Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 04:02:20

Player: MrPainting

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (166)     830
Value Destroyed (5515)     5515
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (414)                414
              TOTAL SCORE: 11339

 Bonus
-------
High Alert Combat Kills    414

 Cogmind 
---------
Core Integrity             352/1000
Matter                     120/300
Energy                     556/600
System Corruption          2%
Temperature                Cool (0)
Location                   -5/Factory

 Parts 
-------
Power (2)
Propulsion (4)
  Heavy Treads
Utility (7)
  Advanced Cooling System
  Large Storage Unit
  Energy Well
  Makeshift Hacking Suite
  Improved System Shield
Weapon (4)
Inventory (10)
  Matter Compressor (14)
  Matter Compressor (0)
  Advanced Sensor Array
  Advanced Targeting Computer
  Improved Thermal Shield
  System Backup Module

 Peak State 
------------
Power
  Light Angular Momentum Engine
  Light Antimatter Reactor
Propulsion
  Combat Airjet
  Antigrav System
  Antigrav System
  Cooled Gravmag System
Utility
  Large Storage Unit
  Energy Well
  Enhanced Optical Array
  Layered Medium Armor Plating
  Improved Focal Shield
  Makeshift Hacking Suite
  Improved System Shield
Weapon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
  Tri-rail Accelerator
Inventory
  Heavy Treads
  Advanced Cooling System
  Matter Compressor
  Matter Compressor
  Advanced Sensor Array
  Advanced Targeting Computer
  Improved Thermal Shield
  System Backup Module
  KE Penetrator
[Rating: 97]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   
Parts Attached             179  | 6   4   5   9   3   19  46  39  11  2   35  
  Power                    19   | 1   .   1   1   .   2   5   7   1   .   1   
    Engine                 15   | 1   .   1   .   .   2   5   5   .   .   1   
    Core                   3    | .   .   .   1   .   .   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               33   | 2   .   1   2   .   7   11  5   .   .   5   
    Treads                 22   | .   .   .   2   .   7   11  1   .   .   1   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   4   .   .   4   
    Flight                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   2   .   1   .   4   12  13  4   1   15  
    Device                 24   | .   .   .   .   .   1   2   6   3   1   11  
    Storage                6    | 1   1   .   1   .   1   .   1   .   .   1   
    Processor              7    | .   1   .   .   .   1   4   1   .   .   .   
    Hackware               6    | .   .   .   .   .   1   1   3   .   .   1   
    Protection             10   | .   .   .   .   .   .   5   2   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   2   3   5   3   6   18  14  6   1   14  
    Energy Gun             24   | .   .   1   .   1   3   8   6   2   1   2   
    Energy Cannon          5    | .   2   .   .   .   .   .   1   2   .   .   
    Ballistic Gun          33   | 2   .   1   5   1   2   6   6   2   .   8   
    Ballistic Cannon       5    | .   .   .   .   .   .   2   .   .   .   3   
    Launcher               5    | .   .   1   .   1   1   2   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   1   .   .   .   2   
Parts Lost                 54   | .   .   4   .   .   1   12  21  5   .   11  
  Power                    9    | .   .   1   .   .   1   1   4   .   .   2   
  Propulsion               9    | .   .   1   .   .   .   1   4   .   .   3   
  Utility                  17   | .   .   .   .   .   .   5   8   2   .   2   
  Weapon                   19   | .   .   2   .   .   .   5   5   3   .   4   
  Highest Loss Streak      9    | .   .   3   .   .   1   5   9   3   .   7   
Average Slot Usage (%)     85   | .   96  59  94  100 98  89  74  96  100 88  
  Engine                   6    | .   14  13  10  .   7   6   3   1   .   2   
  Treads                   15   | .   .   .   28  28  35  27  8   .   .   .   
