Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 21:28:34 Player: terics Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2594) 2594 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 6145 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 280/280 System Corruption 22% Temperature Cool (0) Location -7/Factory Parts ------- Power (2) Cooled Ion Engine Propulsion (4) Aluminum Leg Utility (4) Improved Heat Sink High-capacity Storage Unit Layered Light Armor Plating Improved Reclamation Unit Weapon (3) Gauss Rifle Advanced Assault Cannon Inventory (12) Gravmag System Gravmag System Medium Storage Unit Layered Light Armor Plating Shock Rifle Lightning Gun Particle Gun Peak State ------------ Power Light Nuclear Core Light Nuclear Core Propulsion Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Utility Medium Storage Unit Compact Matter Pod Hardened Medium Armor Plating Hardlight Generator Weapon Heavy EM Shotgun Cooled Pulse Rifle Heavy Ion Cannon Inventory Arc Projector Beam Rifle Heavy Ion Cannon Heavy Assault Rifle Minigun Enhanced Autogun Missile Launcher Missile Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Reclamation Unit Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . . . 1 . . Parts Attached 141 | 6 15 2 25 26 31 10 26 Power 15 | 1 . . 1 4 7 . 2 Engine 7 | 1 . . 1 3 1 . 1 Core 8 | . . . . 1 6 . 1 Reactor . | . . . . . . . . Propulsion 44 | 2 3 . 13 8 10 . 8 Treads 13 | . . . 7 4 2 . . Leg 19 | 2 1 . . 4 7 . 5 Wheel 2 | . . . . . . . 2 Hover 2 | . . . . . 1 . 1 Flight 8 | . 2 . 6 . . . . Utility 22 | 1 4 . . 6 3 1 7 Device 9 | . 1 . . 3 1 1 3 Storage 5 | 1 1 . . 1 . . 2 Processor 2 | . . . . 1 . . 1 Hackware 1 | . 1 . . . . . . Protection 5 | . 1 . . 1 2 . 1 Artifact . | . . . . . . . . Weapon 60 | 2 8 2 11 8 11 9 9 Energy Gun 29 | 1 4 2 4 4 4 4 6 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 16 | 1 1 . 4 2 4 3 1 Ballistic Cannon 2 | . . . . . . . 2 Launcher 8 | . . . 2 2 2 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . 3 . 1 . . . . Unidentified Prototypes 4 | . . . 1 . 3 . . Parts Lost 32 | . . . 4 9 3 10 6 Power 5 | . . . . 2 . 2 1 Propulsion 12 | . . . 2 4 1 2 3 Utility 6 | . . . . 2 . 4 . Weapon 9 | . . . 2 1 2 2 2 Highest Loss Streak 9 | . . . 2 2 2 9 4 Average Slot Usage (%) 83 | . 99 97 88 82 93 50 71 Engine 6 | . 14 14 11 4 2 . 2 Core 3 | . . . . 2 10 6 4 Treads 5 | . . . 16 8 1 . . Leg 15 | . 24 . . 15 23 14 16 Flight 3 | . 3 28 17 . . . . Device 7 | . 7 . . 3 6 4 15 Storage 11 | . 14 14 11 17 15 8 2 Processor 2 | . . . . 8 . . 2 Hackware 3 | . 5 14 11 2 . . . Protection 2 | . . . . . 6 3 4 Energy Gun 9 | . 18 26 12 4 8 4 6 Ballistic Gun 8 | . 7 . 7 12 9 2 6 Ballistic Cannon 1 | . . . . . . . 4 Naked Turns 60 | . . . . . . 57 3 Heaviest Build 66 | 12 17 17 21 31 47 48 66 Greatest Support 89 | 20 20 10 89 80 80 48 40 Greatest Overweight (x) 7 | 3 4 1 6 2 1 7 5 Average Overweight (x) . | 1 . 1 . . . . 1 Largest Inventory Capacity 12 | 6 10 8 8 8 8 8 12 Average Capacity 7 | 5 7 8 8 8 8 6 6 Most Carried 8 | 2 8 8 8 8 8 8 7 Average Carried 6 | . 6 7 7 7 7 4 3 Final Capacity 12 | . . . . . . . 12 Final Carried 7 | . . . . . . . 7 Class Distribution -------------------- 45% | Mutant 23% | Scavenger-Tank 22% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 2220 | 139 170 . 354 671 493 12 381 Remotely . | . . . . . . . . Salvage Created 3103 | . 170 . 526 980 742 208 477 Parts 186 | . 14 . 41 56 39 4 32 Haulers Intercepted 2 | . . . 1 . . . 1 Recyclers Shooed 4 | . 1 . 1 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 60 | . 6 . 10 23 12 1 8 Guns 41 | . 6 . 5 18 6 . 6 Cannons 5 | . . . . . 3 . 2 AOE 14 | . . . 5 5 3 1 . Classes Destroyed 13 | . 3 . 7 1 1 1 . Worker 9 | . . . 3 1 2 . 3 Builder 3 | . . . 1 . . . 2 Hauler 2 | . . . 1 . . . 1 Recycler 5 | . . . 1 2 2 . . Operator 1 | . 1 . . . . . . Watcher 6 | . . . 2 1 2 . 1 Swarmer 14 | . 3 . . 7 3 . 1 Grunt 28 | . 3 . 5 9 6 . 5 Brawler 2 | . . . . 2 . . . Duelist 1 | . . . 1 . . . . Sentry 10 | . . . 4 5 1 . . Programmer 4 | . . . . . 2 . 