Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 07:36:58 Player: Jennifer Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (139) 695 Value Destroyed (4665) 4665 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 10034 Bonus ------- High Alert Combat Kills 841 Aligned with FarCom 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Machine Analyzer Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Recoil Stabilizer Matter Filter Improved Shield Generator Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Recoil Stabilizer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Armored Treads Advanced Treads Medium Treads Medium Treads Kinecellerator Improved Light Armor Plating Insulated Plating Improved Shield Generator Heavy Assault Cannon Advanced Assault Cannon Rocket Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Potential Leg Hover Unit Gravmag System Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . 1 . . . 2 . Weapon 1 | . . . . . . . . 1 Parts Attached 132 | 6 10 6 21 20 2 1 20 46 Power 9 | 1 . 1 . 3 . . . 4 Engine 8 | 1 . 1 . 3 . . . 3 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 35 | 2 . 2 4 5 2 . 5 15 Treads 28 | 2 . 2 4 4 . . 3 13 Leg 6 | . . . . . 2 . 2 2 Wheel . | . . . . . . . . . Hover 1 | . . . . 1 . . . . Flight . | . . . . . . . . . Utility 38 | 1 4 . 8 5 . 1 5 14 Device 15 | . . . 4 4 . . 2 5 Storage 7 | 1 3 . . . . 1 . 2 Processor 6 | . . . 1 . . . 3 2 Hackware 1 | . 1 . . . . . . . Protection 9 | . . . 3 1 . . . 5 Artifact . | . . . . . . . . . Weapon 50 | 2 6 3 9 7 . . 10 13 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 1 4 1 7 1 . . 1 1 Ballistic Cannon 13 | . 1 1 . 2 . . 2 7 Launcher 14 | . 1 1 2 3 . . 3 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . 4 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 41 | . . 4 5 11 . . . 21 Power 6 | . . 1 . 1 . . . 4 Propulsion 16 | . . 2 1 5 . . . 8 Utility 5 | . . . 1 1 . . . 3 Weapon 14 | . . 1 3 4 . . . 6 Highest Loss Streak 11 | . . 2 3 11 . . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 98 99 99 35 65 77 78 87 Engine 9 | . 14 13 11 5 11 11 9 6 Treads 22 | . 28 27 32 3 . . 8 25 Leg 3 | . . . . . 10 22 17 1 Device 6 | . . . 8 9 22 11 12 6 Storage 11 | . 14 14 11 1 . 10 9 13 Processor 7 | . . . 4 1 . . 10 12 Hackware 4 | . 12 14 6 . . . . . Protection 1 | . . . 2 . . . . 3 Ballistic Gun 7 | . 25 16 14 . . . . . Ballistic Cannon 6 | . . 8 5 1 . . 1 12 Launcher 1 | . 1 3 1 1 . . . 1 Slashing Weapon 2 | . . . . 4 11 11 7 . Naked Turns 97 | . . . . 97 . . . . Heaviest Build 118 | 14 96 91 92 92 18 38 44 118 Greatest Support 112 | 40 40 40 66 60 66 66 60 112 Greatest Overweight (x) 35 | 1 2 2 1 2 1 . 1 35 Average Overweight (x) . | . 1 2 1 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 15 15 25 Average Capacity 20 | 7 21 25 25 8 5 14 15 22 Most Carried 25 | 3 23 23 25 25 5 9 15 23 Average Carried 15 | 1 13 21 22 6 4 5 13 15 Final Capacity 25 | 8 25 25 25 5 5 15 15 5 Final Carried 25 | 3 23 22 25 4 5 9 15 5 Class Distribution -------------------- 48% | Mutant 28% | Gunner 8% | Skirmisher 8% | Assassin 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 3888 | 253 292 141 675 207 . 155 337 1828 Remotely . | . . . . . . . . . Salvage Created 4365 | . 380 104 955 106 . 158 699 1963 Parts 245 | . 26 5 49 11 . 12 37 105 Haulers Intercepted 3 | . 2 . . . . . . 1 Recyclers Shooed 4 | . 1 . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 125 | . 9 3 24 21 . . 16 52 Melee 10 | . . . . . . . 8 2 Guns 27 | . 6 3 15 1 . . . 2 Cannons 47 | . 1 . 6 4 . . 