Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 21:23:21 Player: Spoodle Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (247) 1235 Value Destroyed (5926) 5926 Prototype IDs (100) 2000 Alien Tech Used (12) 2400 Bonus (29783) 29783 TOTAL SCORE: 52644 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 813 Follower Combat Kills 1295 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1025 Cogmind --------- Core Integrity 679/1600 Matter 71/300 Energy 698/700 System Corruption 8% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Medium Storage Unit Advanced Targeting Computer Core Analyzer Advanced Reaction Control System Experimental Phase Shifter Graphene Brace Advanced System Restoration Module > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Experimental Power Amplifier Advanced ECM Suite Improved Cloaking Device Antimissile System Experimental System Shield Spacefold Activator Rocket Array Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Core Analyzer Advanced Reaction Control System Experimental Phase Shifter Antimissile System Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Experimental Power Amplifier Advanced ECM Suite Improved Cloaking Device Graphene Brace Experimental System Shield Advanced System Restoration Module Terrabomb Rocket Array Long-range Missile Launcher [Rating: 246] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Surge Thruster Utility Improved Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Power Sword Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Vortex Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Utility 13 | . . . 1 . . . 1 2 . . . . . . . . . 2 . . . . 2 . . . . 1 . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 495 | 9 24 4 80 8 2 5 48 7 2 3 13 3 39 5 2 . 4 78 11 2 13 . 32 . 5 5 8 19 8 18 18 1 10 9 Power 44 | 3 1 1 6 4 1 . 1 . . . . . 3 . . . . 11 2 . 1 . 5 . . 2 . 1 . 1 1 . . . Engine 16 | 3 1 1 6 3 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 18 | . . . . 1 . . 1 . . . . . 1 . . . . 11 2 . 1 . 1 . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . 2 . 1 . 1 1 . . . Propulsion 90 | 2 4 . 12 2 . . 13 . . . 1 . 12 . 1 . . 23 2 . 4 . 8 . . 2 . 3 1 . . . . . Treads 24 | . 2 . 11 2 . . 7 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Leg 7 | 2 2 . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . . 8 . 1 . . 11 1 . 2 . 2 . . . . 1 . . . . . . Flight 32 | . . . . . . . 5 . . . 1 . 4 . . . . 10 1 . 1 . 6 . . 1 . 2 1 . . . . . Utility 214 | 2 8 1 29 2 1 1 17 7 2 3 12 1 9 3 1 . 2 34 1 . 5 . 14 . 1 1 1 4 4 12 16 1 10 9 Device 125 | 1 3 1 15 2 1 1 9 3 1 2 5 . 3 3 . . 2 18 . . 3 . 6 . . 1 . 2 4 10 16 1 7 5 Storage 13 | 1 2 . 1 . . . 1 1 . . . . 1 . . . . 3 1 . . . 1 . . . . . . 1 . . . . Processor 20 | . . . . . . . 1 . . . 5 . 1 . . . . 3 . . . . 4 . 1 . . 2 . 1 . . 2 . Hackware 19 | . . . . . . . 2 1 . . 1 1 2 . . . . 7 . . . . 2 . . . . . . . . . 1 2 Protection 35 | . 3 . 13 . . . 4 2 1 1 1 . 2 . 1 . . 3 . . 2 . 1 . . . 1 . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 147 | 2 11 2 33 . . 4 17 . . . . 2 15 2 . . 2 10 6 2 3 . 5 . 4 . 7 11 3 5 1 . . . Energy Gun 17 | 1 . . 3 . . 3 9 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 23 | . . . 11 . . . . . . . . . . . . . . . . . . . . . 2 . 2 5 1 2 . . . . Ballistic Gun 23 | 1 8 1 12 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 36 | . 1 . 5 . . 1 4 . . . . 1 7 1 . . 1 5 4 1 . . 1 . . . 3 . . 1 . . . . Special Weapon 5 | . 2 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 37 | . . . . . . . 1 . . . . 1 6 1 . . 1 5 2 1 1 . 4 . 2 . 2 6 2 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 2 . . . 4 . . . 6 . 5 . 1 . . 7 . . 7 . 4 . . 3 . 2 1 3 1 . . . Parts Lost 64 | . 3 . 5 3 . . 4 . . . . . 8 . . . 12 23 1 . . . 4 . . . . 1 . . . . . . Power 9 | . 1 . 1 1 . . . . . . . . 1 . . . 2 3 . . . . . . . . . . . . . . . . Propulsion 25 | . 1 . . 1 . . 2 . . . . . 2 . . . 4 13 1 . . . 1 . . . . . . . . . . . Utility 22 | . 1 . 2 1 . . 2 . . . . . 3 . . . 4 6 . . . . 3 . . . . . . . . . . . Weapon 8 | . . . 2 . . . . . . . . . 2 . . . 2 1 . . . . . . . . . 1 . . . . . . Highest Loss Streak 14 | . 2 . 2 3 . . 1 . . . . . 5 . . . 12 14 1 . . . 3 . . . . 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 99 99 67 100 98 100 100 100 99 100 82 93 92 93 70 74 88 83 94 100 95 95 95 95 95 90 80 75 79 81 82 84 Engine 4 | . 13 14 11 3 1 11 8 . . . . . . . . . . 2 . . 4 5 . . . . . . . . . . . . Core 2 | . . . . 6 . . . 7 7 7 7 7 4 6 6 6 3 4 8 5 5 5 3 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 2 6 6 6 5 . . . . . 5 10 10 10 10 9 9 9 9 9 7 7 Treads 13 | . 21 28 28 32 33 33 33 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 14 26 30 31 23 10 8 5 8 11 2 . . . . 4 . . . . . . Flight 8 | . . . . . . . . 30 30 30 30 30 10 . . . . 9 15 16 19 22 25 25 25 25 25 19 21 17 . . . . Device 12 | . 10 12 12 10 11 11 11 6 5 6 6 7 7 6 6 6 2 10 12 11 10 11 21 25 25 25 24 22 19 17 34 36 28 30 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 4 3 5 5 5 5 5 5 5 5 4 4 5 9 9 7 7 Processor 4 | . . . . . . . . 7 7 7 7 7 4 6 6 6 6 10 11 11 11 11 7 10 10 10 10 9 9 7 . . 10 15 Hackware 6 | . . . . . . . . 23 23 23 23 23 11 13 12 12 11 10 16 16 13 11 13 10 10 10 10 9 9 7 . . 4 . Protection 5 | . 2 1 9 11 11 11 14 . 1 . . . 3 6 5 6 2 1 . . 2 5 1 . . . . 4 1 . . . . . Energy Gun 5 | . 2 . 1 22 . 21 17 . . . . . . . . . . . . . . . . . . . . . . 4 17 18 15 15 Energy Cannon 1 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 24 26 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . 2 6 6 6 3 . . . 4 5 5 5 5 5 5 2 . . . . . . Slashing Weapon 2 | . . . . . . . . 7 7 7 7 6 5 5 6 6 5 5 10 10 5 5 4 5 4 5 3 3 3 2 . . . . Peak Build Rating 246 | 7 11 11 22 23 17 20 33 38 38 38 50 47 67 67 71 71 73 94 87 76 106 106 131 129 130 130 131 153 173 222 236 236 242 246 Average Rating 61 | 6 8 10 17 19 11 19 30 37 38 37 42 46 56 65 69 71 56 72 83 75 91 106 121 129 129 129 130 148 155 169 231 234 239 238 On Entrance 84 | . 7 11 11 22 16 14 20 32 38 38 38 45 47 67 65 71 71 17 77 76 76 106 106 129 129 130 130 131 147 159 206 236 234 239 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 14 34 34 66 59 54 60 63 15 15 15 15 14 37 33 32 32 33 52 34 27 32 30 49 48 48 48 53 52 53 53 55 55 55 54 Greatest Support 140 | 20 40 40 60 60 60 60 85 17 16 17 15 15 51 51 62 62 62 140 37 27 39 39 57 57 54 54 57 57 57 60 60 60 60 60 Greatest Overweight (x) 5 | . 1 . 5 4 . . 3 . . . . . 2 . . . . 1 1 . 1 . 1 . . 1 . 