Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.10 @ 13:36:12 Player: Perseus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (40) 8000 Robots Destroyed (225) 1125 Value Destroyed (9581) 9581 Prototype IDs (88) 1760 Alien Tech Used (2) 400 Bonus (25226) 25226 TOTAL SCORE: 50592 Bonus ------- Trapped 500 High Alert Combat Kills 1436 Follower Combat Kills 2304 Entered Garrisons 600 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Hacked God Mode 5000 Win 3000 Challenge Win 7000 Friendly Fire -814 Cogmind --------- Core Integrity 426/1600 Matter 285/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Makeshift System Restoration Module Enhanced Quantum Rifle Advanced Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Structural Scanner Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor Advanced Remote Shield > --- WEAPON ----------- AWS/Thermal Enhanced Quantum Rifle Enhanced Nova Cannon Heavy Machine Gun KE Penetrator Railgun > --- INVENTORY -------- Myomer Leg Advanced Heat Sink Advanced Force Field Advanced Force Field Makeshift System Restoration Module High-powered Shock Rifle Vortex Rail Heavy Gauss Cannon Advanced Datajack [Rating: 182] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Myomer Leg Treads Advanced Medium Treads Leg Myomer Leg Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Experimental Weapon Shielding Weapon Gauss Rifle Energy Gun Force Rifle Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Tearclaws Piercing Weapon Vortex Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . . 2 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . Utility 8 | . . . 2 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 1 Weapon 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 Parts Attached 445 | 7 2 6 15 2 2 3 11 3 13 2 2 17 6 . 3 11 7 8 4 5 13 37 29 7 17 17 5 6 3 16 32 11 10 6 21 19 22 6 24 15 Power 38 | 1 . . 1 . . . 1 . . 1 . 3 . . . 2 . . . . . 6 1 . . 2 1 1 . 4 7 1 . . 3 1 . 1 1 . Engine 8 | 1 . . 1 . . . 1 . . 1 . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Core 11 | . . . . . . . . . . . . 1 . . . . . . . . . 4 . . . 2 . . . 1 . 1 . . 2 . . . . . Reactor 19 | . . . . . . . . . . . . . . . . 1 . . . . . 2 1 . . . 1 1 . 3 6 . . . 1 1 . 1 1 . Propulsion 66 | 2 . 2 4 . . . 4 1 3 . . 4 . . . 1 3 . . . . 4 6 . 2 2 . . 1 1 11 . 4 . 1 4 . . 4 2 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Leg 59 | 2 . 2 4 . . . 4 1 3 . . 4 . . . 1 1 . . . . 3 6 . 2 2 . . . 1 11 . 4 . 1 2 . . 4 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Flight 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . 1 Utility 191 | 2 2 4 4 2 2 3 . 1 3 . . 4 5 . . 5 2 3 . 2 10 15 12 3 9 10 4 2 2 8 7 7 1 6 13 6 17 3 7 5 Device 171 | 1 1 3 3 2 1 3 . 1 3 . . 2 4 . . 5 2 3 . 2 10 14 12 2 8 10 3 2 1 7 6 7 1 6 12 4 16 3 7 4 Storage 5 | 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 11 | . . . . . . . . . . . . 2 1 . . . . . . . . . . 1 1 . . . . . 1 . . . 1 2 1 . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 150 | 2 . . 6 . . . 6 1 7 1 2 6 1 . 3 3 2 5 4 3 3 12 10 4 6 3 . 3 . 3 7 3 5 . 4 8 5 2 12 8 Energy Gun 42 | . . . 3 . . . 2 . 1 . . . . . . . . 1 1 . . 3 6 1 2 . . 2 . 2 2 1 . . 1 3 3 . 4 4 Energy Cannon 21 | . . . . . . . . . . 1 . 1 . . 1 . . . . . 2 4 . 1 2 1 . . . . 1 1 1 . 1 1 1 1 1 . Ballistic Gun 39 | 2 . . 2 . . . 2 1 . . . 2 1 . 2 1 . 2 1 1 1 3 1 1 . 1 . 1 . . 2 1 3 . 1 1 . 1 3 2 Ballistic Cannon 20 | . . . . . . . 1 . 3 . 1 1 . . . 1 1 1 1 1 . . . 1 2 . . . . 1 2 . 1 . . . 1 . . 1 Launcher 15 | . . . 1 . . . 1 . 3 . 1 2 . . . 1 . . . . . . 3 . . 1 . . . . . . . . 1 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon 9 | . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . . . . . . . . . . . . . . 4 1 Unidentified Prototypes 28 | . . 1 1 . . . . . . . . 1 . . . 1 1 . . . 2 2 1 1 . . 4 . . 2 . . . . . 9 . . 2 . Parts Lost 90 | . . . 2 . . 1 . . 1 . . 2 . . . 1 . . . . . 22 5 . 5 5 . . . . 6 3 3 . 1 . . 1 3 29 Power 11 | . . . . . . . . . . . . 1 . . . . . . . . . 3 1 . . 1 . . . . 2 1 . . . . . . . 2 Propulsion 20 | . . . . . . . . . . . . . . . . . . . . . . 7 . . 2 2 . . . . . . 1 . . . . . . 8 Utility 23 | . . . 1 . . 1 . . 1 . . 1 . . . . . . . . . 3 . . 1 . . . . . 2 1 1 . 1 . . . . 10 Weapon 36 | . . . 1 . . . . . . . . . . . . 1 . . . . . 9 4 . 2 2 . . . . 2 1 1 . . . . 1 3 9 Highest Loss Streak 22 | . . . 2 . . 1 . . 1 . . 1 . . . 1 . . . . . 7 3 . 5 4 . . . . 4 3 2 . 1 . . 1 1 22 Average Slot Usage (%) 95 | . 100 97 94 88 97 97 91 100 97 92 92 98 99 100 78 98 98 99 98 99 99 93 79 99 95 95 93 93 85 93 98 98 93 94 98 97 94 92 90 80 Engine 3 | . 14 14 11 11 11 11 9 9 9 15 15 13 7 7 7 7 6 6 6 6 6 3 . . . . . . . . . 4 . . . . . . . . Core 3 | . . . . . . . . . . . . 1 7 7 7 5 . . . . . 2 8 5 5 8 8 2 . . . 4 5 5 9 2 . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 6 6 6 6 6 4 1 5 5 1 1 8 10 11 14 5 5 5 5 9 10 9 7 6 Leg 23 | . 28 28 22 22 22 22 20 27 27 23 23 23 23 23 23 22 24 26 26 26 25 19 12 22 20 21 22 22 20 22 24 25 23 25 25 24 25 22 24 19 Device 20 | . 14 13 28 22 30 30 27 27 24 23 23 21 14 15 15 13 20 19 20 20 18 15 17 21 20 21 21 22 15 14 15 20 24 24 24 20 18 20 24 22 Storage 5 | . 14 12 11 11 11 11 9 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 2 Processor 9 | . . . . . . . . . . . . 6 15 15 15 15 13 13 13 13 12 11 11 11 11 11 11 11 10 10 10 9 5 5 5 8 10 9 8 6 Energy Gun 5 | . . . 8 11 11 11 8 9 9 . . . . . . . . . . . . 2 5 22 11 4 . 2 5 3 5 14 10 5 6 6 10 9 9 7 Energy Cannon 3 | . . . . . . . . . . 6 7 7 7 7 . 1 . . . . 3 8 4 . 5 8 11 7 5 5 4 . 3 5 3 5 3 2 1 2 Ballistic Gun 10 | . 28 28 13 11 11 11 16 9 9 7 7 7 15 15 1 14 13 11 12 12 12 10 7 4 5 8 11 11 10 10 8 4 7 10 10 9 10 9 9 8 Ballistic Cannon 3 | . . . . . . . . 9 8 7 2 6 . . . 5 5 5 5 3 6 3 . . 4 1 . . . 2 4 4 2 5 5 2 . 4 . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 137 | 12 16 16 23 23 32 32 36 36 36 46 46 50 48 48 48 57 57 57 58 57 66 82 81 62 72 72 75 75 73 97 98 89 86 84 98 110 111 131 132 137 Greatest Support 176 | 20 20 20 23 23 23 23 40 40 47 47 47 55 55 55 55 58 86 86 86 86 86 88 65 65 70 75 75 75 75 95 125 100 125 125 125 135 135 135 176 176 Greatest Overweight (x) 4 | . . . 1 . 1 1 3 . . . . . . . . . . . . . . 4 3 . 1 1 . . . 1 . . 1 . . . . