Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 08:07:18

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (105)     525
Value Destroyed (2820)     2820
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (243)                243
              TOTAL SCORE: 7488

 Bonus
-------
High Alert Combat Kills    223
Follower Combat Kills      20

 Cogmind 
---------
Core Integrity             861/1000
Matter                     298/300
Energy                     14/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Hovering (120) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Gravmag System
>              --- UTILITY (7) ------
         Large Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
>              --- WEAPON (2) -------
               Shock Maul
>              --- INVENTORY (10) ---
      Advanced Sensor Array
      Improved Maneuvering Thrusters
               Propulsion Shielding
               Propulsion Shielding
               Propulsion Shielding
      Improved Utility Shielding
      Improved System Shield
               Proton Missile Launcher
         Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
      Improved Ion Engine
>              --- PROPULSION -------
               Aerolev Unit
               Aerolev Unit
               Gravmag System
               Gravmag System
      Improved Airjet
      Improved Gravmag System
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
       Layered Medium Armor Plating
>              --- WEAPON -----------
               Proton Missile Launcher
               Shock Maul
>              --- INVENTORY --------
               Gravmag System
      Advanced Sensor Array
      Improved Maneuvering Thrusters
               Propulsion Shielding
               Propulsion Shielding
               Propulsion Shielding
      Improved Utility Shielding
      Improved System Shield
               Proton Missile Launcher
         Heavy Rocket Launcher
[Rating: 69]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aerolev Unit
  Leg                      Improved Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Advanced Targeting Computer
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Arc Projector
  Energy Gun               Arc Projector
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Proton Missile Launcher
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   .   1   1   
  Utility                  5    | .   .   .   2   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             108  | 6   16  13  23  13  27  10  
  Power                    9    | 1   3   1   1   1   .   2   
    Engine                 7    | 1   3   1   .   .   .   2   
    Core                   2    | .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 2   2   5   6   2   4   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  22   | .   .   5   6   2   4   5   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  41   | 1   4   1   9   6   18  2   
    Device                 12   | .   1   .   3   2   5   1   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              8    | .   .   .   2   2   4   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             18   | .   2   1   3   2   9   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   7   6   7   4   5   1   
    Energy Gun             13   | 1   4   4   1   3   .   .   
    Energy Cannon          4    | .   .   1   1   .   2   .   
    Ballistic Gun          3    | 1   .   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               10   | .   3   1   3   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   4   .   
Parts Lost                 33   | .   2   4   3   3   10  11  
  Power                    4    | .   .   .   .   1   1   2   
  Propulsion               13   | .   .   2   2   .   2   7   
  Utility                  6    | .   1   .   .   1   3   1   
  Weapon                   10   | .   1   2   1   1   4   1   
  Highest Loss Streak      7    | .   2   3   1   2   5   7   
Average Slot Usage (%)     92   | .   96  89  95  97  93  80  
  Engine                   6    | .   13  11  3   .   .   5   
  Core                     2    | .   .   .   5   6   5   .   
  Leg                      6    | .   28  .   .   .   .   .   
  Hover                    24   | .   .   38  33  30  30  23  
  Device                   2    | .   2   .   1   4   4   3   
  Storage                  9    | .   14  11  9   7   6   5   
  Processor                12   | .   .   .   16  20  24  23  
  Protection               9    | .   9   10  7   11  9   6   
  Energy Gun               7    | .   12  14  3   8   5   .   
  Energy Cannon            1    | .   .   .   1   .   3   .   
  Ballistic Gun            5    | .   14  1   8   3   .   .   
  Launcher                 1    | .   .   1   4   1   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 11  23  25  31  39  42  45  
  Greatest Support         57   | 20  26  30  44  44  57  49  
  Greatest Overweight (x)  3    | .   .   1   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   8   8   10  10  10  10  
  Average Capacity         8    | 5   7   8   9   10  10  10  
  Most Carried             10   | 4   8   8   10  10  10  10  
  Average Carried          8    | 2   6   7   8   9   9   9   
  Final Capacity           10   | 6   8   8   10  10  10  10  
  Final Carried            10   | 4   8   8   9   10  10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           1880 | 199  376  201  426  239  185  254  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4286 | .    448  693  549  600  1240 756  
  Parts                    196  | .    25   44   29   31   56   11   
Haulers Intercepted        12   | .    1    2    3    2    3    1    
Recyclers Shooed           5    | .    .    1    2    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  56   | .   10  15  11  7   7   6   
  Guns                     26   | .   6   9   4   6   1   .   
  Cannons                  7    | .   .   1   2   .   4   .   
  AOE                      21   | .   4   5   5   1   2   4   
Classes Destroyed          13   | .   7   2   2   1   .   1   
  Worker                   8    | .   2   1   .   .   4   1   
  Builder                  5    | .   .   .   1   1   3   .   
  Hauler                   12   | .   1   2   3   2   3   1   
  Recycler                 9    | .   1   1   .   1   3   3   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   1   1   .   .   
  Watcher                  11   | .   1   4   1   1   3   1   
  Swarmer                  12   | .   3   5   .   .   .   4   
  Grunt                    28   | .   7   6   6   4   3   2   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   
  Sentry                   10   | .   .   3   3   2   2   .   
  Hunter                   3    | .   .   .   .   1   2   .   
Best Kill Streak           7    | .   5   5   4   3   7   4   
