Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 02:30:59

Player: Leaves

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (71)      355
Value Destroyed (2328)     2328
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (103)                103
              TOTAL SCORE: 5746

 Bonus
-------
High Alert Combat Kills    63
Follower Combat Kills      172
Friendly Fire              -132

 Cogmind 
---------
Core Integrity             0/700
Matter                     103/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced ECM Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Spear
>          --- INVENTORY (5) ----
     Light Nuclear Core
           System Shield
           Chainsword

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
               Xenon Bombardment Thruster
>              --- UTILITY ----------
         Small Storage Unit
               Structural Scanner
               Reaction Control System
               Insulated Plating
               Hacking Suite
>              --- WEAPON -----------
  High-powered Shotgun
               Power Maul
>              --- INVENTORY --------
         Micro Nuclear Core
               Flight Unit
      Improved Heat Sink
      Advanced ECM Suite
               System Shield
               Flak Gun
          Mini Grenade Launcher
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   .   
  Utility                  3    | .   .   .   1   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             90   | 6   1   .   18  19  8   30  8   
  Power                    10   | 1   .   .   2   2   1   4   .   
    Engine                 6    | 1   .   .   2   2   1   .   .   
    Core                   4    | .   .   .   .   .   .   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   4   5   3   9   .   
    Treads                 2    | .   .   .   .   1   1   .   .   
    Leg                    12   | 2   .   .   4   4   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   9   .   
  Utility                  24   | 1   1   .   2   4   2   12  2   
    Device                 9    | .   .   .   1   2   1   3   2   
    Storage                3    | 1   .   .   .   1   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             11   | .   1   .   1   1   1   7   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   10  8   2   5   6   
    Energy Gun             3    | 1   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   .   4   2   1   2   2   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   2   
    Launcher               8    | .   .   .   3   3   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   1   2   1   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   .   .   1   5   4   15  11  
  Power                    5    | .   .   .   .   1   1   2   1   
  Propulsion               11   | .   .   .   .   1   2   7   1   
  Utility                  11   | .   .   .   .   2   1   3   5   
  Weapon                   9    | .   .   .   1   1   .   3   4   
  Highest Loss Streak      8    | .   .   .   1   4   1   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   85  100 96  86  91  87  37  
  Engine                   5    | .   14  14  11  10  8   .   .   
  Core                     1    | .   .   .   .   .   .   6   2   
  Treads                   1    | .   .   .   .   2   5   .   .   
  Leg                      14   | .   28  28  31  29  23  .   .   
  Flight                   4    | .   .   .   .   .   .   29  .   
  Device                   10   | .   .   .   9   9   17  7   10  
  Storage                  7    | .   14  14  11  11  9   7   2   
  Hackware                 3    | .   .   .   .   .   .   6   7   
  Protection               7    | .   .   14  11  6   9   14  4   
  Energy Gun               2    | .   14  14  9   3   .   .   .   
  Ballistic Gun            4    | .   14  14  10  2   2   5   1   
  Ballistic Cannon         3    | .   .   .   .   1   9   .   5   
  Impact Weapon            3    | .   .   .   1   7   6   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             46   | 14  17  17  28  39  46  44  26  
  Greatest Support         38   | 20  20  20  30  38  38  28  6   
  Greatest Overweight (x)  8    | 1   .   .   .   1   1   2   8   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   3   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  8   
  Average Capacity         9    | 7   8   8   8   14  15  8   5   
  Most Carried             15   | 6   8   7   8   15  15  14  8   
  Average Carried          8    | 4   7   7   7   13  14  7   5   
  Final Capacity           15   | 8   8   8   8   15  15  8   5   
  Final Carried            15   | 6   7   7   8   15  14  7   3   

