Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.08 @ 01:01:18 Player: Cracklepappy Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (544) 2720 Value Destroyed (18196) 18196 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (10316) 10316 TOTAL SCORE: 35372 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 9427 Follower Combat Kills 130 Entered Garrisons 400 Friendly Fire -641 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 95/100 System Corruption 24% Temperature Cool (1) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Advanced Weight Redist. System Cooled Particle Cannon Advanced EMP Blaster Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Weapon Mount Core Analyzer System Restoration Module > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Great Axe > --- INVENTORY -------- Improved Heat Sink Cooled Pulse Rifle Enhanced Autogun Heavy Missile Launcher Heavy Missile Launcher [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Cooled VTOL Module Treads Light Treads Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Slots Evolved 6 | . . . 2 . 2 . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . Utility 2 | . . . . . 1 . . . 1 . . Weapon 2 | . . . 2 . . . . . . . . Parts Attached 205 | 7 13 6 25 4 33 19 18 11 24 6 39 Power 26 | 1 1 1 4 1 5 4 3 2 1 . 3 Engine 11 | 1 1 1 4 1 1 . 1 . . . 1 Core 15 | . . . . . 4 4 2 2 1 . 2 Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 4 1 5 . 6 6 1 3 8 . 1 Treads 7 | 2 . 1 4 . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 5 | . 4 . 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 25 | . . . . . 6 6 1 3 8 . 1 Utility 49 | 2 3 2 3 1 6 4 2 3 9 3 11 Device 28 | 2 1 2 1 1 4 1 1 1 4 3 7 Storage 3 | . 1 . 1 . . . . . . . 1 Processor 5 | . . . . . . . 1 1 3 . . Hackware 3 | . . . . . 1 . . . . . 2 Protection 10 | . 1 . 1 . 1 3 . 1 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 93 | 2 5 2 13 2 16 5 12 3 6 3 24 Energy Gun 9 | 1 3 2 . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 49 | 1 1 . 3 2 12 5 3 2 2 3 15 Ballistic Cannon 20 | . . . 10 . 2 . 6 . 2 . . Launcher 10 | . 1 . . . 1 . 2 1 1 . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . 1 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . Unidentified Prototypes 5 | . . 1 1 . 2 . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 19 | . . . . . . . . . . . 19 Parts Lost 47 | . . 2 4 . . 3 8 7 4 . 19 Power 8 | . . 1 1 . . 2 2 . . . 2 Propulsion 10 | . . . 1 . . . 2 1 3 . 3 Utility 9 | . . . 1 . . 1 1 3 . . 3 Weapon 20 | . . 1 1 . . . 3 3 1 . 11 Highest Loss Streak 9 | . . 1 2 . . 1 5 4 3 . 9 To Critical Strikes 3 | . . 1 1 . . . . 1 . . . Average Backups 13 | 3 22 24 24 25 5 5 4 4 4 5 4 Power . | 1 1 . . 1 . . . . . . . Propulsion 4 | . 7 11 11 8 . . . . . . . Utility 3 | . 7 7 7 6 1 1 . . 1 . . Weapon 4 | 1 5 5 4 8 3 4 3 3 3 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 52 | . 11 1 7 3 14 . 2 . 2 2 10 Power 6 | . 4 . 1 . . . . . . 1 . Propulsion 13 | . 1 . 4 2 5 . . . . . 1 Utility 15 | . 3 1 2 1 2 . . . . . 6 Weapon 17 | . 3 . . . 6 . 2 . 2 1 3 Tool/Special 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 97 | . 98 99 99 100 99 98 90 90 87 94 96 Engine 5 | . 13 14 10 11 1 . . . . . . Core 4 | . . . . . 7 8 7 8 7 7 6 Treads 6 | . 12 27 17 . . . . . . . . Wheel 4 | . 15 . 4 22 . . . . . . . Flight 14 | . . . . . 26 27 21 20 27 30 29 Device 14 | . 8 14 4 11 24 19 16 17 14 22 20 Storage 5 | . 12 14 11 11 . . . . . . . Processor 2 | . . . . . . . 3 5 11 7 6 Protection 3 | . 6 . 6 . . 6 7 2 3 . 1 Energy Gun 5 | . 23 27 . . . . . . . . 4 Ballistic Gun 15 | . 3 . 9 28 31 31 19 7 10 21 18 Ballistic Cannon 9 | . . . 33 15 1 . 4 21 2 . . Slashing Weapon 1 | . . . . . 2 4 7 . . . 4 Peak Build Rating 64 | 5 13 20 21 24 39 37 36 33 49 56 64 Average Rating 29 | 3 11 12 17 21 34 35 32 28 37 50 56 On Entrance 25 | . 5 12 15 20 24 36 36 27 32 45 50 Avg Prop Armor Cover (%) 27 | 29 31 . . . . . . . 4 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 105 | 3 94 92 105 101 23 24 28 28 24 22 30 Greatest Support 43 | 20 40 40 43 28 24 24 24 24 33 21 30 Greatest Overweight (x) 5 | . 4 2 3 3 . 1 4 1 1 5 2 Average Overweight (x) . | . 