Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 12:21:07 Player: potator Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2332) 2332 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5117 Bonus ------- High Alert Combat Kills 74 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Terrain Scanner Component Analysis Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Seismic Detector Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Field Laser Field Laser Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Heat Sink Terrain Scanner Component Analysis Suite Field Laser Advanced Assault Cannon Missile Launcher Improved Datajack [Rating: 41] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Autogun Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 83 | 5 14 15 19 30 Power 15 | 1 2 3 5 4 Engine 10 | 1 2 2 4 1 Core 5 | . . 1 1 3 Reactor . | . . . . . Propulsion 16 | 2 2 5 3 4 Treads 1 | . . . . 1 Leg 15 | 2 2 5 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 2 2 2 7 Device 8 | . 1 2 1 4 Storage 1 | . 1 . . . Processor 3 | . . . 1 2 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 39 | 2 8 5 9 15 Energy Gun 11 | 1 . . 6 4 Energy Cannon 2 | . . . 2 . Ballistic Gun 10 | 1 6 3 . . Ballistic Cannon 6 | . . 1 . 5 Launcher 9 | . 2 1 1 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 30 | . 1 2 9 18 Power 7 | . 1 . 3 3 Propulsion 5 | . . 1 . 4 Utility 6 | . . . 1 5 Weapon 12 | . . 1 5 6 Highest Loss Streak 11 | . 1 1 7 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 90 99 89 83 Engine 7 | . 13 5 9 3 Core 4 | . . 5 1 7 Leg 21 | . 28 21 18 18 Device 13 | . 5 22 17 9 Storage 9 | . 13 11 9 5 Processor 5 | . . . 9 12 Hackware 1 | . . . . 4 Energy Gun 5 | . 1 . 11 10 Ballistic Gun 14 | . 25 30 2 . Ballistic Cannon 3 | . . 2 7 6 Peak Build Rating 41 | 5 9 14 24 41 Average Rating 18 | 3 7 12 19 31 On Entrance 10 | . 5 9 13 23 Naked Turns . | . . . . . Heaviest Build 35 | 8 17 23 32 35 Greatest Support 44 | 20 20 20 24 44 Greatest Overweight (x) 4 | 1 . 1 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 7 8 8 7 Most Carried 8 | 3 7 8 8 8 Average Carried 5 | . 3 7 7 6 Final Capacity 8 | 5 8 8 8 5 Final Carried 8 | . 7 8 7 2 Class Distribution -------------------- 38% | Gunner 33% | Mutant 28% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2005 | 239 346 623 237 560 Remotely . | . . . . . Salvage Created 2546 | . 475 918 526 627 Parts 167 | . 27 70 41 29 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 15 25 8 11 Guns 39 | . 11 21 4 3 Cannons 8 | . . 1 3 4 AOE 12 | . 4 3 1 4 Classes Destroyed 11 | . 3 2 3 3 Worker 2 | . . . 1 1 Builder 8 | . . 1 2 5 Hauler 1 | . . . 1 . Recycler 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 5 | . 1 4 . . Swarmer 15 | . 6 9 . . Grunt 30 | . 9 12 2 7 Sentry 10 | . . 4 4 2 Specialist 1 | . . . . 1 Hunter 3 | . . . 2 1 Best Kill Streak 8 | . 4 8 2 6 Combat Bots Only 7 | . 3 7 2 3 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 477 | . 62 75 96 244 Missed 154 | . 23 19 30 82 Damage Taken 4539 | . 461 594 955 2529 Core 1188 | . 101 90 241 756 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 32 | . 32 . . . Core Remaining (%) 73 | 100 59 77 56 . Volleys Fired 156 | . 39 51 28 38 Largest 3 | . 2 3 3 3 Hottest 189 | . 60 82 189 189 Shots Fired 389 | . 77 151 80 81 Gun 303 | . 74 144 48 37 Cannon 71 | . . 5 28 38 Launcher 15 | . 3 2 4 6 Special . | . . . . . Kinetic 277 | . 65 149 25 38 Thermal 80 | . 9 . 34 37 Explosive 6 | . . . . 6 Electromagnetic 26 | . 3 2 21 . Robot Hit Streak 13 | . 5 6 13 9 Robot Miss Streak 7 | . 4 7 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 210 | . 35 81 46 48 Core Hits 115 | . 20 42 20 33 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 12 | . 2 1 2 7 Burn 4 | . . . 2 2 Destroy 3 | . 2 1 . . Blast 5 | . . . . 5 Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4911 | . 643 1331 1008 1929 Guns 2531 | . 