  Leg                      1    | .   28  2   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   9   26  26  21  
  Device                   2    | .   .   .   .   .   1   .   6   9   13  6   
  Storage                  13   | .   14  14  23  28  18  15  5   6   6   10  
  Processor                8    | .   11  .   .   .   8   11  14  13  13  5   
  Hackware                 4    | .   .   .   .   .   7   2   5   6   6   10  
  Protection               2    | .   .   .   .   .   .   3   3   6   6   4   
  Energy Gun               4    | .   .   5   .   .   9   5   2   3   11  4   
  Energy Cannon            1    | .   8   1   .   .   .   .   .   6   6   1   
  Ballistic Gun            11   | .   19  13  28  14  8   12  10  8   1   5   
  Launcher                 1    | .   .   8   .   13  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 9   25  25  43  44  50  61  63  41  39  89  
  Greatest Support         88   | 20  20  20  40  40  86  86  88  88  88  88  
  Greatest Overweight (x)  16   | .   1   7   1   1   .   16  8   .   .   1   
  Average Overweight (x)   .    | .   .   6   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   12  10  16  16  22  16  16  4   4   10  
  Average Capacity         12   | 5   9   10  13  16  16  16  8   4   4   9   
  Most Carried             16   | 4   10  10  14  14  16  16  16  4   4   10  
  Average Carried          11   | 3   7   9   9   12  15  15  7   3   3   8   
  Final Capacity           16   | 6   10  10  16  16  16  16  4   4   4   10  
  Final Carried            16   | 4   10  10  12  13  16  16  3   4   4   6   

 Class Distribution 
--------------------
 47% | Mutant
 20% | Gunner
  8% | Skirmisher
  5% | Hacker-Tank
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Gunner | -7/Factory
          Mutant | -6/Factory
          Gunner | -6/Lower Caves
 Derelict-Gunner | -6/Lower Caves
     Hacker-Tank | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           4487 | 211  65   41   192  96   422  1411 784  319  25   921  
  Remotely                 259  | .    .    .    .    .    .    .    259  .    .    .    
Salvage Created            6324 | .    159  97   335  45   1090 2423 767  433  .    975  
  Parts                    349  | .    9    10   14   6    76   139  40   13   .    42   
Haulers Intercepted        7    | .    .    .    .    .    4    2    1    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    8    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    7    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  112  | .   3   6   5   6   19  35  16  7   .   15  
  Melee                    8    | .   .   .   .   .   .   7   1   .   .   .   
  Guns                     64   | .   .   2   5   1   15  23  13  4   .   1   
  Cannons                  24   | .   3   4   .   .   .   1   .   3   .   13  
  AOE                      15   | .   .   .   .   5   4   3   2   .   .   1   
Classes Destroyed          14   | .   2   1   1   .   7   2   .   1   .   .   
  Worker                   9    | .   .   .   .   .   4   3   .   .   .   2   
  Builder                  11   | .   .   .   .   .   1   9   .   .   .   1   
  Tunneler                 3    | .   .   .   .   .   1   1   1   .   .   .   
  Hauler                   7    | .   .   .   .   .   4   2   1   .   .   .   
  Recycler                 11   | .   .   .   .   .   1   6   .   .   .   4   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   
  Watcher                  11   | .   1   .   .   .   4   4   2   .   .   .   
  Swarmer                  33   | .   .   6   .   4   8   7   8   .   .   .   
  Grunt                    45   | .   3   .   3   2   4   15  5   6   .   7   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   4   3   .   .   .   .   
  Hunter                   11   | .   .   .   2   .   3   1   2   .   .   3   
  Programmer               12   | .   .   .   .   .   .   7   1   .   .   4   
Best Kill Streak           9    | .   4   3   1   4   9   7   6   4   .   8   
  Combat Bots Only         6    | .   3   3   1   4   4   4   4   4   .   6   
Max Kills in Single Turn   4    | .   1   2   1   2   4   3   2   2   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   2   2   2   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               11478 | .    127  342  .    194  622  4044 3058 577  .    2514 
  Core                     2057  | .    26   80   .    44   56   507  649  47   .    648  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54    | 100  .    .    .    40   89   27   .    .    18   .    
