Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.07 @ 15:26:04 Player: Pitch Lover Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1519) 1519 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 3421 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 522/550 Matter 109/300 Energy 225/225 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Small Battery Power Shielding Improved Medium Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Hammer > --- INVENTORY (14) --- Aluminum Leg Aluminum Leg Improved Heat Sink Kinecellerator Kinecellerator EM Pulse Cannon EMP Blaster Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Small Battery Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Terrain Scanner Power Shielding Weapon Shielding EM Pulse Cannon Advanced Beam Cannon Light Assault Rifle EMP Blaster Grenade Launcher Hammer [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 3 | . 1 1 1 Weapon . | . . . . Parts Attached 81 | 15 12 21 33 Power 10 | 1 2 3 4 Engine 6 | 1 1 1 3 Core 4 | . 1 2 1 Reactor . | . . . . Propulsion 21 | 2 2 8 9 Treads 10 | . . 5 5 Leg 11 | 2 2 3 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 22 | 10 2 2 8 Device 6 | 4 . 1 1 Storage 5 | 1 2 . 2 Processor . | . . . . Hackware . | . . . . Protection 11 | 5 . 1 5 Artifact . | . . . . Weapon 28 | 2 6 8 12 Energy Gun 6 | 1 2 3 . Energy Cannon 7 | . . 3 4 Ballistic Gun 5 | 1 1 1 2 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 8 | . 3 1 4 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 1 3 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 3 | . . 1 3 Average Slot Usage (%) 99 | . 99 100 98 Engine 7 | . 12 1 5 Core 3 | . . 8 2 Treads 4 | . . 2 24 Leg 23 | . 25 27 8 Device 2 | . . 6 . Storage 23 | . 24 20 24 Protection 12 | . 12 13 15 Energy Gun 4 | . 5 6 . Energy Cannon 2 | . . 3 11 Ballistic Gun 9 | . 12 8 . Impact Weapon 4 | . 6 2 2 Naked Turns . | . . . . Heaviest Build 60 | 15 31 43 60 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 8 14 14 14 Average Capacity 13 | 5 13 14 13 Most Carried 14 | 8 14 14 14 Average Carried 12 | 4 13 13 13 Final Capacity 14 | 8 14 14 14 Final Carried 14 | 8 14 14 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 919 | 271 203 235 210 Remotely . | . . . . Salvage Created 1880 | 94 408 651 727 Parts 118 | 2 33 43 40 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 35 | . 10 10 15 Melee 1 | . . . 1 Guns 17 | . 10 6 1 Cannons 10 | . . 4 6 AOE 7 | . . . 7 Classes Destroyed 8 | 1 3 3 1 Worker 2 | . . 2 . Builder 6 | . . 3 3 Recycler 1 | 1 . . . Watcher 6 | . 3 2 1 Swarmer 6 | . 2 . 4 Grunt 20 | . 8 5 7 Duelist 2 | . . . 2 Sentry 7 | . . 5 2 Best Kill Streak 8 | 1 3 4 8 Combat Bots Only 7 | . 3 3 7 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1644 | . 204 314 1126 Core 124 | . 42 54 28 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 83 86 . Volleys Fired 125 | 2 35 58 30 Largest 2 | 2 2 2 2 Hottest 126 | 70 70 126 126 Shots Fired 232 | 4 69 114 45 Gun 187 | 4 69 102 12 Cannon 39 | . . 12 27 Launcher 6 | . . . 6 Special . | . . . . Kinetic 101 | 2 35 52 12 Thermal 86 | 2 34 50 . Explosive . | . . . . Electromagnetic 45 | . . 12 33 Robot Hit Streak 46 | 4 46 21 20 Robot Miss Streak 2 | . 1 2 2 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 192 | 4 60 80 48 Core Hits 85 | 2 25 27 31 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 55 | . 18 20 17 Impact 55 | . 18 20 17 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . 2 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3473 | 44 607 1067 1755 Guns 1426 | 43 607 682 94 Cannons 844 | . . 252 592 Explosions 821 | . . . 821 Melee 381 | . . 133 248 Ramming 1 | 1 . . . Kinetic 582 | 18 218 252 94 Thermal 1360 | 25 389 430 516 Explosive . | . . . . Electromagnetic 1149 | . . 252 897 Impact 381 | . . 133 248 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Effects 19 | . 11 8 . Message Errors 6 | . 5 1 . Energy Discharges 5 | . 3 2 . Data Loss (minor) 3 | . 2 1 . Targeting Errors 4 | . 1 3 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 89 | . . 48 41 Projectiles 25 | . . 13 12 Explosions 25 | . . . 25 Melee 39 | . . 35 4 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 13 | . . . 13 Shots 2 | . . . 