Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.17 @ 23:06:10 Player: arkn Result: Destroyed by U9-48V(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (3844) 3844 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 9448 Bonus ------- High Alert Combat Kills 94 Registered with UFD 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 280/500 System Corruption 6% Temperature Danger (450) Movement Core (1100) Ox21 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit Energy Well > --- WEAPON (4) ------- Compact Ion Cannon Compact Ion Cannon Makeshift Spear > --- INVENTORY (20) --- Large Storage Unit 0b10 Decoder Chip [Generic] Compact Ion Cannon Improved Proton Missile Launcher Powered Hammer Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit > --- WEAPON ----------- Thermic Laser Cooled Particle Cannon Compact Ion Cannon Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Advanced Treads Advanced Treads Medium Treads Medium Treads Power Amplifier Improved Thermal Generator Improved Heat Sink Large Storage Unit Energy Well Advanced Sensor Array 0b10 Decoder Chip [Generic] Beamcaster Beamcaster Beamcaster Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon Improved Proton Missile Launcher Powered Hammer [Rating: 87] Favorites ----------- Power Micro Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 2 . . . . Utility 2 | . . . . . . 2 . . . . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 105 | 7 9 19 9 . 7 22 8 1 19 4 Power 15 | 1 1 2 2 . . 3 2 . 3 1 Engine 12 | 1 1 2 2 . . . 2 . 3 1 Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . 2 . . . . Propulsion 29 | 2 2 7 . . 3 5 2 . 8 . Treads 27 | . 2 7 . . 3 5 2 . 8 . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 2 4 2 1 . 3 5 2 . 3 1 Device 15 | 1 2 1 1 . 1 4 2 . 3 . Storage 6 | 1 1 1 . . 2 . . . . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 2 8 6 . 1 9 2 1 5 2 Energy Gun 15 | . 1 4 3 . . 1 1 1 3 1 Energy Cannon 12 | . . . 2 . 1 7 1 . . 1 Ballistic Gun 7 | 2 . 4 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 6 . . 2 . . . . Parts Lost 44 | . 1 4 . . . 5 6 . 16 12 Power 8 | . . 1 . . . 1 1 . 3 2 Propulsion 15 | . . 2 . . . 1 2 . 7 3 Utility 9 | . 1 . . . . 1 1 . 3 3 Weapon 12 | . . 1 . . . 2 2 . 3 4 Highest Loss Streak 14 | . 1 2 . . . 2 3 . 14 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 3 9 9 10 10 16 16 19 20 19 9 Power . | . . . . . . . 2 1 . . Propulsion 4 | 1 2 2 4 4 5 5 4 4 3 . Utility 4 | . 3 4 1 . 3 5 6 7 6 2 Weapon 5 | . 2 2 4 6 7 5 6 7 7 5 Tool/Special . | . . . . . . . . . . . Unused Backups 27 | . 6 5 1 . . 6 3 1 3 2 Power 3 | . 1 . . . . . 2 . . . Propulsion 3 | . 1 2 . . . . . . . . Utility 10 | . 2 3 1 . . 2 . . 1 1 Weapon 11 | . 2 . . . . 4 1 1 2 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 95 99 100 100 98 98 100 97 85 Engine 7 | . 14 9 11 11 11 2 5 6 5 12 Reactor 2 | . . . . . . 5 6 6 5 . Treads 31 | . 22 30 33 33 33 32 31 33 31 25 Device 14 | . 5 10 11 11 11 19 19 20 20 13 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 Energy Gun 5 | . 2 20 4 . . 2 2 6 7 17 Energy Cannon 17 | . . . 6 22 32 23 22 20 12 2 Ballistic Gun 5 | . 24 12 22 11 . . . . . . Peak Build Rating 87 | 7 9 19 23 20 33 84 84 85 87 59 Average Rating 47 | 5 7 13 20 20 28 61 80 84 81 53 On Entrance 38 | . 7 9 19 20 20 33 84 84 85 59 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 11 22 23 31 31 65 91 88 80 89 73 Greatest Support 156 | 20 40 60 60 60 68 143 148 148 156 95 Greatest Overweight (x) 2 | . . . . . 