Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 23:00:10 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2120) 2120 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 7261 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 323 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 765/850 Matter 279/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Walking (250) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (6) ------ Improved Cooling System Improved Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Light Armor Plating Makeshift Hacking Suite > --- WEAPON (4) ------- Plasma Rifle Force Rifle Bore Cannon Power Sword > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Heat Sink Makeshift Light Armor Plating System Restoration Module Enhanced Autogun Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Cooling System Improved Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Plasma Rifle Force Rifle Bore Cannon Power Sword > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Makeshift Light Armor Plating System Restoration Module Enhanced Autogun [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . 1 2 . . . . 1 Weapon 2 | . . . 1 . . . . . 1 Parts Attached 74 | 8 5 15 17 11 2 . 3 3 10 Power 8 | 1 1 2 3 . . . 1 . . Engine 6 | 1 1 2 1 . . . 1 . . Core 2 | . . . 2 . . . . . . Reactor . | . . . . . . . . . . Propulsion 28 | 3 2 7 8 2 1 . . 3 2 Treads . | . . . . . . . . . . Leg 24 | . 2 6 8 2 1 . . 3 2 Wheel 4 | 3 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 1 2 4 7 . . 1 . 2 Device 8 | 1 . 2 2 3 . . . . . Storage 1 | 1 . . . . . . . . . Processor 2 | . . . . 1 . . . . 1 Hackware 4 | . . . 1 2 . . 1 . . Protection 4 | . 1 . 1 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 1 4 2 2 1 . 1 . 6 Energy Gun 8 | 2 . 1 1 1 . . . . 3 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 5 | . . 2 1 . . . . . 2 Ballistic Cannon 2 | . . . . 1 . . 1 . . Launcher . | . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 Parts Lost 6 | . . 2 1 1 2 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . . . Utility 2 | . . 1 . 1 . . . . . Weapon 1 | . . . . . 1 . . . . Highest Loss Streak 2 | . . 2 1 1 2 . . . . To Critical Strikes . | . . . . . . . . . . Average Backups 4 | 5 5 4 4 4 4 3 5 5 4 Power . | . . . 1 1 1 1 1 1 1 Propulsion . | 2 3 . . . . . . . . Utility 1 | . 1 . 1 1 1 1 2 3 2 Weapon 1 | 1 . 2 2 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 25 | . 5 4 4 3 . . 2 . 7 Power 5 | . 2 . 1 . . . . . 2 Propulsion 2 | . . 1 . 1 . . . . . Utility 7 | . . . 1 1 . . 1 . 4 Weapon 10 | . 2 3 2 1 . . 1 . 1 Tool/Special 1 | . 1 . . . . . . . . Average Slot Usage (%) 99 | . 99 99 98 99 99 100 100 100 93 Engine 3 | . 14 11 5 . . . . 7 6 Core 4 | . . . 4 7 7 7 6 . . Leg 29 | . 16 40 34 30 29 30 30 30 20 Wheel 1 | . 11 3 . . . . . . . Device 15 | . 14 19 19 16 15 15 15 15 13 Processor 4 | . . . . 2 7 7 7 7 12 Hackware 6 | . . . 7 10 7 7 7 7 6 Protection 6 | . 13 1 . 7 7 7 7 7 6 Energy Gun 12 | . 26 11 17 15 14 7 7 7 8 Ballistic Gun 2 | . . 6 9 2 . . . . 3 Ballistic Cannon 4 | . . . . 4 7 7 7 7 6 Piercing Weapon 2 | . . . . . . 7 7 7 2 Peak Build Rating 65 | 8 8 13 31 41 41 41 45 51 65 Average Rating 35 | 6 7 10 26 36 39 41 43 48 62 On Entrance 27 | . 8 7 13 30 40 41 41 45 51 Avg Prop Armor Cover (%) 8 | . . 8 9 7 . . . . 9 Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 13 13 13 19 43 42 41 43 42 45 Greatest Support 68 | 26 20 40 26 52 52 52 52 68 68 Greatest Overweight (x) 1 | . . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 5 5 Average Carried 4 | 5 5 4 4 4 4 3 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 5 5 3 5 5 5 5 Class Distribution -------------------- 32% | Mutant 22% | Skirmisher 14% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Derelict-Mutant 5% | Scavenger-Tank 4% | Derelict-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1611 | 280 79 273 288 234 171 . 