Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.13 @ 17:03:21

Player: Teucer

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (50)      250
Value Destroyed (1676)     1676
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1016)               1016
              TOTAL SCORE: 6482

 Bonus
-------
High Alert Combat Kills    14
Follower Combat Kills      402
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             325/850
Matter                     300/300
Energy                     22/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
   Experimental Sensor Array
      Makeshift Hacking Suite
>               --- WEAPON (3) -------
                Gatling Laser
>               --- INVENTORY (20) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
          Large Storage Unit
                Particle Charger
                Force Booster
                Phase Shifter
                Phase Shifter
        Layered Medium Armor Plating
                Phasing AFG
          Light Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
                Great Maul
      Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Sensor Array
                Seismic Detector
                Actuator Array
      Makeshift Armor Plating
>               --- WEAPON -----------
                Great Maul
      Makeshift Axe
                CR-A16's Pointy Stick
>               --- INVENTORY --------
       Improved Ion Engine
          Light Angular Momentum Engine
       Improved Treads
                Carbon-fiber Leg
       Improved Heat Sink
          Large Storage Unit
                Particle Charger
                Force Booster
                Phase Shifter
                Phase Shifter
      Makeshift Hacking Suite
                Phasing AFG
                Gatling Laser
          Light Assault Rifle
          Heavy Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Assault Cannon
                Rocket Launcher
[Rating: 69]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Titanium Leg
  Treads                   Improved Treads
  Leg                      Titanium Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Makeshift Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   2   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             76   | 6   11  1   18  1   6   7   26  
  Power                    11   | 1   1   .   3   .   .   1   5   
    Engine                 8    | 1   1   .   3   .   .   1   2   
    Core                   3    | .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   5   .   2   2   9   
    Treads                 7    | 2   2   .   .   .   .   .   3   
    Leg                    15   | .   .   .   5   .   2   2   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 1   3   1   1   .   .   1   7   
    Device                 7    | .   .   .   1   .   .   1   5   
    Storage                4    | 1   3   .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   5   .   9   1   4   3   5   
    Energy Gun             10   | 2   3   .   4   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   2   .   3   1   1   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   2   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   .   2   1   .   
    Piercing Weapon        2    | .   .   .   .   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   
Parts Lost                 34   | .   .   .   8   .   .   5   21  
  Power                    8    | .   .   .   2   .   .   1   5   
  Propulsion               13   | .   .   .   2   .   .   2   9   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   11   | .   .   .   4   .   .   2   5   
  Highest Loss Streak      15   | .   .   .   2   .   .   4   15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   98  100 97  100 99  99  89  
  Engine                   11   | .   14  14  10  11  11  10  6   
  Treads                   8    | .   28  28  2   .   .   .   4   
  Leg                      21   | .   .   .   29  33  32  32  23  
  Device                   7    | .   .   .   .   11  11  11  19  
  Storage                  13   | .   27  17  11  11  11  11  6   
  Processor                3    | .   .   10  10  .   .   .   .   
  Energy Gun               4    | .   14  .   9   8   .   .   .   
  Ballistic Gun            15   | .   13  28  23  24  20  .   .   
  Slashing Weapon          5    | .   .   .   .   .   8   22  8   
  Piercing Weapon          2    | .   .   .   .   .   4   8   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             79   | 11  69  69  53  53  55  60  79  
  Greatest Support         96   | 40  46  46  51  44  57  57  96  
  Greatest Overweight (x)  3    | 3   1   1   2   1   1   1   3   
  Average Overweight (x)   .    | 1   .   1   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         19   | 7   16  20  20  20  20  20  20  
  Most Carried             20   | 7   20  20  20  20  20  20  20  
  Average Carried          18   | 4   15  19  19  20  19  17  15  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 6   20  20  20  20  20  16  15  

 Class Distribution 
--------------------
 48% | Mutant
 17% | Gunner
 17% | Scavenger-Gunner
 14% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac 
Matter Collected           1321 | 213 184 51  236 32  45  59  501 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1869 | .   233 198 678 .   .   187 573 
  Parts                    120  | .   22  8   51  .   .   4   35  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   7   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  45   | .   9   3   17  .   .   8   8   
  Melee                    8    | .   .   .   .   .   .   3   5   
  Guns                     32   | .   9   3   17  .   .   .   3   
  AOE                      5    | .   .   .   .   .   .   5   .   
Classes Destroyed          10   | .   3   2   1   .   .   1   3   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Recycler                 2    | .   .   1   .   .   .   .   1   
  Watcher                  3    | .   1   .   2   .   .   .   .   
