Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.04 @ 12:18:17 Player: CreepyD Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1181) 1181 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 4292 Bonus ------- High Alert Combat Kills 24 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 40/375 System Corruption 4% Temperature Cool (821) Movement Core (1550) Ox30 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION (3) --- Heavy Treads Improved Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Transmission Jammer Damper Plating > --- WEAPON (3) ------- Arc Projector Arc Projector Heavy Battle Rifle > --- INVENTORY (8) ---- Carbon-fiber Leg Particle Charger Damper Plating Improved Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Damper Plating > --- WEAPON ----------- Arc Projector Long-range Proton Cannon Heavy Battle Rifle > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Damper Plating Heavy Battle Rifle [Rating: 65] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Heavy Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Damper Plating Weapon Heavy Battle Rifle Energy Gun Arc Projector Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Battle Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . 2 1 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 65 | 5 10 8 17 6 10 3 6 Power 9 | 1 2 . 2 1 2 1 . Engine 6 | 1 2 . 1 1 . 1 . Core 1 | . . . 1 . . . . Reactor 2 | . . . . . 2 . . Propulsion 14 | 2 3 2 5 1 1 . . Treads 1 | . . . . . 1 . . Leg 13 | 2 3 2 5 1 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 4 5 1 1 . 1 Device 4 | . 1 1 1 . . . 1 Storage 4 | 1 . 2 1 . . . . Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection 4 | . . . 3 . 1 . . Artifact . | . . . . . . . . Weapon 28 | 1 4 2 5 3 6 2 5 Energy Gun 12 | 1 4 1 . . 2 2 2 Energy Cannon 6 | . . 1 3 1 1 . . Ballistic Gun 8 | . . . 2 2 2 . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 17 | . . . 3 13 . . 1 Power 2 | . . . . 2 . . . Propulsion 4 | . . . 1 3 . . . Utility 5 | . . . 1 4 . . . Weapon 6 | . . . 1 4 . . 1 Highest Loss Streak 13 | . . . 2 13 . . 1 Average Slot Usage (%) 80 | . 89 100 95 77 62 74 75 Engine 4 | . 13 11 4 1 . . 7 Core 1 | . . . 4 6 . . . Reactor 5 | . . . . . 9 14 7 Treads 1 | . . . . . . 7 7 Leg 15 | . 28 22 26 16 7 7 7 Device 8 | . 7 22 18 10 . . 5 Storage 8 | . 14 11 9 7 7 7 7 Processor 6 | . . 11 9 8 7 7 1 Protection 4 | . . . 5 4 5 7 7 Energy Gun 7 | . 24 15 2 . 2 12 8 Energy Cannon 5 | . . 6 9 13 6 7 . Ballistic Gun 6 | . . . 4 6 11 1 12 Naked Turns . | . . . . . . . . Heaviest Build 98 | 8 14 30 32 37 98 98 95 Greatest Support 70 | 20 20 26 45 45 70 70 70 Greatest Overweight (x) 30 | 1 . 1 . 2 7 1 30 Average Overweight (x) 1 | . . . . . 4 1 1 Largest Inventory Capacity 10 | 6 6 10 10 8 8 8 8 Average Capacity 7 | 5 6 9 8 8 8 8 8 Most Carried 8 | 3 6 7 8 7 6 8 8 Average Carried 4 | 1 2 4 5 5 1 7 6 Final Capacity 10 | 6 6 10 8 8 8 8 8 Final Carried 8 | 1 5 5 8 3 6 8 6 Class Distribution -------------------- 31% | Gunner 26% | Mutant 18% | Scavenger-Mutant 12% | Skirmisher 7% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Matter Collected 1055 | 250 75 105 250 . 198 . 177 Remotely . | . . . . . . . . Salvage Created 1669 | . 136 106 736 169 305 . 217 Parts 87 | . 13 7 46 7 1 . 13 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 32 | . 4 2 17 3 1 . 5 Guns 19 | . 3 1 9 . 1 . 5 Cannons 12 | . . 1 8 3 . . . AOE 1 | . 1 . . . . . . Classes Destroyed 10 | . 3 1 4 1 1 . . Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Watcher 2 | . 1 1 . . . . . Swarmer 11 | . 2 . 7 . . . 2 Grunt 9 | . 2 1 2 2 . . 2 Duelist 1 | . . . . 1 . . . Sentry 7 | . . 1 6 . . . . Hunter 3 | . . . 2 . . . 1 Compactor 1 | . . . . . 1 . . Best Kill Streak 5 | . 2 1 5 2 1 . 2 Combat Bots Only 5 | . 2 1 5 2 1 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Damage Taken 3268 | . 135 78 953 789 . . 1313 Core 914 | . 11 31 102 94 . . 676 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 95 92 81 . . . . Volleys Fired 113 | . 15 10 49 17 3 . 19 Largest 3 | . 2 2 2 3 3 . 3 Hottest 191 | . 80 124 124 166 147 . 191 Shots Fired 245 | . 29 17 98 41 9 . 51 Gun 148 | . 29 9 44 10 6 . 50 Cannon 97 | . . 8 54 31 3 . 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 66 | . . . 27 10 6 . 23 Thermal 109 | . 14 15 66 14 . . . Explosive . | . . . . . . . . Electromagnetic 70 | . 15 2 5 17 3 . 28 Robot Hit Streak 13 | . 3 4 13 10 8 . 6 Robot Miss Streak 4 | . 4 2 3 1 3 . 4 Penetration Max 1 | . . . 1 . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 143 | . 13 12 54 32 4 . 28 Core Hits 64 | . 7 4 30 10 2 . 