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 Average Capacity 16 | 7 9 10 10 10 17 17 20 20 20 20 Most Carried 20 | 7 10 10 10 10 20 20 20 20 20 11 Average Carried 15 | 3 9 9 9 10 16 16 19 19 19 9 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 Final Carried 20 | 7 10 10 10 10 20 20 20 20 11 6 Class Distribution -------------------- 59% | Gunner 10% | Skirmisher 9% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Derelict-Gunner | -6/Deep Caves Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Matter Collected 2075 | 279 261 390 254 20 80 396 107 80 203 5 Remotely 81 | . 81 . . . . . . . . . Salvage Created 5403 | 117 460 762 537 103 . 2050 511 109 651 103 Parts 303 | 8 44 54 39 2 . 80 25 8 42 1 Haulers Intercepted 8 | . 1 3 1 . . 3 . . . . Recyclers Shooed 4 | . . 3 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 21 8 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 84 | . 9 17 9 2 . 22 11 3 5 6 Guns 41 | . 9 17 4 . . . 1 1 3 6 Cannons 35 | . . . 5 1 . 17 8 2 2 . AOE 2 | . . . . . . 2 . . . . Classes Destroyed 19 | 2 7 1 . 1 . 2 2 . 2 2 Worker 13 | . 1 1 1 . . 10 . . . . Builder 7 | . 1 . 3 . . 3 . . . . Tunneler 3 | 2 . 1 . . . . . . . . Hauler 8 | . 1 3 1 . . 3 . . . . Recycler 5 | 1 . 2 . . . 2 . . . . Mechanic 2 | . 1 . 1 . . . . . . . Watcher 9 | . 3 3 1 . . 2 . . . . Swarmer 20 | . 2 9 . . . 3 4 2 . . Grunt 30 | . 7 6 6 . . 8 3 . . . Brawler 2 | . . . . . . 1 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 11 | . . 2 3 1 . 4 . 1 . . Hunter 5 | . . . . 1 . 4 . . . . Programmer 3 | . . . . . . 2 1 . . . Zionite 17 | . . . . . . . . . 17 . Z-Technician 1 | . . . . . . . . . . 1 Tinkerer 1 | . . . . . . . . . 1 . Assembled 6 | . . . . . . . . . . 6 Mutant 6 | . . . . . . . 1 . 5 . Best Kill Streak 12 | 2 3 4 9 1 . 12 4 3 10 3 Combat Bots Only 5 | . 2 4 3 1 . 5 4 3 4 3 Max Kills in Single Turn 9 | 1 1 2 1 1 . 9 2 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 771 | . 65 66 17 4 . 216 63 14 261 65 Missed 230 | . 13 11 6 1 . 71 17 4 91 16 Damage Taken 8348 | . 624 695 126 39 . 2003 773 108 2518 1462 Core 1168 | . 161 120 14 . . 226 . . 419 228 Absorbed by Shields 77 | . . . . . . 77 . . . . Regen/Repaired (Parts) 306 | . . . . . . 111 . . 195 . Core Remaining (%) 67 | 100 35 . . . 66 . . . . . Volleys Fired 305 | 6 68 58 29 5 . 61 21 4 34 19 Largest 4 | 2 2 3 3 3 . 4 4 4 4 3 Hottest 350 | 40 85 195 136 161 . 350 330 260 280 255 Shots Fired 863 | 12 135 162 66 15 . 213 75 17 114 54 Gun 467 | 12 134 162 32 5 . 5 10 4 62 41 Cannon 391 | . . . 34 10 . 204 65 13 52 13 Launcher 5 | . 1 . . . . 4 . . . . Special . | . . . . . . . . . . . Kinetic 234 | 12 133 62 22 5 . . . . . . Thermal 614 | . 1 100 34 10 . 209 75 17 114 54 Explosive 1 | . 1 . . . . . . . . . Electromagnetic 14 | . . . 10 . . 4 . . . . Robot Hit Streak 21 | 10 8 10 7 4 . 11 10 6 21 5 Robot Miss Streak 11 | . 4 11 3 2 . 4 4 2 3 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 497 | 10 88 95 29 10 . 115 35 8 84 23 Core Hits 243 | 5 37 61 18 4 . 59 16 4 31 8 Critical Kills 6 | . 1 . . 1 . 2 2 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 21 | . 1 2 . 1 . 2 3 . 8 4 Burn 12 | . . 2 . . . . 1 . 5 4 Meltdown 5 | . . . . 1 . 2 2 . . . Destroy 1 | . 1 . . . . . . . . . Impale 3 | . . . . . . . . . 3 . Melee Attacks 16 | . . . . . . . . . 16 . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . Piercing 15 | . . . . . . . . . 15 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11203 | 82 715 1159 637 169 . 4727 1031 196 1994 493 Guns 3625 | 82 715 1125 308 25 . 27 85 35 867 356 Cannons 5957 | . . . 329 144 . 3423 946 161 817 137 Explosions 1311 | . . 34 . . . 1277 . . . . Melee 310 | . . . . . . . . . 310 . Ramming . | . . . . . . . . . . . Kinetic 1318 | 82 700 298 213 25 . . . . . . Thermal 8931 | . 15 827 329 144 . 4212 1031 196 1684 493 Explosive 34 | . . 34 . . . . . . . . Electromagnetic 610 | . . . 95 . . 515 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 310 | . . . . . . . . . 310 . Highest Corruption 8 | . . 2 2 2 . 7 8 8 8 6 Average Corruption 4 | . . 2 2 2 . 3 7 8 4 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 129 | . . 3 6 1 . 36 34 28 12 9 Message Errors 40 | . . . 2 1 . 10 14 10 1 2 Matter Fused 32 | . . 2 1 . . 8 6 9 4 2 Heat Flow Errors 11 | . . . 1 . . 2 . 4 3 1 Energy Discharges 11 | . . . 2 . . 6 . 2 . 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . 7 8 2 . 1 Data Loss (major) 6 | . . 1 . . . . 2 . 1 2 Misfires 3 | . . . . . . 1 . 1 1 . Alerts 2 | . . . . . . 1 . . 1 . Weapon Failures 5 | . . . . . . 1 4 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 302 | . . 9 . . . 258 10 . 25 . Projectiles 69 | . . . . . . 59 10 . . . Explosions 208 | . . 9 . . . 199 . . . . Melee 25 | . . . . . . . . . 25 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 243 | . . 84 . . . 159 . . . . Shots 3 | . . 1 . . . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 488 | . 154 340 145 54 . 353 391 211 218 488 Average Temperature 85 | . 30 83 24 22 . 115 119 70 44 155 Received Heat Transfer 2030 | . 336 216 51 . . 225 216 12 614 360 Effects 14 | . . 4 . . . 1 3 . . 6 Shutdowns 5 | . . 1 . . . . 2 . . 2 Energy Bleed 3 | . . 1 . . . 1 . . . 1 Interference 4 | . . 2 . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . 1 . 2 2 . . . Combat Hostiles 4 | . . . . 1 . 1 2 . . . Parts Melted 40 | . 1 7 1 1 . 20 2 . 7 1 Heat Transferred 14778 | . 37 1823 592 259 . 5895 1443 296 3519 914 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Maximum Alert Level 2 | . . 1 1 . . 2 . . . . Low Security (%) 85 | 100 100 71 87 100 . 83 . . . . Level 1 8 | . . 28 12 . . 1 . . . . Level 2 6 | . . . . . . 14 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 622 | 5 50 280 220 83 . 622 . . . . Initial 97 | . . . 97 73 . . . . . . Average 81 | 1 14 98 108 44 . 101 . . . . Influence Increases 2614 | 15 288 600 353 49 . 994 255 60 . . Destroy 0b10 Robot/C 1440 | . 180 340 180 40 . 440 200 60 . . Destroy 0b10 Robot/NC 235 | 15 35 50 35 . . 100 . . . . Destroy Leader 344 | . 48 82 44 . . 130 40 . . . Successful Hack 104 | . 19 22 17 8 . 38 . . . . Disable Machine 270 | . . 15 75 . . 180 . . . . Destroy Structure 131 | . 6 31 2 1 . 91 . . . . Lose Combat Pursuer 90 | . . 60 . . . 15 15 . . . Influence Decreases 2106 | 15 288 369 262 122 . 380 482 188 . . Time Decay 1957 | 15 288 330 262 122 . 330 422 188 . . Lost Part 149 | . . 39 . . . 50 60 . . . Squads Dispatched 12 | . 1 4 1 . . 6 . . . . Investigation 4 | . . 2 . . . 2 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 6 | . 1 2 1 . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Distress Signals 7 | . 2 2 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 25 32 12 1 . 31 13 3 34 9 Peak Tracking Total 11 | . 