  Swarmer                  13   | .   6   .   5   .   .   2   .   
  Grunt                    18   | .   3   2   7   .   .   4   2   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   5   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Assembled                2    | .   .   1   .   .   .   1   .   
Best Kill Streak           5    | .   3   2   3   .   .   3   5   
  Combat Bots Only         3    | .   3   2   3   .   .   3   3   
Max Kills in Single Turn   2    | .   1   1   1   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Damage Taken               4879 | .    365  126  795  .    .    681  2912 
  Core                     864  | .    70   22   108  .    .    139  525  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   15   | .    15   .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    63   .    .    .    38   .    
Volleys Fired              118  | .    26   13   53   .    .    11   15   
  Largest                  3    | .    2    2    3    .    .    1    3    
  Hottest                  136  | .    90   40   125  .    .    39   136  
Shots Fired                281  | .    50   26   155  .    .    11   39   
  Gun                      259  | .    50   26   155  .    .    .    28   
  Cannon                   11   | .    .    .    .    .    .    .    11   
  Launcher                 11   | .    .    .    .    .    .    11   .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  157  | .    12   26   84   .    .    .    35   
  Thermal                  47   | .    21   .    22   .    .    .    4    
  Explosive                11   | .    .    .    .    .    .    11   .    
  Electromagnetic          66   | .    17   .    49   .    .    .    .    
  Robot Hit Streak         14   | .    5    9    14   .    .    1    12   
  Robot Miss Streak        6    | .    4    2    6    .    .    4    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           199  | .    27   19   94   .    .    13   46   
  Core Hits                105  | .    16   11   41   .    .    14   23   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    2    .    .    .    4    
    Corrupt                3    | .    1    .    2    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
    Impale                 3    | .    .    .    .    .    .    .    3    
Melee Attacks              57   | .    .    .    3    .    1    19   34   
  Impact                   8    | .    .    .    3    .    .    .    5    
  Slashing                 19   | .    .    .    .    .    .    12   7    
  Piercing                 30   | .    .    .    .    .    1    7    22   
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        12   | .    .    .    .    .    .    6    6    
Damage Inflicted           4019 | .    336  158  1041 .    .    1148 1336 
  Guns                     2029 | .    307  157  1002 .    .    .    563  
  Cannons                  185  | .    .    .    .    .    .    .    185  
  Explosions               820  | .    29   .    39   .    .    752  .    
  Melee                    984  | .    .    .    .    .    .    396  588  
  Ramming                  1    | .    .    1    .    .    .    .    .    
  Kinetic                  1226 | .    49   157  382  .    .    .    638  
  Thermal                  476  | .    141  .    225  .    .    .    110  
  Explosive                752  | .    .    .    .    .    .    752  .    
  Electromagnetic          580  | .    146  .    434  .    .    .    .    
  Impact                   85   | .    .    .    .    .    .    .    85   
  Slashing                 392  | .    .    .    .    .    .    289  103  
  Piercing                 507  | .    .    .    .    .    .    107  400  
Highest Corruption         1    | .    1    1    .    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    6    9    .    .    .    .    .    
    Message Errors         2    | .    1    1    .    .    .    .    .    
    Matter Fused           5    | .    2    3    .    .    .    .    .    
    Heat Flow Errors       5    | .    3    2    .    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            86   | .    .    .    12   .    .    74   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               65   | .    .    .    12   .    .    53   .    
  Melee                    21   | .    .    .    .    .    .    21   .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    37   .    38   .    .    24   .    
  Shots                    3    | .    1    .    1    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    
Highest Temperature        300  | .    283  250  300  .    .    .    141  
  Average Temperature      86   | .    103  63   89   .    .    .    49   
  Received Heat Transfer   887  | .    123  100  279  .    .    205  180  
  Effects                  3    | .    1    .    2    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Interference           2    | .    1    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    1    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1106 | .    362  .    494  .    .    .    250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Peak Influence             515  | .   171 79  515 200 .   .   200 
  Initial                  200  | .   .   24  .   200 .   .   .   
  Average                  103  | .   55  33  213 200 .   .   53  
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   
  Low Security (%)         79   | 100 100 100 50  .   .   .   99  
  Level 1                  17   | .   .   .   40  100 .   .   .   