30 100 156 Remotely . | . . . . . . . . . . Salvage Created 2660 | 170 170 680 664 284 390 . . 51 251 Parts 142 | 16 18 37 37 10 13 . . 1 10 Haulers Intercepted 4 | . . 3 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . 13 . 1 12 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 41 | . 2 11 12 5 8 . . 1 2 Melee 1 | . . . . . . . . . 1 Guns 33 | . 2 10 12 4 4 . . . 1 Cannons 5 | . . 1 . . 4 . . . . AOE 1 | . . . . 1 . . . . . Classes Destroyed 13 | 3 3 2 2 1 1 . . . 1 Worker 3 | 1 . . 1 . . . . . 1 Builder 4 | . 2 2 . . . . . . . Tunneler 6 | 5 1 . . . . . . . . Hauler 4 | . . 3 1 . . . . . . Recycler 3 | 1 . . . 1 . . . . 1 Operator 2 | . . . 1 1 . . . . . Watcher 2 | . 1 1 . . . . . . . Swarmer 1 | . . . . . . . . . 1 Grunt 25 | . 2 8 6 3 6 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 10 | . . 3 4 . 1 . . 1 1 Hunter 3 | . . . 2 1 . . . . . Programmer 1 | . . . . 1 . . . . . Best Kill Streak 5 | 2 3 5 4 2 2 . . 1 2 Combat Bots Only 3 | . 1 3 3 2 2 . . 1 1 Max Kills in Single Turn 2 | 1 2 1 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 348 | . 40 52 42 93 39 . . 22 60 Missed 131 | . 10 19 9 47 19 . . 10 17 Hits 217 | . 30 33 33 46 20 . . 12 43 Melee 6 | . . . . . 3 . . . 3 Projectile 211 | . 30 33 33 46 17 . . 12 40 Critical Strikes 7 | . . . 3 1 1 . . 2 . Damage Taken 2989 | . 415 402 507 577 273 . . 229 586 Core 526 | . 149 61 92 116 23 . . . 85 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . 45 6 . . . . . . . Ignored by Resistances 188 | . . . . 71 14 . . 79 24 Core Remaining (%) 77 | 100 40 84 83 . . . . 80 . Volleys Fired 198 | 18 35 51 33 23 22 . . 10 6 Largest 3 | 2 2 2 3 3 3 . . 2 3 Hottest 203 | 80 100 100 140 165 165 . . 117 203 Shots Fired 463 | 36 67 102 97 61 62 . . 20 18 Gun 398 | 36 64 89 97 50 40 . . 10 12 Cannon 62 | . . 13 . 11 22 . . 10 6 Launcher . | . . . . . . . . . . Special 3 | . 3 . . . . . . . . Kinetic 124 | . . 34 33 18 22 . . 10 7 Thermal 339 | 36 67 68 64 43 40 . . 10 11 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | 6 9 9 8 5 8 . . 3 3 Robot Miss Streak 8 | 3 5 5 8 4 3 . . 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 275 | 21 39 68 52 32 39 . . 8 16 Core Hits 115 | 8 12 29 29 13 15 . . 2 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . 2 2 Critical Strikes 13 | . . . 4 3 2 . . 2 2 Burn 8 | . . . 4 3 1 . . . . Destroy 4 | . . . . . . . . 2 2 Blast 1 | . . . . . 1 . . . . Melee Attacks 13 | . . . . . . . 1 1 11 Impact . | . . . . . . . . . . Slashing 11 | . . . . . . . . . 11 Piercing 2 | . . . . . . . 1 1 . Sneak Attacks 4 | . . . . . . . . 1 3 Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5277 | 243 445 1055 965 799 853 . . 246 671 Guns 3835 | 243 445 879 965 517 493 . . 96 197 Cannons 921 | . . 176 . 209 360 . . 84 92 Explosions 73 | . . . . 73 . . . . . Melee 448 | . . . . . . . . 66 382 Ramming . | . . . . . . . . . . Kinetic 1587 | . . 401 368 250 360 . . 84 124 Thermal 3169 | 243 445 654 597 476 493 . . 96 165 Explosive 73 | . . . . 73 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 382 | . . . . . . . . . 382 Piercing 66 | . . . . . . . . 66 . Highest Corruption 4 | . 4 . . 1 . . . . . Average Corruption 1 | . 2 . . 1 . . . . . Corruption Purged 1 | . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . 4 . . . . . . . . Matter Fused 2 | . 2 . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . . 26 . . . 36 55 Projectiles 39 | . . . . 26 . . . . 13 Explosions . | . . . . . . . . . . Melee 78 | . . . . . . . . 36 42 Knockbacks 7 | . . . . 2 5 . . . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . 2 5 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 87 | . . . . 