Volleys Fired              419   | .    13   23   27   8    62   130  78   15   .    63   
  Largest                  3     | .    2    2    2    2    2    3    3    3    .    3    
  Hottest                  222   | .    120  120  48   53   103  185  122  198  .    222  
Shots Fired                961   | .    20   37   54   14   116  352  198  44   .    126  
  Gun                      792   | .    6    16   54   8    108  326  198  24   .    52   
  Cannon                   147   | .    14   21   .    .    .    18   .    20   .    74   
  Launcher                 22    | .    .    .    .    6    8    8    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  647   | .    6    7    54   8    54   215  164  18   .    121  
  Thermal                  203   | .    14   30   .    .    54   77   14   9    .    5    
  Explosive                22    | .    .    .    .    6    8    8    .    .    .    .    
  Electromagnetic          89    | .    .    .    .    .    .    52   20   17   .    .    
  Robot Hit Streak         20    | .    7    3    16   5    20   20   15   7    .    10   
  Robot Miss Streak        10    | .    4    5    1    2    3    10   6    1    .    9    
  Penetration Max          1     | .    .    .    .    .    1    1    1    1    .    1    
  Secondary Targets        9     | .    .    .    .    .    2    4    1    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    1    1    .    .    
Shots Hit Robots           629   | .    12   14   48   7    78   218  123  32   .    97   
  Core Hits                325   | .    6    8    16   7    47   103  60   15   .    63   
  Critical Hits            21    | .    .    .    .    .    2    3    4    2    .    10   
  Critical Kills           10    | .    .    .    .    .    1    1    2    2    .    4    
  Critical Parts Destroyed 11    | .    .    .    .    .    1    2    2    .    .    6    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16232 | .    205  190  403  546  2118 5803 2722 1015 .    3230 
  Guns                     9659  | .    9    84   403  61   1583 4301 2236 419  .    563  
  Cannons                  3323  | .    196  105  .    .    .    174  .    405  .    2443 
  Explosions               3099  | .    .    .    .    485  535  1250 429  191  .    209  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  151   | .    .    1    .    .    .    78   57   .    .    15   
  Kinetic                  9670  | .    9    35   403  61   932  3113 1819 292  .    3006 
  Thermal                  3602  | .    196  154  .    134  729  1148 651  381  .    209  
  Explosive                1955  | .    .    .    .    351  457  1147 .    .    .    .    
  Electromagnetic          854   | .    .    .    .    .    .    317  195  342  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    1    1    1    2    6    .    .    .    2    
  Average Corruption       2     | .    .    1    1    1    2    3    .    .    .    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    2    
  Effects                  60    | .    .    4    5    .    .    47   .    .    .    4    
    Message Errors         17    | .    .    2    .    .    .    14   .    .    .    1    
    Matter Fused           6     | .    .    .    .    .    .    6    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    2    .    .    .    1    
    Energy Discharges      7     | .    .    1    .    .    .    5    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      7     | .    .    1    .    .    .    6    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    2    .    .    .    .    
    Targeting Errors       15    | .    .    .    5    .    .    10   .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            287   | .    .    .    .    7    63   114  38   .    .    65   
  Projectiles              26    | .    .    .    .    .    .    .    .    .    .    26   
  Explosions               260   | .    .    .    .    7    63   113  38   .    .    39   
  Melee                    1     | .    .    .    .    .    .    1    .    .    .    .    
Knockbacks                 34    | .    .    .    .    .    .    1    .    .    .    33   
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  32    | .    .    .    .    .    .    .    .    .    .    32   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      432   | .    .    .    .    47   77   154  86   68   .    .    
  Shots                    11    | .    .    .    .    1    3    5    1    1    .    .    
  Rammed                   53    | .    .    1    .    .    .    22   24   .    .    6    
Targets Rammed             60    | .    .    1    .    .    .    29   24   .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  7     | .    .    .    .    .    .    7    .    .    .    .    