  Combat Bots Only         4    | .   3   4   3   2   3   4   
Max Kills in Single Turn   3    | .   3   3   2   1   2   3   
  Gunslinging              1    | .   .   1   1   .   .   .   
  Exploded                 3    | .   2   2   2   1   1   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               4449  | .    418  471  634  546  1069 1311 
  Core                     618   | .    73   70   144  78   114  139  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  70   82   73   88   86   .    
Volleys Fired              279   | .    42   63   46   50   70   8    
  Largest                  2     | .    2    2    2    2    2    1    
  Hottest                  145   | .    76   116  93   110  145  39   
Shots Fired                431   | .    73   101  85   83   81   8    
  Gun                      338   | .    67   90   65   81   35   .    
  Cannon                   61    | .    .    6    15   .    40   .    
  Launcher                 32    | .    6    5    5    2    6    8    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  109   | .    35   12   43   19   .    .    
  Thermal                  174   | .    32   80   22   .    40   .    
  Explosive                24    | .    6    5    5    2    6    .    
  Electromagnetic          124   | .    .    4    15   62   35   8    
  Robot Hit Streak         23    | .    6    5    12   14   23   5    
  Robot Miss Streak        4     | .    3    3    3    4    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    
Shots Hit Robots           324   | .    38   58   60   63   71   34   
  Core Hits                175   | .    25   30   32   35   42   11   
  Critical Hits            2     | .    .    .    1    .    1    .    
  Critical Kills           1     | .    .    .    .    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    
Melee Attacks              49    | .    .    .    .    .    9    40   
  Impact                   49    | .    .    .    .    .    9    40   
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    2    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10015 | .    760  1402 1859 1446 2775 1773 
  Guns                     3515  | .    414  990  865  869  377  .    
  Cannons                  1541  | .    .    68   288  .    1185 .    
  Explosions               3470  | .    346  344  706  577  891  606  
  Melee                    1489  | .    .    .    .    .    322  1167 
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  1357  | .    281  141  624  311  .    .    
  Thermal                  3243  | .    133  884  430  147  1357 292  
  Explosive                2356  | .    346  344  517  430  719  .    
  Electromagnetic          1570  | .    .    33   288  558  377  314  
  Impact                   1489  | .    .    .    .    .    322  1167 
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    6    5    
  Average Corruption       5     | .    .    .    .    .    6    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    5    5    
    Message Errors         3     | .    .    .    .    .    2    1    
    Matter Fused           1     | .    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    2    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    
    Targeting Errors       1     | .    .    .    .    .    1    .    
Overload Shots             13    | .    .    .    .    .    13   .    
  Effects                  1     | .    .    .    .    .    1    .    
    Meltdown               1     | .    .    .    .    .    1    .    
Overflow Damage            610   | .    .    5    5    51   191  358  
  Projectiles              5     | .    .    .    5    .    .    .    
  Explosions               157   | .    .    5    .    51   29   72   
  Melee                    448   | .    .    .    .    .    162  286  
Knockbacks                 7     | .    .    .    .    .    2    5    
  Impact                   7     | .    .    .    .    .    2    5    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      118   | .    43   .    37   .    38   .    
  Shots                    5     | .    2    .    1    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        341   | .    228  341  180  228  198  15   
  Average Temperature      76    | .    55   87   43   91   89   11   
  Received Heat Transfer   1152  | .    195  150  288  222  171  126  
  Effects                  5     | .    .    5    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    
    Interference           4     | .    .    4    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    1    .    .    1    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Fried              25    | .    .    1    .    3    5    16   
  Impact Corruptions       20    | .    .    .    .    .    6    14   
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    3    .    .    6    .    
  Heat Transferred         4826  | .    346  1924 668  150  1538 200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    1    3    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             779  | .   170 493 536 779 678 658 
  Initial                  331  | .   .   11  72  63  296 331 
  Average                  259  | .   46  222 209 341 409 481 
Maximum Alert Level        3    | .   .   2   2   3   2   2   
  Low Security (%)         49   | 100 100 58  62  47  .   .   
  Level 1                  23   | .   .   25  24  16  50  31  
  Level 2                  24   | .   .   16  12  16  49  68  
  Level 3                  2    | .   .   .   .   20  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   1   1   4   3   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            9    | .   1   1   1   1   3   2   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         3    | .   .   .   .   .   2   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           10   | .   2   3   2   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              120  | .   19  28  19  13  23  18  
  Peak Tracking Total      7    | .   4   5   4   4   7   5   
  Tactical Retreats        16   | .   1   2   4   2   4   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            10   | .   2   .   1   .   4   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          11   | .   .   2   3   2   2   2   
  Max in Single Turn       3    | .   .   1   3   2   1   2   
  Garrison Access          2    | .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          40   | .   7   7   9   5   10  2   
  Terminals                28   | .   5   7   5   1   8   2   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          7    | .   2   .   1   2   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   
Total Hacks                127  | .   23  23  32  14  31  4   
  Successful               68   | .   11  16  22  7   11  1   
  Failed                   59   | .   12  7   10  7   20  3   
