Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.09 @ 22:58:44 Player: Mr. Q Result: Destroyed by as-29425 with Assembled Focal Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (610) 610 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1633) 1633 TOTAL SCORE: 4283 Bonus ------- Follower Combat Kills 33 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 102/300 Energy 97/100 System Corruption 0% Temperature Hot (208) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Experimental Heat Sink Zionite Weapon Casing Improved EM Shotgun Makeshift Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I > --- UTILITY ---------- Medium Storage Unit Zionite Biocell Experimental Sensor Array Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Heavy Particle Cannon > --- INVENTORY -------- Zionite Light DM Reactor Experimental Heat Sink Experimental Heat Sink Zionite Weapon Casing Improved EM Shotgun Makeshift Hammer [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . 1 . 1 . . . Weapon . | . . . . . . . Parts Attached 57 | 8 3 6 7 5 5 23 Power 5 | 1 . . . 1 . 3 Engine 3 | 1 . . . 1 . 1 Core . | . . . . . . . Reactor 2 | . . . . . . 2 Propulsion 10 | 2 . 1 3 2 . 2 Treads . | . . . . . . . Leg 9 | 2 . 1 3 2 . 1 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 24 | 3 1 1 3 1 4 11 Device 7 | . . . 2 . 2 3 Storage 3 | 1 . . . . . 2 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 13 | 2 . 1 1 1 2 6 Artifact . | . . . . . . . Weapon 18 | 2 2 4 1 1 1 7 Energy Gun 3 | 1 . . 1 . . 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 3 | 1 . . . . 1 1 Ballistic Cannon 4 | . 2 2 . . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 2 . . . . Unidentified Prototypes 10 | . . . 1 . 2 7 Corrupted Parts 1 | . . . . 1 . . System Corruption 3 | . . . . 3 . . Parts Lost 17 | . . 1 . 1 . 15 Power 2 | . . . . . . 2 Propulsion 6 | . . . . 1 . 5 Utility 6 | . . . . . . 6 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 9 | . . 1 . 1 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 90 97 98 100 100 77 Engine 9 | . 12 12 10 10 10 3 Leg 25 | . 25 25 30 30 30 13 Device 7 | . . . 9 10 16 8 Storage 11 | . 12 12 10 10 10 12 Processor 7 | . 3 12 10 10 2 . Protection 11 | . 12 12 10 10 10 11 Energy Gun 4 | . 9 . 2 10 9 . Energy Cannon 1 | . . . . . . 7 Ballistic Gun 1 | . 9 . . . . 6 Ballistic Cannon 8 | . 5 19 16 1 . . Launcher 3 | . . . . 8 10 . Naked Turns 2 | . . . . . . 2 Heaviest Build 42 | 20 26 24 30 32 40 42 Greatest Support 40 | 20 20 20 30 40 40 40 Greatest Overweight (x) 10 | 5 1 2 1 1 . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 7 | 3 6 9 9 9 9 7 Final Capacity 10 | 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 10 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Jun Mat Min Mat Min Zio Dee Matter Collected 949 | 215 63 130 75 202 36 228 Remotely . | . . . . . . . Salvage Created 513 | . . 64 40 149 . 260 Parts 42 | . . 7 6 10 . 19 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 23 | . . 2 3 6 . 12 Melee 1 | . . . . . . 1 Guns 8 | . . . . 3 . 5 Cannons 8 | . . 2 3 . . 3 AOE 6 | . . . . 3 . 3 Classes Destroyed 8 | . . 2 3 . . 3 Builder 1 | . . 1 . . . . Watcher 2 | . . . 2 . . . Swarmer 5 | . . . 2 3 . . Grunt 4 | . . 2 . 2 . . Sentry 2 | . . . 1 1 . . Z-Technician 5 | . . . . . . 5 Z-Light 5 | . . . . . . 5 Assembled 6 | . . . . . . 6 Best Kill Streak 5 | . . 2 2 3 . 5 Combat Bots Only 3 | . . 2 2 3 . 3 Max Kills in Single Turn 5 | . . 1 1 3 . 5 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Jun Mat Min Mat Min Zio Dee Damage Taken 2724 | 2 219 80 218 257 . 1948 Core 455 | . 35 5 8 34 . 373 Absorbed by Shields . | . . . . . . . Redirected to Shielding 207 | . . 1 1 . . 205 Regen/Repaired (Parts) 97 | . . . 97 . . . Core Remaining (%) 92 | 100 . 84 . . . . Volleys Fired 62 | . 2 6 12 8 . 34 Largest 2 | . 2 2 2 2 . 2 Hottest 135 | . 60 78 78 78 . 135 Shots Fired 110 | . 3 12 24 16 . 55 Gun 36 | . 3 . . 8 . 25 Cannon 56 | . . 12 24 . . 20 Launcher 18 | . . . . 8 . 10 Special . | . . . . . . . Kinetic 61 | . 2 12 24 . . 23 Thermal 23 | . 1 . . . . 22 Explosive 18 | . . . . 8 . 10 Electromagnetic 8 | . . . . 8 . . Robot Hit Streak 15 | . . 6 8 12 . 15 Robot Miss Streak 6 | . 3 1 3 1 . 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 78 | . . 12 13 9 . 44 Core Hits 77 | . . 4 6 10 . 57 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 5 | . . 4 . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 4 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4410 | 5 . 170 305 341 . 