  Level 2                  2    | .   .   .   9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   3   .   .   .   6   
  Investigation            3    | .   1   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   1   .   3   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Distress Signals           8    | .   2   .   5   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              97   | .   19  3   40  1   .   16  18  
  Peak Tracking Total      6    | .   5   2   6   2   .   6   6   
  Tactical Retreats        7    | .   .   .   5   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Disabled          2    | .   1   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Accessed          20   | .   7   .   7   .   .   1   5   
  Terminals                15   | .   6   .   6   .   .   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                50   | .   22  .   20  .   .   1   7   
  Successful               32   | .   11  .   13  .   .   1   7   
  Failed                   18   | .   11  .   7   .   .   .   .   
    Catastrophic           4    | .   2   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   28   | .   10  .   8   .   .   1   9   
  Terminals                41   | .   20  .   18  .   .   1   2   
  Fabricators              4    | .   .   .   .   .   .   .   4   
  Repair Stations          2    | .   2   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   7   .   7   .   .   1   2   
  Record                   1    | .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   2   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   2   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   4   .   .   .   .   
  Terminals                6    | .   2   .   4   .   .   .   .   
    Botnet                 6    | .   2   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   6   .   7   .   .   .   3   
  Full Trace Events        4    | .   1   .   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   .   
  Parts Built              4    | .   .   .   .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   179  | .   .   .   .   .   .   .   179 
  Total Part Build Rating  18   | .   .   .   .   .   .   .   18  
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total Allies               8    | .    .    1    .    .    4    .    3    
  Largest Group            4    | .    .    1    1    .    4    4    3    
  Highest-Rated Group      210  | .    .    31   31   .    152  152  210  
  Highest-Rated Ally       70   | .    .    31   31   .    39   39   70   
Zionite Dispatches         1    | .    .    .    .    .    .    .    1    
  Light                    1    | .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               86   | .    .    .    24   .    .    28   34   
  Total Damage             2080 | .    .    .    341  .    .    1061 678  
  Kills                    19   | .    .    .    8    .    .    7    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   
  Emergency Access         1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               7073 | 116  1096 865  1317 259  1603 871  946  
Spaces Moved               3461 | 58   430  337  676  131  928  447  454  
  Core                     30   | 30   .    .    .    .    .    .    .    
  Treads                   843  | 28   430  337  46   .    .    .    2    
  Legs                     2588 | .    .    .    630  131  928  447  452  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  126  196  136  136  120  
  Average Speed            177  | 169  224  240  144  196  168  178  151  
  Slowest Speed            330  | 200  240  240  270  196  205  206  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 4    68   98   80   44   82   63   12   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    1    2    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    2    2    .    
Spaces Dug                 6    | .    .    .    3    .    .    .    3    
Terrain Destroyed          119  | .    2    .    5    .    .    109  3    
  Melee                    6    | .    .    .    3    .    .    .    3    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      113  | .    2    .    2    .    .    109  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Total                      4088 | 73  516 375 910 134 966 490 624 
  Wait                     281  | 3   26  10  133 2   16  11  80  
  Move                     3454 | 57  429 336 675 130 927 446 454 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  66   | 7   15  7   16  .   6   2   13  
  Fast Attach              30   | 5   5   .   5   1   4   .   10  
  Attach                   28   | 1   .   .   8   .   1   5   13  
  Detach                   5    | .   .   .   1   .   .   .   4   
  Swap                     19   | .   6   1   6   .   1   2   3   
  Drop                     45   | .   9   7   10  1   10  1   7   
  Fire                     118  | .   26  13  53  .   .   11  15  
  Melee                    41   | .   .   .   3   .   1   12  25  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 14)
  117 | -11/Scrapyard      | Entered Materials
  287 | -10/Materials      | Repaired EM Pulse Gun
  308 | -10/Materials      | Build established: Mutant
  550 | -10/Materials      | Discovered new exit (range 12)
  736 | -10/Materials      | Discovered new exit (range 13)
  841 | -10/Materials      | Identified exit to Mines
  932 | -10/Materials      | Discovered new exit (range 11)