1 1 . . . . . Average Overweight (x) . | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 7 12 15 19 20 20 20 20 8 8 8 8 8 8 8 8 8 8 9 8 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 Most Carried 20 | 8 15 15 20 20 20 20 20 9 8 8 8 8 8 8 8 8 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | 4 12 15 18 19 19 19 19 7 8 8 7 8 7 7 7 8 7 7 8 10 9 10 9 10 10 10 10 9 9 8 8 9 8 8 Final Capacity 20 | 8 15 15 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 8 15 15 20 19 19 20 10 8 8 8 8 8 7 8 8 8 7 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Class Distribution -------------------- 37% | Mutant 15% | Hacker-Sprinter 13% | Hacker-Mutant 12% | Scavenger-Mutant 9% | Hacker-Ninja 5% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 6643 | 300 397 85 1458 60 29 78 555 60 . 60 81 89 609 203 59 . 65 696 208 34 200 . 164 70 234 88 2 . 207 400 111 . 40 1 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9662 | 163 450 85 2119 93 . 39 1880 188 . 39 . 2 941 65 144 . 15 1063 60 . . . 112 70 177 216 2 . 207 639 29 . . 864 Parts 517 | 16 27 3 146 7 . 9 110 15 . 3 . 4 42 9 4 . 3 46 4 . . . 6 5 7 1 3 . 9 24 . . . 14 Haulers Intercepted 21 | . 2 . 6 . . . 6 1 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Recyclers Shooed 7 | 1 2 . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 2 . 4 . 5 . . 3 . 6 3 . . . . . . 3 . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 142 | . 10 2 50 2 . 3 38 1 . . . 2 10 7 . . 2 7 4 . . . . . . . 2 . . 1 . . . 1 Melee 4 | . . . . . . . . 1 . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . Guns 60 | . 7 2 20 2 . . 27 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Cannons 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 67 | . 3 . 19 . . 3 11 . . . . 2 9 7 . . 1 7 3 . . . . . . . 2 . . . . . . . Classes Destroyed 21 | 2 6 . 4 . . . 3 . . 1 . 1 1 . 1 . . 1 . . . . . 1 . . . . . . . . . . Worker 17 | . 1 . 1 1 . . 1 . . . . . 3 . . . . 6 . . . . . . . . . . 2 1 . . . 1 Builder 9 | . . . 1 . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . . . 2 . . . . Tunneler 10 | 5 . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 2 . 6 . . . 6 1 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Recycler 14 | 1 . . 3 . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . . 1 4 . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 12 | . 1 . 3 . . . 1 1 . . . . 3 . . . . 1 . . . . 2 . . . . . . . . . . . Drone 6 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 2 . . . . . . . Watcher 16 | . 1 . 4 . . . 4 1 . . . . . . . . . 3 . . . . 2 . . . . . . . 1 . . . Swarmer 43 | . 3 . 13 . . 3 10 . . . . . . 7 . . . 3 4 . . . . . . . . . . . . . . . Grunt 67 | . 7 2 23 2 . . 21 1 . . . . 8 . . . . 2 . . . . . . . . . . . 1 . . . . Brawler 4 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 10 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . . Best Kill Streak 9 | 4 4 2 9 2 . 3 6 2 . 1 . 2 9 7 . . 1 8 4 . . . 1 . . . 2 . 1 4 1 . . 1 Combat Bots Only 9 | . 3 2 9 2 . 3 5 1 . . . 2 8 7 . . 1 4 4 . . . . . . . 2 . . 1 . . . 1 Max Kills in Single Turn 6 | 1 2 1 4 1 . 3 3 1 . 1 . 2 3 2 1 . 1 6 3 . . . 1 1 1 . 2 . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . 2 . . 3 3 . . . . 2 2 2 . . 1 3 3 . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . 1 . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 1522 | . 73 8 180 30 . 4 125 31 . 2 . . 59 29 . . 83 256 20 . . 6 8 . . . 1 34 2 154 91 24 4 298 Missed 662 | . 17 1 43 8 . 2 34 19 . 2 . . 33 17 . . 30 102 6 . . 4 6 . . . . 13 2 58 61 20 4 180 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Taken 15179 | . 706 99 1440 633 . 26 1308 102 . . . . 740 194 . . 1020 3387 225 . . 46 393 . . . 42 413 . 1452 255 47 . 2651 Core 3196 | . 189 11 133 93 . 7 126 . . . . . 50 18 . . 343 634 61 . . . 121 . . . . 38 . 356 80 15 . 921 Absorbed by Shields 468 | . . . 296 . . . 159 . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Redirected to Shielding 109 | . . . . . . . . 3 . . . . 16 58 . . 32 . . . . . . . . . . . . . . . . . Ignored by Resistances 4114 | . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . 1175 282 50 . 2580 Regen/Repaired (Parts) 185 | . . . 32 . . . . . . . . . . . . . . . . . 32 . 31 . . . . . . 90 . . . . Core Remaining (%) 64 | 100 . 20 . . . 41 77 . . . . 100 . . . . 51 . . . . 30 . . . . 89 . . 63 . 93 . 42 Volleys Fired 476 | 18 58 9 131 5 . 4 112 . . . . 1 24 11 . . 3 4 4 1 10 . 2 . 3 4 5 11 3 10 9 1 3 30 Largest 2 | 2 2 2 2 2 . 2 2 . . . . 1 1 1 . . 1 1 1 1 1 . 1 . 1 1 1 1 1 2 2 1 1 2 Hottest 200 | 70 100 100 136 112 . 112 122 . . . . 30 39 30 . . 30 45 45 39 7 . 45 . 90 7 90 113 113 200 200 100 100 200 Shots Fired 805 | 36 110 14 246 10 . 7 214 . . . . 1 23 11 . . 3 4 4 1 10 . 2 . 3 4 5 11 3 14 11 1 3 54 Gun 604 | 36 104 10 156 10 . 6 205 . . . . . . . . . . . . . . . . . . . . . . 8 11 1 3 54 Cannon 103 | . . . 77 . . . . . . . . . . . . . . . . . . . . . 2 . 4 11 3 6 . . . . Launcher 74 | . 3 . 13 . . 1 9 . . . . 1 22 11 . . 3 4 4 1 . . 1 . . . 1 . . . . . . . Special 24 | . 3 4 . . . . . . . . . . 1 . . . . . . . 10 . 1 . 1 4 . . . . . . . . Kinetic 268 | 18 88 10 152 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 348 | 18 19 4 60 10 . 6 205 . . . . . . . . . . . . . . . . . 2 . 4 11 3 6 . . . . Explosive 74 | . 3 . 13 . . 1 9 . . . . 1 22 11 . . 3 4 4 1 . . 1 . . . 1 . . . . . . . Electromagnetic 21 | . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 11 1 3 54 Robot Hit Streak 28 | 10 10 10 19 5 . 1 28 . . . . . 7 . . . . 7 . . 10 . 11 . 12 14 . . . 4 1 . . 17 Robot Miss Streak 5 | 1 5 . 5 1 . . 4 . . . . . 3 . . . 2 3 1 . . . . . . 1 . . . 1 3 . . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 7 | . 1 1 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Shots Hit Robots 615 | 29 66 9 165 7 . 1 151 16 . 2 1 . 46 . 3 . 1 19 3 . 10 . 11 2 6 8 . 3 3 10 1 . . 42 Core Hits 407 | 10 31 5 94 7 . 4 90 6 . 1 . 2 53 11 1 . 2 51 3 . . . 5 . 3 4 1 . 2 5 . . . 16 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | 2 1 . 2 1 . . 13 1 . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Burn 17 | 2 1 . . 1 . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Melee Attacks 257 | . . . 1 . . . 1 35 3 4 1 2 50 . 5 . 3 44 13 7 . . 24 2 10 5 3 23 10 11 . . . . Impact 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 248 | . . . . . . . . 33 3 4 . 2 46 . 5 . 3 44 13 7 . . 24 2 10 5 3 23 10 11 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 51 | . . . . . . . . 5 . 1 1 . 13 . 3 . 1 10 . . . . 2 2 5 . . . 3 5 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Damage Inflicted 25386 | 298 1072 126 4683 189 . 163 4057 672 . 115 . 99 3569 650 192 . 193 2190 318 . . . 604 166 436 430 130 166 281 1462 129 13 61 2922 Guns 9285 | 298 779 126 1679 122 . 17 2760 . . . . . . . . . . . . . . . . . . . . . . 578 59 . 59 2808 Cannons 1182 | . . . 1182 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 7827 | . 281 . 1788 . . 146 1261 . . . . 99 2059 650 . . 125 1044 196 . . . 48 . . . 130 . . . . . . . Melee 6682 | . . . . . . . . 672 . 115 . . 1510 . 192 . 68 1140 122 . . . 556 166 436 430 . 166 281 828 . . . . Ramming 410 | . 12 . 34 67 . . 36 . . . . . . . . . . 