Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 22:46:51 Player: ASLeshiy Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2714) 2714 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 7841 Bonus ------- High Alert Combat Kills 92 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 51/300 Energy 61/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- Scythe > --- INVENTORY (5) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System Medium Storage Unit Improved Sensor Array Actuator Array > --- WEAPON ----------- Coil Gun KE Penetrator KE Penetrator Mass Driver Missile Launcher > --- INVENTORY -------- Advanced Weight Redist. System Advanced ECM Suite Light Armor Plating Improved Light Armor Plating Scythe [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 . 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . . 1 1 . Utility 4 | . . 1 1 . . 1 1 . Weapon 3 | . . 1 1 . 1 . . . Parts Attached 114 | 7 7 11 33 23 7 11 . 15 Power 15 | 2 2 . 3 2 1 4 . 1 Engine 8 | 2 1 . . 1 . 3 . 1 Core 7 | . 1 . 3 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 2 3 4 1 3 . 1 Treads . | . . . . . . . . . Leg 12 | . . . 3 4 1 3 . 1 Wheel 6 | 2 2 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 1 2 13 6 3 2 . 4 Device 17 | . 1 1 5 4 2 2 . 2 Storage 4 | 1 . . 3 . . . . . Processor 3 | . . . 2 1 . . . . Hackware . | . . . . . . . . . Protection 8 | . . 1 3 1 1 . . 2 Artifact . | . . . . . . . . . Weapon 49 | 2 2 7 14 11 2 2 . 9 Energy Gun 12 | . . 3 4 4 1 . . . Energy Cannon 2 | . . . 1 . . 1 . . Ballistic Gun 17 | 2 1 . 5 4 . 1 . 4 Ballistic Cannon 3 | . . . . 1 . . . 2 Launcher 6 | . . 1 3 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 7 | . 1 3 1 2 . . . . Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 55 | . 1 . 15 6 . 6 . 27 Power 10 | . 1 . 2 1 . 3 . 3 Propulsion 10 | . . . 3 2 . 1 . 4 Utility 15 | . . . 5 1 . . . 9 Weapon 20 | . . . 5 2 . 2 . 11 Highest Loss Streak 15 | . 1 . 8 2 . 6 . 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 85 95 94 96 93 91 88 64 Engine 2 | . 4 11 . . . 5 11 5 Core 7 | . 8 . 8 8 12 4 . . Leg 12 | . . . 12 17 14 18 17 11 Wheel 6 | . 28 21 5 . . . . . Device 11 | . . 17 11 11 8 20 23 20 Storage 8 | . 14 11 9 9 7 6 5 3 Processor 3 | . . . 3 2 7 5 . . Protection 5 | . . 1 8 11 3 . . . Energy Gun 11 | . . 14 9 19 12 8 5 2 Energy Cannon 1 | . . . 5 . . 2 5 1 Ballistic Gun 9 | . 22 11 9 5 7 8 11 10 Ballistic Cannon 2 | . . . . 3 7 2 . 1 Launcher 1 | . . . 4 . . . . 1 Impact Weapon 4 | . 5 5 6 5 2 . . . Slashing Weapon 1 | . . . . . 4 6 5 2 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 108 | 13 15 24 108 36 42 46 39 48 Greatest Support 56 | 20 32 32 34 40 27 44 44 56 Greatest Overweight (x) 11 | . . . 3 1 2 10 . 11 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 25 | 8 8 8 25 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 7 Most Carried 10 | 6 8 8 10 10 10 10 9 9 Average Carried 8 | 2 7 7 8 8 9 8 9 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 6 8 8 5 10 10 9 9 1 Class Distribution -------------------- 35% | Scavenger-Skirmisher 30% | Tank 21% | Mutant 9% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Matter Collected 1808 | 197 235 178 446 502 60 148 . 42 Remotely . | . . . . . . . . . Salvage Created 3340 | . 264 319 1160 1068 . 384 . 145 Parts 180 | . 15 15 63 68 . 16 . 3 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Combat Hostiles Destroyed 65 | . 9 7 21 19 . 6 . 3 Guns 44 | . 9 5 7 17 . 5 . 1 Cannons 6 | . . . 3 2 . 1 . . AOE 10 | . . 2 6 . . . . 2 Classes Destroyed 12 | . 