Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 23:00:37 Player: Duduxx Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (2290) 2290 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 5551 Bonus ------- Entered Garrisons 200 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 79/220 System Corruption 10% Temperature Critical (641) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON (3) ------- Particle Gun Gatling Laser Beamcaster > --- INVENTORY (25) --- Light Nuclear Core Light Treads Aluminum Leg Improved Heat Sink Advanced Visual Processing Unit Enhanced Optical Array Transmission Jammer Improved Light Armor Plating Layered Medium Armor Plating Shield Generator Force Field Force Field Force Field System Shield Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Brawler] (25) Recalibrator Advanced EMP Blaster Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Improved Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Advanced Visual Processing Unit Enhanced Optical Array Transmission Jammer Improved Light Armor Plating Layered Medium Armor Plating Shield Generator Force Field Force Field Force Field System Shield Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Brawler] Recalibrator Particle Gun Gatling Laser Beamcaster Advanced EMP Blaster Missile Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 86 | 6 1 16 23 20 14 6 Power 20 | 1 . 5 3 5 4 2 Engine 13 | 1 . 5 2 3 2 . Core 7 | . . . 1 2 2 2 Reactor . | . . . . . . . Propulsion 23 | 2 . 5 7 4 5 . Treads 14 | . . 5 6 3 . . Leg 8 | 2 . . 1 . 5 . Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 5 6 5 1 . Device 8 | . . 3 3 1 1 . Storage 4 | 1 1 . . 2 . . Processor 2 | . . . 1 1 . . Hackware 2 | . . . 1 1 . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 24 | 2 . 1 7 6 4 4 Energy Gun 8 | . . . 2 2 1 3 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 7 | 2 . 1 1 1 2 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 1 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 Unidentified Prototypes 5 | . . 2 2 1 . . Parts Lost 43 | . . 6 12 15 6 4 Power 11 | . . 2 2 3 2 2 Propulsion 13 | . . 1 6 5 1 . Utility 7 | . . 2 2 2 1 . Weapon 12 | . . 1 2 5 2 2 Highest Loss Streak 9 | . . 5 9 3 4 4 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 93 | . 85 97 94 96 86 99 Engine 7 | . 14 10 7 8 3 6 Core 3 | . . . 1 4 5 7 Treads 15 | . . 30 25 18 . . Leg 6 | . 28 2 . . 14 23 Wheel 1 | . . . . 1 3 . Device 6 | . . 10 12 2 6 7 Storage 8 | . 14 11 9 7 7 7 Processor 8 | . . . 5 15 7 7 Hackware 9 | . . . 4 11 15 15 Protection 1 | . . 9 3 . . . Energy Gun 5 | . . . 8 6 6 6 Energy Cannon 2 | . . . . 2 7 6 Ballistic Gun 9 | . 28 22 8 6 5 6 Special Melee Weapon 1 | . . . 4 1 . 1 Naked Turns . | . . . . . . . Heaviest Build 108 | 10 30 34 43 108 106 104 Greatest Support 60 | 20 20 60 60 60 40 40 Greatest Overweight (x) 34 | 2 1 2 3 34 10 2 Average Overweight (x) 1 | . . . . 2 4 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 Average Capacity 20 | 7 14 15 15 23 25 25 Most Carried 25 | 4 7 15 15 19 25 25 Average Carried 12 | 2 5 10 12 13 13 24 Final Capacity 25 | 8 15 15 15 25 25 25 Final Carried 25 | 4 6 15 15 10 25 22 Class Distribution -------------------- 39% | Scavenger-Gunner 26% | Scavenger-Mutant 18% | Mutant 7% | Hacker-Gunner 4% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 1694 | 134 76 306 265 626 221 66 Remotely . | . . . . . . . Salvage Created 2351 | . 86 417 723 919 140 66 Parts 122 | . 