Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.02 @ 13:03:33 Player: Kyzrati Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (398) 1990 Value Destroyed (21279) 21279 Prototype IDs (83) 1660 Alien Tech Used (9) 1800 Bonus (24023) 24023 TOTAL SCORE: 61252 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4642 Follower Combat Kills 2845 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -1164 Cogmind --------- Core Integrity 0/1600 Matter 97/300 Energy 99/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Transdimensional Reconstructor Gamma Bomb Array Enhanced Gamma Bomb Array Ionic Axe Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Zionite Supercomposite Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Cooling System Experimental Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer SHELL Armor EM Dispersion Field AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Hypercooled Linear Accelerator Graviton Cannon > --- INVENTORY -------- Zero-point Reactor Myomer Leg Myomer Leg Biometal Leg Experimental Energy Well Advanced Field Recycling Unit Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Compact HERF Cannon EMDS Gamma Bomb Array Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Fusion Bomb Launcher Ionic Axe [Rating: 242] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Advanced Medium Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Zionite Glidesys II Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Centrium Medium Armor Plating Artifact Matter Drive Weapon Mini Assault Cannon Energy Gun Zionite Laser-M Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . Utility 11 | . . . 1 . . . 1 1 . . . . 2 . . . . 1 . . . . 2 1 . 2 . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 627 | 6 7 4 17 10 1 15 17 43 2 6 . 9 51 12 20 1 11 21 7 2 6 6 47 22 83 18 67 36 39 41 Power 54 | 1 . 2 3 1 . . 1 2 . . . 1 6 . 3 . 1 2 . . 1 . . 2 9 . 3 3 6 7 Engine 10 | 1 . 1 3 1 . . . . . . . 1 1 . 1 . . 1 . . . . . . . . . . . . Core 12 | . . 1 . . . . 1 2 . . . . 3 . 2 . . 1 . . . . . . 1 . 1 . . . Reactor 32 | . . . . . . . . . . . . . 2 . . . 1 . . . 1 . . 2 8 . 2 3 6 7 Propulsion 118 | 2 . . 4 3 . 6 7 13 . 2 . 1 8 . 2 . 1 3 . . . 1 16 4 19 5 3 2 7 9 Treads 30 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 16 5 3 2 . 1 Leg 68 | 2 . . 4 3 . 6 7 13 . 2 . . 8 . 2 . 1 3 . . . 1 1 . . . . . 7 8 Wheel 14 | . . . . . . . . . . . . . . . . . . . . . . . 9 2 3 . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 264 | 1 4 . 5 4 1 . 3 14 2 1 . 2 31 6 8 1 9 9 5 . 3 2 17 11 39 9 41 16 12 8 Device 138 | . 1 . 1 1 . . 1 5 1 1 . 1 14 3 6 . 6 6 4 . 2 2 11 2 16 4 24 15 7 4 Storage 15 | 1 3 . 1 1 1 . . 1 . . . . 1 . 1 . . . . . . . . 1 1 . 2 . . 1 Processor 22 | . . . 1 2 . . 2 4 . . . . 3 . . . . 1 . . . . . 3 4 . . 1 . 1 Hackware 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Protection 80 | . . . 2 . . . . 4 1 . . 1 12 3 1 1 3 1 1 . 1 . 6 5 14 5 12 . 5 2 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . Weapon 191 | 2 3 2 5 2 . 9 6 14 . 3 . 5 6 6 7 . . 7 2 2 2 3 14 5 16 4 20 15 14 17 Energy Gun 8 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 3 3 . . . . . Energy Cannon 37 | . . . . . . . . . . . . . 2 3 1 . . 1 . . . 1 2 . 4 . 4 8 5 6 Ballistic Gun 21 | 2 2 2 3 1 . 3 3 4 . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon 60 | . . . . . . 2 3 4 . . . 3 2 . 2 . . 4 1 2 1 1 6 . 5 3 10 3 4 4 Launcher 47 | . 1 . 2 1 . 4 . 6 . 2 . 2 1 3 2 . . 1 1 . . 1 4 2 4 . 3 . 2 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . 1 . . 1 3 4 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . . 1 . . . 2 . . . . 4 . . . 1 1 1 . 3 . 3 4 11 . 12 1 1 5 Parts Lost 84 | . . . 4 1 . 5 2 . . 2 . 4 3 . 6 . . 9 . . . . 7 1 13 . 3 2 3 19 Power 12 | . . . 1 . . 1 . . . . . 1 1 . 1 . . 2 . . . . . . 2 . . 1 . 2 Propulsion 26 | . . . . . . 2 1 . . 2 . 1 1 . 2 . . 3 . . . . 5 . 1 . . . 1 7 Utility 25 | . . . 2 1 . . 1 . . . . . . . . . . 2 . . . . . 1 8 . 3 1 2 4 Weapon 21 | . . . 1 . . 2 . . . . . 2 1 . 3 . . 2 . . . . 2 . 2 . . . . 6 Highest Loss Streak 18 | . . . 1 1 . 4 1 . . 2 . 2 1 . 4 . . 7 . . . . 2 1 5 . 2 2 2 18 Average Slot Usage (%) 92 | . 95 100 97 99 79 89 84 98 100 99 100 99 99 100 93 100 99 92 88 88 87 92 93 97 93 95 87 73 76 73 Engine 1 | . 14 14 9 11 11 1 . . . . . 6 1 . 2 6 4 . 5 5 1 . . . . . . . . . Core 1 | . . . . . . . 1 7 7 7 7 . 3 6 1 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 3 . . 3 5 5 8 8 8 7 7 10 10 Treads 4 | . . . . . . . . . . . . 5 1 . . . . . . . . . . 2 18 21 15 13 6 . Leg 18 | . 28 28 33 33 33 32 26 29 30 29 30 24 24 26 25 26 26 23 23 23 23 27 16 . . . . . 9 14 Device 11 | . 9 14 6 . . . 6 4 7 4 7 4 10 19 12 13 12 14 10 11 10 11 15 16 14 18 22 13 15 12 Storage 7 | . 14 14 11 14 22 22 13 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 8 8 7 Processor 16 | . . . 3 10 11 11 14 22 23 23 23 23 20 20 20 20 20 17 17 17 17 17 15 17 16 13 13 12 12 11 Protection 5 | . . . 10 7 . . . 2 . 2 . 2 4 . 5 6 5 4 5 5 5 5 11 11 11 19 9 4 5 7 Energy Cannon 2 | . . . . . . . . . . . . . 4 12 1 . . . . . . 3 2 4 2 3 1 3 4 1 Ballistic Gun 3 | . 25 16 21 21 2 4 8 9 7 7 7 2 . . 4 . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . . . . 15 13 12 7 1 . 18 15 6 8 20 20 15 17 17 16 12 9 4 6 4 8 3 . 1 Launcher 1 | . 2 11 . . . 1 . . 7 6 7 . . . . . . . . . . . . . . . . . . 4 Naked Turns 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Heaviest Build 192 | 12 22 22 27 27 37 37 37 47 43 50 43 55 64 64 62 67 67 73 73 74 77 78 94 92 164 169 189 172 186 192 Greatest Support 193 | 20 20 20 33 33 33 35 40 63 60 65 65 65 84 84 84 79 87 107 78 78 78 103 103 58 155 170 185 185 181 193 Greatest Overweight (x) 34 | 2 2 2 . . 4 5 14 4 . . . . 9 . 34 . . . . . . . 4 1 5 . 1 1 1 3 Average Overweight (x) . | . 1 1 . . . 2 2 . . . . . . . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 19 | 7 14 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 19 19 19 19 19 19 Average Capacity 14 | 6 8 9 9 9 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 17 19 19 19 19 17 Most Carried 19 | 4 9 9 9 9 14 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 19 19 19 19 19 19 Average Carried 14 | 2 7 8 8 8 13 10 12 13 13 13 13 11 13 14 13 14 13 12 13 14 13 14 13 13 16 18 18 18 18 17 Final Capacity 19 | 7 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 19 19 19 19 19 4 Final Carried 19 | 4 9 9 9 9 14 11 14 14 14 13 14 11 14 14 14 14 14 14 14 14 14 14 14 14 19 19 19 19 19 4 Class Distribution -------------------- 25% | Mutant 20% | Scavenger-Mutant 19% | Scavenger-Gunner 10% | Scavenger-Skirmisher 8% | Gunner 4% | Scavenger-Tank 3% | Generator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Skirmisher | -2/Testing Scavenger-Skirmisher | -2/Section 7 Generator-Assassin | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Matter Collected 12328 | 262 109 156 503 300 . 487 571 1109 223 372 100 399 1187 295 403 . 155 834 176 76 133 145 868 439 962 60 675 340 468 521 Remotely 1501 | . 101 156 176 . . . . . . . . . . . . . . . . . . . 416 439 213 . . . . . Salvage Created 19212 | 60 236 141 494 379 . 397 589 1079 . 144 . 316 880 313 367 . 4 548 190 26 167 169 704 547 2109 357 1799 1428 2813 2956 Parts 814 | 1 24 13 27 14 . 15 25 56 . 8 . 12 30 14 12 . . 26 4 . 1 2 38 17 128 17 71 45 95 119 Haulers Intercepted 11 | . 1 . 1 . . . . 1 . . . . 3 . . . . . 1 . . . . . . . 1 3 . . Recyclers Shooed 20 | . 1 . . 1 . . 1 1 . . . . 3 . . . . 4 . . . . 5 1 . . 1 . 2 . Parts Field Recycled 174 | . . . . . . . . . . . . . . . . . . . . . . . . 1 39 20 59 25 20 10 Retrieved Matter 4164 | . . . . . . . . . . . . . . . . . . . . . . . . 17 912 532 1222 693 578 210 Parts Self-Destructed 58 | . . . . . . . . . . 6 . 15 . 12 16 . 5 . 2 . . 2 . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 309 | . 9 6 8 7 . 15 9 23 . 10 . 12 8 11 8 . 1 13 5 . . 4 19 6 28 6 25 13 33 30 Guns 32 | . 3 2 6 5 . 2 5 2 . 1 . 1 . . . . . . . . . . . 1 4 . . . . . Cannons 119 | . . . . . . 5 4 12 . 1 . 4 8 2 2 . 1 13 1 . . 2 6 2 8 4 19 6 14 5 AOE 112 | . 6 4 2 2 . 8 . 9 . 8 . 7 . 9 6 . . . 4 . . 2 13 . 4 . . 2 11 15 Classes Destroyed 23 | 1 3 1 1 1 . 1 2 2 . . . 1 1 . 3 . . . . . . . 1 . . . 3 1 . 1 Worker 12 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 . 1 . 4 2 1 . Builder 16 | . 1 . . . . . . 2 . . . . . . . . . 1 . . . . 2 . 2 . . 2 6 . Tunneler 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Hauler 11 | . 1 . 1 . . . . 1 . . . . 3 . . . . . 1 . . . . . . . 1 3 . . Recycler 30 | 1 1 . 1 1 . 1 2 4 . . . . 2 . . . . 1 . . . . 3 1 3 . 2 2 4 1 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 10 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . 1 . 1 2 2 . Swarmer 60 | . 9 3 . . . 3 . 3 . 8 . 6 . 3 . . 1 . . . . . 15 . . . . . . 9 Saboteur 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Grunt 120 | . . 3 5 6 . 12 6 11 . . . 2 1 7 5 . . 3 5 . . 3 1 1 6 . 10 4 23 6 Brawler 5 | . . . . 1 . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . 1 Duelist 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 32 | . . . 3 . . . 2 2 . 1 . 1 5 1 . . . 1 . . . 1 . 3 . 2 . 3 2 5 Hunter 29 | . . . . . . . 1 . . 1 . 1 2 . 1 . . 6 . . . . . 2 2 2 3 . 6 2 Programmer 36 | . . . . . . . . 7 . . . . . . . . . 3 . . . . 2 . 8 2 7 5 . 2 Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Best Kill Streak 16 | 1 4 3 4 3 . 4 6 5 . 8 . 6 2 5 5 . 1 7 5 . . 4 7 4 8 3 7 7 11 16 Combat Bots Only 14 | . 3 3 3 3 . 3 5 4 . 8 . 6 2 5 5 . 1 7 5 . . 4 4 4 7 3 6 3 7 14 Max Kills in Single Turn 5 | 1 2 2 1 2 . 3 1 2 . 3 . 2 1 4 2 . 1 2 2 1 . 2 3 1 4 1 2 2 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 2 1 2 . 2 . 2 . 3 . 2 . 4 2 . . . 2 . . 2 3 . 1 . . 2 2 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Damage Taken 35555 | . 154 67 450 229 . 929 435 910 . 373 . 768 1087 195 1209 . 72 1439 92 . . 506 2225 564 4435 555 4324 1141 5607 7789 Core 3260 | . 24 6 32 35 . 277 61 112 . 15 . 69 146 . 119 . . 95 . . . 68 161 23 360 52 215 . 195 1195 Absorbed by Shields 5001 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 907 . . 4094 Reduced by Siege Mode 682 | . . . . . . . . . . . . . . . . . . . . . . . . . 421 . 132 28 101 . Core Remaining (%) 74 | 100 . 88 . . . 14 88 . . . . 72 . . . . 68 . . . . 83 86 . 66 . . 81 . . Volleys Fired 1044 | 1 13 9 30 24 . 40 31 77 . 17 . 36 62 28 18 . 9 47 11 4 . 15 76 27 135 28 86 59 100 61 Largest 3 | 2 2 2 2 2 . 2 3 3 . 3 . 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 2 2 3 Hottest 250 | 40 46 53 46 46 . 88 88 124 . 156 . 156 228 228 168 . 157 199 153 153 . 162 207 243 243 70 114 200 200 250 Shots Fired 1752 | 2 21 13 57 46 . 64 86 171 . 29 . 68 125 36 34 . 15 104 22 6 . 23 115 37 209 42 178 65 107 77 Gun 397 | 2 16 7 55 44 . 15 50 62 . 12 . 19 . . 8 . . . . . . . 5 20 82 . . . . . Cannon 1202 | . . . . . . 34 36 96 . 10 . 42 125 26 20 . 15 104 19 6 . 22 97 10 116 42 174 65 100 43 Launcher 153 | . 5 6 2 2 . 15 . 13 . 7 . 7 . 10 6 . . . 3 . . 1 13 7 11 . 4 . 7 34 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1096 | 2 16 7 55 44 . 49 86 158 . 20 . 52 92 4 22 . 15 93 19 6 . 12 58 5 70 26 152 11 3 19 Thermal 334 | . . . . . . . . . . 2 . 9 33 22 6 . . 11 . . . 10 44 25 105 . . 19 35 13 Explosive 88 | . 5 6 2 2 . 15 . 13 . 7 . 7 . 10 4 . . . 3 . . 1 13 . . . . . . . Electromagnetic 234 | . . . . . . . . . . . . . . . 2 . . . . . . . . 7 34 16 26 35 69 45 Robot Hit Streak 33 | 2 7 4 9 11 . 9 16 23 . 8 . 18 22 16 19 . 3 15 13 4 . 12 23 16 29 18 33 18 24 17 Robot Miss Streak 11 | . 3 2 3 1 . 11 6 3 . 2 . 3 7 . 2 . 2 5 3 1 . . 4 1 2 2 2 1 2 4 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . 1 . 1 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 55 | . . . . . . . . . . . . . . . . . . . . . . . . . 55 . . . . . Shots Hit Robots 1134 | 2 9 6 39 31 . 56 67 110 . 19 . 35 82 15 23 . 4 71 12 5 4 10 62 19 133 26 127 42 80 45 Core Hits 827 | 2 14 8 18 16 . 57 25 57 . 12 . 34 55 23 19 . 1 28 12 2 3 7 48 17 72 9 57 24 65 142 Critical Hits 69 | . 1 . . 1 . . . 3 . 1 . . 1 . . . . 15 . 1 . . 6 . 1 1 5 12 17 4 Critical Kills 26 | . 1 . . . . . . 2 . . . . 1 . . . . 7 . 1 . . 1 . 1 1 1 3 6 1 Critical Parts Destroyed 36 | . . . . 1 . . . 1 . . . . . . . . . 6 . . . . 5 . . . 4 8 9 2 Melee Attacks 54 | . . . . . . . . . . . . . 