480 1210 501 340 Cannons 1073 | . . 43 317 713 Explosions 1307 | . 163 78 190 876 Melee . | . . . . . Ramming . | . . . . . Kinetic 2692 | . 425 1253 301 713 Thermal 937 | . 127 32 438 340 Explosive 876 | . . . . 876 Electromagnetic 406 | . 91 46 269 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 2 5 . . Message Errors 2 | . 1 1 . . Matter Fused 1 | . . 1 . . Energy Discharges 3 | . 1 2 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 103 | . . . 23 80 Projectiles . | . . . . . Explosions 103 | . . . 23 80 Melee . | . . . . . Knockbacks 7 | . . . 2 5 Impact . | . . . . . Kinetic 7 | . . . 2 5 Secondary . | . . . . . Self-Inflicted Damage 137 | . . . 86 51 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 445 | . 51 72 445 346 Average Temperature 91 | . 19 26 151 109 Received Heat Transfer 1158 | . 168 186 225 579 Effects 8 | . . . 8 . Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Short Circuit 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 2138 | . 225 50 975 888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 549 | . 280 549 426 421 Initial 198 | . . 118 198 179 Average 264 | . 167 360 309 237 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 30 | 100 50 13 8 38 Level 1 53 | . 49 36 84 56 Level 2 16 | . . 50 7 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 4 5 4 8 Investigation 12 | . 4 4 1 3 Extermination 2 | . . . . 2 Reinforcement 5 | . . 1 1 3 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 2 4 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 19 36 13 33 Peak Tracking Total 7 | . 6 5 4 7 Tactical Retreats 11 | . 2 2 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 3 . . . Indirectly 2 | . 2 . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . 1 4 9 Max in Single Turn 4 | . . 1 2 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 7 5 4 4 Terminals 17 | . 6 4 3 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 77 | . 33 16 15 13 Successful 41 | . 16 7 9 9 Failed 36 | . 17 9 6 4 Catastrophic 7 | . 3 3 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 66 | . 28 11 14 13 Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units . | . . . . . Scanalyzers 6 | . . 5 1 . Garrison Access . | . . . . . Terminal Hacks 34 | . 14 3 8 9 Record 3 | . . . . 3 Open DSF 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Alert Level 3 | . 1 1 1 . Unreport Threat 1 | . . 1 . . Locate Traps 6 | . 3 . 1 2 Disarm Traps 2 | . . . 2 . Dispatch Records 3 | . 2 . 1 . Maintenance Status 2 | . . 1 . 1 Patrol Status 1 | . . . . 1 Transport Status 1 | . 1 . . . Investigation Status 3 | . 3 . . . Recall Investigation 1 | . 1 . . . Recall Extermination 1 | . . . . 1 Hauler Manifests 2 | . . . 2 . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 4 1 . Insert Component 3 | . . 2 1 . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 17 | . 7 4 3 3 Full Trace Events 14 | . 6 4 1 3 Feedback Events 2 | . 1 1 . . Corruption 2 | . 1 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3203 | 58 680 888 540 1037 Spaces Moved 2034 | 45 435 495 265 794 Core 97 | 13 . . . 84 Treads 10 | . . . . 10 Legs 1927 | 32 435 495 265 700 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 50 Average Speed 120 | 108 120 134 142 106 Slowest Speed 250 | 120 120 190 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 75 49 28 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 125 | . 3 4 43 75 Melee . | . . . . . Projectile 7 | . . 1 1 5 AOE 118 | . 3 3 42 70 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2466 | 54 517 620 365 910 Wait 116 | . 17 38 37 24 Move 2030 | 44 434 494 264 794 Hop . | . . . . . Pick Up 56 | 5 11 13 12 15 Fast Attach 2 | . . . 2 . Attach 37 | 5 6 4 10 12 Detach 3 | . 2 . . 1 Swap 44 | . 8 11 7 18 Drop 20 | . . 9 5 6 Fire 156 | . 39 51 28 38 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 434 | -10/Materials | Repaired Ion Engine? 