Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 19:13:29 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (194) 970 Value Destroyed (7737) 7737 Prototype IDs (77) 1540 Alien Tech Used (6) 1200 Bonus (10773) 10773 TOTAL SCORE: 31720 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2518 Follower Combat Kills 2296 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -1441 Cogmind --------- Core Integrity 977/1600 Matter 285/300 Energy 120/1370 System Corruption 2% Temperature Cool (16) Movement Flying (28) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (6) --- Xenon Bombardment Thruster Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (12) ----- Large Storage Unit Zionite Biocell Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Zionite Weapon Casing Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- Nanosword > --- INVENTORY (10) --- Layered Medium Armor Plating AEGIS Remote Shield Helical Railgun Gamma Bomb Array Kinetic Spear Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Phase Armor Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Sigix Broadsword Plasma Lance > --- INVENTORY -------- Antigrav System Experimental Cooling System Improved Energy Well Improved System Shield Dimensional Node Initializer Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Reset Matrix Warp Gun [Rating: 183] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Hover Unit Cooled Aerolev Unit Flight Unit Cooled Impulse Thruster Utility 0b10 Decoder Chip [Scout] Device Advanced Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Force Lance Energy Gun Warp Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 2 2 . 2 . . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 Utility 10 | . . . 2 . . 1 . . . . 2 . . . . . . 1 1 2 . 1 . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Attached 240 | 6 3 . 3 31 4 14 1 5 1 1 8 . 4 3 2 11 1 13 17 30 10 18 14 1 39 Power 32 | 1 . . . 1 . 2 . . . . 1 . 1 . . 2 . 3 2 2 3 4 3 . 7 Engine 6 | 1 . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . 1 . . Core 5 | . . . . . . 1 . . . . . . 1 . . . . . 1 1 . . . . 1 Reactor 21 | . . . . . . . . . . . . . . . . 2 . 3 1 1 2 4 2 . 6 Propulsion 56 | 2 . . . 10 2 1 . . 1 . 2 . . . . 1 1 2 3 9 3 7 2 . 10 Treads 6 | 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 37 | . . . . 2 2 1 . . 1 . 2 . . . . 1 1 2 3 9 3 7 2 . 1 Flight 13 | . . . . 4 . . . . . . . . . . . . . . . . . . . . 9 Utility 91 | 1 2 . . 9 1 7 1 . . . 3 . 3 2 . 6 . 6 7 12 3 6 5 1 16 Device 30 | . . . . 3 . 3 . . . . 1 . 1 . . 1 . 3 4 1 1 4 3 . 5 Storage 9 | 1 2 . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 3 Processor 12 | . . . . 1 . 1 1 . . . 2 . . . . . . . . 4 . . 1 . 2 Hackware 11 | . . . . . . 1 . . . . . . 1 . . . . . . 5 . 1 1 1 1 Protection 28 | . . . . 5 1 1 . . . . . . 1 2 . 4 . 2 3 2 2 . . . 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 61 | 2 1 . 3 11 1 4 . 5 . 1 2 . . 1 2 2 . 2 5 7 1 1 4 . 6 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . . 1 4 . 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . 1 . 1 2 . . . 2 . 1 2 . . . 1 1 . 1 . 3 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 2 . 1 . . . . . 1 . . . . 1 . 1 1 1 . . Piercing Weapon 19 | . . . . . . 1 . 2 . . . . . . 1 1 . 1 4 4 . . 2 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . 4 . . . . . . . . . . . 2 . 6 1 3 3 4 4 1 8 Parts Lost 67 | . . . . 2 . 1 . . . . 1 . 4 . . 5 1 . 2 18 1 4 18 1 9 Power 14 | . . . . . . . . . . . 1 . 1 . . 1 . . . 2 1 1 5 . 2 Propulsion 23 | . . . . 2 . . . . . . . . . . . 1 1 . . 8 . 2 4 1 4 Utility 26 | . . . . . . 1 . . . . . . 2 . . 2 . . 2 7 . 1 8 . 3 Weapon 4 | . . . . . . . . . . . . . 1 . . 1 . . . 1 . . 1 . . Highest Loss Streak 15 | . . . . 1 . 1 . . . . 1 . 2 . . 3 1 . 1 15 1 2 10 1 3 Average Slot Usage (%) 91 | . 90 100 77 91 99 94 92 94 100 100 98 100 96 95 100 96 100 97 97 96 95 81 71 46 74 Engine 4 | . 14 14 11 11 9 14 7 7 7 7 9 13 7 6 6 1 . . . . 1 . . . . Core 2 | . . . . . . . 7 7 7 7 2 . 4 6 6 5 . . 2 3 3 . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 13 11 7 3 1 7 4 . 4 Treads 2 | . 28 28 22 15 . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . 1 35 30 30 30 30 30 25 26 26 26 26 26 26 27 25 22 23 19 17 6 . Flight 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 17 Device 6 | . . . . 10 9 12 7 7 7 7 10 13 3 . . . . 6 16 13 3 4 2 . 2 Storage 7 | . 18 28 22 17 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 4 4 4 2 . 3 Processor 18 | . . . . 6 . 6 9 15 15 15 25 26 26 26 26 26 26 23 16 14 33 28 24 19 20 Hackware 3 | . . . . . . 1 . . . . . . 3 1 . . . . . 13 4 7 6 6 10 Protection 5 | . . . . 5 18 7 12 7 7 7 2 . 5 11 13 11 13 8 7 3 3 . . . 4 Ballistic Gun 1 | . 25 14 10 7 9 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 6 10 . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . 2 14 5 . 1 . . 2 7 7 6 6 3 . 1 3 . . . . . . . . . Slashing Weapon 2 | . . . . . 7 7 7 3 . . . . . 2 6 6 6 5 . . . 3 3 4 4 Piercing Weapon 5 | . . . . . . 1 . 