6 . . . . . . . . . . . 56 70 13 2 114 Kinetic 2555 | 136 632 126 1661 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4054 | 162 147 . 798 122 . 17 2760 . . . . . . . . . . . . . . . 48 . . . . . . . . . . . Explosive 7736 | . 281 . 1745 . . 146 1261 . . . . 99 2059 650 . . 125 1044 196 . . . . . . . 130 . . . . . . . Electromagnetic 445 | . . . 445 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10186 | . . . . . . . . 672 . 115 . . 1510 . 192 . 68 1140 122 . . . 556 166 436 430 . 166 281 1406 59 . 59 2808 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 2 2 2 . . . . 2 . 5 . . . 9 2 . . . . 14 14 14 14 14 1 1 1 1 1 . 9 Average Corruption 5 | . . . . 2 2 2 . . . . 2 . 4 . . . 6 1 . . . . 14 14 14 14 14 1 1 1 1 1 . 5 Corruption Purged 10 | . . . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 71 | . . . . 1 4 12 . . . . . . 10 . . . 1 5 . . . . 11 4 7 3 7 2 3 . . . . 1 Message Errors 16 | . . . . 1 . 3 . . . . . . 3 . . . . . . . . . 2 1 1 2 3 . . . . . . . Matter Fused 20 | . . . . . 2 1 . . . . . . 4 . . . . . . . . . 6 2 1 . 2 1 1 . . . . . Heat Flow Errors 9 | . . . . . 1 2 . . . . . . . . . . . 3 . . . . 1 1 1 . . . . . . . . . Energy Discharges 11 | . . . . . . 2 . . . . . . 2 . . . 1 2 . . . . 1 . 1 . 1 . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . 1 3 . . . . . . . . . . . . . . . . 1 . 2 . 1 . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1739 | . . . 65 . . . 32 18 . 33 . . 385 27 33 . 22 150 6 . . . 129 136 117 57 24 41 75 366 15 . . 8 Projectiles 22 | . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 340 | . . . 43 . . . 32 . . . . . 186 27 . . 22 . 6 . . . . . . . 24 . . . . . . . Melee 1377 | . . . . . . . . 18 . 33 . . 199 . 33 . . 150 . . . . 129 136 117 57 . 41 75 366 15 . . 8 Knockbacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 287 | . . . . . . 10 90 . . . . . 136 3 . . . 37 . . . . 11 . . . . . . . . . . . Shots 12 | . . . . . . 1 3 . . . . . 4 1 . . . 2 . . . . 1 . . . . . . . . . . . Rammed 24 | . 5 . 7 6 . . 4 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Targets Rammed 37 | . 6 . 9 6 . . 5 . . . . . . . . . . 2 . . . . . . . . . . . 3 1 2 1 2 Kicked 10 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 1 2 Crushed 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 445 | 120 216 55 209 81 199 248 227 66 7 51 208 . 10 . . . . 266 9 . 1 . 445 171 52 . 127 16 . 258 . . . 73 Average Temperature 63 | 51 58 23 47 39 103 105 59 33 7 34 89 . 10 . . . . 50 9 . 1 . 166 66 52 . 76 7 . 139 . . . 59 Received Heat Transfer 2966 | . 396 75 519 27 . . 572 39 . . . . 141 . . . 60 567 36 . . . . . . . . 39 . 273 24 9 . 189 Effects 5 | . . . . . . . 3 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | 1 1 . 2 1 . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 9498 | 629 518 . 1419 333 . 37 6512 . . . . . . . . . . . . . . . 50 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 1862 | 30 127 103 1097 459 . 94 652 631 . . . . 856 . . . . 1089 . . . . 310 . . . . 465 283 1676 1862 1696 1611 1140 Initial 1100 | . 19 49 39 409 . . 1 296 . . . . 335 . . . . 159 . . . . 37 . . . . 6 151 46 1100 1100 1100 1100 Average 442 | 14 59 99 509 346 . 33 381 434 . . . . 589 . . . . 664 . . . . 173 . . . . 182 244 355 1648 1636 1153 1103 Maximum Alert Level 5 | . . . 3 2 . . 2 2 . . . . 3 . . . . 3 . . . . 1 . . . . 2 1 5 5 5 5 4 Low Security (%) 30 | 100 100 100 20 4 . 100 20 . . . . . . . . . . 16 . . . . 48 . . . . 57 19 76 . . . . Level 1 25 | . . . 38 47 . . 18 45 . . . . 23 . . . . 22 . . . . 52 . . . . 28 80 7 . . . . Level 2 21 | . . . 8 47 . . 60 54 . . . . 49 . . . . 2 . . . . . . . . . 14 . . . . . . Level 3 15 | . . . 32 . . . . . . . . . 27 . . . . 58 . . . . . . . . . . . . . . 4 15 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 86 84 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 89 98 9 . Squads Dispatched 87 | . 2 . 6 . . . 6 3 . . . . 7 . . . . 11 . . . . 5 . . . . 3 . 12 18 6 7 1 Investigation 12 | . . . 1 . . . 3 . . . . . 2 . . . . 3 . . . . 1 . . . . 2 . . . . . . Extermination 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 Reinforcement 21 | . 2 . 3 . . . 2 2 . . . . 3 . . . . 1 . . . . 3 . . . . 1 . 3 . . 1 . Assault 38 | . . . 2 . . . 1 . . . . . 1 . . . . 3 . . . . . . . . . . . 6 13 6 6 . Garrison 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 30 | . 1 . 7 . . . 2 4 . . . . 2 . . . 1 1 . . . . 1 . . . 3 2 . 1 3 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 514 | . 22 2 72 8 . 4 55 18 . 2 . 3 40 7 . . 15 62 7 . 9 6 10 1 . . 4 25 1 52 30 38 2 19 Peak Tracking Total 31 | . 3 1 9 5 . 4 5 13 . 3 . 2 8 6 . . 19 12 4 . 8 4 7 1 . . 2 13 1 23 21 31 7 17 Tactical Retreats 58 | . 1 . 2 1 . 1 3 5 . . . 1 5 . . . 2 12 1 . 1 2 3 . . . . 8 1 2 5 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 16 | . . . 3 . . . 3 . . . . . . . . . . 4 . . . . 1 . . . 1 2 . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 9 . . . . . . Triggered 19 | . . . . . . . . . . . . 3 . . 1 . . . . 4 7 . . . . . . 4 . . . . . . Most Traps Carried 4 | . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 24 | . . . 1 . . . 2 . . . . . 5 . . . . 4 . . 1 . 3 . . . . . 4 4 . . . . Max in Single Turn 3 | . . . 1 . . . 1 . . . . . 3 . . . . . . . . . 3 . . . . . 1 1 . . . . Garrison Access 10 | . . . . . . . 1 2 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 83 | . 6 . 9 . 1 . 11 11 . . . . 6 2 . 3 1 9 2 1 3 . 4 . . 4 . 4 1 3 . . 1 1 Terminals 35 | . 6 . 7 . . . 7 7 . . . . . . . . 1 1 1 . . . . . . . . 1 . 3 . . . 1 Fabricators 7 | . . . . . . . . 1 . . . . 2 . . . . 3 . . . . . . . . . 1 . . . . . . Repair Stations 6 | . . . 1 . . . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . Recycling Units 8 | . . . 1 . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 11 | . . . . . . . 1 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . Total Hacks 236 | . 22 . 26 . 1 . 37 30 . . . . 12 4 . 25 1 26 5 1 6 . 7 . . 17 . 7 3 3 . . 2 1 Successful 163 | . 13 . 17 . 1 . 21 19 . . . . 5 4 . 25 1 14 5 1 6 . 6 . . 17 . 4 1 3 . . . . Failed 72 | . 8 . 9 . . . 16 11 . . . . 7 . . . . 12 . . . . 1 . . . . 3 2 . . . 2 1 Catastrophic 12 | . 1 . 1 . . . . 3 . . . . . . . . . 2 . . . . 1 . . . . 2 1 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 275 | . 18 . 18 . . . 26 23 . . . . 44 . . . . 43 . . 1 . 25 . . . . 17 17 17 3 . 8 15 Terminals 104 | . 22 . 20 . . . 26 24 . . . . . . . . 1 2 4 . . . . . . . . 1 . 3 . . . 1 Fabricators 20 | . . . . . . . . 2 . . . . 5 . . . . 10 . . . . . . . . . 3 . . . . . . Repair Stations 14 | . . . 2 . . . 4 . . . . . 1 . . . . 5 . . . . 2 . . . . . . . . . . . Recycling Units 21 | . . . 4 . . . 6 2 . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . 2 . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Garrison Access 19 | . . . . . . . 