Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 01:30:33 Player: Cracklepappy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (331) 1655 Value Destroyed (13855) 13855 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (6297) 6297 TOTAL SCORE: 27567 Bonus ------- High Alert Combat Kills 2983 Follower Combat Kills 1000 Entered Garrisons 800 Used RIF Installer 2500 Friendly Fire -986 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 492/582 System Corruption 9% Temperature Cool (55) Movement Treading (46) Location -6/Garrison Parts ------- > --- POWER (2) -------- Nuclear-Deuterium Core > --- PROPULSION (4) --- Treaded NPT-Carbon Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Medium Storage Unit > --- WEAPON (5) ------- Shotgun Energy Assault Construct/C Shotgun Directed Proton Construct/C > --- INVENTORY (10) --- Coolant Network Coolant Injector Coolant Injector Relay Coupler [NC] (23) Relay Coupler [NC] (27) Relay Coupler [Behemoth] (12) Force Rifle Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- Treaded NPT-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Coolant Network > --- WEAPON ----------- Shotgun Energy Assault Construct/C Shotgun Directed Proton Construct/C Phasing Sabre > --- INVENTORY -------- Advanced Energy Well Force Rifle Heavy Missile Launcher Heavy Missile Launcher Remote Datajack [Rating: 105] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 4 . . . 2 . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . Utility 2 | . . . . . . . 2 . . . . . . . . . Weapon 3 | . . . 1 . . . 1 . . . 1 . . . . . Parts Attached 147 | 8 12 . 4 28 16 6 18 . 6 5 11 13 9 3 6 2 Power 12 | 1 1 . . 3 2 . 4 . . . 1 . . . . . Engine 8 | 1 1 . . 3 1 . 2 . . . . . . . . . Core 4 | . . . . . 1 . 2 . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 24 | 2 . . 3 8 9 2 . . . . . . . . . . Treads 24 | 2 . . 3 8 9 2 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 50 | 3 5 . . 4 2 3 5 . 4 4 4 5 5 2 4 . Device 21 | 2 . . . 2 1 1 2 . 2 1 2 4 1 1 2 . Storage 9 | 1 2 . . . . . 1 . 1 1 . . 2 . 1 . Processor 4 | . 1 . . 1 . . 2 . . . . . . . . . Hackware 5 | . . . . . . . . . . 1 2 . 1 1 . . Protection 11 | . 2 . . 1 1 2 . . 1 1 . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 61 | 2 6 . 1 13 3 1 9 . 2 1 6 8 4 1 2 2 Energy Gun 8 | 1 1 . . 2 . . 1 . . . 2 1 . . . . Energy Cannon 5 | . . . . 2 . . 3 . . . . . . . . . Ballistic Gun 18 | 1 2 . . 6 2 1 1 . . . . 5 . . . . Ballistic Cannon 6 | . 2 . 1 . . . . . . . 3 . . . . . Launcher 7 | . 1 . . 1 . . 1 . 1 . . . 2 . . 1 Special Weapon 7 | . . . . 2 1 . . . . 1 1 . . 1 . 1 Impact Weapon 3 | . . . . . . . 2 . . . . . . . 1 . Slashing Weapon 4 | . . . . . . . 1 . 1 . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . Special Melee Weapon 2 | . . . . . . . . . . . . 1 1 . . . Unidentified Prototypes 11 | . . . . 6 . 1 1 . . . . . 3 . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . System Corruption 5 | . . . . . . . . . . 5 . . . . . . Parts Lost 29 | . 1 . . 2 3 . 10 . . 3 8 . 2 . . . Power 5 | . . . . . . . 2 . . . 2 . 1 . . . Propulsion 4 | . . . . 1 1 . 1 . . . 1 . . . . . Utility 5 | . . . . 1 1 . 2 . . . . . 1 . . . Weapon 15 | . 1 . . . 1 . 5 . . 3 5 . . . . . Highest Loss Streak 6 | . 1 . . 1 2 . 3 . . 1 6 . 1 . . . To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . Average Backups 14 | 5 19 25 24 24 24 9 7 10 9 12 16 4 4 4 5 8 Power . | . 1 1 1 1 . . . . . 1 . . . . . . Propulsion 1 | 2 4 5 4 4 3 . . . . . . . . . . . Utility 7 | . 8 11 11 11 12 4 5 6 6 9 11 2 1 1 2 5 Weapon 4 | 1 5 8 7 7 6 2 2 3 2 1 4 1 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 95 | 1 6 . 2 17 7 18 3 . 2 6 19 1 3 . 1 9 Power 2 | . . . . 1 . . . . 1 . . . . . . . Propulsion 13 | . 3 . . 3 4 3 . . . . . . . . . . Utility 55 | . 3 . 1 5 3 10 3 . . 5 15 1 1 . . 8 Weapon 24 | 1 . . 1 8 . 5 . . 1 1 4 . 2 . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 76 | . 99 100 99 99 100 69 56 61 64 65 54 51 51 45 48 51 Engine 7 | . 14 14 11 11 5 10 5 . . . 5 4 . . . . Core 1 | . . . . . 5 . 1 7 6 7 3 1 2 1 6 5 Treads 16 | . 27 28 32 33 33 16 . . 2 5 4 1 . . . . Leg 1 | . . . . . . 2 2 . 1 . 1 . 1 1 6 4 Device 7 | . . . . 7 5 7 8 7 12 13 6 8 11 12 12 12 Storage 7 | . 14 14 11 11 11 2 4 7 7 7 5 . . . 2 6 Protection 4 | . 12 14 11 1 5 3 . . 1 . 1 2 1 . . . Energy Gun 1 | . 5 . . 1 . . 1 . 7 5 3 4 . . . . Energy Cannon 4 | . . . . 2 5 11 4 7 . 3 . . 1 1 . 5 Ballistic Gun 9 | . 7 . . 21 26 13 3 7 10 7 . 5 . . . . Ballistic Cannon 6 | . 14 28 33 7 . . 4 . . . 7 3 10 11 13 7 Slashing Weapon 1 | . . . . . . . 1 . 4 6 4 5 2 5 4 2 Peak Build Rating 105 | 9 11 11 13 26 27 39 55 45 67 66 77 85 102 105 96 87 Average Rating 38 | 6 9 11 12 21 24 31 49 45 60 58 62 69 88 97 88 83 On Entrance 44 | . 