Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 21:50:34

Player: Grundleshunts

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (127)     635
Value Destroyed (4422)     4422
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (493)                493
              TOTAL SCORE: 9150

 Bonus
-------
High Alert Combat Kills    293
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     197/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Cold Fusion Reactor
   Compact Battery (200)
   Compact Matter Pod (0)
  Advanced ECM Suite
           Focal Shield

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Weight Redist. System
  Improved Signal Interpreter
  Advanced ECM Suite
           Reaction Control System
           Hacking Suite
>          --- WEAPON -----------
     Heavy Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
   Compact Battery
  Hardened Light Armor Plating
           System Shield
           Authchip [Device]
[Rating: 52]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Minigun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   1   
  Utility                  4    | .   .   1   1   1   .   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             116  | 7   8   19  26  17  4   17  18  
  Power                    19   | 1   2   1   4   1   1   3   6   
    Engine                 6    | 1   .   1   2   .   .   1   1   
    Core                   11   | .   2   .   2   1   1   2   3   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               31   | 2   1   7   8   7   .   3   3   
    Treads                 19   | 2   1   6   7   2   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   1   1   5   .   3   2   
  Utility                  35   | 2   3   5   7   3   .   8   7   
    Device                 17   | 1   2   1   2   .   .   8   3   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   1   
    Hackware               3    | .   .   .   1   2   .   .   .   
    Protection             10   | .   .   4   3   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   6   7   6   3   3   2   
    Energy Gun             1    | .   .   1   .   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   1   .   1   .   
    Ballistic Gun          17   | 2   .   .   6   4   3   .   2   
    Ballistic Cannon       8    | .   2   3   1   .   .   2   .   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   3   2   .   .   1   2   
Parts Lost                 50   | .   1   8   2   9   12  2   16  
  Power                    5    | .   .   1   .   1   2   .   1   
  Propulsion               14   | .   .   2   1   3   2   .   6   
  Utility                  17   | .   1   2   1   1   3   2   7   
  Weapon                   14   | .   .   3   .   4   5   .   2   
  Highest Loss Streak      8    | .   1   7   1   8   7   1   8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   2   
Average Slot Usage (%)     88   | .   98  89  91  93  77  78  67  
  Engine                   1    | .   1   7   .   .   .   .   .   
  Core                     6    | .   12  3   8   5   5   7   2   
  Treads                   19   | .   28  21  26  21  .   .   .   
  Flight                   5    | .   .   .   .   7   28  26  21  
  Device                   11   | .   13  10  9   7   2   21  18  
  Storage                  7    | .   14  11  9   5   .   .   .   
  Processor                2    | .   .   .   .   7   7   7   6   
  Hackware                 3    | .   .   .   1   10  15  7   4   
  Protection               5    | .   .   10  8   5   .   .   2   
  Ballistic Gun            14   | .   26  .   26  16  11  .   2   
  Ballistic Cannon         5    | .   1   22  .   .   .   3   .   
Peak Build Rating          52   | 7   13  16  33  45  45  43  52  
  Average Rating           26   | 5   9   13  30  38  35  38  39  
  On Entrance              20   | .   7   13  11  32  45  15  41  
Naked Turns                23   | .   .   .   .   .   .   .   23  
Heaviest Build             73   | 13  34  45  73  66  16  16  23  
  Greatest Support         82   | 40  40  40  60  82  20  29  35  
  Greatest Overweight (x)  3    | 3   .   1   1   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  5   5   5   
  Average Capacity         13   | 7   12  15  15  16  5   5   5   
  Most Carried             20   | 4   15  15  18  20  5   5   5   
  Average Carried          11   | 1   9   13  14  14  4   4   4   
  Final Capacity           20   | 8   15  15  20  5   5   5   5   
  Final Carried            17   | 4   14  15  17  5   5   5   5   

 Class Distribution 
--------------------
 34% | Mutant
 17% | Scavenger-Tank
 16% | Tank
 15% | Sprinter
 10% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
      Hacker-Sprinter | -7/Garrison
             Sprinter | -7/Factory
             Sprinter | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  
Matter Collected           4244 | 254  193  745  1690 642  196  201  323  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4950 | 153  451  1020 2187 559  212  45   323  
  Parts                    287  | 11   26   71   106  38   18   1    16   
Haulers Intercepted        14   | .    2    4    4    2    .    1    1    
Recyclers Shooed           2    | 1    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Combat Hostiles Destroyed  93   | .   8   28  36  12  6   .   3   
  Melee                    2    | .   .   1   .   1   .   .   .   