2 Compactor 1 | . . . . . . 1 . Best Kill Streak 13 | . 2 . 13 7 5 1 4 Combat Bots Only 6 | . 2 . 6 6 4 1 3 Max Kills in Single Turn 4 | . 1 . 2 4 2 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 3 2 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 4422 | . 224 . 454 1403 607 708 1026 Core 1010 | . 27 . 82 190 32 591 88 Absorbed by Shields 263 | . . . . 178 63 9 13 Core Remaining (%) 83 | 100 . 89 79 65 . . . Volleys Fired 182 | . 22 . 31 60 26 10 33 Largest 3 | . 2 . 2 2 3 3 3 Hottest 157 | . 80 . 85 88 157 146 145 Shots Fired 391 | . 43 . 46 120 69 27 86 Gun 330 | . 43 . 38 115 55 14 65 Cannon 37 | . . . . . 7 9 21 Launcher 24 | . . . 8 5 7 4 . Special . | . . . . . . . . Kinetic 194 | . 20 . 10 73 28 9 54 Thermal 117 | . 23 . 3 33 16 12 30 Explosive 24 | . . . 8 5 7 4 . Electromagnetic 56 | . . . 25 9 18 2 2 Robot Hit Streak 18 | . 7 . 17 13 18 10 7 Robot Miss Streak 3 | . 2 . 2 3 3 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 267 | . 33 . 36 81 50 16 51 Core Hits 163 | . 12 . 36 48 36 9 22 Critical Hits 3 | . . . . . 2 1 . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 9 | . 8 . 1 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . 5 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6216 | . 346 . 928 1823 1215 734 1170 Guns 3838 | . 316 . 443 1252 725 186 916 Cannons 475 | . . . . . 83 164 228 Explosions 1797 | . . . 481 550 382 384 . Melee . | . . . . . . . . Ramming 106 | . 30 . 4 21 25 . 26 Kinetic 2459 | . 180 . 89 860 365 142 823 Thermal 1376 | . 136 . 74 449 188 208 321 Explosive 1604 | . . . 429 409 382 384 . Electromagnetic 671 | . . . 332 84 255 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . . . . 2 2 16 22 Average Corruption 11 | . . . . 1 1 11 18 Corruption Purged . | . . . . . . . . Effects 116 | . . . . 7 2 12 95 Message Errors 13 | . . . . . 2 3 8 Matter Fused 11 | . . . . . . 3 8 Heat Flow Errors 9 | . . . . . . 1 8 Energy Discharges 10 | . . . . 4 . . 6 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 11 | . . . . 1 . . 10 Data Loss (major) 4 | . . . . . . . 4 Misfires 5 | . . . . . . . 5 Misdirections 25 | . . . . . . 2 23 Targeting Errors 22 | . . . . 2 . 3 17 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 97 | . . . . 73 20 . 4 Projectiles 4 | . . . . . . . 4 Explosions 93 | . . . . 73 20 . . Melee . | . . . . . . . . Knockbacks 4 | . 1 . . . . . 3 Impact 1 | . 1 . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 201 | . 13 . . 161 23 . 4 Shots 5 | . . . . 4 1 . . Rammed 16 | . 6 . 1 6 . . 3 Targets Rammed 28 | . 9 . 1 9 3 . 6 Kicked 11 | . 3 . . 2 3 . 3 Crushed 1 | . . . . 1 . . . Highest Temperature 547 | . 48 . 69 83 447 547 296 Average Temperature 97 | . 19 . 28 25 137 291 89 Received Heat Transfer 1063 | . 84 . 165 555 106 . 153 Effects 26 | . . . . . 7 15 4 Shutdowns 5 | . . . . . 2 3 . Energy Bleed 2 | . . . . . . 1 1 Interference 6 | . . . . . . 3 3 Matter Decay 2 | . . . . . 1 1 . Short Circuit 2 | . . . . . 1 1 . Damage (minor) 4 | . . . . . 3 1 . Damage (major) 4 | . . . . . . 4 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 1 . . 1 Heat Transferred 2589 | . 300 . 150 840 333 333 633 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 461 | . 170 13 282 461 371 103 147 Average Influence 116 | . 56 13 148 179 220 46 37 Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 79 | . . . . . . . . Level 1 20 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 1 2 3 . 2 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . 1 . 1 Reinforcement 7 | . 1 . 1 2 2 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 4 | . . . 1 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 12 . 14 34 17 6 17 Peak Tracking Total 7 | . 3 . 5 7 4 4 4 Tactical Retreats 6 | . 1 . 1 2 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 8 | . . . 3 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts 6 | . 6 . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . 2 . . . . . . Reprogrammed 4 | . . . . . . . 4 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 11 | . . . 