8 11 11 13 26 24 39 45 45 66 59 47 85 97 96 83 Naked Turns 10 | . . . . . . 10 . . . . . . . . . . Heaviest Build 106 | 14 94 94 97 103 106 106 44 29 38 75 95 43 50 43 54 63 Greatest Support 97 | 40 40 40 60 60 60 80 41 37 97 97 91 80 51 55 55 59 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 . . . 1 1 1 . . 1 Average Overweight (x) . | . 1 2 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 20 20 5 5 5 10 10 Average Capacity 15 | 7 21 25 25 25 25 9 8 10 10 13 18 5 5 5 7 10 Most Carried 25 | 8 25 25 25 25 25 25 10 10 10 20 20 5 5 5 7 10 Average Carried 14 | 5 19 25 24 24 24 9 7 10 9 12 17 4 4 4 5 9 Final Capacity 25 | 8 25 25 25 25 25 5 10 10 10 20 5 5 5 5 10 10 Final Carried 25 | 8 25 25 25 25 25 5 10 10 10 20 5 5 5 4 6 10 Scrap Engine Consumption 374 | . . . . . . 54 57 3 34 40 36 44 40 20 20 26 Constructs Created 15 | . . . . . . 4 2 . 4 2 . 3 . . . . Constructs Modified 148 | . . . . . . 17 17 . 14 17 15 21 17 13 2 15 Class Distribution -------------------- 45% | Construct 22% | Mutant 11% | Scavenger-Tank 9% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Scavenger-Tank | -9/Garrison Construct | -9/Recycling Construct | -7/Factory Mutant | -7/Waste Construct | -7/Factory Construct | -7/Garrison Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Construct | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Matter Collected 9043 | 295 492 242 262 1305 972 507 799 . 340 950 548 331 962 519 126 393 Remotely 136 | . . . . . . . 136 . . . . . . . . . Salvage Created 15259 | 134 558 63 240 1246 1411 1257 1780 . 506 1064 1413 417 1847 1208 224 1891 Parts 761 | 8 38 7 12 69 101 33 98 . 25 30 68 7 91 58 15 101 Haulers Intercepted 9 | . 2 . . 4 . . 1 . 1 . 1 . . . . . Recyclers Shooed 10 | . . . . 2 . 1 1 . 2 . 2 . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 315 | . 17 3 9 27 34 4 35 . 10 71 24 1 30 26 6 18 Melee 5 | . . . . . . . . . . 2 . . . 2 . 1 Guns 87 | . 5 . . 12 28 4 7 . 6 20 4 1 . . . . Cannons 140 | . 9 3 9 12 6 . 16 . . 7 6 . 28 23 6 15 AOE 77 | . 3 . . 3 . . 12 . 3 41 13 . . . . 2 Classes Destroyed 24 | 2 4 . 3 . 3 3 2 . . 2 1 2 1 1 . . Worker 12 | . . . 1 1 . . 3 . . . 5 . 2 . . . Builder 9 | . . . . . . 1 2 . . . 2 . 3 . 1 . Tunneler 4 | 2 . . . . . . . . . . 1 . 1 . . . Hauler 9 | . 2 . . 4 . . 1 . 1 . 1 . . . . . Recycler 22 | 1 . 1 . 2 . 10 5 . 1 . 2 . . . . . Operator 5 | . . . 2 . . . 1 . . . . . . . 2 . Watcher 6 | . 2 . . 2 . . . . . . 1 . . 1 . . Swarmer 62 | . 6 3 4 7 5 . 8 . 3 3 4 . 2 10 6 1 Cutter 6 | . . . . . . . . . . . . . 4 . . 2 Saboteur 3 | . . . . . . . . . . . . . . 3 . . Grunt 89 | . 11 . 3 8 14 . 12 . 4 9 11 . 12 4 . 1 Brawler 8 | . . . . . 1 . 1 . . . 2 . . 4 . . Duelist 3 | . . . . . . . . . . 1 . . . . . 2 Protector 1 | . . . . . . . 1 . . . . . . . . . Sentry 46 | . . . 2 12 10 1 3 . 1 2 2 . 4 2 . 7 Specialist 12 | . . . . . 3 . 4 . . . 2 . 2 1 . . Hunter 7 | . . . . . . . 2 . . . . . 2 1 . 2 Programmer 18 | . . . . . 1 . 4 . 2 . 3 . 4 . . 4 Behemoth 2 | . . . . . . . . . . . 1 . . 1 . . Compactor 1 | . . . . . . . . . . . . 1 . . . . Scientist 2 | . . . . . . 2 . . . . . . . . . . Scrapper 3 | . . . . . . 3 . . . . . . . . . . Assembled 56 | . . . . . . . . . . 56 . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . Martyr 2 | . . . . . . . . . . . . 2 . . . . Best Kill Streak 43 | 3 5 3 5 9 6 4 13 . 5 43 9 1 7 11 2 6 Combat Bots Only 43 | . 5 3 4 9 6 2 11 . 5 43 7 1 5 9 2 6 Max Kills in Single Turn 5 | 1 2 2 2 2 2 1 3 . 2 4 5 1 2 2 1 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . Exploded 4 | . 2 . . 2 . . 3 . 2 4 3 . . . . 1 Melee 1 | . . . . . . . . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Hostile Shots Fired 1899 | . 60 7 28 136 168 13 486 . 61 176 380 . 248 65 13 58 Missed 700 | . 13 2 10 34 51 . 234 . 12 60 136 . 113 22 . 13 Hits 1199 | . 47 5 18 102 117 13 252 . 49 116 244 . 135 43 13 45 Melee 31 | . . . . . 4 . 1 . . 14 1 . 9 2 . . Projectile 1168 | . 47 5 18 102 113 13 251 . 49 102 243 . 126 41 13 45 AOE 5 | . . . . . . . . . . . 2 . 2 . . 1 Critical Strikes 32 | . . . 1 1 1 . 7 . 2 3 9 . 7 . . 1 Damage Taken 16871 | . 549 44 184 1262 1467 319 3087 . 717 1902 3760 . 2119 725 192 544 Core 1725 | . 56 8 35 136 165 27 255 . 62 119 365 . 334 33 43 87 Absorbed by Shields 60 | . . . . . 12 . . . . . . . . . . 48 Redirected to Shielding 166 | . . . . . . . . . . 8 . . 158 . . . Regen/Repaired (Parts) 6498 | . 137 . . 113 . . 723 . 734 1096 814 1212 626 648 74 321 Core Remaining (%) 55 | 100 . 74 . . . 9 . . . 37 . . . . . . Volleys Fired 965 | 5 76 4 26 81 106 76 93 . 40 127 69 21 100 60 10 71 Largest 5 | 2 2 2 3 3 3 3 3 . 2 3 2 5 2 2 2 2 Hottest 190 | 60 60 60 90 147 114 114 118 . 135 190 117 175 143 177 177 177 Shots Fired 1777 | 10 150 11 78 231 231 138 165 1 55 197 99 63 154 86 19 89 Gun 857 | 10 101 . . 127 187 99 63 . 