Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.26 @ 17:56:10 Player: ObEm0n Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (4561) 4561 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1158) 1158 TOTAL SCORE: 9114 Bonus ------- High Alert Combat Kills 658 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Advanced Heat Sink Coolant Injector Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Kinecellerator Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Improved Ion Engine Heavy Assault Rifle [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . 1 . . . . Parts Attached 130 | 7 12 18 36 30 25 2 Power 25 | 1 1 2 8 9 3 1 Engine 16 | 1 1 2 5 4 2 1 Core 9 | . . . 3 5 1 . Reactor . | . . . . . . . Propulsion 47 | 4 5 6 12 8 11 1 Treads 6 | . . . . 6 . . Leg 18 | 2 2 1 2 . 10 1 Wheel 18 | 2 2 5 9 . . . Hover 4 | . 1 . . 2 1 . Flight 1 | . . . 1 . . . Utility 20 | . 3 2 6 3 6 . Device 10 | . 1 1 3 1 4 . Storage 5 | . 2 . 1 1 1 . Processor 1 | . . . . . 1 . Hackware 1 | . . 1 . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 38 | 2 3 8 10 10 5 . Energy Gun 13 | 1 2 2 4 3 1 . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 18 | 1 1 3 3 6 4 . Ballistic Cannon 1 | . . 1 . . . . Launcher 4 | . . 2 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . 2 1 8 10 3 8 Power 9 | . 1 . 3 3 . 2 Propulsion 10 | . . 1 3 2 2 2 Utility 4 | . . . . 2 . 2 Weapon 9 | . 1 . 2 3 1 2 Highest Loss Streak 6 | . 2 1 4 6 3 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 97 92 78 89 88 82 Engine 7 | . 12 11 7 6 4 6 Core 6 | . . . 5 9 8 6 Treads 4 | . . . . 18 . . Leg 10 | . 8 4 6 . 24 25 Wheel 7 | . 19 24 11 3 . . Device 8 | . 11 5 6 9 11 6 Storage 6 | . 15 11 6 6 1 7 Processor 1 | . . . . . 1 7 Hackware 7 | . . 5 9 9 7 7 Protection 1 | . . . 3 1 . . Energy Gun 8 | . 12 12 10 11 3 . Ballistic Gun 11 | . 15 10 5 11 19 12 Launcher 1 | . . 4 1 . . . Peak Build Rating 49 | 5 8 18 31 26 49 46 Average Rating 25 | 3 7 12 23 21 40 37 On Entrance 17 | . 5 8 18 22 25 46 Naked Turns . | . . . . . . . Heaviest Build 53 | 7 16 27 35 30 53 53 Greatest Support 68 | 20 20 30 38 60 68 68 Greatest Overweight (x) 8 | . . 1 2 4 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 15 15 Average Capacity 8 | 5 7 8 7 6 7 15 Most Carried 8 | 4 7 8 8 6 5 5 Average Carried 4 | 2 5 6 4 3 2 3 Final Capacity 15 | 5 8 8 5 5 15 15 Final Carried 7 | 4 7 7 4 5 4 3 Class Distribution -------------------- 27% | Hacker-Gunner 26% | Scavenger-Gunner 16% | Hacker-Mutant 10% | Scavenger-Tank 9% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Matter Collected 3373 | 285 249 378 920 621 706 214 Remotely . | . . . . . . . Salvage Created 4506 | 50 358 600 829 1344 865 460 Parts 255 | 3 24 37 49 66 51 25 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Combat Hostiles Destroyed 106 | 1 10 14 20 32 20 9 Guns 88 | 1 10 12 9 27 20 9 Cannons 14 | . . . 10 4 . . AOE 3 | . . 2 1 . . . Classes Destroyed 15 | 1 2 3 4 1 2 2 Worker 1 | . . . . . 1 . Builder 1 | . . 1 . . . . Hauler 2 | . . 2 . . . . Recycler 1 | . . . 1 . . . Operator 3 | . . . 3 . . . Watcher 5 | . 2 1 1 . 1 . Swarmer 17 | . 3 3 . 7 4 . Grunt 55 | 1 7 8 13 10 10 6 Brawler 2 | . . . 1 1 . . Duelist 1 | . . . . . . 1 Protector 1 | . . . . . 1 . Sentry 20 | . . 3 5 9 2 1 Hunter 4 | . . . 1 2 1 . Programmer 5 | . . . . 3 2 . Thief 1 | . . . . . . 1 Best Kill Streak 7 | 1 5 6 4 5 6 7 Combat Bots Only 7 | 1 4 3 3 5 6 7 Max Kills in Single Turn 4 | 1 1 4 2 2 2 1 Gunslinging 1 | . . . 1 1 1 . Exploded 1 | . . 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Low Hostile Shots Fired 848 | 6 66 65 193 219 130 169 Missed 254 | 1 21 22 49 58 50 53 Damage Taken 6692 | 43 398 437 1707 1812 810 1485 Core 1287 | . 109 33 207 222 60 656 Absorbed by Shields 80 | . . . . 