Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 12:21:07

Player: potator

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (78)      390
Value Destroyed (2332)     2332
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 5117

 Bonus
-------
High Alert Combat Kills    74
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/700
Matter                     211/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (5) ------
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Terrain Scanner
           Component Analysis Suite

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Visual Processing Unit
           Seismic Detector
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           Field Laser
           Field Laser
  Advanced Assault Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Heat Sink
           Terrain Scanner
           Component Analysis Suite
           Field Laser
  Advanced Assault Cannon
           Missile Launcher
  Improved Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Autogun
  Energy Gun               Field Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 EMP Blaster
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             83   | 5   14  15  19  30  
  Power                    15   | 1   2   3   5   4   
    Engine                 10   | 1   2   2   4   1   
    Core                   5    | .   .   1   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   2   5   3   4   
    Treads                 1    | .   .   .   .   1   
    Leg                    15   | 2   2   5   3   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | .   2   2   2   7   
    Device                 8    | .   1   2   1   4   
    Storage                1    | .   1   .   .   .   
    Processor              3    | .   .   .   1   2   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   39   | 2   8   5   9   15  
    Energy Gun             11   | 1   .   .   6   4   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          10   | 1   6   3   .   .   
    Ballistic Cannon       6    | .   .   1   .   5   
    Launcher               9    | .   2   1   1   5   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 30   | .   1   2   9   18  
  Power                    7    | .   1   .   3   3   
  Propulsion               5    | .   .   1   .   4   
  Utility                  6    | .   .   .   1   5   
  Weapon                   12   | .   .   1   5   6   
  Highest Loss Streak      11   | .   1   1   7   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  99  89  83  
  Engine                   7    | .   13  5   9   3   
  Core                     4    | .   .   5   1   7   
  Leg                      21   | .   28  21  18  18  
  Device                   13   | .   5   22  17  9   
  Storage                  9    | .   13  11  9   5   
  Processor                5    | .   .   .   9   12  
  Hackware                 1    | .   .   .   .   4   
  Energy Gun               5    | .   1   .   11  10  
  Ballistic Gun            14   | .   25  30  2   .   
  Ballistic Cannon         3    | .   .   2   7   6   
Peak Build Rating          41   | 5   9   14  24  41  
  Average Rating           18   | 3   7   12  19  31  
  On Entrance              10   | .   5   9   13  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 8   17  23  32  35  
  Greatest Support         44   | 20  20  20  24  44  
  Greatest Overweight (x)  4    | 1   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   7   
  Most Carried             8    | 3   7   8   8   8   
  Average Carried          5    | .   3   7   7   6   
  Final Capacity           8    | 5   8   8   8   5   
  Final Carried            8    | .   7   8   7   2   

