   47   40   65   4    88   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 179   | .    .    .    .    .    6    39   1    5    .    .    .    .    .    .    .    .    .    7    2    .    5    38   38   1    37   
  Piercing                 294   | .    .    .    .    .    .    .    .    6    .    .    15   .    10   2    3    1    .    17   50   65   42   2    27   3    51   
  Sneak Attacks            62    | .    .    .    .    .    2    10   .    .    .    .    5    .    1    .    .    1    .    6    5    7    5    3    5    .    12   
    Combat Hostiles        5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    1    
  Follow-up Attacks        38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    12   4    .    3    .    10   
Damage Inflicted           28359 | .    347  .    385  1406 271  2456 46   659  .    287  841  .    214  66   1068 512  67   753  1493 3628 1912 3795 3871 .    4282 
  Guns                     234   | .    79   .    37   118  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1149  | .    .    .    82   1067 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4302  | .    268  .    266  209  .    .    .    417  .    287  262  .    .    .    910  423  .    .    .    1216 .    .    .    .    44   
  Melee                    22569 | .    .    .    .    .    271  2430 46   242  .    .    579  .    214  66   158  89   .    753  1493 2412 1912 3795 3871 .    4238 
  Ramming                  105   | .    .    .    .    12   .    26   .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    .    
  Kinetic                  1276  | .    79   .    119  1078 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  107   | .    .    .    .    107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3356  | .    268  .    266  209  .    .    .    200  .    287  .    .    .    .    910  .    .    .    .    1216 .    .    .    .    .    
  Electromagnetic          946   | .    .    .    .    .    .    .    .    217  .    .    262  .    .    .    .    423  .    .    .    .    .    .    .    .    44   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12219 | .    .    .    .    .    271  2430 46   157  .    .    .    .    .    .    .    .    .    36   .    .    325  3795 2958 .    2201 
  Piercing                 10350 | .    .    .    .    .    .    .    .    85   .    .    579  .    214  66   158  89   .    717  1493 2412 1587 .    913  .    2037 
Highest Corruption         11    | .    .    .    .    .    .    1    1    1    1    .    1    11   11   11   11   11   11   .    1    .    .    4    8    8    2    
  Average Corruption       5     | .    .    .    .    .    .    1    1    1    1    .    1    6    11   11   11   11   11   .    1    .    .    3    6    8    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    .    .    .    .    1    1    .    .    .    1    22   10   16   9    13   .    2    .    .    2    27   2    1    
    Message Errors         19    | .    .    .    .    .    .    .    .    .    .    .    .    1    5    2    .    3    1    .    1    .    .    .    6    .    .    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    2    1    .    .    .    .    .    .    5    1    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    2    .    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    1    .    .    1    3    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    2    .    1    .    .    .    .    1    2    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
    Misdirections          25    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    4    6    2    6    .    .    .    .    .    .    .    .    
    Targeting Errors       17    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    2    2    .    .    .    .    .    .    8    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2827  | .    7    .    .    12   59   459  .    .    .    .    122  .    54   .    72   79   7    50   .    238  225  489  347  .    607  
  Projectiles              12    | .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               135   | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    100  .    .    .    .    .    
  Melee                    2680  | .    .    .    .    .    59   459  .    .    .    .    122  .    54   .    44   79   7    50   .    138  225  489  347  .    607  
Knockbacks                 8     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      321   | .    .    .    46   56   .    13   .    .    .    .    59   .    .    .    .    6    33   .    .    89   .    .    .    .    19   
  Shots                    10    | .    .    .    2    2    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    .    .    .    .    2    
  Rammed                   8     | .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        266   | .    12   .    34   .    .    4    .    50   .    18   2    .    .    .    213  170  266  20   1    69   .    .    233  .    97   
  Average Temperature      55    | .    5    .    14   .    .    3    .    20   .    8    2    .    .    .    86   63   140  10   1    24   .    .    111  .    19   
  Received Heat Transfer   2073  | .    66   .    75   297  33   123  .    36   .    24   51   .    30   .    27   114  36   9    9    366  48   153  207  27   342  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         185   | .    .    .    .    185  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  
Peak Influence             1906 | .    137  53   279  447  249  554  .    .    .    .    739  261  417  .    .    .    .    344  577  1906 1424 1009 1845 1041 1155 
  Initial                  1100 | .    .    53   20   117  125  92   .    .    .    .    53   246  182  .    .    .    .    .    91   263  1100 777  526  1004 615  
  Average                  610  | .    40   53   147  298  172  223  .    .    .    .    328  258  330  .    .    .    .    130  351  989  1253 884  1287 1015 911  
Maximum Alert Level        5    | .    .    .    1    2    1    2    .    .    .    .    3    1    2    .    .    .    .    1    2    5    4    3    5    3    4    
  Low Security (%)         25   | 100  100  100  67   21   64   64   .    .    .    .    35   .    13   .    .    .    .    72   23   .    .    .    .    .    .    
