Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 02:12:47 Player: GayPredator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1359) 1359 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 4123 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 289 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 163/170 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Advanced Heat Sink Large Storage Unit Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (15) --- Reinforced Deuterium Engine Compact Matter Pod (150) Advanced Terrain Scan Processor Barrage Gun Bore Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Armor Integrity Analyzer > --- WEAPON ----------- Bore Cannon Makeshift Hammer > --- INVENTORY -------- Reinforced Deuterium Engine Compact Matter Pod Advanced Terrain Scan Processor Barrage Gun CR-A16's Pointy Stick [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Light Armor Plating Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 48 | 7 2 25 2 5 7 Power 6 | 1 . 4 . 1 . Engine 6 | 1 . 4 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 7 1 . 1 Treads 7 | 2 . 3 1 . 1 Leg 3 | . . 3 . . . Wheel 1 | . . 1 . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 15 | 2 . 7 1 2 3 Device 4 | 1 . 1 . . 2 Storage 3 | 1 . 1 . 1 . Processor 3 | . . 2 . . 1 Hackware . | . . . . . . Protection 5 | . . 3 1 1 . Artifact . | . . . . . . Weapon 14 | 2 . 7 . 2 3 Energy Gun 3 | 1 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 4 . 1 . Ballistic Cannon 3 | . . 2 . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 3 1 . 8 Power 1 | . . 1 . . . Propulsion 4 | . . 1 . . 3 Utility 4 | . . 1 1 . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . . 2 1 . 7 To Critical Strikes 1 | . . 1 . . . Average Backups 8 | 2 7 7 8 8 9 Power . | . 1 . 1 1 1 Propulsion 1 | 1 2 1 1 1 . Utility 2 | . 2 3 2 2 2 Weapon 3 | . 1 1 3 4 4 Tool/Special . | . . . . . . Unused Backups 15 | . 2 5 . 4 4 Power 2 | . . . . 1 1 Propulsion 1 | . 1 . . . . Utility 8 | . 1 4 . 1 2 Weapon 4 | . . 1 . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 96 100 96 96 Engine 11 | . 14 11 11 11 11 Treads 28 | . 6 23 33 33 30 Leg 1 | . . 3 . . . Hover 1 | . 21 2 . . . Device 2 | . 14 5 . . 2 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 5 11 11 9 Protection 10 | . . 10 11 11 9 Energy Gun 2 | . 14 . . . 9 Ballistic Gun 5 | . 14 10 . . 4 Ballistic Cannon 13 | . . 10 22 18 5 Peak Build Rating 28 | 7 8 14 14 23 28 Average Rating 14 | 5 7 11 13 14 25 On Entrance 10 | . 7 8 14 14 22 Naked Turns . | . . . . . . Heaviest Build 44 | 12 12 28 28 39 44 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 Average Capacity 10 | 7 8 8 10 10 15 Most Carried 12 | 5 8 10 9 12 11 Average Carried 8 | 2 7 7 8 8 9 Final Capacity 15 | 8 8 10 10 15 15 Final Carried 11 | 5 8 9 8 11 6 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1424 | 286 17 700 103 50 268 Remotely . | . . . . . . Salvage Created 1475 | 138 17 872 163 . 285 Parts 100 | 6 3 75 8 . 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . 1 12 Prevented 12 | . . . . . 12 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 41 | . . 27 6 . 8 Guns 23 | . . 21 . . 2 Cannons 14 | . . 6 6 . 2 AOE 1 | . . . . . 1 Classes Destroyed 10 | 2 1 5 2 . . Worker 3 | . . 3 . . . Builder 1 | . . . 1 . . Tunneler 3 | 3 . . . . . Hauler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Watcher 3 | . 1 2 . . . Swarmer 17 | . . 12 . . 5 Grunt 19 | . . 11 5 . 3 Sentry 4 | . . 4 . . . Demolisher 1 | . . . 1 . . Best Kill Streak 4 | 2 1 4 4 . 3 Combat Bots Only 4 | . . 4 3 . 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 265 | . . 162 19 . 84 Missed 71 | . . 46 5 . 20 Hits 194 | . . 116 14 . 64 Projectile 194 | . . 116 14 . 64 AOE 2 | . . . 2 . . Critical Strikes 6 | . . 5 . . 1 Damage Taken 2747 | . . 1298 229 . 1220 Core 409 | . . 181 57 . 171 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 367 | . . 89 . 278 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 147 | 16 4 92 11 . 24 Largest 2 | 2 2 2 2 . 2 Hottest 110 | 70 70 70 66 . 110 Shots Fired 283 | 26 8 180 22 . 47 Gun 206 | 26 8 136 . . 36 Cannon 74 | . . 42 22 . 10 Launcher 3 | . . 2 . . 1 Special . | . . . . . . Kinetic 236 | 16 4 173 22 . 21 Thermal 19 | 10 4 5 . . . Explosive 3 | . . 2 . . 1 Electromagnetic 25 | . . . . . 25 Robot Hit Streak 10 | 5 3 10 7 . 9 Robot Miss Streak 5 | 2 2 4 1 . 5 Penetration Max . | . . . . . . Secondary Targets 6 | . . 6 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 159 | 15 3 100 14 . 27 Core Hits 87 | 7 1 55 9 . 