3 7 7 6 6 6 6 4 1 6 4 13 13 11 1 3 6 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 11 21 21 23 31 35 45 45 41 40 41 41 34 37 45 51 60 60 65 73 73 58 97 100 7 58 Greatest Support 107 | 40 40 40 40 40 60 60 60 60 60 60 60 60 60 60 60 88 60 82 82 88 84 107 107 17 58 Greatest Overweight (x) 2 | . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 4 10 Average Capacity 8 | 5 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 7 4 5 Most Carried 10 | 3 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 4 9 Average Carried 7 | 1 4 7 7 7 7 7 7 7 7 8 6 8 7 8 8 7 7 8 9 8 8 8 6 3 4 Final Capacity 10 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 4 4 10 Final Carried 10 | 3 7 7 7 8 8 7 8 7 8 8 8 8 8 8 8 8 7 10 10 6 10 6 4 4 7 Class Distribution -------------------- 38% | Mutant 22% | Scavenger-Mutant 9% | Hacker-Mutant 6% | Hacker-Gladiator 6% | Gladiator 6% | Hacker-Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Hacker-Gladiator | -2/Research Hacker-Gladiator | -2/Testing Hacker-Mutant | -2/Section 7 Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Matter Collected 3665 | 175 95 . 138 631 109 158 15 128 . 13 149 . 49 35 184 197 . 115 195 280 145 185 136 . 533 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9619 | . 149 . 185 641 56 515 43 205 . 12 400 . 73 22 210 431 . 418 773 1173 882 701 1060 . 1670 Parts 460 | . 6 . 15 51 1 29 7 13 . 4 14 . 5 . 6 23 . 23 42 53 45 21 35 . 67 Haulers Intercepted 12 | . 1 . . 2 . 1 . . . . 1 . . . . . . 1 1 1 . 1 1 . 2 Recyclers Shooed 5 | . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 7 9 . 1 . . . . 4 . . . . . . . . . . Prevented 4 | . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 125 | . 3 . 8 17 1 5 1 8 . 3 1 . 1 1 7 4 . . 8 19 4 7 12 . 15 Melee 69 | . . . . . 1 5 1 3 . . . . 1 1 . . . . 8 11 4 7 12 . 15 Guns 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Cannons 14 | . . . 1 13 . . . . . . . . . . . . . . . . . . . . . AOE 34 | . 2 . 6 3 . . . 4 . 3 1 . . . 7 . . . . 8 . . . . . Classes Destroyed 17 | . 2 . 2 5 . 3 . . . . 1 . . . . . . . . . . 1 2 . 1 Worker 14 | . . . . 1 . 4 . . . . 1 . . . . . . . 1 1 2 . 2 . 2 Builder 5 | . . . . 2 . . . . . . . . . . . . . 1 1 1 . . . . . Tunneler 3 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . Hauler 12 | . 1 . . 2 . 1 . . . . 1 . . . . . . 1 1 1 . 1 1 . 2 Recycler 11 | . . . . . . 1 . . . . 1 . . . . . . 2 1 1 3 . . . 2 Mechanic 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Operator 8 | . . . . 1 . 1 . . . . 1 . . . . . . 1 2 . 1 1 . . . Watcher 10 | . . . . . . . . . . . 2 . . . . . . 1 3 1 3 . . . . Swarmer 44 | . . . 4 3 . . . 7 . 3 . . . . 3 . . . 5 12 . . 3 . 4 Grunt 36 | . 3 . 2 8 . 2 . . . . 1 . . 1 4 . . . . 1 2 4 3 . 5 Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 20 | . . . 2 5 1 1 . 1 . . . . 1 . . . . . 1 5 . 1 . . 2 Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Programmer 14 | . . . . . . 2 1 . . . . . . . . . . . 2 1 2 . 2 . 4 Enhanced Grunt 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 2 . 4 9 1 5 1 5 . 3 3 . 1 1 6 2 . 2 4 6 3 3 4 . 4 Combat Bots Only 6 | . 2 . 4 6 1 2 1 5 . 3 1 . 1 1 6 2 . . 4 6 2 2 4 . 4 Max Kills in Single Turn 5 | . 1 . 4 5 1 1 1 2 . 2 1 . 1 1 3 1 . 1 1 5 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 4 3 . . . 2 . 2 1 . . . 3 . . . . 5 . . . . . Melee 1 | . . . . . 1 1 1 1 . . . . 1 1 . . . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Damage Taken 14922 | . 121 . 284 884 98 518 14 555 . 106 213 . 360 57 149 892 151 28 309 2452 237 1863 3642 155 1834 Core 2816 | . 12 . 60 132 . 28 . 83 . 25 47 . 44 14 . . 23 . 45 392 25 257 904 102 623 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 498 | . . . . . . . . . . . . . . . . . . . . . . 207 291 . . Core Remaining (%) 75 | 100 . 95 . 52 100 . . . . 80 . . . . . . 84 100 96 . 62 . . 2 61 Volleys Fired 150 | . 15 . 11 60 . . . 10 . 3 4 . . . 10 17 . 1 . 6 . . . . 13 Largest 2 | . 2 . 2 2 . . . 1 . 1 1 . . . 1 1 . 1 . 1 . . . . 1 Hottest 91 | . 40 . 55 91 . . . 39 . 39 36 . . . 43 43 . 43 . 43 . . . . 80 Shots Fired 220 | . 26 . 17 113 . . . 10 . 3 4 . . . 10 17 . 1 . 6 . . . . 13 Gun 44 | . 22 . 6 16 . . . . . . . . . . . . . . . . . . . . . Cannon 99 | . . . 6 93 . . . . . . . . . . . . . . . . . . . . . Launcher 77 | . 4 . 5 4 . . . 10 . 3 4 . . . 10 17 . 1 . 6 . . . . 13 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 136 | . 22 . 12 102 . . . . . . . . . . . . . . . . . . . . . Thermal 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . Explosive 35 | . 4 . 5 4 . . . 2 . 3 . . . . 10 . . 1 . 6 . . . . . Electromagnetic 42 | . . . . . . . . 8 . . 4 . . . . 17 . . . . . . . . 13 Robot Hit Streak 11 | . 8 . 6 11 . . . . . 1 3 . . . 4 3 . . . 3 . . . . 2 Robot Miss Streak 4 | . 2 . 3 3 . . . 2 . 4 . . . . 2 1 . . . 1 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 409 | . 13 . 9 70 4 26 1 6 . 1 10 . 5 2 5 8 . 10 28 38 22 37 47 . 67 Core Hits 264 | . 9 . 12 33 1 13 1 12 . 5 10 . 2 1 11 13 . 7 20 35 13 9 20 . 37 Critical Hits 42 | . . . . 1 1 2 . . . . . . . . . . . . 7 4 2 11 6 . 8 Critical Kills 19 | . . . . . . 2 . . . . . . . . . . . . 5 4 2 3 . . 3 Critical Parts Destroyed 20 | . . . . 1 1 . . . . . . . . . . . . . 1 . . 