 Class Distribution 
--------------------
 71% | Mutant
 11% | Scavenger-Mutant
  8% | Sprinter
  7% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
           Mutant | -8/Materials
         Sprinter | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Matter Collected           1477 | 197 32  .   331 297 185 360 75  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2208 | .   90  .   642 487 165 637 187 
  Parts                    116  | .   4   .   39  32  10  20  11  
Haulers Intercepted        2    | .   .   .   .   2   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   9   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Combat Hostiles Destroyed  57   | .   2   .   13  14  4   14  10  
  Melee                    9    | .   .   .   .   1   .   8   .   
  Guns                     16   | .   2   .   8   2   2   1   1   
  Cannons                  5    | .   .   .   .   .   2   .   3   
  AOE                      22   | .   .   .   5   9   .   2   6   
Classes Destroyed          9    | .   1   .   5   3   .   .   .   
  Worker                   3    | .   .   .   2   1   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   
  Recycler                 3    | .   .   .   2   .   .   1   .   
  Mechanic                 2    | .   .   .   .   2   .   .   .   
  Swarmer                  13   | .   .   .   3   3   .   3   4   
  Grunt                    35   | .   2   .   7   9   3   8   6   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   3   2   1   3   .   
Best Kill Streak           7    | .   2   .   5   7   3   6   4   
  Combat Bots Only         5    | .   2   .   4   5   3   5   4   
Max Kills in Single Turn   4    | .   1   .   4   4   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   .   1   2   
  Melee                    1    | .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  
Hostile Shots Fired        554  | .    7    .    37   71   102  230  107  
  Missed                   197  | .    .    .    11   20   31   104  31   
Damage Taken               5429 | .    91   .    284  974  955  1781 1344 
  Core                     1150 | .    10   .    29   285  113  225  488  
  Absorbed by Shields      80   | .    .    .    32   .    48   .    .    
  Redirected to Shielding  146  | .    .    .    .    .    .    93   53   
Core Remaining (%)         74   | 100  .    96   .    21   79   .    .    
Volleys Fired              105  | .    5    .    23   17   23   12   25   
  Largest                  2    | .    2    .    2    2    2    2    2    
  Hottest                  88   | .    60   .    88   86   58   58   76   
Shots Fired                171  | .    10   .    43   34   32   22   30   
  Gun                      102  | .    10   .    36   24   9    11   12   
  Cannon                   42   | .    .    .    .    1    23   9    9    
  Launcher                 27   | .    .    .    7    9    .    2    9    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  103  | .    5    .    16   9    32   20   21   
  Thermal                  35   | .    .    .    19   16   .    .    .    
  Explosive                27   | .    .    .    7    9    .    2    9    
  Electromagnetic          6    | .    5    .    1    .    .    .    .    
  Robot Hit Streak         9    | .    8    .    6    8    9    9    7    
  Robot Miss Streak        6    | .    1    .    4    4    5    4    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           138  | .    8    .    25   26   22   38   19   
  Core Hits                103  | .    4    .    25   27   11   12   24   
  Critical Kills           3    | .    .    .    .    1    .    2    .    
  Critical Parts Destroyed 8    | .    .    .    1    1    .    6    .    
  Critical Strikes         18   | .    .    .    3    3    .    11   1    
    Burn                   3    | .    .    .    2    1    .    .    .    
    Blast                  3    | .    .    .    .    .    .    2    1    
    Smash                  12   | .    .    .    1    2    .    9    .    
Melee Attacks              82   | .    .    .    4    29   2    45   2    
  Impact                   80   | .    .    .    4    29   2    45   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 2    | .    .    .    .    .    .    .    2    
  Sneak Attacks            4    | .    .    .    2    1    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5889 | .    106  .    1043 1720 366  1505 1149 
  Guns                     955  | .    106  .    313  207  92   115  122  
  Cannons                  617  | .    .    .    .    17   274  101  225  
  Explosions               2665 | .    .    .    594  1181 .    144  746  
  Melee                    1652 | .    .    .    136  315  .    1145 56   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1212 | .    49   .    141  93   366  216  347  
  Thermal                  293  | .    .    .    162  131  .    .    .    
  Explosive                2665 | .    .    .    594  1181 .    144  746  
  Electromagnetic          67   | .    57   .    10   .    .    .    .    
  Impact                   1596 | .    .    .    136  315  .    1145 .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 56   | .    .    .    .    .    .    .    56   