 Class Distribution 
--------------------
 38% | Gunner
 33% | Mutant
 28% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
     Gunner | -8/Materials
     Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           2005 | 239 346 623 237 560 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2546 | .   475 918 526 627 
  Parts                    167  | .   27  70  41  29  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  59   | .   15  25  8   11  
  Guns                     39   | .   11  21  4   3   
  Cannons                  8    | .   .   1   3   4   
  AOE                      12   | .   4   3   1   4   
Classes Destroyed          11   | .   3   2   3   3   
  Worker                   2    | .   .   .   1   1   
  Builder                  8    | .   .   1   2   5   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 2    | .   .   .   .   2   
  Operator                 1    | .   .   .   .   1   
  Watcher                  5    | .   1   4   .   .   
  Swarmer                  15   | .   6   9   .   .   
  Grunt                    30   | .   9   12  2   7   
  Sentry                   10   | .   .   4   4   2   
  Specialist               1    | .   .   .   .   1   
  Hunter                   3    | .   .   .   2   1   
Best Kill Streak           8    | .   4   8   2   6   
  Combat Bots Only         7    | .   3   7   2   3   
Max Kills in Single Turn   3    | .   2   2   2   3   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   2   2   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        477  | .    62   75   96   244  
  Missed                   154  | .    23   19   30   82   
Damage Taken               4539 | .    461  594  955  2529 
  Core                     1188 | .    101  90   241  756  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   32   | .    32   .    .    .    
Core Remaining (%)         73   | 100  59   77   56   .    
Volleys Fired              156  | .    39   51   28   38   
  Largest                  3    | .    2    3    3    3    
  Hottest                  189  | .    60   82   189  189  
Shots Fired                389  | .    77   151  80   81   
  Gun                      303  | .    74   144  48   37   
  Cannon                   71   | .    .    5    28   38   
  Launcher                 15   | .    3    2    4    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  277  | .    65   149  25   38   
  Thermal                  80   | .    9    .    34   37   
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          26   | .    3    2    21   .    
  Robot Hit Streak         13   | .    5    6    13   9    
  Robot Miss Streak        7    | .    4    7    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           210  | .    35   81   46   48   
  Core Hits                115  | .    20   42   20   33   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    
  Critical Strikes         12   | .    2    1    2    7    
    Burn                   4    | .    .    .    2    2    
    Destroy                3    | .    2    1    .    .    
    Blast                  5    | .    .    .    .    5    
Melee Attacks              2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4911 | .    643  1331 1008 1929 
  Guns                     2531 | .    480  1210 501  340  
  Cannons                  1073 | .    .    43   317  713  
  Explosions               1307 | .    163  78   190  876  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2692 | .    425  1253 301  713  
  Thermal                  937  | .    127  32   438  340  
  Explosive                876  | .    .    .    .    876  
  Electromagnetic          406  | .    91   46   269  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    1    .    .    
  Average Corruption       1    | .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  7    | .    2    5    .    .    
    Message Errors         2    | .    1    1    .    .    
    Matter Fused           1    | .    .    1    .    .    
    Energy Discharges      3    | .    1    2    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            103  | .    .    .    23   80   
  Projectiles              .    | .    .    .    .    .    
  Explosions               103  | .    .    .    23   80   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    .    .    2    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    .    2    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    .    86   51   
  Shots                    2    | .    .    .    1    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        445  | .    51   72   445  346  
  Average Temperature      91   | .    19   26   151  109  
  Received Heat Transfer   1158 | .    168  186  225  579  
  Effects                  8    | .    .    .    8    .    
    Shutdowns              2    | .    .    .    2    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           3    | .    .    .    3    .    
    Short Circuit          2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    4    
  Heat Transferred         2138 | .    225  50   975  888  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             549  | .   280 549 426 421 
  Initial                  198  | .   .   118 198 179 
  Average                  264  | .   167 360 309 237 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         30   | 100 50  13  8   38  
  Level 1                  53   | .   49  36  84  56  
  Level 2                  16   | .   .   50  7   4   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          21   | .   4   5   4   8   
  Investigation            12   | .   4   4   1   3   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            5    | .   .   1   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   2   4   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              101  | .   19  36  13  33  
  Peak Tracking Total      7    | .   6   5   4   7   
  Tactical Retreats        11   | .   2   2   3   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               2    | .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          14   | .   .   1   4   9   
  Max in Single Turn       4    | .   .   1   2   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          20   | .   7   5   4   4   
  Terminals                17   | .   6   4   3   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                77   | .   33  16  15  13  
  Successful               41   | .   16  7   9   9   
  Failed                   36   | .   17  9   6   4   
    Catastrophic           7    | .   3   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                66   | .   28  11  14  13  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              6    | .   .   5   1   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             34   | .   14  3   8   9   
  Record                   3    | .   .   .   .   3   
  Open DSF                 1    | .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              3    | .   1   1   1   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             6    | .   3   .   1   2   
  Disarm Traps             2    | .   .   .   2   .   
  Dispatch Records         3    | .   2   .   1   .   