53 132 22 63 . . . . Cannon 808 | . 47 11 78 102 20 39 94 1 . 31 61 . 153 84 19 68 Launcher 58 | . 2 . . 1 . . 6 . 2 32 11 . 1 . . 3 Special 54 | . . . . 1 24 . 2 . . 2 5 . . 2 . 18 Kinetic 1094 | 5 106 11 78 181 187 99 93 . 19 77 76 29 42 55 19 17 Thermal 448 | 5 42 . . 49 29 5 51 1 17 29 3 34 103 29 . 51 Explosive 58 | . 2 . . 1 . . 6 . 2 32 11 . 1 . . 3 Electromagnetic 133 | . . . . . . 34 13 . 17 57 4 . 8 . . . Robot Hit Streak 52 | 5 10 1 6 33 52 11 16 . 7 22 23 8 11 10 3 25 Robot Miss Streak 9 | 1 4 3 4 4 5 4 3 1 4 7 2 5 7 9 4 5 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . Secondary Targets 15 | . . . . 4 10 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 . . . . . . . Shots Hit Robots 1101 | 7 94 2 32 146 145 73 118 . 36 118 71 42 91 53 13 60 Core Hits 653 | 4 34 4 13 48 47 26 90 . 28 136 72 16 52 41 10 32 Critical Kills 4 | . . . . . 1 . . . 1 . . 1 1 . . . Critical Parts Destroyed 5 | . . . . . 1 1 . . . . . 1 1 . 1 . Critical Strikes 26 | . 3 . 2 6 2 1 . . 1 . 2 5 2 . 2 . Burn 5 | . . . . 2 . . . . . . . 3 . . . . Destroy 9 | . . . . 1 2 1 . . 1 . . 2 2 . . . Blast 11 | . 3 . 2 3 . . . . . . 2 . . . 1 . Smash 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 64 | . . . . . . . 9 . 4 27 . . 11 8 3 2 Impact 10 | . . . . . . . 8 . . . . . . . 2 . Slashing 46 | . . . . . . . 1 . 4 27 . . 3 8 1 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . 1 . . . 6 . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 37332 | 75 1344 70 642 2704 2097 1513 4731 . 1047 5363 4718 850 4942 2454 509 4273 Guns 9439 | 75 715 . . 1403 1915 832 1013 . 730 1423 483 850 . . . . Cannons 18771 | . 435 56 628 1023 182 620 2082 . . 367 2003 . 4555 2375 393 4052 Explosions 8012 | . 191 . . 269 . . 1605 . 247 2990 2226 . 251 79 . 154 Melee 846 | . . . . . . . 31 . 62 583 . . . . 103 67 Ramming 264 | . 3 14 14 9 . 61 . . 8 . 6 . 136 . 13 . Kinetic 15790 | 54 845 56 628 1942 1915 832 1819 . 214 966 2395 368 1454 1518 393 391 Thermal 10984 | 21 305 . . 484 182 82 1598 . 182 279 22 482 2750 936 . 3661 Explosive 7181 | . 191 . . 269 . . 1091 . 247 2927 2051 . 251 . . 154 Electromagnetic 2267 | . . . . . . 538 192 . 334 608 244 . 351 . . . Impact 103 | . . . . . . . . . . . . . . . 103 . Slashing 743 | . . . . . . . 31 . 62 583 . . . . . 67 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 8 8 . . 1 1 10 19 19 24 5 5 7 7 7 9 Average Corruption 5 | . 7 8 . . 1 1 4 17 16 20 3 4 4 7 7 8 Corruption Purged 10 | . . . . . . . . . 5 . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 394 | . 46 51 . . 17 48 33 4 41 62 2 9 11 22 11 37 Message Errors 92 | . 13 19 . . 3 11 6 . 11 11 . 2 3 6 2 5 Matter Fused 92 | . 12 9 . . 7 11 5 1 8 17 . 3 3 6 1 9 Heat Flow Errors 53 | . 6 6 . . 2 6 5 . 4 6 . 2 1 1 3 11 Energy Discharges 51 | . 5 5 . . 2 12 3 . 4 11 . 1 2 2 1 3 Parts Rejected 5 | . 1 . . . . . 1 1 1 . . . . . . 1 Parts Fused 3 | . . . . . . 1 1 . 1 . . . . . . . Data Loss (minor) 40 | . 4 7 . . 2 4 2 . 5 10 . . 1 . 2 3 Data Loss (major) 20 | . 2 1 . . . 3 3 . 2 1 2 . . 2 . 4 Misfires 9 | . 2 3 . . 1 . 1 1 . . . . 1 . . . Alerts 9 | . 1 1 . . . . 3 . 1 1 . . . 1 1 . Misdirections 3 | . . . . . . . . 1 2 . . . . . . . Weapon Failures 17 | . . . . . . . 3 . 2 5 . 1 . 4 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1304 | . 2 . 15 23 . 62 104 . 32 192 122 . 379 30 116 227 Projectiles 864 | . 2 . 15 23 . 62 19 . . 13 100 . 360 30 13 227 Explosions 248 | . . . . . . . 85 . . 122 22 . 19 . . . Melee 192 | . . . . . . . . . 32 57 . . . . 103 . Knockbacks 83 | . 6 . 8 10 . . 8 . . . 10 . 27 8 4 2 Impact 3 | . . . . 1 . . . . . . . . 1 . 1 . Kinetic 71 | . 6 . 8 9 . . 6 . . . 9 . 22 6 3 2 Secondary 9 | . . . . . . . 2 . . . 1 . 4 2 . . Self-Inflicted Damage 590 | . . . . 87 . . 138 . . 167 26 . 172 . . . Shots 12 | . . . . 2 . . 3 . . 3 2 . 2 . . . Rammed 13 | . 2 2 1 2 . 5 . . . . 1 . . . . . Targets Rammed 31 | . 2 3 1 3 . 8 . . 1 . 1 . 10 . 2 . Kicked 16 | . . . . . . 3 . . 1 . . . 10 . 2 . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . Highest Temperature 543 | . 264 250 190 440 276 252 276 14 316 253 143 259 247 330 543 245 Average Temperature 76 | . 48 88 53 74 56 102 85 10 155 74 28 112 109 200 191 78 Received Heat Transfer 3441 | . 252 . 66 375 373 111 828 . 174 334 483 . 295 87 . 63 Effects 9 | . . 1 . 2 . . 1 . . 3 . . . . 2 . Shutdowns 2 | . . . . 1 . . . . . . . . . . 1 . Energy Bleed 2 | . . 1 . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . 1 . . 2 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Robots Corrupted 9 | . . . . . . 2 . . 1 1 1 . 2 1 1 . Combat Hostiles 6 | . . . . . . . . . 1 1 1 . 2 1 . . Parts Fried 4 | . . . . . . 1 . . 1 . . . . 1 1 . Impact Corruptions 8 | . . . . . . . . . . . 2 . . 1 5 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 20 | . . . . 