  Guns                     59   | .   8   .   36  7   6   .   2   
  Cannons                  28   | .   .   23  .   4   .   .   1   
  AOE                      4    | .   .   4   .   .   .   .   .   
Classes Destroyed          13   | 2   4   4   2   1   .   .   .   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Builder                  2    | .   .   .   1   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   4   4   2   .   1   1   
  Recycler                 4    | 1   .   1   2   .   .   .   .   
  Operator                 7    | .   1   .   4   .   .   .   2   
  Watcher                  6    | .   1   1   3   1   .   .   .   
  Swarmer                  16   | .   .   3   3   7   3   .   .   
  Grunt                    52   | .   8   15  26  .   3   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   9   6   1   .   .   2   
  Hunter                   4    | .   .   .   1   2   .   .   1   
  Programmer               2    | .   .   .   .   2   .   .   .   
Best Kill Streak           9    | 3   2   9   6   3   6   1   1   
  Combat Bots Only         9    | .   2   9   6   3   6   .   1   
Max Kills in Single Turn   4    | 1   1   4   2   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  
Hostile Shots Fired        931   | .    41   155  137  184  111  9    294  
  Missed                   315   | .    7    39   39   58   40   4    128  
Damage Taken               8447  | .    413  1512 1458 1538 1034 266  2226 
  Core                     1856  | .    76   200  134  223  299  47   877  
  Absorbed by Shields      106   | .    .    .    .    .    106  .    .    
  Regen/Repaired (Parts)   526   | .    33   248  118  .    .    42   85   
Core Remaining (%)         62    | 100  69   50   75   .    .    18   .    
Volleys Fired              430   | 11   50   75   121  61   37   13   62   
  Largest                  3     | 2    2    2    3    3    2    1    1    
  Hottest                  84    | 40   40   78   84   75   46   48   65   
Shots Fired                867   | 22   100  141  362  123  44   13   62   
  Gun                      676   | 22   100  .    360  113  39   .    42   
  Cannon                   181   | .    .    137  2    9    .    13   20   
  Launcher                 4     | .    .    4    .    .    .    .    .    
  Special                  6     | .    .    .    .    1    5    .    .    
  Kinetic                  828   | 22   100  137  362  113  39   13   42   
  Thermal                  29    | .    .    .    .    9    .    .    20   
  Explosive                4     | .    .    4    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 5    9    13   13   14   7    4    9    
  Robot Miss Streak        7     | 1    5    3    7    4    3    2    3    
  Penetration Max          1     | .    .    .    .    .    .    1    1    
  Secondary Targets        7     | .    .    .    7    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    
Shots Hit Robots           571   | 15   70   83   236  86   26   8    47   
  Core Hits                257   | 6    26   40   127  28   12   1    17   
  Critical Kills           3     | .    1    .    2    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    1    1    .    .    1    
  Critical Strikes         12    | .    1    6    3    1    .    .    1    
    Destroy                6     | .    1    .    3    1    .    .    1    
    Blast                  6     | .    .    6    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10243 | 125  598  2252 4005 1505 418  259  1081 
  Guns                     7055  | 125  598  .    3965 1319 418  .    630  
  Cannons                  2701  | .    .    1794 40   173  .    259  435  
  Explosions               449   | .    .    449  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  38    | .    .    9    .    13   .    .    16   
  Kinetic                  9148  | 125  598  1794 4005 1319 418  259  630  
  Thermal                  608   | .    .    .    .    173  .    .    435  
  Explosive                449   | .    .    449  .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    3    3    4    11   
  Average Corruption       2     | .    .    .    .    2    3    3    4    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    .    .    13   4    13   1    
    Message Errors         8     | .    .    .    .    4    2    2    .    
    Matter Fused           6     | .    .    .    .    2    .    4    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    3    1    
    Energy Discharges      1     | .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    4    1    1    .    