3 1 7 . . . . 1 Worker 11 | . 2 1 5 2 . 1 . . Builder 3 | . . . 1 . . 2 . . Tunneler 1 | . . . 1 . . . . . Hauler 2 | . . . 2 . . . . . Recycler 3 | . . . 1 1 . 1 . . Watcher 2 | . . . 1 1 . . . . Swarmer 15 | . 6 . 2 3 . 4 . . Cutter 1 | . . . 1 . . . . . Grunt 29 | . 3 6 13 6 . 1 . . Sentry 14 | . . 1 4 9 . . . . Specialist 2 | . . . . . . . . 2 Hunter 4 | . . . 1 1 . 1 . 1 Best Kill Streak 8 | . 3 4 8 4 . 8 . 2 Combat Bots Only 5 | . 2 3 4 4 . 5 . 2 Max Kills in Single Turn 3 | . 1 2 3 2 . 2 . 1 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . 1 1 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Hostile Shots Fired 528 | . 50 22 154 81 . 52 . 169 Missed 134 | . 17 4 39 22 . 9 . 43 Damage Taken 7340 | . 312 169 2031 800 . 933 . 3095 Core 1670 | . 46 16 346 61 . 169 . 1032 Absorbed by Shields 244 | . . 48 115 81 . . . . Regen/Repaired (Parts) 117 | . . . . 117 . . . . Core Remaining (%) 80 | 100 81 96 . 26 100 80 . . Volleys Fired 166 | 1 32 17 46 41 1 15 . 13 Largest 5 | 2 2 3 4 4 1 4 . 5 Hottest 200 | 40 40 120 200 153 56 153 . 189 Shots Fired 461 | 2 64 40 146 116 1 50 . 42 Gun 391 | 2 64 38 110 106 1 38 . 32 Cannon 47 | . . . 22 10 . 12 . 3 Launcher 23 | . . 2 14 . . . . 7 Special . | . . . . . . . . . Kinetic 223 | 2 64 17 42 39 . 27 . 32 Thermal 108 | . . . 37 45 1 23 . 2 Explosive 23 | . . 2 14 . . . . 7 Electromagnetic 107 | . . 21 53 32 . . . 1 Robot Hit Streak 15 | 1 9 11 15 12 . 7 . 9 Robot Miss Streak 4 | 1 3 2 4 4 . 4 . 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . 1 . . 3 . . . . Max Gunslinging Chain 2 | . 1 . . 2 . . . . Shots Hit Robots 291 | 1 41 20 100 76 . 24 . 29 Core Hits 153 | . 17 14 47 42 . 17 . 16 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 4 | . 1 . 3 . . . . . Critical Strikes 5 | . 1 . 3 . . 1 . . Destroy 2 | . 1 . . . . 1 . . Smash 3 | . . . 3 . . . . . Melee Attacks 63 | . 9 7 24 4 13 2 . 4 Impact 53 | . 9 7 24 4 9 . . . Slashing 10 | . . . . . 4 2 . 4 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7047 | 11 447 495 3039 1217 . 667 . 1171 Guns 3700 | 11 447 285 1135 1045 . 405 . 372 Cannons 713 | . . . 425 86 . 121 . 81 Explosions 2135 | . . 210 1028 86 . 141 . 670 Melee 499 | . . . 451 . . . . 48 Ramming . | . . . . . . . . . Kinetic 2171 | 11 447 69 365 453 . 408 . 418 Thermal 1282 | . . . 662 345 . 259 . 16 Explosive 1814 | . . 210 934 . . . . 670 Electromagnetic 1281 | . . 216 627 419 . . . 19 Impact 451 | . . . 451 . . . . . Slashing 48 | . . . . . . . . 48 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 5 . . . . Average Corruption 3 | . . . . 3 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 385 | . . . 243 . . 142 . . Projectiles . | . . . . . . . . . Explosions 180 | . . . 38 . . 142 . . Melee 205 | . . . 205 . . . . . Knockbacks 3 | . . . . . . 2 . 1 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 2 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 172 | . . . 78 . . 94 . . Shots 4 | . . . 3 . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 387 | . 14 307 383 387 20 12 . 31 Average Temperature 95 | . 4 135 119 91 11 3 . 12 Received Heat Transfer 1426 | . 66 90 690 307 . 48 . 225 Effects 8 | . . . 2 6 . . . . Shutdowns 2 | . . . 1 1 . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 4 | . . . . 4 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . . Combat Hostiles 3 | . . . 3 . . . . . Parts Fried 15 | . . 3 10 2 . . . . Impact Corruptions 7 | . . . 7 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 2742 | . . . 1099 1099 . 