  Level 1                  21   | .    .    .    32   61   35   17   .    .    .    .    28   100  63   .    .    .    .    27   30   17   .    .    .    .    .    
  Level 2                  15   | .    .    .    .    17   .    17   .    .    .    .    31   .    22   .    .    .    .    .    46   6    .    .    32   .    18   
  Level 3                  19   | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    41   .    100  2    100  68   
  Level 4                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   100  .    13   .    12   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    51   .    .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    .    .    1    1    1    5    .    .    .    .    1    .    1    .    .    .    .    2    .    7    4    7    12   3    4    
  Investigation            11   | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    3    3    1    .    
  Extermination            9    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    1    2    .    1    
  Reinforcement            15   | .    .    .    1    1    1    3    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    1    2    2    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    3    .    1    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         5    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc 
Distress Signals           26   | .   .   .   .   2   2   3   .   .   .   .   .   .   .   .   .   .   .   .   3   4   2   3   3   1   3   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   
Times Spotted              426  | .   7   .   9   25  7   28  1   13  .   4   22  3   5   4   7   4   4   19  23  78  28  37  52  11  35  
  Peak Tracking Total      14   | .   4   .   5   6   5   10  1   4   .   3   7   3   4   4   4   2   4   5   5   13  5   14  11  11  8   
  Tactical Retreats        47   | .   1   .   .   .   .   6   .   3   .   1   5   .   2   .   .   .   .   1   3   7   6   5   5   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc 
Traps Triggered            18   | .   .   .   .   5   .   2   .   .   .   .   3   .   2   .   .   .   .   2   .   .   .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   2   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc 
Machines Disabled          35   | .   .   .   .   2   .   .   .   .   .   .   7   .   3   .   .   1   .   1   1   1   4   1   11  1   2   
  Max in Single Turn       3    | .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   1   1   1   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc 
Machines Accessed          40   | .   1   .   2   5   2   5   .   .   1   1   3   .   .   1   .   3   .   2   1   4   2   1   2   .   4   
  Terminals                12   | .   1   .   2   5   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   1   2   .   2   
  Repair Stations          6    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
Total Hacks                118  | .   5   .   5   9   6   16  .   .   7   1   8   .   .   1   .   21  .   5   3   12  4   2   7   .   6   
  Successful               70   | .   1   .   3   5   3   7   .   .   7   1   4   .   .   1   .   21  .   1   2   4   1   1   4   .   4   
  Failed                   48   | .   4   .   2   4   3   9   .   .   .   .   4   .   .   .   .   .   .   4   1   8   3   1   3   .   2   
    Catastrophic           5    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   194  | .   5   .   5   7   .   10  .   .   .   .   13  .   15  .   .   .   .   16  22  29  32  16  3   8   13  
  Terminals                28   | .   5   .   5   9   .   8   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              30   | .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   5   .   7   .   2   7   .   2   
  Repair Stations          18   | .   .   .   .   .   4   3   .   .   .   .   6   .   .   .   .   .   .   .   3   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   
Terminal Hacks             40   | .   1   .   3   5   .   1   .   .   7   1   .   .   .   1   .   21  .   .   .   .   .   .   .   .   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   1   .   .   7   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           15   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   4   .   1   4   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           8    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   1   2   .   .   
  Build                    6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   
Repair Station Hacks       9    | .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Scan Component           6    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Repair                   3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   .   2   2   2   4   .   .   .   .   3   .   .   .   .   .   .   2   .   3   2   1   2   .   3   
  Full Trace Events        4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   285 
    Time                   50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Part Schematics Acquired   99   | .   .   .   .   .   1   1   .   .   7   .   .   .   15  .   .   7   .   26  .   10  12  8   .   12  .   
  Parts Built              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
    Matter                 1518 | .   .   .   .   .   .   213 .   .   .   .   .   .   .   .   .   .   .   .   .   570 .   .   735 .   .   
