Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 18:26:02 Player: pGoos Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2418) 2418 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6133 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 60/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Target Analyzer > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (4) ---- Light Angular Momentum Engine Light Angular Momentum Engine Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Compact Wheel Compact Wheel Airjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Target Analyzer Recoil Stabilizer Improved Core Shielding > --- WEAPON ----------- Flak Gun Heavy Mace > --- INVENTORY -------- Heavy Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Shock Rifle Heavy EM Shotgun Grenade Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hardened Medium Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 1 . . 1 Utility 5 | . . 1 1 2 . 1 Weapon . | . . . . . . . Parts Attached 116 | 2 15 13 52 24 . 10 Power 15 | . 2 1 7 3 . 2 Engine 12 | . 2 1 4 3 . 2 Core 3 | . . . 3 . . . Reactor . | . . . . . . . Propulsion 35 | . 6 4 19 4 . 2 Treads 19 | . 1 3 13 2 . . Leg 4 | . 2 . 2 . . . Wheel 3 | . . . . 2 . 1 Hover 5 | . 3 1 . . . 1 Flight 4 | . . . 4 . . . Utility 27 | . 1 4 11 9 . 2 Device 8 | . . 3 1 4 . . Storage 5 | . 1 . 3 1 . . Processor 3 | . . . 1 1 . 1 Hackware . | . . . . . . . Protection 11 | . . 1 6 3 . 1 Artifact . | . . . . . . . Weapon 39 | 2 6 4 15 8 . 4 Energy Gun 24 | 2 3 2 9 5 . 3 Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 2 | . . . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon 7 | . 2 . 3 2 . . Slashing Weapon 2 | . 1 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 5 1 . . Parts Lost 50 | . 4 3 9 15 1 18 Power 6 | . 1 . 1 1 . 3 Propulsion 15 | . 1 2 3 4 . 5 Utility 16 | . . 1 2 6 1 6 Weapon 13 | . 2 . 3 4 . 4 Highest Loss Streak 18 | . 4 2 4 7 1 18 Average Slot Usage (%) 86 | . 71 64 97 85 89 44 Engine 6 | . 11 5 8 2 7 3 Core 1 | . . . . 4 . . Treads 24 | . 8 19 34 16 7 2 Leg 1 | . 5 . . . . . Hover 1 | . 5 4 . . . 1 Device 9 | . . 9 11 8 15 4 Storage 8 | . 12 4 6 15 15 9 Processor 5 | . . . 6 7 7 10 Protection 8 | . . 4 11 10 4 3 Energy Gun 11 | . 21 6 13 5 . . Impact Weapon 3 | . 4 . 2 5 7 2 Slashing Weapon 1 | . . 10 . . . . Naked Turns . | . . . . . . . Heaviest Build 58 | 3 13 15 40 58 55 54 Greatest Support 80 | 3 20 60 80 80 32 42 Greatest Overweight (x) 16 | . 2 1 4 16 2 16 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 16 | 4 6 6 10 16 16 16 Average Capacity 8 | 4 5 4 6 15 16 12 Most Carried 10 | 4 6 6 10 9 7 6 Average Carried 5 | 2 4 4 6 6 7 4 Final Capacity 16 | 4 6 4 10 16 16 4 Final Carried 10 | 4 5 4 10 7 7 3 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Fac Matter Collected 1661 | 168 192 125 798 362 . 16 Remotely . | . . . . . . . Salvage Created 3871 | . 385 428 1940 925 55 138 Parts 187 | . 19 22 103 36 2 5 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 9 | . 2 1 3 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Combat Hostiles Destroyed 51 | . 4 5 29 12 1 . Melee 5 | . . 5 . . . . Guns 37 | . 3 . 24 9 1 . AOE 6 | . . . 3 3 . . Classes Destroyed 12 | . 4 1 5 2 . . Worker 1 | . . . 1 . . . Builder 5 | . 2 . 1 1 . 1 Tunneler 1 | . . . 1 . . . Hauler 2 | . . . 1 1 . . Recycler 13 | . 2 2 5 4 . . Watcher 6 | . 1 . 5 . . . Swarmer 9 | . . . 7 2 . . Grunt 26 | . 4 2 15 4 1 . Duelist 1 | . . . . 1 . . Sentry 10 | . . 3 5 2 . . Hunter 2 | . . . 2 . . . Programmer 3 | . . . . 3 . . Best Kill Streak 5 | . 2 4 5 3 1 1 Combat Bots Only 5 | . 2 3 5 2 1 . Max Kills in Single Turn 3 | . 1 1 2 3 1 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 1 2 . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Fac Damage Taken 7803 | . 328 351 2089 2808 149 2078 Core 1791 | . 23 147 111 591 58 861 Absorbed by Shields 32 | . . . . 32 . . Core Remaining (%) 67 | 100 90 63 79 . 7 . Volleys Fired 204 | . 26 . 98 64 9 7 Largest 2 | . 2 . 2 2 1 1 Hottest 115 | . 90 . 115 111 28 50 Shots Fired 310 | . 44 . 170 80 9 7 Gun 289 | . 44 . 150 80 9 6 Cannon 10 | . . . 10 . . . Launcher 11 | . . . 10 . . 1 Special . | . . . . . . . Kinetic 47 | . . . 11 25 9 2 Thermal 131 | . 44 . 53 34 . . Explosive 11 | . . . 10 . . 1 Electromagnetic 121 | . . . 96 21 . 4 Robot Hit Streak 26 | . 4 . 26 13 4 4 Robot Miss Streak 7 | . 