2 2 2 3 . . . . . . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 5 5 5 5 5 5 Average Capacity 13 | 5 23 25 25 25 5 5 5 5 5 5 5 Most Carried 25 | 5 25 25 25 25 24 5 5 5 5 5 5 Average Carried 13 | 3 22 24 24 24 5 4 4 4 4 4 4 Final Capacity 25 | 5 25 25 25 25 5 5 5 5 5 5 5 Final Carried 25 | 5 25 25 25 25 5 5 5 5 5 5 5 Class Distribution -------------------- 30% | Tank 21% | Mutant 16% | Gunner 15% | Sprinter 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Gunner | -8/Garrison Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Matter Collected 15635 | 295 490 50 2488 400 3144 1918 1906 726 561 127 3530 Remotely . | . . . . . . . . . . . . Salvage Created 18108 | 203 846 156 2185 357 3488 1776 2502 470 491 186 5448 Parts 950 | 11 68 19 129 27 200 85 126 23 8 3 251 Haulers Intercepted 28 | . 2 . 5 . 6 . 5 . 3 . 7 Recyclers Shooed 13 | 1 1 . 5 . 3 . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Combat Hostiles Destroyed 368 | . 22 9 56 12 53 39 57 19 . . 101 Melee 6 | . . . . . . 4 1 . . . 1 Guns 202 | . 17 9 3 10 47 35 19 2 . . 60 Cannons 64 | . . . 47 2 1 . 4 10 . . . AOE 92 | . 5 . 6 . 5 . 33 6 . . 37 Classes Destroyed 18 | 2 7 . 4 . 2 . 1 1 . 1 . Worker 50 | . 1 . 7 2 16 . 3 . 5 . 16 Builder 19 | . 4 . 1 . 8 . 2 . 1 . 3 Tunneler 9 | 4 . . . . 1 . . . 2 . 2 Hauler 28 | . 2 . 5 . 6 . 5 . 3 . 7 Recycler 29 | 1 2 . 6 1 7 . 1 . 2 . 9 Mechanic 7 | . . . . . 2 . 2 . . . 3 Operator 10 | . 2 . 1 . 2 . . . 1 . 4 Watcher 21 | . 3 . 3 . 5 . 3 . 1 . 6 Swarmer 82 | . 9 5 11 7 15 22 . 6 . . 7 Cutter 3 | . . . . . . . 3 . . . . Grunt 162 | . 13 4 29 3 25 12 30 7 . . 39 Brawler 18 | . . . 2 1 2 . 5 . . . 8 Duelist 16 | . . . 2 1 1 1 5 . . . 6 Protector 14 | . . . 3 . . . 3 . . . 8 Sentry 39 | . . . 9 . 9 4 10 2 . . 5 Hunter 19 | . . . . . 1 . 1 1 . . 16 Programmer 15 | . . . . . . . . 3 . . 12 Butcher 1 | . . . . . . . . 1 . . . Martyr 2 | . . . . . . . . . . 2 . Best Kill Streak 19 | 3 5 3 7 4 8 5 19 3 4 . 18 Combat Bots Only 18 | . 3 3 7 4 6 5 18 3 . . 18 Max Kills in Single Turn 6 | 1 3 2 3 3 2 2 6 3 1 1 4 Gunslinging 1 | . . 1 . . . 1 . . . . 1 Exploded 6 | . 2 . 3 . 2 . 6 3 . . 4 Melee 1 | . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Hostile Shots Fired 1241 | . 49 49 169 30 98 114 150 106 112 . 364 Missed 493 | . 12 18 45 10 41 44 67 35 62 . 159 Hits 748 | . 37 31 124 20 57 70 83 71 50 . 205 Melee 14 | . . . 7 2 . . 3 . . . 2 Projectile 734 | . 37 31 117 18 57 70 80 71 50 . 203 AOE 7 | . . 6 . . . . 1 . . . . Critical Strikes 27 | . . 1 6 . 1 2 8 1 . . 8 Damage Taken 10218 | . 395 496 1592 211 687 824 1454 989 409 . 3161 Core 1724 | . 47 183 230 23 115 75 243 108 62 . 638 Absorbed by Shields 9 | . . . . . . . . . 9 . . Regen/Repaired (Parts) 533 | . . . 68 . 111 . 51 . 76 . 227 Core Remaining (%) 36 | 100 . 8 . 36 . . . 1 . . . Volleys Fired 938 | 25 71 20 131 21 190 106 85 57 4 . 228 Largest 4 | 1 2 2 4 4 4 4 4 4 4 . 4 Hottest 158 | 20 130 130 158 106 115 100 127 132 126 . 124 Shots Fired 2742 | 25 126 37 504 83 605 381 222 149 16 . 594 Gun 1993 | 25 121 37 88 52 556 380 168 14 8 . 544 Cannon 639 | . . . 413 31 38 . 22 127 8 . . Launcher 110 | . 5 . 3 . 11 1 32 8 . . 50 Special . | . . . . . . . . . . . . Kinetic 2476 | 25 25 . 497 83 594 380 190 141 16 . 525 Thermal 132 | . 72 37 4 . . . . . . . 19 Explosive 105 | . 5 . 3 . 11 1 32 8 . . 45 Electromagnetic 29 | . 24 . . . . . . . . . 5 Robot Hit Streak 40 | 10 8 11 13 4 10 11 15 9 11 . 40 Robot Miss Streak 13 | 2 7 13 10 8 10 10 3 5 2 . 5 Penetration Max 1 | . . . . . . . 1 . 1 . 1 Secondary Targets 29 | . . 2 . . 6 4 3 . . . 14 Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . 1 Shots Hit Robots 1534 | 18 86 32 230 34 304 197 138 70 34 5 386 Core Hits 977 | 11 106 38 110 19 151 67 123 30 3 1 318 Critical Kills 10 | . . . . . 1 1 2 . . . 6 Critical Parts Destroyed 16 | . . . . . . 2 3 . 7 . 4 Critical Strikes 54 | . 2 . 8 . 3 6 8 5 7 . 15 Burn 2 | . . . . . . . . . . . 2 Destroy 21 | . . . . . 1 3 5 . . . 12 Blast 15 | . . . 8 . 2 . . 5 . . . Corrupt 2 | . 2 . . . . . . . . . . Smash 7 | . . . . . . . . . 7 . . Sever 7 | . . . . . . 3 3 . . . 1 Melee Attacks 316 | . . . . . 