    Catastrophic           8    | .   2   1   1   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   55   | .   12  13  5   8   16  1   
  Terminals                94   | .   20  23  19  2   26  4   
  Fabricators              2    | .   .   .   .   2   .   .   
  Repair Stations          10   | .   .   .   10  .   .   .   
  Recycling Units          17   | .   3   .   2   7   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   3   .   .   
Terminal Hacks             29   | .   6   10  9   .   4   .   
  Part Schematic           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Terminal Index           3    | .   1   1   .   .   1   .   
  Alert Level              9    | .   1   4   3   .   1   .   
  Unreport Threat          4    | .   .   2   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Zone Layout              8    | .   2   1   3   .   2   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       9    | .   .   .   9   .   .   .   
  Scan Component           5    | .   .   .   5   .   .   .   
  Repair                   4    | .   .   .   4   .   .   .   
Recycling Unit Hacks       4    | .   1   .   1   1   1   .   
  Retrieve Components      4    | .   1   .   1   1   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   
Unauthorized Hacks         22   | .   4   6   2   3   6   1   
  Terminals                19   | .   4   6   2   .   6   1   
    Track                  13   | .   3   5   2   .   3   .   
    Botnet                 5    | .   1   1   .   .   2   1   
    Operators              1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   
    Monitor                1    | .   .   .   .   1   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         37   | .   6   7   8   4   10  2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   
    Matter                 102  | .   .   .   .   102 .   .   
    Time                   51   | .   .   .   .   51  .   .   
  Total Part Build Rating  2    | .   .   .   .   2   .   .   
Parts Repaired             4    | .   .   .   4   .   .   .   
  Time                     154  | .   .   .   154 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     11   | .   6   .   2   2   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               3    | .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   8   
  Total Damage             133  | .   .   .   .   .   .   133 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac 
Turns Passed               4102 | 78  908 641 721 454 760 540 
Spaces Moved               4100 | 59  600 722 708 602 909 500 
  Core                     7    | 7   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     652  | 52  600 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    3441 | .   .   722 708 602 909 500 
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            34   | 50  120 48  38  38  34  40  
  Average Speed            58   | 111 120 51  44  39  40  63  
  Slowest Speed            240  | 120 120 112 106 102 110 240 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   93  58  51  15  28  11  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 14   | .   9   .   .   .   5   .   
Terrain Destroyed          228  | .   48  29  58  33  42  18  
  Melee                    4    | .   .   .   .   .   4   .   
  Projectile               2    | .   .   1   .   .   1   .   
  AOE                      222  | .   48  28  58  33  37  18  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      5273 | 68   716  886  1024 734  1198 647  
  Wait                     592  | .    33   78   224  53   146  58   
  Move                     4094 | 58   599  721  707  601  908  500  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  53   | 4    11   4    12   9    10   3    
  Fast Attach              53   | 6    8    5    11   5    13   5    
  Attach                   17   | .    .    3    1    4    6    3    
  Detach                   7    | .    2    2    .    .    3    .    
  Swap                     38   | .    8    5    11   4    8    2    
  Drop                     47   | .    13   5    12   8    7    2    
  Fire                     279  | .    42   63   46   50   70   8    
  Melee                    49   | .    .    .    .    .    9    40   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            44   | .    .    .    .    .    18   26   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-6/Factory (discovered 3 exits: *Fac / [*Low x2])
-5/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 13)
   79 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Discovered new exit (range 10)
  373 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Discovered new exit (range 8)
  897 | -10/Materials | Discovered new exit (range 16)
  987 | -10/Materials | Entered another Materials area
  987 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1359 | -9/Materials  | Discovered new exit (range 15)
 1399 | -9/Materials  | Discovered new exit (range 9)
 1543 | -9/Materials  | Lost 3 parts (2n1w)
 1611 | -9/Materials  | Discovered new exit (range 8)
 1628 | -9/Materials  | Entered another Materials area
 1628 | -8/Materials  | Evolved 2 slots: Utility x2
 2100 | -8/Materials  | Repaired Propulsion Shielding
 2128 | -8/Materials  | Repaired Propulsion Shielding
 2239 | -8/Materials  | Repaired Broken Aerolev Unit
 2266 | -8/Materials  | Repaired Grenade Launcher
 2282 | -8/Materials  | Discovered new exit (range 16)
 2342 | -8/Materials  | Identified exit to Factory
 2349 | -8/Materials  | Entered Factory
 2349 | -7/Factory    | Evolved 2 slots: Utility x2
 2512 | -7/Factory    | Discovered new exit (range 6)
 2543 | -7/Factory    | Identified exit to Factory
 2639 | -7/Factory    | Local fabrication network quarantined
 2645 | -7/Factory    | Discovered new exit (range 16)
 2687 | -7/Factory    | Fabricated Propulsion Shielding?
 2690 | -7/Factory    | Identified exit to Storage
 2803 | -7/Factory    | Entered another Factory area
 2803 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2900 | -6/Factory    | Discovered new exit (range 16)
 3062 | -6/Factory    | Found Prototype Processor
 3062 | -6/Factory    | Identified Exp. Targeting Computer
 3078 | -6/Factory    | Found Exp. Targeting Computer
 3237 | -6/Factory    | Discovered new exit (range 14)
 3307 | -6/Factory    | Lost 5 parts (1n2u2w)
 3503 | -6/Factory    | First assault squad dispatched
 3526 | -6/Factory    | Lost 3 parts (1p1n1w)
 3552 | -6/Factory    | Discovered new exit (range 5)
 3553 | -6/Factory    | Identified exit to Factory
 3563 | -6/Factory    | Entered another Factory area
 3563 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3678 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 3834 | -5/Factory    | P-70 Sage assimilated allied GW-VVI(g)
 3952 | -5/Factory    | Lost 7 parts (2p5n)
 4103 | -5/Factory    | Self-destructed