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 12 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 7 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 6 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 3 6 7 7 7 9 9 9 9 9 10 9 9 9 10 8 9 9 9 9 9 9 9 9 9 9 9 9 10 9 9 9 9 9 9 9 9 9 9 7 Final Capacity 10 | 6 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 6 8 8 8 10 10 10 10 9 10 10 10 9 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 3 Class Distribution -------------------- 40% | Scavenger-Mutant 33% | Scavenger-Skirmisher 7% | Generator-Mutant 6% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Generator-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Matter Collected 10458 | 302 64 64 261 32 . 92 105 108 241 16 . 625 161 385 . 474 236 418 473 30 318 767 678 102 256 252 . 120 12 193 442 408 136 361 382 . 531 158 838 417 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12500 | 174 245 196 574 30 . 393 69 203 218 16 . 754 46 124 . 314 246 840 425 . 29 926 722 110 60 100 . 280 12 681 677 169 136 347 634 . 482 269 843 1156 Parts 563 | 10 23 9 42 4 . 20 10 11 22 . . 59 4 4 . 12 15 15 8 . . 48 24 10 4 7 . 6 2 13 45 7 7 7 15 . 11 12 30 47 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Recyclers Shooed 5 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 125 | . . . . . . . . . . . . . 3 11 . 9 . . 2 . 2 . . . 4 2 . . . . . . . 8 6 65 13 . . . Prevented 25 | . . . . . . . . . . . . . . 4 . 4 . . . . 1 . . . . 3 . 1 . . . . . . 1 8 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 149 | . 2 . 9 . . 3 1 4 13 . . 12 1 . . 9 1 6 . . . 13 17 3 1 5 . . . . 13 2 2 2 5 . 1 3 8 13 Guns 79 | . 2 . 7 . . 2 . 3 3 . . 6 . . . 3 1 4 . . . 7 10 3 1 1 . . . . 5 1 1 . 2 . 1 1 6 9 Cannons 34 | . . . . . . . 1 1 . . . 4 1 . . 1 . . . . . 5 2 . . . . . . . 8 1 1 2 1 . . 2 2 2 AOE 31 | . . . 2 . . 1 . . 10 . . 2 . . . 5 . . . . . . 5 . . 4 . . . . . . . . 2 . . . . . Classes Destroyed 21 | 2 3 . 3 . . 1 . . 2 . . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 4 . Worker 9 | . . . . . . 1 . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 1 Builder 29 | . 3 . 4 2 . 3 1 . . 1 . 3 . . . . 3 . . . . 1 . 2 . . . . 1 . . . . . . . . . 1 4 Tunneler 5 | 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Recycler 13 | 1 1 2 2 . . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Minesweeper 9 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . 1 . . 3 . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 6 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 Swarmer 37 | . . . . . . . . . 8 . . . . . . 5 . . . . . 4 6 3 . 4 . . . . 5 . . . 1 . . . 1 . Grunt 49 | . 2 . 6 . . 3 . 3 4 . . 5 . . . 3 . . . . . 4 8 . . . . . . . 1 . . 2 1 . . . 1 6 Brawler 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 23 | . . . 2 . . . 1 1 . . . 2 . . . 1 1 . . . . 1 3 . . . . . . . 3 2 . . 1 . . 3 . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 13 | . . . . . . . . . . . . 2 1 . . . . . . . . 2 . . . 1 . . . . 2 . 2 . . . . . 1 2 Programmer 11 | . . . . . . . . . . . . 3 . . . . . . . . . 2 . . 1 . . . . . 2 . . . 2 . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 13 | . . . . . . . . . . . . . . 4 . . . 2 4 . . . . . . . . . . . . . . 2 1 . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Samaritan 11 | . . . . . . . . . . . . . . . . 1 . 3 2 . 1 . . . . . . . . . . . . 3 1 . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Butcher 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 2 5 1 5 1 . 4 1 3 9 1 . 9 1 1 . 5 3 3 1 . . 4 5 2 1 4 . . 1 . 3 1 2 1 2 . 1 2 5 7 Combat Bots Only 9 | . 1 . 3 . . 2 1 3 9 . . 5 1 . . 5 1 3 . . . 4 5 2 1 4 . . . . 3 1 2 1 2 . 1 2 3 3 Max Kills in Single Turn 3 | 1 1 1 2 1 . 1 1 1 3 1 . 2 1 1 . 2 3 1 1 . 1 2 3 1 1 3 . . 1 . 3 1 1 1 2 . 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . 1 . . 3 . . 2 . . . 2 . . . . . . 3 . . 3 . . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Damage Taken 14183 | . 123 . 492 . . 55 59 88 128 . 50 604 106 . . 339 128 . 21 . . 2786 507 127 378 429 . . . . 857 327 468 61 304 . 143 147 1120 4336 Core 2296 | . 10 . 111 . . . 30 . 27 . . 97 21 . . 33 10 . 21 . . 239 65 11 20 74 . . . . 105 41 60 . 25 . 21 11 90 1174 Absorbed by Shields 2102 | . . . . . . . . . . . . . . . . . . . . . . . 83 48 . 65 . . . . 149 . . . . . 45 156 896 660 Core Remaining (%) 80 | 100 . 96 . . . 72 . . 89 . . . . . . 78 . . . . 96 . . . . . . 59 . . . . . . . . 78 99 93 26 Volleys Fired 1063 | 16 24 11 53 4 . 15 6 15 23 3 5 44 3 70 . 19 21 48 53 . 30 79 72 9 14 18 . 18 7 25 27 43 18 56 37 11 64 9 61 32 Largest 7 | 2 2 2 2 2 . 2 3 3 3 3 3 3 3 2 . 3 3 3 3 . 3 5 5 5 5 5 . 1 4 1 5 5 5 5 5 1 4 6 6 7 Hottest 460 | 40 40 40 96 79 . 79 118 120 120 132 132 135 121 93 . 121 105 105 105 . 100 300 333 317 313 341 . 98 229 98 335 317 277 317 317 113 169 405 327 460 Shots Fired 2365 | 32 48 22 105 8 . 30 14 33 39 9 7 118 11 72 . 46 34 118 107 . 35 210 167 41 33 38 . 18 10 25 109 57 34 96 77 11 78 39 245 189 Gun 1521 | 32 48 22 102 8 . 30 11 18 18 3 1 37 8 4 . 20 16 70 71 . 10 128 126 40 26 18 . . 3 24 59 36 17 30 35 . 62 25 206 157 Cannon 804 | . . . . . . . 1 15 11 6 2 79 3 68 . 21 18 48 36 . 25 82 36 1 7 15 . 18 7 1 50 21 17 66 40 9 16 14 39 32 Launcher 38 | . . . 3 . . . 2 . 10 . 4 2 . . . 5 . . . . . . 5 . . 5 . . . . . . . . 2 . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Kinetic 1153 | 32 48 22 60 4 . 15 8 24 18 6 2 78 8 4 . 36 34 76 107 . 26 90 30 8 11 8 . . 2 . 66 8 13 30 27 . 22 19 127 84 Thermal 987 | . . . 42 4 . 15 4 9 11 3 1 38 3 68 . 5 . 42 . . 9 67 132 28 9 14 . 9 7 1 30 43 17 66 44 9 29 20 109 99 Explosive 38 | . . . 3 . . . 2 . 10 . 4 2 . . . 5 . . . . . . 5 . . 5 . . . . . . . . 2 . . . . . Electromagnetic 170 | . . . . . . . . . . . . . . . . . . . . . . 53 . 5 13 11 . 9 1 24 13 6 4 . 4 . 24 . . 3 Entropic 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 9 3 Robot Hit Streak 20 | 6 14 5 9 2 . 9 2 5 9 6 2 7 4 6 . 7 11 17 18 . 5 11 20 9 2 4 . 3 5 14 11 17 18 7 8 3 13 7 8 9 Robot Miss Streak 9 | 4 2 5 4 2 . 2 2 1 3 1 1 3 1 1 . 4 1 3 8 . 3 3 3 5 8 3 . 2 1 4 9 4 2 3 3 . 6 1 8 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . 1 Secondary Targets 3 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Autonomous 138 | . . . . . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . 50 46 Shots Hit Robots 1160 | 21 33 13 70 2 . 20 6 18 14 6 2 57 5 19 . 21 19 53 44 10 4 128 72 12 12 15 . 8 4 24 64 14 14 32 34 2 40 24 118 106 Core Hits 554 | 9 14 7 35 2 . 12 4 7 24 1 . 34 2 7 . 19 8 21 20 . 