62 73 29 30 31 5 86 Impact 65 | . . . . . . . 3 27 30 5 . Slashing 250 | . . . . . 62 73 26 3 . . 86 Piercing . | . . . . . . . . . . . . Sneak Attacks 73 | . . . . . 23 . 5 . 16 2 27 Combat Hostiles 1 | . . . . . . . 1 . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . . Damage Inflicted 50378 | 145 1403 464 4633 588 7863 4590 7183 2230 2093 319 18867 Guns 20512 | 145 994 464 450 378 4494 2589 2227 165 144 . 8462 Cannons 5914 | . . . 3795 210 298 . 228 1219 164 . . Explosions 14288 | . 398 . 381 . 800 59 4176 588 . . 7886 Melee 9630 | . . . . . 2271 1942 552 258 1769 319 2519 Ramming 34 | . 11 . 7 . . . . . 16 . . Kinetic 24792 | 145 165 . 4194 588 4792 2589 2455 1384 308 . 8172 Thermal 1502 | . 697 464 51 . . . . . . . 290 Explosive 13882 | . 398 . 381 . 800 59 4176 588 . . 7480 Electromagnetic 538 | . 132 . . . . . . . . . 406 Impact 2396 | . . . . . . . 50 258 1769 319 . Slashing 7234 | . . . . . 2271 1942 502 . . . 2519 Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . 3 3 7 7 7 10 . . 24 Average Corruption 5 | . . . 1 3 5 7 7 8 . . 4 Corruption Purged 1 | . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . Effects 279 | . . . 18 26 57 45 44 48 . . 41 Message Errors 78 | . . . 4 4 19 6 15 20 . . 10 Matter Fused 43 | . . . 4 2 7 6 9 7 . . 8 Heat Flow Errors 40 | . . . 3 5 7 9 5 6 . . 5 Energy Discharges 42 | . . . 4 10 9 5 4 3 . . 7 Parts Rejected 4 | . . . 1 1 . . . 1 . . 1 Parts Fused 2 | . . . . . 1 . 1 . . . . Data Loss (minor) 22 | . . . 1 . 5 8 3 1 . . 4 Data Loss (major) 12 | . . . 1 3 4 . 1 3 . . . Misfires 11 | . . . . . . 6 1 3 . . 1 Alerts 5 | . . . . . 1 . 1 2 . . 1 Weapon Failures 20 | . . . . 1 4 5 4 2 . . 4 Overload Shots 1 | . . . . . . . . . . . 1 Overflow Damage 2728 | . 7 . 62 . 525 30 106 141 1101 75 681 Projectiles 54 | . . . 22 . . . . 31 1 . . Explosions 330 | . 7 . 40 . 19 . 72 26 . . 166 Melee 2344 | . . . . . 506 30 34 84 1100 75 515 Knockbacks 50 | . . . 27 4 2 . 1 10 5 1 . Impact 6 | . . . . . . . 1 . 4 1 . Kinetic 42 | . . . 26 4 2 . . 10 . . . Secondary 2 | . . . 1 . . . . . 1 . . Self-Inflicted Damage 238 | . 38 . . . 18 . 104 6 7 . 65 Shots 8 | . 1 . . . 1 . 3 1 . . 2 Rammed 6 | . 1 . 2 . . . . . 3 . . Targets Rammed 6 | . 1 . 2 . . . . . 3 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 450 | . 264 282 450 244 313 438 399 367 69 . 234 Average Temperature 91 | . 82 99 102 39 82 117 93 108 21 . 38 Received Heat Transfer 2559 | . 138 111 561 12 207 252 639 198 129 . 312 Effects 22 | . . 3 9 . . 4 2 2 . . 2 Shutdowns 3 | . . . 3 . . . . . . . . Energy Bleed 2 | . . . 1 . . 1 . . . . . Interference 8 | . . 3 1 . . . . 2 . . 2 Matter Decay 2 | . . . . . . 2 . . . . . Short Circuit 5 | . . . 2 . . 1 2 . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . 1 6 3 3 Combat Hostiles 4 | . . . . . . . . 1 . . 3 Parts Fried 33 | . 1 . . . . . 1 . 13 11 7 Impact Corruptions 34 | . . . . . . . 1 2 28 3 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . . 3 Heat Transferred 2154 | . 880 580 65 . . . . . . . 629 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Maximum Alert Level 5 | . 1 . 3 2 5 5 5 5 5 2 5 Low Security (%) 29 | 100 93 100 51 . 3 . . . . . . Level 1 9 | . 6 . 7 94 9 . . . . . 4 Level 2 12 | . . . 10 5 14 . . . . 100 31 Level 3 11 | . . . 31 . 29 . . . . . 10 Level 4 11 | . . . . . 39 20 45 . . . 13 Level 5 17 | . . . . . 2 79 8 100 100 . 15 High Security 7 | . . . . . . . 45 . . . 23 Max Security . | . . . . . . . . . . . . Sterilizations 3 | . . . 1 . 1 . 1 . . . . Peak Influence 3301 | 10 283 187 1009 425 1691 3001 3263 3194 1808 606 3301 Initial 2120 | . . 107 . 385 127 1097 1462 2120 1676 606 280 Average 983 | 2 58 60 381 329 977 2057 2103 2668 1727 504 1385 Influence Increases 15448 | 25 704 220 1606 397 2272 1934 2635 1164 343 . 4148 Destroy 0b10 Robot/C 7520 | . 440 180 1060 280 1060 780 1180 420 . . 2120 Destroy 0b10 Robot/NC 985 | 25 70 . 130 15 235 30 100 5 75 . 300 Destroy Leader 1458 | . 90 40 246 50 252 30 268 30 6 . 446 Allied During Kill 144 | . . . . 7 3 7 25 5 . . 97 Successful Hack 398 | . 42 . 28 . 78 28 42 21 28 . 131 Select Force Hacks 90 | . 30 . . . 60 . . . . . . Disable Machine 780 | . . . 30 30 195 15 105 45 60 . 