3 6 3 1 . 5 4 3 11 4 Tactical Retreats 11 | . 2 2 . . . 1 1 . 5 . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Traps Triggered 6 | . . 2 . . . 4 . . . . Indirectly 3 | . . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Machines Disabled 21 | . . 1 5 . . 12 1 . 2 . Max in Single Turn 4 | . . 1 1 . . 4 1 . 1 . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Machines Accessed 30 | . 6 4 5 1 3 9 . 2 . . Terminals 19 | . 6 3 5 1 . 3 . 1 . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 86 | . 17 15 17 2 14 19 . 2 . . Successful 60 | . 11 7 10 1 14 15 . 2 . . Failed 26 | . 6 8 7 1 . 4 . . . . Catastrophic 4 | . 1 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 64 | . 17 15 14 2 . 12 . . 4 . Terminals 55 | . 17 11 17 2 . 7 . 1 . . Fabricators 10 | . . . . . . 10 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 4 | . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 25 | . 2 . 4 1 14 2 . 2 . . Record 10 | . . . . . 8 1 . 1 . . Robot Analysis 6 | . . . . . 6 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 3 | . . . 2 . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Zone Layout 3 | . 2 . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 31 | . 9 7 6 . . 9 . . . . Terminals 21 | . 9 3 6 . . 3 . . . . Track 7 | . 4 1 1 . . 1 . . . . Botnet 9 | . 3 1 3 . . 2 . . . . Disrupt 1 | . . . 1 . . . . . . . Operators 4 | . 2 1 1 . . . . . . . Fabricators 5 | . . . . . . 5 . . . . Report 1 | . . . . . . 1 . . . . Liberate 4 | . . . . . . 4 . . . . Repair Stations 1 | . . . . . . 1 . . . . Patch 1 | . . . . . . 1 . . . . Recycling Units 4 | . . 4 . . . . . . . . Monitor 1 | . . 1 . . . . . . . . Reject 1 | . . 1 . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . Mask 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 4 4 3 1 . 4 . 1 . . Full Trace Events 3 | . 1 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . Parts Built 4 | . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . Time 256 | . . . . . . 256 . . . . Total Part Build Rating 32 | . . . . . . 32 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Active Infowar (turns) 1756 | 12 294 245 . . . 1205 . . . . Sensors 1205 | . . . . . . 1205 . . . . Seismic 337 | 12 105 220 . . . . . . . . ECM 214 | . 189 25 . . . . . . . . Robot Analysis Total 6 | . . . . . 6 . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Turns Passed 11408 | 81 1019 1241 566 265 2231 2295 1027 946 1489 248 Spaces Moved 6210 | 59 545 579 267 154 1259 1154 626 614 836 117 Core 1 | 1 . . . . . . . . . . Treads 5964 | . 358 579 267 154 1259 1154 626 614 836 117 Legs . | . . . . . . . . . . . Wheels 245 | 58 187 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 153 148 148 151 150 150 Average Speed 155 | 79 132 160 160 160 174 154 148 151 153 153 Slowest Speed 320 | 80 160 160 160 160 320 160 151 151 230 232 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 4 80 41 42 40 85 38 79 80 88 29 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 19 | . . . . . 9 . 2 4 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 149 | . 6 37 . . . 87 17 1 1 . Melee . | . . . . . . . . . . . Projectile 40 | . . . . . . 21 17 1 1 . AOE 109 | . 6 37 . . . 66 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Dee Total 7317 | 79 734 789 348 161 1289 1534 671 624 943 145 Wait 496 | 1 91 92 30 3 3 245 3 3 21 4 Move 6200 | 58 544 578 266 153 1258 1153 625 613 835 117 Hop . | . . . . . . . . . . . Pick Up 88 | 7 10 16 3 . 