1 2 . . . . 4 . . . . 6 . . . . 3 . . . . 3 . . . . . . Terminal Hacks 82 | . 4 . 5 . 1 . 4 4 . . . . . 4 . 25 1 1 5 1 6 . . . . 17 . 1 . 3 . . . . Record 24 | . . . . . 1 . . . . . . . . 3 . 6 . . 4 . 5 . . . . 5 . . . . . . . . Part Schematic 16 | . . . 1 . . . . 1 . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 11 | . 2 . . . . . 1 1 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 8 | . . . . . . . . . . . . . . 1 . . 1 . 1 1 1 . . . . . . 1 . 2 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . 1 . . . . 5 . . . . . . . . . 1 . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 . . . 1 . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . Scan Component 4 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . 1 2 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . . . Seal Access 10 | . . . . . . . 1 2 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . . . Unauthorized Hacks 53 | . 9 . 9 . . . 14 13 . . . . 2 . . . . 4 . . . . 1 . . . . . 1 . . . . . Terminals 36 | . 9 . 6 . . . 11 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 22 | . 5 . 5 . . . 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Report 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 3 . . . 3 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Reject 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 6 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Mask 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 5 . 7 . . . 9 8 . . . . 4 . . . . 6 1 . . . 1 . . . . 2 1 . . . 1 1 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . . . . . . . . . . 3 . 4 . . 6 . 4 . . . . . . . . . . 4 . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 56 | . . . . . . . . . . . . . . . . . . 56 . . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Part Schematics Acquired 103 | . . . 1 . . . . 1 . . 13 . 25 . . 10 . 23 . . . . . . . 4 . . . 12 . . . 14 Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Time 141 | . . . 32 . . . . . . . . . . . . . . 35 . . . . 74 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . . 9 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . 1 . . 1 . 2 . . . . . . . . . . . 1 3 . . . . . . . . Non-combat 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . Combat 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . Robot Hacks Applied 8 | . . . . . . . . 1 . . 1 . 2 . . . . . . . . . . . 1 3 . . . . . . . . parse_system 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 3 . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 116 | . . . . . . . 1 1 . . 7 . 8 . . . . 10 . . 5 . 7 . . . . 3 . . 36 . 14 24 Largest Group 18 | . . . . . . . 1 1 . . 7 7 7 . . . . 4 . . 5 . 4 . . . . 3 . . 18 . 7 7 Highest-Rated Group 510 | . . . . . . . 10 10 . . 241 241 241 . . . . 192 . . 306 . 206 . . . . 234 . . 510 . 310 98 Highest-Rated Ally 269 | . . . . . . . 10 10 . . 40 40 85 . . . . 127 . . 65 . 103 . . . . 103 . . 269 . 269 15 Zionite Dispatches 16 | . . . . . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . 2 . . 1 . 1 . Heavy 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Light 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 11 | . . . . . . . . . . . . . . . . . . 2 . . 6 . 2 . . . . 1 . . . . . . STAY 6 | . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 298 | . . . . . . . . . . . . 1 68 . . . . 45 . . 6 . 6 . . . . . . . 144 . 15 13 Total Damage 9219 | . . . . . . . . . . . . 21 2385 . . . . 2969 . . 66 . 651 . . . . . . . 2375 . 372 380 Kills 67 | . . . . . . . . . . . . 1 14 . . . . 31 . . 1 . 2 . . . . . . . 14 . 2 2 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 2 . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 17 | . . . . 1 . . . . 2 1 1 2 . 2 1 . 2 . 2 1 . . . . 2 . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zionite Intel Received 33 | . . . . . . . . . . . . . 8 . . . . 6 . . . . 3 . . . . 2 4 5 . . 1 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 Guard Positions 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Component Schematics 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Prototype Schematics 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . Unaware Schematics 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 17074 | 169 1100 230 2500 842 258 450 2270 405 155 183 547 240 1111 389 300 50 156 1522 332 140 680 55 475 103 214 83 135 420 405 339 183 63 150 420 Spaces Moved 21273 | 84 541 110 1126 496 160 269 1108 874 517 600 1107 716 1402 666 553 83 251 1943 537 266 1114 221 977 347 642 176 316 894 502 794 420 170 306 985 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3288 | . 415 110 630 485 160 269 1106 . . . . . . . . . . 113 . . . . . . . . . . . . . . . . Legs 2201 | 75 126 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 126 420 170 306 977 Wheels 507 | . . . 496 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4364 | . . . . . . . . . . . . . 1379 666 553 83 251 1017 280 . 74 1 . . . . . 39 21 . . . . . Flight 10896 | . . . . . . . 2 874 517 600 1107 716 23 . . . . 813 257 266 1040 220 977 347 642 175 316 855 481 668 . . . . Fastest Speed 17 | 50 120 160 150 150 160 160 156 20 24 20 27 27 27 53 48 48 48 17 29 29 24 24 22 23 27 27 23 27 24 24 30 30 30 30 Average Speed 58 | 112 150 160 161 159 160 160 158 26 26 26 27 27 56 53 48 48 54 53 48 29 33 24 25 26 27 27 26 31 28 24 30 30 30 30 Slowest Speed 240 | 120 190 160 240 160 160 160 198 27 27 27 27 27 126 53 53 48 80 160 150 29 104 61 101 27 27 190 27 120 120 30 30 30 30 30 Overloaded Moves 418 | . . . . . . . . 61 6 16 . . . . . . . 294 . . . . 4 5 . . 32 . . . . . . . Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . 12 . . . . . . . . . 5 . . 1 2 5 . . . 2 6 . 10 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 56 | 4 86 39 93 60 54 68 75 24 63 64 90 87 39 77 73 68 49 57 72 47 89 45 32 62 77 61 49 35 59 65 21 30 11 40 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 28 | . . . 1 1 1 . . 2 . . 1 2 9 1 . 1 1 . 1 . . . . . . 3 . . . 4 . . . . Known Exits Taken 27 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Scrap Searched 36 | . . . . 2 . 1 . . 1 4 2 2 . 5 3 . 3 . 3 2 . . . 1 5 . 2 . . . . . . . Spaces Dug 362 | . 3 4 20 . . 9 15 11 3 2 . 2 31 . 2 . . 20 69 26 . . 54 . 7 . 21 22 2 6 12 2 5 14 Terrain Destroyed 857 | . 25 4 105 . . 9 69 11 3 2 . 8 207 27 2 . 19 59 89 26 . . 77 . 7 . 23 25 4 10 21 2 5 18 Melee 97 | . . . 1 . . . 1 11 3 2 . 2 8 . 2 . . 20 6 7 . . 9 . 5 . 2 14 1 3 . . . . Projectile 80 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . 2 . 4 11 3 7 21 2 5 18 AOE 680 | . 22 . 104 . . 9 68 . . . . 6 199 27 . . 19 39 83 19 . . 68 . . . 17 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 24658 | 122 714 141 1538 533 163 281 1404 984 526 614 1353 756 1620 688 577 92 260 2352 579 316 1420 220 1159 352 662 200 350 982 747 887 466 180 363 1057 Wait 1626 | 4 49 18 128 9 . . 