Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 21:42:46 Player: LandRaider Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1932) 1932 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (771) 771 TOTAL SCORE: 4538 Bonus ------- Follower Combat Kills 354 Met Imprinter 300 Was Imprinted 300 Friendly Fire -183 Cogmind --------- Core Integrity 0/400 Matter 248/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Weapon Shielding Hacking Suite > --- WEAPON (2) ------- Pulse Rifle Improved Grenade Launcher > --- INVENTORY (20) --- Medium Treads Medium Treads Flexi-carbon Leg Advanced Heat Sink Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Target Analyzer Advanced Target Analyzer Hacking Suite Relay Coupler [NC] (26) Riot Gun Pulse Rifle Barrage Gun Missile Launcher Makeshift Hammer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Pulse Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Armored Treads Armored Treads Flexi-carbon Leg Heat Sink Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Target Analyzer Advanced Target Analyzer Weapon Shielding Hacking Suite Relay Coupler [NC] Pulse Rifle Pulse Rifle Improved Light Cannon Improved Grenade Launcher Missile Launcher Makeshift Hammer [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 45 | 8 15 12 . 4 6 Power 12 | 1 6 4 . 1 . Engine 11 | 1 6 3 . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 14 | 4 5 2 . . 3 Treads 7 | 2 . 2 . . 3 Leg 7 | 2 5 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 3 . . . Device 2 | . . 2 . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 1 | . 1 . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 13 | 2 2 3 . 3 3 Energy Gun 5 | 1 1 1 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 2 2 . . 5 Power 4 | . 1 1 . . 2 Propulsion 3 | . 1 1 . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . 1 2 . . 3 To Critical Strikes . | . . . . . . Average Backups 13 | 4 9 11 11 15 19 Power . | . 1 . . . . Propulsion 1 | 2 1 1 2 2 2 Utility 6 | . 3 5 5 7 10 Weapon 4 | . 2 4 4 5 5 Tool/Special . | . . . . . . Unused Backups 22 | . 2 2 . 1 17 Power . | . . . . . . Propulsion 5 | . 2 . . . 3 Utility 11 | . . . . . 11 Weapon 6 | . . 2 . 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 98 96 100 99 81 Engine 11 | . 13 18 11 11 4 Core 5 | . . 3 11 11 2 Treads 18 | . 10 15 22 22 22 Leg 5 | . 16 5 . . . Device 6 | . . 8 11 11 2 Storage 11 | . 13 11 11 11 11 Hackware 11 | . 13 11 11 11 11 Energy Gun 9 | . 13 11 11 5 10 Ballistic Gun 5 | . 13 9 . . . Ballistic Cannon 3 | . . 1 11 6 2 Piercing Weapon 4 | . . . . 10 2 Peak Build Rating 34 | 6 10 24 24 33 34 Average Rating 21 | 3 9 19 24 28 26 On Entrance 16 | . 6 10 24 24 33 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 58 | 14 49 58 58 58 57 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 5 | . 2 5 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 Most Carried 20 | 8 11 14 11 20 20 Average Carried 13 | 4 9 11 11 15 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 9 11 11 20 19 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1446 | 200 574 369 24 . 279 Remotely . | . . . . . . Salvage Created 2357 | . 1273 823 30 . 231 Parts 113 | . 63 39 1 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 5 | . . . . . 5 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 46 | . 22 16 1 . 7 Guns 40 | . 22 16 . . 2 Cannons 1 | . . . 1 . . AOE 5 | . . . . . 5 Classes Destroyed 9 | . 5 3 . . 1 Worker 1 | . 1 . . . . Builder 2 | . . 2 . . . Recycler 5 | . 3 2 . . . Operator 3 | . 3 . . . . Watcher 2 | . 2 . . . . Grunt 38 | . 22 12 1 . 3 Duelist 2 | . . 1 . . 1 Protector 1 | . . . . . 1 Sentry 5 | . . 3 . . 2 Best Kill Streak 7 | . 5 7 1 . 3 Combat Bots Only 6 | . 5 6 1 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 331 | . 120 124 10 . 77 Missed 104 | . 37 43 2 . 22 Hits 227 | . 83 81 8 . 55 Melee 1 | . . 1 . . . Projectile 226 | . 83 80 8 . 55 Critical Strikes 5 | . . 1 1 . 3 Damage Taken 3305 | . 991 1023 113 . 1178 Core 625 | . 221 174 11 . 219 Absorbed by Shields . | . . . . . . Redirected to Shielding 47 | . . 30 . . 17 Regen/Repaired (Parts) 436 | . 436 . . . . Core Remaining (%) 55 | 100 11 . . . . Volleys Fired 228 | . 101 77 5 . 45 Largest 2 | . 2 2 2 . 2 Hottest 96 | . 70 96 96 . 96 Shots Fired 414 | . 203 146 10 . 55 Gun 379 | . 203 141 5 . 30 Cannon 21 | . . 5 5 . 11 Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 194 | . 101 77 5 . 11 Thermal 206 | . 102 69 5 . 30 Explosive 14 | . . . . . 