    Time                   306  | .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   130 .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   15  .   .   
Parts Repaired             3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     170  | .   .   .   .   .   .   50  .   .   .   .   40  .   .   .   .   .   .   .   80  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  
Total Allies               60    | .    .    .    .    10   .    .    .    .    4    .    2    .    2    .    .    .    .    5    3    9    .    8    1    7    9    
  Largest Group            10    | .    .    .    .    10   10   .    .    .    4    .    2    1    2    2    .    .    .    5    3    8    .    4    1    6    3    
  Highest-Rated Group      624   | .    .    .    .    88   88   .    .    .    152  .    170  85   79   70   .    .    .    380  288  624  .    384  153  87   271  
  Highest-Rated Ally       153   | .    .    .    .    16   16   .    .    .    40   .    85   85   79   35   .    .    .    85   96   103  .    122  153  15   122  
Zionite Dispatches         18    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    1    4    .    4    .    .    5    
  Heavy                    6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    1    .    .    2    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Demo                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Zionite Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Total Orders               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    1    .    .    2    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    2    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Ally Attacks               277   | .    .    .    .    .    22   .    .    .    .    .    21   4    5    7    .    .    .    34   11   65   .    15   38   38   17   
  Total Damage             13341 | .    .    .    .    .    237  .    .    .    .    .    1087 284  861  558  .    .    .    991  502  3549 .    858  2844 655  915  
  Kills                    69    | .    .    .    .    .    2    .    .    .    .    .    10   .    5    3    .    .    .    7    2    14   .    1    14   3    8    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc 
Robot Analysis Total       3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Decoded 0b10 Intel         161  | .   .   .   .   .   .   .   .   .   .   .   20  .   9   .   .   .   .   17  19  21  8   17  21  3   26  
  Traps                    84   | .   .   .   .   .   .   .   .   .   .   .   10  .   7   .   .   .   .   14  6   4   8   12  6   1   16  
  Emergency Access         66   | .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   .   .   3   10  13  .   5   14  2   8   
  Garrisons                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   1   .   1   
  Exits                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   1   
Zionite Intel Received     30   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   5   5   10  2   .   2   .   
  Main Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Prototype Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Trap Installations       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  
Turns Passed               8571  | 79   242  29   152  826  135  637  102  150  416  209  464  32   335  151  255  163  166  440  477  767  579  463  569  103  630  
Spaces Moved               14188 | 48   120  19   74   367  202  1111 250  217  1071 529  787  82   718  342  510  205  432  769  861  1618 1119 815  745  180  997  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   546   | 40   120  19   74   293  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    12703 | .    .    .    .    69   202  1111 250  217  1071 529  787  82   718  342  510  205  432  769  861  1618 1119 815  745  180  71   
  Flight                   931   | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    926  
  Fastest Speed            22    | 50   160  160  160  46   38   38   38   38   38   38   38   38   38   38   38   22   38   36   32   28   32   30   34   50   22   
  Average Speed            41    | 141  160  160  160  148  41   38   38   38   38   38   38   38   38   38   38   37   38   36   33   34   36   35   40   50   25   
  Slowest Speed            180   | 160  160  160  160  180  42   42   38   38   38   38   42   38   38   38   38   38   38   38   36   92   38   98   60   50   50   
  Overloaded Moves         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    
Exploration Rate (%)       41    | 3    24   11   11   61   21   35   49   38   88   70   22   75   18   51   54   77   57   18   28   55   88   28   69   11   26   
  Regions Visited          25
    Branch Regions         13
  Pre-discovered Areas     17    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    1    .    .    5    .    6    .    .    .    .    