Highest Temperature        686   | .    342  512  16   8    189  686  189  141  .    632  
  Average Temperature      129   | .    181  242  8    8    49   135  51   55   .    191  
  Received Heat Transfer   2334  | .    72   .    .    36   45   1203 477  231  .    270  
  Effects                  85    | .    2    6    .    .    .    35   .    .    .    42   
    Shutdowns              16    | .    .    2    .    .    .    5    .    .    .    9    
    Energy Bleed           11    | .    .    1    .    .    .    6    .    .    .    4    
    Interference           16    | .    1    .    .    .    .    3    .    .    .    12   
    Matter Decay           6     | .    .    1    .    .    .    3    .    .    .    2    
    Short Circuit          9     | .    1    2    .    .    .    4    .    .    .    2    
    Damage (minor)         5     | .    .    .    .    .    .    3    .    .    .    2    
    Damage (major)         18    | .    .    .    .    .    .    9    .    .    .    9    
    Damage (core)          4     | .    .    .    .    .    .    2    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    2    .    1    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    .    .    .    2    .    .    .    .    
  Heat Transferred         5369  | .    407  370  .    150  1197 1913 773  409  .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    2    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Peak Influence             848  | .   121 161 .   164 513 848 606 .   .   220 
  Average Influence        277  | .   19  42  .   83  221 495 410 .   .   66  
Maximum Alert Level        3    | .   .   .   .   .   2   3   2   .   .   1   
  Low Security (%)         46   | .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  22   | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  25   | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   .   .   .   2   14  5   .   .   5   
  Investigation            3    | .   .   .   .   .   1   2   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   5   1   .   .   3   
  Reinforcement            10   | .   .   .   .   .   1   3   4   .   .   2   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   1   1   .   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   2   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Distress Signals           5    | .   1   .   .   .   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   8   6   .   7   29  65  39  7   .   21  
  Peak Tracking Total      6    | .   4   3   .   3   4   5   6   4   .   6   
  Tactical Retreats        14   | .   .   .   .   1   .   7   6   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Traps Triggered            4    | .   .   .   .   .   1   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   2   5   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Disabled          37   | .   .   .   .   2   4   22  4   1   .   4   
  Max in Single Turn       5    | .   .   .   .   1   2   5   3   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Accessed          18   | .   1   .   .   .   5   5   6   .   .   1   
  Terminals                9    | .   1   .   .   .   2   3   2   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   1   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   1   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                68   | .   6   .   .   .   21  19  20  .   .   2   
  Successful               45   | .   3   .   .   .   19  10  12  .   .   1   
  Failed                   23   | .   3   .   .   .   2   9   8   .   .   1   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   1   .   .   .   7   6   2   .   .   .   
  Terminals                34   | .   6   .   .   .   7   13  6   .   .   2   
  Fabricators              10   | .   .   .   .   .   .   4   6   .   .   .   
  Repair Stations          7    | .   .   .   .   .   7   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   2   2   1   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   5   .   7   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   .   .   .   2   5   3   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   .   1   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   3   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   1   .   .   .   
  Build                    3    | .   .   .   .   .   .   2   1   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   7   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   4   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   2   2   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   1   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   1   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   5   .   7   .   .   .   
  Insert Component         5    | .   .   .   .   .   2   .   3   .   .   .   
  Analyze                  7    | .   .   .   .   .   3   .   4   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   .   .   8   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   3   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   .   .   3   4   5   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   1   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   1   1   3   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   4   1   .   .   .   
    Matter                 482  | .   .   .   .   .   .   292 190 .   .   .   
    Time                   119  | .   .   .   .   .   .   72  47  .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   12  5   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   .   .   .   
  Time                     108  | .   .   .   .   .   108 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   3   2   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   2   .   3   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   1   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   .   .   45  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   .   .   .   .   
  Total Damage             41   | .   .   .   .   41  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               9921 | 73   285  1432 462  291  1162 2998 1208 644  107  1259 
Spaces Moved               5041 | 58   159  359  222  142  468  1310 641  805  138  739  
  Core                     449  | 16   .    328  .    .    .    4    101  .    .    .    
