Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 20:39:15

Player: happylisk

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (72)      360
Value Destroyed (2959)     2959
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 8039

 Bonus
-------
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     135/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Data Miner

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Powered Hammer
>          --- INVENTORY (5) ----
  Advanced Heat Sink
           Gatling Laser
  Advanced Assault Cannon
           Slug Cannon
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Light Armor Plating
           Drone Bay
>          --- WEAPON -----------
           Beamcaster
           Battle Cannon
>          --- INVENTORY --------
  Advanced Heat Sink
  Improved Cooling System
           Drone Bay
           Drone Bay
           Gatling Laser
           Ion Cannon
     Heavy Assault Rifle
     Heavy Flak Cannon
           Missile Launcher
           Powered Hammer
[Rating: 53]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Makeshift Flight Unit
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Humpback
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Barrage Gun
  Energy Gun               Beamcaster
  Energy Cannon            Ion Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             129  | 6   5   5   1   7   15  20  15  12  7   21  14  1   
  Power                    10   | 1   .   .   .   1   2   3   2   .   .   1   .   .   
    Engine                 5    | 1   .   .   .   .   .   2   1   .   .   1   .   .   
    Core                   5    | .   .   .   .   1   2   1   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   3   1   1   3   6   5   2   3   .   1   2   .   
    Treads                 5    | .   .   .   .   .   .   3   2   .   .   .   .   .   
    Leg                    21   | 2   3   1   1   3   6   1   .   3   .   1   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  34   | 1   2   .   .   1   4   4   5   3   5   4   5   .   
    Device                 14   | .   1   .   .   .   2   2   2   .   2   1   4   .   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   1   1   .   
    Processor              4    | .   .   .   .   .   .   .   1   1   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   1   2   2   2   2   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   .   4   .   2   3   8   6   6   2   15  7   1   
    Energy Gun             18   | .   .   .   .   .   1   5   5   3   .   4   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   1   4   .   .   
    Ballistic Gun          14   | 2   .   3   .   2   2   .   .   .   .   2   3   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   1   .   1   2   .   
    Launcher               11   | .   .   1   .   .   .   3   .   1   .   4   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   1   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 55   | .   .   .   .   5   6   4   5   8   .   14  8   5   
  Power                    7    | .   .   .   .   1   .   1   2   .   .   2   1   .   
  Propulsion               16   | .   .   .   .   1   3   3   .   3   .   4   1   1   
  Utility                  15   | .   .   .   .   1   1   .   1   3   .   3   2   4   
  Weapon                   17   | .   .   .   .   2   2   .   2   2   .   5   4   .   
  Highest Loss Streak      11   | .   .   .   .   5   2   3   4   8   .   11  7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     59   | .   97  100 99  95  93  98  99  90  96  47  39  47  
  Engine                   4    | .   14  14  14  4   .   7   7   7   6   6   .   .   
  Core                     1    | .   .   .   .   8   9   6   6   7   6   .   .   .   
  Treads                   3    | .   .   .   .   .   .   2   27  15  6   .   .   .   
  Leg                      6    | .   28  28  27  26  34  26  2   12  20  2   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   4   6   
  Device                   5    | .   11  14  14  2   7   15  14  10  11  1   2   18  
  Storage                  6    | .   14  14  14  14  9   7   7   7   6   6   5   6   
  Processor                10   | .   .   .   .   .   .   .   .   2   17  13  13  13  
  Protection               3    | .   .   .   .   10  17  15  14  10  5   1   .   .   
  Energy Gun               2    | .   .   .   .   .   .   13  14  10  5   .   .   .   
  Ballistic Gun            9    | .   28  17  28  26  14  1   .   .   .   10  10  .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   6   1   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             245  | 13  19  20  19  18  26  60  60  48  50  245 210 23  
  Greatest Support         83   | 20  20  20  20  20  50  60  83  83  51  51  16  8   
  Greatest Overweight (x)  71   | .   .   .   .   .   .   5   .   1   .   71  69  2   
  Average Overweight (x)   4    | .   .   .   .   .   .   .   .   .   .   19  20  2   
Largest Inventory Capacity 35   | 8   10  10  10  10  10  10  10  10  10  35  35  10  
  Average Capacity         24   | 6   9   10  10  10  10  10  10  10  10  32  31  9   
  Most Carried             17   | 2   8   10  10  9   10  10  10  10  10  17  15  8   
  Average Carried          10   | 1   4   9   9   6   8   9   9   7   9   11  11  7   
  Final Capacity           35   | 8   10  10  10  10  10  10  10  10  10  35  10  5   
  Final Carried            12   | 2   8   10  9   7   10  10  10  7   10  12  8   5   

 Class Distribution 
--------------------
 59% | Hauler-Mutant
 24% | Scavenger-Mutant
 12% | Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
           Mutant | -6/Data Miner

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Matter Collected           2391 | 185 160 78  .   106 301 246 143 230 138 265 539 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2977 | .   159 154 .   106 527 765 348 259 98  184 377 .   