3589 Guns 594 | . . . . 107 . 487 Cannons 842 | . . 170 305 . . 367 Explosions 2916 | . . . . 234 . 2682 Melee 53 | . . . . . . 53 Ramming 5 | 5 . . . . . . Kinetic 915 | . . 170 305 . . 440 Thermal 2504 | . . . . . . 2504 Explosive 826 | . . . . 234 . 592 Electromagnetic 107 | . . . . 107 . . Impact 53 | . . . . . . 53 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 . Average Corruption 3 | . . . . 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 785 | . . . . . . 785 Projectiles . | . . . . . . . Explosions 785 | . . . . . . 785 Melee . | . . . . . . . Knockbacks 4 | . . 2 2 . . . Impact . | . . . . . . . Kinetic 4 | . . 2 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 301 | 2 . . . 41 . 258 Shots 4 | . . . . 2 . 2 Rammed 1 | 1 . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 252 | . 26 144 72 81 . 252 Average Temperature 49 | . 13 71 22 28 . 65 Received Heat Transfer 1181 | . 150 72 81 138 . 740 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 629 | . . . . . . 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Peak Influence 193 | . 5 50 139 193 . . Initial 38 | . . 1 . 38 . . Average 30 | . 1 16 80 84 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . 5 2 6 9 . 13 Peak Tracking Total 4 | . 4 2 2 3 . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . 2 . . Traps Extracted . | . . . . . . . Installed 4 | . . 2 . 2 . . Triggered 2 | . . . . 2 . . Most Traps Carried 2 | . . 2 2 2 . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Jun Mat Min Mat Min Zio Dee Machines Disabled 6 | . . . . 4 . 2 Max in Single Turn 2 | . . . . 2 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Machines Accessed 6 | . 1 . 2 3 . . Terminals 3 | . 1 . . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 5 . 9 6 . . Successful 15 | . 4 . 8 3 . . Failed 5 | . 1 . 1 3 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 9 | . . . . 2 7 . Terminals 10 | . 5 . . 5 . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 . . 3 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 2 | . 1 . . 1 . . Recall Investigation 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . 1 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Jun Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . 2 . . . . Non-combat 2 | . . 2 . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . no_distress 2 | . . 2 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Jun Mat Min Mat Min Zio Dee Total Allies 5 | . . . . 1 4 . Largest Group 4 | . . . . 1 4 3 Highest-Rated Group 156 | . . . . 31 156 119 Highest-Rated Ally 41 | . . . . 31 41 41 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 5 . . Total Damage 61 | . . . . 61 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Jun Mat Min Mat Min Zio Dee Turns Passed 5146 | 1198 191 1273 356 797 632 699 Spaces Moved 2701 | 276 131 705 216 504 502 367 Core 41 | 29 . . . . . 12 Treads . | . . . . . . . Legs 2539 | 247 131 705 216 504 502 234 Wheels . | . . . . . . . Hover 121 | . . . . . . 121 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 50 Average Speed 143 | 118 130 171 120 144 123 153 Slowest Speed 550 | 300 190 260 190 190 123 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 36 28 88 20 76 61 55 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 2 | . . . . . 2 . Spaces Dug 7 | . . . . 7 . . Terrain Destroyed 112 | . . . . 81 . 31 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 112 | . . . . 81 . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Total 3864 | 1143 148 763 288 562 517 443 Wait 954 | 854 6 17 43 29 1 4 Move 2695 | 275 130 704 215 503 501 367 Hop . | . . . . . . . Pick Up 43 | 4 7 9 6 8 5 4 Fast Attach 19 | 7 . 1 3 . . 8 Attach 24 | 1 1 5 3 3 2 9 Detach 8 | 1 . 3 . . . 4 Swap 14 | . 2 . 1 2 3 6 Drop 32 | . . 9 5 7 5 6 Fire 62 | . 2 6 12 8 . 34 Melee 5 | . . 4 . . . 1 Ram 1 | 1 . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . 3 . . . . Trap 4 | . . 2 . 2 . