Cogmind - Beta 15 --- EXPLORER MODE // 2025.10.02 @ 23:47:23 Player: Akogishi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1450) 1450 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3540 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 391/550 Matter 174/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (480) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle > --- INVENTORY (25) --- Light Nuclear Core Light Treads Huge Storage Unit Huge Storage Unit Visual Processing Unit Transport Network Coupler Advanced Targeting Computer Particle Charger Power Shielding Weapon Shielding Reflective Plating Hardlight Generator Hardlight Generator Precision Beam Rifle Precision Beam Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Datajack Mining Laser Powered Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Melee Analysis Suite Hardened Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Improved Assault Rifle Powered Hammer > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Huge Storage Unit Huge Storage Unit Visual Processing Unit Transport Network Coupler Advanced Targeting Computer Particle Charger Power Shielding Weapon Shielding Hardened Light Armor Plating Hardlight Generator Hardlight Generator Precision Beam Rifle Precision Beam Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Improved Datajack Mining Laser Powered Hammer [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Sensor Array Storage Huge Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon 1 | . 1 . . Parts Attached 47 | 7 4 19 17 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 6 | 2 . 2 2 Leg 1 | . . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 2 1 4 8 Device 5 | . . 1 4 Storage 3 | 1 1 1 . Processor 3 | . . 1 2 Hackware . | . . . . Protection 4 | 1 . 1 2 Artifact . | . . . . Weapon 21 | 2 3 11 5 Energy Gun 6 | 1 2 2 1 Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 1 . 4 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 3 | . . 3 . Impact Weapon 3 | . . . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 . 1 Unidentified Prototypes 2 | . . 2 . Parts Lost 9 | . . . 9 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 7 | . . . 7 To Critical Strikes . | . . . . Average Backups 19 | 3 9 20 24 Power 1 | . 1 1 1 Propulsion 1 | . 2 1 1 Utility 9 | 1 5 10 11 Weapon 6 | . . 6 9 Tool/Special . | . . . . Unused Backups 26 | . 1 13 12 Power 4 | . . 2 2 Propulsion 3 | . 1 1 1 Utility 11 | . . 4 7 Weapon 8 | . . 6 2 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 96 99 97 Engine 9 | . 12 10 7 Treads 29 | . 23 29 31 Device 8 | . . 9 10 Storage 9 | . 12 10 8 Processor 1 | . . . 4 Protection 9 | . 11 10 8 Energy Gun 5 | . 23 . 2 Energy Cannon 1 | . . 3 . Ballistic Gun 14 | . 7 15 16 Special Weapon 3 | . . 6 2 Special Melee Weapon 2 | . 4 3 . Peak Build Rating 30 | 7 9 23 30 Average Rating 18 | 5 8 17 26 On Entrance 9 | . 7 9 20 Naked Turns . | . . . . Heaviest Build 105 | 21 33 102 105 Greatest Support 80 | 40 40 60 80 Greatest Overweight (x) 10 | . 10 3 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 10 15 25 25 Average Capacity 21 | 9 12 22 25 Most Carried 25 | 7 13 25 25 Average Carried 19 | 3 9 20 24 Final Capacity 25 | 10 15 25 25 Final Carried 24 | 7 13 24 21 Class Distribution -------------------- 53% | Hacker-Tank 34% | Hacker-Mutant 6% | Hacker-Gunner 5% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1485 | 234 136 409 706 Remotely . | . . . . Salvage Created 1747 | . . 728 1019 Parts 83 | . . 37 46 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 5 | . 3 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . . 14 21 Melee 1 | . . . 1 Guns 22 | . . 5 17 Cannons 7 | . . 6 1 AOE 5 | . . 3 2 Classes Destroyed 11 | . . 7 4 Worker 3 | . . 3 . Builder 3 | . . . 3 Hauler 2 | . . 2 . Recycler 3 | . . 2 1 Watcher 4 | . . 