  Treads                   2397 | .    .    .    222  142  468  1306 231  .    .    28   
  Legs                     231  | 42   159  30   .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1963 | .    .    .    .    .    .    .    309  805  138  711  
  Flight                   1    | .    .    1    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  160  160  160  162  50   68   68   50   
  Average Speed            143  | 100  149  378  165  179  161  172  110  68   68   81   
  Slowest Speed            850  | 120  150  440  180  180  162  850  450  68   68   180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    24   83   56   49   37   37   11   95   19   12   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    1    .    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    .    4    1    .    
Spaces Dug                 15   | .    .    .    .    .    15   .    .    .    .    .    
Terrain Destroyed          307  | .    .    .    .    46   73   92   50   10   .    36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               34   | .    .    .    .    .    .    11   .    2    .    21   
  AOE                      273  | .    .    .    .    46   73   81   50   8    .    15   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Total                      6877 | 72   188  395  273  164  760  1749 968  870  150  1288 
  Wait                     951  | .    3    2    1    10   176  162  162  28   7    400  
  Move                     5032 | 57   158  358  221  141  467  1309 641  804  137  739  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120  | 9    8    4    10   1    21   31   11   5    2    18   
  Fast Attach              51   | 1    .    .    .    .    3    17   17   5    .    8    
  Attach                   58   | 5    2    4    4    1    7    13   13   3    .    6    
  Detach                   8    | .    .    .    .    1    2    3    2    .    .    .    
  Swap                     70   | .    2    1    5    2    9    16   9    3    2    21   
  Drop                     109  | .    2    2    5    .    13   39   12   7    2    27   
  Fire                     419  | .    13   23   27   8    62   130  78   15   .    63   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      16   | .    .    1    .    .    .    .    15   .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    43   | .    .    .    .    .    .    29   8    .    .    6    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    7 | -11/Scrapyard  | Discovered new exit (range 15)
   74 | -11/Scrapyard  | Entered Materials
  146 | -10/Materials  | Identified exit to Materials
  312 | -10/Materials  | Build established: Mutant
  343 | -10/Materials  | Discovered new exit (range 10)
  359 | -10/Materials  | Entered Mines
  481 | -10/Mines      | Discovered exit to Materials (range 5)
  493 | -10/Mines      | Lost 3 parts (1p1n1w)
  919 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1119 | -10/Mines      | Learned 2 Materials zone layouts
 1771 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1771 | -10/Mines      | Discovered new exit (range 5)
 1791 | -10/Mines      | Entered Exiles
 1791 | -10/Exiles     | Found Exiles lab destroyed
 2235 | -10/Exiles     | Discovered new exit (range 10)
 2253 | -10/Exiles     | Entered Mines
 2254 | -9/Mines       | Assembled infested the area
 2257 | -9/Mines       | Learned location of 1 exit from Materials
 2264 | -9/Mines       | Met a Derelict bent on vengeance
 2339 | -9/Mines       | Core integrity fell below 50%
 2484 | -9/Mines       | Discovered new exit (range 14)
 2544 | -9/Mines       | Entered Materials
 2544 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2545 | -8/Materials   | Identified exit to Factory
 3294 | -8/Materials   | Repaired Gauss Rifle
 3335 | -8/Materials   | Repaired Imp. Treads
 3370 | -8/Materials   | Repaired Imp. Treads
 3706 | -8/Materials   | Entered Factory
 3706 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4074 | -7/Factory     | Build established: Skirmisher
 4347 | -7/Factory     | Fabricated Arm. Treads (x2)