80 . . Ignored by Resistances 1937 | 14 124 127 479 533 239 421 Regen/Repaired (Parts) 111 | . . 75 . . 36 . Core Remaining (%) 67 | 100 56 91 . 22 . . Volleys Fired 319 | 5 34 33 85 97 45 20 Largest 3 | 2 2 3 3 3 3 3 Hottest 165 | 60 60 135 165 161 144 84 Shots Fired 786 | 10 67 87 183 267 132 40 Gun 704 | 10 67 81 122 252 132 40 Cannon 71 | . . 2 54 15 . . Launcher 11 | . . 4 7 . . . Special . | . . . . . . . Kinetic 460 | 5 41 42 85 133 114 40 Thermal 303 | . 19 41 91 134 18 . Explosive 11 | . . 4 7 . . . Electromagnetic 12 | 5 7 . . . . . Robot Hit Streak 36 | 9 13 20 22 36 22 14 Robot Miss Streak 8 | 1 3 2 5 5 6 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 17 | . 3 3 1 7 1 2 Max Gunslinging Chain 2 | . 1 1 1 2 1 1 Shots Hit Robots 607 | 9 53 62 145 210 96 32 Core Hits 279 | 2 21 28 44 70 83 31 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 15 | . 1 3 5 5 1 . Burn 10 | . . 3 1 5 1 . Destroy 2 | . 1 . 1 . . . Blast 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11266 | 110 624 896 3829 3301 1796 710 Guns 8485 | 110 624 731 1563 2951 1796 710 Cannons 2117 | . . . 1767 350 . . Explosions 664 | . . 165 499 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6593 | 61 381 348 2159 1380 1554 710 Thermal 3884 | . 167 383 1171 1921 242 . Explosive 633 | . . 165 468 . . . Electromagnetic 156 | 49 76 . 31 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 68 | . . . 68 . . . Projectiles 62 | . . . 62 . . . Explosions 6 | . . . 6 . . . Melee . | . . . . . . . Knockbacks 8 | . . . 8 . . . Impact . | . . . . . . . Kinetic 8 | . . . 8 . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . 26 17 . . . Shots 3 | . . 1 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 539 | 30 63 539 532 392 68 213 Average Temperature 129 | 21 22 117 164 152 26 81 Received Heat Transfer 2843 | 30 264 228 864 1022 228 207 Effects 27 | . . 10 13 4 . . Shutdowns 7 | . . 1 5 1 . . Energy Bleed 3 | . . 1 1 1 . . Interference 6 | . . 3 1 2 . . Matter Decay 4 | . . 1 3 . . . Short Circuit 4 | . . 2 2 . . . Damage (minor) 3 | . . 2 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 22 | . . 6 3 12 1 . Heat Transferred 9108 | . 375 1295 2627 4219 592 . Parts Sabotaged . | . . . . . . . Parts Stolen 2 | . . . . . . 2 Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Peak Influence 994 | 20 381 547 508 994 715 . Initial 451 | . 11 136 159 192 451 . Average 457 | 2 237 373 324 611 587 . Maximum Alert Level 3 | . 1 2 2 3 3 . Low Security (%) 8 | 100 42 7 5 2 . . Level 1 35 | . 57 36 85 10 . . Level 2 44 | . . 55 8 53 92 . Level 3 11 | . . . . 33 7 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 2 4 . 3 . Investigation 4 | . 1 1 2 . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . 1 2 . 1 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Distress Signals 3 | . 1 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | 1 16 16 30 36 24 13 Peak Tracking Total 7 | 1 6 6 6 5 5 7 Tactical Retreats 10 | . 4 1 2 2 1 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Traps Triggered 4 | . 1 . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Most Traps Carried 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Machines Disabled 10 | . . 1 6 . 3 . Max in Single Turn 2 | . . 1 2 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Machines Accessed 28 | . 5 5 8 3 7 . Terminals 21 | . 5 3 7 3 3 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 . . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . 1 . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 75 | . 11 17 28 5 14 . Successful 58 | . 8 17 20 3 10 . Failed 17 | . 3 . 8 2 4 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 58 | . 11 9 26 5 7 . Fabricators 1 | . . . . . 1 . Repair Stations 8 | . . 6 . . 