Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.13 @ 17:03:21 Player: Teucer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1676) 1676 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1016) 1016 TOTAL SCORE: 6482 Bonus ------- High Alert Combat Kills 14 Follower Combat Kills 402 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 325/850 Matter 300/300 Energy 22/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Experimental Sensor Array Makeshift Hacking Suite > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Particle Charger Force Booster Phase Shifter Phase Shifter Layered Medium Armor Plating Phasing AFG Light Assault Rifle Heavy Assault Rifle Rocket Launcher Great Maul Makeshift Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Seismic Detector Actuator Array Makeshift Armor Plating > --- WEAPON ----------- Great Maul Makeshift Axe CR-A16's Pointy Stick > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Improved Treads Carbon-fiber Leg Improved Heat Sink Large Storage Unit Particle Charger Force Booster Phase Shifter Phase Shifter Makeshift Hacking Suite Phasing AFG Gatling Laser Light Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Assault Cannon Rocket Launcher [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Makeshift Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 3 | . . . . . . . 3 Weapon 1 | . . . 1 . . . . Parts Attached 76 | 6 11 1 18 1 6 7 26 Power 11 | 1 1 . 3 . . 1 5 Engine 8 | 1 1 . 3 . . 1 2 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 22 | 2 2 . 5 . 2 2 9 Treads 7 | 2 2 . . . . . 3 Leg 15 | . . . 5 . 2 2 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 3 1 1 . . 1 7 Device 7 | . . . 1 . . 1 5 Storage 4 | 1 3 . . . . . . Processor 1 | . . 1 . . . . . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 29 | 2 5 . 9 1 4 3 5 Energy Gun 10 | 2 3 . 4 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | . 2 . 3 1 1 . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 2 . . . 1 Slashing Weapon 3 | . . . . . 2 1 . Piercing Weapon 2 | . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 34 | . . . 8 . . 5 21 Power 8 | . . . 2 . . 1 5 Propulsion 13 | . . . 2 . . 2 9 Utility 2 | . . . . . . . 2 Weapon 11 | . . . 4 . . 2 5 Highest Loss Streak 15 | . . . 2 . . 4 15 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 98 100 97 100 99 99 89 Engine 11 | . 14 14 10 11 11 10 6 Treads 8 | . 28 28 2 . . . 4 Leg 21 | . . . 29 33 32 32 23 Device 7 | . . . . 11 11 11 19 Storage 13 | . 27 17 11 11 11 11 6 Processor 3 | . . 10 10 . . . . Energy Gun 4 | . 14 . 9 8 . . . Ballistic Gun 15 | . 13 28 23 24 20 . . Slashing Weapon 5 | . . . . . 8 22 8 Piercing Weapon 2 | . . . . . 4 8 5 Naked Turns . | . . . . . . . . Heaviest Build 79 | 11 69 69 53 53 55 60 79 Greatest Support 96 | 40 46 46 51 44 57 57 96 Greatest Overweight (x) 3 | 3 1 1 2 1 1 1 3 Average Overweight (x) . | 1 . 1 . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 Average Carried 18 | 4 15 19 19 20 19 17 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 16 15 Class Distribution -------------------- 48% | Mutant 17% | Gunner 17% | Scavenger-Gunner 14% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1321 | 213 184 51 236 32 45 59 501 Remotely . | . . . . . . . . Salvage Created 1869 | . 233 198 678 . . 187 573 Parts 120 | . 22 8 51 . . 4 35 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 9 3 17 . . 8 8 Melee 8 | . . . . . . 3 5 Guns 32 | . 9 3 17 . . . 3 AOE 5 | . . . . . . 5 . Classes Destroyed 10 | . 3 2 1 . . 1 3 Builder 2 | . . . . . . . 2 Recycler 2 | . . 1 . . . . 1 Watcher 3 | . 1 . 2 . . . . Swarmer 13 | . 6 . 5 . . 2 . Grunt 18 | . 3 2 7 . . 4 2 Duelist 1 | . . . . . . 1 . Sentry 6 | . . . 