3 5 1 . 2 Max in Single Turn 2 | . . . 2 2 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 23 | . 6 . 4 6 5 . 2 Terminals 15 | . 4 . 3 3 3 . 2 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 5 | . 2 . 1 1 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 19 . 11 12 11 . 2 Successful 38 | . 17 . 8 10 2 . 1 Failed 17 | . 2 . 3 2 9 . 1 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 35 | . 13 . 6 6 8 . 2 Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . . 2 . . . Recycling Units 13 | . 6 . 5 1 1 . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 11 . 3 5 1 . 1 Record 6 | . 4 . 1 . 1 . . Prototype ID Bank 2 | . 2 . . . . . . Branch Access Points 2 | . 1 . . 1 . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . Reprogram Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . Security Status 1 | . 1 . . . . . . Transport Status 2 | . 1 . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 12 | . 6 . 5 . 1 . . Recycle Component 2 | . 1 . 1 . . . . Process 3 | . 1 . 1 . 1 . . Report Inventory 3 | . 2 . 1 . . . . Retrieve Matter 2 | . 1 . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 1 | . . . . 1 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 . 3 3 4 . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled 2 | . 1 . 1 . . . . Recycled Matter 432 | . 121 . 268 . 43 . . Retrieved Matter 420 | . 152 . 268 . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . 3 . 1 . . . . Non-combat 3 | . 3 . . . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 7 | . 6 . 1 . . . . parse_system 3 | . 2 . 1 . . . . no_distress 2 | . 2 . . . . . . find_recycling 1 | . 1 . . . . . . check_alert 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . . . 18 . Total Damage 297 | . . . . . . 297 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 5146 | 69 692 77 883 1002 847 207 1369 Spaces Moved 2948 | 44 439 53 543 451 509 169 740 Core 347 | 29 4 . 12 . . 117 185 Treads 424 | . . . 272 137 15 . . Legs 1772 | 15 383 . . 314 494 52 514 Wheels 9 | . . . . . . . 9 Hover 32 | . . . . . . . 32 Flight 364 | . 52 53 259 . . . . Fastest Speed 31 | 50 117 117 31 120 120 50 50 Average Speed 133 | 127 120 117 125 141 130 85 156 Slowest Speed 400 | 200 250 117 350 180 160 400 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 59 16 56 41 17 81 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 144 | . . . 21 60 34 26 3 Melee . | . . . . . . . . Projectile 4 | . . . . . 1 . 3 AOE 140 | . . . 21 60 33 26 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 3769 | 54 546 71 696 693 634 208 867 Wait 327 | 3 25 3 69 127 39 19 42 Move 2940 | 43 438 52 540 450 509 168 740 Hop 1 | . . . 1 . . . . Pick Up 55 | 2 11 7 9 9 6 . 11 Fast Attach 92 | 6 8 . 15 17 26 1 19 Attach 25 | . 1 2 7 3 2 5 5 Detach 5 | . 1 . 3 . 1 . . Swap 24 | . 6 . 3 6 3 4 2 Drop 75 | . 11 7 16 12 19 1 9 Fire 182 | . 22 . 31 60 26 10 33 Melee 9 | . 8 . 1 . . . . Ram 2 | . 1 . . . . . 1 Kick 20 | . 8 . . 4 3 . 5 Crush 6 | . . . 1 5 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 6 | . 6 . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 5) 596 | -10/Materials | Identified exit to Mines 762 | -10/Materials | Entered Mines 806 | -10/Mines | Identified exit to Materials 812 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 817 | -10/Mines | Discovered exit to Materials (range 5) 839 | -10/Mines | Entered Materials 839 | -9/Materials | Evolved 2 slots: Propulsion x2 1202 | -9/Materials | Discovered new exit (range 14) 1670 | -9/Materials | Discovered new exit (range 16) 1722 | -9/Materials | Entered another Materials area 1722 | -8/Materials | Evolved 2 slots: Utility x2 1799 | -8/Materials | Repaired Imp. Ion Engine 2427 | -8/Materials | Build established: Scavenger-Mutant 2549 | -8/Materials | Discovered new exit (range 16) 2724 | -8/Materials | Entered Factory 2724 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2725 | -7/Factory | Identified exit to Storage 3205 | -7/Factory | Build established: Scavenger-Tank 3571 | -7/Factory | Sucked down