  Known Exits Taken        18    | .    .    .    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    .    .    .    2    .    4    3    .    .    .    3    2    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 115   | .    .    .    5    11   .    5    .    13   .    .    3    .    3    .    1    .    .    20   .    36   11   .    4    2    1    
Terrain Destroyed          357   | .    24   .    18   13   .    5    .    19   .    18   47   .    3    .    101  5    .    20   .    66   11   .    4    2    1    
  Melee                    43    | .    .    .    .    .    .    5    .    .    .    .    3    .    3    .    1    .    .    5    .    8    11   .    4    2    1    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      314   | .    24   .    18   13   .    .    .    19   .    18   44   .    .    .    100  5    .    15   .    58   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  
Total                      15982 | 56   148  18   91   528  243  1276 254  263  1080 532  933  82   763  359  553  265  433  898  985  1771 1214 907  908  186  1236 
  Wait                     718   | .    6    .    .    33   25   81   2    12   .    .    110  1    31   11   29   27   .    70   44   46   35   19   73   1    62   
  Move                     14161 | 47   119  18   73   366  201  1110 249  216  1070 528  787  81   717  341  509  204  432  768  860  1617 1118 814  744  179  993  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  117   | 3    4    .    2    12   3    10   1    4    5    .    5    .    1    .    .    3    .    5    12   13   10   3    11   1    9    
  Fast Attach              123   | 6    1    .    .    19   2    7    .    .    .    .    1    .    2    2    .    4    .    7    9    8    6    11   7    1    30   
  Attach                   67    | .    .    .    .    4    2    4    .    5    .    .    3    .    1    .    .    3    1    .    4    14   5    6    7    1    7    
  Detach                   14    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    2    .    6    
  Swap                     58    | .    2    .    3    8    .    3    1    .    1    1    4    .    1    1    2    4    .    6    4    8    1    3    1    .    4    
  Drop                     131   | .    1    .    2    19   3    17   .    5    4    .    4    .    .    2    .    2    .    8    15   11   4    12   3    .    19   
  Fire                     150   | .    15   .    11   60   .    .    .    10   .    3    4    .    .    .    10   17   .    1    .    6    .    .    .    .    13   
  Melee                    396   | .    .    .    .    .    6    39   1    11   .    .    15   .    10   2    3    1    .    17   36   46   35   38   59   3    74   
  Ram                      2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    18   
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac / *Low x2 / *Ext)
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 6 exits: *Res x4 / Upp x2)
-3/Research (discovered 5 exits: *Res x3 / *Arm / *Qua)
-3/Quarantine
-2/Research (discovered 4 exits: Acc x3 / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 15)
   80 | -11/Scrapyard      | Entered Materials
  173 | -10/Materials      | Discovered new exit (range 8)
  303 | -10/Materials      | Build established: Mutant
  322 | -10/Materials      | Entered Mines
  338 | -10/Mines          | Discovered new exit (range 8)
  351 | -10/Mines          | Entered Materials
  351 | -9/Materials       | Evolved 2 slots: Utility x2
  385 | -9/Materials       | Identified exit to Mines
  385 | -9/Materials       | Identified exit to Storage
  503 | -9/Materials       | Entered Storage
 1171 | -9/Storage         | Discovered new exit (range 5)
 1298 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 1329 | -9/Storage         | Entered Materials
 1329 | -8/Materials       | Accompanied by 10 allies
 1329 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1442 | -8/Materials       | Discovered new exit (range 6)
 1464 | -8/Materials       | Entered Factory
 1464 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1576 | -7/Factory         | Repaired Broken Cld. Aerolev Unit
 1695 | -7/Factory         | Fabricated Cld. Aerolev Unit (x1)
 2021 | -7/Factory         | Build established: Gladiator
 2090 | -7/Factory         | Discovered new exit (range 13)
 2101 | -7/Factory         | Identified exit to Lower Caves
 2101 | -7/Factory         | Entered Lower Caves
 2156 | -7/Lower Caves     | Learned 4 Factory zone layouts
 2199 | -7/Lower Caves     | Discovered new exit (range 14)
 2203 | -7/Lower Caves     | Identified exit to Lower Caves
 2203 | -7/Lower Caves     | Entered another Lower Caves area
 2320 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2351 | -7/Lower Caves     | Discovered new exit (range 8)
 2353 | -7/Lower Caves     | Identified exit to Zion
 2353 | -7/Lower Caves     | Entered Zion
 2371 | -7/Zion            | System corruption cleaned by Quarantine Array
 2382 | -7/Zion            | Discovered new exit (range 16)
 2384 | -7/Zion            | Learned location of 1 exit from Factory
 2480 | -7/Zion            | Learned Factory garrison access intel
 2521 | -7/Zion            | Learned location of Data Miner (-6)
 2531 | -7/Zion            | Given the Hacking Drone Bay
 2588 | -7/Zion            | Build established: Mutant
 2646 | -7/Zion            | Imprinted
 2648 | -7/Zion            | Declared Zion's savior
 2672 | -7/Zion            | Found Prototype Device