14 Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 13 15 6 . 22 Robot Miss Streak 3 | . 3 3 2 . 2 Penetration Max . | . . . . . . Secondary Targets 10 | . 3 7 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 284 | . 136 98 8 . 42 Core Hits 133 | . 59 35 2 . 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 6 3 1 . 2 Burn 9 | . 6 3 . . . Blast 3 | . . . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5432 | . 1672 1536 172 . 2052 Guns 3707 | . 1672 1476 85 . 474 Cannons 338 | . . 48 87 . 203 Explosions 1375 | . . . . . 1375 Melee . | . . . . . . Ramming 12 | . . 12 . . . Kinetic 1756 | . 927 539 87 . 203 Thermal 2289 | . 745 985 85 . 474 Explosive 1375 | . . . . . 1375 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . 14 . . . . Message Errors 4 | . 4 . . . . Matter Fused 2 | . 2 . . . . Heat Flow Errors 3 | . 3 . . . . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 3 | . 3 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 72 | . . . 11 . 61 Projectiles 11 | . . . 11 . . Explosions 61 | . . . . . 61 Melee . | . . . . . . Knockbacks 4 | . . . 1 . 3 Impact . | . . . . . . Kinetic 4 | . . . 1 . 3 Secondary . | . . . . . . Self-Inflicted Damage 65 | . . . . . 65 Shots 2 | . . . . . 2 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 513 | . 222 513 111 . 276 Average Temperature 66 | . 41 115 71 . 64 Received Heat Transfer 1374 | . 540 450 81 . 303 Effects 4 | . . 4 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 5 4 . . . Heat Transferred 6045 | . 2546 2368 185 . 946 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 93 100 . . Level 1 1 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 214 | . 185 214 78 . . Initial 70 | . . 70 63 . . Average 79 | . 62 144 51 . . Influence Increases 1501 | . 644 400 60 . 397 Destroy 0b10 Robot/C 1080 | . 440 320 20 . 300 Destroy 0b10 Robot/NC 70 | . 45 20 . . 5 Destroy Leader 204 | . 114 60 10 . 20 Allied During Kill 72 | . . . . . 72 Successful Hack 44 | . 44 . . . . Destroy Structure 1 | . 1 . . . . Lose Combat Pursuer 30 | . . . 30 . . Influence Decreases 1481 | . 477 403 201 23 377 Entered New Map 221 | . . 97 101 23 . Time Decay 1090 | . 457 286 100 . 247 Lost Part 90 | . 20 20 . . 50 Lost Ally 80 | . . . . . 80 Squads Dispatched 10 | . 8 1 . . 1 Investigation 7 | . 6 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 4 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 35 23 2 . 17 Peak Tracking Total 7 | . 5 6 2 . 7 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 9 2 . 1 . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 52 | . 42 6 . 4 . Successful 35 | . 26 5 . 4 . Failed 17 | . 16 1 . . . Catastrophic 6 | . 5 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 29 3 . . . Fabricators . | . . . . . . Repair Stations 9 | . 9 . . . . Recycling Units 7 | . 4 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 15 3 . 4 . Record 6 | . 6 . . . . Part Schematic 4 | . . . . 4 . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 7 . . . . Scan Component 4 | . 4 . . . . Repair 3 | . 3 . . . . Recycling Unit Hacks 6 | . 4 2 . . . Report Inventory 3 | . 2 1 . . . Retrieve Components 3 | . 2 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 9 | . 7 2 . . . Full Trace Events 9 | . 7 2 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 21 | . 11 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 42 | . . . . . 42 Total Damage 948 | . . . . . 948 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6244 | 68 1839 631 205 2769 732 Spaces Moved 2166 | 44 614 144 77 1052 235 Core 16 | 16 . . . . . Treads 1696 | 15 206 111 77 1052 235 Legs 454 | 13 408 33 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 250 250 250 250 Average Speed 239 | 108 220 258 250 250 250 Slowest Speed 470 | 160 260 470 250 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 75 18 28 87 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 63 | . . . . . 63 Melee . | . . . . . . Projectile . | . . . . . . AOE 63 | . . . . . 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2820 | 63 896 262 81 1193 325 Wait 240 | . 121 2 . 92 25 Move 2161 | 43 613 143 76 1051 235 Hop . | . . . . . . Pick Up 74 | 12 28 16 . 12 6 Fast Attach 2 | . 2 . . . . Attach 24 | 6 9 4 . 1 4 Detach 1 | . . . . 1 . Swap 29 | 2 10 9 . 3 5 Drop 30 | . 12 10 . 3 5 Fire 228 | . 101 77 5 . 45 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 30 | . . . . 