chute 3571 | -7/Factory | Entered Waste 3572 | -7/Waste | Met a frightened Derelict 3586 | -7/Waste | EMP discharged 3606 | -7/Waste | Spotted C-40 Crusher 3614 | -7/Waste | Destroyed C-40 Crusher 3614 | -7/Waste | Spotted C-40 Crusher 3618 | -7/Waste | Spotted C-40 Crusher 3624 | -7/Waste | Allies destroyed C-40 Crusher 3638 | -7/Waste | Spotted C-40 Crusher 3650 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3653 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3680 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3683 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3686 | -7/Waste | EMP discharged 3686 | -7/Waste | System corruption reached 10% 3686 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3689 | -7/Waste | Crushed by Compactor (1 part destroyed) 3693 | -7/Waste | Core integrity fell below 50% 3695 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3717 | -7/Waste | Spotted C-40 Crusher 3726 | -7/Waste | Lost 9 parts (2p2n3u2w) 3738 | -7/Waste | Spotted C-40 Crusher 3753 | -7/Waste | Crushed by Compactor (1 part destroyed) 3754 | -7/Waste | Core integrity fell below 20% 3771 | -7/Waste | Discovered new exit (range 16) 3778 | -7/Waste | Entered Factory 3911 | -7/Factory | Build established: Mutant 5057 | -7/Factory | Build established: Scavenger-Tank 5147 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Hvy. Laser targeting data glitched. S-27 Virus knocked back. Kicked S-27 Virus out of the way. System corrupted: Component data lost. Aluminum Leg destroyed. Reclaimed 15 matter. Slammed into S-27 Virus. Destabilizing: System interference. Gauss Rifle temporarily disabled. Lgt. Nuclear Core destroyed. Reclaimed 15 matter. R-06 Scavenger collects Lgt. Nuclear Core. Aluminum Leg destroyed. Reclaimed 15 matter. Kicked S-27 Virus out of the way. Slammed into S-27 Virus. Acquired 26 matter. Hvy. Laser destroyed. Reclaimed 15 matter. Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????####+### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ?? | | ????????????????????????????????????????? ???? | | ????????????????????????????????????#######+###### | | ????????????????????????????????????# # | | ????????????????????????????????????# ] # | | ????????????? "?????????????????????# # | | ????????????? ????????????????????# # | | ?????????????? ???????????????????# """ """ # | | ??????????????? ??????????????????# """ """ # | | ???????????????? ################?# """ """ # | | ????????????????? # r ?# # | | ?????????????????? r """ """ "" # """ """ + | | ???????????????????# """ """ """ # """ """ # | | ???????????????????# """ """! S" # """ """ # | | ???????????????????# s =@s=%! # # | | ???????????????????# """s"""=""" ######+####### | | ???????????????????# """ """ """ #????# ####### | | ???????????????????# """ """ """ #????# | | ???????????????????# #????# | | ???????????????????###########+######????# | | ??????????????????????# # #?????????# | | ??????????????????????# * # ########### ## | | ??????????????????????# * # #? | | ??????????????????????# + #? | | ??????????????????????# # #? | | ??????????????????????# ###### ##########+### | | ??????????????????????# #????# #????# = | | ??????????????????????# #????# #????# """ | | ??????????????????????# #????# #????# """" | | ??????????????????????# #????# #????# """" | | ??????????????????????# #????# #????# """" | | ??????????????????????# #??### ###??# * | | ??????????????????????# #??# ############ | | ??????????????????????########??# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# #######+#### | | ??????????????????????????????#####+##### # | | ??????????????????????????????# # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 50 Utility Shielding 33 Reclamation Efficiency 15 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed DimensionalPointChronowheel Manual? 0 Play Time 01:05:24 Cumulative 9.7 hours Start 2019.10.27 @ 20:22:22 End 2019.10.27 @ 21:28:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b115ebe1-7f05-4bbd-809d-e51a0b3c30fb