10 27 36 43 4 2 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 4 | . . 2 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 45 | . 4 7 14 16 3 1 Melee 3 | . . . 3 . . . Guns 31 | . 4 7 7 11 1 1 Cannons 6 | . . . . 4 2 . AOE 2 | . . . 2 . . . Classes Destroyed 12 | . 2 3 4 3 . . Worker 2 | . . . . 2 . . Hauler 1 | . . . 1 . . . Recycler 3 | . . . 1 2 . . Mechanic 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Watcher 2 | . . . 2 . . . Swarmer 5 | . 3 . 2 . . . Grunt 22 | . 1 1 9 8 3 . Brawler 2 | . . 1 . . . 1 Sentry 8 | . . 5 2 1 . . Hunter 5 | . . . 1 4 . . Programmer 3 | . . . . 3 . . Best Kill Streak 5 | . 4 2 5 4 2 1 Combat Bots Only 5 | . 4 1 5 3 2 1 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 474 | . 19 107 152 148 26 22 Missed 122 | . 2 32 26 58 3 1 Damage Taken 5249 | . 160 995 1431 1809 409 445 Core 1117 | . . 139 240 505 100 133 Absorbed by Shields 48 | . . 48 . . . . Regen/Repaired (Parts) 85 | . . 85 . . . . Core Remaining (%) 80 | 100 100 65 56 . . . Volleys Fired 182 | . 11 59 23 65 16 8 Largest 3 | . 2 2 3 3 3 3 Hottest 220 | . 40 40 120 165 168 220 Shots Fired 362 | . 22 117 47 127 25 24 Gun 319 | . 22 117 44 102 15 19 Cannon 32 | . . . . 18 9 5 Launcher 6 | . . . 3 2 1 . Special 5 | . . . . 5 . . Kinetic 231 | . 22 117 21 55 9 7 Thermal 120 | . . . 23 65 15 17 Explosive 5 | . . . 2 2 1 . Electromagnetic 1 | . . . 1 . . . Robot Hit Streak 14 | . 12 14 7 9 12 4 Robot Miss Streak 5 | . 2 3 5 4 2 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 2 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 271 | . 19 79 59 81 18 15 Core Hits 117 | 1 7 29 27 38 9 6 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 3 | . . . 3 . . . Critical Strikes 17 | . . . 9 7 . 1 Burn 12 | . . . 5 6 . 1 Destroy 2 | . . . 1 1 . . Smash 3 | . . . 3 . . . Melee Attacks 34 | . . . 33 . . 1 Impact 21 | . . . 21 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 10 | . . . 9 . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4525 | 1 191 651 1279 1626 430 347 Guns 3028 | . 180 651 458 1205 212 322 Cannons 493 | . . . . 318 150 25 Explosions 608 | . . . 453 87 68 . Melee 353 | . . . 353 . . . Ramming 43 | 1 11 . 15 16 . . Kinetic 1842 | . 180 651 163 531 153 164 Thermal 1679 | . . . 295 992 209 183 Explosive 536 | . . . 381 87 68 . Electromagnetic 72 | . . . 72 . . . Impact 353 | . . . 353 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 8 8 10 Average Corruption 6 | . . . 1 6 8 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 108 | . . . 2 49 45 12 Message Errors 19 | . . . 1 7 8 3 Matter Fused 21 | . . . . 11 8 2 Heat Flow Errors 17 | . . . . 7 8 2 Energy Discharges 20 | . . . 1 11 8 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 14 | . . . . 6 6 2 Data Loss (major) 8 | . . . . 5 2 1 Misfires 3 | . . . . . 2 1 Alerts 2 | . . . . . 2 . Weapon Failures 3 | . . . . 2 . 1 Overload Shots . | . . . . . . . Overflow Damage 168 | . . . 113 35 20 . Projectiles 11 | . . . . 11 . . Explosions 50 | . . . 6 24 20 . Melee 107 | . . . 107 . . . Knockbacks 2 | 1 . . 1 . . . Impact 2 | 1 . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 104 | . . . 20 33 51 . Shots 3 | . . . 1 1 1 . Rammed 2 | . . . 1 1 . . Targets Rammed 7 | 1 2 . 2 2 . . Kicked 3 | 1 2 . . . . . Crushed 2 | . . . 1 1 . . Highest Temperature 691 | . 12 4 204 691 338 641 Average Temperature 148 | . 8 2 57 171 127 273 Received Heat Transfer 1572 | . 42 309 468 312 243 198 Effects 35 | . . . . 22 3 10 Shutdowns 7 | . . . . 3 . 4 Energy Bleed 5 | . . . . 