Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.25 @ 22:01:03 Player: Jay Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1570) 1570 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 3511 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Deuterium Engine Disposable Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Matter Pod Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Beam Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Disposable Heat Sink [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Field Recycling Unit Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 43 | 6 3 28 6 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 5 1 Treads 8 | . 2 5 1 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 1 8 3 Device 3 | . . 2 1 Storage 4 | 1 1 1 1 Processor 6 | . . 5 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 2 . 13 1 Energy Gun 10 | 1 . 9 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 4 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . . 8 11 Power 2 | . . 1 1 Propulsion 6 | . . 3 3 Utility 4 | . . 1 3 Weapon 7 | . . 3 4 Highest Loss Streak 9 | . . 3 9 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 77 92 83 Engine 10 | . 14 10 8 Treads 17 | . 7 19 17 Leg 2 | . 13 . . Device 1 | . . . 5 Storage 10 | . 14 11 6 Processor 15 | . . 19 20 Energy Gun 22 | . 14 27 8 Ballistic Gun 7 | . 14 3 15 Naked Turns . | . . . . Heaviest Build 38 | 14 19 37 38 Greatest Support 60 | 20 40 40 60 Greatest Overweight (x) 9 | . 1 9 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 11 | 7 8 12 9 Most Carried 15 | 5 8 14 15 Average Carried 8 | 1 4 10 8 Final Capacity 15 | 8 10 15 5 Final Carried 14 | 1 6 14 3 Class Distribution -------------------- 42% | Gunner 41% | Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 757 | 181 167 306 103 Remotely . | . . . . Salvage Created 1831 | . 167 1213 451 Parts 118 | . 4 80 34 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled 1 | . . . 1 Retrieved Matter 1 | . . . 1 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 44 | . 4 31 9 Guns 44 | . 4 31 9 Classes Destroyed 9 | . 1 7 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Recycler 2 | . . 1 1 Watcher 4 | . . 3 1 Swarmer 11 | . . 8 3 Grunt 22 | . 4 15 3 Brawler 1 | . . 1 . Sentry 8 | . . 7 1 Specialist 2 | . . . 2 Best Kill Streak 9 | . 2 9 6 Combat Bots Only 8 | . 2 8 6 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2729 | . 158 1175 1396 Core 880 | . . 327 553 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 100 18 . Volleys Fired 124 | . 22 69 33 Largest 3 | . 2 3 3 Hottest 180 | . 70 180 96 Shots Fired 285 | . 44 148 93 Gun 285 | . 44 148 93 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 100 | . 22 18 60 Thermal 185 | . 22 130 33 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | . 5 24 23 Robot Miss Streak 11 | . 3 11 3 Penetration Max . | . . . . Secondary Targets 5 | . 1 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 195 | . 22 106 67 Core Hits 140 | . 10 103 27 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 2 2 Burn 4 | . . 2 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2434 | . 281 1457 696 Guns 2427 | . 281 1450 696 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 588 | . 170 87 331 Thermal 1839 | . 111 1363 365 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . 9 . Message Errors 3 | . . 3 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Alerts 1 | . . 1 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . . 4 . Targets Rammed 4 | . . 4 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 670 | . 108 670 528 Average Temperature 176 | . 42 197 202 Received Heat Transfer 759 | . 87 411 261 Effects 45 | . . 36 9 Shutdowns 9 | . . 6 3 Energy Bleed 6 | . . 6 . Interference 8 | . . 7 1 Short Circuit 3 | . . 2 1 Damage (minor) 9 | . . 8 1 Damage (major) 7 | . . 5 2 Damage (core) 3 | . . 2 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 3 1 Heat Transferred 4091 | . 333 2685 1073 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 524 | . 147 492 524 Initial 207 | . . 61 207 Average 162 | . 95 148 341 Maximum Alert Level 2 | . . 2 2 Low Security (%) 67 | 100 100 72 . Level 1 24 | . . 24 57 Level 2 8 | . . 3 42 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 4 3 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 6 | . . 5 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 8 39 19 Peak Tracking Total 8 | . 2 7 8 Tactical Retreats 5 | . . 2 3 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 5 | . 1 2 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 16 | . 3 8 5 Successful 11 | . 3 5 3 Failed 5 | . . 3 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 11 | . 3 5 3 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 8 | . 3 4 1 Record 7 | . 3 3 1 Prototype ID Bank 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 2 2 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2100 | 67 359 1369 305 Spaces Moved 924 | 47 170 604 103 Core 26 | 16 . 10 . Treads 751 | . 54 594 103 Legs 147 | 31 116 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 164 | 96 165 170 160 Slowest Speed 500 | 120 190 500 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 34 48 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1278 | 68 205 820 185 Wait 121 | 11 1 77 32 Move 921 | 46 169 603 103 Hop . | . . . . Pick Up 49 | 5 8 29 7 Fast Attach 10 | 2 . 8 . Attach 31 | 4 3 18 6 Detach . | . . . . Swap 2 | . . 2 . Drop 16 | . 2 10 4 Fire 124 | . 22 69 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . . 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 729 | -9/Materials | Build established: Gunner 1007 | -9/Materials | Discovered new exit (range 14) 1243 | -9/Materials | Lost 3 parts (1n1u1w) 1627 | -9/Materials | Core integrity fell below 50% 1659 | -9/Materials | Destroyed 8 combat bots 1659 | -9/Materials | Lost 3 parts (1n2w) 1740 | -9/Materials | Discovered new exit (range 11) 1786 | -9/Materials | Core integrity fell below 20% 1796 | -9/Materials | Entered another Materials area 1796 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2039 | -8/Materials | Build established: Scavenger-Gunner 2059 | -8/Materials | Garrison activated, responded to threat 2087 | -8/Materials | Core integrity fell below 50% 2094 | -8/Materials | Core integrity fell below 20% 2101 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02080_ Penetrated by Slug. 02080_ Gauss Rifle destroyed. 02080_ Knocked back. 02081_ Acquired 3 matter. 02081_ Broken Lgt. Treads destroyed. 02083_ Beam Rifle destroyed. 02083_ Knocked back. 02083_ S-10 Pest system corrupted by crushing effect. 02088_ U-05 Engineer builds a Wall. 02089_ Penetrated by Slug. 02089_ Med. Matter Pod destroyed. 02089_ Knocked back. 02091_ S-10 Pest IFF system glitched. 02092_ U-05 Engineer builds a Wall. 02092_ Penetrated by Slug. 02092_ Adv. Targeting Computer destroyed. 02092_ Critical hit (Blast). 02092_ Knocked back. 02093_ S-10 Pest IFF system glitched. 02097_ S-10 Pest destroyed. 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"""???????????? | | ???# # # #g""" # ""???????????? | | ???########### #########%""" + ""????????????? | | ????????????? ???????#HsssY# ??????????????? | | ????????????? ???????#@%[g!#? ??????????????? | | ????????????? ! ?????? ; #?? ???????????????? | | ????????????? ?????#########??????????????????? | | ?????????????####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixIntegritySegregator Manual? 0 Play Time 00:35:04 Cumulative 31.9 hours Start 2023.04.25 @ 20:51:58 End 2023.04.25 @ 22:01:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 40 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e081f03-349c-4979-ab29-36562ee2cb43