11 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3233 | . 191 193 1188 1128 63 . 470 Guns 1468 | . 146 90 530 173 59 . 470 Cannons 1458 | . . 103 655 696 4 . . Explosions 294 | . 45 . . 249 . . . Melee . | . . . . . . . . Ramming 13 | . . . 3 10 . . . Kinetic 837 | . . . 324 173 59 . 281 Thermal 1631 | . 99 181 790 561 . . . Explosive . | . . . . . . . . Electromagnetic 752 | . 92 12 71 384 4 . 189 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 . . 4 4 4 4 Average Corruption 3 | . 1 . . 2 4 4 4 Corruption Purged . | . . . . . . . . Effects 43 | . 3 . . . 20 5 15 Message Errors 7 | . 1 . . . 5 1 . Matter Fused 11 | . . . . . 6 2 3 Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 10 | . . . . . 5 1 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . 2 1 3 Targeting Errors 4 | . 2 . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 63 | . . . . 63 . . . Projectiles 5 | . . . . 5 . . . Explosions 58 | . . . . 58 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 87 | . . . 1 86 . . . Shots 2 | . . . . 2 . . . Rammed 1 | . . . 1 . . . . Targets Rammed 3 | . . . 1 2 . . . Kicked 2 | . . . . 2 . . . Crushed . | . . . . . . . . Highest Temperature 924 | . 102 234 270 471 517 144 924 Average Temperature 172 | . 35 74 57 243 227 75 249 Received Heat Transfer 678 | . 48 27 162 288 . . 153 Effects 73 | . . . . 6 10 . 57 Shutdowns 22 | . . . . 2 5 . 15 Energy Bleed 6 | . . . . . 1 . 5 Interference 15 | . . . . 4 3 . 8 Matter Decay 4 | . . . . . . . 4 Short Circuit 5 | . . . . . 1 . 4 Damage (minor) 8 | . . . . . . . 8 Damage (major) 7 | . . . . . . . 7 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 2 . . . . Heat Transferred 2719 | . 125 370 1443 781 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Peak Influence 460 | . 156 145 460 233 63 . . Average Influence 108 | . 82 91 276 207 26 . . Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 77 | 100 100 100 23 23 100 100 . Level 1 16 | . . . 49 76 . . . Level 2 6 | . . . 27 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 4 2 . 1 . Investigation 2 | . . . 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . Assault . | . . . . . . . . Garrison 4 | . . . 3 1 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Distress Signals 6 | . 1 . 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 8 7 26 11 1 1 8 Peak Tracking Total 6 | . 3 2 5 6 1 1 4 Tactical Retreats 6 | . 2 . 1 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Traps Triggered 4 | . 2 . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Disabled 4 | . . . 4 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Accessed 9 | . 2 3 4 . . . . Terminals 7 | . 2 2 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 5 8 11 . . . . Successful 17 | . 1 7 9 . . . . Failed 7 | . 4 1 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 5 5 6 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 1 4 5 . . . . Record 5 | . 1 . 4 . . . . Terminal Index 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . Recycle Component 1 | . . 1 . . . . . Process 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 1 | . . . 1 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 2 3 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . 1 . . . . . Recycled Matter 1 | . . 1 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . . 11 . . Total Damage 230 | . . . . . 230 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Turns Passed 3270 | 64 319 352 672 152 960 261 490 Spaces Moved 1557 | 42 185 177 383 66 344 141 219 Core 17 | 16 . . . . . . 1 Treads 378 | . . . . . 19 141 218 Legs 1162 | 26 185 177 383 66 325 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 180 180 Average Speed 170 | 106 120 138 122 128 267 180 186 Slowest Speed 1550 | 120 120 150 125 180 330 180 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 34 18 38 5 96 4 44 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . 3 . 1 17 1 . 1 Melee . | . . . . . . . . Projectile 3 | . . . 1 . 1 . 1 AOE 20 | . 3 . . 17 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Total 1962 | 61 252 265 489 100 379 148 268 Wait 142 | 9 28 60 15 8 3 . 19 Move 1551 | 41 184 176 382 66 343 140 219 Hop . | . . . . . . . . Pick Up 60 | 6 12 7 15 1 13 4 2 Fast Attach 1 | . . . 1 . . . . Attach 37 | 5 5 2 7 6 8 1 3 Detach 2 | . . . 2 . . . . Swap 27 | . 5 6 9 . 2 2 3 Drop 24 | . 3 4 8 . 7 1 1 Fire 113 | . 15 10 49 17 3 . 19 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick 3 | . . . 