8 6 . 3 Melee Attacks 473 | . . . . . 6 39 1 11 . . 15 . 10 2 3 1 . 24 52 65 47 40 65 4 88 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 179 | . . . . . 6 39 1 5 . . . . . . . . . 7 2 . 5 38 38 1 37 Piercing 294 | . . . . . . . . 6 . . 15 . 10 2 3 1 . 17 50 65 42 2 27 3 51 Sneak Attacks 62 | . . . . . 2 10 . . . . 5 . 1 . . 1 . 6 5 7 5 3 5 . 12 Combat Hostiles 5 | . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . 1 Follow-up Attacks 38 | . . . . . . . . . . . . . . . . . . 1 8 12 4 . 3 . 10 Damage Inflicted 28359 | . 347 . 385 1406 271 2456 46 659 . 287 841 . 214 66 1068 512 67 753 1493 3628 1912 3795 3871 . 4282 Guns 234 | . 79 . 37 118 . . . . . . . . . . . . . . . . . . . . . Cannons 1149 | . . . 82 1067 . . . . . . . . . . . . . . . . . . . . . Explosions 4302 | . 268 . 266 209 . . . 417 . 287 262 . . . 910 423 . . . 1216 . . . . 44 Melee 22569 | . . . . . 271 2430 46 242 . . 579 . 214 66 158 89 . 753 1493 2412 1912 3795 3871 . 4238 Ramming 105 | . . . . 12 . 26 . . . . . . . . . . 67 . . . . . . . . Kinetic 1276 | . 79 . 119 1078 . . . . . . . . . . . . . . . . . . . . . Thermal 107 | . . . . 107 . . . . . . . . . . . . . . . . . . . . . Explosive 3356 | . 268 . 266 209 . . . 200 . 287 . . . . 910 . . . . 1216 . . . . . Electromagnetic 946 | . . . . . . . . 217 . . 262 . . . . 423 . . . . . . . . 44 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12219 | . . . . . 271 2430 46 157 . . . . . . . . . 36 . . 325 3795 2958 . 2201 Piercing 10350 | . . . . . . . . 85 . . 579 . 214 66 158 89 . 717 1493 2412 1587 . 913 . 2037 Highest Corruption 11 | . . . . . . 1 1 1 1 . 1 11 11 11 11 11 11 . 1 . . 4 8 8 2 Average Corruption 5 | . . . . . . 1 1 1 1 . 1 6 11 11 11 11 11 . 1 . . 3 6 8 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 107 | . . . . . . . 1 1 . . . 1 22 10 16 9 13 . 2 . . 2 27 2 1 Message Errors 19 | . . . . . . . . . . . . 1 5 2 . 3 1 . 1 . . . 6 . . Matter Fused 14 | . . . . . . . . . . . . . 4 1 2 1 . . . . . . 5 1 . Heat Flow Errors 7 | . . . . . . . . . . . . . . . 1 . 4 . . . . . 2 . . Energy Discharges 10 | . . . . . . . . . . . . . 1 1 1 . 1 . 1 . . 1 3 . 1 Data Loss (minor) 9 | . . . . . . . 1 . . . . . 1 1 2 . 1 . . . . 1 2 . . Data Loss (major) 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . Alerts 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Misdirections 25 | . . . . . . . . . . . . . 7 4 6 2 6 . . . . . . . . Targeting Errors 17 | . . . . . . . . 1 . . . . 3 . 2 2 . . . . . . 8 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2827 | . 7 . . 12 59 459 . . . . 122 . 54 . 72 79 7 50 . 238 225 489 347 . 607 Projectiles 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . Explosions 135 | . 7 . . . . . . . . . . . . . 28 . . . . 100 . . . . . Melee 2680 | . . . . . 59 459 . . . . 122 . 54 . 44 79 7 50 . 138 225 489 347 . 607 Knockbacks 8 | . . . . 7 . . . . . . . . . . . . 1 . . . . . . . . Impact 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Kinetic 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 321 | . . . 46 56 . 13 . . . . 59 . . . . 6 33 . . 89 . . . . 19 Shots 10 | . . . 2 2 . . . . . . 1 . . . . 1 . . . 2 . . . . 2 Rammed 8 | . . . . 6 . 1 . . . . . . . . . . 1 . . . . . . . . Targets Rammed 8 | . . . . 6 . 1 . . . . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 266 | . 12 . 34 . . 4 . 50 . 18 2 . . . 213 170 266 20 1 69 . . 233 . 97 Average Temperature 55 | . 5 . 14 . . 3 . 20 . 8 2 . . . 86 63 140 10 1 24 . . 111 . 19 Received Heat Transfer 2073 | . 66 . 75 297 33 123 . 36 . 24 51 . 30 . 27 114 36 9 9 366 48 153 207 27 342 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . Combat Hostiles 5 | . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . Parts Fried 9 | . . . . . . . . 1 . . . . . . . 8 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 185 | . . . . 185 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Peak Influence 1906 | . 137 53 279 447 249 554 . . . . 739 261 417 . . . . 344 577 1906 1424 1009 1845 1041 1155 Initial 1100 | . . 53 20 117 125 92 . . . . 53 246 182 . . . . . 91 263 1100 777 526 1004 615 Average 610 | . 40 53 147 298 172 223 . . . . 328 258 330 . . . . 130 351 989 1253 884 1287 1015 911 Maximum Alert Level 5 | . . . 1 2 1 2 . . . . 3 1 2 . . . . 1 2 5 4 3 5 3 4 Low Security (%) 25 | 100 100 100 67 21 64 64 . . . . 35 . 13 . . . . 72 23 . . . . . . Level 1 21 | . . . 32 61 35 17 . . . . 28 100 63 . . . . 27 30 17 . . . . . Level 2 15 | . . . . 17 . 17 . . . . 31 . 22 . . . . . 46 6 . . 32 . 18 Level 3 19 | . . . . . . . . . . . 5 . . . . . . . . 41 . 100 2 100 68 Level 4 12 | . . . . . . . . . . . . . . . . . . . . 19 100 . 13 . 12 Level 5 4 | . . . . . . . . . . . . . . . . . . . . 4 . . 51 . . High Security 1 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . . . 1 1 1 5 . . . . 1 . 1 . . . . 2 . 7 4 7 12 3 4 Investigation 11 | . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 3 3 1 . Extermination 9 | . . . . . . 1 . . . . . . 1 . . . . . . 2 1 1 2 . 1 Reinforcement 15 | . . . 1 1 1 3 . . . . . . . . . . . 1 . 1 . 2 1 2 2 Assault 8 | . . . . . . . . . . . . . . . . . . . . 