    Data Loss (major)      3     | .    .    .    .    2    .    1    .    
    Misfires               1     | .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            6     | .    .    6    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               6     | .    .    6    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    10   .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    8    .    .    .    2    .    
  Secondary                2     | .    .    2    .    .    .    .    .    
Self-Inflicted Damage      82    | .    .    76   .    .    .    .    6    
  Shots                    2     | .    .    2    .    .    .    .    .    
  Rammed                   17    | .    .    2    .    7    .    .    8    
Targets Rammed             19    | .    .    4    .    7    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    2    .    .    .    .    .    
Highest Temperature        369   | .    52   344  369  250  37   205  114  
  Average Temperature      79    | .    10   83   102  53   16   86   28   
  Received Heat Transfer   2421  | .    231  669  702  96   270  9    444  
  Effects                  7     | .    .    4    3    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    
    Energy Bleed           3     | .    .    1    2    .    .    .    .    
    Interference           2     | .    .    2    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    .    5    
  Heat Transferred         814   | .    .    .    .    222  .    .    592  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Peak Influence             773  | 15  200 418 773 510 588 463 206 
  Initial                  333  | .   9   1   170 333 173 287 21  
  Average                  267  | 7   76  220 417 299 436 300 64  
Maximum Alert Level        3    | .   1   2   3   2   2   2   1   
  Low Security (%)         40   | 100 94  28  23  30  10  13  98  
  Level 1                  37   | .   5   68  22  51  26  63  1   
  Level 2                  15   | .   .   2   31  17  63  23  .   
  Level 3                  6    | .   .   .   22  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   3   4   6   1   .   8   2   
  Investigation            7    | .   1   2   1   .   .   2   1   
  Extermination            3    | .   .   .   .   1   .   1   1   
  Reinforcement            11   | .   2   2   5   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   2   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Distress Signals           12   | .   1   1   8   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              208  | .   21  35  59  37  30  12  14  
  Peak Tracking Total      15   | .   5   9   5   15  13  3   5   
  Tactical Retreats        18   | .   .   2   3   3   3   4   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Traps Triggered            11   | .   1   2   1   2   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Machines Disabled          9    | .   .   4   1   .   2   1   1   
  Max in Single Turn       1    | .   .   1   1   .   1   1   1   
  Garrison Relay           2    | .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Machines Accessed          52   | .   4   10  10  7   1   13  7   
  Terminals                32   | .   3   7   7   3   1   7   4   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          7    | .   1   2   1   .   .   2   1   
  Recycling Units          2    | .   .   .   .   .   .   1   1   
  Scanalyzers              8    | .   .   1   2   3   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                123  | .   12  22  24  19  1   24  21  
  Successful               62   | .   4   14  13  9   1   10  11  
  Failed                   61   | .   8   8   11  10  .   14  10  
    Catastrophic           13   | .   .   2   4   .   .   4   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   45   | .   7   5   10  6   .   10  7   
  Terminals                73   | .   10  13  14  11  1   14  10  
  Fabricators              4    | .   .   .   .   .   .   4   .   
  Repair Stations          19   | .   2   4   3   .   .   3   7   
  Recycling Units          5    | .   .   .   .   .   .   2   3   
  Scanalyzers              21   | .   .   5   7   7   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             25   | .   2   6   5   5   1   3   3   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   1   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   .   
  Scanalyzer Index         5    | .   1   1   1   1   .   .   1   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   
  Recall Investigation     3    | .   .   .   1   .   .   2   .   
  Hauler Manifests         3    | .   .   1   1   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       16   | .   2   4   2   .   .   2   6   
  Scan Component           8    | .   1   2   1   .   .   1   3   
  Repair                   8    | .   1   2   1   .   .   1   3   
Recycling Unit Hacks       3    | .   .   .   .   .   .   1   2   
  Process                  1    | .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
Scanalyzer                 13   | .   .   4   6   3   .   .   .   
  Insert Component         7    | .   .   2   3   2   .   .   .   