11 23 9 1 8 . Fast Attach 37 | 7 1 8 6 . 1 6 2 . 6 . Attach 37 | . 1 3 . . . 13 4 . 11 5 Detach . | . . . . . . . . . . . Swap 53 | . 10 11 4 . 9 12 2 1 4 . Drop 85 | . 9 23 10 . 7 21 5 2 8 . Fire 305 | 6 68 58 29 5 . 61 21 4 34 19 Melee 16 | . . . . . . . . . 16 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 7) 597 | -10/Materials | Core integrity fell below 50% 748 | -10/Materials | Discovered new exit (range 9) 905 | -10/Materials | Discovered new exit (range 14) 982 | -10/Materials | Derelicts attacked the area 983 | -10/Materials | Discovered new exit (range 6) 1101 | -10/Materials | Entered another Materials area 1101 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1536 | -9/Materials | Discovered new exit (range 7) 1747 | -9/Materials | Build established: Scavenger-Gunner 2019 | -9/Materials | Discovered new exit (range 6) 2197 | -9/Materials | Discovered new exit (range 16) 2342 | -9/Materials | Entered Storage 2537 | -9/Storage | Build established: Gunner 2902 | -9/Storage | Used back door to open Recycling access 2902 | -9/Storage | Discovered new exit (range 5) 2908 | -9/Storage | Entered Recycling 3133 | -9/Recycling | Scanned before Scraplab entrance 3155 | -9/Recycling | Entered Scraplab 3168 | -9/Recycling | Discovered new exit (range 3) 3173 | -9/Recycling | Entered Scraptown 3173 | -9/Scraptown | System corruption cleaned by C-Scrubber 3388 | -9/Scraptown | Visited Assassins FH 3402 | -9/Scraptown | Visited Awakened 3420 | -9/Scraptown | Visited Shadow of the Wyrm 3462 | -9/Scraptown | Visited Bundlers 3590 | -9/Scraptown | Visited UFD Registry 3590 | -9/Scraptown | Registered with UFD as "Nukeskull" 3613 | -9/Scraptown | Visited Supply Room 3649 | -9/Scraptown | Visited Cave Peace 3711 | -9/Scraptown | Visited Spacefarers 4261 | -9/Scraptown | Visited LU-1G1's Boring Crew 4316 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4332 | -9/Scraptown | Found DCF Scrap (30 items) 4566 | -9/Scraptown | Visited Analyses Database 4607 | -9/Scraptown | Visited Scrap Suit Storage 4631 | -9/Scraptown | Visited Observation Area 4690 | -9/Scraptown | Visited Curators Association 4735 | -9/Scraptown | Visited Junk Repository 4810 | -9/Scraptown | Visited Abandonware Association 4827 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 4827 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 4879 | -9/Scraptown | Visited Modified Component R&D 5378 | -9/Scraptown | Discovered new exit (range 5) 5404 | -9/Scraptown | Entered Factory 5404 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5716 | -6/Factory | Build established: Skirmisher 5910 | -6/Factory | Fabricated Mic. Antimatter Reactor (x2) 6403 | -6/Factory | Found Hvy. Reflective Plating 6938 | -6/Factory | Fabricated Biometal Medium Treads (x2) 7163 | -6/Factory | Build established: Gunner 7617 | -6/Factory | Discovered new exit (range 6) 7699 | -6/Factory | Entered Lower Caves 7753 | -6/Lower Caves | Lost 3 parts (1p1n1w) 8047 | -6/Lower Caves | Identified exit to Lower Caves 8405 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8618 | -6/Lower Caves | Encountered a Warlord checkpoint 8649 | -6/Lower Caves | Learned location of Extension (-6) 8726 | -6/Lower Caves | Entered another Lower Caves area 8732 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8917 | -6/Lower Caves | Encountered