 2714 | -7/Zion            | Found Prototype Device
 2768 | -7/Zion            | Identified exit to Proximity Caves
 2769 | -7/Zion            | Entered Proximity Caves
 2774 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2791 | -6/Proximity Caves | Spotted B-75 Beast
 2804 | -6/Proximity Caves | Learned Factory interactive machine intel
 2976 | -6/Proximity Caves | Discovered new exit (range 6)
 2978 | -6/Proximity Caves | Identified exit to Factory
 2978 | -6/Proximity Caves | Entered Factory
 2978 | -6/Factory         | Evolved 2 slots: Utility x2
 2979 | -6/Factory         | Identified exit to Extension
 2980 | -6/Factory         | Identified exit to Lower Caves
 2981 | -6/Factory         | Identified exit to Factory
 2982 | -6/Factory         | Loaded intel: 48 interactive machine locations
 2983 | -6/Factory         | Loaded intel: 4 garrison access locations
 3023 | -6/Factory         | Repaired Cld. Aerolev Unit
 3109 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 3145 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 3146 | -6/Factory         | Zion Heavy squad teleported in
 3442 | -6/Factory         | Sucked down chute
 3442 | -6/Factory         | Entered Waste
 3445 | -6/Waste           | Spotted C-40 Crusher
 3457 | -6/Waste           | EMP discharged
 3457 | -6/Waste           | System corruption reached 10%
 3458 | -6/Waste           | Spotted C-40 Crusher
 3464 | -6/Waste           | Spotted C-40 Crusher
 3469 | -6/Waste           | Discovered new exit (range 16)
 3474 | -6/Waste           | Identified exit to Factory
 3474 | -6/Waste           | Entered Factory
 3485 | -6/Factory         | 2 allies followed down the chute
 3574 | -6/Factory         | Retrieved Zion intel report: Branch Access
 3600 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 3783 | -6/Factory         | Zion Demo squad teleported in
 3809 | -6/Factory         | Entered Lower Caves
 3809 | -6/Lower Caves     | Accompanied by 2 allies
 3858 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3952 | -6/Lower Caves     | Learned Factory terminal intel
 3956 | -6/Lower Caves     | Discovered new exit (range 8)
 3960 | -6/Lower Caves     | Identified exit to Lower Caves
 3960 | -6/Lower Caves     | Entered another Lower Caves area
 3978 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 4090 | -6/Lower Caves     | Learned location of Extension (-6)
 4127 | -6/Lower Caves     | Build established: Scavenger-Mutant
 4191 | -6/Lower Caves     | Discovered new exit (range 8)
 4194 | -6/Lower Caves     | Identified exit to Data Miner
 4211 | -6/Lower Caves     | Spotted B-75 Beast
 4215 | -6/Lower Caves     | Entered Data Miner
 4215 | -6/Data Miner      | Discovered new exit (range 6)
 4223 | -6/Data Miner      | Met Data Miner
 4231 | -6/Data Miner      | Learned location of Section 7 (-2)
 4231 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4236 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4253 | -6/Data Miner      | Data Conduit disabled
 4308 | -6/Data Miner      | Lost 3 parts (1p1n1u)
 4355 | -6/Data Miner      | Found Prototype Device
 4356 | -6/Data Miner      | Identified Exp. Thermal Shield
 4378 | -6/Data Miner      | Identified exit to Proximity Caves
 4378 | -6/Data Miner      | Entered Proximity Caves
 4539 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 4544 | -5/Proximity Caves | Entered Factory
 4544 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4545 | -5/Factory         | Loaded intel: 20 terminal locations
 4605 | -5/Factory         | Zion Light squad teleported in
 4700 | -5/Factory         | Identified Hacking Drone Bay
 4718 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 4734 | -5/Factory         | Discovered new exit (range 4)
 4735 | -5/Factory         | Identified exit to Factory
 4771 | -5/Factory         | Zion Heavy squad teleported in
 4874 | -5/Factory         | Found Prototype Protection
 4874 | -5/Factory         | Identified Zio. Weapon Casing
 4889 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 4984 | -5/Factory         | Entered another Factory area
 4984 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5184 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 5209 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 5253 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 5271 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 5330 | -4/Factory         | Repaired Cld. Aerolev Unit
 5385 | -4/Factory         | Identified exit to Upper Caves
 5407 | -4/Factory         | Retrieved Zion intel report: Main Access
 5407 | -4/Factory         | Identified exit to Research
 5408 | -4/Factory         | Zion Light squad teleported in
 5461 | -4/Factory         | Entered Research
 5461 | -3/Research        | Accompanied by 3 allies
 5461 | -3/Research        | Evolved 2 slots: Utility x2
 5557 | -3/Research        | Retrieved Zion intel report: Active Terminals
 5558 | -3/Research        | Zion Hacking Resupply teleported in
 5669 | -3/Research        | Retrieved Zion intel report: Trap Installations
 5670 | -3/Research        | Zion Heavy squad teleported in
 5740 | -3/Research        | Discovered new exit (range 16)
 5755 | -3/Research        | Found Enh. Force Lance
 5765 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 5768 | -3/Research        | Identified exit to Armory
 5786 | -3/Research        | Fabricated Cld. Aerolev Unit (x1)
 5794 | -3/Research        | Identified exit to Research
 5950 | -3/Research        | Fabricated Cld. Aerolev Unit?