 1080 | -10/Materials      | Discovered new exit (range 10)
 1213 | -10/Materials      | Entered Mines
 1271 | -10/Mines          | Assembled infested the area
 1276 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1408 | -10/Mines          | Discovered new exit (range 13)
 1443 | -10/Mines          | Identified exit to Materials
 1474 | -10/Mines          | Learned Materials emergency access door positions
 1663 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1668 | -10/Mines          | Found Prototype Device
 1679 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1788 | -10/Mines          | Escorted by a lone wolf Derelict
 1979 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2047 | -10/Mines          | Discovered exit to Materials (range 12)
 2078 | -10/Mines          | Entered Materials
 2078 | -9/Materials       | Accompanied by 1 ally
 2078 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 2357 | -9/Materials       | Discovered new exit (range 5)
 2361 | -9/Materials       | Identified exit to Materials
 2371 | -9/Materials       | Build established: Gunner
 2652 | -9/Materials       | Discovered exit to Materials (range 16)
 3265 | -9/Materials       | Identified exit to Mines
 3395 | -9/Materials       | Entered Mines
 3531 | -9/Mines           | Learned location of Storage (-7)
 3562 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 3644 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3654 | -9/Mines           | Entered Zion
 3663 | -7/Zion            | Build established: Scavenger-Gunner
 3800 | -7/Zion            | Learned location of Data Miner (-6)
 3824 | -7/Zion            | Found CR-A16's Pointy Stick
 4179 | -7/Zion            | Learned Factory emergency access door positions
 4356 | -7/Zion            | Received a hallucinogenic algorithm
 4420 | -7/Zion            | Learned location of Recycling (-7)
 4755 | -7/Zion            | Imprinted
 4757 | -7/Zion            | Declared Zion's savior
 4918 | -7/Zion            | Build established: Derelict-Mutant
 5214 | -7/Zion            | Found Prototype Device
 5228 | -7/Zion            | Discovered new exit (range 10)
 5257 | -7/Zion            | Entered Proximity Caves
 5257 | -6/Proximity Caves | Accompanied by 4 allies
 5546 | -6/Proximity Caves | Learned 4 Factory zone layouts
 5625 | -6/Proximity Caves | Core integrity fell below 50%
 5680 | -6/Proximity Caves | Lost 4 parts (1p2n1w)
 5929 | -6/Proximity Caves | Build established: Mutant
 6110 | -6/Proximity Caves | Discovered new exit (range 10)
 6128 | -6/Proximity Caves | Entered Factory
 6128 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 6134 | -6/Factory         | Identified Exp. Sensor Array
 6174 | -6/Factory         | Identified exit to DSF
 6404 | -6/Factory         | Fabricated Imp. Carbon-fiber Leg (x2)
 6434 | -6/Factory         | Fabricated Lgt. Angular Momentum Engine?
 6513 | -6/Factory         | Lost 4 parts (3n1w)
 6664 | -6/Factory         | Zion Light squad teleported in
 6900 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 7046 | -6/Factory         | Core integrity fell below 50%
 7074 | -6/Factory         | Self-destructed

 Last Messages 
---------------
07056_ Acquired 49 matter.
07057_ Lgt. Fission Core destroyed.
07059_ Slug penetrates G-50 Soldier.
07059_ Penetrated by Slug.
07060_ G-50 Soldier destroyed.
07061_ Acquired 59 matter.
07062_ Destroyed Targeting Computer.
07063_ Penetrated by Slug. <x2>
07066_ Slug penetrates Wall.
07066_ Penetrated by Slug.
07066_ Acquired 17 matter.
07067_ Actuator Array destroyed.
07067_ R-10 Processor collects Carbon-fiber Leg.
07068_ R-10 Processor collects Flexi-carbon Leg.
07069_ Penetrated by Slug.
07069_ Slug penetrates Wall.
07072_ R-10 Processor collects Gauss Rifle.
07072_ Flexi-carbon Leg destroyed.
07072_ Carbon-fiber Leg destroyed.
07073_ R-10 Processor inserts Flexi-carbon Leg into recycling unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          31
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                55
Recoil Reduction           2
Force Boost                20
Offensive Hacking          11

 Item Schematics 
-----------------
                    Drone Bay | -7/Zion | Archive
                 Gauss Cannon | -7/Zion | Archive
                  Tesla Rifle | -7/Zion | Archive
       Med. Insulated Plating | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
                   Mak. Spear | -7/Zion | Archive
         Adv. Terrain Scanner | -7/Zion | Archive
        Imp. Deuterium Engine | -7/Zion | Archive
                  Power Sword | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
                        Lance | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
        Imp. Carbon-fiber Leg | -7/Zion | Archive
               Thermal Shield | -7/Zion | Archive
                  HERF Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion | Archive
   A-02 Transporter | -7/Zion | Archive
     R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
        Imp. Carbon-fiber Leg | x2 | -6/Factory 
 Lgt. Angular Momentum Engine | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              FlyingMinesnifferScreen
  Manual?         0
Play Time         01:36:01
  Cumulative      38.0 hours
  Start           2022.08.13 @ 15:18:34
  End             2022.08.13 @ 17:03:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          34
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 268fd42e-963d-409b-a7e1-0eb48b3c7ce2