a Warlord checkpoint 8929 | -6/Lower Caves | Discovered new exit (range 5) 9080 | -6/Lower Caves | Learned Factory emergency access door positions 9183 | -6/Lower Caves | Learned location of Zion (-6) 9648 | -6/Lower Caves | Discovered new exit (range 12) 9672 | -6/Lower Caves | Entered Zion 9731 | -6/Zion | Discovered new exit (range 14) 9765 | -6/Zion | System corruption cleaned by Quarantine Array 9814 | -6/Zion | Given A8's code to call for help 10175 | -6/Zion | Learned Factory recycling unit intel 10735 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10797 | -6/Zion | Turned away by Imprinter 10823 | -6/Zion | Attempted to imprint without authorization 10823 | -6/Zion | Attacked by Zionites 10990 | -6/Zion | Core integrity fell below 50% 11085 | -6/Zion | Lost 14 parts (2p7n3u2w) 11105 | -6/Zion | Opened final containment barrier to the Deep Caves 11158 | -6/Zion | Discovered new exit (range 3) 11158 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11161 | -6/Zion | Entered Deep Caves 11368 | -6/Deep Caves | Attacked by Z-Imprinter 11386 | -6/Deep Caves | Z-Facility disabled 11390 | -6/Deep Caves | Core integrity fell below 20% 11409 | -6/Deep Caves | Destroyed by U9-48V(z) with Zionite Laser-S Last Messages --------------- I've worked too hard for our future just to have you ruin everything! 11371_ Mak. Power Source destroyed. 11374_ Beamcaster destroyed. 11381_ Power Amplifier destroyed. 11381_ Beamcaster destroyed. 11386_ Z-Facility disabled. 11391_ Imp. Cooling System destroyed. 11393_ Imp. Treads destroyed. 11395_ Power failure, Lgt. Angular Momentum Engine shutdown. 11397_ Overheating: System interference. 11397_ Com. Ion Cannon temporarily disabled. 11397_ Lgt. Angular Momentum Engine destroyed. 11398_ Power failure, Lgt. Angular Momentum Engine shutdown. 11399_ Adv. Treads destroyed. 11406_ System corrupted: Energy discharge (-95). 11407_ Overheating: Energy bleed (-87). 11407_ Beamcaster destroyed. 11408_ Med. Treads destroyed. 11409_ Adv. Treads broken. 11409_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????" | | ???????????????????????? ???? | | ???????????????????????" ????? | | ?????????????????????""" ????"" | | ?????????????????????""" ""?"""" | | ?????????????????????""" """"""" | | ??????????????????????"" """"""" | | ?????????????????????""" """"" | | ????????????????????"""" """ | | ??????????????????? """ | | ??????????????? ? """""""" %! | | ?????????? """""" "" | | ?????????? @ z | | ?????????? I | | ?????????? z | | ??????????? | | ??????????? | | ???????????? | | ???????????? ##### | | ????????????### ####???### #### | | ??????????????## ##????????######??? | | ???????????????### #####?????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 5 Item Schematics ----------------- Lrn. Proton Cannon | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Mass Driver | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Point Defense System | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Mic. Antimatter Reactor | x2 | -6/Factory | Preloaded Biometal Medium Treads | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed OpticalMiningStripper Manual? 0 Play Time 02:03:52 Cumulative 138.8 hours Start 2025.04.12 @ 07:18:56 End 2025.04.17 @ 23:06:10 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 50 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be63e05d-fea6-461b-93ea-820f26f55de9