484 | -10/Materials | Discovered new exit (range 10) 534 | -10/Materials | Discovered new exit (range 9) 591 | -10/Materials | Discovered new exit (range 13) 739 | -10/Materials | Entered another Materials area 739 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1034 | -9/Materials | Destroyed 7 combat bots 1044 | -9/Materials | Build established: Skirmisher 1092 | -9/Materials | Discovered new exit (range 8) 1337 | -9/Materials | Destroyed 7 combat bots 1344 | -9/Materials | Discovered new exit (range 16) 1598 | -9/Materials | Discovered new exit (range 12) 1627 | -9/Materials | Entered another Materials area 1627 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2011 | -8/Materials | Garrison activated, responded to threat 2127 | -8/Materials | Discovered new exit (range 12) 2144 | -8/Materials | Lost 7 parts (3p1u3w) 2167 | -8/Materials | Entered Factory 2167 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2214 | -7/Factory | Build established: Gunner 3007 | -7/Factory | Lost 11 parts (2p3n3u3w) 3063 | -7/Factory | Core integrity fell below 50% 3176 | -7/Factory | Lost 3 parts (1p1u1w) 3183 | -7/Factory | Core integrity fell below 20% 3204 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Acquired 23 matter. Acquired 3 matter. R-06 Scavenger inserts Hvy. Machine Gun into recycling unit. Recycling unit begins recycling process. R-06 Scavenger inserts Imp. Deuterium Engine into recycling unit. R-06 Scavenger destroyed. Acquired 52 matter. Adv. Assault Cannon destroyed. Acquired Lgt. Treads. Acquired 4 matter. R-06 Scavenger collects Tractor Beam. R-06 Scavenger inserts Imp. Heat Sink into recycling unit. Recycling unit begins recycling process. Acquired 1 matter. Imp. Targeting Computer destroyed. Critical hit (Blast). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????###############?????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# """" """" #??????????????????????????? | | ?????????# """" """" #??????????????????????????? | | ?????????# """" """" #??????????????????????????? | | ?????????# """" """" #??????????????????????????? | | ########## #??????????????????????????? | | ## """" """" #??????????????????????????? | | ## """" """" #??????????????????????????? | | ## """" """" #??????????????????????????? | | "" ## """" """" #??????????????????????????? | | "" ## #??????????????????????????? | | """ ########+##########??????????????????????? | | """ #????# #??????????????????????? | | """ ###### #??????????????????????? | | + ##############?????????? | | ###### # #?????????? | | / #????# # #?????????? | | #????# # #?????????? | | ##/########### # """ """ #?????????? | | w # """ """ #?????????? | | # """ """ #?????????? | | k #?????????? | | % # """ """ #?????????? | | @# %""" """ #?????????? | | ##########+######### # """ """ #?????????? | | #????# #???# # ! #?????????? | | #????# """"#???# # #?????????? | | #????# """"#####;#########+####?????????? | | #????# """"## #??????????? | | #????# """"## xg""" """ """ #??????????? | | #????# """"## """ """ """ #??????????? | | #????#! """## !H """ """ """ #??????????? | | #????# ## % #??????????? | | #????######+##### r """ """ #??????????? | | #???????# ??# "Y" """ """ #??????????? | | #???????# #?# """ """ """ #??????????? | | #???????# #?# #??????????? | | #?????##### # #?########"+########??????????? | | ####### # ###??????? #?????????????? | | ## ######## ?????????????? | | ?????????????? | | ???????????? | | " % !% ???????????? | | " % ^ %% ??????????? | | " ^ % "????????? | | ####### ????????? | | " ###??# ## " ???????? | | " % #????#####+#####? T ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Loot Pinata Made in Tau Ceti IV Power Corrupts Safety First Challenges ------------ None Game ------ Seed BiometalAlphaAirjet Manual? 0 Play Time 00:53:11 Cumulative 4.0 hours Start 2025.03.13 @ 11:32:15 End 2025.03.13 @ 12:21:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0325f4d1-d245-46ce-8bcd-21091504cf2e