2 . 4 7 7 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 261 | . 30 14 126 73 8 10 Core Hits 152 | . 15 7 75 43 5 7 Critical Hits 5 | . . . 3 1 . 1 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 3 | . . . 1 1 . 1 Melee Attacks 94 | . 43 15 3 26 . 7 Impact 79 | . 43 . 3 26 . 7 Slashing 15 | . . 15 . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . 4 . 1 . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6042 | . 396 527 2781 1988 113 237 Guns 4031 | . 316 . 2255 1299 113 48 Cannons 103 | . . . 103 . . . Explosions 1069 | . . . 419 599 . 51 Melee 831 | . 80 527 . 90 . 134 Ramming 8 | . . . 4 . . 4 Kinetic 706 | . . . 82 476 113 35 Thermal 2105 | . 316 . 689 1100 . . Explosive 277 | . . . 226 . . 51 Electromagnetic 2115 | . . . 1780 322 . 13 Impact 304 | . 80 . . 90 . 134 Slashing 527 | . . 527 . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . 13 13 12 Average Corruption 6 | . . . . 5 13 9 Corruption Purged . | . . . . . . . Effects 38 | . . . . 28 2 8 Message Errors 6 | . . . . 6 . . Matter Fused 6 | . . . . 5 . 1 Heat Flow Errors 3 | . . . . 1 1 1 Energy Discharges 8 | . . . . 5 . 3 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 5 | . . . . 3 1 1 Alerts 2 | . . . . 1 . 1 Misdirections 1 | . . . . 1 . . Targeting Errors 6 | . . . . 5 . 1 Overload Shots . | . . . . . . . Overflow Damage 310 | . 4 79 6 210 . 11 Projectiles . | . . . . . . . Explosions 153 | . . . 6 142 . 5 Melee 157 | . 4 79 . 68 . 6 Knockbacks 2 | . . . . 1 . 1 Impact 2 | . . . . 1 . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 678 | . . . 155 499 . 24 Shots 15 | . . . 6 8 . 1 Rammed 4 | . . . 2 . . 2 Targets Rammed 4 | . . . 2 . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 652 | . 255 . 414 652 106 128 Average Temperature 120 | . 71 . 106 183 57 60 Received Heat Transfer 1701 | . 186 87 783 285 36 324 Effects 26 | . 1 . 8 17 . . Shutdowns 4 | . . . 2 2 . . Energy Bleed 7 | . . . 2 5 . . Interference 4 | . 1 . 3 . . . Short Circuit 3 | . . . 1 2 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 6 | . . . . 6 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 12 | . . . 9 3 . . Impact Corruptions 4 | . 1 . . 2 . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 3382 | . 854 . 1203 1325 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 3 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Peak Influence 373 | . 99 154 373 306 . 90 Average Influence 161 | . 44 77 193 218 . 26 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 60 | 100 100 100 49 39 . 100 Level 1 39 | . . . 50 60 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 1 6 7 . . Investigation 8 | . 1 1 5 1 . . Extermination 4 | . . . . 4 . . Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Fac Distress Signals 5 | . 1 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 8 13 53 19 7 5 Peak Tracking Total 8 | . 3 5 8 5 7 3 Tactical Retreats 13 | . 1 5 6 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Traps Triggered 3 | . 1 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Fac Machines Disabled 7 | . . . 2 5 . . Max in Single Turn 5 | . . . 1 5 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Fac Machines Accessed 15 | . 2 1 9 2 . 1 Terminals 11 | . 1 1 7 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 50 | . 4 2 37 5 . 2 Successful 30 | . 3 1 22 4 . . Failed 20 | . 1 1 15 1 . 2 Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 34 | . 2 2 25 3 . 2 Fabricators . | . . . . . . . Repair Stations 10 | . . . 10 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 4 | . . . 2 2 . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 2 1 12 2 . . Record 3 | . 1 . 2 . . . Robot Analysis 1 | . . . 1 . . . Emergency Access Points 2 | . . . 1 1 . . Locate Traps 1 | . . . 1 . . . Security Status 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Extermination Status 1 | . . . . 1 . . Reinforcement Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 4 | . . 1 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 8 . . . Scan Component 4 | . . . 4 . . . Repair 4 | . . . 4 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . . 2 2 . . Insert Component 2 | . . . 1 1 . . Analyze 2 | . . . 1 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 1 8 2 . 1 Full Trace Events 5 | . . . 4 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 4 . . . Time 150 | . . . 