5 . . . 1 Hunter 4 | . . . . . . . 4 Heavy 1 | . . . . . . . 1 Assembled 2 | . . 1 . . . 1 . Best Kill Streak 5 | . 3 2 3 . . 3 5 Combat Bots Only 3 | . 3 2 3 . . 3 3 Max Kills in Single Turn 2 | . 1 1 1 . . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4879 | . 365 126 795 . . 681 2912 Core 864 | . 70 22 108 . . 139 525 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 15 | . 15 . . . . . . Core Remaining (%) 67 | 100 . 63 . . . 38 . Volleys Fired 118 | . 26 13 53 . . 11 15 Largest 3 | . 2 2 3 . . 1 3 Hottest 136 | . 90 40 125 . . 39 136 Shots Fired 281 | . 50 26 155 . . 11 39 Gun 259 | . 50 26 155 . . . 28 Cannon 11 | . . . . . . . 11 Launcher 11 | . . . . . . 11 . Special . | . . . . . . . . Kinetic 157 | . 12 26 84 . . . 35 Thermal 47 | . 21 . 22 . . . 4 Explosive 11 | . . . . . . 11 . Electromagnetic 66 | . 17 . 49 . . . . Robot Hit Streak 14 | . 5 9 14 . . 1 12 Robot Miss Streak 6 | . 4 2 6 . . 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 199 | . 27 19 94 . . 13 46 Core Hits 105 | . 16 11 41 . . 14 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 . 2 . . . 4 Corrupt 3 | . 1 . 2 . . . . Sever 1 | . . . . . . . 1 Impale 3 | . . . . . . . 3 Melee Attacks 57 | . . . 3 . 1 19 34 Impact 8 | . . . 3 . . . 5 Slashing 19 | . . . . . . 12 7 Piercing 30 | . . . . . 1 7 22 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 12 | . . . . . . 6 6 Damage Inflicted 4019 | . 336 158 1041 . . 1148 1336 Guns 2029 | . 307 157 1002 . . . 563 Cannons 185 | . . . . . . . 185 Explosions 820 | . 29 . 39 . . 752 . Melee 984 | . . . . . . 396 588 Ramming 1 | . . 1 . . . . . Kinetic 1226 | . 49 157 382 . . . 638 Thermal 476 | . 141 . 225 . . . 110 Explosive 752 | . . . . . . 752 . Electromagnetic 580 | . 146 . 434 . . . . Impact 85 | . . . . . . . 85 Slashing 392 | . . . . . . 289 103 Piercing 507 | . . . . . . 107 400 Highest Corruption 1 | . 1 1 . . . . . Average Corruption 1 | . 1 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . 6 9 . . . . . Message Errors 2 | . 1 1 . . . . . Matter Fused 5 | . 2 3 . . . . . Heat Flow Errors 5 | . 3 2 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 86 | . . . 12 . . 74 . Projectiles . | . . . . . . . . Explosions 65 | . . . 12 . . 53 . Melee 21 | . . . . . . 21 . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 99 | . 37 . 38 . . 24 . Shots 3 | . 1 . 1 . . 1 . Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 300 | . 283 250 300 . . . 141 Average Temperature 86 | . 103 63 89 . . . 49 Received Heat Transfer 887 | . 123 100 279 . . 205 180 Effects 3 | . 1 . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . 1 . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1106 | . 362 . 494 . . . 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 515 | . 171 79 515 200 . . 200 Initial 200 | . . 24 . 200 . . . Average 103 | . 55 33 213 200 . . 53 Maximum Alert Level 2 | . . . 2 1 . . 1 Low Security (%) 79 | 100 100 100 50 . . . 99 Level 1 17 | . . . 40 100 . . . Level 2 2 | . . . 9 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . 3 . . . 6 Investigation 3 | . 1 . . . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . 3 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 8 | . 2 . 5 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 19 3 40 1 . 16 18 Peak Tracking Total 6 | . 5 2 6 2 . 6 6 Tactical Retreats 7 | . . . 5 . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . 1 . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 20 | . 7 . 7 . . 1 5 Terminals 15 | . 6 . 6 . . 1 2 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 22 . 20 . . 1 7 Successful 32 | . 11 . 13 . . 1 7 Failed 18 | . 11 . 7 . . . . Catastrophic 4 | . 