Highest Corruption         8    | .    .    .    .    8    .    .    .    
  Average Corruption       6    | .    .    .    .    6    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    15   .    .    .    
    Message Errors         3    | .    .    .    .    3    .    .    .    
    Matter Fused           6    | .    .    .    .    6    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            545  | .    .    .    96   59   .    312  78   
  Projectiles              27   | .    .    .    .    .    .    .    27   
  Explosions               105  | .    .    .    .    10   .    50   45   
  Melee                    413  | .    .    .    96   49   .    262  6    
Knockbacks                 14   | .    .    .    .    4    1    8    1    
  Impact                   12   | .    .    .    .    4    .    8    .    
  Kinetic                  2    | .    .    .    .    .    1    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341  | .    .    .    14   .    .    193  134  
  Shots                    9    | .    .    .    1    .    .    4    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        204  | .    36   .    84   204  39   181  21   
  Average Temperature      50   | .    25   .    33   77   11   55   10   
  Received Heat Transfer   1845 | .    54   .    120  297  399  498  477  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    
  Impact Corruptions       16   | .    .    .    2    3    .    11   .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    
  Heat Transferred         962  | .    .    .    555  407  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Peak Influence             657  | .   96  37  333 657 215 325 .   
  Initial                  198  | .   .   37  14  140 198 36  .   
  Average                  197  | .   49  37  104 428 88  145 .   
Maximum Alert Level        2    | .   .   .   1   2   1   1   .   
  Low Security (%)         59   | 100 100 100 80  10  83  64  .   
  Level 1                  20   | .   .   .   19  21  16  35  .   
  Level 2                  19   | .   .   .   .   67  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   2   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   .   .   
  Assault                  2    | .   .   .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Distress Signals           7    | .   2   .   1   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              96   | .   6   .   15  33  13  17  12  
  Peak Tracking Total      8    | .   4   .   5   8   6   6   4   
  Tactical Retreats        4    | .   .   .   1   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Traps Triggered            2    | .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Machines Disabled          8    | .   .   .   1   4   1   2   .   
  Max in Single Turn       2    | .   .   .   1   1   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Machines Accessed          19   | .   .   .   5   4   3   7   .   
  Terminals                13   | .   .   .   4   4   2   3   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   1   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                39   | .   .   .   15  8   6   10  .   
  Successful               17   | .   .   .   7   3   4   3   .   
  Failed                   22   | .   .   .   8   5   2   7   .   
    Catastrophic           6    | .   .   .   2   1   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   .   12  5   4   .   .   
  Terminals                31   | .   .   .   14  8   4   5   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   1   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   .   .   6   3   2   2   .   
  Record                   1    | .   .   .   .   .   .   1   .   
  Part Schematic           2    | .   .   .   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   1   1   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   4   3   3   7   .   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Total Allies               12   | .   .   .   .   12  .   .   .   
  Largest Group            11   | .   .   .   .   11  .   .   .   
  Highest-Rated Group      114  | .   .   .   .   114 .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               78   | .   .   .   .   78  .   .   .   
  Total Damage             869  | .   .   .   .   869 .   .   .   
  Kills                    11   | .   .   .   .   11  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  
Turns Passed               4849 | 91   245  59   603  951  604  678  1618 
Spaces Moved               3178 | 69   173  50   403  476  265  1043 699  
  Core                     613  | 9    .    .    .    .    .    .    604  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1433 | 60   173  50   403  476  265  6    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1132 | .    .    .    .    .    .    1037 95   
  Fastest Speed            27   | 50   120  120  120  120  190  27   50   
  Average Speed            128  | 111  120  120  120  156  190  42   221  
  Slowest Speed            450  | 120  120  120  120  190  190  200  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    
