Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.25 @ 00:57:56 Player: MOBIUS Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3454) 3454 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7839 Bonus ------- None Cogmind --------- Core Integrity 947/1000 Matter 169/300 Energy 150/150 System Corruption 0% Temperature Cool (-76) Movement Rolling (86) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Wheel Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (8) ------ Cryofiber Web Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner System Shield > --- WEAPON (3) ------- Coil Gun Gauss Cannon > --- INVENTORY (15) --- Heavy Deuterium Engine Light Fission Core Wheel Wheel Large Storage Unit Compact Matter Pod (44) Visual Processing Unit Gatling Laser Phase Cannon Coil Gun Coil Gun Gauss Cannon Proton Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Cryofiber Web Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner System Shield > --- WEAPON ----------- Coil Gun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heavy Deuterium Engine Light Fission Core Wheel Wheel Large Storage Unit Compact Matter Pod Visual Processing Unit Gatling Laser Phase Cannon Coil Gun Coil Gun Proton Missile Launcher Missile Launcher Improved Datajack [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Advanced Visual Processing Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 1 . Utility 6 | . . 1 1 1 1 2 Weapon 1 | . . . 1 . . . Parts Attached 63 | 8 5 7 16 14 7 6 Power 8 | 1 1 2 . 2 1 1 Engine 4 | 1 1 . . 1 . 1 Core 4 | . . 2 . 1 1 . Reactor . | . . . . . . . Propulsion 20 | 2 1 1 4 6 3 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 20 | 2 1 1 4 6 3 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 3 1 1 5 3 1 2 Device 6 | 3 . . 1 1 . 1 Storage 3 | . 1 . 1 1 . . Processor 5 | . . 1 2 . 1 1 Hackware 1 | . . . 1 . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 19 | 2 2 3 7 3 2 . Energy Gun 3 | 1 1 . 1 . . . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 9 | 1 1 3 3 . 1 . Ballistic Cannon 2 | . . . . 1 1 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . 2 4 4 2 Power 2 | . . . . 1 1 . Propulsion 4 | . . . 1 1 2 . Utility 2 | . . . . 1 . 1 Weapon 4 | . . . 1 1 1 1 Highest Loss Streak 3 | . . . 1 3 2 1 To Critical Strikes . | . . . . . . . Average Backups 12 | 3 7 9 12 14 13 14 Power 1 | . 1 1 1 1 2 2 Propulsion 1 | 1 1 1 1 1 . 1 Utility 4 | . 1 3 4 6 5 3 Weapon 3 | 1 2 3 4 3 4 6 Tool/Special . | . . . . . . . Unused Backups 28 | 2 . 9 5 1 2 9 Power 6 | . . 3 . . 1 2 Propulsion 4 | 2 . . 1 1 . . Utility 4 | . . 1 1 . . 2 Weapon 14 | . . 5 3 . 1 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 100 99 99 99 99 99 Engine 2 | . 14 1 . 1 . 4 Core 6 | . . 9 9 5 5 . Wheel 29 | . 28 32 26 29 32 29 Device 10 | . 15 11 9 7 12 16 Storage 9 | . 12 11 9 9 6 5 Processor 11 | . . 11 16 7 12 17 Hackware 3 | . . . 1 7 6 5 Protection 1 | . . . . 4 . . Energy Gun 3 | . 14 10 2 . . . Energy Cannon 3 | . . . 8 4 . . Ballistic Gun 12 | . 14 11 15 14 7 5 Ballistic Cannon 2 | . . . . 2 11 10 Peak Build Rating 54 | 9 9 15 26 36 43 54 Average Rating 25 | 4 8 14 20 32 40 52 On Entrance 19 | . 9 8 15 24 34 43 Avg Prop Armor Cover (%) 6 | . 6 . . . . . Naked Turns . | . . . . . . . Heaviest Build 51 | 8 17 21 37 45 46 51 Greatest Support 56 | 20 20 30 30 42 52 56 Greatest Overweight (x) 1 | . 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 Average Capacity 12 | 5 9 10 12 15 15 15 Most Carried 15 | 5 9 10 15 15 15 15 Average Carried 12 | 3 7 9 12 14 13 14 Final Capacity 15 | 5 10 10 15 15 15 15 Final Carried 15 | 5 9 10 15 15 15 14 Class Distribution -------------------- 40% | Scavenger-Skirmisher 22% | Scavenger-Gunner 19% | Mutant 10% | Scavenger-Mutant 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3119 | 294 83 215 806 906 404 411 Remotely . | . . . . . . . Salvage Created 3625 | 80 180 566 1179 714 572 334 Parts 243 | 10 21 50 77 49 26 10 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 76 | 1 9 9 25 16 10 6 Guns 41 | 1 8 9 12 7 3 1 Cannons 27 | . . . 