2 34 AOE 41 | . 2 . 3 16 . . 6 14 Classes Destroyed 18 | . 4 . 5 3 . 1 1 4 Worker 15 | . . . 1 . . . 4 10 Builder 6 | . . . . . . 1 . 5 Tunneler 3 | . . . . 1 . 2 . . Hauler 3 | . 2 . . . . . . 1 Recycler 5 | . . . 1 . . 1 1 2 Mechanic 3 | . . . . . . . . 3 Operator 1 | . 1 . . . . . . . Watcher 2 | . . . . . . . 2 . Swarmer 14 | . 3 . 3 3 . . 5 . Grunt 59 | . 6 2 12 . . . 9 30 Brawler 2 | . . . 2 . . . . . Duelist 5 | . . . 2 . . . . 3 Sentry 10 | . . . 5 . . . 2 3 Demolisher 1 | . . . . 1 . . . . Specialist 3 | . . . . . . . . 3 Hunter 6 | . . . . . . . . 6 Programmer 7 | . . . . . . . . 7 Assembled 17 | . . . . 17 . . . . Best Kill Streak 19 | . 3 2 7 19 . 2 4 9 Combat Bots Only 19 | . 3 2 6 19 . . 4 6 Max Kills in Single Turn 6 | . 1 1 2 6 . 1 3 4 Gunslinging 1 | . . . 1 . . . . . Exploded 6 | . 1 . 1 6 . . 3 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 772 | . 37 37 84 109 . . 81 424 Missed 220 | . 9 5 27 30 . . 25 124 Damage Taken 8657 | . 349 639 816 1421 . . 905 4527 Core 1346 | . 30 125 53 307 . . 128 703 Absorbed by Shields 1 | . . . . 1 . . . . Redirected to Shielding 18 | . . . . 18 . . . . Regen/Repaired (Parts) 68 | . . . . . . . 68 . Core Remaining (%) 56 | 100 . 38 . . . 10 76 . Volleys Fired 251 | . 24 13 71 17 . . 15 111 Largest 2 | . 2 2 2 2 . . 2 2 Hottest 108 | . 58 58 65 88 . . 88 108 Shots Fired 456 | . 43 26 135 29 . . 21 202 Gun 170 | . 36 22 100 5 . . . 7 Cannon 247 | . 3 3 32 17 . . 15 177 Launcher 39 | . 4 1 3 7 . . 6 18 Special . | . . . . . . . . . Kinetic 417 | . 39 25 132 22 . . 15 184 Thermal . | . . . . . . . . . Explosive 39 | . 4 1 3 7 . . 6 18 Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 8 6 20 8 . . 7 11 Robot Miss Streak 3 | . 1 3 2 3 . . 2 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 331 | . 27 15 102 16 . 4 41 126 Core Hits 230 | . 20 6 41 42 . 3 25 93 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Critical Strikes 20 | . . . 3 . . . 6 11 Destroy 2 | . . . 2 . . . . . Blast 11 | . . . 1 . . . . 10 Sever 7 | . . . . . . . 6 1 Melee Attacks 61 | . . . . 1 . 4 50 6 Impact . | . . . . . . . . . Slashing 61 | . . . . 1 . 4 50 6 Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . . 1 . 4 6 1 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 15256 | . 438 211 1851 1595 . 469 2597 8095 Guns 1828 | . 364 204 1059 58 . . . 143 Cannons 6000 | . 39 . 429 288 . . 164 5080 Explosions 4583 | . 35 7 333 1089 . . 503 2616 Melee 2726 | . . . . 119 . 469 1923 215 Ramming 119 | . . . 30 41 . . 7 41 Kinetic 7828 | . 403 204 1488 346 . . 164 5223 Thermal 240 | . . . . . . . . 240 Explosive 4343 | . 35 7 333 1089 . . 503 2376 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2726 | . . . . 119 . 469 1923 215 Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 1 1 1 . 9 Average Corruption 2 | . . . 1 1 1 1 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 58 | . . . 3 4 3 3 . 45 Message Errors 10 | . . . . . . . . 10 Matter Fused 12 | . . . 1 . . 3 . 8 Heat Flow Errors 10 | . . . . 2 . . . 8 Energy Discharges 10 | . . . 1 . 2 . . 7 Data Loss (minor) 8 | . . . . 1 1 . . 6 Data Loss (major) 4 | . . . . . . . . 4 Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . 1 . . . 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 922 | . . . . 143 . 90 111 578 Projectiles 486 | . . . . 35 . . . 451 Explosions 122 | . . . . 19 . . 11 92 Melee 314 | . . . . 89 . 90 100 35 Knockbacks 52 | . 1 . 5 3 . . 1 42 Impact 1 | . . . 1 . . . . . Kinetic 44 | . 1 . 4 3 . . 1 35 Secondary 7 | . . . . . . . . 