30 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Core integrity fell below 50% 561 | -10/Materials | Build established: Scavenger-Mutant 661 | -10/Materials | Discovered new exit (range 7) 939 | -10/Materials | Build established: Mutant 1186 | -10/Materials | Discovered new exit (range 16) 1346 | -10/Materials | Repaired Hcp. Storage Unit 1400 | -10/Materials | Repaired Assault Rifle 1428 | -10/Materials | Repaired Weapon Shielding 1481 | -10/Materials | Identified exit to Mines 1821 | -10/Materials | Core integrity fell below 20% 1908 | -10/Materials | Entered another Materials area 1908 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2132 | -9/Materials | Build established: Scavenger-Mutant 2527 | -9/Materials | Discovered new exit (range 6) 2539 | -9/Materials | Entered Mines 2695 | -9/Mines | Met a Derelict bent on vengeance 2733 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2744 | -9/Mines | Entered Zion 2872 | -7/Zion | Given A8's code to call for help 2952 | -7/Zion | Found CR-A16's Pointy Stick 3102 | -7/Zion | Discovered new exit (range 10) 3794 | -7/Zion | Learned Factory emergency access door positions 4568 | -7/Zion | Build established: Mutant 4630 | -7/Zion | Met Imprinter 4736 | -7/Zion | Imprinted 4738 | -7/Zion | Declared Zion's savior 5513 | -7/Zion | Entered Proximity Caves 5513 | -6/Proximity Caves | Accompanied by 4 allies 5658 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5662 | -6/Proximity Caves | Core integrity fell below 50% 5811 | -6/Proximity Caves | Core integrity fell below 20% 5823 | -6/Proximity Caves | Lost 4 allies 5865 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6245 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05865_ Acquired Med. Treads. 05869_ Acquired Barrage Gun. 05870_ Acquired 51 matter. 05875_ Acquired Riot Gun. 05878_ Acquired Med. Treads. 05882_ Acquired 7 matter. 05887_ Acquired 6 matter. 05894_ Acquired 3 matter. 05932_ Acquired 1 matter. 05947_ Dropped Heat Sink. 05961_ Y-54 Guardian destroyed. 05968_ Acquired 44 matter. 05972_ Imp. Heat Sink fries itself beyond repair. 06011_ The unstable cave ceiling collapses. 06034_ Y-54 Guardian destroyed. 06036_ Acquired 34 matter. 06217_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 06241_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????####?????????????????????????????????? | | ???????????## ###?????????###???????????????????? | | ???????????? #????????# ??????????????????? | | ????????????? #???????# ??????????????????? | | #????????????# #??????# ??????????????????? | | ####???????### #????## ???????????????????? | | ######### #???## ????????????????????? | | ## #???# ?????????????????????? | | ##### ???????????????????????? | | ## #????????????????????????? | | #????????????????????????? | | ##???????????????????????? | | = ###?????????????????????? | | ### #?????????????????????? | | ##### ## #?????????????????????? | | ### ###### #?????????????????????? | | #####????## ##????????????????????? | | ### #????????## ##???????????????????? | | ##?## #####???????##@ #???????????????????? | | ????# ### ##?????? #??????????????????? | | #???## #?????# #??????????????????? | | #???## #?????# #?????????????????? | | #?### ### ##?????# #?????????????????? | | ## ##?####??????# #?????????????????? | | # ##????????????# g #????????????????? | | ## ###?????????????## g ##????????????????? | | ?# #????????????????# % #?????????????????? | | ?# ##???????????????? g #?????????????????? | | ?# #???????????????? #????????????????? | | ?## #?????????????? #???????????????? | | ??####???????????? ## #???????????????? | | ?????????????????# ??## ??????????????? | | ?????????????????##???? ????????????? | | ??????????????????????? ### #???????????? | | ?????????????????????? #?? ####???????????? | | ??????????????????????## ???# ??????????????? | | ???????????????????????## ???? ?????????????? | | ????????????????????????###????? ###????????????? | | ???????????????????????????????? #??????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 24 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Antigrav System | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 29% | -10/Materials Assault Rifle | 44% | -10/Materials Weapon Shielding | 50% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Ghost 'Em Robot Respite The One Tourist Challenges ------------ None Game ------ Seed StrikeSignalShotgun Manual? 0 Play Time 02:04:12 Cumulative 9.6 hours Start 2026.07.25 @ 17:14:10 End 2026.07.27 @ 21:42:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47c00267-5352-485f-9b83-564d7c168d55