2 34 37 5 5 8 . 4 2 15 53 13 7 12 20 . 16 10 43 42 Critical Hits 42 | 1 2 . . . . . . . . . . 1 1 . . . 1 . 2 . . 4 . . . . . . . . 3 . 1 4 5 . 6 . 6 5 Critical Kills 12 | . 2 . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . 1 . 1 1 2 . . . . 2 Critical Parts Destroyed 27 | 1 . . . . . . . . . . . 1 1 . . . 1 . . . . 3 . . . . . . . . 2 . . 3 3 . 4 . 5 3 Melee Attacks 27 | . . . . . . . . . . . . . . . . . 1 2 6 10 . . . . . . . . . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . . . . . . . 2 6 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . . . . . . . . . . . 1 . 3 10 . . . . . . . . . . . . . . . . . . 8 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28393 | 184 259 101 1016 67 . 295 111 270 868 88 58 1964 114 512 . 739 422 1467 1109 . 84 2930 2105 127 162 560 . 278 99 344 1694 372 169 772 1187 . 1164 577 2856 3269 Guns 16848 | 184 259 101 713 67 . 295 92 182 192 22 . 479 33 . . 226 313 1423 648 . 63 1584 1057 127 156 133 . . 61 310 757 243 137 261 412 . 740 385 2570 2623 Cannons 7983 | . . . . . . . 19 88 40 66 . 812 81 512 . 157 109 44 198 . 21 1281 478 . 6 71 . 278 38 34 937 129 21 511 571 . 357 192 286 646 Explosions 3288 | . . . 303 . . . . . 636 . 58 673 . . . 356 . . . . . 65 570 . . 356 . . . . . . . . 204 . 67 . . . Melee 263 | . . . . . . . . . . . . . . . . . . . 263 . . . . . . . . . . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Kinetic 10044 | 184 259 101 324 37 . 132 67 182 126 42 . 752 33 . . 303 422 420 846 . 84 950 159 . 85 35 . . 48 . 1081 207 110 297 231 . 289 325 895 1018 Thermal 13281 | . . . 389 30 . 163 44 88 106 46 . 1212 81 512 . 80 . 1047 . . . 1125 1376 81 56 71 . 136 38 34 530 118 24 475 704 . 482 252 1821 2160 Explosive 2483 | . . . 303 . . . . . 636 . 58 . . . . 356 . . . . . . 570 . . 356 . . . . . . . . 204 . . . . . Electromagnetic 2086 | . . . . . . . . . . . . . . . . . . . . . . 855 . 46 21 98 . 142 13 310 83 47 24 . 48 . 350 . . 49 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 263 | . . . . . . . . . . . . . . . . . . . 263 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 225 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . 140 42 Highest Corruption 19 | . . . . . . . . . . 2 2 8 8 8 8 8 . . . . . 5 5 3 3 . . . 4 4 14 19 18 15 4 . . 3 . 7 Average Corruption 7 | . . . . . . . . . . 2 2 5 8 8 8 8 . . . . . 2 3 1 2 . . . 4 2 6 12 17 8 1 . . 2 . 6 Corruption Purged 45 | . . . . . . . . . . . . . . . . . . . . . . 2 5 . 3 . . . . 4 . 7 3 15 4 . . 2 . . Effects 443 | . . . . . . . . . . 1 4 37 36 100 3 68 . . . . . 2 8 1 8 . . . . 4 35 66 25 37 2 . . 3 . 3 Message Errors 97 | . . . . . . . . . . 1 2 8 11 26 1 11 . . . . . . . . 6 . . . . . 8 12 1 10 . . . . . . Matter Fused 100 | . . . . . . . . . . . . 12 7 25 1 20 . . . . . 1 1 . 1 . . . . 1 1 10 4 13 1 . . 1 . 1 Heat Flow Errors 51 | . . . . . . . . . . . 2 2 6 10 . 10 . . . . . . 2 . 1 . . . . 1 5 7 1 3 . . . . . 1 Energy Discharges 48 | . . . . . . . . . . . . 2 6 9 1 10 . . . . . . 2 . . . . . . 1 2 7 2 5 1 . . . . . Data Loss (minor) 52 | . . . . . . . . . . . . 7 4 11 . 6 . . . . . . 2 1 . . . . . . 5 5 6 4 . . . . . 1 Data Loss (major) 16 | . . . . . . . . . . . . . . 7 . 2 . . . . . . . . . . . . . . . 4 1 2 . . . . . . Misfires 18 | . . . . . . . . . . . . 1 2 5 . 7 . . . . . . . . . . . . . . 1 1 1 . . . . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . . . Misdirections 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 5 . . . . . . . Targeting Errors 36 | . . . . . . . . . . . . 4 . 3 . 2 . . . . . 1 . . . . . . . 1 10 12 1 . . . . 2 . . Weapon Failures 8 | . . . . . . . . . . . . 1 . 4 . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 970 | . . . 1 . . . . . 15 . . 166 . 130 . 26 . 6 119 . . 68 34 . . 27 . 89 8 . 133 . . 73 52 . 16 . . 7 Projectiles 437 | . . . . . . . . . . . . 1 . 130 . . . 6 . . . 68 8 . . . . 89 8 . 1 . . 73 45 . 1 . . 7 Explosions 414 | . . . 1 . . . . . 15 . . 165 . . . 26 . . . . . . 26 . . 27 . . . . 132 . . . 7 . 15 . . . Melee 119 | . . . . . . . . . . . . . . . . . . . 119 . . . . . . . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . 1 . . . 3 . . . . 1 . 1 . . 1 . . . . . . . . 8 . . 1 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . 1 . . . 3 . . . . 1 . 1 . . 1 . . . . . . . . 7 . . 1 1 . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 338 | . . . . . . . . . . . 51 . . . . . . . . . . 17 . . . . . . . . 270 . . . . . . . . . Shots 7 | . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 417 | . 18 . 40 . . 3 14 67 38 54 167 232 263 262 . 280 7 . . . 40 303 207 246 417 153 . . 54 218 384 226 57 194 192 . . 204 . 136 Average Temperature 70 | . 8 . 14 . . 3 9 32 17 26 62 61 107 69 . 89 4 . . . 15 64 51 91 138 52 . . 20 66 102 98 37 48 62 . . 89 . 67 Received Heat Transfer 1895 | . 72 . 207 . . 27 18 54 45 . . 51 . . . 63 42 . . . . 408 153 . . . . . . . 9 18 9 21 9 . . 16 4 669 Effects 11 | . . . . . . . . . . . . . . 4 . . . . . . . 1 . . 2 . . . . . 4 . . . . . . . . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . . . . . . . 1 . . . . . 5 . . . 2 . . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 25 | . . . 1 . . 1 . 1 . . . . . 1 . . . 2 . . . 1 10 1 . . . . . . . . . 1 . . . . 3 3 Heat Transferred 17191 | . . . 874 74 . 407 111 222 259 74 . 1288 111 703 . 111 . 1332 . . . 1390 2317 148 74 74 . 148 37 37 592 185 37 481 740 . 531 333 2003 2498 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Peak Influence 1493 | 20 131 51 377 101 . 90 248 264 821 451 173 402 . . . . 30 . . . . 221 1318 805 . . . . 17 5 1344 1447 1073 . . . . 188 238 1493 Initial 950 | . 13 51 5 91 . . 35 104 171 430 157 121 . . . . . . . . . . 50 691 . . . . . 5 . 950 759 . . . . 19 105 96 Average 365 | 9 68 38 212 96 . 20 137 159 467 434 165 141 . . . . 8 . . . . 63 576 726 . . . . 6 1 694 1253 960 . . . . 62 51 1004 Maximum Alert Level 4 | . . . 1 . . . 1 1 3 2 . 2 . . . . . . . . . 1 4 3 . . . . . . 4 4 3 . . . . . 1 4 Low Security (%) 54 | 100 100 100 34 100 . 100 96 66 1 . 100 77 . . . . 100 . . . . 96 14 . . . . . 100 100 17 . . . . . . 100 94 5 Level 1 11 | . . . 65 . . . 3 34 45 . . 20 . . . . . . . . . 3 16 . . . . . . . 17 . . . . . . . 5 11 Level 2 11 | . . . . . . . . . 45 100 . 1 . . . . . . . . . . 34 33 . . . . . . 18 . . . . . . . . 14 Level 3 9 | . . . . . . . . . 8 . . . . . . . . . . . . . 20 66 . . . . . . 9 6 100 . . . . . . 