73 75 3 3 220 34 66 4 8 10 . 177 8 35 266 2 93 4 3 5 6 18 205 33 3 4 27 33 Move 21152 | 83 540 109 1125 495 159 268 1107 851 516 599 1106 715 1401 665 552 82 250 1932 536 265 1111 216 967 346 641 175 312 881 501 775 419 169 305 978 Hop 37 | . . . . . . . . 10 . . . . . . . . . 5 . . 1 2 3 . . . 1 6 . 9 . . . . Pick Up 196 | 7 19 . 33 4 . 3 20 3 1 2 2 . 10 2 5 . . 30 6 3 5 . 11 . . . . 6 7 7 2 1 6 1 Fast Attach 168 | 7 2 . 3 2 . . 8 . . . 8 1 19 . 1 . . 30 4 . 11 . 22 . . 6 . 4 2 14 14 1 7 2 Attach 84 | 1 2 . 8 1 2 2 6 2 . . 1 . 6 . 2 . 1 30 . . 1 . 4 . . . . 2 . 7 2 . 3 1 Detach 33 | 1 . . . . 2 . 1 . . . 1 . 5 . . . . 15 . . . . 1 . . . . . 2 3 1 . 1 . Swap 253 | 1 20 4 69 5 . 3 34 5 2 3 4 2 14 5 . . 3 18 7 2 1 . 7 . 5 . 8 13 6 3 2 . . 7 Drop 273 | . 18 1 31 6 . 1 37 3 1 2 10 1 20 1 4 . . 32 2 3 14 . 24 . . 5 . 9 11 9 13 2 10 3 Fire 476 | 18 58 9 131 5 . 4 112 . . . . 1 24 11 . . 3 4 4 1 10 . 2 . 3 4 5 11 3 10 9 1 3 30 Melee 250 | . . . 1 . . . 1 35 3 4 1 2 50 . 5 . 3 38 12 7 . . 24 2 10 5 3 23 10 11 . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kick 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 1 2 Crush 26 | . 5 . 9 6 . . 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Escape Stasis 59 | . . . . . . . . . . . . . . . . . . 39 . . . . 1 . . . 15 . . 4 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 15 | . . . . . . . . . . 1 . . 5 . . . . . . . . . . . . . . 9 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x3 / *Upp x2 / *Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: [Arm] / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 11) 521 | -10/Materials | Discovered new exit (range 16) 656 | -10/Materials | Discovered new exit (range 15) 776 | -10/Materials | Core integrity fell below 50% 937 | -10/Materials | Central database locked down 1102 | -10/Materials | Discovered new exit (range 5) 1189 | -10/Materials | Discovered new exit (range 12) 1260 | -10/Materials | Learned 2 Storage zone layouts 1270 | -10/Materials | Entered Mines 1271 | -10/Mines | Identified exit to Materials 1500 | -10/Mines | Entered Materials 1500 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1501 | -9/Materials | Identified exit to Storage 2321 | -9/Materials | Discovered new exit (range 16) 2926 | -9/Materials | Discovered new exit (range 8) 2937 | -9/Materials | Build established: Scavenger-Mutant 3100 | -9/Materials | First assault squad dispatched 3163 | -9/Materials | Discovered new exit (range 15) 3217 | -9/Materials | Learned location of Zion (-7) 3218 | -9/Materials | Destroyed 9 combat bots 3246 | -9/Materials | Identified exit to Materials 3714 | -9/Materials | Repaired Mni. Grenade Launcher? 4000 | -9/Materials | Entered Mines 4003 | -9/Mines | Met a Derelict bent on vengeance 4547 | -9/Mines | Found DCF Scrap (14 items) 4608 | -9/Mines | Discovered exit to Materials (range 3) 4720 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4722 | -9/Mines | Discovered new exit (range 5) 4790 | -9/Mines | Assembled infested the area 4809 | -9/Mines | Discovered exit to Materials (range 8) 4837 | -9/Mines | Core integrity fell below 50% 4842 | -9/Mines | Entered Exiles 4856 | -9/Exiles | Lost 3 parts (1p1n1u) 4865 | -9/Exiles | Build established: Mutant 4883 | -9/Exiles | Met 8R-AWN 4910 | -9/Exiles | Met EX-HEX 4953 | -9/Exiles | Met EX-BIN 5003 | -9/Exiles | Met EX-DEC 5082 | -9/Exiles | Discovered new exit (range 14) 5100 | -9/Exiles | Entered Mines 5349 | -8/Mines | Discovered exit to Materials (range 15) 5550 | -8/Mines | Entered Materials 5550 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6347 | -8/Materials | Discovered new exit (range 16) 6881 | -8/Materials | Learned Factory interactive machine intel 7010 | -8/Materials | Identified exit to Factory 7058 | -8/Materials | Learned 2 Lower Caves zone layouts 7095 | -8/Materials | Learned Factory stockpile data 7122 | -8/Materials | Learned Storage trap positions 7161 | -8/Materials | Learned 4 Lower Caves zone layouts 7209 | -8/Materials | Learned 4 Factory zone layouts 7550 | -8/Materials | First assault squad dispatched 7820 | -8/Materials | Entered Factory 7820 | -7/Factory | Evolved 2 slots: Utility x2 7821 | -7/Factory | Identified exit to Factory 7823 | -7/Factory | Loaded intel: 52 interactive machine locations 7962 | -7/Factory | Discovered new exit (range 15) 7966 | -7/Factory | Identified exit to Lower Caves 8083 | -7/Factory | Learned Extension trap positions 8085 | -7/Factory | Build established: Hacker-Sprinter 8176 | -7/Factory | Learned Extension stockpile data 8187 | -7/Factory | Learned location of Cetus (-5) 8188 | -7/Factory | Learned location of 1 exit from Cetus 8217 | -7/Factory | Learned location of 1 exit from Extension 8225 | -7/Factory | Entered Lower Caves 8226 | -7/Lower Caves | Identified exit to Lower Caves 8227 | -7/Lower Caves | Encountered a Warlord checkpoint 8280 | -7/Lower Caves | Learned location of 1 exit from Factory 8364 | -7/Lower Caves | Learned Factory terminal intel 8380 | -7/Lower Caves | Entered another Lower Caves area 8380 | -7/Lower Caves | Discovered exit to Factory (range 11) 8470 | -7/Lower Caves | Learned Factory trap positions 8561 | -7/Lower Caves | Discovered new exit (range 6) 8562 | -7/Lower Caves | Identified exit to Zion 8563 | -7/Lower Caves | Entered Zion 8579 | -7/Zion | Learned 4 Factory zone layouts 8605 | -7/Zion | Given A8's code to call for help 8608 | -7/Zion | Discovered new exit (range 12) 8635 | -7/Zion | Received a hallucinogenic algorithm 8648 | -7/Zion | Gained Derelict followers 8683 | -7/Zion | Given the Hacking Drone Bay 8685 | -7/Zion | Found Prototype Device 8687 | -7/Zion | Identified Hacking Drone Bay 8705 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8741 | -7/Zion | Learned location of Quarantine (-3) 8759 | -7/Zion | Found Prototype Hackware 8759 | -7/Zion | Identified Exp. Hacking Suite 8761 | -7/Zion | Found Prototype Processor 8761 | -7/Zion | Identified Exp. Terrain Scan Processor 8763 | -7/Zion | Found Prototype Processor 8763 | -7/Zion | Identified Spectral Analyzer 8765 | -7/Zion | Found Prototype Processor 8765 | -7/Zion | Identified Exp. Core Analyzer 8782 | -7/Zion | System corruption cleaned by Quarantine Array 8795 | -7/Zion | Found Prototype Processor 8795 | -7/Zion | Identified Exp. Target Analyzer 8803 | -7/Zion | Found Exp. Terrain Scan Processor 8840 | -7/Zion | Met Imprinter 8847 | -7/Zion | Imprinted 8849 | -7/Zion | Declared Zion's savior 8893 | -7/Zion | Identified exit to Proximity Caves 9110 | -7/Zion | Entered Proximity Caves 9110 | -6/Proximity Caves | Accompanied by 7 allies 9125 | -6/Proximity Caves | Encountered a Derelict sapper outpost 9185 | -6/Proximity Caves | Spotter reported a threat 9185 | -6/Proximity Caves | Spotter reported a