  Parts                    140  | .   9   19  .   3   20  37  11  10  5   13  13  .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      40   | .   .   .   .   .   .   .   9   10  .   8   13  .   
  Prevented                7    | .   .   .   .   .   .   .   6   .   .   1   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Combat Hostiles Destroyed  67   | .   3   8   .   2   7   15  6   6   3   9   8   .   
  Guns                     44   | .   3   6   .   2   7   11  5   4   2   1   3   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
  AOE                      19   | .   .   2   .   .   .   4   .   2   .   8   3   .   
Classes Destroyed          11   | .   2   1   .   .   3   3   .   2   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Swarmer                  15   | .   .   6   .   .   .   3   .   .   .   6   .   .   
  Grunt                    29   | .   3   2   .   2   4   5   2   4   .   .   7   .   
  Brawler                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   .   .   2   3   1   .   1   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   2   2   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   2   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           4    | .   2   3   .   2   3   4   3   4   1   3   3   .   
  Combat Bots Only         4    | .   2   3   .   2   2   4   3   4   1   3   3   .   
Max Kills in Single Turn   3    | .   1   2   .   1   1   3   1   2   1   2   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   3   .   2   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  
Damage Taken               7731 | .    110  220  .    508  736  937  465  1168 209  1496 1005 877  
  Core                     1513 | .    .    62   .    139  143  93   10   181  .    140  247  498  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  41   | .    .    .    .    8    17   16   .    .    .    .    .    .    
Core Remaining (%)         63   | 100  .    .    .    19   74   .    .    59   .    .    .    .    
Volleys Fired              265  | .    11   13   .    18   47   44   20   32   12   35   33   .    
  Largest                  2    | .    2    2    .    2    2    2    2    2    2    2    2    .    
  Hottest                  155  | .    40   40   .    40   78   138  138  150  114  155  56   .    
Shots Fired                461  | .    22   23   .    35   72   82   40   58   24   56   49   .    
  Gun                      389  | .    22   20   .    35   72   76   40   54   10   34   26   .    
  Cannon                   45   | .    .    .    .    .    .    .    .    .    14   11   20   .    
  Launcher                 27   | .    .    3    .    .    .    6    .    4    .    11   3    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  218  | .    22   20   .    35   71   .    .    .    12   12   46   .    
  Thermal                  188  | .    .    .    .    .    1    76   26   52   12   21   .    .    
  Explosive                27   | .    .    3    .    .    .    6    .    4    .    11   3    .    
  Electromagnetic          28   | .    .    .    .    .    .    .    14   2    .    12   .    .    
  Robot Hit Streak         31   | .    7    11   .    9    16   11   6    18   16   28   31   .    
  Robot Miss Streak        5    | .    2    2    .    2    5    4    3    3    2    3    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    1    .    1    1    2    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    1    .    1    .    .    .    .    
Shots Hit Robots           310  | .    16   16   .    18   49   50   26   44   18   42   30   1    
  Core Hits                171  | .    8    14   .    7    25   38   13   16   6    21   23   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    .    .    .    4    1    
  Critical Strikes         14   | .    .    .    .    .    1    2    1    2    2    1    4    1    
    Burn                   7    | .    .    .    .    .    1    2    1    2    .    1    .    .    
    Destroy                4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              7    | .    .    .    .    .    .    .    1    .    5    .    .    1    
  Impact                   7    | .    .    .    .    .    .    .    1    .    5    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7415 | .    168  261  .    178  572  1343 469  1345 426  1589 992  72   
  Guns                     4479 | .    168  128  .    178  572  903  469  977  189  609  286  .    
  Cannons                  728  | .    .    .    .    .    .    .    .    .    237  185  306  .    
  Explosions               2136 | .    .    133  .    .    .    440  .    368  .    795  400  .    