11 5 7 4 AOE 8 | . 1 . 2 4 . 1 Classes Destroyed 14 | 3 2 5 3 1 . . Worker 11 | 1 . 1 2 6 1 . Builder 6 | . . 1 2 2 . 1 Tunneler 2 | 1 . . . . 1 . Hauler 1 | . . 1 . . . . Recycler 3 | . . 1 . 1 1 . Operator 4 | . . . 1 1 1 1 Watcher 10 | . 2 2 4 . 1 1 Swarmer 26 | . 9 2 7 4 4 . Grunt 24 | 1 . 2 10 5 2 4 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 17 | . . 4 6 2 3 2 Hunter 4 | . . . 1 3 . . Programmer 3 | . . . . 2 1 . Best Kill Streak 11 | 2 4 4 9 11 4 5 Combat Bots Only 8 | 1 3 3 7 8 4 5 Max Kills in Single Turn 3 | 1 1 3 3 3 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . 1 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 326 | 1 35 24 69 106 48 43 Missed 99 | . 6 9 15 41 14 14 Hits 227 | 1 29 15 54 65 34 29 Melee 2 | . . 2 . . . . Projectile 225 | 1 29 13 54 65 34 29 AOE 2 | . . . . . 2 . Critical Strikes 8 | . . 3 2 2 . 1 Actively Blocked 1 | . . . . 1 . . Part Disruptions 1 | . . . . 1 . . Actively Blocked 1 | . . . . 1 . . Damage Taken 2750 | 8 198 263 586 826 359 510 Core 355 | 8 51 80 107 35 21 53 Absorbed by Shields . | . . . . . . . Redirected to Shielding 104 | . . . . 104 . . Ignored by Resistances 794 | 3 66 74 164 239 111 137 Regen/Repaired (Parts) 248 | . 116 67 65 . . . Core Remaining (%) 87 | 96 76 80 80 95 97 . Volleys Fired 221 | 14 27 27 62 44 23 24 Largest 3 | 2 2 2 3 3 3 3 Hottest 132 | 60 60 63 123 132 110 110 Shots Fired 566 | 15 54 52 176 131 66 72 Gun 372 | 15 54 52 120 82 25 24 Cannon 178 | . . . 53 38 41 46 Launcher 16 | . . . 3 11 . 2 Special . | . . . . . . . Kinetic 401 | 14 27 27 105 92 66 70 Thermal 81 | . . . 53 28 . . Explosive 16 | . . . 3 11 . 2 Electromagnetic 68 | 1 27 25 15 . . . Robot Hit Streak 21 | 8 6 20 21 15 18 10 Robot Miss Streak 4 | 1 4 2 4 2 1 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets . | . . . . . . . Shots Hit Robots 354 | 13 28 34 119 76 44 40 Core Hits 199 | 5 14 24 64 45 23 24 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . . 1 2 2 6 2 Destroy 1 | . . . 1 . . . Blast 10 | . . . . 2 6 2 Corrupt 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8422 | 104 357 794 2165 2285 1220 1497 Guns 3797 | 104 335 466 1095 887 462 448 Cannons 2722 | . . . 790 444 758 730 Explosions 1898 | . 22 328 275 954 . 319 Melee . | . . . . . . . Ramming 5 | . . . 5 . . . Kinetic 4753 | 92 77 215 923 1048 1220 1178 Thermal 1316 | . 22 35 822 404 . 33 Explosive 1655 | . . 293 243 833 . 286 Electromagnetic 693 | 12 258 251 172 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 2 . Average Corruption 1 | . . . . 1 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . 4 3 . Message Errors 3 | . . . . 2 1 . Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 81 | . . . 7 61 13 . Projectiles 20 | . . . 7 . 13 . Explosions 61 | . . . . 61 . . Melee . | . . . . . . . Knockbacks 6 | . . . . 1 4 1 Impact . | . . . . . . . Kinetic 5 | . . . . 1 3 1 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 197 | . 29 80 2 86 . . Shots 5 | . 1 1 . 3 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 249 | 26 52 18 249 201 171 132 Average Temperature 51 | 16 23 11 65 51 36 57 Received Heat Transfer 759 | 6 . 36 288 165 84 180 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 2433 | . . 50 1715 618 . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 92 | 100 99 100 100 64 100 100 Level 1 7 | . . . . 35 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 264 | 20 201 138 198 264 125 182 Initial 81 | . . 25 38 24 81 2 Average 84 | 4 104 25 89 142 65 53 Influence Increases 2682 | 30 282 335 730 709 326 270 Destroy 0b10 Robot/C 1520 | 20 180 180 500 320 200 120 Destroy 0b10 Robot/NC 185 | 10 10 30 45 50 25 15 Destroy Leader 402 | . 34 66 128 90 62 22 Trap Triggered on 0b10 10 | . . . . 10 . . Successful Hack 24 | . 8 12 . 4 . . Disable Machine 207 | . . 9 9 108 27 54 Destroy Structure 229 | . 5 23 33 112 12 44 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 90 | . 