1 2 1 3 . 1 Garrison 6 | . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Distress Signals 26 | . . . . 2 2 3 . . . . . . . . . . . . 3 4 2 3 3 1 3 Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . Distress Signals 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . Times Spotted 426 | . 7 . 9 25 7 28 1 13 . 4 22 3 5 4 7 4 4 19 23 78 28 37 52 11 35 Peak Tracking Total 14 | . 4 . 5 6 5 10 1 4 . 3 7 3 4 4 4 2 4 5 5 13 5 14 11 11 8 Tactical Retreats 47 | . 1 . . . . 6 . 3 . 1 5 . 2 . . . . 1 3 7 6 5 5 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Traps Triggered 18 | . . . . 5 . 2 . . . . 3 . 2 . . . . 2 . . . 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 1 . . 1 1 2 . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Machines Disabled 35 | . . . . 2 . . . . . . 7 . 3 . . 1 . 1 1 1 4 1 11 1 2 Max in Single Turn 3 | . . . . 1 . . . . . . 3 . . . . 1 . 1 . 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Machines Accessed 40 | . 1 . 2 5 2 5 . . 1 1 3 . . 1 . 3 . 2 1 4 2 1 2 . 4 Terminals 12 | . 1 . 2 5 . 3 . . . 1 . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 1 . . . . 1 . . . . . . 2 . 2 . 1 2 . 2 Repair Stations 6 | . . . . . 1 1 . . . . 2 . . . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Total Hacks 118 | . 5 . 5 9 6 16 . . 7 1 8 . . 1 . 21 . 5 3 12 4 2 7 . 6 Successful 70 | . 1 . 3 5 3 7 . . 7 1 4 . . 1 . 21 . 1 2 4 1 1 4 . 4 Failed 48 | . 4 . 2 4 3 9 . . . . 4 . . . . . . 4 1 8 3 1 3 . 2 Catastrophic 5 | . 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . 5 . 5 7 . 10 . . . . 13 . 15 . . . . 16 22 29 32 16 3 8 13 Terminals 28 | . 5 . 5 9 . 8 . . . 1 . . . . . . . . . . . . . . . Fabricators 30 | . . . . . . 5 . . . . 2 . . . . . . 5 . 7 . 2 7 . 2 Repair Stations 18 | . . . . . 4 3 . . . . 6 . . . . . . . 3 . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 2 Terminal Hacks 40 | . 1 . 3 5 . 1 . . 7 1 . . . 1 . 21 . . . . . . . . . Record 7 | . . . . . . . . . . 1 . . . . . 6 . . . . . . . . . Part Schematic 15 | . . . . . . 1 . . 7 . . . . . . 7 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . Open Door 4 | . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . 2 . . . . 1 . . . . . . 1 . 4 . 1 4 . 2 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 8 | . . . . . . 1 . . . . 1 . . . . . . 1 . 2 . 1 2 . . Build 6 | . . . . . . 1 . . . . . . . . . . . . . 2 . . 2 . 1 Repair Station Hacks 9 | . . . . . 1 2 . . . . 3 . . . . . . . 2 . . . . . 1 Scan Component 6 | . . . . . 1 1 . . . . 2 . . . . . . . 1 . . . . . 1 Repair 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 2 2 2 4 . . . . 3 . . . . . . 2 . 3 2 1 2 . 3 Full Trace Events 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . . Feedback Events 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . 5 . . . . 3 . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter 285 | . . . . . . . . . . . . . . . . . . . . . . . . . 285 Time 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 50 Total Robot Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Part Schematics Acquired 99 | . . . . . 1 1 . . 7 . . . 15 . . 7 . 26 . 10 12 8 . 12 . Parts Built 5 | . . . . . . 1 . . . . . . . . . . . . . 2 . . 2 . . Matter 1518 | . . . . . . 213 . . . . . . . . . . . . . 570 . . 735 . . Time 306 | . . . . . . 76 . . . . . . . . . . . . . 100 . . 130 . . Total Part Build Rating 30 | . . . . . . 5 . . . . . . . . . . . . . 10 . . 15 . . Parts Repaired 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . Time 170 | . . . . . . 50 . . . . 40 . . . . . . . 80 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Total Allies 60 | . . . . 10 . . . . 4 . 2 . 2 . . . . 5 3 9 . 8 1 7 9 Largest Group 10 | . . . . 10 10 . . . 4 . 2 1 2 2 . . . 5 3 8 . 4 1 6 3 Highest-Rated Group 624 | . . . . 88 88 . . . 152 . 170 85 79 70 . . . 380 288 624 . 384 153 87 271 Highest-Rated Ally 153 | . . . . 16 16 . . . 40 . 85 85 79 35 . . . 85 96 103 . 122 153 15 122 Zionite Dispatches 18 | . . . . . . . . . . . 1 . 1 . . . . 2 1 4 . 4 . . 5 Heavy 6 | . . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 . . 2 Light 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Total Orders 10 | . . . . . . . . . . . . . . . . . . 5 . 2 . 1 . . 2 ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 2 EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 277 | . . . . . 22 . . . . . 21 4 5 7 . . . 34 11 65 . 15 38 38 17 Total Damage 13341 | . . . . . 237 . . . . . 1087 284 861 558 . . . 991 502 3549 . 858 2844 655 915 Kills 69 | . . . . . 2 . . . . . 10 . 5 3 . . . 7 2 14 . 1 14 3 8 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Robot Analysis Total 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 1 1 1 . . . 1 2 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Decoded 0b10 Intel 161 | . . . . . . . . . . . 20 . 9 . . . . 17 19 21 8 17 21 3 26 Traps 84 | . . . . . . . . . . . 10 . 7 . . . . 14 6 4 8 12 6 1 16 Emergency Access 66 | . . . . . . . . . . . 10 . 1 . . . . 3 10 13 . 5 14 2 8 Garrisons 6 | . . . . . . . . . . . . . 1 . . . . . 1 2 . . 1 . 