Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.19 @ 13:11:22 Player: Tiggy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (408) 408 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 2430 Bonus ------- Follower Combat Kills 97 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Visual Processing Unit Sensor Array Light Armor Plating > --- WEAPON (2) ------- Heavy Laser Heavy Assault Rifle > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Small Storage Unit Sensor Array Terrain Scan Processor Advanced ECM Suite Trap Extractor (0/4) Trap Extractor (0/4) Medium Laser Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Sensor Array Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Sensor Array Terrain Scan Processor Advanced ECM Suite Trap Extractor Trap Extractor Medium Laser Plasma Cannon [Rating: 20] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 30 | 6 7 10 5 2 Power 4 | 1 . 1 1 1 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 4 7 3 . Treads . | . . . . . Leg 3 | . . . 3 . Wheel 8 | 2 2 4 . . Hover 2 | . 2 . . . Flight 3 | . . 3 . . Utility 5 | 1 2 1 . 1 Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 5 | 2 1 1 1 . Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 93 99 96 100 Engine 12 | . 14 11 11 18 Leg 16 | . . . 23 27 Wheel 12 | . 25 29 5 . Device 8 | . . 11 11 9 Storage 11 | . 14 11 11 9 Processor 10 | . 9 11 11 9 Energy Gun 11 | . 16 11 11 9 Ballistic Gun 10 | . 11 11 11 9 Naked Turns . | . . . . . Heaviest Build 104 | 14 90 91 98 104 Greatest Support 48 | 32 32 48 48 30 Greatest Overweight (x) 29 | . 29 6 9 3 Average Overweight (x) 1 | . 1 1 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 Most Carried 15 | 3 12 15 12 11 Average Carried 10 | 1 8 10 10 10 Final Capacity 25 | 8 25 25 25 25 Final Carried 12 | 3 12 8 12 10 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 672 | 229 154 123 139 27 Remotely . | . . . . . Salvage Created 688 | . 298 123 267 . Parts 39 | . 18 9 12 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 14 | . 4 4 6 . Guns 14 | . 4 4 6 . Classes Destroyed 6 | . 4 2 . . Worker 2 | . 1 1 . . Recycler 3 | . 1 . 2 . Watcher 2 | . 2 . . . Swarmer 6 | . . 3 3 . Grunt 7 | . 4 . 3 . Sentry 1 | . . 1 . . Best Kill Streak 5 | . 3 3 5 . Combat Bots Only 3 | . 2 3 3 . Max Kills in Single Turn 2 | . 2 2 2 . Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 359 | . 161 54 144 . Core 70 | . 40 17 13 . Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 84 . 92 . Volleys Fired 47 | . 16 10 21 . Largest 2 | . 2 2 2 . Hottest 92 | . 73 73 92 . Shots Fired 90 | . 32 15 43 . Gun 90 | . 32 15 43 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 48 | . 16 10 22 . Thermal 42 | . 16 5 21 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 30 | . 15 12 30 . Robot Miss Streak 2 | . 1 2 1 . Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 68 | . 26 11 31 . Core Hits 29 | . 13 6 10 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 1 . . Burn 2 | . 2 . . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1027 | . 384 156 487 . Guns 1027 | . 384 156 487 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 507 | . 210 93 204 . Thermal 520 | . 174 63 283 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 11 . Matter Fused 2 | . . . 2 . Heat Flow Errors 4 | . . . 4 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 285 | . 136 52 285 . Average Temperature 81 | . 48 14 105 . Received Heat Transfer 108 | . 60 . 48 . Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1480 | . 666 185 629 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 192 | . 154 160 192 71 Initial 55 | . . 55 52 . Average 54 | . 39 108 53 15 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 24 | . 10 5 6 3 Peak Tracking Total 4 | . 4 3 3 3 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . . 1 . Successful 1 | . . . 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 46 | . . . 46 46 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 18 | . . . . 18 Total Damage 238 | . . . . 238 Kills 3 | . . . . 3 Allies Corrupted 1 | . . . . 1 Allies Melted 1 | . . . 1 . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1697 | 57 294 223 999 124 Spaces Moved 758 | 46 179 137 361 35 Core 2 | 1 1 . . . Treads . | . . . . . Legs 256 | . . . 