  Analyze                  6    | .   .   2   3   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   2   
  Used                     2    | .   .   .   .   .   .   .   2   
Hacking Detections         46   | .   4   10  8   6   .   12  6   
  Full Trace Events        5    | .   .   1   1   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   2   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   232  | .   .   .   .   .   .   232 .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   
Parts Repaired             8    | .   1   2   1   .   .   1   3   
  Time                     294  | .   38  58  32  .   .   30  136 
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          12   | .   .   .   .   .   .   .   12  
  Retrieved Matter         12   | .   .   .   .   .   .   .   12  
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   2   3   1   .   .   .   
  Part Schematics Acquired 5    | .   .   2   2   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   1   1   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   
Robot Hacks Applied        2    | .   .   .   .   1   1   .   .   
  parse_system             2    | .   .   .   .   1   1   .   .   
Relay Couplers Released    8    | .   .   .   .   .   8   .   .   
  Machine Destruction      8    | .   .   .   .   .   8   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  
Turns Passed               9456 | 120  1271 2122 2768 1328 193  922  732  
Spaces Moved               7132 | 51   642  721  1135 1317 304  1984 978  
  Core                     28   | 8    .    .    .    .    .    .    20   
  Treads                   3058 | 43   642  721  1135 480  .    .    37   
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   4046 | .    .    .    .    837  304  1984 921  
  Fastest Speed            24   | 50   160  160  160  26   26   26   24   
  Average Speed            94   | 153  160  235  171  77   26   27   36   
  Slowest Speed            305  | 200  160  240  240  305  32   32   170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            39   | .    .    .    .    10   1    16   12   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    88   60   75   34   46   48   25   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          40   | .    .    35   .    .    .    4    1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    8    .    .    .    4    1    
  AOE                      27   | .    .    27   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  
Total                      9146 | 72   808  1006 1754 1525 376  2325 1280 
  Wait                     1274 | .    79   156  414  107  2    307  209  
  Move                     7050 | 50   641  720  1134 1297 298  1951 959  
  Hop                      33   | .    .    .    .    9    1    16   7    
  Pick Up                  90   | 4    18   18   23   10   2    10   5    
  Fast Attach              56   | 7    4    4    10   4    4    11   12   
  Attach                   38   | .    .    12   8    10   1    5    2    
  Detach                   11   | .    .    3    6    1    .    1    .    
  Swap                     23   | .    4    3    8    3    .    1    4    
  Drop                     92   | .    12   11   30   16   1    10   12   
  Fire                     430  | 11   50   75   121  61   37   13   62   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    14   | .    .    4    .    7    .    .    3    
  Escape Stasis            30   | .    .    .    .    .    30   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 3 exits: *Fac / [*Sto x2])
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 7)
  516 | -10/Materials | Discovered new exit (range 10)
 1205 | -10/Materials | Repaired Lgt. Nuclear Core
 1287 | -10/Materials | Discovered new exit (range 7)
 1323 | -10/Materials | Discovered new exit (range 16)
 1392 | -10/Materials | Entered another Materials area
 1392 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1437 | -9/Materials  | Repaired Lgt. Treads
 1918 | -9/Materials  | Build established: Tank
 1924 | -9/Materials  | Discovered new exit (range 15)
 2066 | -9/Materials  | Destroyed 9 combat bots
 2068 | -9/Materials  | Lost 7 parts (1p2n2u2w)
 2277 | -9/Materials  | Build established: Mutant
 2363 | -9/Materials  | Repaired Imp. Light Cannon
 2820 | -9/Materials  | Identified exit to Mines
 2886 | -9/Materials  | Discovered new exit (range 16)
 3379 | -9/Materials  | Discovered new exit (range 15)