3 . 1 . . 7 . . 4 . 5 . . 2 7 7 10 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . . . . . . . 3 . 1 . . 7 . . 4 . 5 . . 2 7 7 10 8 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . 4 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 63958 | 16 454 448 776 579 . 1859 1212 3624 . 1130 . 1536 1950 1423 1625 . 31 2186 880 104 507 558 3975 945 6675 1229 7174 5273 12009 5780 Guns 5777 | 16 115 108 597 442 . 141 758 1059 . 173 . 333 . . 63 . . . . . . . 87 185 1700 . . . . . Cannons 31103 | . . . . . . 504 452 1378 . 179 . 316 1936 254 287 . 31 1885 310 104 . 355 1674 335 2705 1229 6318 2999 6130 1722 Explosions 24642 | . 339 340 162 137 . 1207 . 1143 . 773 . 887 . 1169 1134 . . . 570 . . 203 2027 425 2270 . 789 1733 5394 3940 Melee 2223 | . . . . . . . . . . . . . . . 141 . . 273 . . 507 . 123 . . . 58 519 485 117 Ramming 213 | . . . 17 . . 7 2 44 . 5 . . 14 . . . . 28 . . . . 64 . . . 9 22 . 1 Kinetic 20014 | 16 115 108 597 442 . 645 1210 2437 . 328 . 480 1291 55 258 . 31 1569 310 104 . 355 800 194 1552 741 5631 192 26 527 Thermal 19791 | . . . . . . . . 126 . 24 . 169 645 199 92 . . 316 . . . . 961 326 3288 . 76 3248 8452 1869 Explosive 9898 | . 339 340 162 137 . 1207 . 1017 . 773 . 887 . 1169 1067 . . . 570 . . 203 2027 . . . . . . . Electromagnetic 11819 | . . . . . . . . . . . . . . . 67 . . . . . . . . 425 1835 488 1400 1292 3046 3266 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2223 | . . . . . . . . . . . . . . . 141 . . 273 . . 507 . 123 . . . 58 519 485 117 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 5 5 5 . 3 3 3 3 . . . . . . 3 3 . . . 7 . 15 1 4 9 6 20 Average Corruption 5 | . . . . 5 5 5 . 1 3 3 3 . . . . . . 1 2 . . . 4 . 8 1 2 7 4 10 Corruption Purged 10 | . . . . . . . . 2 . . . . . . . . . . 3 . . . 5 . . . . . . . Effects 340 | . . . . 14 10 20 . 12 11 12 4 . . . . . . 2 11 . . . 22 . 118 . 13 37 12 42 Message Errors 84 | . . . . 4 2 6 . 5 3 5 . . . . . . . . 2 . . . 6 . 33 . 5 7 2 4 Matter Fused 71 | . . . . 2 3 3 . 2 5 4 3 . . . . . . . 3 . . . 4 . 22 . 5 8 1 6 Heat Flow Errors 46 | . . . . 1 1 4 . 3 1 1 . . . . . . . 1 2 . . . 2 . 19 . 2 2 3 4 Energy Discharges 39 | . . . . 3 1 4 . . 1 2 1 . . . . . . . 1 . . . 3 . 12 . . 6 1 4 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Data Loss (minor) 40 | . . . . 2 2 1 . 2 1 . . . . . . . . 1 2 . . . 4 . 9 . 1 7 4 4 Data Loss (major) 13 | . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . 4 . . 3 . 2 Misfires 11 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 3 . . 2 . 3 Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 Misdirections 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . 8 Weapon Failures 13 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 4 . . 2 1 4 Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overflow Damage 3782 | . . 26 . . . . 23 90 . 13 . 60 16 130 31 . . 241 2 11 157 34 144 . 184 . 176 902 1519 23 Projectiles 1421 | . . . . . . . 23 74 . . . . 16 30 31 . . 38 1 11 . 34 72 . 31 . 176 332 548 4 Explosions 1821 | . . 26 . . . . . 16 . 12 . 60 . 100 . . . . 1 . . . 72 . 153 . . 471 891 19 Melee 540 | . . . . . . . . . . 1 . . . . . . . 203 . . 157 . . . . . . 99 80 . Knockbacks 137 | . . . . . . 8 9 13 . . . 2 11 1 2 . . 23 . 1 . 1 7 1 5 3 45 . . 5 Impact 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Kinetic 128 | . . . . . . 7 8 13 . . . 2 10 1 2 . . 21 . 1 . 1 5 1 5 3 43 . . 5 Secondary 6 | . . . . . . 1 1 . . . . . . . . . . 2 . . . . . . . . 2 . . . Self-Inflicted Damage 567 | . 42 18 . . . 47 . . . . . 4 . 62 53 . . . . . . . 28 . . . 138 . 78 97 Shots 39 | . 2 1 . . . 3 . . . . . 1 . 2 2 . . . . . . . 1 . . . 11 . 1 15 Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 Targets Rammed 34 | . . . 1 . . 3 2 6 . 1 . . 2 . . . . 4 . . . . 8 . . . 2 3 . 2 Kicked 28 | . . . 1 . . 3 2 6 . 1 . . 2 . . . . 4 . . . . 8 . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . . 4 5 198 204 191 15 405 172 123 . 388 216 309 156 . 72 120 115 . . 112 201 282 378 . 137 184 196 198 Average Temperature 64 | . . 3 3 73 108 36 6 80 91 47 . 134 66 136 60 . 38 44 47 . . 51 35 95 60 . 52 42 59 49 Received Heat Transfer 3283 | . . 24 132 75 . 450 171 261 . 30 . 201 120 39 381 . . 189 30 . . 147 51 45 84 9 422 99 171 152 Effects 9 | . . . . . . . . 2 . . . 1 . . . . . . . . . . 3 . 3 . . . . . Shutdowns 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 7 5 1 . Total Turns 428 | . . . . . . . . . . . . . . . . . . . . . . . . . 144 . 196 65 23 . Longest Duration 63 | . . . . . . . . . . . . . . . . . . . . . . . . . 43 . 63 28 23 . Robots Corrupted 46 | . . . . . . . . . . . . . . . . . . . . . . . . 3 11 2 6 6 8 10 Combat Hostiles 44 | . . . . . . . . . . . . . . . . . . . . . . . . 3 11 2 6 4 8 10 Parts Fried 125 | . . . . . . . . . . . . 1 . . . . . . . . . . . 5 25 3 16 10 32 33 Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Melted 14 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . 7 . . 3 2 . Heat Transferred 15745 | . . . . . . . . 50 . 37 . 259 950 300 150 . . 200 . . . . 1036 370 2883 . 50 2210 6700 550 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . 2 9 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Peak Influence 2630 | 5 247 341 206 234 . 285 242 557 . . . . 415 . . . . 322 . . . . 319 404 670 472 787 620 1562 2630 Initial 999 | . 3 96 54 21 . . 19 62 . . . . . . . . . . . . . . . 138 156 246 225 403 349 999 Average 340 | 2 94 240 86 89 . 132 70 249 . . . . 206 . . . . 84 . . . . 153 218 433 310 475 435 592 1662 Maximum Alert Level 5 | . 1 1 1 1 . 1 1 2 . . . . 2 . . . . 1 . . . . 1 2 2 2 3 2 4 5 Low Security (%) 32 | 100 95 1 94 98 . 74 97 32 . . . . 37 . . . . 79 . . . . 58 33 2 . 7 . 7 . Level 1 36 | . 4 98 5 1 . 25 2 61 . . . . 58 . . . . 20 . . . . 41 65 22 84 33 37 56 . Level 2 22 | . . . . . . . . 6 . . . . 3 . . . . . . . . . . 1 75 15 34 62 6 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . 10 12 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 15 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 1 . 1 . . . 1 11 . . . . 2 . 1 . . 2 . . . . 