15 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . . 1 1 . 3 Destroy 1 | . . . . . 1 Blast 2 | . . 1 1 . . Smash 2 | . . . . . 2 Melee Attacks 8 | . . . . . 8 Impact 8 | . . . . . 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2649 | 157 34 1370 314 . 774 Guns 1162 | 157 34 707 . . 264 Cannons 904 | . . 508 314 . 82 Explosions 374 | . . 147 . . 227 Melee 201 | . . . . . 201 Ramming 8 | . . 8 . . . Kinetic 1686 | 57 9 1189 314 . 117 Thermal 283 | 100 25 26 . . 132 Explosive 242 | . . 147 . . 95 Electromagnetic 229 | . . . . . 229 Impact 201 | . . . . . 201 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 11 2 3 . Message Errors 4 | . . 2 2 . . Matter Fused 3 | . . 3 . . . Energy Discharges 4 | . . 3 . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 3 | . . 2 . 1 . Overload Shots . | . . . . . . Overflow Damage 125 | . . 4 . . 121 Projectiles 10 | . . 4 . . 6 Explosions 36 | . . . . . 36 Melee 79 | . . . . . 79 Knockbacks 11 | . . 9 2 . . Impact . | . . . . . . Kinetic 11 | . . 9 2 . . Secondary . | . . . . . . Self-Inflicted Damage 140 | . . 49 . . 91 Shots 3 | . . 1 . . 2 Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 2 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 470 | 50 52 108 110 . 470 Average Temperature 78 | 24 22 26 44 . 166 Received Heat Transfer 816 | . . 474 78 . 264 Effects 8 | . . . . . 8 Shutdowns 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 1 | . . . . . 1 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 544 | 296 74 74 . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 37 | 100 100 19 51 . . Level 1 50 | . . 63 48 . . Level 2 12 | . . 17 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 442 | 5 15 442 235 . . Initial 168 | . . 5 168 . . Average 236 | . 1 300 198 . . Influence Increases 1722 | 20 32 941 157 . 572 Destroy 0b10 Robot/C 1040 | . . 540 120 . 380 Destroy 0b10 Robot/NC 60 | 20 5 30 5 . . Destroy Leader 198 | . 2 116 30 . 50 Allied During Kill 112 | . . . . . 112 Successful Hack 47 | . 10 37 . . . Disable Machine 60 | . . 60 . . . Destroy Structure 25 | . . 23 2 . . Lose Combat Pursuer 180 | . 15 135 . . 30 Influence Decreases 1548 | 20 17 524 384 205 398 Entered New Map 479 | . . 10 264 205 . Time Decay 859 | 20 17 474 110 . 238 Lost Part 120 | . . 30 10 . 80 Lost Ally 90 | . . 10 . . 80 Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 6 44 6 . 22 Peak Tracking Total 7 | . 5 7 3 . 6 Tactical Retreats 8 | . 1 5 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 8 | . . 4 . . 4 Max in Single Turn 4 | . . 1 . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 2 8 . . . Terminals 9 | . 2 7 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 5 26 . . . Successful 17 | . 2 15 . . . Failed 14 | . 3 11 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 20 | . 1 19 . . . Terminals 28 | . 5 23 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 4 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . . 2 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 1 9 . . . Terminals 10 | . 1 9 . . . Assimilate 1 | . . 1 . . . Botnet 3 | . 1 2 . . . Skim 6 | . . 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 8 . . . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . 1 . 4 . Largest Group 4 | . . 1 . 4 4 Highest-Rated Group 157 | . . 10 . 157 157 Highest-Rated Ally 40 | . . 10 . 40 40 Total Orders . | . . . . . . Ally Attacks 41 | . . . . . 41 Total Damage 982 | . . . . . 982 Kills 11 | . . . . . 11 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 809 | 66 118 625 . . . Seismic 809 | 66 118 625 . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3631 | 173 118 1203 225 1393 519 Spaces Moved 1987 | 74 151 564 108 853 237 Core 4 | 4 . . . . . Treads 1677 | 70 11 398 108 853 237 Legs 67 | . . 67 . . . Wheels . | . . . . . . Hover 239 | . 140 99 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 56 160 160 160 Average Speed 147 | 154 63 141 160 160 163 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 6 43 47 29 89 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . 21 2 . 32 Melee . | . . . . . . Projectile 9 | . . 1 2 . 6 AOE 46 | . . 20 . . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2422 | 107 166 811 139 885 314 Wait 131 | 6 1 76 17 8 23 Move 1982 | 73 150 563 107 852 237 Hop . | . . . . . . Pick Up 36 | 5 4 16 1 8 2 Fast Attach 25 | 7 2 13 . 2 1 Attach 18 | . . 6 2 3 7 Detach 6 | . 2 1 . 2 1 Swap 25 | . . 15 . 2 8 Drop 42 | . 3 27 1 8 3 Fire 147 | 16 4 92 11 . 24 Melee 8 | . . . . . 8 Ram 1 | . . 1 . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 174 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 15) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 441 | -9/Materials | Discovered new exit (range 13) 886 | -9/Materials | Build established: Scavenger-Mutant 1018 | -9/Materials | Discovered new exit (range 10) 1147 | -9/Materials | Repaired Lgt. Treads 1439 | -9/Materials | Loaded intel: 11 trap records 1474 | -9/Materials | Learned location of Zion (-7) 1488 | -9/Materials | Identified exit to Mines 1495 | -9/Materials | Entered Mines 1562 | -9/Mines | Assembled infested the area 1567 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1662 | -9/Mines | Core integrity fell below 50% 1710 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1720 | -9/Mines | Entered Zion 1737 | -7/Zion | Given A8's code to call for help 1787 | -7/Zion | Discovered new exit (range 13) 1936 | -7/Zion | System corruption cleaned by Quarantine Array 2042 | -7/Zion | Found CR-A16's Pointy Stick 2081 | -7/Zion | Visited the Megawrench Repair Shop 2081 | -7/Zion | Megawrench repaired 7 parts 2508 | -7/Zion | Learned Factory stockpile data 2591 | -7/Zion | Met Imprinter 2618 | -7/Zion | Imprinted 2620 | -7/Zion | Declared Zion's savior 3113 | -7/Zion | Entered Proximity Caves 3113 | -6/Proximity Caves | Accompanied by 4 allies 3221 | -6/Proximity Caves | Spotted B-75 Beast 3244 | -6/Proximity Caves | Allies destroyed B-75 Beast 3552 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3552 | -6/Proximity Caves | Core integrity fell below 20% 3622 | -6/Proximity Caves | Lost 7 parts (3n1u3w) 3632 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03581_ Dropped Broken Lgt. Treads. 03582_ Acquired Broken Lgt. Treads. 03589_ Destroyed Adv. Heat Sink. 03589_ G-50 Soldier system corrupted by crushing effect. 03589_ G-50 Soldier misfires. 03590_ G-50 Soldier system terminally corrupted. 03591_ Broken Lgt. Treads destroyed. 03598_ G-50 Soldier suffers critical hit (Smash). 03598_ Destroyed Unknown Energy Gun. 03598_ G-50 Soldier system corrupted by crushing effect. 03599_ G-50 Soldier system terminally corrupted. 03600_ Acquired 59 matter. 03632_ G-50 Soldier suffers critical hit (Smash). 03632_ Destroyed Lgt. Angular Momentum Engine. 03632_ G-50 Soldier system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????# ???????????????????????????????? | | ?????????####### ##?????????????????????????????? | | ?????????? #?????????????????????????????? | | ??????????? #?????????????????????????????? | | ???????#?#### # #?????????????????????????????? | | ???? #""""""" #####?????????????????????????? | | ??? + ## ##????????????????????????? | | ??????# ####?????????????????????? | | ??????# # #?????????????????????? | | ??????+ ##g%##????????????????????? | | ??????# ###@ ###??????????????????? | | ??????# " ##?## # ###????????????????? | | ??????# " ""#???### #????????????????? | | ??????#""" " "##?????## #????????????????? | | ????????###"""""" "#???????## #????????????????? | | ????????? "#???????## ##????????????????? | | ???????? ##?????### #?????????????????? | | ???????# ### ####???#### ##?????????????????? | | ???????# ?## ######## ###??????????????????? | | ??????? ?## # # #???????????????????? | | ????????? ??# % ##???????????????????? | | ????????????## ### ##????????????????????? | | ?????????????## #?# # ##?????????????????????? | | ??????????????# ##?## ###??????????????????????? | | ????????# #### ##???# ????????????????????????? | | ????????# ##???## #???????????????????????? | | ????????####### ##????##???????????????????????? | | ??????????????# ###???????????????????????????? | | ??????????????## #???????????????????????????? | | ??#?????##?????# ####????????????????????????? | | ?? ###### #????# % % ##???????????????????????? | | ? ? #???# #???????????????????????? | | ?? #??## ## = ##??????????????????????? | | #???# ##?######%[ #??????????????????????? | | #???# #?######* #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 40 Recoil Reduction 3 Item Schematics ----------------- Phase Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Focal Shield | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 36% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertEnhancedLegs Manual? 0 Play Time 00:31:23 Cumulative 190.1 hours Start 2025.10.01 @ 01:44:00 End 2025.10.01 @ 02:12:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 129 Adventurer 32 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ee72c02-6bc8-49a0-af8f-0dc447ab6414