  Melee                    72   | .    .    .    .    .    .    .    .    .    .    .    .    72   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1938 | .    168  128  .    178  551  .    .    .    207  114  592  .    
  Thermal                  3043 | .    .    .    .    .    21   903  337  967  219  596  .    .    
  Explosive                2136 | .    .    133  .    .    .    440  .    368  .    795  400  .    
  Electromagnetic          214  | .    .    .    .    .    .    .    132  10   .    72   .    .    
  Impact                   84   | .    .    .    .    .    .    .    .    .    .    12   .    72   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    3    2    2    2    2    
  Average Corruption       2    | .    .    .    .    .    .    .    3    3    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6    | .    .    .    .    .    .    .    6    .    .    .    .    .    
  Effects                  195  | .    .    .    .    .    .    .    9    23   2    75   86   .    
    Message Errors         43   | .    .    .    .    .    .    .    2    1    1    22   17   .    
    Matter Fused           48   | .    .    .    .    .    .    .    2    7    1    15   23   .    
    Heat Flow Errors       22   | .    .    .    .    .    .    .    2    3    .    9    8    .    
    Energy Discharges      31   | .    .    .    .    .    .    .    1    4    .    14   12   .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      21   | .    .    .    .    .    .    .    1    5    .    5    10   .    
    Data Loss (major)      9    | .    .    .    .    .    .    .    1    1    .    3    4    .    
    Misfires               12   | .    .    .    .    .    .    .    .    1    .    3    8    .    
    Alerts                 7    | .    .    .    .    .    .    .    .    .    .    3    4    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    .    .    .    6    .    .    .    5    56   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               67   | .    .    .    .    .    .    6    .    .    .    5    56   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    2    .    2    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    2    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      209  | .    .    39   .    .    .    .    .    3    .    43   124  .    
  Shots                    5    | .    .    1    .    .    .    .    .    1    .    1    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        245  | .    .    .    .    48   23   226  81   218  22   245  236  .    
  Average Temperature      55   | .    .    .    .    17   10   73   33   41   16   64   65   .    
  Received Heat Transfer   1908 | .    60   51   .    327  279  285  81   270  30   120  405  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13   | .    .    .    .    .    2    4    4    2    .    1    .    .    
  Heat Transferred         6006 | .    .    .    .    .    111  1924 740  1665 333  1233 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Peak Influence             322  | .   90  154 .   50  179 322 .   .   91  .   .   .   
  Initial                  34   | .   .   34  .   .   19  20  .   .   .   .   .   .   
  Average                  67   | .   26  113 .   31  86  96  .   .   8   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         98   | 100 100 100 .   100 100 92  .   .   100 .   .   .   
  Level 1                  1    | .   .   .   .   .   .   7   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   2   8   .   .   2   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            7    | .   1   .   .   .   2   4   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Distress Signals           5    | .   1   .   .   .   2   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   6   8   .   2   15  26  9   6   5   9   9   3   
  Peak Tracking Total      5    | .   4   3   .   2   4   5   5   4   1   3   4   3   
  Tactical Retreats        3    | .   .   .   .   .   .   1   2   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   2   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Machines Disabled          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Machines Accessed          12   | .   1   1   .   .   2   1   1   .   3   2   1   .   
  Terminals                8    | .   1   1   .   .   1   1   .   .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                19   | .   1   1   .   .   2   2   1   .   8   3   1   .   
  Successful               7    | .   1   .   .   .   1   .   1   .   .   3   1   .   
  Failed                   12   | .   .   1   .   .   1   2   .   .   8   .   .   .   
    Catastrophic           3    | .   .   .   .   .   1   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   1   1   .   .   1   .   .   .   1   .   .   .   
  Terminals                15   | .   1   1   .   .   1   2   .   .   8   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   .   .   .   .   1   .   .   3   1   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   .   .   1   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   .   .   1   1   .   .   3   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      20   | .   .   .   .   .   .   .   20  .   .   .   .   .   
  Highest-Rated Ally       20   | .   .   .   .   .   .   .   20  .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   2   .   2   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   2   .   1   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   2   .   1   2   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   2   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  
Turns Passed               17495 | 64   270  584  258  130  459  700  1059 1351 595  5820 6078 127  
Spaces Moved               4557  | 54   177  435  214  58   235  394  592  926  434  523  472  43   
  Core                     251   | 16   .    .    .    .    .    .    .    .    .    129  106  .    
  Treads                   916   | .    .    .    .    .    .    28   592  296  .    .    .    .    