2 2 Swarmer 8 | . . 6 2 Grunt 10 | . . 2 8 Brawler 2 | . . . 2 Duelist 2 | . . . 2 Sentry 11 | . . 6 5 Hunter 2 | . . . 2 Best Kill Streak 7 | . . 3 7 Combat Bots Only 4 | . . 2 4 Max Kills in Single Turn 2 | . . 2 2 Gunslinging 1 | . . . 1 Exploded 2 | . . 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 264 | . . 62 202 Missed 67 | . . 20 47 Hits 197 | . . 42 155 Melee 12 | . . . 12 Projectile 185 | . . 42 143 Critical Strikes 7 | . . 3 4 Damage Taken 1818 | . . 290 1528 Core 179 | . . 20 159 Absorbed by Shields . | . . . . Ignored by Resistances 1050 | . . 195 855 Regen/Repaired (Parts) 119 | . 44 75 . Core Remaining (%) 98 | 100 100 95 . Volleys Fired 146 | . 5 67 74 Largest 3 | . 1 3 3 Hottest 168 | . 50 168 146 Shots Fired 289 | . 5 103 181 Gun 201 | . 5 47 149 Cannon 16 | . . 16 . Launcher 13 | . . 3 10 Special 59 | . . 37 22 Kinetic 157 | . . 41 116 Thermal 119 | . 5 59 55 Explosive 13 | . . 3 10 Electromagnetic . | . . . . Robot Hit Streak 31 | . 4 17 31 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 199 | . 4 59 136 Core Hits 100 | . 2 29 69 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 1 3 Burn 4 | . . 1 3 Melee Attacks 14 | . . 8 6 Impact 6 | . . . 6 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4017 | . 50 1085 2882 Guns 2429 | . 50 456 1923 Cannons 266 | . . 266 . Explosions 926 | . . 153 773 Melee 91 | . . . 91 Ramming 89 | . . 42 47 Kinetic 1834 | . . 423 1411 Thermal 1077 | . 50 467 560 Explosive 926 | . . 153 773 Electromagnetic . | . . . . Impact 91 | . . . 91 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Energy Discharges 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 1 | . . . 1 Projectiles . | . . . . Explosions 1 | . . . 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 43 | . . 9 34 Shots 5 | . . 1 4 Rammed 10 | . . 2 8 Targets Rammed 13 | . . 4 9 Kicked . | . . . . Crushed 3 | . . 2 1 Highest Temperature 573 | . 32 224 573 Average Temperature 76 | . 13 53 97 Received Heat Transfer 654 | . . 141 513 Effects 14 | . . . 14 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 5 | . . . 5 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 2559 | . 148 979 1432 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 134 | . . 80 134 Initial . | . . . . Average 10 | . . 9 18 Influence Increases 1189 | . . 521 668 Destroy 0b10 Robot/C 700 | . . 280 420 Destroy 0b10 Robot/NC 75 | . . 45 30 Destroy Leader 242 | . . 108 134 Successful Hack 8 | . . 8 . Disable Machine 8 | . . . 8 Destroy Structure 126 | . . 50 76 Lose Combat Pursuer 30 | . . 30 . Influence Decreases 1140 | . . 521 619 Time Decay 1060 | . . 521 539 Lost Part 80 | . . . 80 Squads Dispatched 9 | . . . 9 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison 6 | . . . 6 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 4 26 39 Peak Tracking Total 6 | . 2 5 6 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts 10 | . 6 4 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . 3 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 3 4 3 Successful 8 | . 3 2 3 Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 9 | . 2 4 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 2 2 3 Scan Component 5 | . 1 1 3 Repair 2 | . 1 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 39 | . 26 13 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3077 | . . 1874 1203 Sensors 3077 | . . 1874 1203 Terrain 340 | . . . 340 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4054 | 77 678 1906 1393 Spaces Moved 1461 | 40 358 684 379 Core 4 | 3 1 . . Treads 1456 | 37 357 683 379 Legs 1 | . . 1 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 240 Average Speed 207 | 151 163 212 244 Slowest Speed 560 | 160 550 330 560 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 5 44 68 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug 50 | . . 