45 15 15 . . 15 Influence Decreases 2510 | 30 210 299 776 577 513 105 Entered New Map 273 | . . 47 70 38 113 5 Time Decay 2117 | 30 210 252 686 499 360 80 Lost Part 120 | . . . 20 40 40 20 Squads Dispatched 10 | . . 1 1 2 2 4 Investigation 1 | . . . 1 . . . Extermination 3 | . . . . 2 1 . Reinforcement 4 | . . 1 . . 1 2 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . . 2 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | 1 14 15 31 21 13 16 Peak Tracking Total 7 | 1 3 4 4 7 4 6 Tactical Retreats 4 | . 1 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . . . 2 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts 12 | . . . 6 6 . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed 1 | . . . . 1 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 23 | . . 1 1 12 3 6 Max in Single Turn 6 | . . 1 1 6 2 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 29 | . 3 10 7 7 2 . Terminals 18 | . 2 5 5 4 2 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 1 1 1 . . Recycling Units 4 | . . 2 1 1 . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 90 | . 24 32 17 14 3 . Successful 60 | . 18 25 10 6 1 . Failed 30 | . 6 7 7 8 2 . Catastrophic 7 | . . 2 . 4 1 . Database Lockouts . | . . . . . . . Manual 17 | . . 5 6 6 . . Terminals 47 | . 12 14 10 8 3 . Fabricators . | . . . . . . . Repair Stations 28 | . 12 8 6 2 . . Recycling Units 6 | . . 3 1 2 . . Scanalyzers 7 | . . 7 . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 25 | . 8 7 5 4 1 . Record 9 | . 4 1 2 1 1 . Prototype ID Bank 2 | . . 1 . 1 . . Open DSF 2 | . . . . 2 . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 2 | . . 1 1 . . . Alert Level 4 | . 2 1 1 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 2 | . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 23 | . 10 8 4 1 . . Scan Component 12 | . 5 4 2 1 . . Repair 11 | . 5 4 2 . . . Recycling Unit Hacks 5 | . . 3 1 1 . . Report Inventory 4 | . . 2 1 1 . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 7 | . . 7 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 1 1 1 . Used . | . . . . . . . Hacking Detections 24 | . 3 8 6 5 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 11 | . 5 4 2 . . . Time 316 | . 148 116 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . 1 . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 4643 | 13 481 772 1388 1028 723 238 Optics 4147 | . . 771 1387 1028 723 238 Sensors 1841 | . . . . 880 723 238 Terrain 1173 | 11 39 . 164 . 721 238 Seismic 2942 | 13 481 772 1365 146 . 165 Machine Analysis 957 | . . . . . 719 238 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4752 | 122 481 772 1388 1028 723 238 Spaces Moved 3483 | 100 247 627 1022 806 539 142 Core 17 | 17 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3466 | 83 247 627 1022 806 539 142 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 82 82 Average Speed 83 | 74 80 80 88 84 82 85 Slowest Speed 97 | 80 95 95 95 97 97 86 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 35 55 71 24 12 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . 5 . . Terrain Destroyed 221 | . 4 23 28 139 9 18 Melee . | . . . . . . . Projectile 14 | . . . . . 9 5 AOE 207 | . 4 23 28 139 . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4852 | 134 477 848 1371 1051 767 204 Wait 900 | 1 186 144 214 149 182 24 Move 3477 | 99 246 626 1021 805 538 142 Hop . | . . . . . . . Pick Up 81 | 8 9 23 23 8 8 2 Fast Attach 17 | 8 1 2 1 3 2 . Attach 20 | . . 3 4 6 4 3 Detach . | . . . . . . . Swap 60 | . 7 7 23 14 4 5 Drop 55 | 4 1 16 16 8 6 4 Fire 221 | 14 27 27 62 44 23 24 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap 12 | . . . 