12 Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . 36 93 . . . . . . . 55 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 1 . 3 . . . 2 2 . 1 . 5 . . . . . . . . . 5 . 2 . . . . 2 . 10 . 3 . . . . 1 2 15 Investigation 25 | . . . 3 . . . 2 2 . . . 2 . . . . . . . . . . . 1 . . . . 1 . 3 . 3 . . . . . . 8 Extermination 10 | . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . 1 . 2 . . . . . . 1 . 1 Reinforcement 11 | . 1 . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . 2 3 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 3 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Distress Signals 18 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 9 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 292 | . 6 . 22 . . 3 6 5 10 1 5 17 1 1 . 12 1 6 1 . 1 28 29 6 1 2 . . . . 28 2 9 1 3 . 2 3 24 56 Peak Tracking Total 17 | . 4 . 5 . . 3 2 3 7 1 5 5 1 1 . 6 1 3 3 . . 7 5 6 1 1 . . 1 . 5 1 5 1 2 . 1 3 6 17 Tactical Retreats 29 | . 2 . 4 . . . . . . . 3 1 . . . 1 . . . . 1 3 7 1 . 1 . . . . . . . . . . 1 . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Traps Triggered 51 | . . . 2 . . . 3 . 1 2 . 7 . . . . 2 . . . . . 2 5 . . . . 3 . 9 5 5 . . . . 2 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . 4 Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reused 34 | . . . 2 . . . . . . . . . . 3 . 3 . . 4 . 2 1 4 . . . . . . . . . . . . . 15 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 39 | . . . 2 . . . . . . . . . . 3 . 3 . . 4 . 2 . 5 . . . . . . . . . . . . . 20 . . . Triggered 54 | . . . 2 . . . . . . . . . . 4 . 3 . . 2 . 2 2 10 . . . . . . . . . . . . 13 16 . . . Fabricated Traps 7 | . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Machines Disabled 25 | . . . 1 . . . . . 1 . . 5 . . . . . . . . . . 1 . . . . . . . 9 3 . . . . . 1 3 1 Max in Single Turn 4 | . . . 1 . . . . . 1 . . 4 . . . . . . . . . . 1 . . . . . . . 4 1 . . . . . 1 2 . Garrison Access 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 Garrison Relay 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Machines Accessed 75 | . 1 1 3 . 1 1 4 3 . 2 . 7 1 3 3 . 2 1 1 . . 7 . . 2 . 5 . 1 . 6 . 4 . 2 6 . 3 1 4 Terminals 26 | . 1 . 2 . . 1 2 1 . . . 3 . . . . . . . . . 4 . . 1 . . . 1 . 4 . 3 . . . . 2 . 1 Fabricators 4 | . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . 1 1 . 1 . 1 . . . . . . . . . 1 . . . . . . . . 2 . 1 . . . . . 1 3 Total Hacks 198 | . 7 1 12 . 1 3 13 7 . 4 . 15 1 5 22 . 6 1 1 . . 15 . . 2 . 17 . 3 . 14 . 11 . 2 19 . 8 1 7 Successful 126 | . 4 1 7 . 1 . 9 3 . 1 . 5 1 5 22 . 2 1 1 . . 9 . . 2 . 17 . 1 . 2 . 3 . 2 19 . 5 1 2 Failed 71 | . 3 . 4 . . 3 4 4 . 3 . 10 . . . . 4 . . . . 6 . . . . . . 2 . 12 . 8 . . . . 3 . 5 Catastrophic 18 | . . . . . . 1 . 1 . . . 2 . . . . . . . . . 3 . . . . . . 2 . 4 . 2 . . . . 1 . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 86 | . 6 . 8 . 1 3 8 6 . 1 . 9 . . . . 3 . . . . 10 . . . . . . 3 . 8 . 7 . . 1 . 7 . 5 Terminals 75 | . 7 . 11 . . 3 6 3 . . . 6 . . . . . . . . . 9 . . 1 . . . 3 . 10 . 10 . . . . 4 . 2 Fabricators 11 | . . . . . . . . . . 2 . 6 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Recycling Units 12 | . . . 1 . . . . 2 . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . 4 . . Scanalyzers 6 | . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 20 | . . . . . . . 2 2 . 2 . 2 . . . . . . . . . 1 . . . . . . . . 4 . 1 . . . . . 1 5 Terminal Hacks 84 | . 3 1 5 . 1 . 1 . . . . . 1 5 22 . . 1 1 . . 2 . . 2 . 17 . . . . . . . 2 19 . . . 1 Record 26 | . . . . . . . . . . . . . . 3 6 . . 1 . . . . . . 1 . 5 . . . . . . . . 10 . . . . Part Schematic 13 | . . . . . . . 1 . . . . . . . 7 . . . . . . 1 . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 16 | . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . 7 . . . . Open Door 10 | . . 1 . . . . . . . . . . 1 2 . . . . 1 . . . . . 1 . . . . . . . . . 2 2 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . Unlock Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 27 | . 1 . 2 . . . 4 2 . . . 3 . . . . . . . . . 4 . . . . . . 1 . 1 . 3 . . . . 5 . 1 Terminals 12 | . 1 . 1 . . . 2 . . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . 2 . . . . 1 . . Botnet 12 | . 1 . 1 . . . 2 . . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . 2 . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunnel 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 Reprogram 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 . 2 . . 1 3 1 . 1 . 7 . . . . 2 . . . . 5 . . . . . . 1 . 6 . 3 . . . . 2 . 3 Full Trace Events 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 3 . . . . . . . 7 . . . . . . 1 . . . . 4 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Matter 387 | . . . . . . . . . . . . 102 . . . . 285 . . . . . . . . . . . . . . . . . . . . . . . Time 177 | . . . . . . . . . . . . 25 . . . . 152 . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 17 | . . . . . . . . . . . . . . . . . 1 . . 10 . . . . . . . . . . . . . . . 2 . . 4 . Non-combat 4 | . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . Combat 13 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 2 . . 4 . Robot Hacks Applied 17 | . . . . . . . . . . . . . . . . . 1 . . 10 . . . . . . . . . . . . . . . 2 . . 4 . parse_system 16 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . 2 . . 4 . no_distress 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 15 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 12 . . . . . . . . Machine Destruction 15 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 12 . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Total Allies 28 | . . . . 1 . . 3 1 . . . . . . . 1 . . . . . . . . . . . . . 20 . . . . . . . . 2 . Largest Group 20 | . . . . 1 1 . 3 3 1 . . . . . . 1 . . . . . . . . . . . . . 20 20 . . . . . . . 1 1 Highest-Rated Group 789 | . . . . 31 31 . 48 48 21 . . . . . . 94 . . . . . . . . . . . . . 789 789 . . . . . . . 367 360 Highest-Rated Ally 367 | . . . . 31 31 . 16 21 21 . . . . . . 94 . . . . . . . . . . . . . 50 50 . . . . . . . 367 360 Total Orders 11 | . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 6 . . . EXPLORE 8 | . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . RETURN 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 228 | . . . . . . . 12 6 6 . . . . . . 5 . . . . . . . . . . . . . . 152 . . . . . . . 