2 . Recycling Units 2 | . . . . . 2 . Scanalyzers 4 | . . 2 . . 2 . Garrison Access 2 | . . . 2 . . . Terminal Hacks 43 | . 8 9 19 3 4 . Record 24 | . 5 7 11 . 1 . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 4 | . 1 1 2 . . . Locate Traps 2 | . . . 1 . 1 . Disarm Traps 1 | . . . 1 . . . Dispatch Records 3 | . 1 . 2 . . . Patrol Status 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 6 . . 2 . Scan Component 4 | . . 3 . . 1 . Repair 4 | . . 3 . . 1 . Recycling Unit Hacks 2 | . . . . . 2 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 4 | . . 2 . . 2 . Insert Component 3 | . . 2 . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 18 | . . 4 7 1 6 . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 3 . . 1 . Time 103 | . . 84 . . 19 . Parts Recycled . | . . . . . . . Recycled Matter 272 | . . . . . 272 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Turns Passed 5973 | 80 395 729 1333 1493 1025 918 Spaces Moved 3785 | 65 276 561 879 742 668 594 Core 52 | 17 . . 2 11 . 22 Treads 553 | . . . . 553 . . Legs 1535 | 4 90 67 236 . 566 572 Wheels 1492 | 44 186 494 641 127 . . Hover 153 | . . . . 51 102 . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 56 52 130 Average Speed 117 | 74 93 85 109 144 116 140 Slowest Speed 450 | 120 120 190 190 250 200 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 7 45 54 72 63 15 65 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . . . . 2 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 105 | . . 36 69 . . . Melee . | . . . . . . . Projectile 16 | . . 2 14 . . . AOE 89 | . . 34 55 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Total 4704 | 87 353 752 1077 961 828 646 Wait 242 | . 12 97 31 27 51 24 Move 3779 | 64 275 560 878 741 667 594 Hop . | . . . . . . . Pick Up 119 | 9 11 23 22 29 23 2 Fast Attach . | . . . . . . . Attach 108 | 7 12 13 29 23 23 1 Detach 22 | 2 5 3 10 . 2 . Swap 22 | . . 5 7 7 2 1 Drop 75 | . 4 18 15 20 15 3 Fire 319 | 5 34 33 85 97 45 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 17 | . . . . 17 . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Discovered new exit (range 13) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 503 | -9/Materials | Discovered new exit (range 15) 720 | -9/Materials | Discovered new exit (range 13) 871 | -9/Materials | Discovered new exit (range 5) 930 | -9/Materials | Repaired Hvy. Assault Rifle 958 | -9/Materials | Repaired Wheel 986 | -9/Materials | Repaired Wheel 1175 | -9/Materials | Discovered new exit (range 4) 1205 | -9/Materials | Entered another Materials area 1205 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1232 | -8/Materials | Build established: Hacker-Gunner 1348 | -8/Materials | Identified exit to Garrison 1491 | -8/Materials | Discovered new exit (range 7) 1708 | -8/Materials | Lost 4 parts (2n2w) 2257 | -8/Materials | Discovered new exit (range 16) 2468 | -8/Materials | Build established: Scavenger-Tank 2538 | -8/Materials | Entered Garrison 2570 | -8/Garrison | Triggered checkpoint 2690 | -8/Garrison | Triggered checkpoint 2690 | -8/Garrison | Triggered checkpoint 2729 | -8/Garrison | Core integrity fell below 50% 2751 | -8/Garrison | Lost 3 parts (1p1u1w) 2872 | -8/Garrison | Lost 6 parts (1p2n1u2w) 2956 | -8/Garrison | Discovered new exit (range 12) 3002 | -8/Garrison | Triggered checkpoint 3122 | -8/Garrison | Triggered checkpoint 3308 | -8/Garrison | Build established: Scavenger-Gunner 3372 | -8/Garrison | Discovered new exit (range 12) 3462 | -8/Garrison | Triggered checkpoint 3525 | -8/Garrison | Learned Factory security intel 3654 | -8/Garrison | Triggered checkpoint 3730 | -8/Garrison | Triggered checkpoint 4031 | -8/Garrison | Entered Factory 4031 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4174 | -7/Factory | Lost 3 parts (2n1w) 4234 | -7/Factory | Repaired Carbon-fiber Leg 4431 | -7/Factory | First assault squad dispatched 4772 | -7/Factory | Build established: Hacker-Gunner 4984 | -7/Factory | Discovered new exit (range 15) 5056 | -7/Factory | Entered Lower Caves 5067 | -7/Lower Caves | Met a Warlord Commander 5068 | -7/Lower Caves | Learned location of Warlord (-5) 5069 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5217 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5271 | -7/Lower Caves | Destroyed 7 combat bots 5529 | -7/Lower Caves | Build established: Hacker-Mutant 5770 | -7/Lower Caves | Learned location of Zion (-7) 5788 | -7/Lower Caves | Spotted B-75 Beast 5913 | -7/Lower Caves | Core integrity fell below 50% 5929 | -7/Lower Caves | Core integrity fell below 20% 5948 | -7/Lower Caves | Lost 5 parts (2p2n1u) 5974 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Titanium Leg blasted off. Penetrated by Slug. Kinecellerator destroyed. Penetrated by Slug. Lgt. Deuterium Engine destroyed. Titanium Leg destroyed. Penetrated by Slug. Titanium Leg destroyed. Slug penetrates Wall. Penetrated by Slug. Mic. Nuclear Core destroyed. Penetrated by Slug. Slug penetrates Wall. Knocked back. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Hacking Suite destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ## ## # # ### #####???## | | ## # ### ## ## ##??????## | | # #### #?## #### # # #???????## ## | | ###?## #??# ##??# # #??#####?#### | | ????# # ##??# ##???##### #?# #????# | | ????# ###### ##????????# ## #?????#### | | ????# ### #???????# # # #?##?????? | | ????### ####??????# ### ### ?#???? | | ????## # # #?????????# ###### # ## #???? | | ????# # #?????????# #????# # ### #???? | | ????# ####?????????##????## # ### #????? | | #???# # #####?????????????## # # ##???? | | #??## # # ##????????????# # # ##### | | #??### ##???????????## # ## # | | ????## # #?#?? #??????##### # | | ?????## # # ## ###???????### #?# | | #??????# # # #??????## #### ## | | #?????## # # ???????# # # ## #### | | ##???## # ???????????# # # ##?# | | ##??# # # ###??????????#### # #?# | | #??### ##???????????????# # # # #?# | | ##### # #?????????????##### ## # #?? | | !=! # ### #####?###???### ## #### ##?? | | ! * ##??#### ### ##### % ## ###?####??? | | ###### #?##### %% BB ### #???????? | | ##???## #### @ BBh ### #???????? | | #????###### #####% % ## ##???????? | | #???????## ### %###?##% #####????????? | | #??????## ##### % #??# ##??????????? | | ##?????## ##?## #?## % #"#????????? | | ##????## #??#% % ####% % ####??????? | | ##???# #??# %##?# % %%%%##?????? | | ##??# #### #?# # #??## % % % ###???? | | #### ########?### #???## % % % "#???? | | ## ##?????## ##???" %% ##???? | | #?###?# ##??" % % ##????? | | ##? #### ###" % ##?????? | | ##?? ??# % % % %%#??????? | | ##??? #??# %% #??????? | | # #??## #??# ""#### #??????? | | #### #?## #??# ##???### ##??????? | | ???## ##?# #??#" ##???????###???????? | | ????## ####?## #?# " #????????##????????? | | ?????######???## ##""" ####??????# #????????? | | ??????????????# "## ##???## #????????? | | ????######???## % ##### #????????? | | ???## ##?## %###" % ! "## ##????????? | | ## "## ##?### %%%# ##?????????? | | ##????# = %##??????????? | | % ##????# "# % #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Cld. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness It's Just You Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Safety First Shopping List Significant Disruption Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed CoilDamperImmobilizer Manual? 0 Play Time 03:25:24 Cumulative 3.4 hours Start 2024.12.24 @ 12:44:46 End 2024.12.26 @ 17:56:10 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c430f7d3-b9cc-4327-b891-531e6591e7af