Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 20:14:56 Player: AbsoluteZero Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1432) 1432 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 3915 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 512/550 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Danger (450) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Armored Wheel Armored Wheel Armored Wheel Large Storage Unit High-capacity Matter Pod (28) Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite Enhanced Autogun Gauss Rifle Advanced Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Armored Wheel Armored Wheel Armored Wheel Large Storage Unit High-capacity Matter Pod Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite High-powered Tractor Beam Particle Gun Enhanced Autogun Enhanced Autogun Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 52 | 6 10 2 18 3 13 Power 4 | 1 . . 1 . 2 Engine 4 | 1 . . 1 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 4 . 4 . 1 Treads . | . . . . . . Leg 8 | 2 2 . 3 . 1 Wheel 3 | . 2 . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 4 . 3 . 7 Device 6 | . 2 . 1 . 3 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 1 . 2 . 4 Artifact . | . . . . . . Weapon 22 | 2 2 2 10 3 3 Energy Gun 1 | . 1 . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 12 | 2 . 1 7 1 1 Ballistic Cannon 2 | . . . . . 2 Launcher 6 | . . 1 3 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 11 | . 2 . 2 . 7 Power 3 | . . . 1 . 2 Propulsion 4 | . 2 . . . 2 Utility 4 | . . . 1 . 3 Weapon . | . . . . . . Highest Loss Streak 6 | . 1 . 2 . 6 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 98 | . 97 100 99 100 97 Engine 11 | . 14 14 10 11 9 Leg 23 | . 15 . 29 33 34 Wheel 7 | . 12 28 3 . . Device 8 | . 8 . 11 11 9 Storage 11 | . 14 14 11 11 9 Protection 10 | . 3 14 11 11 16 Energy Cannon 2 | . 2 14 1 . . Ballistic Gun 18 | . 22 13 20 14 11 Launcher 1 | . . . . 7 2 Naked Turns . | . . . . . . Heaviest Build 46 | 14 33 34 35 33 46 Greatest Support 60 | 20 24 24 45 45 60 Greatest Overweight (x) 2 | . 2 1 2 . 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 12 15 15 15 15 Most Carried 15 | 1 13 13 15 15 15 Average Carried 11 | . 7 13 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 13 13 15 15 14 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1909 | 170 419 88 629 122 481 Remotely 216 | . . . . . 216 Salvage Created 1464 | . 419 69 619 77 280 Parts 124 | . 27 7 54 13 23 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 67 | . 11 5 23 18 10 Guns 35 | . 11 2 15 1 6 Cannons 5 | . . 1 . . 4 AOE 27 | . . 2 8 17 . Classes Destroyed 9 | . 3 . 3 1 2 Worker 2 | . . . 2 . . Builder 1 | . . . . . 1 Hauler 1 | . 1 . . . . Watcher 2 | . . . 2 . . Swarmer 35 | . 3 3 14 11 4 Grunt 19 | . 8 2 5 . 4 Brawler 1 | . . . . . 1 Sentry 5 | . . . 4 . 1 Assembled 7 | . . . . 7 . Best Kill Streak 8 | . 3 3 7 8 5 Combat Bots Only 8 | . 3 3 6 8 4 Max Kills in Single Turn 4 | . 1 2 4 3 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 231 | . 63 10 76 19 63 Missed 66 | . 16 5 29 8 8 Damage Taken 2094 | . 537 49 514 135 859 Core 239 | . 107 18 57 19 38 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 50 . 81 . Volleys Fired 129 | . 35 6 42 13 33 Largest 2 | . 2 2 2 2 2 Hottest 96 | . 80 80 80 50 96 Shots Fired 239 | . 70 10 79 15 65 Gun 173 | . 68 3 72 4 26 Cannon 46 | . 2 4 2 . 38 Launcher 20 | . . 3 5 11 1 Special . | . . . . . . Kinetic 211 | . 68 3 72 4 64 Thermal 8 | . 2 4 2 . . Explosive 20 | . . 3 5 11 1 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 9 6 16 3 4 Robot Miss Streak 5 | . 5 1 3 1 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 138 | . 43 5 48 5 37 Core Hits 105 | . 21 8 36 23 17 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . . . . 4 Destroy 1 | . . . . . 1 Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3943 | . 580 219 1290 920 934 Guns 1649 | . 563 24 764 15 283 Cannons 721 | . 17 36 17 . 651 Explosions 1573 | . . 159 509 905 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2300 | . 563 24 764 15 934 Thermal 70 | . 17 36 17 . . Explosive 1573 | . . 159 509 905 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 4 . . . Average Corruption 3 | . 3 4 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . 10 5 . . . Message Errors 3 | . 3 . . . . Matter Fused 7 | . 5 2 . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 2 | . 1 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 70 | . . . 