2 1 2 Interference 11 | . . . . 6 2 3 Matter Decay 4 | . . . . 4 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 2 | . . . . 2 . . Damage (core) 3 | . . . . 2 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions 4 | . . . 4 . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 6 | . . . 2 3 1 . Heat Transferred 4157 | . . . 1036 2294 370 457 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 636 | . 105 137 193 131 636 368 Initial 333 | . . 44 5 18 58 333 Average 132 | . 26 72 72 40 330 334 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 72 | 100 100 100 100 100 7 . Level 1 20 | . . . . . 63 100 Level 2 6 | . . . . . 29 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 2 2 9 . 1 Investigation 6 | . . . 2 3 . 1 Extermination 3 | . . . . 3 . . Reinforcement 6 | . 1 2 . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 4 | . . 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 4 17 21 18 5 5 Peak Tracking Total 9 | . 4 4 9 3 2 4 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 11 | . . . 1 3 6 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 3 | . . . . 1 2 . Max in Single Turn 1 | . . . . 1 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 13 | . 1 4 3 4 . 1 Terminals 8 | . 1 3 2 1 . 1 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 44 | . 3 13 13 12 . 3 Successful 28 | . 2 10 8 7 . 1 Failed 15 | . 1 2 5 5 . 2 Catastrophic . | . . . . . . . Database Lockouts 1 | . . 1 . . . . Manual 7 | . 1 3 . 3 . . Terminals 25 | . 3 9 6 4 . 3 Fabricators 2 | . . . . 2 . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 12 | . . . 7 5 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . 2 6 3 2 . 1 Record 4 | . . 2 . 1 . 1 Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Surveillance Status 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Assault Status 1 | . . 1 . . . . Zone Layout 3 | . 1 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . 5 4 . . Insert Component 5 | . . . 3 2 . . Analyze 4 | . . . 2 2 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 2 3 3 . 1 Full Trace Events 7 | . . 1 2 3 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . Part Schematics Acquired 4 | . . . 2 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked 7 | . . . 5 2 . . Non-combat 4 | . . . 4 . . . Combat 3 | . . . 1 2 . . Robot Hacks Applied 9 | . . . 7 2 . . parse_system 6 | . . . 4 2 . . no_distress 3 | . . . 3 . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 6079 | 77 278 867 802 2305 1420 330 Spaces Moved 2158 | 54 137 381 378 772 325 111 Core 22 | 10 . . . 12 . . Treads 1444 | . . 360 370 714 . . Legs 605 | 44 137 21 8 . 284 111 Wheels 87 | . . . . 46 41 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 230 260 Average Speed 240 | 118 176 161 163 270 391 260 Slowest Speed 1750 | 150 190 260 330 1750 820 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 20 30 17 11 51 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . 12 6 9 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 27 | . . . 12 6 9 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2695 | 64 154 539 480 876 448 134 Wait 97 | . . 51 . . 46 . Move 2152 | 53 136 380 377 771 324 111 Hop . | . . . . . . . Pick Up 68 | 4 2 22 10 10 18 2 Fast Attach 33 | 6 1 7 10 3 6 . Attach 35 | . . 6 10 11 4 4 Detach 8 | . 1 1 6 . . . Swap 18 | . . 3 3 6 4 2 Drop 26 | . 1 10 6 8 . 1 Fire 182 | . 11 59 23 65 16 8 Melee 34 | . . . 33 . . 1 Ram . | . . . . . . . Kick 3 | 1 2 . . . . . Crush 4 | . . . 