9 38 Total Damage 10316 | . . . . . . . 116 81 107 . . . . . . 193 . . . . . . . . . . . . . . 4037 . . . . . . . 773 5009 Kills 66 | . . . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . 23 . . . . . . . 3 36 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 9 | . 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 24 | . . 2 . 1 . . . . . . . . 3 1 . 2 . 3 2 1 2 . . . 1 2 . 1 . . . . . 2 1 . . . . . Drone Launches 24 | . . 16 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 5 . . . Drone Recoveries 19 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Turns Passed 56562 | 109 170 567 543 276 585 622 358 250 1108 219 173 1386 1154 2885 116 2125 428 1990 2713 1474 2201 1639 2937 391 3081 2555 182 1357 271 1137 980 1223 490 4235 3349 1234 6758 309 2218 764 Spaces Moved 32900 | 49 80 366 255 215 409 346 209 139 585 160 130 779 795 1595 88 1280 213 1506 1944 1187 1346 937 1067 259 1459 1248 140 908 172 795 662 487 289 1824 2000 939 3540 155 1690 653 Core 171 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 32604 | 39 80 366 255 215 409 346 209 139 585 160 130 779 795 1595 88 1280 213 1506 1944 1187 1346 936 950 259 1459 1248 140 908 172 795 662 487 289 1824 2000 939 3540 155 1690 485 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 118 | . . . . . . . . . . . . . . . . . . . . . . 1 117 . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Fastest Speed 40 | 50 120 120 120 120 120 150 123 123 123 123 123 123 126 126 126 123 122 122 122 122 122 120 120 120 120 120 120 120 120 120 120 120 120 120 120 112 112 112 108 40 Average Speed 122 | 105 120 120 120 120 141 150 142 123 123 123 123 124 126 126 126 125 122 122 122 122 122 125 161 120 130 120 120 120 120 128 120 120 120 120 120 116 112 112 108 93 Slowest Speed 300 | 120 120 120 150 120 150 150 210 123 123 123 123 126 126 126 126 126 123 122 122 122 122 300 240 120 150 150 120 120 120 150 120 120 150 120 120 120 112 112 113 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 56 | 4 15 98 21 41 68 59 31 24 79 8 73 25 96 94 68 96 8 98 95 85 95 26 57 10 93 94 59 65 5 97 20 41 11 98 95 93 94 6 35 21 Regions Visited 40 Branch Regions 21 Pre-discovered Areas 13 | . . . 1 1 . . . 1 . . . . . . 1 . . 1 . 3 . . . . . . 3 . . . . . . 2 . . . . . . Known Exits Taken 26 | . . . . . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 56 | . . 1 . 1 . 1 . . . . . . 2 13 . 2 . 3 3 3 5 . . . 5 4 . 2 . . . . . 3 3 . 5 . . . Spaces Dug 297 | . . . . . . . . 3 10 . 23 3 . 14 . 1 2 3 1 . 10 22 40 1 3 11 . 5 6 . 25 15 13 34 15 9 6 2 14 6 Terrain Destroyed 759 | . . . 2 . . . 20 4 59 . 33 62 . 16 . 21 2 6 3 . 10 44 102 1 3 60 . 5 6 . 64 15 16 46 48 9 28 9 48 17 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 333 | . . . . . . . . 4 . . . 4 . 16 . 2 2 6 3 . 10 35 20 1 3 8 . 5 6 . 13 15 16 46 21 9 14 9 48 17 AOE 426 | . . . 2 . . . 20 . 59 . 33 58 . . . 19 . . . . . 9 82 . . 52 . . . . 51 . . . 27 . 14 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Total 47642 | 80 115 477 401 226 414 419 257 195 940 177 136 1104 941 2403 93 1772 349 1592 2191 1209 1871 1246 2167 318 2617 2264 155 1160 228 887 781 1071 404 3797 2896 1071 6277 268 1944 729 Wait 12532 | . 4 79 57 4 . 53 27 35 310 8 . 237 131 721 . 437 88 11 149 . 466 153 952 33 1111 973 . 213 44 32 26 516 78 1902 808 75 2542 96 144 17 Move 32856 | 48 79 365 254 214 408 345 208 138 581 160 129 778 794 1594 87 1279 212 1505 1943 1186 1345 937 1065 258 1458 1247 139 907 172 794 662 485 289 1823 1999 938 3539 154 1689 649 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 255 | 9 5 11 7 . 3 1 1 1 2 3 . 9 2 8 . 9 5 9 15 2 3 5 15 2 8 3 4 5 1 7 10 2 7 4 12 5 43 2 8 7 Fast Attach 176 | . . . 4 . . 2 6 . 2 . . 7 2 . 3 6 2 . 2 2 8 29 15 3 6 6 3 6 1 8 12 3 2 3 5 16 3 2 6 1 Attach 131 | 7 . 3 4 2 1 . . 1 1 1 . 2 3 . . 2 1 6 2 1 3 7 9 . 4 3 3 . . 6 10 2 6 2 7 1 11 2 7 11 Detach 17 | . . . 2 2 . . . . . . . 1 . . . . . . . 1 . 4 3 . . . . . . . . . . . 1 1 1 . . 1 Swap 141 | . 2 3 7 . 1 1 5 2 10 1 2 8 1 . . 3 4 2 . 2 3 1 6 4 7 8 . . 2 2 10 6 2 1 9 2 8 2 11 3 Drop 330 | . 1 5 11 . 1 2 4 3 6 1 . 13 5 7 3 14 5 9 17 5 11 16 20 4 9 6 6 11 1 13 12 1 2 6 18 22 46 1 10 3 Fire 1063 | 16 24 11 53 4 . 15 6 15 23 3 5 44 3 70 . 19 21 48 53 . 30 79 72 9 14 18 . 18 7 25 27 43 18 56 37 11 64 9 61 32 Melee 27 | . . . . . . . . . . . . . . . . . 1 2 6 10 . . . . . . . . . . . . . . . . . . 8 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . . . . 5 . . 5 . . . . 10 . . . . . 5 5 . . . . . . 12 13 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 58 | . . . 2 . . . . . . . . . . 3 . 3 . . 4 . 2 15 5 . . . . . . . . . . . . . 20 . . 4 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Ext / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Garrison -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 13) 280 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 312 | -10/Mines | Found the Drone Emporium 347 | -10/Mines | Learned Materials security intel 383 | -10/Mines | Found Prototype Device 396 | -10/Mines | Identified Decoy Drone Bay 406 | -10/Mines | Discovered new exit (range 22) 415 | -10/Mines | Discovered new exit (range 38) 558 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 573 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 575 | -10/Mines | Found Prototype Device 817 | -10/Mines | Found a hidden stash of uninstalled traps 847 | -10/Mines | Entered Materials 847 | -9/Materials | Evolved 2 slots: Utility x2 848 | -9/Materials | Identified Exp. Sensor Array 1207 | -9/Materials | Build established: Scavenger-Mutant 1372 | -9/Materials | Discovered new exit (range 11) 1374 | -9/Materials | Central database locked down 1390 | -9/Materials | Entered Mines 1605 | -9/Mines | Received a Mining Laser from a helpful Derelict 1616 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1659 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1659 | -9/Mines | Discovered new exit (range 5) 1666 | -9/Mines | Entered Exiles 1666 | -9/Exiles | Accompanied by 1 ally 1695 | -9/Exiles | Met 8R-AWN 1717 | -9/Exiles | Met EX-HEX 1752 | -9/Exiles | Met EX-BIN 1766 | -9/Exiles | Aligned with FarCom system 1767 | -9/Exiles | Given EX-Vault access code 1796 | -9/Exiles | Opened EX-Vault 1829 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1869 | -9/Exiles | Met EX-DEC 2100 | -9/Exiles | Found AWS/Thermal 2233 | -9/Exiles | Discovered new exit (range 14) 2251 | -9/Exiles | Left Exiles lab with AWS/Thermal 2251 | -9/Exiles | Entered Mines 2251 | -8/Mines | Discovered new exit (range 16) 2873 | -8/Mines | Entered Materials 2873 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2874 | -8/Materials | Identified exit to Storage 3189 | -8/Materials | Build established: Scavenger-Skirmisher 3231 | -8/Materials | Entered Storage 3231 | -8/Storage | Accompanied by 3 allies 3475 | -8/Storage | Identified exit to Garrison 3481 | -8/Storage | Entered Garrison 3481 | -8/Garrison | Accompanied by 1 ally 3504 | -8/Garrison | Triggered checkpoint 3696 | -8/Garrison | Triggered checkpoint 3739 | -8/Garrison | Discovered new exit (range 9) 3752 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4100 | -8/Garrison | Destroyed 9 combat bots 4139 | -8/Garrison | Discovered new exit (range 15) 4159 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4457 | -8/Garrison | Build established: Scavenger-Mutant 4502 | -8/Garrison | Triggered checkpoint 4572 | -8/Garrison | Discovered new exit (range 15) 4589 | -8/Garrison | Entered Factory 4589 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4808 | -7/Factory | Sucked down chute 4808 | -7/Factory | Entered Waste 4840 | -7/Waste | Spotted C-40 Crusher 4840 | -7/Waste | Spotted C-40 Crusher 4894 | -7/Waste | Spotted C-40 Crusher 4901 | -7/Waste | Spotted C-40 Crusher 4969 | -7/Waste | Discovered new exit (range 10) 4981 | -7/Waste | Entered Factory 5581 | -7/Factory | Build established: Scavenger-Skirmisher 5960 | -7/Factory | Fabricated Datajack (x1) 6147 | -7/Factory | Discovered new exit (range 14) 6300 | -7/Factory | Identified exit to Factory 6345 | -7/Factory | Discovered new exit (range 3) 6365 | -7/Factory | Identified exit to Lower Caves 6367 | -7/Factory | Entered Lower Caves 6601 | -7/Lower Caves | Learned Factory stockpile data 6652 | -7/Lower Caves | Learned Factory stockpile data 6658 | -7/Lower Caves | Build established: Skirmisher 7158 | -7/Lower Caves | Discovered new exit (range 19) 7189 | -7/Lower Caves | Learned 8 Factory zone layouts 7208 | -7/Lower Caves | Identified exit to Lower Caves 7521 | -7/Lower Caves | Entered another Lower Caves area 7595 | -7/Lower Caves | Encountered a Warlord checkpoint 7674 | -7/Lower Caves | Discovered exit to Factory (range 13) 8214 | -7/Lower Caves | Build established: Mutant 9152 | -7/Lower Caves | Learned 8 Factory zone layouts 9842 | -7/Lower Caves | Discovered new exit (range 17) 9923 | -7/Lower Caves | Identified exit to Data Miner 10121 | -7/Lower Caves | Learned Factory stockpile data 10406 | -7/Lower Caves | Entered Data Miner 10408 | -7/Data Miner | Discovered new exit (range 6) 10432 | -7/Data Miner | Met Data Miner 10453 | -7/Data Miner | Learned location of Section 7 (-2) 10453 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10472 | -7/Data Miner | Received God Mode back door access code from Data Miner 10521 | -7/Data Miner | Identified exit to Proximity Caves 10522 | -7/Data Miner | Entered Proximity Caves 10838 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11284 | -6/Proximity Caves | Build established: Skirmisher 11598 | -6/Proximity Caves | Escorted by Enhanced Grunt 11682 | -6/Proximity Caves | Learned Factory non-interactive machine intel 12222 | -6/Proximity Caves | Discovered exit to Factory (range 19) 12416 | -6/Proximity Caves | Found Prototype Device 12416 | -6/Proximity Caves | Identified Exp. Thermal Shield 12444 | -6/Proximity Caves | Learned location of 1 exit from Factory 12516 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 12647 | -6/Proximity Caves | Entered Factory 12647 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12648 | -6/Factory | Identified exit to Lower Caves 12651 | -6/Factory | Loaded intel: 211 non-interactive machine locations 12961 | -6/Factory | Fabricated Exp. Sensor Array? 13075 | -6/Factory | Entered Lower Caves 13076 | -6/Lower Caves | Encountered a Warlord checkpoint 13460 | -6/Lower Caves | Learned location of Zion (-6) 13666 | -6/Lower Caves | Discovered new exit (range 2) 13675 | -6/Lower Caves | Identified exit to Lower Caves 13695 | -6/Lower Caves | Learned location of 1 exit from Factory 14778 | -6/Lower Caves | Build established: Scavenger-Mutant 14886 | -6/Lower Caves | Learned 8 Factory zone layouts 15065 | -6/Lower Caves | Entered another Lower Caves area 15080 | -6/Lower Caves | Discovered new exit (range 17) 15085 | -6/Lower Caves | Build established: Scavenger-Skirmisher 15323 | -6/Lower Caves | Learned Factory emergency access door positions 15489 | -6/Lower Caves | Discovered new exit (range 18) 15692 | -6/Lower Caves | Identified exit to Zion 17778 | -6/Lower Caves | Entered Zion 17839 | -6/Zion | Discovered new exit (range 20) 17857 | -6/Zion | Learned location of Warlord (-4) 18276 | -6/Zion | Learned location of Armory (-4) 18427 | -6/Zion | Discovered new exit (range 20) 18471 | -6/Zion | Learned Factory garrison access intel 18880 | -6/Zion | Build established: Scavenger-Assassin 18920 | -6/Zion | Rebuked by Imprinter 19105 | -6/Zion | Found Prototype Device 19251 | -6/Zion | Identified exit to Proximity Caves 19252 | -6/Zion | Entered Proximity Caves 19398 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 19955 | -5/Proximity Caves | Discovered new exit (range 16) 19974 | -5/Proximity Caves | Identified exit to Factory 19999 | -5/Proximity Caves | Learned 4 Factory zone layouts 20060 | -5/Proximity Caves | Learned Factory trap positions 20110 | -5/Proximity Caves | Found Alien Artifact 20110 | -5/Proximity Caves | Identified Core Expander 20110 | -5/Proximity Caves | Installed Core Expander, added new Weapon slot 20458 | -5/Proximity Caves | Build established: Scavenger-Mutant 20526 | -5/Proximity Caves | Identified Bomb Factory No. 2 21453 | -5/Proximity Caves | Entered Factory 21453 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 21454 | -5/Factory | Identified exit to Extension 21455 | -5/Factory | Identified exit to Factory 21457 | -5/Factory | Loaded intel: 566 trap records 21460 | -5/Factory | Loaded intel: 4 garrison access locations 22043 | -5/Factory | Repaired Adv. Heat Sink 22265 | -5/Factory | Garrison activated, responded to threat 22623 | -5/Factory | Lost 7 parts (1p1n1u4w) 22845 | -5/Factory | Lost 7 parts (1p2n1u3w) 23092 | -5/Factory | Identified exit to Garrison 23092 | -5/Factory | Entered