threat 9350 | -6/Proximity Caves | Entered Factory 9350 | -6/Factory | Accompanied by 7 allies 9350 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9351 | -6/Factory | Identified exit to Factory 9353 | -6/Factory | Loaded intel: 103 trap records 9354 | -6/Factory | Loaded intel: 26 terminal locations 9355 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9424 | -6/Factory | Retrieved Zion intel report: Component Schematics 9521 | -6/Factory | Lost 3 allies 9594 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9595 | -6/Factory | Zion Light squad teleported in 9608 | -6/Factory | Lost 3 allies 9615 | -6/Factory | Found Prototype Protection 9615 | -6/Factory | Identified Zio. Weapon Casing 9642 | -6/Factory | Lost 3 allies 9698 | -6/Factory | Build established: Hacker-Mutant 9698 | -6/Factory | Lost 5 parts (1p2n2u) 9715 | -6/Factory | Destroyed 8 combat bots 9805 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9806 | -6/Factory | Zion Heavy squad teleported in 9927 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10001 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10050 | -6/Factory | First assault squad dispatched 10156 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10307 | -6/Factory | Build established: Mutant 10363 | -6/Factory | Retrieved Zion intel report: Guard Positions 10364 | -6/Factory | Zion Light squad teleported in 10434 | -6/Factory | Discovered new exit (range 15) 10460 | -6/Factory | Identified exit to Lower Caves 10461 | -6/Factory | Entered Lower Caves 10468 | -6/Lower Caves | Encountered a Warlord checkpoint 10475 | -6/Lower Caves | Lost 3 allies 10618 | -6/Lower Caves | Learned 4 Factory zone layouts 10670 | -6/Lower Caves | Build established: Hacker-Mutant 10699 | -6/Lower Caves | Destroyed 7 combat bots 10790 | -6/Lower Caves | Learned location of Armory (-3) 10790 | -6/Lower Caves | Learned location of 1 exit from Factory 10822 | -6/Lower Caves | Discovered new exit (range 14) 10847 | -6/Lower Caves | Identified exit to Lower Caves 10850 | -6/Lower Caves | Entered another Lower Caves area 10902 | -6/Lower Caves | Found Alien Artifact 10902 | -6/Lower Caves | Identified Core Expander 10902 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 11095 | -6/Lower Caves | Discovered new exit (range 12) 11100 | -6/Lower Caves | Identified exit to Data Miner 11122 | -6/Lower Caves | Learned Factory garrison access intel 11150 | -6/Lower Caves | Entered Data Miner 11150 | -6/Data Miner | Discovered new exit (range 6) 11160 | -6/Data Miner | Met Data Miner 11168 | -6/Data Miner | Learned location of Section 7 (-3) 11168 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11175 | -6/Data Miner | Received God Mode back door access code from Data Miner 11191 | -6/Data Miner | Identified exit to Proximity Caves 11200 | -6/Data Miner | Entered Proximity Caves 11203 | -5/Proximity Caves | Spotter reported a threat 11207 | -5/Proximity Caves | Learned Factory terminal intel 11250 | -5/Proximity Caves | Spotted B-75 Beast 11330 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11355 | -5/Proximity Caves | Discovered exit to Factory (range 3) 11356 | -5/Proximity Caves | Entered Factory 11356 | -5/Factory | Evolved 2 slots: Utility x2 11357 | -5/Factory | Identified exit to Upper Caves 11358 | -5/Factory | Identified exit to Factory 11358 | -5/Factory | Identified exit to DSF 11360 | -5/Factory | Loaded intel: 25 terminal locations 11361 | -5/Factory | Loaded intel: 4 garrison access locations 11384 | -5/Factory | Lost 12 parts (2p4n4u2w) 11425 | -5/Factory | Zion hero teleported in (CL-ANK) 11498 | -5/Factory | Discovered exit to Factory (range 12) 11643 | -5/Factory | Fabricated Imp. Antigrav System (x2) 11668 | -5/Factory | Discovered new exit (range 9) 11694 | -5/Factory | Identified exit to Extension 11860 | -5/Factory | Zion Fire squad teleported in 11861 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 11862 | -5/Factory | Build established: Scout 11863 | -5/Factory | Garrison activated, responded to threat 11867 | -5/Factory | Zion Demo squad teleported in 11907 | -5/Factory | Incoming investigation squad redirected 11918 | -5/Factory | Repaired Broken Adv. Sensor Array 11918 | -5/Factory | Lost 4 allies 11966 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11967 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11969 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11980 | -5/Factory | Found Prototype Device 11980 | -5/Factory | Identified Exp. Thermal Shield 11985 | -5/Factory | Found Prototype Launcher 11985 | -5/Factory | Identified Rocket Array 12053 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12187 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12188 | -5/Factory | Zion Hacking Resupply teleported in 12256 | -5/Factory | First assault squad dispatched 12280 | -5/Factory | Incoming assault squad redirected 12302 | -5/Factory | Lost 14 parts (1p8n4u1w) 12421 | -5/Factory | Zion Recon squad teleported in 12473 | -5/Factory | Core integrity fell below 50% 12501 | -5/Factory | Lost 3 parts (1p2n) 12535 | -5/Factory | Build established: Hacker-Mutant 12573 | -5/Factory | Incoming assault squad redirected 12662 | -5/Factory | Fabricated I-47 Archangel (x1) 12686 | -5/Factory | Retrieved Zion intel report: Component Schematics 12690 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12727 | -5/Factory | Discovered exit to Factory (range 17) 12757 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12799 | -5/Factory | Discovered exit to Upper Caves (range 14) 12822 | -5/Factory | Terminal network hard line cut 12878 | -5/Factory | Entered Upper Caves 12911 | -5/Upper Caves | Spotted B-75 Beast 12953 | -5/Upper Caves | Encountered a Warlord checkpoint 12958 | -5/Upper Caves | Found DCF Scrap (13 items) 13011 | -5/Upper Caves | Learned Factory stockpile data 13121 | -5/Upper Caves | Learned 8 Research zone layouts 13162 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13208 | -5/Upper Caves | Discovered new exit (range 7) 13209 | -5/Upper Caves | Identified exit to Upper Caves 13210 | -5/Upper Caves | Entered another Upper Caves area 13300 | -5/Upper Caves | Learned Factory non-interactive machine intel 13327 | -5/Upper Caves | Discovered new exit (range 19) 13341 | -5/Upper Caves | Identified exit to Warlord 13350 | -5/Upper Caves | Entered Warlord 13624 | -5/Warlord | Warlord's base attacked by MAIN.C 13630 | -5/Warlord | Rebuked by Warlord 13632 | -5/Warlord | Opened Warlord's prototype stash 13636 | -5/Warlord | Found Prototype Device 13636 | -5/Warlord | Identified Exp. Phase Shifter 13648 | -5/Warlord | Found Prototype Hackware 13751 | -5/Warlord | Lost 3 allies 13870 | -5/Warlord | Found Prototype Piercing Weapon 13870 | -5/Warlord | Identified Vortex Lance 13945 | -5/Warlord | Lost 4 