2 2 . . Escape Stasis 35 | . . . . . 30 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 471 | -9/Materials | Lost 5 parts (2p1n1u1w) 551 | -9/Materials | Repaired Ion Engine 578 | -9/Materials | Repaired Lgt. Treads 1048 | -9/Materials | Central database locked down 1158 | -9/Materials | Discovered new exit (range 15) 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1459 | -8/Materials | Lost 9 parts (1p4n2u2w) 1891 | -8/Materials | Build established: Scavenger-Mutant 1891 | -8/Materials | Discovered new exit (range 14) 2025 | -8/Materials | Entered Factory 2025 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2909 | -7/Factory | Lost 3 parts (1p1n1u) 3189 | -7/Factory | Build established: Scavenger-Gunner 3452 | -7/Factory | Lost 3 parts (1p2w) 4023 | -7/Factory | Core integrity fell below 50% 4052 | -7/Factory | Lost 3 parts (1p1n1w) 4328 | -7/Factory | Identified exit to Garrison 4330 | -7/Factory | Entered Garrison 4392 | -7/Garrison | Warlord forces raided the area 4416 | -7/Garrison | Triggered checkpoint 4416 | -7/Garrison | Triggered checkpoint 4420 | -7/Garrison | Garrison Relay disabled 4429 | -7/Garrison | Core integrity fell below 20% 4430 | -7/Garrison | Triggered checkpoint 4528 | -7/Garrison | Triggered checkpoint 4600 | -7/Garrison | Triggered checkpoint 4604 | -7/Garrison | Triggered checkpoint 4794 | -7/Garrison | Triggered checkpoint 4904 | -7/Garrison | Triggered checkpoint 4948 | -7/Garrison | Triggered checkpoint 4996 | -7/Garrison | Lost 4 parts (1p1n2w) 5645 | -7/Garrison | Discovered new exit (range 13) 5745 | -7/Garrison | Identified exit to Factory 5750 | -7/Garrison | Entered Factory 6058 | -7/Factory | System corruption reached 10% 6081 | -7/Factory | Core destroyed Last Messages --------------- 06067_ Acquired Lgt. Treads. 06069_ Slug penetrates G-47 Trooper. 06070_ Gauss Rifle destroyed. 06071_ Lgt. Nuclear Core destroyed. 06076_ DJJJBLRU9HWK0GZL:RMJ3 06077_ Power failure, Lgt. Nuclear Core shutdown. 06078_ System corrupted: Gatling Laser failed to cycle. 06078_ G-47 Trooper suffers critical hit (Burn). 06079_ Overheating: Energy bleed (-10). 06079_ Critical hit (Burn: +37). 06080_ Overheating: System interference. 06080_ Particle Gun temporarily disabled. 06080_ Transmission Jammer temporarily disabled. 06080_ Imp. Signal Interpreter temporarily disabled. 06080_ ALERT: All DSF locations entering lockdown mode. 06081_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????"??????????????????????????????? | | ????????????????? "??????????????????????????????? | | ????????????????" 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""" #???????????????? | | ??????# # ###### gg #???????????????? | | ??????# # g ! @ g #?????????? | | ####### # ############+#???????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | ######+## # #????????????????????????????? | | ####### #????????????????????????????? | | #?????# #????????????????????????????? | | #?????# #????????????????????????????? | | #?????# #????????????????????????????? | | """ """ #?????#######????????????????????????????? | | """ """ #????????????????????????????????????????? | | """ """ #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 230 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed PointCryofiberDisintegrator Manual? 0 Play Time 00:45:45 Cumulative 13.2 hours Start 2024.06.30 @ 22:14:43 End 2024.06.30 @ 23:00:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26063017-26e0-4eca-a1ad-e55700c0cbae