Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 08:07:18 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (2820) 2820 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 7488 Bonus ------- High Alert Combat Kills 223 Follower Combat Kills 20 Cogmind --------- Core Integrity 861/1000 Matter 298/300 Energy 14/100 System Corruption 5% Temperature Cool (0) Movement Hovering (120) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gravmag System > --- UTILITY (7) ------ Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (10) --- Advanced Sensor Array Improved Maneuvering Thrusters Propulsion Shielding Propulsion Shielding Propulsion Shielding Improved Utility Shielding Improved System Shield Proton Missile Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System Gravmag System Improved Airjet Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Proton Missile Launcher Shock Maul > --- INVENTORY -------- Gravmag System Advanced Sensor Array Improved Maneuvering Thrusters Propulsion Shielding Propulsion Shielding Propulsion Shielding Improved Utility Shielding Improved System Shield Proton Missile Launcher Heavy Rocket Launcher [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Leg Improved Aluminum Leg Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 4 | . . 2 . . 1 1 Utility 5 | . . . 2 2 1 . Weapon . | . . . . . . . Parts Attached 108 | 6 16 13 23 13 27 10 Power 9 | 1 3 1 1 1 . 2 Engine 7 | 1 3 1 . . . 2 Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 26 | 2 2 5 6 2 4 5 Treads . | . . . . . . . Leg 4 | 2 2 . . . . . Wheel . | . . . . . . . Hover 22 | . . 5 6 2 4 5 Flight . | . . . . . . . Utility 41 | 1 4 1 9 6 18 2 Device 12 | . 1 . 3 2 5 1 Storage 3 | 1 1 . 1 . . . Processor 8 | . . . 2 2 4 . Hackware . | . . . . . . . Protection 18 | . 2 1 3 2 9 1 Artifact . | . . . . . . . Weapon 32 | 2 7 6 7 4 5 1 Energy Gun 13 | 1 4 4 1 3 . . Energy Cannon 4 | . . 1 1 . 2 . Ballistic Gun 3 | 1 . . 2 . . . Ballistic Cannon . | . . . . . . . Launcher 10 | . 3 1 3 1 1 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . . 4 . Parts Lost 33 | . 2 4 3 3 10 11 Power 4 | . . . . 1 1 2 Propulsion 13 | . . 2 2 . 2 7 Utility 6 | . 1 . . 1 3 1 Weapon 10 | . 1 2 1 1 4 1 Highest Loss Streak 7 | . 2 3 1 2 5 7 Average Slot Usage (%) 92 | . 96 89 95 97 93 80 Engine 6 | . 13 11 3 . . 5 Core 2 | . . . 5 6 5 . Leg 6 | . 28 . . . . . Hover 24 | . . 38 33 30 30 23 Device 2 | . 2 . 1 4 4 3 Storage 9 | . 14 11 9 7 6 5 Processor 12 | . . . 16 20 24 23 Protection 9 | . 9 10 7 11 9 6 Energy Gun 7 | . 12 14 3 8 5 . Energy Cannon 1 | . . . 1 . 3 . Ballistic Gun 5 | . 14 1 8 3 . . Launcher 1 | . . 1 4 1 . 3 Naked Turns . | . . . . . . . Heaviest Build 45 | 11 23 25 31 39 42 45 Greatest Support 57 | 20 26 30 44 44 57 49 Greatest Overweight (x) 3 | . . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 10 Average Capacity 8 | 5 7 8 9 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 Average Carried 8 | 2 6 7 8 9 9 9 Final Capacity 10 | 6 8 8 10 10 10 10 Final Carried 10 | 4 8 8 9 10 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1880 | 199 376 201 426 239 185 254 Remotely . | . . . . . . . Salvage Created 4286 | . 448 693 549 600 1240 756 Parts 196 | . 25 44 29 31 56 11 Haulers Intercepted 12 | . 1 2 3 2 3 1 Recyclers Shooed 5 | . . 1 2 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 56 | . 10 15 11 7 7 6 Guns 26 | . 6 9 4 6 1 . Cannons 7 | . . 1 2 . 4 . AOE 21 | . 4 5 5 1 2 4 Classes Destroyed 13 | . 7 2 2 1 . 1 Worker 8 | . 2 1 . . 4 1 Builder 5 | . . . 1 1 3 . Hauler 12 | . 1 2 3 2 3 1 Recycler 9 | . 1 1 . 