 4423 | -7/Factory     | System Shield fried by hacking feedback
 4450 | -7/Factory     | Core integrity fell below 50%
 4459 | -7/Factory     | Fabricated Arm. Treads (x2)
 4518 | -7/Factory     | Lost 5 parts (2u3w)
 4595 | -7/Factory     | Lost 3 parts (1p2u)
 5433 | -7/Factory     | Garrison activated, responded to threat
 5764 | -7/Factory     | Build established: Gunner
 6506 | -7/Factory     | First assault squad dispatched
 6668 | -7/Factory     | Discovered new exit (range 22)
 6704 | -7/Factory     | Entered another Factory area
 6704 | -6/Factory     | Evolved 2 slots: Utility x2
 7066 | -6/Factory     | Lost 5 parts (3n2u)
 7261 | -6/Factory     | Identified exit to Lower Caves
 7261 | -6/Factory     | Identified exit to Extension
 7274 | -6/Factory     | Lost 9 parts (2p1n2u4w)
 7372 | -6/Factory     | Fabricated Lyr. Medium Armor Plating (x1)
 7411 | -6/Factory     | Core integrity fell below 50%
 7553 | -6/Factory     | Build established: Mutant
 7769 | -6/Factory     | Lost 3 parts (1p2u)
 7912 | -6/Factory     | Entered Lower Caves
 8261 | -6/Lower Caves | Core integrity fell below 20%
 8287 | -6/Lower Caves | Lost 3 parts (1u2w)
 8335 | -6/Lower Caves | Build established: Gunner
 8380 | -6/Lower Caves | Discovered new exit (range 8)
 8464 | -6/Lower Caves | Encountered a Warlord checkpoint
 8488 | -6/Lower Caves | Learned Factory trap positions
 8556 | -6/Lower Caves | Entered another Lower Caves area
 8568 | -6/Lower Caves | Learned location of Extension (-6)
 8615 | -6/Lower Caves | Learned location of Zion (-6)
 8648 | -6/Lower Caves | Encountered a Warlord checkpoint
 8655 | -6/Lower Caves | Discovered new exit (range 12)
 8663 | -6/Lower Caves | Entered Factory
 8663 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 8664 | -5/Factory     | Loaded intel: 96 trap records
 9023 | -5/Factory     | Build established: Hacker-Skirmisher
 9425 | -5/Factory     | Build established: Hacker-Tank
 9867 | -5/Factory     | Lost 3 parts (1p1n1w)
 9914 | -5/Factory     | Core integrity fell below 50%
 9922 | -5/Factory     | Self-destructed

 Last Messages 
---------------
09913_ ALERT: Rogue bot located, Programmers report to Factory Zone 9T.
09913_ Slug penetrates Wall.
09914_ Slammed into H-66 Slayer.
09915_ Slug penetrates H-66 Slayer.
09915_ Slug penetrates Wall.
09915_ Penetrated by Slug. <x2>
09915_ Slammed into H-66 Slayer.
09916_ Slug penetrates U-05 Engineer.
09916_ U-05 Engineer destroyed.
09917_ Slammed into H-66 Slayer.
09918_ K-01 Serf collects debris.
09918_ Slammed into H-66 Slayer.
09919_ Penetrated by Slug. <x2>
09920_ Slammed into H-66 Slayer.
09920_ Penetrated by Slug.
09920_ Slug penetrates H-66 Slayer.
09921_ K-01 Serf collects debris.
09921_ Penetrated by Slug.
09921_ U-05 Engineer lays Concrete.
09921_ Penetrated by Slug.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          34
Energy Capacity            790
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             3
Base Temperature (-)       150
EM Shielding               2
Armor Coverage             300
Resistance: KI             25
Resistance: TH             25
Resistance: EX             25
Core Shielding             30
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          12
Defensive Hacking          12

 Item Schematics 
-----------------
               Arm. Treads | -8/Materials | Scanalyzed
        Arm. Medium Treads | -7/Factory   | Hacked
         Lrn. Sensor Array | -6/Factory   | Scanalyzed
      System Backup Module | -6/Factory   | Scanalyzed
 Dynamic Insulation System | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
               Arm. Treads | x2 | -7/Factory 
               Arm. Treads | x2 | -7/Factory 
 Lyr. Medium Armor Plating | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              LegUtilityChip
  Manual?         0
Play Time         01:40:32
  Cumulative      58.4 hours
  Start           2019.10.30 @ 02:21:24
  End             2019.10.30 @ 04:02:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          38
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e43aa50-49d4-46f9-9014-80f8ff342c5e