4 3 5 2 10 7 9 7 Investigation 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 3 . 1 . . 2 Extermination 25 | . . . . . . . . 6 . . . . 2 . . . . 1 . . . . 3 1 2 1 4 1 3 1 Reinforcement 21 | . 1 . 1 . . . 1 4 . . . . . . . . . 1 . . . . 1 . . . 3 4 5 . Assault 10 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 2 1 4 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 3 . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Distress Signals 21 | . . . 2 . . 1 1 . . . . . . . . . . 1 . . . . 5 . 1 1 1 1 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 500 | . 14 6 12 9 . 18 14 36 . 6 . 15 19 9 15 . 4 15 5 . . 5 33 12 40 11 39 19 58 86 Peak Tracking Total 19 | . 4 2 4 3 . 4 5 4 . 4 . 4 4 5 11 . 2 6 5 . . 5 9 5 7 4 7 3 9 19 Tactical Retreats 27 | . 1 2 . . . 2 . 2 . . . . . . . . . 1 . . . . 2 1 2 4 3 . 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Traps Triggered 12 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . 5 1 . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Machines Disabled 70 | . 5 4 . . . 1 . 9 . . . . 2 . . . . 1 . . . . 1 . 15 2 12 9 4 5 Max in Single Turn 5 | . 2 2 . . . 1 . 5 . . . . . . . . . 1 . . . . 1 . 2 1 2 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Machines Accessed 34 | . 4 . 1 1 1 . . 8 . . 1 . 1 . 1 4 . 1 1 . 5 . . 1 1 . . 1 1 1 Terminals 9 | . 4 . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 1 Scanalyzers 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Total Hacks 99 | . 8 . 1 1 1 . . 21 . . 2 . 1 . 1 28 . 4 1 . 18 . . 4 3 . . 2 1 2 Successful 73 | . 2 . . 1 1 . . 8 . . 2 . 1 . 1 28 . 3 1 . 18 . . 3 2 . . 1 1 . Failed 26 | . 6 . 1 . . . . 13 . . . . . . . . . 1 . . . . . 1 1 . . 1 . 2 Catastrophic 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 5 . 1 . . . . 6 . . . . 12 . . . . 20 . . . . 9 3 22 4 15 11 6 5 Terminals 16 | . 8 . 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . . . 5 . . . . . . . . . . . . . . . 4 . . . . . 2 Scanalyzers 8 | . . . . . . . . 5 . . . . . . . . . . . . . . . . 3 . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . Terminal Hacks 54 | . 2 . . 1 1 . . . . . 2 . . . 1 28 . . 1 . 18 . . . . . . . . . Record 18 | . . . . . 1 . . . . . . . . . . 11 . . . . 6 . . . . . . . . . Part Schematic 14 | . 1 . . . . . . . . . 2 . . . . 7 . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . 3 . . . . . . Process 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Matter 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Seal Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 1 . . . . 7 . . . . . . . . . . . . . . . 1 1 . . 1 . 1 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . 1 . . . . . . 1 . . 2 . . . . 7 . 11 . . 4 . . . 14 . 11 . . . Parts Built 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Matter 570 | . . . . . . . . 285 . . . . . . . . . 285 . . . . . . . . . . . . Time 228 | . . . . . . . . 76 . . . . . . . . . 152 . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . 5 . . . . . . . . . 5 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 102 | . . . . . . . . 76 . . . . . . . . . . . . . . . 26 . . . . . . Retrieved Matter 102 | . . . . . . . . 76 . . . . . . . . . . . . . . . 26 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Total Allies 55 | . . . . 2 . . . . . . 6 . 3 . 2 . 1 1 . . . . 6 2 . 1 . . 1 30 Largest Group 12 | . . . . 2 1 . . . . . 6 6 2 . 2 . 1 1 . . . . 3 5 . 1 . . 1 12 Highest-Rated Group 1073 | . . . . 41 31 . . . . . 207 203 170 . 58 . 95 28 . . . . 288 380 . 159 . . 268 1073 Highest-Rated Ally 268 | . . . . 31 31 . . . . . 40 40 85 . 29 . 95 28 . . . . 96 96 . 159 . . 268 191 Zionite Dispatches 9 | . . . . . . . . . . . . . 3 . . . . 2 . . . . 2 . . 1 . . 1 . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Recon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 23 | . . . . . . . . . . . . . 10 . 2 . 4 4 . . . . 3 . . . . . . . STAY 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . EXPLORE 8 | . . . . . . . . . . . . . 4 . 2 . . 2 . . . . . . . . . . . . RETURN 5 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . Ally Attacks 367 | . . . . 5 . . . . . . . 27 22 . 15 . 4 . . . . . 29 49 . 1 . . 19 196 Total Damage 18436 | . . . . 64 . . . . . . . 667 1651 . 225 . 91 . . . . . 810 1840 . 548 . . 1932 10608 Kills 90 | . . . . 2 . . . . . . . 5 11 . 2 . 1 . . . . . 1 6 . 1 . . 13 48 Allies Corrupted 11 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 8 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . . . 1 3 . . . 2 . 1 . 1 1 . 1 . . . . . . . . Drone Launches 26 | . . . . . . . . . . . . . 4 . 4 . 2 1 . . . . 15 . . . . . . . Drone Recoveries 8 | . . . . . . . . . . . . . 3 . 1 . . 1 . . . . 3 . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 6 . 4 3 1 1 Main Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Turns Passed 29455 | 79 664 405 527 527 333 1044 502 2171 704 570 1169 864 1923 1125 710 99 969 870 1152 349 398 782 1489 565 3710 521 1659 1285 1396 894 Spaces Moved 17760 | 53 420 229 326 330 268 560 229 1526 442 400 913 504 1275 755 452 82 743 511 408 281 313 511 895 435 1975 277 737 535 751 624 Core 158 | 7 . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . 142 Treads 3501 | . . . . . . . . . . . . . . . . . . . . . . . . . 1652 277 737 535 300 . Legs 12962 | 46 420 229 326 330 268 560 229 1526 442 400 913 504 1275 755 443 82 743 511 408 281 313 511 514 . . . . . 451 482 Wheels 989 | . . . . . . . . . . . . . . . . . . . . . . . 231 435 323 . . . . . Hover 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 120 120 120 120 120 120 125 125 125 125 116 120 115 120 120 120 120 120 120 120 36 100 100 145 145 155 110 50 Average Speed 129 | 121 141 160 120 120 121 158 151 120 125 125 125 125 122 120 121 120 120 120 120 120 120 120 108 101 160 145 151 155 133 101 Slowest Speed 360 | 161 161 161 120 120 167 169 188 167 125 126 125 126 185 120 259 120 120 123 120 120 120 120 200 102 267 145 255 255 255 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 53 | 4 92 59 34 76 69 88 25 43 67 52 89 56 45 74 84 69 75 15 67 49 62 67 19 16 97 9 68 30 26 40 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 18 | . . 