28 22 Terrain Destroyed 121 | . . 46 75 Melee 2 | . . . 2 Projectile 48 | . . 28 20 AOE 71 | . . 18 53 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2085 | 53 443 961 628 Wait 248 | . 50 111 87 Move 1458 | 39 357 683 379 Hop . | . . . . Pick Up 65 | 7 11 31 16 Fast Attach 20 | 7 8 2 3 Attach 16 | . 2 7 7 Detach 2 | . . 2 . Swap 51 | . 1 19 31 Drop 42 | . 3 23 16 Fire 146 | . 5 67 74 Melee 14 | . . 8 6 Ram . | . . . . Kick . | . . . . Crush 13 | . . 4 9 Escape Stasis . | . . . . Rewire . | . . . . Trap 10 | . 6 4 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Identified exit to Materials 41 | -11/Scrapyard | Discovered exit to Materials (range 15) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Weapon x1 233 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Hacker-Tank 715 | -10/Materials | Repaired Lgt. Treads 751 | -10/Materials | Identified exit to Materials 751 | -10/Materials | Discovered exit to Materials (range 3) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 806 | -9/Materials | Build established: Hacker-Mutant 1223 | -9/Materials | Identified exit to Mines 1223 | -9/Materials | Discovered exit to Mines (range 11) 1737 | -9/Materials | Build established: Hacker-Tank 2484 | -9/Materials | Identified exit to Materials 2484 | -9/Materials | Discovered exit to Materials (range 5) 2656 | -9/Materials | Repaired Lgt. Treads 2662 | -9/Materials | Entered another Materials area 2662 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3412 | -8/Materials | Build established: Hacker-Mutant 3422 | -8/Materials | Garrison activated, responded to threat 3728 | -8/Materials | Build established: Hacker-Tank 3752 | -8/Materials | Garrison activated, responded to threat 4055 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. System corrupted: Substantial component data lost. U-05 Engineer lays Concrete. Slammed into K-01 Serf. U-05 Engineer builds a Wall. Slug penetrates Wall. U-05 Engineer lays Concrete. Slug penetrates Wall. Lgt. Treads destroyed. Lgt. Deuterium Engine destroyed. Penetrated by Slug. Acquired Reflective Plating. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ??????????????????????????!!#????????????????????? | | ?????????????????????????? !????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????###????##########+##???????????????????? | | ??????????? ???# @ #???????????????????? | | ??????????? ??# #???????????????????? | | ???????????"""" ?# """ """ #???????????????????? | | ??????????""""" ## "" """"""h#???????????????????? | | ??????S"" """" # """"" #???????????????????? | | ??????"" # [ wY #???????????????????? | | ##### #########/######????????????????? | | % ?????????????? | | %= ?????????????? | | [ %%! = ?????????????? | | ###### # ##################??????????????? | | ??????# #?????????????????????????? | | ?????## #?????????????????????????? | | ?????## """#?????????????????????????? | | ?????## # R"#?????????????????????????? | | ??????# ## # """#?????????????????????????? | | ??????# ! ## # #?????????????????????????? | | ??????# ## ##+#####?????????????????????????? | | ?###??# ## #?????????????????????????????? | | ####### *## #?????????????????????????????? | | # ###/### #?????????????????????????????? | | # % % #?????????????????????????????? | | # " #####+###?????????????????????? | | # % +??????????????? | | #! ########+######### #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 68% | -10/Materials Lgt. Treads | 46% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Hehehe Hey, That's Mine! Troublemaker Challenges ------------ None Game ------ Seed PowerSuperchargedBeacon Manual? 0 Play Time 01:14:21 Cumulative 11.8 hours Start 2025.10.02 @ 21:32:01 End 2025.10.02 @ 23:47:23 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df5b27e2-82e8-4634-8642-c9ab57defefb