300 Anti-Garrison Action 1050 | . . . . . . 600 . 450 . . . Destroy Structure 848 | . 32 . 37 . 119 174 195 98 24 . 169 Partial Spotted 495 | . . . . . 75 30 90 . 60 . 240 Lose Combat Pursuer 1680 | . . . 75 15 195 240 630 90 90 . 345 Influence Decreases 12177 | 25 428 496 618 1057 911 622 2373 1233 1804 1333 1277 Entered New Map 7012 | . . 169 . 603 201 592 1539 1143 1518 1127 120 Time Decay 3935 | 25 428 317 578 434 670 . 334 . 246 206 697 Lost Part 460 | . . 10 40 . . 30 80 70 40 . 190 Lost Ally 470 | . . . . 20 40 . 120 20 . . 270 Purge Threat 300 | . . . . . . . 300 . . . . Squads Dispatched 106 | . 5 . 9 . 11 . 17 . 5 . 59 Investigation 26 | . 3 . 5 . 6 . 3 . 2 . 7 Extermination 9 | . . . . . . . . . . . 9 Reinforcement 17 | . 2 . 1 . 3 . 5 . 1 . 5 Assault 50 | . . . 3 . 2 . 9 . 2 . 34 Garrison 4 | . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Distress Signals 20 | . 4 1 . . 2 . 3 . . . 10 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 619 | . 34 14 76 16 78 50 112 25 25 . 189 Peak Tracking Total 31 | . 5 3 8 4 7 9 11 8 6 . 31 Tactical Retreats 63 | . . . 3 1 8 6 21 2 11 . 11 ECM-based Alert Blocks 24 | . . . . . . . . . 24 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Traps Triggered 19 | . 2 . 2 . . 1 2 6 2 . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Machines Disabled 68 | . . . 3 2 13 10 7 9 4 . 20 Max in Single Turn 2 | . . . 1 1 2 2 2 1 1 . 2 Garrison Relay 11 | . . . . . . 5 . 6 . . . Phase Generator 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Machines Accessed 91 | . 9 . 11 . 16 5 13 3 7 . 27 Terminals 52 | . 7 . 7 . 10 5 9 3 2 . 9 Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 7 | . . . 1 . 2 . 1 . 1 . 2 Recycling Units 16 | . 2 . 2 . 2 . 1 . 3 . 6 Scanalyzers 7 | . . . 1 . 1 . 1 . 1 . 3 Garrison Access 5 | . . . . . 1 . 1 . . . 3 Total Hacks 249 | . 33 . 27 . 43 11 36 4 16 . 79 Successful 118 | . 14 . 13 . 21 5 15 2 4 . 44 Failed 131 | . 19 . 14 . 22 6 21 2 12 . 35 Catastrophic 24 | . 6 . . . 3 1 2 2 4 . 6 Database Lockouts . | . . . . . . . . . . . . Manual 112 | . 32 . 15 . 25 4 12 . 1 . 23 Terminals 135 | . 26 . 18 . 25 11 24 4 3 . 24 Fabricators 15 | . . . . . . . . . . . 15 Repair Stations 21 | . . . 1 . 7 . 2 . 1 . 10 Recycling Units 39 | . 7 . 4 . 6 . 4 . 7 . 11 Scanalyzers 26 | . . . 4 . 3 . 2 . 5 . 12 Garrison Access 13 | . . . . . 2 . 4 . . . 7 Terminal Hacks 33 | . 4 . 2 . 5 3 7 2 1 . 9 Part Schematic 5 | . 2 . . . . . . . . . 3 Robot Schematic 1 | . 1 . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 2 . 1 . . . 2 Open Door 2 | . . . . . . 1 . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . Locate Traps 7 | . . . 2 . 2 . 1 . . . 2 Hauler Manifests 2 | . . . . . . . 1 . . . 1 Registered Components 1 | . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . 2 . . . . Garrison Registry 2 | . . . . . . 1 . 1 . . . Patrol Navigation 1 | . . . . . . 1 . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 8 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 5 | . . . . . . . . . . . 5 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks 8 | . . . . . 2 . . . . . 6 Scan Component 4 | . . . . . 1 . . . . . 3 Repair 4 | . . . . . 1 . . . . . 3 Recycling Unit Hacks 1 | . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer 15 | . . . 3 . 1 . 2 . 1 . 8 Insert Component 3 | . . . . . . . . . . . 3 Analyze 3 | . . . . . . . . . . . 3 Retrieve Study 9 | . . . 3 . 1 . 2 . 1 . 2 Garrison Access Hacks 4 | . . . . . 1 . 1 . . . 2 Unlock Access 4 | . . . . . 1 . 1 . . . 2 Unauthorized Hacks 49 | . 10 . 8 . 12 2 5 . 1 . 11 Terminals 26 | . 8 . 6 . 7 2 1 . . . 2 Track 2 | . . . . . 1 . 1 . . . . Assimilate 1 | . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . 1 Operators 2 | . 1 . 1 . . . . . . . . Skim 16 | . 6 . 5 . 5 . . . . . . Sabotage 3 | . 1 . . . 1 1 . . . . . Override 1 | . . . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . . . 2 Recompile 2 | . . . . . . . . . . . 2 Repair Stations 4 | . . . 1 . 1 . 1 . 1 . . Patch 4 | . . . 1 . 1 . 1 . 1 . . Recycling Units 14 | . 2 . 1 . 3 . 2 . . . 6 Reject 9 | . 1 . 1 . 1 . 1 . . . 5 Mask 3 | . . . . . 1 . 1 . . . 1 Tunnel 2 | . 1 . . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Extract 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 Reprogram 1 | . . . . . . . 1 . . . . Watchers 1 | . . . . . . . . . . . 1 Data Cores Recovered 3 | . . . . . . . . . . . 3 Used . | . . . . . . . . . . . . Hacking Detections 80 | . 8 . 8 . 14 3 12 3 6 . 26 Full Trace Events 14 | . 1 . 2 . 3 1 1 1 1 . 4 Feedback Events 4 | . . . 1 . 3 . . . . . . Corruption 4 | . . . 1 . 3 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . 2 . . . 15 . . . . . 5 Parts Built 4 | . . . . . . . . . . . 4 Authchips 2 | . . . . . . . . . . . 2 Time 106 | . . . . . . . . . . . 106 Total Part Build Rating 24 | . . . . . . . . . . . 24 Part Studies Acquired 9 | . . . 3 . 1 . 2 . 1 . 2 Parts Repaired 4 | . . . . . 1 . . . . . 3 Time 201 | . . . . . 60 . . . . . 141 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . Parts Scanalyzed 3 | . . . . . . . . . . . 3 Part Schematics Acquired 2 | . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . 1 . . Relay Couplers Released 43 | . . . . . . 19 . 24 . . . Machine Destruction 40 | . . . . . . 19 . 21 . . . Programmers 3 | . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Total Allies 32 | . . . . 3 . 4 2 2 . 20 1 Largest Group 18 | . . . . 3 2 4 4 2 . 18 18 Highest-Rated Group 433 | . . . . 40 24 85 85 45 . 433 433 Highest-Rated Ally 31 | . . . . 16 16 25 25 25 . 31 31 Initial Warlord ECA Mod 22 | . . . . . . . 11 11 22 22 22 Total Orders 2 | . . . . . . 2 . . . . . STAY 1 | . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . 1 . . . . . Ally Attacks 191 | . . . . 9 7 . 22 4 . . 149 Total Damage 2698 | . . . . 28 83 . 509 95 . . 1983 Kills 26 | . . . . 2 . . 6 2 . . 16 Allies Corrupted 2 | . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Active Infowar (turns) 923 | 23 209 1 . . . . 417 . 273 . . Optics 417 | . . . . . . . 417 . . . . Sensors 1 | . . 1 . . . . . . . . . Seismic 232 | 23 209 . . . . . . . . . . ECM 273 | . . . . . . . . . 273 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Turns Passed 20498 | 115 3035 900 4013 1073 2593 1318 1368 1307 532 424 3820 Spaces Moved 20096 | 72 1273 232 1325 683 4168 1672 1937 1216 1112 352 6054 Core 301 | 69 186 . . . . 1 15 . 7 21 2 Treads 1413 | 3 345 232 833 . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1917 | . 742 . 492 683 . . . . . . . Hover . | . . . . . . . . . . . . Flight 16465 | . . . . . 4168 1671 1922 1216 1105 331 6052 Fastest Speed 26 | 50 50 320 135 140 34 34 34 32 26 26 26 Average Speed 66 | 54 169 320 252 140 34 35 41 71 31 56 30 Slowest Speed 320 | 160 320 320 320 140 34 107 320 114 112 300 162 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 83 | . . . . . 42 2 18 . 1 . 20 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 77 | 3 98 68 98 96 94 95 92 74 26 95 87 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 8 | . 2 . . 2 4 . . . . . . Known Exits Taken 4 | . . 1 . 1 1 . 1 . . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . Spaces Dug 192 | . 14 . 8 . 20 4 33 55 5 . 53 Terrain Destroyed 911 | . 31 . 32 . 120 166 265 84 29 . 184 Melee 80 | . . . . . 4 4 10 10 5 . 47 Projectile 58 | . . . 9 . 28 . 4 1 . . 16 AOE 773 | . 31 . 23 . 88 162 251 73 24 . 121 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Total 25084 | 125 2028 353 1680 751 5003 2176 2264 1486 1241 568 7409 Wait 2881 | 15 591 85 120 30 521 218 149 61 19 196 876 Move 19932 | 71 1272 231 1324 682 4089 1667 1903 1215 1110 351 6017 Hop 71 | . . . . . 36 2 15 . 1 . 17 Pick Up 146 | 5 40 5 22 6 10 1 13 3 7 3 31 Fast Attach 66 | 5 4 . 8 1 5 3 13 6 9 3 9 Attach 56 | 2 2 2 7 2 4 . 16 5 2 1 13 Detach 17 | 2 . . 1 . . . 8 1 2 1 2 Swap 266 | . 26 6 34 2 44 47 19 15 21 4 48 Drop 199 | . 21 4 31 7 42 15 17 3 18 4 37 Fire 938 | 25 71 20 131 21 190 106 85 57 4 . 228 Melee 313 | . . . . . 62 73 26 30 31 5 86 Ram 3 | . . . . . . . . . 3 . . Kick . | . . . . . . . . . . . . Crush 3 | . 1 . 2 . . . . . . . . Escape Stasis 164 | . . . . . . 15 . 90 14 . 45 Rewire 29 | . . . . . . 