2 . 2 6 . . . . 3 4 3 . . Heat Transferred 11688 | 50 700 . . 1147 333 148 2771 . . 50 . 1479 2226 1234 . 1550 Parts Sabotaged 2 | . . . . . . . . . . . 1 . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 . . 2 1 . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Maximum Alert Level 5 | . . . . 1 5 3 4 2 1 4 4 2 3 4 3 4 Low Security (%) 35 | 100 100 100 100 92 4 . . . 17 7 . 83 9 . . . Level 1 24 | . . . . 7 23 50 47 . 82 2 . 11 65 . . . Level 2 17 | . . . . . 13 40 29 100 . 42 . 4 19 5 66 14 Level 3 13 | . . . . . 24 9 5 . . 33 83 . 6 34 33 32 Level 4 7 | . . . . . 14 . 18 . . 14 15 . . 60 . 52 Level 5 1 | . . . . . 18 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 2139 | 10 186 69 129 292 2139 962 1476 515 318 1387 1227 425 824 1559 826 1274 Initial 962 | . . 69 . 44 100 962 514 515 318 154 728 425 . 574 818 475 Average 437 | . 35 8 55 120 933 455 576 486 242 762 904 83 339 1166 710 1004 Influence Increases 12777 | 15 558 82 279 900 2199 380 1948 . 312 1283 1038 . 1602 985 217 979 Destroy 0b10 Robot/C 5740 | . 340 60 180 540 920 60 680 . 200 320 500 . 720 540 120 560 Destroy 0b10 Robot/NC 395 | 15 20 5 15 45 . 65 65 . 10 10 60 . 35 5 15 30 Destroy Leader 888 | . 78 10 50 182 20 . 122 . 52 10 94 . 180 30 30 30 Allied During Kill 394 | . . . . . 74 6 . . . 1 12 . 193 1 . 107 Successful Hack 239 | . 34 7 . 33 . 53 27 . . . 12 . 45 16 5 7 Select Force Hacks 290 | . 60 . . . . 180 50 . . . . . . . . . Disable Machine 855 | . . . 30 90 . 15 210 . . 15 240 . 105 45 . 105 Anti-Garrison Action 2000 | . . . . . 1150 . . . . 650 . . . 150 . 50 Destroy Structure 761 | . 11 . 4 10 20 1 149 . 20 217 75 . 99 78 17 60 Advance Influence 300 | . . . . . . . 300 . . . . . . . . . Partial Spotted 90 | . . . . . . . . . . . 15 . 45 . . 30 Lose Combat Pursuer 825 | . 15 . . . 15 . 345 . 30 60 30 . 180 120 30 . Influence Decreases 11503 | 15 379 261 174 851 214 2007 987 1018 547 116 1209 1216 782 246 1097 384 Entered New Map 5502 | . . 110 . 61 54 1177 298 958 137 66 659 791 . 246 741 204 Time Decay 4541 | 15 369 151 174 620 . 770 589 40 410 . 470 265 462 . 206 . Lost Part 290 | . 10 . . 20 30 . 100 . . 30 80 . 20 . . . Lost Ally 720 | . . . . . 130 60 . 20 . 20 . 160 150 . . 180 Purge Threat 450 | . . . . 150 . . . . . . . . 150 . 150 . Squads Dispatched 46 | . 4 . 3 3 . . 8 . 4 . 4 . 15 . 5 . Investigation 7 | . 3 . . . . . 3 . . . . . . . 1 . Extermination 10 | . . . . . . . 3 . 2 . 1 . 3 . 1 . Reinforcement 21 | . 1 . 3 3 . . 2 . 1 . 2 . 8 . 1 . Assault 4 | . . . . . . . . . . . 1 . 1 . 2 . Garrison 4 | . . . . . . . . . 1 . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . 2 . . . 1 . 2 . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 4 | . . . . . . . 1 . 1 . 1 . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Distress Signals 19 | . 4 . 1 2 . . 4 . 1 . 3 . 3 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 513 | . 51 3 15 33 45 6 70 6 18 76 51 7 67 34 13 18 Peak Tracking Total 14 | . 6 3 4 5 6 4 14 6 6 10 13 3 11 7 3 5 Tactical Retreats 39 | . 1 . . . 1 . 12 1 1 10 1 1 5 4 2 . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Traps Triggered 45 | . 5 . . 6 11 . 4 . 1 . 2 . 3 5 2 6 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Machines Disabled 69 | . . . 2 6 6 1 14 . . 3 16 . 7 6 . 8 Max in Single Turn 15 | . . . 1 1 1 1 11 . . 1 15 . 1 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . . Garrison Relay 11 | . . . . . 5 . . . . 2 . . . 2 . 2 Phase Generator 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 5 | . . . . 3 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . 3 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Machines Accessed 76 | . 10 1 3 11 3 13 7 . 6 2 4 . 8 2 5 1 Terminals 43 | . 7 1 1 8 3 6 2 . 2 2 . . 5 2 3 1 Fabricators 6 | . . . . . . . 2 . . . 1 . 2 . 1 . Repair Stations 5 | . 1 . . 2 . . 1 . . . 1 . . . . . Recycling Units 11 | . 2 . 1 . . 6 1 . 1 . . . . . . . Scanalyzers 3 | . . . 1 . . . . . 1 . 1 . . . . . Garrison Access 7 | . . . . 1 . . 1 . 2 . 1 . 1 . 1 . Total Hacks 179 | . 22 4 12 24 7 42 10 . 13 3 6 . 19 3 11 3 Successful 90 | . 12 2 9 13 1 24 6 . 3 1 3 . 9 2 4 1 Failed 89 | . 10 2 3 11 6 18 4 . 10 2 3 . 10 1 7 2 Catastrophic 24 | . 4 1 2 1 1 2 2 . 1 . 3 . 5 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 71 | . 19 3 4 7 . 23 3 . 7 . . . 5 . . . Terminals 102 | . 17 4 3 16 7 18 3 . 3 3 . . 14 3 8 3 Fabricators 11 | . . . . . . . 3 . . . 2 . 4 . 2 . Repair Stations 12 | . 3 . . 6 . . 1 . . . 2 . . . . . Recycling Units 30 | . 2 . 1 . . 22 2 . 3 . . . . . . . Scanalyzers 10 | . . . 8 . . . . . 1 . 1 . . . . . Garrison Access 12 | . . . . 2 . . 1 . 6 . 1 . 1 . 1 . Terminal Hacks 33 | . 2 2 . 5 1 9 1 . . 1 . . 6 2 3 1 Part Schematic 8 | . 1 1 . . . 5 1 . . . . . . . . . Robot Schematic 3 | . 