Garrison 23122 | -5/Garrison | Lost 3 parts (2n1w) 23385 | -5/Garrison | Triggered checkpoint 23914 | -5/Garrison | Garrison Relay disabled 25351 | -5/Garrison | Build established: Scavenger-Skirmisher 25474 | -5/Garrison | Triggered checkpoint 25569 | -5/Garrison | Lost 3 parts (3w) 25580 | -5/Garrison | Triggered checkpoint 25643 | -5/Garrison | Discovered new exit (range 10) 25686 | -5/Garrison | Identified exit to Factory 25687 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 26006 | -5/Garrison | Discovered exit to Factory (range 15) 26029 | -5/Garrison | Entered Factory 26278 | -5/Factory | Incoming investigation squad redirected 26329 | -5/Factory | First assault squad dispatched 26358 | -5/Factory | Incoming assault squad redirected 26412 | -5/Factory | Discovered new exit (range 8) 26419 | -5/Factory | Identified exit to Upper Caves 26420 | -5/Factory | Entered Upper Caves 26617 | -5/Upper Caves | Lost 5 parts (2n1u2w) 26870 | -5/Upper Caves | Learned Factory emergency access door positions 29462 | -5/Upper Caves | Discovered new exit (range 10) 29499 | -5/Upper Caves | Identified exit to Upper Caves 29501 | -5/Upper Caves | Entered another Upper Caves area 29531 | -5/Upper Caves | Discovered exit to Factory (range 12) 29662 | -5/Upper Caves | Build established: Scavenger-Mutant 30507 | -5/Upper Caves | Lost 4 parts (1p1n2w) 30944 | -5/Upper Caves | Learned Factory security intel 30975 | -5/Upper Caves | Learned Factory terminal intel 31384 | -5/Upper Caves | Discovered new exit (range 15) 31402 | -5/Upper Caves | Identified exit to Zhirov 32056 | -5/Upper Caves | Entered Zhirov 32056 | -5/Zhirov | Discovered new exit (range 3) 32078 | -5/Zhirov | Met Zhirov 32103 | -5/Zhirov | Learned location of Quarantine (-2) 32103 | -5/Zhirov | Learned location of Testing (-3) 32114 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32136 | -5/Zhirov | Found Alien Artifact 32136 | -5/Zhirov | Identified Integrated Dissipator 32136 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 32237 | -5/Zhirov | Identified exit to Proximity Caves 32238 | -5/Zhirov | Entered Proximity Caves 33086 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 33390 | -4/Proximity Caves | Build established: Scavenger-Mutant 33527 | -4/Proximity Caves | Discovered exit to Factory (range 14) 33595 | -4/Proximity Caves | Entered Factory 33595 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 33598 | -4/Factory | Loaded intel: 20 terminal locations 33844 | -4/Factory | Incoming investigation squad redirected 33866 | -4/Factory | Sucked down chute 33866 | -4/Factory | Entered Waste 33867 | -4/Waste | Joined by Warlord forces that had cleared the area 34071 | -4/Waste | Found Prototype Device 34071 | -4/Waste | Identified Exp. Shock Absorption System 34144 | -4/Waste | Discovered new exit (range 13) 34758 | -4/Waste | Identified exit to Factory 35003 | -4/Waste | Entered Factory 35003 | -4/Factory | Accompanied by 20 allies 35215 | -4/Factory | Build established: Scavenger-Skirmisher 35544 | -4/Factory | Garrison activated, responded to threat 35753 | -4/Factory | First assault squad dispatched 35776 | -4/Factory | Incoming assault squad redirected 35812 | -4/Factory | System corruption reached 10% 35895 | -4/Factory | Garrison activated, responded to threat 35978 | -4/Factory | Lost 4 parts (2p2w) 35983 | -4/Factory | Identified exit to Garrison 35983 | -4/Factory | Entered Garrison 36063 | -4/Garrison | Garrison Relay disabled 36132 | -4/Garrison | Triggered checkpoint 36170 | -4/Garrison | Garrison Relay disabled 36255 | -4/Garrison | Build established: Scavenger-Mutant 36631 | -4/Garrison | Spotted B-86 Titan 36631 | -4/Garrison | Spotted B-86 Titan 37005 | -4/Garrison | Crushed by falling debris 37036 | -4/Garrison | Lost 3 parts (1p1u1w) 37062 | -4/Garrison | Triggered checkpoint 37120 | -4/Garrison | Discovered new exit (range 18) 37120 | -4/Garrison | Garrison Relay disabled 37136 | -4/Garrison | Triggered checkpoint 37186 | -4/Garrison | Identified exit to Factory 37206 | -4/Garrison | Entered Factory 37284 | -4/Factory | Incoming investigation squad redirected 37692 | -4/Factory | Discovered new exit (range 3) 37695 | -4/Factory | Identified exit to Upper Caves 37696 | -4/Factory | Entered Upper Caves 37983 | -4/Upper Caves | Build established: Scavenger-Skirmisher 39114 | -4/Upper Caves | Build established: Scavenger-Mutant 40572 | -4/Upper Caves | Encountered a Warlord checkpoint 40656 | -4/Upper Caves | Discovered new exit (range 5) 40746 | -4/Upper Caves | Build established: Scavenger-Skirmisher 41419 | -4/Upper Caves | Build established: Scavenger-Mutant 41929 | -4/Upper Caves | Identified exit to Upper Caves 41931 | -4/Upper Caves | Entered another Upper Caves area 42473 | -4/Upper Caves | Learned Research emergency access door positions 42566 | -4/Upper Caves | Build established: Scavenger-Skirmisher 42927 | -4/Upper Caves | Build established: Scavenger-Mutant 44116 | -4/Upper Caves | Discovered new exit (range 10) 44126 | -4/Upper Caves | Identified exit to Warlord 44506 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 44580 | -4/Upper Caves | Discovered new exit (range 11) 44834 | -4/Upper Caves | Build established: Scavenger-Skirmisher 45280 | -4/Upper Caves | Entered Warlord 45536 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 45836 | -4/Warlord | Warlord's base attacked by MAIN.C 45903 | -4/Warlord | Met Warlord 45917 | -4/Warlord | Opened Warlord's prototype stash 45929 | -4/Warlord | Found Prototype Device 45929 | -4/Warlord | Identified Exp. Focal Shield 45954 | -4/Warlord | Found Prototype Processor 45954 | -4/Warlord | Identified Spectral Analyzer 45961 | -4/Warlord | Found Prototype Reactor 45961 | -4/Warlord | Identified Vortex Chain Reactor 46034 | -4/Warlord | Found Prototype Launcher 46034 | -4/Warlord | Identified Vortex Catalyst Activator 46037 | -4/Warlord | Found Prototype Piercing Weapon 46037 | -4/Warlord | Identified Vortex Lance 46043 | -4/Warlord | Found Prototype Energy Gun 46043 | -4/Warlord | Identified Vortex Rail 46047 | -4/Warlord | Found Vortex Rail 46186 | -4/Warlord | Warlord forces counterattacked 46312 | -4/Warlord | Build established: Generator-Skirmisher 46401 | -4/Warlord | Opened side exit 46475 | -4/Warlord | Discovered new exit (range 15) 46511 | -4/Warlord | Warlord base infiltrated, sounded