 3514 | -9/Materials  | Entered another Materials area
 3514 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3868 | -8/Materials  | Build established: Tank
 3889 | -8/Materials  | Repaired Imp. Light Cannon
 4895 | -8/Materials  | Build established: Scavenger-Tank
 5304 | -8/Materials  | Discovered new exit (range 15)
 5510 | -8/Materials  | Discovered new exit (range 14)
 5976 | -8/Materials  | Discovered new exit (range 16)
 6282 | -8/Materials  | Entered Factory
 6282 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6571 | -7/Factory    | Build established: Scavenger-Skirmisher
 7085 | -7/Factory    | Discovered new exit (range 4)
 7103 | -7/Factory    | Identified exit to Lower Caves
 7292 | -7/Factory    | Lost 8 parts (1p3n1u3w)
 7608 | -7/Factory    | Cargo convoy interrupted
 7610 | -7/Factory    | Identified exit to Garrison
 7610 | -7/Factory    | Entered Garrison
 7630 | -7/Garrison   | Garrison Relay disabled
 7670 | -7/Garrison   | Discovered new exit (range 10)
 7672 | -7/Garrison   | Identified exit to Factory
 7672 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 7677 | -7/Garrison   | Garrison Relay disabled
 7699 | -7/Garrison   | Core integrity fell below 50%
 7763 | -7/Garrison   | Lost 7 parts (1p3u3w)
 7796 | -7/Garrison   | Triggered checkpoint
 7802 | -7/Garrison   | Discovered exit to Factory (range 5)
 7803 | -7/Garrison   | Entered Factory
 7834 | -7/Factory    | Lost 5 parts (1p2n2w)
 7857 | -7/Factory    | Garrison activated, responded to threat
 7863 | -7/Factory    | Core integrity fell below 20%
 8099 | -7/Factory    | Repaired Imp. VTOL Module
 8132 | -7/Factory    | Fabricated Imp. VTOL Module?
 8184 | -7/Factory    | Discovered exit to Lower Caves (range 10)
 8390 | -7/Factory    | Build established: Sprinter
 8480 | -7/Factory    | Fabricated Imp. VTOL Module?
 8571 | -7/Factory    | Discovered exit to Lower Caves (range 13)
 8705 | -7/Factory    | Discovered new exit (range 14)
 8717 | -7/Factory    | Identified exit to Factory
 8725 | -7/Factory    | Entered another Factory area
 8725 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8816 | -6/Factory    | Repaired Imp. VTOL Module
 8855 | -6/Factory    | Repaired Reaction Control System
 8896 | -6/Factory    | Repaired Lgt. Nuclear Core
 9033 | -6/Factory    | Spotted B-75 Beast
 9274 | -6/Factory    | Lost 3 parts (2n1u)
 9382 | -6/Factory    | Lost 8 parts (1p2n3u2w)
 9394 | -6/Factory    | Core integrity fell below 50%
 9435 | -6/Factory    | System corruption reached 10%
 9447 | -6/Factory    | Core integrity fell below 20%
 9457 | -6/Factory    | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
Critical hit (Smash).
Imp. Target Analyzer destroyed.
System corrupted by crushing effect (+1).
Slug penetrates G-50 Soldier.
Slug penetrates Wall.
Slammed into B-48 Gladiator. <x3>
Arm. Treads destroyed.
Adv. Weight Redist. System destroyed.
System corrupted by crushing effect (+2).
System corrupted by crushing effect (+3).
Slammed into B-48 Gladiator. <x2>
Destabilizing: System corrupted (+1).
Imp. Signal Interpreter destroyed.
System corrupted by crushing effect (+4).
Slammed into B-48 Gladiator.
System corrupted: Heat flow error (+124).
Critical hit (Burn: +37).
Slammed into B-48 Gladiator. <x2>
Critical hit (Burn: +37).
M-13 Machinist repairs H-66 Slayer.

 Map 
-----
+----------------------------------------------------+
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|   ?????????????????########## """ """ """  #     ! |
| ????????????????????????????# """ """ """  #       |
| ?????????????????????????????              #       |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Evasion (%)                73
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Hvy. Armor Plating | -9/Materials | Scanalyzed
   Imp. Flight Unit | -9/Materials | Scanalyzed
        Adv. Treads | -8/Materials | Scanalyzed
      Hacking Suite | -8/Materials | Scanalyzed
   Imp. VTOL Module | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. VTOL Module | x1 | -7/Factory 
 Imp. VTOL Module | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Fist Fight
GoHome()
More Dakka Please
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              EnergyConcussiveSpear
  Manual?         0
Play Time         03:14:11
  Cumulative      23.5 hours
  Start           2025.01.25 @ 22:40:55
  End             2025.02.06 @ 21:50:34
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d68ee02-e545-4191-a434-f7944d3e9dbb