87 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 354 | 90 255 246 354 168 90 . . . 153 Average Temperature 65 | 37 70 65 97 47 32 . . . 65 Received Heat Transfer 1012 | . 234 192 225 99 87 . . 59 116 Effects 4 | . . . 4 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 12 | . . 3 5 3 . . . . 1 Heat Transferred 7257 | 550 1025 1425 1591 1147 1036 . . 185 298 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 . . . . . 2 Low Security (%) 82 | 100 100 100 96 100 . . . . . Level 1 7 | . . . 3 . . . . . 39 Level 2 9 | . . . . . . . . . 60 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 550 | 10 47 157 211 110 . . . . 550 Initial 550 | . . 12 55 63 . . . . 550 Average 110 | 2 11 60 100 35 . . . . 408 Influence Increases 2433 | 35 147 414 412 298 195 . . 268 664 Destroy 0b10 Robot/C 1040 | . 40 220 240 100 160 . . 140 140 Destroy 0b10 Robot/NC 130 | 35 20 30 15 10 . . . 10 10 Destroy Leader 242 | . 12 68 82 30 20 . . 20 10 Allied During Kill 105 | . . . . . . . . 68 37 Successful Hack 89 | . 13 20 27 29 . . . . . Select Force Hacks 30 | . . 30 . . . . . . . Disable Machine 150 | . . 15 45 75 . . . . 15 Destroy Structure 17 | . 2 1 3 9 . . . . 2 Advance Influence 450 | . . . . . . . . . 450 Lose Combat Pursuer 180 | . 60 30 . 45 15 . . 30 . Influence Decreases 2079 | 35 117 311 406 357 249 26 . 107 471 Entered New Map 269 | . . 18 78 76 30 6 . . 61 Time Decay 1635 | 35 117 293 318 276 199 20 . 107 270 Search Patrol Dispatched 100 | . . . . . . . . . 100 Lost Part 35 | . . . 10 5 20 . . . . Lost Ally 40 | . . . . . . . . . 40 Squads Dispatched 14 | . 1 2 5 5 . . . . 1 Investigation 3 | . . 1 1 1 . . . . . Extermination 3 | . . . . 3 . . . . . Reinforcement 5 | . 1 1 1 1 . . . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 4 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 10 27 17 10 8 . . 11 9 Peak Tracking Total 5 | . 5 5 5 3 3 . . 4 3 Tactical Retreats 8 | . 2 2 . 2 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . 2 . 1 1 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 10 | . . 1 3 5 . . . . 1 Max in Single Turn 4 | . . 1 1 4 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 3 4 8 5 1 . . . . Terminals 16 | . 2 3 7 4 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 74 | . 7 14 34 18 1 . . . . Successful 41 | . 5 9 17 9 1 . . . . Failed 32 | . 2 5 16 9 . . . . . Catastrophic 5 | . . 1 1 3 . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 44 | . 4 8 23 5 . . 1 . 3 Terminals 62 | . 6 10 31 15 . . . . . Fabricators 3 | . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 7 | . . 4 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 2 3 8 4 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 3 | . . 1 1 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Dispatch Records 2 | . . . 1 1 . . . . . Security Status 2 | . . . 1 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . Network Status 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 6 | . . 3 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Retrieve Study 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 13 | . 2 3 6 2 . . . . . Terminals 12 | . 2 2 6 2 . . . . . Botnet 11 | . 2 2 5 2 . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 3 6 5 . . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . 1 1 . . . 15 . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 62 | . . . . 62 . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . 6 . . Largest Group 6 | . . . . . . . 6 5 4 Highest-Rated Group 196 | . . . . . . . 196 182 151 Highest-Rated Ally 40 | . . . . . . . 40 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 94 | . . . . . . . . 50 44 Total Damage 1875 | . . . . . . . . 905 970 Kills 14 | . . . . . . . . 