4 51 15 Projectiles 15 | . . . . . 15 Explosions 55 | . . . 4 51 . Melee . | . . . . . . Knockbacks 11 | . . . . . 11 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary 2 | . . . . . 2 Self-Inflicted Damage 26 | . . . 6 20 . Shots 3 | . . . 1 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 432 | . 114 81 . . 432 Average Temperature 61 | . 22 34 . . 86 Received Heat Transfer 774 | . 243 6 120 . 405 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 148 | . 37 74 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 658 | . 267 189 658 586 484 Initial 256 | . . 49 73 256 228 Average 257 | . 119 134 371 408 310 Maximum Alert Level 2 | . 1 . 2 2 2 Low Security (%) 41 | 100 78 100 19 . . Level 1 36 | . 21 . 21 71 92 Level 2 21 | . . . 59 28 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 17 5 29 20 16 Peak Tracking Total 9 | . 6 3 7 9 4 Tactical Retreats 4 | . . . 1 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 5 | . 3 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 10 | . 6 . 3 . 1 Terminals 9 | . 6 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 20 . 7 . 3 Successful 11 | . 8 . 2 . 1 Failed 19 | . 12 . 5 . 2 Catastrophic 4 | . 3 . 1 . . Database Lockouts . | . . . . . . Manual 20 | . 14 . 3 . 3 Terminals 28 | . 20 . 5 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 7 . . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 1 . 1 Terminals 2 | . 1 . . . 1 Botnet 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 . 2 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2521 | 65 727 269 749 270 441 Spaces Moved 1716 | 52 477 240 493 200 254 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 1123 | 43 199 . 427 200 254 Wheels 584 | . 278 240 66 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 105 105 90 120 120 Average Speed 116 | 107 120 105 116 120 120 Slowest Speed 190 | 120 190 105 190 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 62 46 46 52 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 24 | . . . 6 18 . Terrain Destroyed 155 | . . 28 24 88 15 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 144 | . . 28 24 88 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2032 | 58 559 247 619 215 334 Wait 85 | . 22 . 43 . 20 Move 1711 | 51 476 239 492 199 254 Hop . | . . . . . . Pick Up 31 | 1 12 . 11 . 7 Fast Attach 21 | 6 4 . 8 . 3 Attach 10 | . 2 . 4 . 4 Detach 4 | . 1 . 3 . . Swap 21 | . 4 2 6 3 6 Drop 20 | . 3 . 10 . 7 Fire 129 | . 35 6 42 13 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 7) 144 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 13) 728 | -10/Materials | Discovered new exit (range 7) 793 | -10/Materials | Entered Mines 857 | -10/Mines | Discovered new exit (range 5) 898 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 898 | -10/Mines | Discovered new exit (range 5) 1062 | -10/Mines | Entered Materials 1062 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1448 | -9/Materials | Discovered new exit (range 12) 1811 | -9/Materials | Entered Mines 1893 | -9/Mines | Assembled infested the area 1893 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1898 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1939 | -9/Mines | Destroyed 7 combat bots 2034 | -9/Mines | Destroyed 8 combat bots 2043 | -9/Mines | Discovered new exit (range 10) 2072 | -9/Mines | Discovered new exit (range 10) 2081 | -9/Mines | Entered Materials 2081 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2522 | -8/Materials | Self-destructed Last Messages --------------- 02490_ Acquired 40 matter. 02490_ Acquired 8 matter. 02490_ Acquired 4 matter. 02492_ Imp. Heat Sink destroyed. 02496_ Acquired Imp. Light Armor Plating. 02501_ G-50 Soldier Adv. Heat Sink blasted off. 02501_ G-50 Soldier knocked back. 02507_ G-47 Trooper knocked back. 02508_ Acquired 8 matter. 02510_ G-47 Trooper knocked back. 02511_ Acquired 4 matter. 02514_ Acquired 3 matter. 02516_ R-06 Scavenger collects Enh. Autogun. 02517_ Acquired 4 matter. 02519_ G-47 Trooper knocked back. 02520_ Acquired 6 matter. 02520_ Carbon-fiber Leg destroyed. 02520_ R-06 Scavenger collects Enh. Autogun. 02521_ Hpw. Tractor Beam destroyed. 02522_ Imp. Ion Engine destroyed. 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""???????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedScrapPenetrator Manual? 0 Play Time 00:27:52 Cumulative 99.2 hours Start 2024.04.04 @ 19:51:36 End 2024.04.04 @ 20:14:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a179685-eb08-459d-96ce-ea41dd759dcd