1 Exits 5 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . 1 Zionite Intel Received 30 | . . . . . . . . . . . 2 . 2 . . . . 2 5 5 10 2 . 2 . Main Access 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Component Schematics 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . Active Terminals 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Turns Passed 8571 | 79 242 29 152 826 135 637 102 150 416 209 464 32 335 151 255 163 166 440 477 767 579 463 569 103 630 Spaces Moved 14188 | 48 120 19 74 367 202 1111 250 217 1071 529 787 82 718 342 510 205 432 769 861 1618 1119 815 745 180 997 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 546 | 40 120 19 74 293 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12703 | . . . . 69 202 1111 250 217 1071 529 787 82 718 342 510 205 432 769 861 1618 1119 815 745 180 71 Flight 931 | . . . . 5 . . . . . . . . . . . . . . . . . . . . 926 Fastest Speed 22 | 50 160 160 160 46 38 38 38 38 38 38 38 38 38 38 38 22 38 36 32 28 32 30 34 50 22 Average Speed 41 | 141 160 160 160 148 41 38 38 38 38 38 38 38 38 38 38 37 38 36 33 34 36 35 40 50 25 Slowest Speed 180 | 160 160 160 160 180 42 42 38 38 38 38 42 38 38 38 38 38 38 38 36 92 38 98 60 50 50 Overloaded Moves 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . Exploration Rate (%) 41 | 3 24 11 11 61 21 35 49 38 88 70 22 75 18 51 54 77 57 18 28 55 88 28 69 11 26 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 17 | . . . . . . . . . 3 . . . . . 2 1 . . 5 . 6 . . . . Known Exits Taken 18 | . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . . 2 . 4 3 . . . 3 2 . 1 . . . . . . . . Spaces Dug 115 | . . . 5 11 . 5 . 13 . . 3 . 3 . 1 . . 20 . 36 11 . 4 2 1 Terrain Destroyed 357 | . 24 . 18 13 . 5 . 19 . 18 47 . 3 . 101 5 . 20 . 66 11 . 4 2 1 Melee 43 | . . . . . . 5 . . . . 3 . 3 . 1 . . 5 . 8 11 . 4 2 1 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 314 | . 24 . 18 13 . . . 19 . 18 44 . . . 100 5 . 15 . 58 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Sec Acc Total 15982 | 56 148 18 91 528 243 1276 254 263 1080 532 933 82 763 359 553 265 433 898 985 1771 1214 907 908 186 1236 Wait 718 | . 6 . . 33 25 81 2 12 . . 110 1 31 11 29 27 . 70 44 46 35 19 73 1 62 Move 14161 | 47 119 18 73 366 201 1110 249 216 1070 528 787 81 717 341 509 204 432 768 860 1617 1118 814 744 179 993 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 117 | 3 4 . 2 12 3 10 1 4 5 . 5 . 1 . . 3 . 5 12 13 10 3 11 1 9 Fast Attach 123 | 6 1 . . 19 2 7 . . . . 1 . 2 2 . 4 . 7 9 8 6 11 7 1 30 Attach 67 | . . . . 4 2 4 . 5 . . 3 . 1 . . 3 1 . 4 14 5 6 7 1 7 Detach 14 | . . . . 1 1 . . . . . . . . . . . . . 1 2 . 1 2 . 6 Swap 58 | . 2 . 3 8 . 3 1 . 1 1 4 . 1 1 2 4 . 6 4 8 1 3 1 . 4 Drop 131 | . 1 . 2 19 3 17 . 5 4 . 4 . . 2 . 2 . 8 15 11 4 12 3 . 19 Fire 150 | . 15 . 11 60 . . . 10 . 3 4 . . . 10 17 . 1 . 6 . . . . 13 Melee 396 | . . . . . 6 39 1 11 . . 15 . 10 2 3 1 . 17 36 46 35 38 59 3 74 Ram 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . 4 . . . . . . . . . . . 16 . . . . . . 18 Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / *Ext) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 5 exits: *Res x3 / *Arm / *Qua) -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered Mines 338 | -10/Mines | Discovered new exit (range 8) 351 | -10/Mines | Entered Materials 351 | -9/Materials | Evolved 2 slots: Utility x2 385 | -9/Materials | Identified exit to Mines 385 | -9/Materials | Identified exit to Storage 503 | -9/Materials | Entered Storage 1171 | -9/Storage | Discovered new exit (range 5) 1298 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1329 | -9/Storage | Entered Materials 1329 | -8/Materials | Accompanied by 10 allies 1329 | -8/Materials | Evolved 2 slots: Propulsion x2 1442 | -8/Materials | Discovered new exit (range 6) 1464 | -8/Materials | Entered Factory 1464 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1576 | -7/Factory | Repaired Broken Cld. Aerolev Unit 1695 | -7/Factory | Fabricated Cld. Aerolev Unit (x1) 2021 | -7/Factory | Build established: Gladiator 2090 | -7/Factory | Discovered new exit (range 13) 2101 | -7/Factory | Identified exit to Lower Caves 2101 | -7/Factory | Entered Lower Caves 2156 | -7/Lower Caves | Learned 4 Factory zone layouts 2199 | -7/Lower Caves | Discovered new exit (range 14) 2203 | -7/Lower Caves | Identified exit to Lower Caves 2203 | -7/Lower Caves | Entered another Lower Caves area 2320 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2351 | -7/Lower Caves | Discovered new exit (range 8) 2353 | -7/Lower Caves | Identified exit to Zion 2353 | -7/Lower Caves | Entered Zion 2371 | -7/Zion | System corruption cleaned by Quarantine Array 2382 | -7/Zion | Discovered new exit (range 16) 2384 | -7/Zion | Learned location of 1 exit from Factory 2480 | -7/Zion | Learned Factory garrison access intel 2521 | -7/Zion | Learned location of Data Miner (-6) 2531 | -7/Zion | Given the Hacking Drone Bay 2588 | -7/Zion | Build established: Mutant 2646 | -7/Zion | Imprinted 2648 | -7/Zion | Declared Zion's savior 2672 | -7/Zion | Found Prototype Device 2714 | -7/Zion | Found