2 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 28 | . 10 . 8 . . 1 9 Terminals 41 | . 20 . 18 . . 1 2 Fabricators 4 | . . . . . . . 4 Repair Stations 2 | . 2 . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 7 . 7 . . 1 2 Record 1 | . . . . . . 1 . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Open DSF 2 | . . . . . . . 2 Branch Access Points 2 | . 1 . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Recall Investigation 1 | . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 2 . 4 . . . . Terminals 6 | . 2 . 4 . . . . Botnet 6 | . 2 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 6 . 7 . . . 3 Full Trace Events 4 | . 1 . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built 4 | . . . . . . . 4 Authchips . | . . . . . . . . Time 179 | . . . . . . . 179 Total Part Build Rating 18 | . . . . . . . 18 Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 1 . . 4 . 3 Largest Group 4 | . . 1 1 . 4 4 3 Highest-Rated Group 210 | . . 31 31 . 152 152 210 Highest-Rated Ally 70 | . . 31 31 . 39 39 70 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 86 | . . . 24 . . 28 34 Total Damage 2080 | . . . 341 . . 1061 678 Kills 19 | . . . 8 . . 7 4 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Emergency Access 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 7073 | 116 1096 865 1317 259 1603 871 946 Spaces Moved 3461 | 58 430 337 676 131 928 447 454 Core 30 | 30 . . . . . . . Treads 843 | 28 430 337 46 . . . 2 Legs 2588 | . . . 630 131 928 447 452 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 126 196 136 136 120 Average Speed 177 | 169 224 240 144 196 168 178 151 Slowest Speed 330 | 200 240 240 270 196 205 206 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 4 68 98 80 44 82 63 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 5 | . . 1 . . 2 2 . Spaces Dug 6 | . . . 3 . . . 3 Terrain Destroyed 119 | . 2 . 5 . . 109 3 Melee 6 | . . . 3 . . . 3 Projectile . | . . . . . . . . AOE 113 | . 2 . 2 . . 109 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4088 | 73 516 375 910 134 966 490 624 Wait 281 | 3 26 10 133 2 16 11 80 Move 3454 | 57 429 336 675 130 927 446 454 Hop . | . . . . . . . . Pick Up 66 | 7 15 7 16 . 6 2 13 Fast Attach 30 | 5 5 . 5 1 4 . 10 Attach 28 | 1 . . 8 . 1 5 13 Detach 5 | . . . 1 . . . 4 Swap 19 | . 6 1 6 . 1 2 3 Drop 45 | . 9 7 10 1 10 1 7 Fire 118 | . 26 13 53 . . 11 15 Melee 41 | . . . 3 . 1 12 25 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Repaired EM Pulse Gun 308 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 12) 736 | -10/Materials | Discovered new exit (range 13) 841 | -10/Materials | Identified exit to Mines 932 | -10/Materials | Discovered new exit (range 11) 1080 | -10/Materials | Discovered new exit (range 10) 1213 | -10/Materials | Entered Mines 1271 | -10/Mines | Assembled infested the area 1276 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1408 | -10/Mines | Discovered new exit (range 13) 1443 | -10/Mines | Identified exit to Materials 1474 | -10/Mines | Learned Materials emergency access door positions 1663 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1668 | -10/Mines | Found Prototype Device 1679 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1788 | -10/Mines | Escorted by a lone wolf Derelict 1979 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2047 | -10/Mines | Discovered exit to Materials (range 12) 2078 | -10/Mines | Entered Materials 2078 | -9/Materials | Accompanied by 1 ally 2078 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2357 | -9/Materials | Discovered new exit (range 5) 2361 | -9/Materials | Identified exit to Materials 2371 | -9/Materials | Build established: Gunner 2652 | -9/Materials | Discovered exit to