150 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 113 | . . . . . 113 . Highest-Rated Ally 113 | . . . . . 113 . Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . 1 . Total Damage 57 | . . . . . 57 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Fac Turns Passed 5027 | 37 517 515 2686 1004 32 236 Spaces Moved 2338 | 55 271 314 1210 366 8 114 Core 225 | 55 84 2 . 17 . 67 Treads 1684 | . 115 108 1204 248 6 3 Legs 16 | . 16 . . . . . Wheels 147 | . . . . 101 2 44 Hover 260 | . 56 204 . . . . Flight 6 | . . . 6 . . . Fastest Speed 50 | 50 50 50 111 110 110 50 Average Speed 145 | 50 108 96 160 180 177 150 Slowest Speed 850 | 50 160 160 360 850 200 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 21 | 4 39 23 67 12 4 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 36 | . 10 . 8 18 . . Terrain Destroyed 186 | . 10 . 74 99 . 3 Melee 30 | . 10 . 2 18 . . Projectile 3 | . . . 2 1 . . AOE 153 | . . . 70 80 . 3 Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Fac Total 3466 | 63 382 496 1784 574 16 151 Wait 607 | 2 18 146 354 86 . 1 Move 2332 | 54 270 313 1209 365 7 114 Hop . | . . . . . . . Pick Up 40 | 5 3 3 23 6 . . Fast Attach 63 | 1 6 11 32 8 . 5 Attach 29 | 1 3 2 7 11 . 5 Detach 7 | . 2 2 1 1 . 1 Swap 24 | . 6 . 13 5 . . Drop 53 | . 5 4 42 2 . . Fire 204 | . 26 . 98 64 9 7 Melee 94 | . 43 15 3 26 . 7 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire 9 | . . . . . . 9 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Lost 4 parts (1p1n2w) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -9/Materials | Discovered new exit (range 10) 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -8/Materials | Build established: Scavenger-Mutant 2245 | -8/Materials | Lost 4 parts (1p2n1w) 3289 | -8/Materials | Repaired Hrd. Medium Armor Plating 3351 | -8/Materials | Repaired Hvy. EM Shotgun 3378 | -8/Materials | Repaired Lgt. Treads 3405 | -8/Materials | Repaired Lgt. Treads 3700 | -8/Materials | Discovered new exit (range 17) 3755 | -8/Materials | Identified exit to Factory 3756 | -8/Materials | Entered Factory 3756 | -7/Factory | Evolved 2 slots: Utility x2 3883 | -7/Factory | Crushed by falling debris 4074 | -7/Factory | Garrison activated, responded to threat 4232 | -7/Factory | Lost 4 parts (1n1u2w) 4282 | -7/Factory | Core integrity fell below 50% 4313 | -7/Factory | Lost 3 parts (1n1u1w) 4402 | -7/Factory | Lost 7 parts (1p2n3u1w) 4505 | -7/Factory | Build established: Mutant 4555 | -7/Factory | System corruption reached 10% 4572 | -7/Factory | Core integrity fell below 20% 4638 | -7/Factory | Discovered new exit (range 9) 4758 | -7/Factory | Identified exit to Lower Caves 4760 | -7/Factory | Entered Lower Caves 4769 | -7/Lower Caves | CL-ANK showed up to help 4770 | -7/Lower Caves | Attracted the attention of an 0b10 base 4771 | -7/Lower Caves | CL-ANK revealed a hidden path 4790 | -7/Lower Caves | Identified exit to Factory 4792 | -7/Lower Caves | Entered Factory 4792 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4838 | -6/Factory | Build established: Scavenger-Mutant 4913 | -6/Factory | System corruption reached 10% 4943 | -6/Factory | Core integrity fell below 50% 4988 | -6/Factory | Core integrity fell below 20% 5028 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04961_ R-10 Processor destroyed. 04962_ U-05 Engineer builds a Wall. 04963_ K-01 Serf collects debris. 04964_ Slammed into U-05 Engineer. 04964_ U-05 Engineer destroyed. 04966_ K-01 Serf collects debris. 04967_ Acquired 16 matter. 04969_ K-01 Serf collects debris. 04971_ System corrupted: Energy discharge (-27). 04972_ R-10 Processor collects Lgt. Angular Momentum Engine. 04973_ Acquired Lgt. Ion Engine. 04973_ K-01 Serf collects debris. 04976_ Lgt. Ion Engine destroyed. 04977_ K-01 Serf collects debris. 04988_ System corrupted: Component data lost. 04990_ Slammed into W-25 Informer. 04999_ Lrg. Storage Unit destroyed. 05006_ Acquired Gatling Laser. 05009_ System corrupted: Energy discharge (-20). 05025_ System corrupted: Energy discharge (-33). 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EM Shotgun | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed RagnarokRelayGenerator Manual? 0 Play Time 01:32:08 Cumulative 24.2 hours Start 2020.05.31 @ 02:57:00 End 2020.05.31 @ 18:26:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84124aac-d71b-4682-983f-4da579512eb6