29 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 7 exits: [*Fac x3] / *Low x2 / Gar / Gar) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 982 | -10/Materials | Discovered new exit (range 9) 1271 | -10/Materials | Discovered new exit (range 11) 1637 | -10/Materials | Discovered new exit (range 15) 1862 | -10/Materials | Identified exit to Materials 1928 | -10/Materials | Learned Storage emergency access door positions 1985 | -10/Materials | Learned location of Mines (-10) 2034 | -10/Materials | Learned location of 1 exit from Storage 2075 | -10/Materials | Learned 2 Mines zone layouts 2124 | -10/Materials | Identified exit to Subcaves 2255 | -10/Materials | Learned Storage trap positions 3151 | -10/Materials | Entered Mines 3521 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3559 | -10/Mines | Assembled infested the area 3660 | -10/Mines | Core integrity fell below 50% 3795 | -10/Mines | Core integrity fell below 20% 3916 | -10/Mines | Discovered exit to Subcaves (range 11) 3948 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3974 | -10/Mines | Found Prototype Device 3974 | -10/Mines | Identified Exp. Sensor Array 4051 | -10/Mines | Entered Materials 4051 | -9/Materials | Evolved 2 slots: Weapon x2 4052 | -9/Materials | Identified exit to Materials 4345 | -9/Materials | Build established: Tank 4882 | -9/Materials | Discovered new exit (range 14) 6175 | -9/Materials | Destroyed 7 combat bots 6728 | -9/Materials | Build established: Gunner 6851 | -9/Materials | First assault squad dispatched 7365 | -9/Materials | Learned location of 2 exits from Materials 7423 | -9/Materials | Learned location of 2 exits from Materials 7519 | -9/Materials | Sterilization system engaged 7519 | -9/Materials | Non-combat units ordered to evacuate 7533 | -9/Materials | Learned location of 1 exit from Storage 7569 | -9/Materials | Learned location of 1 exit from Storage 7619 | -9/Materials | Combat units ordered to evacuate 7626 | -9/Materials | Core integrity fell below 50% 7819 | -9/Materials | Ambient heat levels rising (+10) 7969 | -9/Materials | Ambient heat levels rising (+10) 8064 | -9/Materials | Entered Mines 8214 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8221 | -9/Mines | Learned Materials garrison access intel 8337 | -9/Mines | Discovered exit to Materials (range 10) 8498 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8516 | -9/Mines | Discovered exit to Materials (range 9) 8710 | -9/Mines | Learned location of Storage (-8) 8966 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9137 | -9/Mines | Entered Materials 9137 | -8/Materials | Accompanied by 2 allies 9137 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9138 | -8/Materials | Identified exit to Factory 9138 | -8/Materials | Identified exit to Storage 9139 | -8/Materials | Loaded intel: 1 garrison access location 9406 | -8/Materials | Build established: Scavenger-Gunner 9518 | -8/Materials | Discovered exit to Storage (range 2) 9537 | -8/Materials | First assault squad dispatched 9679 | -8/Materials | Identified exit to Garrison 9819 | -8/Materials | Repaired Enh. Autogun 9878 | -8/Materials | Build established: Tank 10059 | -8/Materials | Learned Factory stockpile data 10133 | -8/Materials | Learned 4 Lower Caves zone layouts 10196 | -8/Materials | Learned Storage trap positions 10294 | -8/Materials | Learned location of Lower Caves (-7) 10327 | -8/Materials | Learned Factory security intel 10348 | -8/Materials | Learned 4 Lower Caves zone layouts 10380 | -8/Materials | Learned location of Extension (-5) 10421 | -8/Materials | Learned location of Lower Caves (-7) 11696 | -8/Materials | Sterilization system engaged 11696 | -8/Materials | Non-combat units ordered to evacuate 11730 | -8/Materials | Entered Garrison 11768 | -8/Garrison | Triggered checkpoint 11795 | -8/Garrison | Garrison Relay disabled 11800 | -8/Garrison | Discovered new exit (range 70) 11800 | -8/Garrison | Discovered new exit (range 57) 11800 | -8/Garrison | Discovered new exit (range 44) 11800 | -8/Garrison | Identified exit to Materials 11820 | -8/Garrison | Triggered checkpoint 12196 | -8/Garrison | Garrison Relay disabled 12201 | -8/Garrison | Triggered checkpoint 12225 | -8/Garrison | Triggered checkpoint 12510 | -8/Garrison | Triggered checkpoint 12537 | -8/Garrison | Garrison Relay disabled 12626 | -8/Garrison | Triggered checkpoint 12702 | -8/Garrison | Garrison Relay disabled 12854 | -8/Garrison | Garrison Relay disabled 12995 | -8/Garrison | Phase Generator disabled 13048 | -8/Garrison | Entered Materials 13048 | -8/Materials | Accompanied by 4 allies 13180 | -8/Materials | Discovered exit to Factory (range 11) 13249 | -8/Materials | Discovered exit to Factory (range 3) 13346 | -8/Materials | Discovered exit to Factory (range 19) 13448 | -8/Materials | First assault squad dispatched 13570 | -8/Materials | Discovered exit to Storage (range 9) 13691 | -8/Materials | Core integrity fell below 50% 13790 | -8/Materials | High security lockdown imminent 13801 | -8/Materials | Identified exit to Garrison 13870 | -8/Materials | High security lockdown engaged 13988 | -8/Materials | Destroyed 18 combat bots 14052 | -8/Materials | Sterilization system engaged 14052 | -8/Materials | Non-combat units ordered to evacuate 14094 | -8/Materials | Lost 5 parts (2n1u2w) 14152 | -8/Materials | Combat units ordered to evacuate 14199 | -8/Materials | Build established: Mutant 14352 | -8/Materials | Ambient heat levels rising (+10) 14416 | -8/Materials | Entered Garrison 14451 | -8/Garrison | Core integrity fell below 20% 14502 | -8/Garrison | Build established: Tank 14509 | -8/Garrison | Triggered checkpoint 14556 | -8/Garrison | Rescued a captive Derelict 14564 | -8/Garrison | Rescued a captive Derelict 14597 | -8/Garrison | Garrison Relay disabled 14829 | -8/Garrison | Lost 4 parts (2u2w) 14957 | -8/Garrison | Garrison Relay disabled 14969 | -8/Garrison | Triggered checkpoint 15240 | -8/Garrison | Discovered exit to Factory (range 3) 15264 | -8/Garrison | Build established: Scavenger-Gunner 15330 | -8/Garrison | Triggered checkpoint 15407 | -8/Garrison | Garrison Relay disabled 15471 | -8/Garrison | Discovered exit to Factory (range 13) 15606 | -8/Garrison | Discovered exit to Factory (range 11) 15607 | -8/Garrison | Discovered exit to Factory (range 67) 15607 | -8/Garrison | Discovered exit to Factory (range 11) 15607 | -8/Garrison | Discovered exit to Factory (range 94) 15617 | -8/Garrison | Triggered checkpoint 15625 | -8/Garrison | Garrison Relay disabled 15630 | -8/Garrison | Garrison Relay disabled 15657 | -8/Garrison | System corruption reached 10% 15681 | -8/Garrison | Garrison Relay disabled 15723 | -8/Garrison | Entered Factory 15723 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15724 | -7/Factory | Identified exit to Lower Caves 15894 | -7/Factory | Lost 3 parts (2n1w) 16123 | -7/Factory | First assault squad dispatched 16255 | -7/Factory | Manually triggered Chute Trap 16255 | -7/Factory | Sucked down chute 16255 | -7/Factory | Entered Waste 16256 | -7/Waste | Joined by Warlord forces that had cleared the area 16438 | -7/Waste | Discovered new exit (range 16) 16679 | -7/Waste | Entered Factory 16679 | -7/Factory | Accompanied by 18 allies 16942 | -7/Factory | Discovered new exit (range 16) 16975 | -7/Factory | Build established: Sprinter 17169 | -7/Factory | Lost 4 allies 17663 | -7/Factory | Build established: Gunner 17804 | -7/Factory | Identified exit to Garrison 17861 | -7/Factory | Repaired Weapon Mount? 17958 | -7/Factory | Repaired KE Penetrator? 18016 | -7/Factory | Discovered new exit (range 15) 18217 | -7/Factory | Fabricated KE Penetrator (x2) 18428 | -7/Factory | Build established: Sprinter 18489 | -7/Factory | Garrison activated, responded to threat 18518 | -7/Factory | Discovered new exit (range 4) 18593 | -7/Factory | Repaired Cld. VTOL Module 18945 | -7/Factory | Identified exit to Garrison 19079 | -7/Factory | First assault squad dispatched 19124 | -7/Factory | Fabricated KE Penetrator? 19602 | -7/Factory | High security lockdown imminent 19641 | -7/Factory | Destroyed 10 combat bots 19682 | -7/Factory | High security lockdown engaged 19818 | -7/Factory | Garrison activated, responded to threat 19875 | -7/Factory | Destroyed 18 combat bots 19974 | -7/Factory | Destroyed 9 combat bots 19987 | -7/Factory | Lost 3 parts (3w) 20087 | -7/Factory | Destroyed 7 combat bots 20100 | -7/Factory | System corruption reached 10% 20374 | -7/Factory | Build established: Scavenger-Gunner 20469 | -7/Factory | Core integrity fell below 50% 20498 | -7/Factory | Core integrity fell below 20% 20499 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 20493_ P-60 Hacker unfolds itself. 