470 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Peak Influence 604 | . 293 323 390 604 236 196 . 73 Initial 229 | . . 39 53 164 229 19 . . Average 200 | . 170 169 172 374 139 122 . 12 Maximum Alert Level 2 | . 1 1 1 2 1 . . . Low Security (%) 50 | 100 43 55 59 11 48 100 100 100 Level 1 38 | . 56 44 40 41 51 . . . Level 2 11 | . . . . 46 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 1 5 2 . 1 . 2 Investigation 2 | . . . 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 7 | . . 1 2 1 . 1 . 2 Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 14 13 31 27 . 6 . 11 Peak Tracking Total 8 | . 5 4 8 6 . 4 . 7 Tactical Retreats 13 | . 4 1 3 3 . 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Traps Triggered 7 | . . . 1 4 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Machines Disabled 5 | . . 1 2 1 . 1 . . Max in Single Turn 1 | . . 1 1 1 . 1 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Machines Accessed 18 | . 1 4 2 6 2 2 1 . Terminals 13 | . 1 3 1 4 1 2 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 38 | . 1 7 2 19 2 5 2 . Successful 20 | . . 4 . 12 1 2 1 . Failed 18 | . 1 3 2 7 1 3 1 . Catastrophic 4 | . . 1 . 2 . 1 . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . 5 . 2 . . Terminals 26 | . 1 6 1 10 1 5 2 . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . 9 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 11 | . . 3 . 5 . 2 1 . Record 5 | . . . . 4 . 1 . . Robot Analysis 3 | . . 1 . 1 . 1 . . Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . 7 . . . . Scan Component 5 | . . . . 5 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Process 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 3 1 5 1 2 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 99 | . . . . 99 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 200 | . . 200 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Robot Analysis Total 3 | . . 1 . 1 . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Turns Passed 4598 | 61 444 430 1170 1090 773 430 8 192 Spaces Moved 2379 | 48 296 287 553 553 328 204 9 101 Core 40 | 6 . . . . . 13 . 21 Treads . | . . . . . . . . . Legs 1519 | . . . 358 553 328 191 9 80 Wheels 820 | 42 296 287 195 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 180 100 100 50 Average Speed 134 | 76 93 97 139 144 183 145 100 116 Slowest Speed 600 | 80 100 100 340 200 270 550 100 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 41 30 37 67 7 4 . 42 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 39 | . 7 5 11 4 11 1 . . Terrain Destroyed 200 | . 7 6 124 11 11 15 . 26 Melee 39 | . 7 5 11 4 11 1 . . Projectile 5 | . . . 4 1 . . . . AOE 156 | . . 1 109 6 . 14 . 26 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Total 3329 | 67 392 393 812 747 477 297 8 136 Wait 515 | 4 32 63 132 101 117 63 . 3 Move 2371 | 47 295 286 552 552 327 203 8 101 Hop . | . . . . . . . . . Pick Up 45 | 7 8 3 11 11 3 2 . . Fast Attach 45 | 5 2 4 8 13 3 4 . 6 Attach 35 | 1 1 1 12 4 3 5 . 8 Detach 8 | . . . 3 3 1 1 . . Swap 34 | 1 4 6 13 6 1 2 . 1 Drop 42 | 1 9 6 11 12 3 . . . Fire 166 | 1 32 17 46 41 1 15 . 13 Melee 63 | . 9 7 24 4 13 2 . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 14) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 924 | -9/Materials | Discovered new exit (range 11) 936 | -9/Materials | Entered another Materials area 936 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1249 | -8/Materials | Build established: Tank 1308 | -8/Materials | Lost 4 parts (2n1u1w) 1970 | -8/Materials | Core integrity fell below 50% 1995 | -8/Materials | Garrison activated, responded to threat 2026 | -8/Materials | Lost 8 parts (1p1n4u2w) 2073 | -8/Materials | Discovered new exit (range 7) 2106 | -8/Materials | Entered Storage 2357 | -8/Storage | Repaired Missile Launcher 2438 | -8/Storage | Repaired Broken Gauss Rifle 3147 | -8/Storage | Discovered new exit (range 20) 3196 | -8/Storage | Entered Factory 3196 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3209 | -7/Factory | Build established: Scavenger-Skirmisher 3492 | -7/Factory | Discovered new exit (range 18) 3969 | -7/Factory | Entered another Factory area 3969 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4177 | -6/Factory | Lost 6 parts (3p1n2w) 4287 | -6/Factory | Discovered new exit (range 4) 4399 | -6/Factory | Entered another Factory area 4399 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4405 | -5/Factory | Identified exit to DSF 4407 | -5/Factory | Entered DSF 4450 | -5/DSF | Additional patrols routed to DSF 4498 | -5/DSF | Lost 3 parts (1p2w) 4564 | -5/DSF | Lost 15 parts (2p4n4u5w) 4574 | -5/DSF | Core integrity fell below 50% 4595 | -5/DSF | Core integrity fell below 20% 4599 | -5/DSF | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 04578_ Actuator Array destroyed. 04578_ Knocked back. 04581_ Slug penetrates Wall. 04581_ Penetrated by Slug. 04583_ Acquired Mass Driver. 04583_ Knocked back. 04585_ Penetrated by Slug. 04587_ Acquired 9 matter. 04587_ Penetrated by Slug. 04587_ Mass Driver destroyed. 04587_ Adv. Weight Redist. System destroyed. 04587_ Critical hit (Blast). 04587_ Knocked back. 04588_ Penetrated by Slug. 04591_ Critical hit (Burn: +37). 04591_ Penetrated by Slug. 04594_ Slug penetrates Wall. 04594_ Knocked back. 04595_ C-30 ARC bursts open, deploying its payload. 04595_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????######????? | | ??????????????????????# ???????????# #????? | | ????????????????????##A A ?????????# #????? | | ???????????????????? ??????? #????? | | ???????????????????? % ???????? #????? | | ???????????????????? ???????? #????? | | ????????????????????# sA #????????# !!#????? | | ????????????????????# = ! #????????# !!#????? | | ????????????????????# ##?????### ##?????? | | ???????????????????? == #?????# #?????? | | ????????????????????# == #?????# #?????? | | ????????????????????# ==##?????# #?????? | | ????????????????????# ##?????### ##?????? | | ????????????????????# !#??????# !#?????? | | ????????????????????# s^^!!#??????# !#?????? | | ????????????????????#%sHs !!########## ##?????? | | ?????????????????????##@h ###!!!#!!### ###????? | | ??????????????????####; #!!!#! ## ""###??? | | ??????????????????# # % Y """""??? | | ??????????????????# ; [ % ""##"??? | | ??????????????????###[ ] ] #!!##"""""#????? | | ????????????????????# % ]] #########"""""#????? | | ????????????????????## ;;#;##???????##"####????? | | ???????????????????# % % ##?????????#"#???????? | | ???????????????????## ###??????????#""???????? | | ????????????????????## #?????????????##???????? | | ?????????????????????# ##??????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????##????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 57 Melee Accuracy 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed MultitargetingRainbowBay Manual? 0 Play Time 01:56:23 Cumulative 8.6 hours Start 2024.05.12 @ 20:39:46 End 2024.05.12 @ 22:46:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 64x51 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 70e17758-e912-4aad-b2db-08d7ad01891b