1 3 3 Mechanic 1 | . . . . . . 1 Operator 3 | . 1 . 1 1 . . Watcher 11 | . 1 4 1 1 3 1 Swarmer 12 | . 3 5 . . . 4 Grunt 28 | . 7 6 6 4 3 2 Brawler 1 | . . . 1 . . . Duelist 2 | . . 1 1 . . . Sentry 10 | . . 3 3 2 2 . Hunter 3 | . . . . 1 2 . Best Kill Streak 7 | . 5 5 4 3 7 4 Combat Bots Only 4 | . 3 4 3 2 3 4 Max Kills in Single Turn 3 | . 3 3 2 1 2 3 Gunslinging 1 | . . 1 1 . . . Exploded 3 | . 2 2 2 1 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 4449 | . 418 471 634 546 1069 1311 Core 618 | . 73 70 144 78 114 139 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 70 82 73 88 86 . Volleys Fired 279 | . 42 63 46 50 70 8 Largest 2 | . 2 2 2 2 2 1 Hottest 145 | . 76 116 93 110 145 39 Shots Fired 431 | . 73 101 85 83 81 8 Gun 338 | . 67 90 65 81 35 . Cannon 61 | . . 6 15 . 40 . Launcher 32 | . 6 5 5 2 6 8 Special . | . . . . . . . Kinetic 109 | . 35 12 43 19 . . Thermal 174 | . 32 80 22 . 40 . Explosive 24 | . 6 5 5 2 6 . Electromagnetic 124 | . . 4 15 62 35 8 Robot Hit Streak 23 | . 6 5 12 14 23 5 Robot Miss Streak 4 | . 3 3 3 4 3 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 324 | . 38 58 60 63 71 34 Core Hits 175 | . 25 30 32 35 42 11 Critical Hits 2 | . . . 1 . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 49 | . . . . . 9 40 Impact 49 | . . . . . 9 40 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . 2 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10015 | . 760 1402 1859 1446 2775 1773 Guns 3515 | . 414 990 865 869 377 . Cannons 1541 | . . 68 288 . 1185 . Explosions 3470 | . 346 344 706 577 891 606 Melee 1489 | . . . . . 322 1167 Ramming . | . . . . . . . Kinetic 1357 | . 281 141 624 311 . . Thermal 3243 | . 133 884 430 147 1357 292 Explosive 2356 | . 346 344 517 430 719 . Electromagnetic 1570 | . . 33 288 558 377 314 Impact 1489 | . . . . . 322 1167 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 5 Average Corruption 5 | . . . . . 6 4 Corruption Purged . | . . . . . . . Effects 10 | . . . . . 5 5 Message Errors 3 | . . . . . 2 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . . . 1 . Overload Shots 13 | . . . . . 13 . Effects 1 | . . . . . 1 . Meltdown 1 | . . . . . 1 . Overflow Damage 610 | . . 5 5 51 191 358 Projectiles 5 | . . . 5 . . . Explosions 157 | . . 5 . 51 29 72 Melee 448 | . . . . . 162 286 Knockbacks 7 | . . . . . 2 5 Impact 7 | . . . . . 2 5 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 118 | . 43 . 37 . 38 . Shots 5 | . 2 . 1 . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 341 | . 228 341 180 228 198 15 Average Temperature 76 | . 55 87 43 91 89 11 Received Heat Transfer 1152 | . 195 150 288 222 171 126 Effects 5 | . . 5 . . . . Energy Bleed 1 | . . 1 . . . . Interference 4 | . . 4 . . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . 1 . . 1 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 25 | . . 1 . 3 5 16 Impact Corruptions 20 | . . . . . 6 14 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 3 . . 6 . Heat Transferred 4826 | . 346 1924 668 150 1538 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 1 3 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 779 | . 170 493 536 779 678 658 Initial 331 | . . 11 72 63 296 331 Average 259 | . 46 222 209 341 409 481 Maximum Alert Level 3 | . . 2 2 3 2 2 Low Security (%) 49 | 100 100 58 62 47 . . Level 1 23 | . . 25 24 16 50 31 Level 2 24 | . . 16 12 16 49 68 Level 3 2 | . . . . 20 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 1 1 1 4 3 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 9 | . 1 1 1 1 3 2 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 3 | . . . . . 