 5962 | -3/Research        | Build established: Hacker-Mutant
 5965 | -3/Research        | Retrieved Zion intel report: Main Access
 5966 | -3/Research        | Local fabrication network quarantined
 6008 | -3/Research        | First assault squad dispatched
 6089 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 6090 | -3/Research        | Zion Zionite Resupply teleported in
 6154 | -3/Research        | High security lockdown imminent
 6161 | -3/Research        | Spotted B-86 Titan
 6171 | -3/Research        | Zion Demo squad teleported in
 6198 | -3/Research        | Identified exit to Quarantine
 6228 | -3/Research        | Entered Quarantine
 6254 | -3/Quarantine      | Lost 15 parts (1p7n6u1w)
 6315 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
 6316 | -3/Quarantine      | Found Alien Artifact
 6321 | -3/Quarantine      | Found Alien Artifact
 6323 | -3/Quarantine      | Found Alien Artifact
 6324 | -3/Quarantine      | Found Alien Artifact
 6331 | -3/Quarantine      | Found Alien Artifact
 6333 | -3/Quarantine      | Found Alien Artifact
 6334 | -3/Quarantine      | Found Alien Artifact
 6335 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x2)
 6335 | -3/Quarantine      | Warped through subspace
 6337 | -3/Quarantine      | Identified Dimensional Node Initializer (x3)
 6337 | -3/Quarantine      | Initialized slip node
 6347 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 6425 | -3/Quarantine      | Found Alien Artifact
 6433 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 6436 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 6442 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 6444 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 6449 | -3/Quarantine      | Retrieved Zion intel report: Main Access
 6455 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 6471 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 6510 | -3/Quarantine      | First assault squad dispatched
 6548 | -3/Quarantine      | Cryocooling Duct disabled
 6563 | -3/Quarantine      | Ambient heat levels rising (+20)
 6563 | -3/Quarantine      | Non-combat units ordered to evacuate
 6592 | -3/Quarantine      | Build established: Scavenger-Mutant
 6689 | -3/Quarantine      | Found Alien Slashing Weapon
 6689 | -3/Quarantine      | Identified Sigix Broadsword
 6736 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 6747 | -3/Quarantine      | Identified Transdimensional Reconstructor (x2)
 6790 | -3/Quarantine      | Found Alien Artifact
 6807 | -3/Quarantine      | Entered Research
 6807 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 6903 | -2/Research        | Found Prototype Hackware
 6903 | -2/Research        | Identified Exp. Hacking Suite
 6994 | -2/Research        | Zion Hover Resupply teleported in
 7042 | -2/Research        | Warped through subspace
 7055 | -2/Research        | Retrieved Zion intel report: Main Access
 7055 | -2/Research        | Identified exit to Access
 7079 | -2/Research        | Identified Phase Armor
 7086 | -2/Research        | First assault squad dispatched
 7146 | -2/Research        | Spotted B-90 Cyclops
 7149 | -2/Research        | Zion Light squad teleported in
 7162 | -2/Research        | Warped through subspace
 7166 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 7167 | -2/Research        | Zion Hacker squad teleported in
 7172 | -2/Research        | Spotted B-90 Cyclops
 7218 | -2/Research        | Zion Heavy squad teleported in
 7247 | -2/Research        | Discovered new exit (range 5)
 7249 | -2/Research        | Identified exit to Testing
 7270 | -2/Research        | Entered Testing
 7270 | -2/Testing         | Accompanied by 1 ally
 7290 | -2/Testing         | Found Prototype Energy Gun
 7291 | -2/Testing         | Identified Warp Gun
 7327 | -2/Testing         | Imp. Hacking Suite fried by hacking feedback
 7339 | -2/Testing         | Spotted PH-RUNBRP71X1
 7383 | -2/Testing         | Fabricated Plasma Lance?