  Legs                     2977  | 38   177  435  214  58   235  362  .    630  434  394  .    .    
  Wheels                   4     | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   409   | .    .    .    .    .    .    .    .    .    .    .    366  43   
  Fastest Speed            50    | 50   120  120  120  120  120  120  160  120  120  120  55   235  
  Average Speed            358   | 99   120  120  120  120  120  127  160  134  120  1092 1253 235  
  Slowest Speed            3600  | 120  120  120  120  120  120  330  160  240  120  3600 3500 235  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 4    36   91   60   18   22   14   65   95   14   63   86   63   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      10    | 1    .    1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             11    | .    .    1    .    .    .    .    3    3    .    2    2    .    
Spaces Dug                 13    | .    .    .    .    .    .    8    1    .    4    .    .    .    
Terrain Destroyed          265   | .    .    32   .    .    .    35   1    20   4    126  47   .    
  Melee                    5     | .    .    .    .    .    .    .    1    .    4    .    .    .    
  Projectile               6     | .    .    .    .    .    .    .    .    .    .    1    5    .    
  AOE                      254   | .    .    32   .    .    .    35   .    20   .    125  42   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Total                      5285 | 61  213 476 215 89  345 507 662 972 476 608 594 67  
  Wait                     216  | .   17  19  .   6   38  32  11  .   3   4   64  22  
  Move                     4545 | 53  176 434 213 57  234 393 591 925 433 522 471 43  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  65   | 2   3   2   .   1   7   6   8   3   8   16  9   .   
  Fast Attach              46   | 6   2   .   .   .   5   10  7   2   4   4   6   .   
  Attach                   40   | .   .   .   1   5   5   3   4   6   .   9   6   1   
  Detach                   7    | .   .   .   .   .   .   2   2   .   .   .   3   .   
  Swap                     43   | .   3   5   .   2   5   7   4   4   3   8   2   .   
  Drop                     45   | .   1   3   1   .   4   10  9   .   8   9   .   .   
  Fire                     265  | .   11  13  .   18  47  44  20  32  12  35  33  .   
  Melee                    7    | .   .   .   .   .   .   .   1   .   5   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   5    | .   .   .   .   .   .   .   4   .   .   1   .   .   
  Trap                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / [*Dat])
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    21 | -11/Scrapyard  | Discovered new exit (range 15)
    65 | -11/Scrapyard  | Entered Materials
   263 | -10/Materials  | Identified exit to Mines
   319 | -10/Materials  | Build established: Mutant
   335 | -10/Materials  | Entered Mines
   626 | -10/Mines      | Discovered new exit (range 8)
   806 | -10/Mines      | Learned Materials terminal intel
   842 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   914 | -10/Mines      | Discovered new exit (range 5)
   919 | -10/Mines      | Entered Exiles
   919 | -10/Exiles     | Found Exiles lab abandoned
  1165 | -10/Exiles     | Discovered new exit (range 10)
  1177 | -10/Exiles     | Entered Mines
  1194 | -9/Mines       | Core integrity fell below 50%
  1226 | -9/Mines       | Core integrity fell below 20%
  1248 | -9/Mines       | Lost 5 parts (1p1n1u2w)
  1294 | -9/Mines       | Discovered new exit (range 8)
  1307 | -9/Mines       | Entered Materials
  1307 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  1308 | -8/Materials   | Loaded intel: 12 terminal locations
  1492 | -8/Materials   | Build established: Scavenger-Mutant
  1731 | -8/Materials   | Discovered new exit (range 10)
  1766 | -8/Materials   | Entered Factory
  1766 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  2240 | -7/Factory     | Garrison activated, responded to threat
  2331 | -7/Factory     | Discovered new exit (range 11)
  2373 | -7/Factory     | Lost 3 parts (3n)
  2466 | -7/Factory     | Entered Lower Caves
  2851 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  2926 | -7/Lower Caves | Lost 4 parts (1p1u2w)
  3173 | -7/Lower Caves | Spotted B-75 Beast
  3482 | -7/Lower Caves | Discovered new exit (range 16)
  3525 | -7/Lower Caves | Entered another Lower Caves area
  3615 | -7/Lower Caves | Discovered new exit (range 15)
  3657 | -7/Lower Caves | Learned Factory terminal intel