1 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 349 | -10/Materials | Discovered new exit (range 15) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Utility x2 702 | -9/Materials | Discovered new exit (range 15) 734 | -9/Materials | Identified exit to Materials 736 | -9/Materials | Entered another Materials area 736 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 769 | -8/Materials | Garrison activated, responded to threat 779 | -8/Materials | Build established: Skirmisher 1205 | -8/Materials | Build established: Scavenger-Mutant 1393 | -8/Materials | Discovered new exit (range 10) 1407 | -8/Materials | Identified exit to Factory 1408 | -8/Materials | Entered Factory 1408 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1518 | -7/Factory | Garrison activated, responded to threat 1560 | -7/Factory | Sucked down chute 1560 | -7/Factory | Entered Waste 1560 | -7/Waste | The area was eerily silent 1561 | -7/Waste | Met a frightened Derelict 1586 | -7/Waste | Lost 13 parts (2p3n4u4w) 1712 | -7/Waste | Found Damper Plating 2083 | -7/Waste | Build established: Gunner 2260 | -7/Waste | Discovered new exit (range 16) 2460 | -7/Waste | A Compactor rumbled back to life 2461 | -7/Waste | Spotted C-40 Crusher 2483 | -7/Waste | Destroyed C-40 Crusher 2501 | -7/Waste | Found Damper Plating 2510 | -7/Waste | Found Damper Plating 2520 | -7/Waste | Entered Factory 2763 | -7/Factory | Discovered new exit (range 9) 2781 | -7/Factory | Entered Lower Caves 3048 | -7/Lower Caves | Encountered a Warlord checkpoint 3184 | -7/Lower Caves | Core integrity fell below 50% 3251 | -7/Lower Caves | Core integrity fell below 20% 3272 | -7/Lower Caves | Core destroyed Last Messages --------------- 03261_ Overheating: Short circuit. 03262_ Overheating: Med. Storage Unit damaged (-61). 03263_ Overheating: Matter decay (-59). 03263_ Particle Gun fries itself beyond repair. 03263_ Lgt. Nuclear Core fries itself beyond repair. 03263_ Aluminum Leg self-destruct mechanism malfunctions. 03264_ Overheating: System interference. 03264_ Arc Projector temporarily disabled. 03266_ Hvy. Treads permanently disabled. 03266_ Overheating: Short circuit. 03267_ Overheating: Matter decay (-51). 03268_ Power failure, Lgt. Angular Momentum Engine shutdown. 03268_ Overheating: Imp. Aluminum Leg damaged (-23). 03268_ Overheating: Broken Arc Projector damaged (-25). 03268_ Overheating: Broken Hvy. Battle Rifle damaged (-68). 03268_ Overheating: Damper Plating damaged (-4). 03271_ Overheating: Transmission Jammer damaged (-5). 03271_ Overheating: Broken Arc Projector damaged (-21). 03271_ Overheating: Lgt. Angular Momentum Engine damaged (-11). 03272_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# #####???????????????? | | ?????????????????????# ##??????????????? | | ??????????????????????# ##?????????????? | | ???????????????????????# ##????????????? | | ??????????????????###### #????????????? | | ?????????????????? #????????????? | | ??????????????????? $ #????????????? | | ???????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ?????????????????????######### #??###???????? | | ????????????????????## ### ##??????? | | ???????????????????## # ###????? | | ???????????????????# # ## ##### #????? | | ???????????????????## ##!#???## ##????? | | ???????????????????# =!%*#??### ##?????? | | ???????????????????## %%####??# ##??????? | | ????????????????????# g ###???# ###???????? | | ????????????????????# @#???## #?????????? | | ????????????????????## #???# [ ##???#####? | | ?????????????????????# # #???# ##?## #? | | ?????????????????????## ###??## #?# #? | | ??????????????????????######### ##?# ##? | | ?????????????????????????# ###??## ### | | ????????????????????????## #???### | | ????????????????????????# ### ##???# | | ????????????????##??????# #?## ##????# | | ????????????????# ###??# ###### #?????# # | | ???????????#????# ### #?? ????## # | | ???????????? ???????# # #?? ?#### | | ????????????? ??????# ### #?# ### | | ?????????????# ?????# #?? #??# # #?## | | ?????????????# ????## ##?## ##??# ## ###### | | ?????????????# ????## #??# ##??##### #?## | | ?????????????# ###??# #???# ###????# ### | | ?????????????# ### ##???# #???## ### | | ??????????????# ## ##### ##### ## | | ?????????????????# ## | | ?????????????????# ! | | ?????????????????# # ###### | | ????????????????# ## !#???## | | ???????????????# ### #???# | | ???????????????## #??# ## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1200 Resistance: EM 90 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed ArmorVisualRegenerator Manual? 0 Play Time 00:47:14 Cumulative 7.4 hours Start 2020.04.04 @ 11:28:55 End 2020.04.04 @ 12:18:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 565f85ef-027a-41f9-893f-e72bd95b8de5