221 35 Wheels 496 | 45 177 134 140 . Hover 1 | . 1 . . . Flight 3 | . . 3 . . Fastest Speed 50 | 50 100 115 115 330 Average Speed 195 | 98 125 122 256 330 Slowest Speed 1500 | 100 1500 454 750 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 46 15 79 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 892 | 54 221 180 394 43 Wait 15 | . . 9 . 6 Move 754 | 45 178 136 360 35 Hop . | . . . . . Pick Up 24 | 3 12 5 4 . Fast Attach 17 | 6 5 1 5 . Attach 9 | . 1 6 . 2 Detach . | . . . . . Swap 4 | . 1 3 . . Drop 22 | . 8 10 4 . Fire 47 | . 16 10 21 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 13) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 560 | -9/Materials | Discovered new exit (range 10) 575 | -9/Materials | Entered Mines 719 | -9/Mines | Met a Derelict shopkeep closing up shop 722 | -9/Mines | Learned Materials non-interactive machine intel 1142 | -9/Mines | Build established: Scavenger-Mutant 1561 | -9/Mines | Discovered new exit (range 5) 1574 | -9/Mines | Entered Materials 1574 | -8/Materials | Accompanied by 2 allies 1574 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1575 | -8/Materials | Loaded intel: 30 non-interactive machine locations 1579 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1698 | -8/Materials | Self-destructed Last Messages --------------- 01541_ System corrupted: Heat flow error (+250). 01561_ EXIT=FOUND PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials non-interactive machine intel (x30)... 01579_ VN-XRV(g): "This place looks worse than where we left..." 01584_ VN-XRV(g): "Following you was a bad idea, I think." 01651_ RS-ITH(z) suffers critical hit (Smash). 01651_ RS-ITH(z) system corrupted by crushing effect. 01654_ RS-ITH(z) suffers critical hit (Smash). 01654_ RS-ITH(z) system corrupted by crushing effect. 01655_ RS-ITH(z) system terminally corrupted. 01657_ B-36 Bruiser heat damages Rnf. Ion Engine. 01659_ B-36 Bruiser suffers critical hit (Burn). 01659_ B-36 Bruiser overheating. 01662_ B-36 Bruiser destroyed. 01675_ Acquired 21 matter. 01678_ Acquired 6 matter. 01692_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????"""??????????????????????????????? | | ?????"""??????????????????????????????? | | ?????"""??????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????"""????????????? | | ???????????????????????"""????????????? | | ???????????????????????"""????????????? | | ??????????????????????????????????????? | | ???????????????????????###+???????????? | | ???????????????????????# ???????????? | | ???????????????????????# ???????????? | | ???????????????????????# #???????+???? | | ???????????????????????# #??????# #??? | | ???????????????????????k =+??????# #??? | | ???????????????????????#*%#??????# #??? | | ???????????????????????#==#??????# #??? | | ???????????????????????#=%#??????# #??? | | ???????????????????????# *#??????# #??? | | ??????????????????## ### #??????# #??? | | ????????????????### g@######## #??? | | ????????????+ ==% #??? | | ????????????# #### ####### #??? | | "????????????????# ??????# #??? | | "????????????????#]]**|???????# #??? | | "????????????????#]]**????????# #??? | | ?????????????????####?????????# #??? | | ??????????????????????????????# #??? | | ??????????????????????????????# #??? | | ??????????????????????????????# #??? | | ??????????????????????????#####+##+#??? | | ??????????????????????????# #??? | | ??????????????????????????# """ #??? | | ??????????????????????????# """ #??? | | ??????????????????????????# """ #??? | | ??????????????????????????# #??? | | ??????????????????????????# """ #??? | | ??????????????????????????# G" #??? | | ??????????????????????????#= """ #??? | | ??????????????????????????# #??? | | ????????????????############+#######??? | | ???????????? #?????? | | ???????????? #?????? | | ???????????? #?????? | | ??????????????#######+### #####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerGyrokineticBooster Manual? 0 Play Time 00:12:38 Cumulative 2.4 hours Start 2022.03.19 @ 12:58:15 End 2022.03.19 @ 13:11:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 7 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a40a2d87-cb5e-4bf2-b8e8-d36228bb1237