20493_ H-55 Commando unfolds itself. 20493_ M-28 Smith unfolds itself. 20494_ Slug penetrates H-55 Commando. 20494_ Penetrated by Slug. 20495_ C-45 Heavy ARC bursts open, deploying its payload. 20495_ H-55 Commando unfolds itself. 20495_ I-36 Angel unfolds itself. 20495_ Penetrated by Slug. 20496_ C-45 Heavy ARC bursts open, deploying its payload. 20496_ P-60 Hacker unfolds itself. 20496_ H-55 Commando unfolds itself. 20496_ I-36 Angel unfolds itself. 20496_ Slug penetrates Wall. 20497_ Penetrated by Slug. 20497_ Slug penetrates I-36 Angel. 20498_ Weapon Mount destroyed. 20498_ Slug penetrates G-50 Soldier. 20498_ Slug penetrates Earth. 20498_ M-28 Smith repairs I-36 Angel. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????#= | | ??#########????????????#####################%!"""" | | ??# #????????????#%%%!*%=!=[=!=/=* %![! "" | | ??# #????????????#!##############[####![""" | | ??# #????????????#i#????????????###??#*= | | ??# #???#####????#=#?????????????????# | | ??# #### ######!####????????????######"## | | ??# # #m## #???????????## ###"## | | ??# # #*## ###??????#### "%" | | ??# #= #??###### [!" " | | ?## # # ####"## # !% " | | ## # @ i !% = | | ## # b [m #=% ! | | ## # # = =%[== =% | | ## C % h g g*== !== | | ## # i h ph%[ " ! !" | | ## phmh i =!%=# | | ## # p %%g ! # " | | ## i hh% # ;#### "" " | | ########+# + # ### h # ## | | h ## ########### | | ^ ! % "" #?????????? | | ^ % # "" #?????????? | | ^ ## """ #?????????? | | ^ %% ! * ! ## """ #?????????? | | ^ % !* ## """ #?????????? | | = % ## #?????????? | | ###### # ###### "" #?????????? | | #????# =%[ # # " #?????????? | | #????# "!"" " " # + """ #?????????? | | #????# " "" """ " ## # """ #?????????? | | #????# " "" "" "% ## """ # """ #?????????? | | ?????# " "" """" ## """""! # #?????????? | | ?????# """" """" ## """""! [ ########?????????? | | ?????# """" """" ## ! #????????????????? | | ?????# """" """" ## =! #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 30 Resistance: EX 25 Core Shielding 30 Evasion (%) 71 Targeting Accuracy 20 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lgt. Ion Engine | -10/Materials | Hacked Flight Unit | -10/Materials | Hacked Salvage Targeting Computer | -8/Materials | Extracted Carbon-fiber Leg | -8/Materials | Extracted Seismic Detector | -8/Materials | Extracted Ion Cannon | -8/Materials | Extracted Airjet | -8/Materials | Extracted Particle Cannon | -8/Materials | Extracted Hacking Suite | -8/Materials | Extracted Imp. Flight Unit | -8/Materials | Extracted EM Shotgun | -8/Materials | Extracted Hvy. Particle Cannon | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Actuator Array | -8/Materials | Extracted Datajack | -8/Materials | Extracted Particle Charger | -8/Materials | Extracted Shock Rifle | -8/Materials | Extracted Weapon Mount | -7/Factory | Scanalyzed KE Penetrator | -7/Factory | Scanalyzed Adv. Cooling System | -7/Factory | Hacked Imp. Reaction Control System | -7/Factory | Hacked Nuclear Pulse Thruster | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ KE Penetrator | x2 | -7/Factory | Authchip KE Penetrator | x2 | -7/Factory | Authchip Repaired ---------- Enh. Autogun | 47% | -8/Materials Weapon Mount | 20% | -7/Factory KE Penetrator | 5% | -7/Factory Cld. VTOL Module | 48% | -7/Factory Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Gauss Rifle | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Mic. Nuclear Core | -7/Factory | Hacked Minigun | -7/Factory | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JammingWarpMicroactuators Manual? 0 Play Time 03:45:40 Cumulative 1407.5 hours Start 2025.12.07 @ 20:18:08 End 2025.12.08 @ 01:01:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 640 Rogue 640 Adventurer 0 Explorer 0 Win Type - Total 28 Types 13/5/3/0/1/1/2/2/0/1 Lore% 93 Gallery% 90 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: f8adf9cc-228d-4eeb-8311-4df1b8708f29