Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.29 @ 23:59:57 Player: ozkriff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (188) 940 Value Destroyed (6546) 6546 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 12142 Bonus ------- High Alert Combat Kills 596 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 83/100 System Corruption 2% Temperature Cool (245) Location -6/Lower Caves Parts ------- Power (1) Propulsion (4) Utility (6) Large Storage Unit Weapon (4) Flak Gun Inventory (10) Improved Ion Engine Micro Fission Core Thermal Converter Hardlight Generator Lightning Gun Gauss Rifle Flak Gun Mini Grenade Launcher Peak State ------------ Power Micro Nuclear Core Propulsion Light Treads Light Treads Medium Treads Medium Treads Utility Improved Heat Sink Large Storage Unit Large Storage Unit Medium Matter Pod Targeting Computer Hardened Medium Armor Plating Weapon Lightning Gun Autogun Flak Gun Heavy Machine Gun Inventory Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Micro Fission Core Light Treads Hardened Medium Armor Plating Hardlight Generator Shock Rifle Autogun Gauss Rifle Coil Gun Heavy Machine Gun Heavy Flak Cannon Mini Grenade Launcher Katana [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . 2 1 . . 1 . Weapon 2 | . . . . . 1 . . 1 . Parts Attached 143 | 6 3 1 12 21 15 17 37 14 17 Power 20 | 1 1 . 2 3 2 1 7 . 3 Engine 10 | 1 1 . 2 2 1 . 2 . 1 Core 10 | . . . . 1 1 1 5 . 2 Reactor . | . . . . . . . . . . Propulsion 40 | 2 . . 4 7 4 7 14 2 . Treads 23 | 2 . . 2 7 2 . 8 2 . Leg 14 | . . . 1 . . 7 6 . . Wheel . | . . . . . . . . . . Hover 1 | . . . 1 . . . . . . Flight 2 | . . . . . 2 . . . . Utility 26 | 1 1 1 1 8 4 2 3 2 3 Device 7 | . 1 1 . 3 1 . 1 . . Storage 4 | 1 . . . 2 . 1 . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 14 | . . . 1 2 3 1 2 2 3 Artifact . | . . . . . . . . . . Weapon 57 | 2 1 . 5 3 5 7 13 10 11 Energy Gun 19 | 1 . . . . 2 5 9 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 32 | 1 1 . 3 3 2 2 3 8 9 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 92 | . 1 . 7 10 7 14 25 4 24 Power 14 | . . . 1 2 1 1 5 . 4 Propulsion 24 | . . . 2 4 3 4 6 2 3 Utility 18 | . . . 1 4 1 2 2 1 7 Weapon 36 | . 1 . 3 . 2 7 12 1 10 Highest Loss Streak 11 | . 1 . 4 3 3 8 10 1 11 Average Slot Usage (%) 82 | . 98 100 69 98 95 95 94 99 49 Engine 3 | . 14 14 10 6 1 4 1 . . Core 2 | . . . . 1 5 2 5 6 1 Treads 15 | . 28 28 11 32 19 4 12 25 2 Leg 4 | . . . 6 1 . 22 15 . . Device 3 | . 12 14 7 3 1 4 2 6 . Storage 16 | . 14 14 11 16 15 17 23 18 13 Processor 4 | . . . . 8 7 7 7 6 . Protection 5 | . . . 3 7 11 7 4 6 3 Energy Gun 5 | . 13 . . . 3 8 14 11 1 Ballistic Gun 14 | . 14 28 14 18 19 12 6 14 14 Ballistic Cannon 1 | . . . . . . . . . 4 Slashing Weapon 1 | . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 10 11 11 23 54 64 60 55 70 71 Greatest Support 96 | 40 40 40 40 80 80 48 96 96 60 Greatest Overweight (x) 23 | 3 . . 5 . 2 2 5 1 23 Average Overweight (x) 1 | . . . . . . 1 . . 9 Largest Inventory Capacity 16 | 6 6 6 6 16 16 16 16 16 16 Average Capacity 14 | 5 6 6 6 14 16 16 16 16 15 Most Carried 16 | 2 3 3 6 16 16 16 16 16 16 Average Carried 11 | . 2 2 5 12 14 14 10 13 10 Final Capacity 10 | . . . . . . . . . 10 Final Carried 8 | . . . . . . . . . 