Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.02 @ 21:40:32 Player: Minty Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (1666) 1666 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (585) 585 TOTAL SCORE: 6071 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 74 Met Data Miner 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 52/300 System Corruption 22% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Compact Battery Advanced Terrain Scan Processor Advanced Terrain Scan Processor Target Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Authchip [Weapon] Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Compact Battery Advanced Terrain Scan Processor Advanced Terrain Scan Processor Target Analyzer Hacking Suite > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle Thermic Laser > --- INVENTORY -------- Deuterium Engine Makeshift Terrain Scan Processor Authchip [Weapon] Advanced EMP Blaster Remote Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Sensor Array Storage Compact Battery Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . . 2 1 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 114 | . 13 39 24 16 10 6 2 4 Power 11 | . . 5 1 . 3 2 . . Engine 6 | . . 4 1 . 1 . . . Core 5 | . . 1 . . 2 2 . . Reactor . | . . . . . . . . . Propulsion 28 | . 5 11 9 2 . 1 . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 9 | . 4 4 . 1 . . . . Flight 19 | . 1 7 9 1 . 1 . . Utility 19 | . 2 6 4 5 2 . . . Device 3 | . 1 1 . 1 . . . . Storage 4 | . . 1 1 1 1 . . . Processor 6 | . 1 2 . 2 1 . . . Hackware 2 | . . . 1 1 . . . . Protection 4 | . . 2 2 . . . . . Artifact . | . . . . . . . . . Weapon 56 | . 6 17 10 9 5 3 2 4 Energy Gun 29 | . 4 3 8 3 3 2 2 4 Energy Cannon 2 | . . 1 . 1 . . . . Ballistic Gun 14 | . 2 6 . 3 2 1 . . Ballistic Cannon 2 | . . . . 2 . . . . Launcher 8 | . . 6 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 7 | . . 4 1 2 . . . . Corrupted Parts 3 | . 2 . . . 1 . . . System Corruption 11 | . 7 . . . 4 . . . Parts Lost 31 | . 2 10 11 2 2 . . 4 Power 1 | . . 1 . . . . . . Propulsion 19 | . 2 6 8 . 1 . . 2 Utility 5 | . . 2 1 1 1 . . . Weapon 6 | . . 1 2 1 . . . 2 Highest Loss Streak 7 | . 2 3 7 1 2 . . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 62 | . 62 74 70 50 51 66 64 58 Engine 4 | . 14 8 5 . . . . . Core 1 | . . 1 . . . 4 7 4 Hover 1 | . 7 3 . . 1 . . . Flight 11 | . 5 19 22 . 7 12 15 7 Device 1 | . 1 3 . 1 . . . . Storage 2 | . 3 1 3 . 4 7 7 7 Processor 13 | . . 9 9 16 20 23 23 23 Hackware 5 | . . . 2 14 7 7 7 7 Protection 1 | . . 1 3 . . . . . Energy Gun 10 | . 12 11 19 4 5 10 3 7 Ballistic Gun 4 | . 10 6 . 5 2 . . . Launcher 2 | . . 6 3 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 19 | 12 12 15 17 11 7 19 16 16 Greatest Support 20 | 20 20 18 15 7 6 12 12 12 Greatest Overweight (x) 3 | . 2 3 1 3 1 1 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 5 20 5 5 5 5 Average Capacity 5 | . 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 5 5 5 5 5 5 Average Carried 4 | . 5 4 4 4 4 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 5 5 3 Class Distribution -------------------- 45% | Mutant 13% | Hacker-Gunner 10% | Hacker-Mutant 8% | Sprinter 5% | Scavenger-Gunner 5% | Scavenger-Mutant 5% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Hacker-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1701 | 200 119 703 85 52 291 63 . 188 Remotely . | . . . . . . . . . Salvage Created 2076 | . 171 1117 402 52 269 15 . 50 Parts 154 | . 11 84 29 4 22 2 . 2 Haulers Intercepted 4 | . . 4 . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . 11 . . 5 Prevented 3 | . . . . . 2 . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 47 | . 5 26 11 1 3 . . 1 Guns 28 | . 5 11 9 . 3 . . . AOE 18 | . . 15 2 . . . . 1 Classes Destroyed 14 | . 4 5 1 1 3 . . . Worker 2 | . . 2 . . . . . . Builder 1 | . . . 1 . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 4 | . . 4 . . . . . . Recycler 2 | . . 2 . . . . . . Minesweeper 1 | . . . . . 1 . . . Mechanic 1 | . . 1 . . . . . . Operator 5 | . 1 2 2 . . . . . Watcher 4 | . 1 3 . . . . . . Swarmer 17 | . 3 10 4 . . . . . Grunt 20 | . 2 11 4 . 2 . . 1 Sentry 9 | . . 5 3 1 . . . . Programmer 1 | . . . . . 1 . . . Decomposer 4 | . . . . . 