7 Self-Inflicted Damage 206 | . . . 1 47 . . . 158 Shots 8 | . . . 1 2 . . . 5 Rammed 23 | . . . 7 8 . . . 8 Targets Rammed 27 | . . . 7 8 . . 1 11 Kicked 1 | . . . . . . . 1 . Crushed 3 | . . . . . . . . 3 Highest Temperature 381 | . 72 37 36 273 . . 81 381 Average Temperature 72 | . 11 12 9 58 . . 34 93 Received Heat Transfer 2634 | . 150 153 261 240 . . 450 1380 Effects 3 | . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 250 | . . . . . . . . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 1402 | . 277 50 459 267 . 15 274 1402 Initial 161 | . . . . 161 . . 1 53 Average 203 | . 98 12 207 198 . 2 119 343 Maximum Alert Level 4 | . 1 . 2 1 . . 1 4 Low Security (%) 68 | 100 87 100 54 17 . 100 85 54 Level 1 16 | . 12 . 30 82 . . 14 14 Level 2 5 | . . . 15 . . . . 9 Level 3 5 | . . . . . . . . 14 Level 4 2 | . . . . . . . . 7 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 3 . 1 1 . . 1 23 Investigation 7 | . 1 . . 1 . . . 5 Extermination 6 | . . . . . . . . 6 Reinforcement 12 | . 2 . 1 . . . 1 8 Assault 4 | . . . . . . . . 4 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . 1 . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 202 | . 23 3 36 32 . . 28 80 Peak Tracking Total 17 | . 5 2 6 17 . . 6 8 Tactical Retreats 17 | . 3 . 2 5 . . 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 6 | . . . . . . . . 6 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 17 | . . . 3 . . . . 14 Max in Single Turn 7 | . . . 2 . . . . 7 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 26 | . 2 1 7 1 1 . 4 10 Terminals 19 | . 2 . 6 . . . 2 9 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 60 | . 5 1 13 1 1 . 12 27 Successful 24 | . 1 1 8 1 1 . 6 6 Failed 36 | . 4 . 5 . . . 6 21 Catastrophic 13 | . 1 . 1 . . . 1 10 Database Lockouts . | . . . . . . . . . Manual 40 | . 5 . 9 . 1 . 7 18 Terminals 47 | . 5 . 11 . . . 7 24 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 3 | . . . . . . . . 3 Scanalyzers 5 | . . . 2 . . . 3 . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 1 1 6 1 1 . 2 5 Robot Analysis 1 | . . . . . . . . 1 Open Door 2 | . . 1 . 1 . . . . Branch Access Points 2 | . . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 Locate Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 4 | . . . 3 . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer 4 | . . . 2 . . . 2 . Insert Component 2 | . . . 1 . . . 1 . Analyze 2 | . . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 . 5 . . . 2 10 Full Trace Events 6 | . 1 . . . . . . 5 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 32 | . . . . . . . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . . . 1 1 . ROAM 2 | . . . . . . 1 1 . Ally Attacks 7 | . . . . 1 . 1 5 . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 7 | . . . . 1 . 1 5 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 11207 | 77 1235 1474 1328 474 272 247 1706 4394 Spaces Moved 4904 | 47 433 446 416 503 259 249 694 1857 Core 443 | 10 . . . 289 . . . 144 Treads 2865 | 37 433 446 416 6 . . 106 1421 Legs 1270 | . . . . . 141 249 588 292 Wheels . | . . . . . . . . . Hover 326 | . . . . 208 118 . . . Flight . | . . . . . . . . . Fastest Speed 45 | 50 160 320 240 50 90 90 45 50 Average Speed 182 | 139 259 320 240 68 103 90 112 200 Slowest Speed 1800 | 160 320 320 240 320 120 90 240 1800 Overloaded Moves 7 | . . . . . . . 7 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 5 63 93 51 85 67 43 48 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 25 | . . . . 6 . . 13 6 Terrain Destroyed 348 | . 