8 Class Distribution -------------------- 34% | Scavenger-Gunner 29% | Mutant 23% | Scavenger-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Matter Collected 5038 | 62 168 50 295 1339 691 529 933 374 597 Remotely . | . . . . . . . . . . Salvage Created 7660 | 90 231 50 437 1641 1093 744 2106 672 596 Parts 401 | 4 19 1 44 90 51 37 94 36 25 Haulers Intercepted 2 | . . . . 1 . . 1 . . Recyclers Shooed 11 | . 1 . 3 1 2 . 3 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 21 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Combat Hostiles Destroyed 136 | . 9 1 12 25 19 15 32 11 12 Melee 4 | . . . . 3 . . . . 1 Guns 124 | . 9 1 9 22 19 14 30 11 9 Cannons 1 | . . . . . . . . . 1 AOE 6 | . . . 3 . . . 2 . 1 Classes Destroyed 15 | 2 3 1 3 2 . 1 2 . 1 Worker 15 | . . . 1 4 2 . 8 . . Builder 10 | . . . 1 4 . . 5 . . Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . . . . 1 . . 1 . . Recycler 14 | 1 1 . 1 3 2 . 5 1 . Mechanic 1 | . . . . . . . 1 . . Operator 1 | . 1 . . . . . . . . Watcher 8 | . 1 . 3 2 1 . 1 . . Swarmer 38 | . 9 . 6 3 6 1 6 4 3 Grunt 62 | . . 1 4 14 11 8 18 . 6 Duelist 1 | . . . . . . . . . 1 Sentry 19 | . . . 2 5 2 3 3 4 . Specialist 1 | . . . . . . 1 . . . Hunter 10 | . . . . 3 . 2 2 1 2 Programmer 5 | . . . . . . . 3 2 . Best Kill Streak 11 | 2 9 1 9 5 6 3 11 4 2 Combat Bots Only 6 | . 6 1 5 4 4 3 5 4 2 Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 2 2 2 Gunslinging 1 | . . . 1 1 1 . . 1 . Exploded 2 | . . . 2 . . . 1 . 1 Melee 1 | . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Damage Taken 13516 | . 350 15 894 1702 1172 1815 2924 786 3858 Core 1848 | . 89 15 135 88 47 286 325 79 784 Absorbed by Shields 24 | . . . . 24 . . . . . Core Remaining (%) 62 | 100 . 58 66 84 . . 6 . . Volleys Fired 558 | 4 32 7 53 140 56 51 124 29 62 Largest 4 | 2 2 2 2 2 3 3 3 4 4 Hottest 214 | 60 60 40 50 56 125 214 195 200 138 Shots Fired 1326 | 8 64 14 85 280 152 139 319 110 155 Gun 1297 | 8 64 14 78 280 152 139 314 110 138 Cannon 17 | . . . . . . . . . 17 Launcher 12 | . . . 7 . . . 5 . . Special . | . . . . . . . . . . Kinetic 988 | 4 32 14 78 280 138 86 146 69 141 Thermal 209 | . . . . . 14 53 132 10 . Explosive 12 | . . . 7 . . . 5 . . Electromagnetic 117 | 4 32 . . . . . 36 31 14 Robot Hit Streak 31 | 3 6 3 13 31 11 16 27 19 14 Robot Miss Streak 9 | 2 4 4 4 5 9 2 5 3 6 Penetration Max 1 | . . . . 1 1 1 1 . 1 Secondary Targets 24 | . 5 . 2 4 3 3 3 2 2 Max Gunslinging Chain 2 | . 1 . 1 1 1 1 1 2 1 Shots Hit Robots 896 | 5 37 8 57 216 89 96 212 84 92 Core Hits 367 | 3 15 3 28 61 37 33 109 34 44 Critical Hits 9 | . . . . 4 . 2 1 1 1 Critical Kills 4 | . . . . 2 . . . 1 1 Critical Parts Destroyed 5 | . . . . 2 . 2 1 . . Melee Attacks 7 | . . . 1 . 1 . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15571 | 55 453 82 1027 3025 2114 1757 4223 1100 1735 Guns 13885 | 55 429 82 546 3006 2114 1757 3471 1100 1325 Cannons 222 | . . . . . . . . . 222 Explosions 1360 | . 24 . 481 . . . 752 . 103 Melee 85 | . . . . . . . . . 85 Ramming 19 | . . . . 19 . . . . . Kinetic 10594 | 18 126 82 546 3006 1924 1054 1812 684 1342 Thermal 2871 | . 24 . . . 190 703 1755 96 103 Explosive 722 | . . . 481 . . . 241 . . Electromagnetic 1280 | 37 303 . . . . . 415 320 205 Impact . | . . . . . . . . . . Slashing 85 | . . . . . . . . . 85 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 1 1 7 2 2 Average Corruption 2 | . . . . . 