 7395 | -2/Testing         | Fabricated Nanosword?
 7443 | -2/Testing         | Rewired PH-RUNBRP71X1
 7468 | -2/Testing         | Local fabrication network quarantined
 7472 | -2/Testing         | Build established: Hacker-Gladiator
 7477 | -2/Testing         | Core integrity fell below 50%
 7550 | -2/Testing         | First assault squad dispatched
 7564 | -2/Testing         | Garrison activated, responded to threat
 7576 | -2/Testing         | Found Prototype Processor
 7576 | -2/Testing         | Identified Exp. Core Analyzer
 7665 | -2/Testing         | Warped through subspace
 7689 | -2/Testing         | Lost 10 parts (3p2n5u)
 7711 | -2/Testing         | Found Faulty Exp. Transmission Jammer
 7726 | -2/Testing         | Core integrity fell below 20%
 7740 | -2/Testing         | Found Prototype Device
 7759 | -2/Testing         | Lost 3 parts (1p2n)
 7774 | -2/Testing         | Identified AEGIS Remote Shield
 7779 | -2/Testing         | Discovered exit to Access (range 12)
 7803 | -2/Testing         | Spotted Fortress
 7837 | -2/Testing         | Discovered new exit (range 5)
 7839 | -2/Testing         | Identified exit to Section 7
 7839 | -2/Testing         | Entered Section 7
 7864 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 7870 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 7892 | -2/Section 7       | Identified Core Reset Matrix
 7892 | -2/Section 7       | Used Core Reset Matrix
 7893 | -2/Section 7       | Found Core Reset Matrix
 7896 | -2/Section 7       | Emitted hypermatrix ping
 7896 | -2/Section 7       | Sensed 18 artifacts in vicinity
 7901 | -2/Section 7       | Assembled emerged from beneath the floor
 7928 | -2/Section 7       | Spotted S7 Guard
 7933 | -2/Section 7       | Discovered exit to Access (range 15)
 7937 | -2/Section 7       | Spotted S7 Guard
 7942 | -2/Section 7       | Entered Access
 7942 | -1/Access          | Evolved 2 slots: Propulsion x1, Weapon x1
 7997 | -1/Access          | Fabricated R-10 Processor?
 8019 | -1/Access          | Initialized slip node
 8092 | -1/Access          | Zion Zionite Resupply teleported in
 8094 | -1/Access          | Found Prototype Protection
 8094 | -1/Access          | Identified Zio. Shade Armor
 8216 | -1/Access          | Zion Heavy squad teleported in
 8259 | -1/Access          | Found Unknown Piercing Weapon
 8259 | -1/Access          | Identified Enh. Force Lance
 8273 | -1/Access          | Zion Kinetic Resupply teleported in
 8302 | -1/Access          | Build established: Hacker-Sprinter
 8312 | -1/Access          | Found Prototype Protection
 8312 | -1/Access          | Identified Zio. Weapon Casing
 8383 | -1/Access          | Found Prototype Device
 8383 | -1/Access          | Identified System Purifier
 8397 | -1/Access          | Spotted B-99 Colossus
 8414 | -1/Access          | Zion Demo squad teleported in
 8414 | -1/Access          | Lost 3 parts (2p1u)
 8424 | -1/Access          | Spotted B-99 Colossus
 8425 | -1/Access          | Identified exit to Surface
 8442 | -1/Access          | First assault squad dispatched
 8449 | -1/Access          | Found Enh. Force Lance
 8453 | -1/Access          | Found Unknown Launcher
 8453 | -1/Access          | Identified Gamma Bomb Array
 8455 | -1/Access          | Found Gamma Bomb Array
 8524 | -1/Access          | Zion Heavy squad teleported in
 8572 | ***                | Heading to fleet!

 Last Messages 
---------------
08547_ >> DECODED: Segregator Trap location.
08547_ C-30 ARC bursts open, deploying its payload.
08547_ G-73 Enforcer unfolds itself.
08547_ B-74 Champion unfolds itself.
08547_ G-73 Enforcer unfolds itself. <x2>
08547_ I-47 Archangel unfolds itself.
08550_ >> DECODED: Emergency access location.
08550_ K-01 Serf collects debris.
08551_ K-01 Serf destroyed.