 Last Messages 
---------------
04052_ Slug penetrates Wall.
04055_ System corrupted: Component data lost.
04056_ U-05 Engineer builds a Door.
04060_ Slug penetrates Wall. <x2>
04062_ R-10 Processor collects Sml. Matter Pod.
04063_ Penetrated by Slug.
04065_ K-01 Serf collects debris.
04068_ U-05 Engineer lays Concrete.
04069_ K-01 Serf collects debris.
04069_ U-05 Engineer lays Concrete.
04084_ Penetrated by Slug.
04084_ Gravmag System destroyed.
04084_ Penetrated by Slug.
04087_ Slug penetrates Wall.
04091_ Penetrated by Slug.
04091_ Proton Missile Launcher destroyed.
04095_ Slug penetrates Wall. <x2>
04097_ System corrupted: Matter fused (-7).
04098_ Lyr. Medium Armor Plating destroyed.
04101_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         42

 Item Schematics 
-----------------
 Propulsion Shielding | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Propulsion Shielding | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Perfect Aim

 Challenges 
------------
None

 Game 
------
Seed              BarrageResetPurifier
  Manual?         0
Play Time         01:11:51
  Cumulative      239.5 hours
  Start           2021.05.25 @ 12:11:51
  End             2021.05.26 @ 08:07:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          335
  Rogue           331
  Adventurer      0
  Explorer        4
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             76
Gallery%          86
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: cbbb7ff2-f21f-4218-8625-ef33e71f8080