1 . . . . . . . 1 1 . . . 1 1 . 8 1 . 3 1 . . . . . . . . Known Exits Taken 22 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 2 . 1 . . . . 4 1 . 2 4 . . . 1 2 . 2 . . . . . . . . Spaces Dug 275 | . 5 4 . . . 6 . 9 . . . 12 14 13 22 . 3 7 2 . . 9 26 7 20 11 15 63 19 8 Terrain Destroyed 1452 | . 57 30 18 8 . 60 . 88 . 66 . 89 30 128 65 . 7 23 49 1 . 22 129 8 66 15 58 205 218 12 Melee 30 | . . . . . . . . . . . . . 3 . . . . 5 . . . . 4 . . 2 5 3 4 4 Projectile 284 | . . . . . . . . 12 . 1 . 10 27 16 8 . 7 18 7 1 . 13 24 8 36 13 36 21 22 4 AOE 1138 | . 57 30 18 8 . 60 . 76 . 65 . 79 . 112 57 . . . 42 . . 9 101 . 30 . 17 181 192 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Total 22529 | 63 478 253 404 416 275 651 313 1718 593 439 941 676 1536 934 580 82 809 687 1050 288 329 658 1298 521 2399 355 1122 889 985 787 Wait 2416 | . 15 8 15 44 2 29 22 29 148 16 26 125 78 140 67 . 33 80 619 . . 125 223 13 109 21 148 214 49 18 Move 17729 | 52 419 228 325 329 267 559 228 1525 441 399 912 503 1274 754 451 81 742 510 407 280 312 510 894 434 1974 276 736 533 750 624 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 167 | 4 11 1 6 2 3 2 5 10 1 . 2 1 18 . 3 . 1 6 1 . 1 . 17 3 26 1 15 10 10 7 Fast Attach 215 | 6 3 2 4 . . . 7 11 . 1 . 1 24 . 7 . 6 9 4 . 4 2 15 11 36 6 19 14 10 13 Attach 135 | . 1 1 4 3 . 6 3 3 . 1 . 4 5 . 6 . 2 6 . . 1 . 14 2 15 4 15 10 12 17 Detach 91 | . 3 . 1 1 2 . 2 2 . . . 1 8 . 5 . 4 5 . . 1 . 3 1 15 1 16 4 9 7 Swap 289 | . 3 1 9 7 1 9 7 29 2 4 . 4 23 12 7 1 3 6 3 2 2 4 18 9 36 8 33 16 18 12 Drop 328 | . 10 3 9 6 . 3 6 26 1 . 1 1 39 . 4 . 9 6 5 2 4 2 25 13 53 8 39 18 17 18 Fire 1044 | 1 13 9 30 24 . 40 31 77 . 17 . 36 62 28 18 . 9 47 11 4 . 15 76 27 135 28 86 59 100 61 Melee 54 | . . . . . . . . . . . . . 3 . 1 . . 7 . . 4 . 5 . . 2 7 7 10 8 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 28 | . . . 1 . . 3 2 6 . 1 . . 2 . . . . 4 . . . . 8 . . . . . . 1 Crush 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 6 1 . . Rewire 11 | . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 4) 325 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 8) 483 | -10/Materials | Discovered new exit (range 9) 721 | -10/Materials | Discovered new exit (range 12) 744 | -10/Materials | Entered Mines 932 | -10/Mines | Learned location of Zion (-7) 1135 | -10/Mines | Discovered new exit (range 7) 1149 | -10/Mines | Entered Materials 1149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1397 | -9/Materials | Discovered new exit (range 4) 1623 | -9/Materials | Discovered new exit (range 12) 1676 | -9/Materials | Entered Mines 1965 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2005 | -9/Mines | Found Prototype Device 2045 | -9/Mines | Found the Drone Emporium 2056 | -9/Mines | Identified Exp. Sensor Array 2059 | -9/Mines | Found Prototype Device 2144 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2145 | -9/Mines | Discovered new exit (range 5) 2203 | -9/Mines | Entered Exiles 2203 | -9/Exiles | Found Exiles lab abandoned 2203 | -9/Exiles | Accompanied by 1 ally 2233 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2522 | -9/Exiles | Discovered new exit (range 14) 2536 | -9/Exiles | Entered Mines 2712 | -8/Mines | Core integrity fell below 50% 2858 | -8/Mines | Lost 4 parts (2n2w) 3204 | -8/Mines | Core integrity fell below 20% 3572 | -8/Mines | Discovered new exit (range 5) 3580 | -8/Mines | Entered Materials 3580 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4066 | -8/Materials | Discovered new exit (range 15) 4082 | -8/Materials | Entered Factory 4082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4217 | -7/Factory | Build established: Scavenger-Gunner 4535 | -7/Factory | Discovered new exit (range 11) 4671 | -7/Factory | Discovered new exit (range 6) 4850 | -7/Factory | Fabricated Exp. Sensor Array? 5836 | -7/Factory | Identified exit to Storage 6115 | -7/Factory | Discovered new exit (range 4) 6125 | -7/Factory | Identified exit to Lower Caves 6253 | -7/Factory | Entered Lower Caves 6256 | -7/Lower Caves | Encountered a Warlord checkpoint 6464 | -7/Lower Caves | Build established: Mutant 6901 | -7/Lower Caves | Discovered new exit (range 6) 6906 | -7/Lower Caves | Identified exit to Lower Caves 6957 | -7/Lower Caves | Entered another Lower Caves area 6993 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7218 | -7/Lower Caves | Encountered a Warlord checkpoint 7354 | -7/Lower Caves | Destroyed 8 combat bots 7410 | -7/Lower Caves | Discovered new exit (range 15) 7525 | -7/Lower Caves | Identified exit to Zion 7527 | -7/Lower Caves | Entered Zion 7651 | -7/Zion | System corruption cleaned by Quarantine Array 7755 | -7/Zion | Received a visual enhancement algorithm 7836 | -7/Zion | Learned location of Quarantine (-3) 7880 | -7/Zion | Learned 4 Factory zone layouts 7906 | -7/Zion | Learned Factory trap positions 7938 | -7/Zion | Given A8's code to call for help 8078 | -7/Zion | Learned Factory emergency access door positions 8292 | -7/Zion | Gained Derelict followers 8385 | -7/Zion | Imprinted 8387 | -7/Zion | Declared Zion's savior 8647 | -7/Zion | Discovered new exit (range 15) 8666 | -7/Zion | Identified exit to Proximity Caves 8696 | -7/Zion | Entered Proximity Caves 8696 | -6/Proximity Caves | Accompanied by 6 allies 9294 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9494 | -6/Proximity Caves | Discovered new exit (range 9) 9502 | -6/Proximity Caves | Identified exit to Factory 9509 | -6/Proximity Caves | Build established: Gunner 9560 | -6/Proximity Caves | Entered Factory 9560 | -6/Factory | Evolved 2 slots: Utility x2 9562 | -6/Factory | Loaded intel: 84 trap records 9748 | -6/Factory | Identified Bomb Drone Bay 9912 | -6/Factory | Zion Heavy squad teleported in 9921 | -6/Factory | Discovered new exit (range 15) 9939 | -6/Factory | Identified exit to Factory 10592 | -6/Factory | Retrieved Zion intel report: Main Access 10593 | -6/Factory | Zion Offense Resupply teleported in 10877 | -6/Factory | Zion Recon squad teleported in 11044 | -6/Factory | Terminal network hard line cut 11463 | -6/Factory | Discovered new exit (range 15) 11482 | -6/Factory | Identified exit to Lower Caves 11483 | -6/Factory | Entered Lower Caves 11738 | -6/Lower Caves | Build established: Mutant 12272 | -6/Lower Caves | Build established: Gunner 12309 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12585 | -6/Lower Caves | Discovered new exit (range 12) 12607 | -6/Lower Caves | Identified exit to Lower Caves 12608 | -6/Lower Caves | Entered another Lower Caves area 12620 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12707 | -6/Lower Caves | Lost 4 parts (1p1n2w) 12742 | -6/Lower Caves | Build established: Mutant 13144 | -6/Lower Caves | Learned Factory trap positions 13242 | -6/Lower Caves | Discovered new exit (range 5) 13246 | -6/Lower Caves | Identified exit to Data Miner 13318 | -6/Lower Caves | Entered Data Miner 13318 | -6/Data Miner | Discovered new exit (range 6) 13340 | -6/Data Miner | Build established: Scavenger-Gunner 13341 | -6/Data Miner | Met Data Miner 13363 | -6/Data Miner | Learned location of Section 7 (-2) 13363 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13389 | -6/Data Miner | Received God Mode back door access code from Data Miner 13414 | -6/Data Miner | Identified exit to Proximity Caves 13417 | -6/Data Miner | Entered Proximity Caves 13702 | -5/Proximity Caves | Learned Factory emergency access door positions 13818 | -5/Proximity Caves | Build established: Scavenger-Mutant 14111 | -5/Proximity Caves | Escorted by Enhanced Grunt 14353 | -5/Proximity Caves | Discovered exit to Factory (range 5) 14386 | -5/Proximity Caves | Entered Factory 14386 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14387 | -5/Factory | Loaded intel: 112 trap records 14425 | -5/Factory | Build established: Scavenger-Gunner 14466 | -5/Factory | Retrieved Zion intel report: Active Terminals 14467 | -5/Factory | Zion Explosive Resupply teleported in 14472 | -5/Factory | Found Prototype Launcher 14472 | -5/Factory | Identified Scatter Rocket Array 14534 | -5/Factory | Zion Recon squad teleported in 14589 | -5/Factory | Fabricated Exp. Terrain Scanner? 14719 | -5/Factory | Discovered new exit (range 9) 14729 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14753 | -5/Factory | Identified exit to Factory 14837 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14920 | -5/Factory | Discovered new exit (range 5) 15020 | -5/Factory | Destroyed 7 combat bots 15107 | -5/Factory | Lost 7 parts (2p2n2u1w) 15152 | -5/Factory | Identified exit to Upper Caves 15210 | -5/Factory | Found Powered Armor 15212 | -5/Factory | Found Powered Armor 15214 | -5/Factory | Found Powered Armor 15256 | -5/Factory | Entered Upper Caves 15257 | -5/Upper Caves | Encountered a Warlord checkpoint 15638 | -5/Upper Caves | Learned location of Warlord (-4) 15666 | -5/Upper Caves | Discovered new exit (range 13) 15800 | -5/Upper Caves | Identified exit to Upper Caves 16408 | -5/Upper Caves | Entered another Upper Caves area 16686 | -5/Upper Caves | Discovered new exit (range 15) 16741 | -5/Upper Caves | Identified exit to Zhirov 16757 | -5/Upper Caves | Entered Zhirov 16757 | -5/Zhirov | Discovered new exit (range 3) 16779 | -5/Zhirov | Met Zhirov 16817 | -5/Zhirov | Found Alien Artifact 16817 | -5/Zhirov | Identified Integrated Dissipator 16817 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16891 | -5/Zhirov | Found Alien Artifact 16929 | -5/Zhirov | Learned location of Testing (-2) 16929 | -5/Zhirov | Learned location of Command (-1) 16940 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16972 | -5/Zhirov | Identified exit to Proximity Caves 17155 | -5/Zhirov | Entered Proximity Caves 17157 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17848 | -4/Proximity Caves | Build established: Scavenger-Mutant 17907 | -4/Proximity Caves | Discovered exit to Factory (range 10) 17937 | -4/Proximity Caves | Entered Factory 17937 | -4/Factory | Evolved 2 slots: Utility x2 18496 | -4/Factory | Spotted B-86 Titan 19031 | -4/Factory | Retrieved Zion intel report: Main Access 19031 | -4/Factory | Identified exit to Research 19032 | -4/Factory | Zion Light squad teleported in 19059 | -4/Factory | Destroyed B-86 Titan 19325 | -4/Factory | Zion Light squad teleported in 19414 | -4/Factory | Found Quantum Capacitor 19426 | -4/Factory | Entered Research 19426 | -3/Research | Accompanied by 3 allies 19426 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19677 | -3/Research | Allied Derelicts emerged from ambush trap array 19789 | -3/Research | P-80 Master assimilated allied K6-WWN(g) 19827 | -3/Research | Found Prototype Protection 19827 | -3/Research | Identified Zio. Weapon Casing 19974 | -3/Research | Discovered new exit (range 5) 19983 | -3/Research | Identified exit to Quarantine 19991 | -3/Research | Entered Quarantine 20027 | -3/Quarantine | Incoming investigation squad redirected 20054 | -3/Quarantine | Found Alien Artifact 20086 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 20267 | -3/Quarantine | Identified Transdimensional Reconstructor 20267 | -3/Quarantine | Identified Subatomic Replicator 20289 | -3/Quarantine | Incoming investigation squad redirected 20437 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20492 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 20507 | -3/Quarantine | Found Fusion Bomb Launcher 20535 | -3/Quarantine | Cryocooling Duct disabled 20550 | -3/Quarantine | Ambient heat levels rising (+20) 20550 | -3/Quarantine | Non-combat units ordered to evacuate 20681 | -3/Quarantine | Found Alien Artifact 20681 | -3/Quarantine | Identified Matter Drive 20848 | -3/Quarantine | Cryocooling Duct disabled 20863 | -3/Quarantine | Ambient heat levels rising (+20) 20863 | -3/Quarantine | Combat units ordered to evacuate 20882 | -3/Quarantine | Discovered new exit (range 19) 20899 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20946 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 20963 | -3/Quarantine | Quarantine Guard activated 20963 | -3/Quarantine | Spotted Quarantine Guard 20963 | -3/Quarantine | Spotted Quarantine Guard 20963 | -3/Quarantine | Spotted Quarantine Guard 20963 | -3/Quarantine | Spotted Quarantine Guard 20963 | -3/Quarantine | Spotted Quarantine Guard 20963 | -3/Quarantine | Spotted Quarantine Guard 20963 | -3/Quarantine | Spotted Quarantine Guard 20973 | -3/Quarantine | Destroyed Quarantine Guard 20976 | -3/Quarantine | Destroyed Quarantine Guard 20976 | -3/Quarantine | Destroyed Quarantine Guard 20976 | -3/Quarantine | Destroyed Quarantine Guard 20976 | -3/Quarantine | Destroyed Quarantine Guard 20980 | -3/Quarantine | Destroyed Quarantine Guard 21010 | -3/Quarantine | Lost 5 parts (2p2u1w) 21023 | -3/Quarantine | Spotted Quarantine Guard 21041 | -3/Quarantine | Spotted Quarantine Guard 21046 | -3/Quarantine | Destroyed Quarantine Guard 21052 | -3/Quarantine | Destroyed Quarantine Guard 21058 | -3/Quarantine | Destroyed Quarantine Guard 21079 | -3/Quarantine | Destroyed 7 combat bots 21279 | -3/Quarantine | Build established: Scavenger-Skirmisher 21280 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 21455 | -3/Quarantine | Found Alien Artifact 21496 | -3/Quarantine | Terminal network hard line cut 21498 | -3/Quarantine | Found Gamma Bomb Array 21530 | -3/Quarantine | Met incapacitated Sigix Warrior 21530 | -3/Quarantine | Lockdown squad dispatched 21665 | -3/Quarantine | Found Alien Artifact 21665 | -3/Quarantine | Identified Dimensional Node Initializer 21665 | -3/Quarantine | Initialized slip node 21679 | -3/Quarantine | Found Dimensional Node Initializer 21699 | -3/Quarantine | Build established: Scavenger-Mutant 21739 | -3/Quarantine | Found Alien Artifact 21747 | -3/Quarantine | Found Alien Artifact 22224 | -3/Quarantine | Spotted Lightning 22228 | -3/Quarantine | Spotted Lightning 22230 | -3/Quarantine | Spotted Lightning 22366 | -3/Quarantine | System corruption reached 10% 22374 | -3/Quarantine | Destroyed Lightning 22377 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 22377 | -3/Quarantine | Warped through subspace to slip node 22470 | -3/Quarantine | Spotted Quarantine Guard 22736 | -3/Quarantine | Destroyed Lightning 22752 | -3/Quarantine | Destroyed Lightning 22785 | -3/Quarantine | Found Prototype Energy Cannon 22785 | -3/Quarantine | Identified EMDS 22790 | -3/Quarantine | Found Prototype Processor 22790 | -3/Quarantine | Identified Exp. Targeting Computer 22798 | -3/Quarantine | Found Prototype Device 22798 | -3/Quarantine | Identified EM Dispersion Field 22830 | -3/Quarantine | Initialized slip node 23340 | -3/Quarantine | Identified Core Reset Matrix 23340 | -3/Quarantine | Used Core Reset Matrix 23344 | -3/Quarantine | Sensed 6 artifacts in vicinity 23352 | -3/Quarantine | Found Dimensional Node Initializer 23550 | -3/Quarantine | Discovered new exit (range 13) 23590 | -3/Quarantine | Identified exit to Research 23636 | -3/Quarantine | Build established: Scavenger-Tank 23701 | -3/Quarantine | Entered Research 23701 | -2/Research | Evolved 2 slots: Utility x2 23805 | -2/Research | Zion hero teleported in (99-TNT) 24024 | -2/Research | Spotted B-90 Cyclops 24032 | -2/Research | Garrison activated, responded to threat 24043 | -2/Research | Discovered new exit (range 24) 24200 | -2/Research | Identified exit to Testing 24222 | -2/Research | Entered Testing 24228 | -2/Testing | Protovariant out of control (PG-YT2YAYJR97) 24246 | -2/Testing | Incoming assault squad redirected 24289 | -2/Testing | Retrieved Zion intel report: Trap Installations 24359 | -2/Testing | Retrieved Zion intel report: Active Terminals 24369 | -2/Testing | Found Prototype Device 24369 | -2/Testing | Identified Adv. Kinecellerator 24400 | -2/Testing | Spotted Striker 24411 | -2/Testing | Spotted Striker 24414 | -2/Testing | Destroyed Striker 24423 | -2/Testing | Destroyed Striker 24470 | -2/Testing | Found Prototype Leg 24523 | -2/Testing | Retrieved Zion intel report: Emergency Access 24658 | -2/Testing | Found Prototype Device 24658 | -2/Testing | Identified Exp. Hardlight Generator 24719 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 24734 | -2/Testing | Spotted Investigator 24736 | -2/Testing | Scanned by Researcher 24755 | -2/Testing | Incoming assault squad redirected 25257 | -2/Testing | First assault squad dispatched 25299 | -2/Testing | Found Prototype Protection 25299 | -2/Testing | Identified SHELL Armor 25309 | -2/Testing | Found Prototype Protection 25458 | -2/Testing | Found Portable AFG 25559 | -2/Testing | Terminal network hard line cut 25596 | -2/Testing | Found Prototype Launcher 25596 | -2/Testing | Identified Enh. Gamma Bomb Array 25600 | -2/Testing | Found Enh. Gamma Bomb Array 25608 | -2/Testing | Identified Hvy. Regenerative Plating 25615 | -2/Testing | Found Enh. Gamma Bomb Array 25639 | -2/Testing | Found Prototype Energy Cannon 25639 | -2/Testing | Identified Potential Cannon 25695 | -2/Testing | Discovered new exit (range 19) 25768 | -2/Testing | Spotted Fortress 25842 | -2/Testing | Build established: Scavenger-Skirmisher 25873 | -2/Testing | Discovered new exit (range 6) 25879 | -2/Testing | Identified exit to Section 7 25881 | -2/Testing | Entered Section 7 25882 | -2/Section 7 | Sensed 17 artifacts in vicinity 26103 | -2/Section 7 | Crushed by falling debris 26122 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 26131 | -2/Section 7 | First assault squad dispatched 26147 | -2/Section 7 | Incoming assault squad redirected 26148 | -2/Section 7 | Found Integrity Redistributor 26160 | -2/Section 7 | Incoming assault squad redirected 26273 | -2/Section 7 | Spotted S7 Guard 26322 | -2/Section 7 | Destroyed S7 Guard 26339 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 26340 | -2/Section 7 | Found Integrated Singularity Reactor 26340 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 26367 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 26429 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 26529 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 26544 | -2/Section 7 | Spotted B-90 Cyclops 26934 | -2/Section 7 | Found Integrated Reactor 26934 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27160 | -2/Section 7 | Discovered new exit (range 