1 . . 1 . . . . . . . . 1 . . . Prototype ID Bank 5 | . . . . 1 . 2 . . . . . . 1 . 1 . Open Door 3 | . . . . 2 . . . . . . . . . . . 1 Emergency Access Points 2 | . . . . . 1 . . . . . . . . 1 . . Unreport Threat 3 | . . . . 1 . . . . . . . . 1 . 1 . Locate Traps 4 | . . . . . . . . . . . . . 3 . 1 . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . . . . . . . . . 1 . . Release Object 2 | . . . . . . 2 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . 2 . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks 8 | . 2 . . 5 . . . . . . 1 . . . . . Scan Component 5 | . 1 . . 3 . . . . . . 1 . . . . . Repair 3 | . 1 . . 2 . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 2 . . . . . . . . . Retrieve Components 4 | . . . . . . 2 2 . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . . 1 . 2 . 1 . 1 . 1 . Unlock Access 5 | . . . . 1 . . . . 2 . . . 1 . 1 . Seal Access 2 | . . . . . . . 1 . . . 1 . . . . . Unauthorized Hacks 27 | . 8 . 1 2 . 13 2 . 1 . . . . . . . Terminals 6 | . 5 . . 1 . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Overload 1 | . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . . . . . Patch 2 | . 1 . . . . . 1 . . . . . . . . . Recycling Units 17 | . 2 . 1 . . 13 . . 1 . . . . . . . Reject 5 | . . . 1 . . 4 . . . . . . . . . . Mask 4 | . . . . . . 3 . . 1 . . . . . . . Tunnel 8 | . 2 . . . . 6 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Watchers 1 | . . . . 1 . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . 1 . . . . . 1 . 2 . Used 2 | . . . . . . . . . . . . . 1 . 1 . Hacking Detections 59 | . 8 1 1 7 3 12 4 . 5 2 3 . 6 1 5 1 Full Trace Events 4 | . . 1 . . 1 . . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . 1 . . 1 . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 1 4 . . 5 1 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . . Parts Repaired 3 | . 1 . . 2 . . . . . . . . . . . . Time 89 | . 13 . . 76 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Used RIF Installer 5 | . . . . . 1 . . . . 1 . . . 2 . 1 Command Fork 1 | . . . . . . . . . . 1 . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . 1 . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . 1 Structural Interface 1 | . . . . . . . . . . . . . . 1 . . Robots Hacked 14 | . . . . . 2 . 1 . . 2 3 . 4 2 . . Non-combat 8 | . . . . . . . 1 . . . 3 . 4 . . . Combat 6 | . . . . . 2 . . . . 2 . . . 2 . . Robot Hacks Applied 15 | . . . . . 2 . 1 . . 2 3 . 5 2 . . parse_system 3 | . . . . . 2 . . . . 1 . . . . . . find_chute 2 | . . . . . . . 1 . . . 1 . . . . . drop_inventory 2 | . . . . . . . . . . . 1 . 1 . . . map_route 1 | . . . . . . . . . . . . . 1 . . . amplify_resonance 1 | . . . . . . . . . . . 1 . . . . . overwrite_iff 3 | . . . . . . . . . . 1 . . . 2 . . formatsys_low 2 | . . . . . . . . . . . . . 2 . . . formatsys_high 1 | . . . . . . . . . . . . . 1 . . . Relay Couplers Released 54 | . . . . . 24 . . . . 12 1 . . 9 . 8 Machine Destruction 47 | . . . . . 21 . . . . 8 1 . . 9 . 8 Programmers 7 | . . . . . 3 . . . . 4 . . . . . . Attached 5 | . . . . . . . . . . 1 2 . 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . 9 . . . . . 1 . . . . 8 Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Total Allies 51 | . . 3 . . 9 . . 1 . 2 1 19 4 2 . 10 Largest Group 19 | . . 3 . . 6 3 . 1 . 2 1 19 9 1 . 5 Highest-Rated Group 702 | . . 40 . . 67 63 . 31 . 32 29 702 350 29 . 227 Highest-Rated Ally 113 | . . 16 . . 21 21 . 31 . 16 29 50 113 29 . 95 Total Orders 18 | . . . . . 6 8 . . . . . . 1 . . 3 STAY 9 | . . . . . . 7 . . . . . . . . . 2 FOLLOW 2 | . . . . . . 1 . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . . . 1 . . . EXPLORE 5 | . . . . . 5 . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks 411 | . . 4 . . 40 15 . 12 . 4 16 210 38 9 . 63 Total Damage 8957 | . . 63 . . 483 376 . 187 . 67 151 4631 1064 152 . 1783 Kills 39 | . . . . . 12 2 . . . 1 1 5 7 1 . 10 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Active Infowar (turns) 297 | 94 203 . . . . . . . . . . . . . . . Terrain 12 | 12 . . . . . . . . . . . . . . . . Seismic 285 | 82 203 . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . Drone Launches 5 | . . . . . 5 . . . . . . . . . . . Drone Recoveries 4 | . . . . . 4 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Turns Passed 27661 | 215 3433 1778 440 2504 2863 6453 1856 84 986 1346 1192 1206 1227 578 439 1061 Spaces Moved 14811 | 113 1128 543 136 826 973 2889 1271 105 832 1130 564 809 1438 745 552 757 Core 24 | 5 . . . . . 19 . . . . . . . . . . Treads 7144 | 108 1128 543 136 826 973 2042 . . 294 646 241 70 . . . 137 Legs 3459 | . . . . . . 798 377 . 121 219 171 127 352 197 552 545 Wheels 224 | . . . . . . 30 . . 124 70 . . . . . . Hover 836 | . . . . . . . 316 . 2 . . . . 518 . . Flight 3124 | . . . . . . . 