1 1 3 1 2 Corruption Purged . | . . . . . . . . . . Effects 98 | . . . . . 4 11 45 9 29 Message Errors 15 | . . . . . 2 1 5 4 3 Matter Fused 7 | . . . . . . . 7 . . Heat Flow Errors 12 | . . . . . . . 5 1 6 Energy Discharges 16 | . . . . . . 3 3 1 9 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . 3 3 . 5 Misfires 3 | . . . . . . . 3 . . Targeting Errors 28 | . . . . . 1 4 16 1 6 Weapon Failures 5 | . . . . . 1 . 2 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 252 | . . . 45 . . . 207 . . Projectiles . | . . . . . . . . . . Explosions 252 | . . . 45 . . . 207 . . Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . . . . . 10 Impact . | . . . . . . . . . . Kinetic 9 | . . . . . . . . . 9 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 428 | . . . 85 . . . 273 . 70 Shots 11 | . . . 5 . . . 4 . 2 Rammed 4 | . . . . 4 . . . . . Targets Rammed 7 | . . . . 7 . . . . . Kicked . | . . . . . . . . . . Crushed 3 | . . . . 3 . . . . . Highest Temperature 481 | 40 . 9 48 55 359 402 464 219 481 Average Temperature 107 | 18 . 9 12 12 119 108 152 62 136 Received Heat Transfer 3558 | . . 9 222 567 396 666 621 120 957 Effects 26 | . . . . . 7 1 15 . 3 Shutdowns 2 | . . . . . . 1 . . 1 Energy Bleed 3 | . . . . . 2 . . . 1 Interference 17 | . . . . . 3 . 14 . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 3 | . . . . . 2 . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 1 . . . . . 1 1 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 6 | . . . . . . 3 3 . . Heat Transferred 5675 | . 50 . . . 370 1644 3339 222 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . 2 . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Peak Influence 930 | 10 291 139 350 294 403 647 930 435 . Average Influence 330 | 6 108 113 210 119 197 459 672 372 . Maximum Alert Level 3 | . 1 . 1 1 2 2 3 2 . Low Security (%) 38 | . . . . . . . . . . Level 1 27 | . . . . . . . . . . Level 2 25 | . . . . . . . . . . Level 3 8 | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . . . 1 5 5 . 8 5 . Investigation 7 | . . . 1 4 1 . . 1 . Extermination 6 | . . . . . 1 . 3 2 . Reinforcement 7 | . . . . 1 . . 5 1 . Assault 1 | . . . . . . . . 1 . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Distress Signals 8 | . . . 1 4 1 . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 182 | . 13 2 16 34 24 15 44 12 22 Peak Tracking Total 7 | . 5 2 4 5 4 3 6 4 7 Tactical Retreats 10 | . . 1 . 1 2 1 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Traps Triggered 9 | . 1 . 1 3 . 1 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Machines Disabled 20 | . 1 . 1 4 3 2 6 3 . Max in Single Turn 4 | . 1 . 1 1 1 1 4 1 . Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 2 | . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Machines Accessed 30 | . 4 . 4 9 6 . 4 3 . Terminals 22 | . 3 . 4 7 3 . 3 2 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 3 | . . . . . 2 . . 1 . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 78 | . 10 . 14 19 19 . 8 8 . Successful 41 | . 6 . 8 11 9 . 2 5 . Failed 37 | . 4 . 6 8 10 . 6 3 . Catastrophic 6 | . . . . 1 2 . 3 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 60 | . 9 . 14 15 10 . 6 6 . Fabricators 2 | . . . . . . . 2 . . Repair Stations 9 | . . . . . 7 . . 2 . Recycling Units 4 | . 1 . . 3 . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 32 | . 5 . 8 8 4 . 2 5 . Record 5 | . . . . . 2 . 1 2 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 3 | . 1 . 1 . . . . 1 . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 2 | . . . 1 . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 3 | . . . 1 1 1 . . . . Security Status 1 | . . . . 1 . . . . . Patrol Status 2 | . 1 . . 1 . . . . . Recall Investigation 2 | . . . 1 . . . . 1 . Hauler Manifests 5 | . 1 . 2 . . . 1 1 . Zone Layout 3 | . . . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 3 | . . . . . 3 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . . Recycle Component 2 | . . . . 2 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 2 . 4 6 6 . 4 3 . Full Trace Events 3 | . . . 1 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 13 | . . . . . 13 . . . . Parts Recycled 2 | . . . . 2 . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . 1 . 1 . . . . Non-combat . | . . . . . . . . . . Combat 2 | . . . 1 . 1 . . . . Robot Hacks Applied 2 | . . . 1 . 1 . . . . parse_system 2 | . . . 1 . 1 . . . . Relay Couplers Released 13 | . . . . . . 9 3 1 . Machine Destruction 10 | . . . . . . 9 . 1 . Programmers 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Turns Passed 9764 | 66 243 159 523 1654 881 915 1358 1257 2708 Spaces Moved 3654 | 29 93 66 222 727 381 445 570 685 436 Core 257 | 8 . . 16 . . . . . 233 Treads 2641 | 21 93 66 140 727 381 63 262 685 203 Legs 756 | . . . 66 . . 382 308 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 150 160 160 150 120 160 180 Average Speed 209 | 153 160 160 157 160 171 156 155 160 571 Slowest Speed 1200 | 200 160 160 300 160 200 200 270 180 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 30 | 4 25 23 31 58 11 59 19 19 55 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 7 | . . . . . . . . . 7 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 113 | . 4 . 21 4 7 2 65 . 10 Melee . | . . . . . . . . . . Projectile 14 | . . . . 4 7 2 . . 1 AOE 99 | . 4 . 21 . . . 65 . 9 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Low Total 4702 | 40 129 106 316 963 486 560 787 783 532 Wait 203 | . . 32 17 33 17 31 31 32 10 Move 3640 | 28 92 65 221 726 380 439 569 684 436 Hop . | . . . . . . . . . . Pick Up 96 | 2 1 1 9 23 10 12 19 17 2 Fast Attach 45 | 6 2 . 6 9 6 5 7 . 4 Attach 65 | . 1 . 3 6 7 11 22 5 10 Detach 1 | . . . . . 1 . . . . Swap 33 | . . 1 3 6 2 1 8 9 3 Drop 42 | . 1 . 3 13 6 5 7 7 . Fire 558 | 4 32 7 53 140 56 51 124 29 62 Melee 7 | . . . 1 . 1 . . . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 7 | . . . . 7 . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Entered Mines 325 | -10/Mines | Build established: Mutant 373 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 376 | -10/Mines | Found Prototype Device 377 | -10/Mines | Identified Exp. Sensor Array 398 | -10/Mines | Discovered new exit (range 10) 469 | -10/Mines | Entered Materials 469 | -9/Materials | Evolved 2 slots: Propulsion x2 689 | -9/Materials | Lost 4 parts (1p1n2w) 805 | -9/Materials | Crushed by falling debris 946 | -9/Materials | Discovered new exit (range 16) 992 | -9/Materials | Entered another Materials area 992 | -8/Materials | Evolved 2 slots: Utility x2 1148 | -8/Materials | Build established: Scavenger-Mutant 1390 | -8/Materials | Lost 3 parts (1p1n1u) 2610 | -8/Materials | Discovered new exit (range 15) 2646 | -8/Materials | Entered Factory 2646 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2793 | -7/Factory | Garrison activated, responded to threat 2827 | -7/Factory | Lost 3 parts (1p2n) 3267 | -7/Factory | Repaired Lgt. Treads 3433 | -7/Factory | Identified exit to Garrison 3527 | -7/Factory | Entered Garrison 3548 | -7/Garrison | Build established: Scavenger-Gunner 3580 | -7/Garrison | Triggered checkpoint 3628 | -7/Garrison | Triggered checkpoint 3726 | -7/Garrison | Triggered checkpoint 3788 | -7/Garrison | Spotted B-75 Beast 3788 | -7/Garrison | Spotted B-75 Beast 3808 | -7/Garrison | Triggered checkpoint 3950 | -7/Garrison | Garrison Relay disabled 3992 | -7/Garrison | Discovered new exit (range 10) 4006 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4168 | -7/Garrison | Lost 8 parts (1p1n1u5w) 4187 | -7/Garrison | Garrison Relay disabled 4358 | -7/Garrison | Triggered checkpoint 4432 | -7/Garrison | Discovered new exit (range 8) 4442 | -7/Garrison | Entered Factory 4551 | -7/Factory | Core integrity fell below 50% 4723 | -7/Factory | Lost 10 parts (3p3n1u3w) 4815 | -7/Factory | Lost 3 parts (1n1u1w) 5207 | -7/Factory | Lost 4 parts (1n3w) 5312 | -7/Factory | Core integrity fell below 20% 5362 | -7/Factory | Lost 4 parts (1p3w) 5776 | -7/Factory | Discovered new exit (range 16) 5800 | -7/Factory | Entered another Factory area 5800 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7042 | -6/Factory | Discovered new exit (range 3) 7057 | -6/Factory | Entered Lower Caves 7194 | -6/Lower Caves | Build established: Scavenger-Tank 7279 | -6/Lower Caves | Spotted B-75 Beast 7392 | -6/Lower Caves | Lost 3 parts (1p1n1w) 7591 | -6/Lower Caves | Lost 11 parts (1p2n4u4w) 7745 | -6/Lower Caves | Core integrity fell below 50% 7770 | -6/Lower Caves | Lost 3 parts (1p1u1w) 8027 | -6/Lower Caves | Build established: Mutant 9754 | -6/Lower Caves | Core integrity fell below 20% 9765 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09740_ G-50 Soldier springs to life. 09743_ G-50 Soldier knocked back. 09746_ Power Sword destroyed. 09746_ Slug penetrates S-27 Virus. 09749_ S-27 Virus knocked back. 09753_ Slug penetrates G-50 Soldier. 09753_ G-50 Soldier destroyed. 09753_ Slug penetrates Wall. 09756_ G-50 Soldier knocked back. 09758_ Emergency Access malfunctions. 09759_ Carbon-fiber Leg fries itself beyond repair. 09759_ System corrupted: Autogun targeting data glitched. 09759_ System corrupted: Hvy. Flak Cannon targeting data glitched. 09760_ Adv. Heat Sink fries itself beyond repair. 09760_ Hrd. Heavy Armor Plating destroyed. 09761_ Coil Gun destroyed. 09761_ Autogun destroyed. 09762_ S-27 Virus knocked back. 09762_ Hvy. Flak Cannon destroyed. 09762_ Lrg. Storage Unit destroyed. 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"""????##?????????????? | | ????????????????????#""" "?????????????????????? | | ??????????????????????###+##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Gun Specialist Unlikely Earthworm Challenges ------------ None Game ------ Seed LightDataBarrier Manual? 0 Play Time 02:02:44 Cumulative 12.1 hours Start 2019.10.26 @ 20:01:46 End 2019.10.29 @ 23:59:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fae295b-8e8f-44a4-835c-ca449f8203be