2 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 10 | . 2 3 2 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 19 28 19 13 23 18 Peak Tracking Total 7 | . 4 5 4 4 7 5 Tactical Retreats 16 | . 1 2 4 2 4 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 10 | . 2 . 1 . 4 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 11 | . . 2 3 2 2 2 Max in Single Turn 3 | . . 1 3 2 1 2 Garrison Access 2 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 40 | . 7 7 9 5 10 2 Terminals 28 | . 5 7 5 1 8 2 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . 2 . . . Recycling Units 7 | . 2 . 1 2 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 127 | . 23 23 32 14 31 4 Successful 68 | . 11 16 22 7 11 1 Failed 59 | . 12 7 10 7 20 3 Catastrophic 8 | . 2 1 1 1 2 1 Database Lockouts . | . . . . . . . Manual 55 | . 12 13 5 8 16 1 Terminals 94 | . 20 23 19 2 26 4 Fabricators 2 | . . . . 2 . . Repair Stations 10 | . . . 10 . . . Recycling Units 17 | . 3 . 2 7 5 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 3 . . Terminal Hacks 29 | . 6 10 9 . 4 . Part Schematic 1 | . . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 3 | . 1 1 . . 1 . Alert Level 9 | . 1 4 3 . 1 . Unreport Threat 4 | . . 2 2 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 8 | . 2 1 3 . 2 . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 9 | . . . 9 . . . Scan Component 5 | . . . 5 . . . Repair 4 | . . . 4 . . . Recycling Unit Hacks 4 | . 1 . 1 1 1 . Retrieve Components 4 | . 1 . 1 1 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 22 | . 4 6 2 3 6 1 Terminals 19 | . 4 6 2 . 6 1 Track 13 | . 3 5 2 . 3 . Botnet 5 | . 1 1 . . 2 1 Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . 3 . . Monitor 1 | . . . . 1 . . Recyclers 1 | . . . . 1 . . Mask 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 37 | . 6 7 8 4 10 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 2 | . . . . 2 . . Matter 102 | . . . . 102 . . Time 51 | . . . . 51 . . Total Part Build Rating 2 | . . . . 2 . . Parts Repaired 4 | . . . 4 . . . Time 154 | . . . 154 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . 6 . 2 2 1 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . . 8 Total Damage 133 | . . . . . . 133 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4102 | 78 908 641 721 454 760 540 Spaces Moved 4100 | 59 600 722 708 602 909 500 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 652 | 52 600 . . . . . Wheels . | . . . . . . . Hover 3441 | . . 722 708 602 909 500 Flight . | . . . . . . . Fastest Speed 34 | 50 120 48 38 38 34 40 Average Speed 58 | 111 120 51 44 39 40 63 Slowest Speed 240 | 120 120 112 106 102 110 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 93 58 51 15 28 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . 9 . . . 5 . Terrain Destroyed 228 | . 48 29 58 33 42 18 Melee 4 | . . . . . 4 . Projectile 2 | . . 1 . . 1 . AOE 222 | . 48 28 58 33 37 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5273 | 68 716 886 1024 734 1198 647 Wait 592 | . 33 78 224 53 146 58 Move 4094 | 58 599 721 707 601 908 500 Hop . | . . . . . . . Pick Up 53 | 4 11 4 12 9 10 3 Fast Attach 53 | 6 8 5 11 5 13 5 Attach 17 | . . 3 1 4 6 3 Detach 7 | . 2 2 . . 3 . Swap 38 | . 8 5 11 4 8 2 Drop 47 | . 13 5 12 8 7 2 Fire 279 | . 42 63 46 50 70 8 Melee 49 | . . . . . 9 40 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 44 | . . . . . 