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 18 | -11/Junkyard | Identified exit to Materials 18 | -11/Junkyard | Discovered exit to Materials (range 16) 1199 | -11/Junkyard | Entered Materials 1199 | -10/Materials | Evolved 1 slot: Utility x1 1200 | -10/Materials | Build established: Hacker-Mutant 1337 | -10/Materials | Identified exit to Mines 1337 | -10/Materials | Discovered exit to Mines (range 15) 1390 | -10/Materials | Entered Mines 1659 | -10/Mines | Found a hidden stash of uninstalled traps 1883 | -10/Mines | Identified exit to Materials 1883 | -10/Mines | Discovered exit to Materials (range 11) 2317 | -10/Mines | Discovered exit to Materials (range 7) 2663 | -10/Mines | Entered Materials 2663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2904 | -9/Materials | Repaired Structural Scanner 2940 | -9/Materials | Repaired Imp. Light Cannon 2982 | -9/Materials | Identified exit to Mines 2982 | -9/Materials | Discovered exit to Mines (range 7) 3019 | -9/Materials | Entered Mines 3111 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3188 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3190 | -9/Mines | Found Prototype Device 3273 | -9/Mines | Identified exit to Materials 3273 | -9/Mines | Discovered exit to Materials (range 14) 3282 | -9/Mines | Received a Mining Laser from a helpful Derelict 3654 | -9/Mines | Discovered exit to Materials (range 11) 3727 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3811 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3816 | -9/Mines | Entered Zion 3837 | -7/Zion | Given the Hacking Drone Bay 3840 | -7/Zion | Found Prototype Device 3864 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3900 | -7/Zion | System corruption cleaned by Quarantine Array 3939 | -7/Zion | Learned Factory security intel 3983 | -7/Zion | Identified Hacking Drone Bay 3984 | -7/Zion | Identified Exp. Sensor Array 4066 | -7/Zion | Given A8's code to call for help 4078 | -7/Zion | Learned location of 2 exits from Factory 4236 | -7/Zion | Imprinted 4238 | -7/Zion | Declared Zion's savior 4416 | -7/Zion | Opened final containment barrier to the Deep Caves 4439 | -7/Zion | Identified exit to Deep Caves 4439 | -7/Zion | Discovered exit to Deep Caves (range 5) 4442 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4448 | -7/Zion | Entered Deep Caves 4448 | -7/Deep Caves | Accompanied by 3 allies 4695 | -7/Deep Caves | Z-Facility disabled 4702 | -7/Deep Caves | Attacked by Z-Imprinter 4734 | -7/Deep Caves | Destroyed Z-Imprinter 4759 | -7/Deep Caves | Found Prototype Protection 4759 | -7/Deep Caves | Identified Zio. Weapon Casing 4768 | -7/Deep Caves | Lost 9 parts (2p3n3u1w) 4882 | -7/Deep Caves | Core integrity fell below 50% 4909 | -7/Deep Caves | Lost 4 parts (1n2u1w) 4947 | -7/Deep Caves | Found Zio. Weapon Casing 5135 | -7/Deep Caves | Spotted as-29425 5140 | -7/Deep Caves | Core integrity fell below 20% 5145 | -7/Deep Caves | Released all parts (5) 5147 | -7/Deep Caves | Destroyed by as-29425 with Assembled Focal Cannon Last Messages --------------- 04907_ Acquired 45 matter. 04908_ Acquired Zio. Light DM Reactor. 04913_ Acquired Prototype Storage. 04913_ Identified Zio. Biocell. 04929_ Acquired Prototype Energy Gun. 04937_ Acquired Zio. Light DM Reactor. 04940_ Acquired Exp. Heat Sink. 04947_ Acquired Zio. Weapon Casing. 04949_ Dropped Exp. Heat Sink. 04961_ Acquired Exp. Heat Sink. 05136_ as-29425: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 05137_ Identified Zio. Laser-S. 05139_ Zio. Glidesys I destroyed. 05142_ Zio. Biocell destroyed. 05145_ Dropped Med. Storage Unit. 05145_ Released Exp. Sensor Array. 05145_ Released Zio. Weapon Casing. 05145_ Released Zio. Light DM Reactor. 05145_ Released Hvy. Particle Cannon. 05145_ Released Zio. Laser-S. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????? ???# ??????????????????? | | ?????????????????? ##?# ?????????????????? | | ??????????????? ] ]] #?# #?????????????????? | | ????????????? #?# #?????????????????? | | ??????????? #?# #?????????????????? | | ??????????? #?# #?????????????????? | | ?????????? ! #?# #?????????????????? | | ?????????? g #?# #?????????????????? | | ????????? ! * h #?# #?????????????????? | | ????????? ! ### #?????????????????? | | ????????? ! ! * * ## ##????????????????? | | ???????? ! * ## #????#########???? | | ???????? M ! ! ## ###### ##??? | | ??????? ! ! # #### | | ??????? ! ! !] #### | | ????????" !!* @ ##?## | | ??????? ![ #??# #### | | ???????" g ;; ##?# ## #??? | | ???????? #####??# #### #### | | ???????? ##??????# ##??## | | ????????? # # #???????###?????# | | ????????? #### ## ## ##???????????????## ##### | | ????????? #????# ?# ?###?????????????????###???? | | ?????????? ??????#??# ???????????????????????????? | | ?????????????????????#???????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed BarrageAngularCannon Manual? 0 Play Time 00:40:20 Cumulative 20.7 hours Start 2023.03.09 @ 22:10:35 End 2023.03.09 @ 22:58:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 10 Adventurer 2 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf9827bb-ba98-4b8b-aef9-b0062e7cdb32