578 105 291 195 152 612 1086 30 . 75 Fastest Speed 34 | 50 160 320 240 240 240 50 59 59 59 47 47 42 48 34 65 46 Average Speed 145 | 155 273 320 240 240 240 190 110 59 93 70 144 58 48 42 65 89 Slowest Speed 320 | 160 320 320 240 240 240 240 184 59 142 92 250 166 166 65 65 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . 4 . 2 . 2 . 8 . . . Potential Cave-ins 3 | . . . . . . . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 98 97 14 95 96 99 37 86 15 93 18 96 20 49 23 60 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 10 | . 2 2 . . . 6 . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 . . . . 1 . . . 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . Spaces Dug 121 | . 10 . . 5 . . 7 . 2 58 8 . 14 2 1 14 Terrain Destroyed 752 | . 10 . . 5 . . 196 . 29 231 84 . 105 23 12 57 Melee 21 | . . . . . . . 6 . 2 9 . . 3 . 1 . Projectile 131 | . . . . . . . 18 . . . 8 . 46 22 11 26 AOE 600 | . 10 . . 5 . . 172 . 27 222 76 . 56 1 . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Gar Fac Gar Total 19158 | 139 1337 571 193 1144 1289 3724 1534 126 977 1429 829 1505 1811 906 606 1038 Wait 2440 | 4 75 22 19 95 74 677 108 21 75 97 111 633 179 74 22 154 Move 14768 | 112 1127 542 135 825 972 2888 1263 104 827 1129 560 808 1423 744 552 757 Hop 15 | . . . . . . . 4 . 2 . 2 . 7 . . . Pick Up 180 | 9 27 . 4 29 17 10 16 . 6 15 17 6 8 1 6 9 Fast Attach 67 | 7 3 . . 6 . 10 10 1 5 2 3 7 9 4 . . Attach 49 | . 1 . 2 4 6 1 3 . 2 4 20 3 . 1 2 . Detach 22 | . . . . 1 . 1 . . . 3 15 2 . . . . Swap 130 | 1 13 . 2 28 24 2 9 . 3 14 3 5 13 2 5 6 Drop 231 | 1 13 . 4 40 23 49 10 . 12 10 19 20 15 5 4 6 Fire 965 | 5 76 4 26 81 106 76 93 . 40 127 69 21 100 60 10 71 Melee 64 | . . . . . . . 9 . 4 27 . . 11 8 3 2 Ram . | . . . . . . . . . . . . . . . . . Kick 16 | . . . . . . 3 . . 1 . . . 10 . 2 . Crush 15 | . 2 3 1 3 . 5 . . . . 1 . . . . . Escape Stasis 91 | . . . . 12 11 . 9 . . 1 . . 36 7 . 15 Rewire 73 | . . . . . 44 2 . . . . 9 . . . . 18 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 32 | . . . . 20 12 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Waste -7/Factory (discovered 3 exits: *Fac / Gar / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Waste -6/Factory (discovered 3 exits: [*Fac x2] / Gar) -6/Garrison -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 216 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 545 | -10/Materials | Repaired Lgt. Treads 1129 | -10/Materials | Discovered new exit (range 16) 1322 | -10/Materials | Learned location of 2 exits from Subcaves 1495 | -10/Materials | Learned location of 1 exit from Recycling 1530 | -10/Materials | Identified exit to Subcaves 1530 | -10/Materials | Identified exit to Materials 1530 | -10/Materials | Identified exit to Mines 1627 | -10/Materials | Learned location of 2 exits from Mines 3649 | -10/Materials | Entered Mines 3973 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4172 | -10/Mines | Assembled infested the area 4292 | -10/Mines | Lost 3 allies 4475 | -10/Mines | Learned location of Zion (-7) 5427 | -10/Mines | Entered Materials 5427 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5428 | -9/Materials | Identified exit to Storage 5752 | -9/Materials | Build established: Tank 5792 | -9/Materials | Discovered exit to Storage (range 10) 5867 | -9/Materials | Entered Storage 5901 | -9/Storage | Identified exit to Garrison 6141 | -9/Storage | Destroyed 9 combat bots 6354 | -9/Storage | Found Prototype Processor 6394 | -9/Storage | Build established: Gunner 6582 | -9/Storage | Discovered new exit (range 16) 7153 | -9/Storage | Build established: Scavenger-Gunner 7927 | -9/Storage | Repaired Hcp. Matter Pod 7944 | -9/Storage | Build established: Gunner 7978 | -9/Storage | Repaired Drone Bay 8371 | -9/Storage | Entered Garrison 8396 | -9/Garrison | Triggered checkpoint 8424 | -9/Garrison | Garrison Relay disabled 8445 | -9/Garrison | Triggered checkpoint 8612 | -9/Garrison | Core integrity fell below 50% 8729 | -9/Garrison | Build established: Scavenger-Gunner 8966 | -9/Garrison | Installed Relay Interface Framework 9154 | -9/Garrison | Triggered checkpoint 9209 | -9/Garrison | Triggered checkpoint 9425 | -9/Garrison | Phase Generator disabled 9446 | -9/Garrison | Discovered new exit (range 3) 9585 | -9/Garrison | Triggered checkpoint 9787 | -9/Garrison | Triggered checkpoint 9823 | -9/Garrison | Lost 3 allies 9893 | -9/Garrison | Garrison Relay disabled 9963 | -9/Garrison | Triggered checkpoint 10019 | -9/Garrison | Found Powered Armor 10023 | -9/Garrison | Found Powered Armor 10029 | -9/Garrison | Found Powered Armor 10097 | -9/Garrison | Triggered checkpoint 10144 | -9/Garrison | Build established: Scavenger-Tank 10270 | -9/Garrison | Triggered checkpoint 10355 | -9/Garrison | Discovered new exit (range 9) 10365 | -9/Garrison | Core integrity fell below 20% 10452 | -9/Garrison | Garrison Relay disabled 10697 | -9/Garrison | Triggered checkpoint 10802 | -9/Garrison | Garrison Relay disabled 10818 | -9/Garrison | Garrison Relay disabled 10908 | -9/Garrison | Discovered new exit (range 11) 11234 | -9/Garrison | Entered Recycling 11234 | -9/Recycling | Accompanied by 3 allies 11235 | -9/Recycling | Identified exit to Scraptown 12305 | -9/Recycling | Discovered new exit (range 15) 12790 | -9/Recycling | Scanned before Scraplab entrance 12814 | -9/Recycling | Entered Scraplab 12962 | -9/Recycling | Angered Scraplab inhabitants 13084 | -9/Recycling | Found Prototype Device 13084 | -9/Recycling | Identified Scrap Engine 13540 | -9/Recycling | Build established: Scavenger-Gunner 14116 | -9/Recycling | Build established: Construct 17687 | -9/Recycling | Entered Factory 17687 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 18118 | -7/Factory | Identified Exp. Targeting Computer 18242 | -7/Factory | Discovered new exit (range 5) 18248 | -7/Factory | Discovered new exit (range 12) 18746 | -7/Factory | Discovered new exit (range 5) 19130 | -7/Factory | Cargo convoy interrupted 19161 | -7/Factory | Destroyed 11 combat bots 19213 | -7/Factory | Lost 3 parts (1n1u1w) 19495 | -7/Factory | System corruption reached 10% 19543 | -7/Factory | Sucked down chute 19543 | -7/Factory | Entered Waste 19544 | -7/Waste | Met a frightened Derelict 19550 | -7/Waste | Spotted C-40 Crusher 19558 | -7/Waste | EMP discharged 19561 | -7/Waste | Spotted C-40 Crusher 19569 | -7/Waste | Spotted C-40 Crusher 19578 | -7/Waste | Spotted C-40 Crusher 19581 | -7/Waste | Spotted C-40 Crusher 19593 | -7/Waste | Spotted C-40 Crusher 19599 | -7/Waste | Discovered new exit (range 11) 19627 | -7/Waste | Entered Factory 19722 | -7/Factory | Identified exit to Garrison 20091 | -7/Factory | Discovered new exit (range 12) 20263 | -7/Factory | Garrison activated, responded to threat 20572 | -7/Factory | Identified exit to Garrison 20602 | -7/Factory | Cargo convoy interrupted 20613 | -7/Factory | Entered Garrison 20702 | -7/Garrison | Assembled breached garrison interior 20814 | -7/Garrison | Garrison Relay disabled 20920 | -7/Garrison | Core integrity fell below 50% 21013 | -7/Garrison | Destroyed 43 combat bots 21092 | -7/Garrison | Discovered new exit (range 15) 21185 | -7/Garrison | Expanded RIF knowledge: Command Fork 21418 | -7/Garrison | Discovered new exit (range 14) 21750 | -7/Garrison | Discovered new exit (range 12) 21818 | -7/Garrison | Discovered new exit (range 62) 21818 | -7/Garrison | Discovered new exit (range 31) 21818 | -7/Garrison | Discovered new exit (range 18) 21927 | -7/Garrison | Build established: Bothacker-Construct 21950 | -7/Garrison | Garrison Relay disabled 21959 | -7/Garrison | Entered Factory 21959 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 21992 | -6/Factory | Spotted B-75 Beast 22044 | -6/Factory | Destroyed 7 combat bots 22047 | -6/Factory | Destroyed B-75 Beast 22269 | -6/Factory | Build established: Construct 22973 | -6/Factory | Cargo convoy interrupted 23009 | -6/Factory | First assault squad dispatched 23068 | -6/Factory | Lost 6 parts (2p4w) 23151 | -6/Factory | Manually triggered Chute Trap 23151 | -6/Factory | Sucked down chute 23151 | -6/Factory | Entered Waste 23162 | -6/Waste | Spotted C-40 Crusher 23171 | -6/Waste | Warlord forces began an assault 23261 | -6/Waste | Spotted C-40 Crusher 23264 | -6/Waste | Spotted C-40 Crusher 23281 | -6/Waste | Allies destroyed C-40 Crusher 23281 | -6/Waste | Spotted C-40 Crusher 23287 | -6/Waste | Spotted C-40 Crusher 23298 | -6/Waste | Allies destroyed C-40 Crusher 23314 | -6/Waste | Allies destroyed C-40 Crusher 23326 | -6/Waste | Spotted C-40 Crusher 23339 | -6/Waste | Destroyed C-40 Crusher 23348 | -6/Waste | Allies destroyed C-40 Crusher 23374 | -6/Waste | Allies destroyed C-40 Crusher 23378 | -6/Waste | Lost 8 allies 24144 | -6/Waste | Discovered new exit (range 12) 24357 | -6/Waste | Entered Factory 24357 | -6/Factory | Accompanied by 9 allies 24467 | -6/Factory | Garrison activated, responded to threat 24478 | -6/Factory | Discovered new exit (range 15) 24538 | -6/Factory | Fabricated Force Rifle? 