Prototype Device 2768 | -7/Zion | Identified exit to Proximity Caves 2769 | -7/Zion | Entered Proximity Caves 2774 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2791 | -6/Proximity Caves | Spotted B-75 Beast 2804 | -6/Proximity Caves | Learned Factory interactive machine intel 2976 | -6/Proximity Caves | Discovered new exit (range 6) 2978 | -6/Proximity Caves | Identified exit to Factory 2978 | -6/Proximity Caves | Entered Factory 2978 | -6/Factory | Evolved 2 slots: Utility x2 2979 | -6/Factory | Identified exit to Extension 2980 | -6/Factory | Identified exit to Lower Caves 2981 | -6/Factory | Identified exit to Factory 2982 | -6/Factory | Loaded intel: 48 interactive machine locations 2983 | -6/Factory | Loaded intel: 4 garrison access locations 3023 | -6/Factory | Repaired Cld. Aerolev Unit 3109 | -6/Factory | Retrieved Zion intel report: Active Terminals 3145 | -6/Factory | Retrieved Zion intel report: Guard Positions 3146 | -6/Factory | Zion Heavy squad teleported in 3442 | -6/Factory | Sucked down chute 3442 | -6/Factory | Entered Waste 3445 | -6/Waste | Spotted C-40 Crusher 3457 | -6/Waste | EMP discharged 3457 | -6/Waste | System corruption reached 10% 3458 | -6/Waste | Spotted C-40 Crusher 3464 | -6/Waste | Spotted C-40 Crusher 3469 | -6/Waste | Discovered new exit (range 16) 3474 | -6/Waste | Identified exit to Factory 3474 | -6/Waste | Entered Factory 3485 | -6/Factory | 2 allies followed down the chute 3574 | -6/Factory | Retrieved Zion intel report: Branch Access 3600 | -6/Factory | Retrieved Zion intel report: Component Schematics 3783 | -6/Factory | Zion Demo squad teleported in 3809 | -6/Factory | Entered Lower Caves 3809 | -6/Lower Caves | Accompanied by 2 allies 3858 | -6/Lower Caves | Encountered a Warlord checkpoint 3952 | -6/Lower Caves | Learned Factory terminal intel 3956 | -6/Lower Caves | Discovered new exit (range 8) 3960 | -6/Lower Caves | Identified exit to Lower Caves 3960 | -6/Lower Caves | Entered another Lower Caves area 3978 | -6/Lower Caves | Discovered exit to Factory (range 11) 4090 | -6/Lower Caves | Learned location of Extension (-6) 4127 | -6/Lower Caves | Build established: Scavenger-Mutant 4191 | -6/Lower Caves | Discovered new exit (range 8) 4194 | -6/Lower Caves | Identified exit to Data Miner 4211 | -6/Lower Caves | Spotted B-75 Beast 4215 | -6/Lower Caves | Entered Data Miner 4215 | -6/Data Miner | Discovered new exit (range 6) 4223 | -6/Data Miner | Met Data Miner 4231 | -6/Data Miner | Learned location of Section 7 (-2) 4231 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4236 | -6/Data Miner | Received God Mode back door access code from Data Miner 4253 | -6/Data Miner | Data Conduit disabled 4308 | -6/Data Miner | Lost 3 parts (1p1n1u) 4355 | -6/Data Miner | Found Prototype Device 4356 | -6/Data Miner | Identified Exp. Thermal Shield 4378 | -6/Data Miner | Identified exit to Proximity Caves 4378 | -6/Data Miner | Entered Proximity Caves 4539 | -5/Proximity Caves | Discovered exit to Factory (range 10) 4544 | -5/Proximity Caves | Entered Factory 4544 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4545 | -5/Factory | Loaded intel: 20 terminal locations 4605 | -5/Factory | Zion Light squad teleported in 4700 | -5/Factory | Identified Hacking Drone Bay 4718 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4734 | -5/Factory | Discovered new exit (range 4) 4735 | -5/Factory | Identified exit to Factory 4771 | -5/Factory | Zion Heavy squad teleported in 4874 | -5/Factory | Found Prototype Protection 4874 | -5/Factory | Identified Zio. Weapon Casing 4889 | -5/Factory | Retrieved Zion intel report: Component Schematics 4984 | -5/Factory | Entered another Factory area 4984 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5184 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5209 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5253 | -4/Factory | Retrieved Zion intel report: Trap Installations 5271 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5330 | -4/Factory | Repaired Cld. Aerolev Unit 5385 | -4/Factory | Identified exit to Upper Caves 5407 | -4/Factory | Retrieved Zion intel report: Main Access 5407 | -4/Factory | Identified exit to Research 5408 | -4/Factory | Zion Light squad teleported in 5461 | -4/Factory | Entered Research 5461 | -3/Research | Accompanied by 3 allies 5461 | -3/Research | Evolved 2 slots: Utility x2 5557 | -3/Research | Retrieved Zion intel report: Active Terminals 5558 | -3/Research | Zion Hacking Resupply teleported in 5669 | -3/Research | Retrieved Zion intel report: Trap Installations 5670 | -3/Research | Zion Heavy squad teleported in 5740 | -3/Research | Discovered new exit (range 16) 5755 | -3/Research | Found Enh. Force Lance 5765 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 5768 | -3/Research | Identified exit to Armory 5786 | -3/Research | Fabricated Cld. Aerolev Unit (x1) 5794 | -3/Research | Identified exit to Research 5950 | -3/Research | Fabricated Cld. Aerolev Unit? 5962 | -3/Research | Build established: Hacker-Mutant 5965 | -3/Research | Retrieved Zion intel report: Main Access 5966 | -3/Research | Local fabrication network quarantined 6008 | -3/Research | First assault squad dispatched 6089 | -3/Research | Retrieved Zion intel report: Prototype Schematics 6090 | -3/Research | Zion Zionite Resupply teleported in 6154 | -3/Research | High security lockdown imminent 6161 | -3/Research | Spotted B-86 Titan 6171 | -3/Research | Zion Demo squad teleported in 6198 | -3/Research | Identified exit to Quarantine 6228 | -3/Research | Entered Quarantine 6254 | -3/Quarantine | Lost 15 parts (1p7n6u1w) 6315 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 6316 | -3/Quarantine | Found Alien Artifact 6321 | -3/Quarantine | Found Alien Artifact 6323 | -3/Quarantine | Found Alien Artifact 6324 | -3/Quarantine | Found Alien Artifact 6331 | -3/Quarantine | Found Alien Artifact 6333 | -3/Quarantine | Found Alien Artifact 6334 | -3/Quarantine | Found Alien Artifact 6335 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 6335 | -3/Quarantine | Warped through subspace 6337 | -3/Quarantine | Identified Dimensional Node Initializer (x3) 6337 | -3/Quarantine | Initialized slip node 6347 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 6425 | -3/Quarantine | Found Alien Artifact 6433 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 6436 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 6442 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 6444 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 6449 | -3/Quarantine | Retrieved Zion intel report: Main Access 6455 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 6471 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 6510 | -3/Quarantine | First assault squad dispatched 6548 | -3/Quarantine | Cryocooling Duct disabled 6563 | -3/Quarantine | Ambient heat levels rising (+20) 6563 | -3/Quarantine | Non-combat units ordered to evacuate 6592 | -3/Quarantine | Build established: Scavenger-Mutant 6689 | -3/Quarantine | Found Alien Slashing Weapon 6689 | -3/Quarantine | Identified Sigix Broadsword 6736 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6747 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 6790 | -3/Quarantine | Found Alien Artifact 6807 | -3/Quarantine | Entered Research 6807 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6903 | -2/Research | Found Prototype Hackware 6903 | -2/Research | Identified Exp. Hacking Suite 6994 | -2/Research | Zion Hover Resupply teleported in 7042 | -2/Research | Warped through subspace 7055 | -2/Research | Retrieved Zion intel report: Main Access 7055 | -2/Research | Identified exit to Access 7079 | -2/Research | Identified Phase Armor 7086 | -2/Research | First assault squad dispatched 7146 | -2/Research | Spotted B-90 Cyclops 7149 | -2/Research | Zion Light squad teleported in 7162 | -2/Research | Warped through subspace 7166 | -2/Research | Retrieved Zion intel report: Prototype Schematics 7167 | -2/Research | Zion Hacker squad teleported in 7172 | -2/Research | Spotted B-90 Cyclops 7218 | -2/Research | Zion Heavy squad teleported in 7247 | -2/Research | Discovered new exit (range 5) 7249 | -2/Research | Identified exit to Testing 7270 | -2/Research | Entered Testing 7270 | -2/Testing | Accompanied by 1 ally 7290 | -2/Testing | Found Prototype Energy Gun 7291 | -2/Testing | Identified Warp Gun 7327 | -2/Testing | Imp. Hacking Suite fried by hacking feedback 7339 | -2/Testing | Spotted PH-RUNBRP71X1 7383 | -2/Testing | Fabricated Plasma Lance? 7395 | -2/Testing | Fabricated Nanosword? 7443 | -2/Testing | Rewired PH-RUNBRP71X1 7468 | -2/Testing | Local fabrication network quarantined 7472 | -2/Testing | Build established: Hacker-Gladiator 7477 | -2/Testing | Core integrity fell below 50% 7550 | -2/Testing | First assault squad dispatched 7564 | -2/Testing | Garrison activated, responded to threat 7576 | -2/Testing | Found Prototype Processor 7576 | -2/Testing | Identified Exp. Core Analyzer 7665 | -2/Testing | Warped through subspace 7689 | -2/Testing | Lost 10 parts (3p2n5u) 7711 | -2/Testing | Found Faulty Exp. Transmission Jammer 7726 | -2/Testing | Core integrity fell below 20% 7740 | -2/Testing | Found Prototype Device 7759 | -2/Testing | Lost 3 parts (1p2n) 7774 | -2/Testing | Identified AEGIS Remote Shield 7779 | -2/Testing | Discovered exit to Access (range 12) 7803 | -2/Testing | Spotted Fortress 7837 | -2/Testing | Discovered new exit (range 5) 7839 | -2/Testing | Identified exit to Section 7 7839 | -2/Testing | Entered Section 7 7864 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 7870 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 7892 | -2/Section 7 | Identified Core Reset Matrix 7892 | -2/Section 7 | Used Core Reset Matrix 7893 | -2/Section 7 | Found Core Reset Matrix 7896 | -2/Section 7 | Emitted hypermatrix ping 7896 | -2/Section 7 | Sensed 18 artifacts in vicinity 7901 | -2/Section 7 | Assembled emerged from beneath the floor 7928 | -2/Section 7 | Spotted S7 Guard 7933 | -2/Section 7 | Discovered exit to Access (range 15) 7937 | -2/Section 7 | Spotted S7 Guard 7942 | -2/Section 7 | Entered Access 7942 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 7997 | -1/Access | Fabricated R-10 Processor? 