3) 27165 | -2/Section 7 | Identified exit to Access 27166 | -2/Section 7 | Entered Access 27166 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 27473 | -1/Access | Build established: Generator-Assassin 27707 | -1/Access | Identified Myomer Exoskeleton 27745 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-223) 27955 | -1/Access | Retrieved Zion intel report: Branch Access 27955 | -1/Access | Identified exit to Command 27956 | -1/Access | Zion Experimental squad teleported in 28185 | -1/Access | Destroyed 7 combat bots 28297 | -1/Access | Energy Cycler disabled 28340 | -1/Access | Destroyed 7 combat bots 28371 | -1/Access | Spotted B-99 Colossus 28404 | -1/Access | Spotted B-99 Colossus 28416 | -1/Access | First assault squad dispatched 28562 | -1/Access | Entered Command 28733 | -1/Command | System corruption reached 10% 28758 | -1/Command | Disengaged cave seal 28758 | -1/Command | Zionites emerged from the dark tunnel 28836 | -1/Command | Build established: Generator-Mutant 28874 | -1/Command | Retrieved Zion intel report: Emergency Access 29017 | -1/Command | High security lockdown imminent 29082 | -1/Command | Spotted M Guard 29082 | -1/Command | Spotted M Guard 29082 | -1/Command | Spotted Combat Programmer 29083 | -1/Command | Spotted Combat Programmer 29095 | -1/Command | Destroyed M Guard 29096 | -1/Command | Destroyed M Guard 29097 | -1/Command | High security lockdown engaged 29111 | -1/Command | Found Prototype Reactor 29111 | -1/Command | Identified Zero-point Reactor 29115 | -1/Command | Found Zero-point Reactor 29120 | -1/Command | Allies destroyed Combat Programmer 29122 | -1/Command | Found Prototype Device 29122 | -1/Command | Identified AEGIS Remote Shield 29130 | -1/Command | Found Zero-point Reactor 29131 | -1/Command | Allies destroyed Combat Programmer 29131 | -1/Command | All MAIN.C guards destroyed 29133 | -1/Command | Found Zero-point Reactor 29141 | -1/Command | Found Prototype Energy Cannon 29142 | -1/Command | Identified Cld. Nova Cannon 29188 | -1/Command | Met MAIN.C 29190 | -1/Command | 0b10 Conduit disabled 29202 | -1/Command | Destroyed MAIN.C Shell 29205 | -1/Command | MAIN.C activated Command garrisons 29226 | -1/Command | Found Exp. Targeting Computer 29266 | -1/Command | Destroyed 14 combat bots 29316 | -1/Command | Destroyed 8 combat bots 29372 | -1/Command | Initialized slip node 29373 | -1/Command | Core integrity fell below 50% 29382 | -1/Command | Released all parts (9) 29402 | -1/Command | Emitted hypermatrix ping 29407 | -1/Command | Assembled emerged from beneath the floor 29413 | -1/Command | Lost 18 parts (2p6n4u6w) 29429 | -1/Command | Core integrity fell below 20% 29456 | -1/Command | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 29388_ Knocked back. 29401_ UNMC%Q JKDQDP>DM&SIZEKUL50SUQ|J ENJ%1MTU 29402_ Emitted hypermatrix ping. 29426_ System corrupted: Heat flow error (+199). 29430_ Acquired Unknown Treads. 29430_ Identified Biometal Heavy Treads. 29435_ S-43 Plague suffers critical hit. 29435_ S-43 Plague destroyed. 29436_ Slammed into S-43 Plague. 29437_ Slug penetrates Wall. 29440_ H-88 Terminator suffers critical hit. 29440_ H-88 Terminator destroyed. 29440_ Knocked back. 29440_ W-44 Eye sends out distress signal. 29441_ Penetrated by Slug. 29442_ System corrupted: Substantial component data lost. 29444_ Slug penetrates Wall. 29452_ Biometal Heavy Treads destroyed. 29452_ Knocked back. 29456_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????#####/##/### """ "" #????? #????? | | ????????#= # ""# """" / ??? #????? | | ????????# !# ! T"# """" # #????? | | ????????# # ! ""# "" + #????? | | ????????#! # ""# #?##### #????? | | ????????# # # #??????? #????? | | ????????# # ###########??????? #????? | | ????????# ######+###????????????????? #????? | | ????????#! #????# ???????????????????? #????? | | ????????# ]#????# #???????????????????? ?????? | | ????????# #????# #??????????????????????????? | | ????????# #????# #??????????????????????????? | | ????????# ######/##########?????????????????? | | ????????# + / p #?????????????????? | | ????????##+########s #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#""s "" #?????????????????? | | ??????????????????#"" s"""" +?????????????????? | | ??????????????????#""sp"""" #?????????????????? | | ??????????????????#"Y s "" #????????????+????? | | ??????????????????#"" #?????????????????? | | ??????????????????#"" +?????????????????? | | ??????????????????#"" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#######@######?????????????????? | | ??????????????????????? #?????????????????????? | | ??????????+???????????# ????????????????????? | | ??????????????????????# Y* ???????????????????? | | ??????????????????????# ####??????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 120 Energy Generation 139 Energy Capacity 1720 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 10 Armor Coverage 2250 Resistance: TH 15 Resistance: EM 75 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 5 Energy Filtering 30 Kinecelleration 50 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Lrn. Phase Cannon | -2/Testing | Z-intel Cld. Antigrav System | -2/Testing | Z-intel Exp. Optical Array | -2/Testing | Z-intel Exp. ECM Suite | -2/Testing | Z-intel Exp. Focal Shield | -2/Testing | Z-intel Cld. Plasma Rifle | -2/Testing | Z-intel Exp. Sensor Array | -2/Testing | Z-intel Hvy. Wave Gun | -2/Testing | Z-intel Hvy. Dispersion Rifle | -2/Testing | Z-intel Exp. Shock Absorption System | -2/Testing | Z-intel Exp. Core Analyzer | -2/Testing | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Matter Drive Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Integrated Singularity Reactor Integrated Reactor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed HugeGatlingAirjet Manual? 0 Play Time 10:44:59 Cumulative 317.6 hours Start 2021.01.26 @ 08:19:16 End 2021.02.02 @ 13:03:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 23 Types 18/0/1/2/0/1/0/1/0 Lore% 39 Gallery% 79 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c055139-74c1-4531-8328-e7ce6ca1cb8e