24676 | -6/Factory | Discovered new exit (range 7) 24854 | -6/Factory | Core integrity fell below 50% 25145 | -6/Factory | Cargo convoy interrupted 25224 | -6/Factory | Lost 5 allies 25407 | -6/Factory | First assault squad dispatched 25532 | -6/Factory | Core integrity fell below 20% 25584 | -6/Factory | Identified exit to Garrison 25584 | -6/Factory | Entered Garrison 25640 | -6/Garrison | Destroyed 9 combat bots 25738 | -6/Garrison | Triggered checkpoint 25742 | -6/Garrison | Triggered checkpoint 25778 | -6/Garrison | Learned Factory security intel 25781 | -6/Garrison | Triggered checkpoint 25799 | -6/Garrison | Garrison Relay disabled 25816 | -6/Garrison | Spotted B-75 Beast 25885 | -6/Garrison | Triggered checkpoint 25896 | -6/Garrison | Triggered checkpoint 25896 | -6/Garrison | Destroyed B-75 Beast 26040 | -6/Garrison | Garrison Relay disabled 26060 | -6/Garrison | Discovered new exit (range 11) 26066 | -6/Garrison | Expanded RIF knowledge: Structural Interface 26085 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 26162 | -6/Garrison | Entered Factory 26325 | -6/Factory | Discovered new exit (range 3) 26512 | -6/Factory | First assault squad dispatched 26538 | -6/Factory | Spotted B-75 Beast 26601 | -6/Factory | Identified exit to Garrison 26601 | -6/Factory | Entered Garrison 26615 | -6/Garrison | Found embedded Infiltrators 26626 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 26643 | -6/Garrison | Triggered checkpoint 26668 | -6/Garrison | Triggered checkpoint 26687 | -6/Garrison | Garrison Relay disabled 26836 | -6/Garrison | Triggered checkpoint 27085 | -6/Garrison | Discovered new exit (range 10) 27088 | -6/Garrison | Triggered checkpoint 27137 | -6/Garrison | Triggered checkpoint 27575 | -6/Garrison | Lost 5 allies 27592 | -6/Garrison | Triggered checkpoint 27615 | -6/Garrison | Triggered checkpoint 27652 | -6/Garrison | Triggered checkpoint 27662 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 27587_ System corrupted: Matter fused (-6). 27588_ RIF reveals location of phase wall. 27592_ Garrison Door breached. 27592_ Beams of light sweep through the air. An alarm sounds. 27595_ Y-54 Guardian destroyed. 27602_ Acquired 13 matter. 27603_ System corrupted: Heat flow error (+136). 27615_ Garrison Door breached. 27615_ Beams of light sweep through the air. An alarm sounds. 27622_ System corrupted: Component data lost. 27622_ Y-54 Guardian destroyed. 27628_ Acquired 7 matter. 27629_ RIF reveals location of phase wall. 27637_ Arm. Scrap Engine consumes Hvy. Treads. 27640_ RIF reveals location of phase wall. 27648_ Detecting nearby RIF Installer. 27652_ Garrison Door breached. 27652_ Beams of light sweep through the air. An alarm sounds. 27656_ S-27 Virus destroyed. 27658_ System corrupted: Weapon Mount rejected. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????###????????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? #???????????????? | | ?????????????????? ??# #???????????????? | | ?????????????????# #?# #???????????????? | | ?????????????????# #?# ##??????????????? | | ?????????????????# #?# = ??????""""????? | | ?????????????????# #?# %??????????"????? | | ?????????????????# #?# [???????""""????? | | ?????????????????# #?#ss#???????????????? | | ?????????????????# #?# @#???????????????? | | ?????????????????# #?# #???????????????? | | ?????????????????# #?# ###?????????????? | | ?????????????????# #?# #"#?????????????? | | ?????????????????# #?# "#?????????????? | | ################## #?# "#?????????????? | | ! ### "#?????????????? | | + + #"#?????????????? | | + + ###?????????????? | | #######++##################???????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | +????? #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | +?????? #????????????????????????????????? | | +?????? #????????????????????????????????? | | #??????###????????????????????????????????? | | #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 65 Energy Generation 40 Energy Capacity 871 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 20 Core Shielding 30 Propulsion Shielding 90 Evasion (%) 65 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 8 Relay Coupler Types 1 Relay Coupler Value 33 Authchip Count 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lgt. Assault Rifle | -10/Mines | Hacked Wheel | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Hvy. Ion Cannon | -9/Recycling | Hacked Kinecellerator | -9/Recycling | Hacked Arm. Wheel | -9/Recycling | Hacked Autogun | -9/Recycling | Hacked Gatling Laser | -9/Recycling | Hacked Adv. System Restoration Module | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked A-02 Transporter | -9/Storage | Hacked P-60 Hacker | -6/Factory | Hacked Fabricated ------------ Force Rifle | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 27% | -10/Materials Hcp. Matter Pod | 22% | -9/Storage Drone Bay | 35% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingWeldingRegenerator Manual? 0 Play Time 03:59:31 Cumulative 926.3 hours Start 2025.06.15 @ 21:07:38 End 2025.06.16 @ 01:30:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 487 Rogue 487 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 84 Gallery% 85 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 239b02ad-be93-45bb-8f57-fa0783d2a038