8019 | -1/Access | Initialized slip node 8092 | -1/Access | Zion Zionite Resupply teleported in 8094 | -1/Access | Found Prototype Protection 8094 | -1/Access | Identified Zio. Shade Armor 8216 | -1/Access | Zion Heavy squad teleported in 8259 | -1/Access | Found Unknown Piercing Weapon 8259 | -1/Access | Identified Enh. Force Lance 8273 | -1/Access | Zion Kinetic Resupply teleported in 8302 | -1/Access | Build established: Hacker-Sprinter 8312 | -1/Access | Found Prototype Protection 8312 | -1/Access | Identified Zio. Weapon Casing 8383 | -1/Access | Found Prototype Device 8383 | -1/Access | Identified System Purifier 8397 | -1/Access | Spotted B-99 Colossus 8414 | -1/Access | Zion Demo squad teleported in 8414 | -1/Access | Lost 3 parts (2p1u) 8424 | -1/Access | Spotted B-99 Colossus 8425 | -1/Access | Identified exit to Surface 8442 | -1/Access | First assault squad dispatched 8449 | -1/Access | Found Enh. Force Lance 8453 | -1/Access | Found Unknown Launcher 8453 | -1/Access | Identified Gamma Bomb Array 8455 | -1/Access | Found Gamma Bomb Array 8524 | -1/Access | Zion Heavy squad teleported in 8572 | *** | Heading to fleet! Last Messages --------------- 08547_ >> DECODED: Segregator Trap location. 08547_ C-30 ARC bursts open, deploying its payload. 08547_ G-73 Enforcer unfolds itself. 08547_ B-74 Champion unfolds itself. 08547_ G-73 Enforcer unfolds itself. 08547_ I-47 Archangel unfolds itself. 08550_ >> DECODED: Emergency access location. 08550_ K-01 Serf collects debris. 08551_ K-01 Serf destroyed. 08552_ Xenon Bombardment Thruster destroyed. 08560_ Cld. Impulse Thruster destroyed. 08562_ Chain reaction triggered in Unknown Reactor. 08562_ Sealed Barrier breached. 08563_ U-05 Engineer lays Concrete. 08564_ Dropped Gamma Bomb Array. 08565_ U-05 Engineer lays Concrete. 08565_ Dropped Lgt. Quantum Reactor. 08565_ Acquired 25 matter. 08566_ U-05 Engineer lays Concrete. 08569_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ??????############?# #???# "" #???# # | | ??????+ + =#?# #????? """" ##### # | | ??????### #?# #????? """" + / | | ????????# #?# #????? """" """##### # | | ????????# // #?# #???? """" """#???##### | | ????????+ / #?# #???# """" R"#???????# | | ????????# #?# #???# "" """#???????# | | ????????# #?# #???# "" "" #???????# | | ????????# #?# #???# #???????# | | ???#????# #?# #???# #?######### | | ???# ######+####### ###########/##+##### | | ???# ^ + | | ???# ^ " ######## ! | | ???# #####%"######################??????# | | ????????###" ##??????????????????????????# " | | ????????# # ##??????????????????????????# """ | | ???????## # ###?????????????????????????# """ | | ???????# # # #?????????????????????????# " | | ???????#### # #?????????????????????????# | | ???????# # # #####"######??????????????# | | ???????# # """T"""" ???????????????# | | ???????## # """ """" ????????????????# | | ????????### " """"""????????????###+##### | | ??????????# ! " " "????????????? ??? | | ???? ????#=!=%= " "" "??????????? ? | | ???? ????# %%= * " @" "????????? | | ???? ????#*]= " "??????? | | ???? #???# " """ "" "??? ###+##### | | ???? #???# " "??" ????????? | | ???? #???# " "??" ?????????? | | ???? #???# #######"##########??######??????????? | | ???# #???# #???????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | ???# #???# ########????????????????????????????? | | ???# #???# #????????????????????????????? | | ???# #???# #????????????????????????????? | | ???# #???# #????????????????????????????? | | ???# #???# #????????????????????????????? | | ???# #???# #????????????????????????????? | | ???# #???# #????????????????????????????? | | #### ##### #????????????????????????????? | | ^??????????????????????? | | ??????????????????????? | | #### #################+##???????????????????????? | | ???# # #?????????????????????????????? | | ???# # = #?????????????????????????????? | | ???# + #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 65 Energy Capacity 1470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Corruption Prevention 20 Armor Coverage 800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 50 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 24 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 38 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Aerolev Unit | x1 | -7/Factory Cld. Aerolev Unit | x1 | -3/Research Cld. Aerolev Unit | x1 | -3/Research Plasma Lance | x1 | -2/Testing Nanosword | x1 | -2/Testing R-10 Processor | x1 | -1/Access | Preloaded Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Dimensional Node Initializer Sigix Broadsword Transdimensional Reconstructor Phase Armor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedUtilityPurifier Manual? 0 Play Time 02:22:39 Cumulative 360.6 hours Start 2021.03.01 @ 16:42:17 End 2021.03.01 @ 19:13:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 283 Rogue 276 Adventurer 0 Explorer 7 Win Type 2 Total 13 Types 3/1/9/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07a244ee-4ffd-45b8-a296-ebe92f45ffdc