9 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 6744 | 130 450 720 650 872 997 431 1511 402 581 Sensors 4229 | . . . . 307 997 431 1511 402 581 Terrain 11 | . . 11 . . . . . . . Structural 702 | . . 572 130 . . . . . . Seismic 2515 | 130 450 720 650 565 . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 6872 | 172 450 720 714 894 997 431 1511 402 581 Spaces Moved 4895 | 115 285 469 495 632 745 358 1181 276 339 Core 10 | 10 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4660 | . 165 469 495 632 745 358 1181 276 339 Wheels 225 | 105 120 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 105 105 120 120 120 120 120 122 Average Speed 118 | 80 103 112 107 120 120 120 120 120 148 Slowest Speed 250 | 100 120 120 120 190 190 120 120 122 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 41 38 41 17 88 47 91 49 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . 2 1 . 4 . Spaces Dug 2 | . 2 . . . . . . . . Terrain Destroyed 24 | . 2 . . 13 5 . . 4 . Melee . | . . . . . . . . . . Projectile 16 | . 2 . . 5 5 . . 4 . AOE 8 | . . . . 8 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 5573 | 157 372 568 610 720 798 359 1275 324 390 Wait 275 | 3 36 14 37 41 25 . 85 32 2 Move 4886 | 114 284 468 494 631 744 357 1180 275 339 Hop . | . . . . . . . . . . Pick Up 47 | 12 2 9 8 5 2 2 2 . 5 Fast Attach 18 | 4 1 1 2 3 1 . . . 6 Attach 17 | 3 . 4 3 3 2 . . . 2 Detach 3 | . . . 1 2 . . . . . Swap 48 | 1 6 10 14 6 . . 3 3 5 Drop 68 | 2 8 11 18 6 2 . 4 3 14 Fire 198 | 18 35 51 33 23 22 . . 10 6 Melee 13 | . . . . . . . 1 1 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 15) 587 | -10/Materials | Core integrity fell below 50% 604 | -10/Materials | Discovered new exit (range 11) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Propulsion x2 645 | -9/Materials | Build established: Scavenger-Mutant 1052 | -9/Materials | Discovered new exit (range 13) 1281 | -9/Materials | Discovered new exit (range 16) 1343 | -9/Materials | Entered another Materials area 1343 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1775 | -8/Materials | Build established: Scavenger-Gunner 1824 | -8/Materials | Garrison activated, responded to threat 1916 | -8/Materials | Identified exit to Factory 1916 | -8/Materials | Central database locked down 2057 | -8/Materials | Entered Factory 2057 | -7/Factory | Evolved 2 slots: Utility x2 2152 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 2255 | -7/Factory | Discovered new exit (range 10) 2891 | -7/Factory | Build established: Skirmisher 2950 | -7/Factory | Identified exit to Lower Caves 2951 | -7/Factory | Entered Lower Caves 3070 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3255 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3579 | -7/Lower Caves | Encountered a Warlord checkpoint 3926 | -7/Lower Caves | Discovered new exit (range 15) 3946 | -7/Lower Caves | Identified exit to Lower Caves 3948 | -7/Lower Caves | Entered another Lower Caves area 4196 | -7/Lower Caves | Build established: Mutant 4204 | -7/Lower Caves | Learned Factory garrison access intel 4211 | -7/Lower Caves | Entered a destroyed Warlord outpost 4307 | -7/Lower Caves | Learned Factory emergency access door positions 4340 | -7/Lower Caves | Discovered new exit (range 9) 4349 | -7/Lower Caves | Identified exit to Zion 4379 | -7/Lower Caves | Entered Zion 4397 | -7/Zion | Received a hallucinogenic algorithm 4397 | -7/Zion | Ran a hallucination algorithm 4464 | -7/Zion | Gained Derelict followers 4533 | -7/Zion | Discovered new exit (range 15) 4550 | -7/Zion | Identified exit to Proximity Caves 4650 | -7/Zion | Learned Factory emergency access door positions 4771 | -7/Zion | Learned Factory emergency access door positions 4929 | -7/Zion | Given A8's code to call for help 5116 | -7/Zion | Learned location of Quarantine (-2) 5417 | -7/Zion | Met Imprinter 5441 | -7/Zion | Imprinted 5443 | -7/Zion | Declared Zion's savior 5890 | -7/Zion | Entered Proximity Caves 5890 | -6/Proximity Caves | Accompanied by 6 allies 5891 | -6/Proximity Caves | Identified exit to Factory 5892 | -6/Proximity Caves | Spotter reported a threat 5893 | -6/Proximity Caves | Spotter reported a threat 5993 | -6/Proximity Caves | Spotted B-75 Beast 6032 | -6/Proximity Caves | Allies destroyed B-75 Beast 6082 | -6/Proximity Caves | Build established: Derelict-Mutant 6177 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6222 | -6/Proximity Caves | Spotter reported a threat 6292 | -6/Proximity Caves | Entered Factory 6292 | -6/Factory | Accompanied by 4 allies 6292 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6294 | -6/Factory | Loaded intel: 4 garrison access locations 6589 | -6/Factory | Build established: Derelict-Skirmisher 6642 | -6/Factory | Search patrols dispatched 6873 | -6/Factory | Self-destructed Last Messages --------------- 06817_ Acquired 14 matter. 06818_ K-01 Serf collects debris. 06827_ Dropped Imp. Deuterium Engine. 06827_ Acquired Angular Momentum Engine. 06828_ K-01 Serf collects debris. 06833_ Detecting system override signal. 06835_ K-01 Serf collects debris. 06848_ Triggered Ambush Trap. 06848_ B-48 Gladiator emerges from a hatch in the floor. 06848_ G-50 Soldier emerges from a hatch in the floor. 06849_ K-01 Serf collects debris. 06855_ G-50 Soldier destroyed. 06856_ HV Slug penetrates Subcomponent Replicator. 06857_ K-01 Serf collects debris. 06862_ G-50 Soldier suffers critical hit (Destroy). 06862_ Destroyed Carbon-fiber Leg. 06864_ K-01 Serf collects debris. 06864_ G-50 Soldier destroyed. 06866_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ########?????????????????????????????????????????? | | # """ #?????????????????????????????????????????? | | # "R" #?????????????????????????????????????????? | | #[ " " #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #????##+#######+###############o??????????? | | ######+##### k k ?????????? | | = !%= ^ ??????????? | | ######= ???????????? | | ?????# "" "" "" "" """ ?????????????? | | ?????# "" "" "" "" T" ??????????????? | | ?????# """u""" """ """b """ #?????????????????? | | ###### """ """ """ """ @M #?????????????????? | | """ """ """ """ #?????????????????? | | %%! = #???????????+?????? | | =%k #?????????????????? | | ! Mk[ #?????????????????? | | #?????????????????? | | #############+######+##### #?????????????????? | | ???????#] # # ###+####??????????? | | ???????# ! """ # """"" # #??????????? | | ???????# """ # """"" #*[*%! #????????+?? | | ???????# """ # """ + %%%=[ #??????????? | | ???????#! # # !%%%"" #??????????? | | ???????# """ + """"" # "%"" #??????????? | | ???????# """ # """"" # """" #??????????? | | ???????# """ # """ # #??????????? | | ???????# # + #??????????? | | ???????########################## ?#??????????? | | ????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ??????????????????????????????????? ???????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 55 Target Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrg. Battery | -9/Materials | Extracted Imp. Aluminum Leg | -8/Materials | Scanalyzed Matter Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Drone Bay | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Chainsword | -7/Zion | Archive EM Shield | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Suspicious Challenges ------------ None Game ------ Seed BattleMediumTrident Manual? 0 Play Time 01:38:47 Cumulative 258.6 hours Start 2026.01.05 @ 11:27:00 End 2026.01.07 @ 23:00:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 493 Rogue 493 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fd15f96-a156-4aa7-93a4-16983cea83fa