Materials (range 16) 3265 | -9/Materials | Identified exit to Mines 3395 | -9/Materials | Entered Mines 3531 | -9/Mines | Learned location of Storage (-7) 3562 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3644 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3654 | -9/Mines | Entered Zion 3663 | -7/Zion | Build established: Scavenger-Gunner 3800 | -7/Zion | Learned location of Data Miner (-6) 3824 | -7/Zion | Found CR-A16's Pointy Stick 4179 | -7/Zion | Learned Factory emergency access door positions 4356 | -7/Zion | Received a hallucinogenic algorithm 4420 | -7/Zion | Learned location of Recycling (-7) 4755 | -7/Zion | Imprinted 4757 | -7/Zion | Declared Zion's savior 4918 | -7/Zion | Build established: Derelict-Mutant 5214 | -7/Zion | Found Prototype Device 5228 | -7/Zion | Discovered new exit (range 10) 5257 | -7/Zion | Entered Proximity Caves 5257 | -6/Proximity Caves | Accompanied by 4 allies 5546 | -6/Proximity Caves | Learned 4 Factory zone layouts 5625 | -6/Proximity Caves | Core integrity fell below 50% 5680 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 5929 | -6/Proximity Caves | Build established: Mutant 6110 | -6/Proximity Caves | Discovered new exit (range 10) 6128 | -6/Proximity Caves | Entered Factory 6128 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6134 | -6/Factory | Identified Exp. Sensor Array 6174 | -6/Factory | Identified exit to DSF 6404 | -6/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 6434 | -6/Factory | Fabricated Lgt. Angular Momentum Engine? 6513 | -6/Factory | Lost 4 parts (3n1w) 6664 | -6/Factory | Zion Light squad teleported in 6900 | -6/Factory | Retrieved Zion intel report: Emergency Access 7046 | -6/Factory | Core integrity fell below 50% 7074 | -6/Factory | Self-destructed Last Messages --------------- 07056_ Acquired 49 matter. 07057_ Lgt. Fission Core destroyed. 07059_ Slug penetrates G-50 Soldier. 07059_ Penetrated by Slug. 07060_ G-50 Soldier destroyed. 07061_ Acquired 59 matter. 07062_ Destroyed Targeting Computer. 07063_ Penetrated by Slug. 07066_ Slug penetrates Wall. 07066_ Penetrated by Slug. 07066_ Acquired 17 matter. 07067_ Actuator Array destroyed. 07067_ R-10 Processor collects Carbon-fiber Leg. 07068_ R-10 Processor collects Flexi-carbon Leg. 07069_ Penetrated by Slug. 07069_ Slug penetrates Wall. 07072_ R-10 Processor collects Gauss Rifle. 07072_ Flexi-carbon Leg destroyed. 07072_ Carbon-fiber Leg destroyed. 07073_ R-10 Processor inserts Flexi-carbon Leg into recycling unit. 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""???????????? | | +??] ???############ #?# # #????# ??? | | #??] ??????????????# #?# + """#????# ??? | | #?? ???????????????# #?# ?# """#????# ??? | | #?? ?????#######?### ### # """#????# ??? | | ####+####### #?# # ? # #????# ??? | | ## ^ ### + ############### ??? | | + T # #????# # ??? | | ## """ ### # #????# """"" # ??? | | ?# "T" #?# # #????# """"" + ??? | | ## " " #######+########????# """ # ??? | | # #???????# # ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 55 Recoil Reduction 2 Force Boost 20 Offensive Hacking 11 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lance | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Thermal Shield | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -6/Factory Lgt. Angular Momentum Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Quantum Hacking Challenges ------------ None Game ------ Seed FlyingMinesnifferScreen Manual? 0 Play Time 01:36:01 Cumulative 38.0 hours Start 2022.08.13 @ 15:18:34 End 2022.08.13 @ 17:03:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 34 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 268fd42e-963d-409b-a7e1-0eb48b3c7ce2