6 6 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 123 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 402 | -10/Materials | Repaired Corrupted Visual Processing Unit 429 | -10/Materials | Repaired Wheel 457 | -10/Materials | Repaired Wheel 487 | -10/Materials | Repaired EM Pulse Gun 516 | -10/Materials | Repaired Lgt. Ion Engine 590 | -10/Materials | Discovered new exit (range 9) 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1060 | -9/Materials | Repaired Wheel 1088 | -9/Materials | Repaired Wheel 1129 | -9/Materials | Repaired Lgt. Nuclear Core 1156 | -9/Materials | Repaired EM Pulse Gun+ 1272 | -9/Materials | Discovered new exit (range 18) 1351 | -9/Materials | Build established: Scavenger-Mutant 1360 | -9/Materials | Discovered new exit (range 17) 1376 | -9/Materials | Entered another Materials area 1376 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1687 | -8/Materials | Build established: Scavenger-Gunner 1907 | -8/Materials | Destroyed 7 combat bots 2406 | -8/Materials | Repaired Wheel 2433 | -8/Materials | Repaired Wheel 2740 | -8/Materials | Discovered new exit (range 3) 2744 | -8/Materials | Build established: Scavenger-Skirmisher 2764 | -8/Materials | Entered Factory 2764 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3482 | -7/Factory | Lost 3 parts (1p1n1u) 3491 | -7/Factory | Destroyed 8 combat bots 3778 | -7/Factory | Discovered new exit (range 13) 3792 | -7/Factory | Entered another Factory area 3792 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3928 | -6/Factory | Spotted B-75 Beast 4511 | -6/Factory | Discovered new exit (range 5) 4515 | -6/Factory | Entered another Factory area 4515 | -5/Factory | Evolved 2 slots: Utility x2 4618 | -5/Factory | Garrison activated, responded to threat 4753 | -5/Factory | Self-destructed Last Messages --------------- 04727_ K-01 Serf collects debris. 04727_ Slug penetrates Matter Pump. 04729_ Slug penetrates Y-64 Sentinel. 04731_ Penetrated by Slug. 04732_ Slug penetrates Wall. 04732_ U-05 Engineer lays Concrete. 04740_ U-05 Engineer builds a Wall. 04746_ Slug penetrates U-05 Engineer. 04746_ U-05 Engineer destroyed. 04746_ Matter Pump disabled. 04747_ C-30 ARC bursts open, deploying its payload. 04747_ B-60 Warrior unfolds itself. 04747_ G-50 Soldier unfolds itself. 04748_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04750_ G-50 Soldier destroyed. 04750_ Slug penetrates Wall. 04752_ Penetrated by Slug. 04752_ Missile Launcher destroyed. 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[ #=/ % "#???? | | ??????????????????????????????? #=// #???? | | ?????????????????????????????????####/// #???? | | ????????????????????????????? ??????#[% !! ???? | | ?????????????????w??#???????????????/% !! ??? | | ?????????????????????????????""?"???# % ?? | | ????????????????????????????????????# ? | | ?????????????????????????????????"??# % ? | | ????????????????????????????????????? %= ######?? | | ????????????????????????????????????? #??????? | | ???????????????????????????"""?"""??? % #??????? | | ???????????????????????????"""?"""??? ????????? | | ???????????????????????????"""?"""???????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"T"???????????????????????? | | ???????????????????????"""???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 160 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Visual Processing Unit | 77% | -10/Materials | Corrupted Wheel | 20% | -10/Materials Wheel | 25% | -10/Materials EM Pulse Gun | 15% | -10/Materials Lgt. Ion Engine | 72% | -10/Materials Wheel | 17% | -9/Materials Wheel | 72% | -9/Materials Lgt. Nuclear Core | 78% | -9/Materials EM Pulse Gun | 73% | -9/Materials Wheel | 15% | -8/Materials Wheel | 22% | -8/Materials Studied --------- EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Fancy Inventory For Emergencies Only Hehehe I Have A Map? Infodabbler Item+ Let's See Who's Tougher Organ Harvest Professional Mechanic Serviceable Loadout Spot Them First That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed InterceptConcussiveModule Manual? 0 Play Time 03:26:57 Cumulative 3.3 hours Start 2025.10.22 @ 17:00:47 End 2025.10.25 @ 00:57:56 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a2f8cf8-9026-45e2-8836-a58197fa1ac3