  3993 | -7/Lower Caves | Learned 4 Factory zone layouts
  4007 | -7/Lower Caves | Spotted B-75 Beast
  4068 | -7/Lower Caves | Destroyed B-75 Beast
  4096 | -7/Lower Caves | Lost 8 parts (3n3u2w)
  4823 | -7/Lower Caves | Encountered a Warlord checkpoint
  4845 | -7/Lower Caves | Discovered new exit (range 8)
  4876 | -7/Lower Caves | Entered Factory
  4876 | -6/Factory     | Evolved 2 slots: Utility x2
  4878 | -6/Factory     | Loaded intel: 26 terminal locations
  5417 | -6/Factory     | Discovered new exit (range 7)
  5424 | -6/Factory     | Identified exit to Lower Caves
  5439 | -6/Factory     | Found Hvy. Reflective Plating
  5471 | -6/Factory     | Entered Lower Caves
  5475 | -6/Lower Caves | Encountered a Warlord checkpoint
  5802 | -6/Lower Caves | Build established: Mutant
  5939 | -6/Lower Caves | Spotted B-75 Beast
  5992 | -6/Lower Caves | Learned Factory emergency access door positions
  6347 | -6/Lower Caves | Build established: Hauler-Mutant
  6679 | -6/Lower Caves | Destroyed B-75 Beast
  6700 | -6/Lower Caves | Lost 11 parts (1p2n3u5w)
 10499 | -6/Lower Caves | Discovered new exit (range 14)
 11291 | -6/Lower Caves | Entered another Lower Caves area
 11297 | -6/Lower Caves | Discovered new exit (range 10)
 15522 | -6/Lower Caves | Learned Factory emergency access door positions
 16554 | -6/Lower Caves | Lost 7 parts (1n2u4w)
 16882 | -6/Lower Caves | Build established: Derelict-Mutant
 16963 | -6/Lower Caves | Discovered new exit (range 73)
 17369 | -6/Lower Caves | Entered Data Miner
 17369 | -6/Data Miner  | Discovered new exit (range 6)
 17414 | -6/Data Miner  | Met Data Miner
 17448 | -6/Data Miner  | Data Conduit disabled
 17468 | -6/Data Miner  | Build established: Mutant
 17472 | -6/Data Miner  | Core integrity fell below 50%
 17487 | -6/Data Miner  | Core integrity fell below 20%
 17496 | -6/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
System corrupted: Component data lost.
Acquired derelict log, extracted data.
Exit location confirmed.
LOCATION=UNKNOWN
GOAL=ESCAPE
EXIT=FOUND
Data Miner: I'm the Data Miner, and I've been given permission to aid you
  with a little knowledge.
Find what you need on the terminals, then be on your way because masking
  your presence is increasingly difficult.
Sneak attack on Data Miner.
Data Miner suffers critical hit (Smash).
Destroyed Gravmag Array.
Data Miner system corrupted by crushing effect.
Data Miner disappears through a trap door.
Drone Bay destroyed.
Imp. Cooling System destroyed.
Mak. Flight Unit destroyed.
Imp. Cooling System destroyed.
Med. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????###############?????????????? |
|                ????#"""""""""""""""######????????# |
|                ???#"""""""""    """"""""########## |
|                ???"""""""""        g               |
|                ???""""""           g               |
|                ??#"""""""          g               |
|                ??#"""""  @                         |
|                ??#"""""  ]                         |
|                ???"""" "               """"""""""" |
|                ???"""""" "           """"######### |
|                ???#""""""         """""###???????? |
|                ???##"""""" "      "#####?????????? |
|                ??????######"##    "#?????????????? |
|                ???????????#"###   "#?????????????? |
|                ???????????#"#?#   "#?????????????? |
|                ????????????"#?    "#?????????????? |
|                ??????????????#    "#?????????????? |
|                ??????????????     "#?????????????? |
|                ??????????????##   "??????????????? |
|                ???????????????#   "??????????????? |
|                ????????????????   ???????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Corruption Block           6
Armor Coverage             600
Resistance: KI             30
Resistance: TH             25
Power Shielding            33
Evasion (%)                59
Targeting Accuracy         12
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ImprovedWaveMace
  Manual?         0
Play Time         00:48:11
  Cumulative      133.3 hours
  Start           2022.04.09 @ 20:13:31
  End             2022.04.10 @ 20:39:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           119
  Adventurer      0
  Explorer        42
Win Type          -
  Total           12
  Types           9/0/2/1/0/0/0/0/0
Lore%             54
Gallery%          66
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6404b187-6043-4ca1-88b4-4218e794e527