19 4 14 51 . . 76 184 Melee 15 | . . . . . . . 13 2 Projectile 63 | . . . . 5 . . 4 54 AOE 270 | . 19 4 14 46 . . 59 128 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6553 | 55 505 470 617 599 261 264 1510 2272 Wait 969 | . 16 4 77 14 . 5 681 172 Move 4896 | 46 432 445 415 502 258 248 693 1857 Hop . | . . . . . . . . . Pick Up 89 | 3 17 2 14 1 1 5 18 28 Fast Attach 40 | 6 5 . 2 8 2 . 6 11 Attach 65 | . . 4 7 10 . 1 13 30 Detach 39 | . 4 . 2 2 . . 15 16 Swap 27 | . 5 2 12 2 . . 1 5 Drop 59 | . 2 . 10 3 . 1 17 26 Fire 251 | . 24 13 71 17 . . 15 111 Melee 60 | . . . . 1 . 4 50 5 Ram 10 | . . . . 8 . . . 2 Kick 1 | . . . . . . . 1 . Crush 16 | . . . 7 . . . . 9 Escape Stasis . | . . . . . . . . . Rewire 31 | . . . . 31 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 778 | -10/Materials | Discovered new exit (range 5) 1000 | -10/Materials | Discovered new exit (range 6) 1313 | -10/Materials | Entered Mines 1438 | -10/Mines | Discovered new exit (range 15) 1635 | -10/Mines | Found the Drone Emporium 1649 | -10/Mines | Found Prototype Device 1842 | -10/Mines | Found a hidden stash of uninstalled traps 1948 | -10/Mines | Destroyed YI-UF0 1949 | -10/Mines | Core integrity fell below 50% 2017 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2113 | -10/Mines | Learned Materials terminal intel 2359 | -10/Mines | Discovered new exit (range 9) 2439 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2446 | -10/Mines | Found Prototype Device 2787 | -10/Mines | Entered Materials 2787 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2788 | -9/Materials | Loaded intel: 12 terminal locations 2951 | -9/Materials | Identified exit to Mines 3086 | -9/Materials | Build established: Scavenger-Mutant 3464 | -9/Materials | Lost 3 parts (1n2w) 3901 | -9/Materials | Build established: Mutant 4115 | -9/Materials | Entered Mines 4116 | -9/Mines | Assembled infested the area 4121 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4167 | -9/Mines | Destroyed 19 combat bots 4182 | -9/Mines | Core integrity fell below 50% 4188 | -9/Mines | Released all parts (5) 4216 | -9/Mines | Lost 11 parts (1p5n1u4w) 4222 | -9/Mines | Core integrity fell below 20% 4243 | -9/Mines | Discovered new exit (range 10) 4257 | -9/Mines | Learned Materials garrison access intel 4359 | -9/Mines | Learned location of Storage (-7) 4376 | -9/Mines | Met a Derelict shopkeep closing up shop 4415 | -9/Mines | Identified Bomb Drone Bay 4581 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4583 | -9/Mines | Discovered new exit (range 5) 4589 | -9/Mines | Entered Exiles 4618 | -9/Exiles | Met 8R-AWN 4640 | -9/Exiles | Met EX-HEX 4671 | -9/Exiles | Met EX-BIN 4689 | -9/Exiles | Aligned with FarCom system 4690 | -9/Exiles | Given EX-Vault access code 4720 | -9/Exiles | Opened EX-Vault 4731 | -9/Exiles | Found Potential Leg 4734 | -9/Exiles | Found Potential Leg 4754 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4779 | -9/Exiles | Met EX-DEC 4854 | -9/Exiles | Discovered new exit (range 10) 4861 | -9/Exiles | Left Exiles lab with Potential Leg 4861 | -9/Exiles | Entered Mines 4936 | -8/Mines | Discovered new exit (range 10) 4949 | -8/Mines | Discovered new exit (range 9) 5108 | -8/Mines | Entered Materials 5108 | -8/Materials | Evolved 2 slots: Utility x2 5109 | -8/Materials | Loaded intel: 1 garrison access location 5513 | -8/Materials | Repaired Rocket Launcher 6032 | -8/Materials | Lost 3 allies 6229 | -8/Materials | Discovered new exit (range 14) 6461 | -8/Materials | Build established: Assassin 6813 | -8/Materials | Identified exit to Factory 6814 | -8/Materials | Entered Factory 6814 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7287 | -7/Factory | Build established: Gunner 7911 | -7/Factory | Cargo convoy interrupted 10014 | -7/Factory | First assault squad dispatched 10194 | -7/Factory | Lost 3 parts (1p1u1w) 10239 | -7/Factory | Lost 3 parts (2n1w) 10333 | -7/Factory | Lost 4 parts (1p2n1w) 10675 | -7/Factory | Core integrity fell below 50% 10735 | -7/Factory | Build established: Skirmisher 10742 | -7/Factory | Lost 4 parts (1p1n2w) 11166 | -7/Factory | Core integrity fell below 20% 11204 | -7/Factory | Discovered new exit (range 9) 11208 | -7/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 11101_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11109_ System corrupted: Energy discharge (-56). 11135_ U-05 Engineer lays Concrete. 11138_ U-05 Engineer builds a Wall. 11154_ U-05 Engineer lays Concrete. 11155_ U-05 Engineer builds a Wall. 11156_ Gauss Rifle destroyed. 11156_ Critical hit (Burn: +37). 11161_ Lgt. Nuclear Core destroyed. 11171_ U-05 Engineer lays Concrete. 11177_ System corrupted: Component data lost. 11193_ BHKGLSUB2CVI1L:PBYL7#D>CWS 11208_ Slammed into C-17 Slicer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???"""???????????????????????????????????????????? | | ???"""???????????????????????????????????????????? | | ???"""????????????????????????? #???????????????? | | ??????????????????????????????? ????????????????? | | ???"""???????????????????????? ?????????????????? | | ???"""??????????????????????## ?##?????????????? | | ???"""??????????????####+### #?????????????? | | ????????????????????# ##????????????? | | ???""???????????????# ????????????? | | ??"G????????????????# Y ???????????? | | ???""???????????????# ????????????? | | ????????????????????# ? #?????????????? | | ????????????????????# #? ??????????????? | | ?????????????######## % ## # #######??????????? | | ############## ]]] # #?????????? | | w ]]] #?????????? | | ]] #?????????? | | #?????????? | | ############## c@ +?????????? | | ?????????????# #c #?????????? | | ?????????????# % ## H #?????????? | | ?????????????#k #? #?????????? | | ???????????? + #?? #?????????? | | ???????????? # k #?? ??????????? | | ?????????????#t #??? ??????????? | | ?????????????# #??? ??????????? | | ???????????? """""" #????########???????????? | | ??#?????!! """""" #???????????????????????? | | # ### ^! """""" #???????????????????????? | | ^! """""" #???????????????????????? | | !! """""" #???????????????????????? | | !! ? """""" #???????????????????????? | | ##### ????"""""" ????????????????????????? | | #?????? ?????"""""" ????????????????????????? | | #??????"""??????"""""" ????????????????????????? | | #??????"""???????????????????????????????????????? | | #??????"""???????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????"""???????????????????????????????????????? | | #??????"""??????""?""????????????????????????????? | | #??????"""??????"F?""????????????????????????????? | | #???????????????"""""????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 300 Resistance: EM 15 Core Shielding 20 Weapon Cycling 15 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Omniscient Cartographer Part-time Excavator Challenges ------------ None Game ------ Seed RelayWardroneDissipator Manual? 0 Play Time 01:38:30 Cumulative 28.0 hours Start 2024.04.04 @ 05:54:02 End 2024.04.04 @ 07:36:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 592412d5-f3a8-4ca8-b265-477d936cd45f