allies 13974 | -5/Warlord | Warlord forces counterattacked 13977 | -5/Warlord | Spotted Striker 13977 | -5/Warlord | Spotted B-86 Titan 13982 | -5/Warlord | Spotted B-75 Beast 14020 | -5/Warlord | Discovered new exit (range 19) 14023 | -5/Warlord | Identified exit to Proximity Caves 14030 | -5/Warlord | Entered Proximity Caves 14035 | -4/Proximity Caves | Lost 6 allies 14082 | -4/Proximity Caves | Discovered exit to Factory (range 13) 14085 | -4/Proximity Caves | Entered Factory 14085 | -4/Factory | Evolved 2 slots: Utility x2 14087 | -4/Factory | Loaded intel: 186 non-interactive machine locations 14177 | -4/Factory | Retrieved Zion intel report: Active Terminals 14183 | -4/Factory | Identified Ghost Barrier 14195 | -4/Factory | Discovered new exit (range 16) 14213 | -4/Factory | Crushed by falling debris 14214 | -4/Factory | System corruption reached 10% 14244 | -4/Factory | Lost 3 parts (1n2u) 14263 | -4/Factory | Retrieved Zion intel report: Active Garrisons 14264 | -4/Factory | Zion Heavy squad teleported in 14302 | -4/Factory | Zion Fire squad teleported in 14305 | -4/Factory | Zion Thermal Resupply teleported in 14363 | -4/Factory | Retrieved Zion intel report: Emergency Access 14364 | -4/Factory | Zion Hover Resupply teleported in 14498 | -4/Factory | Repaired Lgt. Quantum Reactor 14509 | -4/Factory | Discovered new exit (range 9) 14511 | -4/Factory | Identified exit to Research 14546 | -4/Factory | Discovered new exit (range 5) 14548 | -4/Factory | Identified exit to Upper Caves 14560 | -4/Factory | Entered Upper Caves 14640 | -4/Upper Caves | Build established: Hacker-Ninja 14660 | -4/Upper Caves | Discovered new exit (range 10) 14663 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14663 | -4/Upper Caves | Identified exit to Upper Caves 14663 | -4/Upper Caves | Entered another Upper Caves area 14738 | -4/Upper Caves | Discovered exit to Research (range 7) 14825 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 14868 | -4/Upper Caves | Discovered new exit (range 13) 14871 | -4/Upper Caves | Identified exit to Zhirov 14877 | -4/Upper Caves | Entered Zhirov 14877 | -4/Zhirov | Discovered new exit (range 3) 14882 | -4/Zhirov | Met Zhirov 14893 | -4/Zhirov | Learned location of Testing (-2) 14893 | -4/Zhirov | Learned location of Command (-1) 14897 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14901 | -4/Zhirov | Found Alien Artifact 14901 | -4/Zhirov | Identified Integrated Reactor 14901 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14955 | -4/Zhirov | Identified exit to Proximity Caves 14960 | -4/Zhirov | Entered Proximity Caves 15095 | -3/Proximity Caves | Entered Research 15095 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15096 | -3/Research | Identified exit to Quarantine 15106 | -3/Research | Retrieved Zion intel report: Active Garrisons 15107 | -3/Research | Zion Heavy squad teleported in 15165 | -3/Research | Zion Trap Resupply teleported in 15242 | -3/Research | Lost 3 allies 15373 | -3/Research | Retrieved Zion intel report: Unaware Analyses 15406 | -3/Research | Discovered new exit (range 15) 15462 | -3/Research | Spotted B-86 Titan 15515 | -3/Research | Entered Quarantine 15556 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 15558 | -3/Quarantine | Spotted Alpha 7 15577 | -3/Quarantine | Found Alien Artifact 15582 | -3/Quarantine | Found Alien Artifact 15593 | -3/Quarantine | Found Alien Artifact 15643 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 15650 | -3/Quarantine | Found Alien Artifact 15661 | -3/Quarantine | Found Alien Slashing Weapon 15661 | -3/Quarantine | Identified Sigix Broadsword 15671 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 15683 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 15694 | -3/Quarantine | Spotted Fortress 15711 | -3/Quarantine | Discovered new exit (range 6) 15712 | -3/Quarantine | Identified exit to Section 7 15920 | -3/Quarantine | Entered Section 7 15920 | -3/Section 7 | Identified Core Reset Matrix 15920 | -3/Section 7 | Identified Dimensional Node Initializer 15920 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 15920 | -3/Section 7 | Identified Terrabomb 15920 | -3/Section 7 | Used Core Reset Matrix 15924 | -3/Section 7 | Sensed 20 artifacts in vicinity 15930 | -3/Section 7 | Retrieved Zion intel report: Main Access 15930 | -3/Section 7 | Identified exit to Research 15954 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 15959 | -3/Section 7 | Found Prototype Device 15959 | -3/Section 7 | Identified Adv. EM Disruption Field 15962 | -3/Section 7 | Found Prototype Processor 15962 | -3/Section 7 | Identified Exp. Target Analyzer 16063 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-3 16065 | -3/Section 7 | Spotted S7 Guard 16065 | -3/Section 7 | Retrieved Zion intel report: Branch Access 16075 | -3/Section 7 | Spotted B-86 Titan 16086 | -3/Section 7 | Found Spacefold Activator 16099 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 16103 | -3/Section 7 | Found Integrated Dissipator 16103 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16111 | -3/Section 7 | Initialized slip node 16136 | -3/Section 7 | Spotted B-99 Colossus 16151 | -3/Section 7 | Found LRC Energy Well 16151 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16166 | -3/Section 7 | Spotted Executioner 16166 | -3/Section 7 | Spotted Executioner 16184 | -3/Section 7 | Integrated with Sigix Exoskeleton 16208 | -3/Section 7 | Spotted Executioner 16208 | -3/Section 7 | Spotted Executioner 16222 | -3/Section 7 | Used Terrabomb 16227 | -3/Section 7 | Found Terrabomb 16238 | -3/Section 7 | Warped through subspace to slip node 16245 | -3/Section 7 | Scanned by Researcher 16246 | -3/Section 7 | Intercept squad dispatched 16249 | -3/Section 7 | Spotted Combat Programmer 16249 | -3/Section 7 | Spotted Combat Programmer 16249 | -3/Section 7 | Spotted Tracker 16249 | -3/Section 7 | Spotted Tracker 16254 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 16259 | -3/Section 7 | Entered Research 16259 | -2/Research | Evolved 2 slots: Utility x2 16264 | -2/Research | Emitted hypermatrix ping 16269 | -2/Research | Assembled emerged from beneath the floor 16271 | -2/Research | Zion Experimental squad teleported in 16279 | -2/Research | Assembled emerged from beneath the floor 16315 | -2/Research | Garrison activated, responded to threat 16317 | -2/Research | Assembled emerged from beneath the floor 16325 | -2/Research | Assembled emerged from beneath the floor 16370 | -2/Research | Assembled emerged from beneath the floor 16386 | -2/Research | Intercept squad dispatched 16421 | -2/Research | Spotted Tracker 16421 | -2/Research | Spotted Tracker 16436 | -2/Research | Discovered new exit (range 16) 16442 | -2/Research | Entered Testing 16480 | -2/Testing | Build established: Alien-Sigix 16495 | -2/Testing | Discovered new exit (range 17) 16505 | -2/Testing | Entered Access 16505 | -1/Access | Evolved 2 slots: Utility x2 16510 | -1/Access | Emitted hypermatrix ping 16515 | -1/Access | Assembled emerged from beneath the floor 16551 | -1/Access | Assembled emerged from beneath the floor 16592 | -1/Access | Found Prototype Hackware 16603 | -1/Access | Retrieved Zion intel report: Branch Access 16603 | -1/Access | Identified exit to Command 16604 | -1/Access | Zion Experimental squad teleported in 16655 | -1/Access | Entered Command 16660 | -1/Command | Emitted hypermatrix ping 16665 | -1/Command | Assembled emerged from beneath the floor 16717 | -1/Command | Retrieved Zion intel report: Trap Installations 16791 | -1/Command | Retrieved Zion intel report: Component Stockpiles 16796 | -1/Command | Assembled emerged from beneath the floor 16881 | -1/Command | Assembled emerged from beneath the floor 16883 | -1/Command | Retrieved Zion intel report: Emergency Access 16968 | -1/Command | Spotted M Guard 16968 | -1/Command | Spotted M Guard 16968 | -1/Command | Spotted Combat Programmer 16969 | -1/Command | Spotted Combat Programmer 16982 | -1/Command | Used Terrabomb 16987 | -1/Command | Met MAIN.C 16994 | -1/Command | 0b10 Conduit disabled 17024 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 17041 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 17041 | -1/Command | Destroyed MAIN.C Shell 17041 | -1/Command | Spotted M Shell/Def 17041 | -1/Command | Spotted M Shell/Atk 17041 | -1/Command | Spotted M Shell/Def 17041 | -1/Command | Spotted M Shell/Atk 17041 | -1/Command | Spotted M Shell/Atk 17041 | -1/Command | Spotted M Shell/Def 17041 | -1/Command | Spotted M Shell/Atk 17041 | -1/Command | Spotted M Shell/Def 17044 | -1/Command | MAIN.C activated Command garrisons 17045 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 17052 | -1/Command | Core integrity fell below 50% 17053 | -1/Command | Discovered new exit (range 18) 17057 | -1/Command | Retrieved Zion intel report: Component Schematics 17075 | *** | Heading to fleet! Last Messages --------------- [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Active Garrisons ] [ 2 : Prototype Stockpiles ] >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Teleport tests failed, analyzing... ] [ Cause unknown. ] [ Suggest disengaging cave seals for backup. ] 17070_ Quantum Shear penetrates Wall. 17070_ Quantum Shear penetrates MAIN.C. 17070_ EMDS Slug penetrates Reinforced Barrier. 17070_ Penetrated by EMDS Slug. 17070_ Knocked back. 17072_ Quantum Shear penetrates MAIN.C. 17072_ Quantum Shear penetrates Reinforced Barrier. 17074_ EMDS Slug penetrates MAIN.C. 17074_ Knocked back. 17075_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ???????+?????????????????????????????????????????? | | ??????????????^^?????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ??????????????????????????????????+??+?????????### | | ???????????????????????? ??????????????????????### | | ??????????????????? ????????? ????#??### | | ????????????????## ?######+######### | | ???????????????### w ##### ######"" | | ?????????????#/################+####### ######"" | | ???????????? ########### + ######"" | | ??????????? ########### # ######"" | | ?????????? ########### "" # ######" | | ?????????? ########### """" # ######"" | | ?????????# ! ### + """" # ######"" | | ????????## ### ####### "" # ###### " | | ????????## ### ####### # ###### " | | ????????## + ####### # ###### " | | ???????### ##################### ######"" | | ???????#######+##+##################### ######" | | ???????###### ############ # ###### | | ??????? # ###### ##### # ###### | | ??????? # ############ "" # ###### | | ?????? !o # ###### ## """" # | | +????? # ###### X ## """" + % Y | | ??????? + ######% ## "" # i % | | ???????""" # ########p ## # Y######% | | +??????""" # ######## M;# # Y###### | | ???????###### ##+######## p;# [ # ###### | | ??????? ##### # # ;########## ######## | | ????????^^ !! # #p # # T###### | | ???????? ^!! # / # # ""###### | | ????????^^ # # ; """" # ######## | | ?????????^ # # # """" + ######## | | ?????????? ########### p# """" ### ######## | | ????????? p# """" ### ######## | | ?????????? k # *### ######## | | ?????????? k + ### ######## | | ??????????## #####+#####+######+######+######## | | ?????????? ## ### ## + ####### | | ?????????? ## ### ## ## ####### | | ???????????## ### ""## ## ####### | | ???????????## ### """## ## ####### | | ???????????## + R"## ## ####### | | !???????????#/##### """##^ ## ####### | | ????????????? # """" ""## ^## = ####### | | ????????????? + """" ## ^## ####### | | ?????????????? # """" ##^ ## [######? | | ??????????????? # """" ##^^## #####?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 82 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Cloak Strength 3 Power Amplification 40 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 36 Defensive Hacking 26 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Helical Railgun | -3/Section 7 | Z-intel Cld. Field Propulsion Drive | -3/Section 7 | Z-intel Hvy. Proton Cannon | -3/Section 7 | Z-intel Neutron Missile Launcher | -3/Section 7 | Z-intel Exp. EM Disruption Field | -3/Section 7 | Z-intel Com. Mass Driver | -3/Section 7 | Z-intel Adv. Variable Charge Gun | -3/Section 7 | Z-intel Hvy. Tesla Rifle | -3/Section 7 | Z-intel Exp. Targeting Computer | -3/Section 7 | Z-intel Imp. Energy Mantle | -3/Section 7 | Z-intel Imp. Matter Neutralizer | -3/Section 7 | Z-intel Com. Tesla Bomb Launcher | -3/Section 7 | Z-intel Antigrav Array | -1/Command | Z-intel Arm. Medium Treads | -1/Command | Z-intel Microactuators | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Adv. Power Amplifier | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Field Propulsion Array | -1/Command | Z-intel Powered Armor | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel EM Disruption Field | -1/Command | Z-intel Machine Analyzer | -1/Command | Z-intel Adv. System Restoration Module | -1/Command | Z-intel Imp. Target Analyzer | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Antigrav System | x2 | -5/Factory | Authchip I-47 Archangel | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Dissipator Dimensional Node Initializer LRC Energy Well Sigix Exoskeleton Sigix Sheargun Terrabomb High-powered Transdimensional Reconstructor Spacefold Activator Achievements -------------- Meet Your Maker Most Wanted Challenges ------------ None Game ------ Seed SmallPiercingDrivehammer Manual? 0 Play Time 04:35:58 Cumulative 256.3 hours Start 2024.10.07 @ 19:51:30 End 2024.10.09 @ 21:23:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type 2 Total 10 Types 6/0/3/1/0/0/0/0/0 Lore% 73 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef555f6f-e1d8-4f23-be74-5e6029cf7660