18 26 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 79 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 10) 373 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 8) 897 | -10/Materials | Discovered new exit (range 16) 987 | -10/Materials | Entered another Materials area 987 | -9/Materials | Evolved 2 slots: Propulsion x2 1359 | -9/Materials | Discovered new exit (range 15) 1399 | -9/Materials | Discovered new exit (range 9) 1543 | -9/Materials | Lost 3 parts (2n1w) 1611 | -9/Materials | Discovered new exit (range 8) 1628 | -9/Materials | Entered another Materials area 1628 | -8/Materials | Evolved 2 slots: Utility x2 2100 | -8/Materials | Repaired Propulsion Shielding 2128 | -8/Materials | Repaired Propulsion Shielding 2239 | -8/Materials | Repaired Broken Aerolev Unit 2266 | -8/Materials | Repaired Grenade Launcher 2282 | -8/Materials | Discovered new exit (range 16) 2342 | -8/Materials | Identified exit to Factory 2349 | -8/Materials | Entered Factory 2349 | -7/Factory | Evolved 2 slots: Utility x2 2512 | -7/Factory | Discovered new exit (range 6) 2543 | -7/Factory | Identified exit to Factory 2639 | -7/Factory | Local fabrication network quarantined 2645 | -7/Factory | Discovered new exit (range 16) 2687 | -7/Factory | Fabricated Propulsion Shielding? 2690 | -7/Factory | Identified exit to Storage 2803 | -7/Factory | Entered another Factory area 2803 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2900 | -6/Factory | Discovered new exit (range 16) 3062 | -6/Factory | Found Prototype Processor 3062 | -6/Factory | Identified Exp. Targeting Computer 3078 | -6/Factory | Found Exp. Targeting Computer 3237 | -6/Factory | Discovered new exit (range 14) 3307 | -6/Factory | Lost 5 parts (1n2u2w) 3503 | -6/Factory | First assault squad dispatched 3526 | -6/Factory | Lost 3 parts (1p1n1w) 3552 | -6/Factory | Discovered new exit (range 5) 3553 | -6/Factory | Identified exit to Factory 3563 | -6/Factory | Entered another Factory area 3563 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3678 | -5/Factory | Allied Derelicts emerged from ambush trap array 3834 | -5/Factory | P-70 Sage assimilated allied GW-VVI(g) 3952 | -5/Factory | Lost 7 parts (2p5n) 4103 | -5/Factory | Self-destructed Last Messages --------------- 04052_ Slug penetrates Wall. 04055_ System corrupted: Component data lost. 04056_ U-05 Engineer builds a Door. 04060_ Slug penetrates Wall. 04062_ R-10 Processor collects Sml. Matter Pod. 04063_ Penetrated by Slug. 04065_ K-01 Serf collects debris. 04068_ U-05 Engineer lays Concrete. 04069_ K-01 Serf collects debris. 04069_ U-05 Engineer lays Concrete. 04084_ Penetrated by Slug. 04084_ Gravmag System destroyed. 04084_ Penetrated by Slug. 04087_ Slug penetrates Wall. 04091_ Penetrated by Slug. 04091_ Proton Missile Launcher destroyed. 04095_ Slug penetrates Wall. 04097_ System corrupted: Matter fused (-7). 04098_ Lyr. Medium Armor Plating destroyed. 04101_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ##??????????????# #??????????????????? | | #???????######### #??????????????????? | | #???????# # #??????????????????? | | #???????# # #????????? "???????? | | ######### ! ! # #?????#?? "???????? | | # + #???? #? 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[??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 42 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Propulsion Shielding | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed BarrageResetPurifier Manual? 0 Play Time 01:11:51 Cumulative 239.5 hours Start 2021.05.25 @ 12:11:51 End 2021.05.26 @ 08:07:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 335 Rogue 331 Adventurer 0 Explorer 4 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 86 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cbbb7ff2-f21f-4218-8625-ef33e71f8080