3 1 . . Samaritan 1 | . . . . . 1 . . . Best Kill Streak 7 | . 3 7 4 1 3 . . 1 Combat Bots Only 4 | . 3 4 4 1 2 . . 1 Max Kills in Single Turn 3 | . 1 3 2 1 1 1 . 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . . 2 1 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 378 | . 36 103 109 52 39 . . 39 Missed 160 | . 14 45 47 20 18 . . 16 Damage Taken 3225 | . 370 868 814 290 357 . . 526 Core 1354 | . 143 275 232 174 188 . . 342 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 144 | . . . 144 . . . . . Core Remaining (%) 57 | 100 42 31 57 . . . . . Volleys Fired 197 | . 26 60 33 18 38 3 . 19 Largest 3 | . 2 3 3 2 2 2 . 2 Hottest 171 | . 80 121 171 110 115 145 . 145 Shots Fired 320 | . 42 130 60 19 40 4 . 25 Gun 287 | . 42 106 53 17 40 4 . 25 Cannon . | . . . . . . . . . Launcher 33 | . . 24 7 2 . . . . Special . | . . . . . . . . . Kinetic 112 | . 36 53 6 3 14 . . . Thermal 94 | . . 26 42 14 2 1 . 9 Explosive 31 | . . 22 7 2 . . . . Electromagnetic 83 | . 6 29 5 . 24 3 . 16 Robot Hit Streak 13 | . 8 13 12 9 5 6 . 3 Robot Miss Streak 7 | . 7 3 6 3 4 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 202 | . 21 80 47 12 25 2 . 15 Core Hits 131 | . 10 64 35 5 11 1 . 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . 1 5 1 1 . . 2 Burn 7 | . . . 4 1 . . . 2 Destroy 1 | . . 1 . . . . . . Corrupt 2 | . . . 1 . 1 . . . Melee Attacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4699 | . 313 2196 873 270 542 42 . 463 Guns 2722 | . 267 801 630 213 489 42 . 280 Cannons . | . . . . . . . . . Explosions 1904 | . 46 1385 241 49 . . . 183 Melee . | . . . . . . . . . Ramming 73 | . . 10 2 8 53 . . . Kinetic 792 | . 210 337 39 . 206 . . . Thermal 1543 | . 46 389 562 213 36 . . 297 Explosive 1482 | . . 1242 191 49 . . . . Electromagnetic 809 | . 57 218 79 . 247 42 . 166 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . 7 1 1 8 22 22 22 22 Average Corruption 11 | . 6 1 1 5 18 22 22 22 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . 1 6 . 1 12 9 3 13 Message Errors 7 | . . 2 . . 1 2 . 2 Matter Fused 8 | . . 1 . . 3 3 . 1 Heat Flow Errors 7 | . . . . . 1 2 1 3 Energy Discharges 4 | . . 1 . . 2 1 . . Parts Rejected 2 | . . 1 . . . . . 1 Data Loss (minor) 7 | . 1 1 . . 3 . 1 1 Data Loss (major) 3 | . . . . . 2 1 . . Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 54 | . . 53 1 . . . . . Projectiles . | . . . . . . . . . Explosions 54 | . . 53 1 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 313 | . . 202 53 35 23 . . . Shots 12 | . . 7 3 2 . . . . Rammed 20 | . . 2 1 3 14 . . . Targets Rammed 20 | . . 2 1 3 14 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 333 | . 50 333 197 72 153 290 232 258 Average Temperature 77 | . 8 83 70 44 35 109 200 108 Received Heat Transfer 843 | . 60 243 351 96 27 . . 66 Effects 8 | . . 1 . . . 3 . 4 Energy Bleed 1 | . . . . . . . . 1 Interference 6 | . . . . . . 3 . 3 Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 3 | . . . 3 . . . . . Heat Transferred 3117 | . . 465 1381 547 74 . . 650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 2 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 864 | . 115 864 855 443 . . . . Initial 379 | . . 48 360 379 . . . . Average 413 | . 45 497 560 380 . . . . Maximum Alert Level 3 | . . 3 3 2 . . . . Low Security (%) 21 | . 100 20 . . . . . . Level 1 22 | . . 8 21 53 . . . . Level 2 43 | . . 48 59 46 . . . . Level 3 12 | . . 23 19 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 5 4 5 . . . . Investigation 9 | . . 4 3 2 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 5 | . 1 1 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . 1 2 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 9 46 24 11 3 . . 3 Peak Tracking Total 7 | . 4 6 7 7 2 . . 2 Tactical Retreats 7 | . . 3 2 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 3 | . . 2 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 20 | . 1 5 5 5 . . 4 . Terminals 6 | . . 3 2 1 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 3 | . 1 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 94 | . 3 21 25 12 . . 33 . Successful 68 | . 3 7 19 6 . . 33 . Failed 26 | . . 14 6 6 . . . . Catastrophic 4 | . . 2 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . . 7 5 5 . . . . Terminals 26 | . . 