retreat 46513 | -4/Warlord | Identified exit to Proximity Caves 46514 | -4/Warlord | Entered Proximity Caves 46715 | -3/Proximity Caves | Build established: Scavenger-Mutant 47752 | -3/Proximity Caves | Build established: Generator-Mutant 50811 | -3/Proximity Caves | Build established: Scavenger-Mutant 51379 | -3/Proximity Caves | Spotted B-86 Titan 52046 | -3/Proximity Caves | Destroyed B-86 Titan 52398 | -3/Proximity Caves | Build established: Generator-Skirmisher 52835 | -3/Proximity Caves | Build established: Generator-Mutant 52928 | -3/Proximity Caves | Discovered new exit (range 20) 52979 | -3/Proximity Caves | Identified exit to Research 53272 | -3/Proximity Caves | Entered Research 53272 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 53442 | -3/Research | Build established: Scavenger-Mutant 53545 | -3/Research | Discovered new exit (range 10) 53580 | -3/Research | Identified exit to Research 53581 | -3/Research | Entered another Research area 53581 | -2/Research | Warlord forces began assault on 0b10 53581 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 53582 | -2/Research | Identified exit to Quarantine 53691 | -2/Research | Research machine network offline 53788 | -2/Research | Build established: Scavenger-Executioner 53977 | -2/Research | Discovered new exit (range 10) 53987 | -2/Research | Identified exit to Access 54084 | -2/Research | Borebot progress halted 54218 | -2/Research | Spotted Striker 54219 | -2/Research | Spotted Striker 54238 | -2/Research | Rewired Striker 54391 | -2/Research | Met up with Warlord 54489 | -2/Research | Borebot progress halted 54631 | -2/Research | Warlord invited to help at Command 54719 | -2/Research | Build established: Scavenger-Mutant 54937 | -2/Research | Spotted Striker 54940 | -2/Research | Spotted Striker 54944 | -2/Research | Destroyed Striker 55240 | -2/Research | Build established: Scavenger-Executioner 55263 | -2/Research | Borebot progress halted 55694 | -2/Research | Spotted Striker 55694 | -2/Research | Spotted Executioner 55716 | -2/Research | Took control of God Mode 55716 | -2/Research | Attacked by Warlord forces 55718 | -2/Research | Spotted YT-JEX(L) 55728 | -2/Research | Destroyed YT-JEX(L) 55781 | -2/Research | Spotted Striker 55790 | -2/Research | Destroyed Striker 55799 | -2/Research | Entered Access 55799 | -1/Access | Accompanied by 1 ally (God Mode) 55799 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 56008 | -1/Access | Incoming investigation squad redirected 56221 | -1/Access | Identified exit to Surface 56236 | -1/Access | Incoming investigation squad redirected 56299 | -1/Access | First assault squad dispatched 56347 | -1/Access | Energy Cycler disabled 56369 | -1/Access | Incoming investigation squad redirected 56370 | -1/Access | Incoming investigation squad redirected 56508 | -1/Access | Lost 22 parts (2p5n6u9w) 56534 | -1/Access | Incoming investigation squad redirected 56540 | -1/Access | Core integrity fell below 50% 56563 | *** | Escaped! Last Messages --------------- 56529_ Critical hit. 56529_ Adv. Heat Sink destroyed. 56529_ Slug penetrates Wall. 56529_ Imp. Melee Analysis Suite destroyed. 56532_ Slug penetrates Wall. 56534_ ALERT: Higher priority target reported, redirecting investigation. 56535_ Penetrated by Slug. 56535_ Triggered Segregator Trap. 56535_ Arcs of energy rise from the floor. 56535_ Adv. Signal Interpreter blown off. 56535_ U-05 Engineer lays Concrete. 56547_ Acquired Impulse Thruster. 56549_ ALERT: Significant disruption in Zone 4O, assault forces dispatched. 56552_ Impulse Thruster destroyed. 56554_ Triggered Hellfire Trap. 56554_ An explosion rips through the floor. 56554_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 56560_ The Access Shell folds into the floor. [Achievement: Master Trapper] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? ?? | | ?????????????????????????????????????????? ??? | | ????????????????????????? #################/##### | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????????????###### ########### | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# C#?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ?????????????????????BB????BB???????# #?????????? | | ?????????????????????BB????BB???????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????#^ #?????????? | | ???????????????????#""""""""""#?????# #?????????? | | ???????????????????# #?????# #?????????? | | ???????????????????# #?????# #?????????? | | ???????????????????# #?????# h#?????????? | | ???????????????????# "" #?????# #?????????? | | ???????????????????# "@ #?????# #?????????? | | ???????????????????# #?????#h ##########? | | ???????????????????# #?????# # #? | | ???????????????????# #?????# # #? | | ??????????????????## ##????# h#[ " #? | | ??????????????????# #????# # """ #? | | ??????????????????##"" ##????# # """ #? | | ???????????????????#"" #?????# # " #? | | ???????????????????#"" #?????# # #? | | ???????????????????#T #?###?# + #? | | ???????????????????#"" ### ### # #? | | ???????????????????#"" # # ##########? | | ???????????????????#"" g# ###### | | ?????????????? gpgpg | | ?????????????? o g | | ??????????????+################ ####### ! | | ??????????????????????????????## ! #??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????## " #??????? | | ????????????????????????????????# """ #??????? | | ????????????????????????????????# """ #??????? | | ????????????????????????????????# " #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????#[ ? #??????? | | ????????????????????????????????#########?#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 75 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 55 Melee Accuracy 6 Item Schematics ----------------- Datajack | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Myomer Leg | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Datajack | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- Guerrilla Style Master Trapper Challenges ------------ Trapped Game ------ Seed AlphaPhaseDesublimator Manual? 0 Play Time 07:20:31 Cumulative 178.6 hours Start 2020.12.09 @ 09:26:18 End 2020.12.10 @ 13:36:12 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 29 Adventurer 23 Explorer 0 Win Type 0 Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 82 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fadc927c-d1d2-4a61-937d-2f1ad4ed824a