2 Rammed 1 | 1 . . . Targets Rammed 1 | 1 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 414 | 40 286 132 414 Average Temperature 84 | 20 82 51 144 Received Heat Transfer 789 | . 177 216 396 Effects 2 | . . . 2 Interference 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 8 | . . 4 4 Impact Corruptions 2 | . . 1 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 5 . 1 Heat Transferred 3050 | 74 1147 1129 700 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . . 5 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 670 | 5 172 259 670 Initial 78 | . 2 . 78 Average 68 | . 45 52 219 Maximum Alert Level 2 | . . 1 2 Low Security (%) 91 | 100 100 88 62 Level 1 6 | . . 11 25 Level 2 1 | . . . 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 2 4 Investigation 5 | . 2 1 2 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 19 17 27 Peak Tracking Total 9 | . 3 4 9 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 9 | . 3 2 4 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 18 | . 9 6 3 Terminals 15 | . 8 4 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 53 | . 24 17 12 Successful 38 | . 19 10 9 Failed 15 | . 5 7 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 55 | . 27 18 10 Terminals 50 | . 23 15 12 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 6 . 3 Record 3 | . 2 . 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . . . 1 Maintenance Status 1 | . . . 1 Zone Layout 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks 2 | . 1 1 . Process 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 26 | . 12 8 6 Terminals 26 | . 12 8 6 Assimilate 13 | . 6 4 3 Botnet 13 | . 6 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 7 3 2 Full Trace Events 6 | . 3 1 2 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 234 | . 11 223 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3712 | 260 1793 1155 504 Spaces Moved 2072 | 205 1071 593 203 Core 37 | 37 . . . Treads 258 | . . 58 200 Legs 1777 | 168 1071 535 3 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 146 | 107 149 151 160 Slowest Speed 200 | 120 150 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 8 97 40 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug 26 | . 11 8 7 Terrain Destroyed 39 | . 11 8 20 Melee 26 | . 11 8 7 Projectile . | . . . . AOE 13 | . . . 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2424 | 234 1173 711 306 Wait 44 | 4 20 8 12 Move 2069 | 204 1070 592 203 Hop . | . . . . Pick Up 29 | 8 11 7 3 Fast Attach 15 | 7 1 1 6 Attach 15 | . 3 3 9 Detach 4 | . 1 . 3 Swap 51 | 8 8 17 18 Drop 16 | . 6 5 5 Fire 125 | 2 35 58 30 Melee 55 | . 18 20 17 Ram 1 | 1 . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 261 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 815 | -10/Materials | Identified exit to Mines 815 | -10/Materials | Discovered exit to Mines (range 10) 991 | -10/Materials | Identified exit to Materials 991 | -10/Materials | Discovered exit to Materials (range 12) 1111 | -10/Materials | Discovered exit to Mines (range 8) 1137 | -10/Materials | Discovered exit to Materials (range 12) 1370 | -10/Materials | Discovered exit to Materials (range 14) 2054 | -10/Materials | Entered another Materials area 2054 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3123 | -9/Materials | Identified exit to Materials 3123 | -9/Materials | Discovered exit to Materials (range 7) 3209 | -9/Materials | Entered another Materials area 3209 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3623 | -8/Materials | Destroyed 7 combat bots 3713 | -8/Materials | Self-destructed Last Messages --------------- 03678_ EM Pulse Cannon destroyed. 03679_ U-05 Engineer repairs door. 03680_ L-31 Rogue destroyed. 03680_ R-06 Scavenger collects Melee Analysis Suite. 03685_ K-01 Serf collects debris. 03690_ Imp. Medium Armor Plating destroyed. 03690_ System corrupted by crushing effect (+1). 03693_ K-01 Serf collects debris. 03695_ Melee Analysis Suite fried. 03695_ L-31 Rogue destroyed. 03696_ K-01 Serf collects debris. 03701_ Lgt. Treads destroyed. 03703_ K-01 Serf collects debris. 03704_ R-06 Scavenger collects Imp. Aluminum Leg. 03706_ K-01 Serf collects debris. 03708_ Knocked back. 03708_ R-06 Scavenger collects Katana. 03709_ K-01 Serf collects debris. 03712_ R-06 Scavenger collects Imp. Ion Engine. 03712_ K-01 Serf collects debris. 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