12 10 4 . . . . Fabricators 5 | . . . . 5 . . . . Repair Stations 8 | . . . 8 . . . . . Recycling Units 12 | . 3 9 . . . . . . Scanalyzers 7 | . . . 7 . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 41 | . . 1 4 3 . . 33 . Record 11 | . . . . . . . 11 . Part Schematic 13 | . . . . . . . 13 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 4 | . . . 1 . . . 3 . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . . 1 1 . . . . Locate Traps 2 | . . 1 1 . . . . . Recall Extermination 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . Network Status 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 7 | . . . 7 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 3 | . . . 3 . . . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 7 | . 3 4 . . . . . . Process 2 | . 1 1 . . . . . . Report Inventory 3 | . 1 2 . . . . . . Retrieve Matter 2 | . 1 1 . . . . . . Scanalyzer 7 | . . . 7 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . 2 1 1 . . . . Terminals 3 | . . 2 1 . . . . . Botnet 3 | . . 2 1 . . . . . Fabricators 1 | . . . . 1 . . . . Recompile 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . 2 2 . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . . 5 5 4 . . . . Full Trace Events 10 | . . 5 4 1 . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 3 . . . 13 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 42 | . . . . 42 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Parts Repaired 3 | . . . 3 . . . . . Time 121 | . . . 121 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 122 | . 4 118 . . . . . . Retrieved Matter 285 | . 4 281 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat 1 | . . 1 . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . find_recycling 1 | . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 Total Damage 493 | . . . . . . . . 493 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 2582 | . 250 700 341 531 295 195 43 227 Spaces Moved 2938 | 1 197 786 400 489 394 301 91 279 Core 436 | . 17 5 4 366 . . . 44 Treads . | . . . . . . . . . Legs 50 | 1 49 . . . . . . . Wheels . | . . . . . . . . . Hover 229 | . 70 124 . 35 . . . . Flight 2223 | . 61 657 396 88 394 301 91 235 Fastest Speed 29 | 120 40 34 29 40 40 37 37 37 Average Speed 57 | 120 79 55 32 90 42 52 43 60 Slowest Speed 280 | 120 200 280 112 200 120 117 117 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 26 | . . 15 5 2 2 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 29 62 34 12 48 45 68 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 295 | . 3 196 74 13 2 . . 7 Melee . | . . . . . . . . . Projectile 2 | . . . . . 2 . . . AOE 293 | . 3 196 74 13 . . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3507 | . 250 929 551 555 481 331 94 316 Wait 130 | . . 8 74 13 13 18 . 4 Move 2882 | . 196 757 391 484 389 296 90 279 Hop 23 | . . 13 4 2 2 2 . . Pick Up 38 | . 3 9 10 6 5 2 . 3 Fast Attach 77 | . 10 30 11 12 6 5 2 1 Attach 26 | . 3 5 8 3 3 1 . 3 Detach 20 | . 4 10 2 2 1 . . 1 Swap 11 | . . 4 5 1 1 . . . Drop 83 | . 8 30 13 11 9 4 2 6 Fire 197 | . 26 60 33 18 38 3 . 19 Melee 1 | . . 1 . . . . . . Ram 19 | . . 2 . 3 14 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Core integrity fell below 50% 199 | -10/Materials | Discovered new exit (range 13) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 791 | -9/Materials | Discovered new exit (range 11) 915 | -9/Materials | Core integrity fell below 50% 946 | -9/Materials | Discovered new exit (range 12) 950 | -9/Materials | Identified exit to Materials 951 | -9/Materials | Entered another Materials area 951 | -8/Materials | Evolved 2 slots: Utility x2 967 | -8/Materials | Lost 3 parts (1p1n1w) 1020 | -8/Materials | Repaired Mni. Grenade Launcher 1135 | -8/Materials | Repaired Imp. Medium Laser 1174 | -8/Materials | Repaired Cesium-ion Thruster 1287 | -8/Materials | Discovered new exit (range 13) 1292 | -8/Materials | Identified exit to Factory 1292 | -8/Materials | Entered Factory 1292 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1321 | -7/Factory | Lost 7 parts (6n1w) 1421 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 1618 | -7/Factory | Identified exit to Storage 1618 | -7/Factory | Identified exit to Lower Caves 1823 | -7/Factory | Entered Lower Caves 1857 | -7/Lower Caves | System corruption reached 10% 1962 | -7/Lower Caves | Core integrity fell below 50% 2039 | -7/Lower Caves | Spotted B-75 Beast 2112 | -7/Lower Caves | Discovered new exit (range 9) 2118 | -7/Lower Caves | Entered another Lower Caves area 2237 | -7/Lower Caves | Learned location of 1 exit from Factory 2301 | -7/Lower Caves | Discovered new exit (range 10) 2313 | -7/Lower Caves | Entered Data Miner 2314 | -7/Data Miner | Discovered new exit (range 6) 2322 | -7/Data Miner | Met Data Miner 2328 | -7/Data Miner | Learned location of Section 7 (-2) 2328 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2334 | -7/Data Miner | Received God Mode back door access code from Data Miner 2356 | -7/Data Miner | Entered Proximity Caves 2410 | -6/Proximity Caves | Escorted by Enhanced Grunt 2413 | -6/Proximity Caves | Identified exit to Factory 2516 | -6/Proximity Caves | Spotted B-75 Beast 2556 | -6/Proximity Caves | Build established: Mutant 2570 | -6/Proximity Caves | Core integrity fell below 20% 2583 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 02542_ Enhanced Grunt Adv. Heat Sink blasted off. 02548_ Enhanced Grunt heat damages Prototype Energy Cannon. 02550_ B-75 Beast suffers critical hit (Burn). 02552_ Enhanced Grunt destroyed. 02553_ System corrupted: Thermic Laser failed to cycle. 02555_ System corrupted: Thermic Laser rejected. 02556_ Overheating: Energy bleed (-20). 02558_ Overheating: System interference. 02558_ Hpw. Shock Rifle temporarily disabled. 02558_ Adv. Terrain Scan Processor temporarily disabled. 02558_ Acquired Thermic Laser. 02558_ Hpw. Shock Rifle destroyed. 02564_ System corrupted: Thermic Laser failed to cycle. 02569_ Thermic Laser destroyed. 02570_ Acquired 7 matter. 02573_ Acquired 2 matter. 02574_ B-75 Beast misfires. 02575_ Acquired 10 matter. 02576_ Acquired 5 matter. 02578_ Acquired 61 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????####?????????????????????????????????????? | | #?????## #?????????????????????????????????????? | | ##???# #?????????????????????????????????????? | | ???? ##????????????????????????????????????? | | ???# #????????????????????????????????????? | | ??## ####?????????????????????????????????? | | #?# #?????????????????????????????????? | | ?? ## ####???????????????????????????????? | | ???# ## #???????????????????????????????? | | ????# #???????????? ????????????????? | | ###### #???????????? ??????????????? | | ## #??????????? ????????????? | | * ####???????? ????????????? | | #???????# ?????????????? | | ### ##?????? ??????????????? | | #### ## ##??????? ???????????????? | | ### ######???????? ????????????????? | | #####???????????## ?????????????????? | | # ###???????????##### ####???????????????? | | # ##????????????## #???????????????? | | ###???????????# #???????????????? | | ##???????#### #???????????????? | | # #???????# ; % @ #???????????????? | | ## ##???????#### #???????????????? | | ## ##???????????## BB ###?????????????? | | # #?????????##### BB #?????????????? | | ## #????#????# % #?????????????? | | ?#### #### ##???## ;# #?????????????? | | ????# ##??#; ;##???????????????? | | ????# #??##; ;##????????????????? | | ????# # ### #??##; ;;###########??????? | | ????### #??# #??#;% #??????? | | ??????# #?## ####;!! #??????? | | ??????# ### % ;#; """ """ #??????? | | ??????# ## ##### ! ;#; """ """ #??????? | | ??????# ##???# ### """ """ ???????? | | ??????# ### ###??#; %##? " " ????????? | | ?????## #### ##?######?? """""?????????? | | ???### ### ##???????# """"??????????? | | ???# #???????## ""???????????? | | ???## #????????### ???????????? | | ????## ## ## ##???????????####???????????? | | ?????## ##############???????????????????????????? | | ??????###????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 150 Evasion (%) 64 Target Analysis 5 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Adv. EMP Blaster | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedCryofiberCleaver Manual? 0 Play Time 00:30:57 Cumulative 634.2 hours Start 2024.02.02 @ 21:11:24 End 2024.02.02 @ 21:40:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 608 Rogue 335 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9db5103b-6843-4820-a2da-c8aefaaae2f9