Exploration Rate (%)       34   | 4    28   21   28   77   23   22   70   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 30   | .    .    .    2    17   2    9    .    
Terrain Destroyed          221  | .    .    .    63   72   2    42   42   
  Melee                    30   | .    .    .    2    17   2    9    .    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      190  | .    .    .    61   55   .    33   41   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  
Total                      3637 | 80   202  49   472  596  334  1168 736  
  Wait                     74   | .    14   .    1    23   24   12   .    
  Move                     3171 | 68   172  49   402  475  264  1042 699  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  58   | 6    6    .    11   18   6    9    2    
  Fast Attach              28   | 6    .    .    1    5    3    10   3    
  Attach                   19   | .    1    .    2    2    2    9    3    
  Detach                   3    | .    .    .    .    1    .    2    .    
  Swap                     43   | .    .    .    15   12   3    11   2    
  Drop                     54   | .    4    .    13   14   7    16   .    
  Fire                     105  | .    5    .    23   17   23   12   25   
  Melee                    82   | .    .    .    4    29   2    45   2    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   92 | -11/Scrapyard  | Entered Materials
  272 | -10/Materials  | Discovered new exit (range 16)
  318 | -10/Materials  | Build established: Mutant
  337 | -10/Materials  | Entered Mines
  337 | -10/Mines      | Discovered new exit (range 11)
  396 | -10/Mines      | Entered Materials
  396 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  967 | -9/Materials   | Discovered new exit (range 16)
  999 | -9/Materials   | Entered Storage
 1173 | -9/Storage     | Build established: Scavenger-Mutant
 1256 | -9/Storage     | Met a pair of Derelict thieves
 1431 | -9/Storage     | Crushed by falling debris
 1431 | -9/Storage     | Core integrity fell below 50%
 1487 | -9/Storage     | Lost 4 parts (1p1n2u)
 1515 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 1812 | -9/Storage     | Build established: Commander-Mutant
 1875 | -9/Storage     | Lost 3 allies
 1932 | -9/Storage     | Discovered new exit (range 15)
 1934 | -9/Storage     | Lost 4 allies
 1950 | -9/Storage     | Entered Materials
 1950 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2226 | -8/Materials   | Build established: Mutant
 2493 | -8/Materials   | Discovered new exit (range 16)
 2554 | -8/Materials   | Entered Factory
 2554 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2908 | -7/Factory     | Build established: Sprinter
 2908 | -7/Factory     | Discovered new exit (range 15)
 2978 | -7/Factory     | Lost 4 parts (1p2n1w)
 3121 | -7/Factory     | Lost 8 parts (1p4n2u1w)
 3232 | -7/Factory     | Entered Lower Caves
 3329 | -7/Lower Caves | Learned location of 2 exits from Factory
 3364 | -7/Lower Caves | Build established: Mutant
 3736 | -7/Lower Caves | Core integrity fell below 50%
 3772 | -7/Lower Caves | Lost 6 parts (1p3u2w)
 4826 | -7/Lower Caves | Core integrity fell below 20%
 4850 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03746_ Destroyed Aluminum Leg.
03748_ G-47 Trooper destroyed.
03751_ Aluminum Leg fries itself beyond repair.
03751_ Acquired Imp. Heat Sink.
03754_ Acquired Adv. ECM Suite.
03759_ Particle Gun fries itself beyond repair.
03760_ Acquired 6 matter.
03764_ Acquired 5 matter. <x2>
03768_ Acquired 8 matter.
03790_ The unstable cave ceiling collapses.
04818_ G-50 Soldier knocked back.
04822_ G-50 Soldier destroyed.
04828_ Hvy. Laser fries itself beyond repair.
04828_ Adv. Assault Cannon destroyed.
04829_ Carbon-fiber Leg fries itself beyond
  repair.
04838_ G-47 Trooper destroyed.
04842_ Autogun destroyed.
04848_ Imp. Heat Sink destroyed.
04850_ Destroyed Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????#####???????##??????????????????????? |
| ?????????#####   ##?????# ##?????????????????????? |
| ##########        #???##   #?????????????????????? |
|            #    # #??##   #??????#####???????????? |
| #########  ##     #?##   #?????      #???????????? |
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| ###???###?#  #  ####       % %          #????????? |
|   ##?## ###  #  # ##    #@##"## ##      #????????? |
|    ###                 ##g#?##????????? #????????? |
|                       ###  ??????????????????????? |
|               ###     #?# ##?????????????????????? |
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|  """" "       ##?????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                72
Offensive Hacking          10

 Item Schematics 
-----------------
        VTOL Module | -9/Materials | Hacked
 Structural Scanner | -9/Materials | Hacked
   Imp. Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              WeaponsMultinovaPit
  Manual?         0
Play Time         01:20:42
  Cumulative      13.5 hours
  Start           2024.04.19 @ 01:13:56
  End             2024.04.20 @ 02:30:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f2d61b6c-cc17-4272-bd78-6620b49c2915