  Maintenance Status       2    | .   .   1   .   1   
  Patrol Status            1    | .   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   
  Investigation Status     3    | .   3   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   2   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 5    | .   .   4   1   .   
  Insert Component         3    | .   .   2   1   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   7   4   3   3   
  Full Trace Events        14   | .   6   4   1   3   
  Feedback Events          2    | .   1   1   .   .   
    Corruption             2    | .   1   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3203 | 58   680  888  540  1037 
Spaces Moved               2034 | 45   435  495  265  794  
  Core                     97   | 13   .    .    .    84   
  Treads                   10   | .    .    .    .    10   
  Legs                     1927 | 32   435  495  265  700  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   50   
  Average Speed            120  | 108  120  134  142  106  
  Slowest Speed            250  | 120  120  190  190  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 3    75   49   28   21   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          125  | .    3    4    43   75   
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    1    1    5    
  AOE                      118  | .    3    3    42   70   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2466 | 54  517 620 365 910 
  Wait                     116  | .   17  38  37  24  
  Move                     2030 | 44  434 494 264 794 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  56   | 5   11  13  12  15  
  Fast Attach              2    | .   .   .   2   .   
  Attach                   37   | 5   6   4   10  12  
  Detach                   3    | .   2   .   .   1   
  Swap                     44   | .   8   11  7   18  
  Drop                     20   | .   .   9   5   6   
  Fire                     156  | .   39  51  28  38  
  Melee                    2    | .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 10)
  303 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Repaired Ion Engine?
  484 | -10/Materials | Discovered new exit (range 10)
  534 | -10/Materials | Discovered new exit (range 9)
  591 | -10/Materials | Discovered new exit (range 13)
  739 | -10/Materials | Entered another Materials area
  739 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1034 | -9/Materials  | Destroyed 7 combat bots
 1044 | -9/Materials  | Build established: Skirmisher
 1092 | -9/Materials  | Discovered new exit (range 8)
 1337 | -9/Materials  | Destroyed 7 combat bots
 1344 | -9/Materials  | Discovered new exit (range 16)
 1598 | -9/Materials  | Discovered new exit (range 12)
 1627 | -9/Materials  | Entered another Materials area
 1627 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2011 | -8/Materials  | Garrison activated, responded to threat
 2127 | -8/Materials  | Discovered new exit (range 12)
 2144 | -8/Materials  | Lost 7 parts (3p1u3w)
 2167 | -8/Materials  | Entered Factory
 2167 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2214 | -7/Factory    | Build established: Gunner
 3007 | -7/Factory    | Lost 11 parts (2p3n3u3w)
 3063 | -7/Factory    | Core integrity fell below 50%
 3176 | -7/Factory    | Lost 3 parts (1p1u1w)
 3183 | -7/Factory    | Core integrity fell below 20%
 3204 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Acquired 23 matter.
Acquired 3 matter.
R-06 Scavenger inserts Hvy. Machine Gun into
  recycling unit.
Recycling unit begins recycling process.
R-06 Scavenger inserts Imp. Deuterium Engine
  into recycling unit.
R-06 Scavenger destroyed.
Acquired 52 matter.
Adv. Assault Cannon destroyed.
Acquired Lgt. Treads.
Acquired 4 matter.
R-06 Scavenger collects Tractor Beam.
R-06 Scavenger inserts Imp. Heat Sink into
  recycling unit.
Recycling unit begins recycling process.
Acquired 1 matter.
Imp. Targeting Computer destroyed.
Critical hit (Blast).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????###############?????????????????????????? |
| ?????????#             #?????????????????????????? |
| ?????????#            #??????????????????????????? |
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| ?????????# """" """"  #??????????????????????????? |
| ?????????# """" """"  #??????????????????????????? |
| ##########            #??????????????????????????? |
|         ## """" """"  #??????????????????????????? |
|         ## """" """"  #??????????????????????????? |
|         ## """" """"  #??????????????????????????? |
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|  ""     ##            #??????????????????????????? |
|  """    ########+##########??????????????????????? |
|  """    #????#            #??????????????????????? |
|  """    ######            #??????????????????????? |
|         +                 ##############?????????? |
|         ######            #            #?????????? |
|    /    #????#            #            #?????????? |
|         #????#            #            #?????????? |
| ##/###########            #    """ """ #?????????? |
|        w                  #    """ """ #?????????? |
|                           #    """ """ #?????????? |
|                           k            #?????????? |
|                        %  #    """ """ #?????????? |
|                          @#   %""" """ #?????????? |
|      ##########+######### #    """ """ #?????????? |
|      #????#         #???# #   !        #?????????? |
|      #????#     """"#???# #            #?????????? |
|      #????#     """"#####;#########+####?????????? |
|      #????#     """"##                #??????????? |
|      #????#     """"##  xg""" """ """ #??????????? |
|      #????#     """"##    """ """ """ #??????????? |
|      #????#!     """## !H """ """ """ #??????????? |
|      #????#         ##    %           #??????????? |
|      #????######+#####   r    """ """ #??????????? |
|      #???????#     ??# "Y"    """ """ #??????????? |
|      #???????#     #?# """    """ """ #??????????? |
|      #???????#     #?#                #??????????? |
|      #?????##### # #?########"+########??????????? |
|      ####### #   ###???????        #?????????????? |
|            ##     ########          ?????????????? |
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| "             %       !%              ???????????? |
| "                 % ^         %%       ??????????? |
| "                   ^           %       "????????? |
|                    #######               ????????? |
| "                   ###??#         ##  "  ???????? |
| "               %   #????#####+#####?  T   ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          27
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                57
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
Loot Pinata
Made in Tau Ceti IV
Power Corrupts
Safety First

 Challenges 
------------
None

 Game 
------
Seed              BiometalAlphaAirjet
  Manual?         0
Play Time         00:53:11
  Cumulative      4.0 hours
  Start           2025.03.13 @ 11:32:15
  End             2025.03.13 @ 12:21:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0325f4d1-d245-46ce-8bcd-21091504cf2e