08552_ Xenon Bombardment Thruster destroyed.
08560_ Cld. Impulse Thruster destroyed.
08562_ Chain reaction triggered in Unknown Reactor.
08562_ Sealed Barrier breached.
08563_ U-05 Engineer lays Concrete.
08564_ Dropped Gamma Bomb Array.
08565_ U-05 Engineer lays Concrete.
08565_ Dropped Lgt. Quantum Reactor.
08565_ Acquired 25 matter.
08566_ U-05 Engineer lays Concrete. <x2>
08569_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
| ??????############?#  #???#   ""       #???#   #   |
| ??????+ +       =#?#  #????? """"      #####   #   |
| ??????###        #?#  #????? """"      +       /   |
| ????????#        #?#  #????? """"   """#####   #   |
| ????????#   //   #?#  #????  """"   """#???#####   |
| ????????+   /    #?#  #???#  """"    R"#???????#   |
| ????????#        #?#  #???#   ""    """#???????#   |
| ????????#        #?#  #???#   ""    "" #???????#   |
| ????????#        #?#  #???#            #???????#   |
| ???#????#        #?#  #???#            #?######### |
| ???#  ######+#######  ###########/##+#####         |
| ???#  ^                                  +         |
| ???#  ^    "                      ########     !   |
| ???#  #####%"######################??????#         |
| ????????###" ##??????????????????????????#    "    |
| ????????# #  ##??????????????????????????#   """   |
| ???????## #  ###?????????????????????????#  """    |
| ???????#  #  # #?????????????????????????#   "     |
| ???????####  # #?????????????????????????#         |
| ???????#  #  # #####"######??????????????#         |
| ???????#  #  """T""""     ???????????????#         |
| ???????## #  """ """"    ????????????????#         |
| ????????###         "  """"""????????????###+##### |
| ??????????#   !     "  "    "?????????????     ??? |
| ????  ????#=!=%=       " "" "???????????         ? |
| ????  ????# %%=   *    " @" "?????????             |
| ????  ????#*]=         "    "???????               |
| ????  #???#         "  """ "" "???       ###+##### |
| ????  #???#         "         "??"       ????????? |
| ????  #???#         "         "??"      ?????????? |
| ????  #???#  #######"##########??######??????????? |
| ???#  #???#  #???????????????????????????????????? |
| ???#  #???#  #???????????????????????????????????? |
| ???#  #???#  #???????????????????????????????????? |
| ???#  #???#  #???????????????????????????????????? |
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| ???#  #???#  ########????????????????????????????? |
| ???#  #???#         #????????????????????????????? |
| ???#  #???#         #????????????????????????????? |
| ???#  #???#         #????????????????????????????? |
| ???#  #???#         #????????????????????????????? |
| ???#  #???#         #????????????????????????????? |
| ???#  #???#         #????????????????????????????? |
| ####  #####         #????????????????????????????? |
|                           ^??????????????????????? |
|                            ??????????????????????? |
| ####  #################+##???????????????????????? |
| ???#  #            #?????????????????????????????? |
| ???#  #      =     #?????????????????????????????? |
| ???#  +            #?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          65
Energy Generation          65
Energy Capacity            1470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Corruption Prevention      20
Armor Coverage             800
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Utility Shielding          66
Weapon Shielding           100
Melee Speed Boost          50
Evasion (%)                70
Targeting Accuracy         6
Melee Accuracy             24
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           2
Offensive Hacking          38
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Aerolev Unit | x1 | -7/Factory  
 Cld. Aerolev Unit | x1 | -3/Research 
 Cld. Aerolev Unit | x1 | -3/Research 
      Plasma Lance | x1 | -2/Testing  
         Nanosword | x1 | -2/Testing  
    R-10 Processor | x1 | -1/Access   | Preloaded

 Alien Tech Used 
-----------------
High-powered Transdimensional Reconstructor
Dimensional Node Initializer
Sigix Broadsword
Transdimensional Reconstructor
Phase Armor
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedUtilityPurifier
  Manual?         0
Play Time         02:22:39
  Cumulative      360.6 hours
  Start           2021.03.01 @ 16:42:17
  End             2021.03.01 @ 19:13:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          283
  Rogue           276
  Adventurer      0
  Explorer        7
Win Type          2
  Total           13
  Types           3/1/9/0/0/0/0/0/0
Lore%             79
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07a244ee-4ffd-45b8-a296-ebe92f45ffdc