Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.17 @ 22:43:41 Player: SmallBrainBigPP Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (127) 635 Value Destroyed (4095) 4095 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 10138 Bonus ------- High Alert Combat Kills 88 Cogmind --------- Core Integrity 0/1150 Matter 123/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Advanced Medium Treads Core Analyzer Improved Component Analysis Suite Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Weapon Shielding Improved Thermal Shield > --- WEAPON ----------- Tesla Rifle Improved EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Fusion Compressor Armored Treads Armored Treads Armored Treads Advanced Heat Sink Advanced Sensor Array Advanced Terrain Scanner Component Analysis Suite Improved Component Analysis Suite Improved Recalibrator High-powered Shock Rifle [Rating: 78] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Impulse Thruster Utility Experimental Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 8 | . . 2 1 . . 2 2 . . 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 87 | 4 6 15 3 7 7 13 17 . 6 9 Power 11 | . 1 3 . . 2 . 1 . 1 3 Engine 7 | . 1 3 . . 2 . 1 . . . Core 2 | . . . . . . . . . 1 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 19 | 2 . 4 1 3 1 2 2 . 2 2 Treads 14 | . . 4 1 3 1 2 2 . . 1 Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight 1 | . . . . . . . . . . 1 Utility 39 | 1 2 5 1 2 3 11 10 . 2 2 Device 12 | . . 2 . . 2 2 4 . 2 . Storage 6 | 1 1 1 . . . 1 . . . 2 Processor 6 | . . . 1 . . 4 1 . . . Hackware . | . . . . . . . . . . . Protection 15 | . 1 2 . 2 1 4 5 . . . Artifact . | . . . . . . . . . . . Weapon 18 | 1 3 3 1 2 1 . 4 . 1 2 Energy Gun 11 | 1 1 3 1 2 1 . 2 . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 3 | . 2 . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 1 . . . 1 Parts Lost 23 | . . 4 . . . . 10 4 4 1 Power 4 | . . 1 . . . . 1 . 1 1 Propulsion 4 | . . 1 . . . . . 2 1 . Utility 10 | . . 2 . . . . 7 . 1 . Weapon 5 | . . . . . . . 2 2 1 . Highest Loss Streak 4 | . . 2 . . . . 3 4 4 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 91 95 99 99 99 98 38 9 6 Engine 10 | . 14 10 9 9 14 13 10 2 . . Treads 15 | . . 17 18 18 23 19 16 7 . 1 Wheel 2 | . 28 3 . . . . . . . . Device 10 | . . 17 9 9 8 13 11 4 3 . Storage 7 | . 14 11 9 9 7 6 5 2 . 1 Processor 9 | . . . 9 9 7 18 17 11 . . Protection 11 | . 12 9 14 17 13 7 14 . . . Energy Gun 15 | . 14 13 27 27 23 20 7 2 . . Ballistic Gun 2 | . 13 8 . . . . . . 1 . Naked Turns 557 | . . . . . . . . 105 120 332 Heaviest Build 137 | 6 21 41 43 49 61 121 137 109 24 31 Greatest Support 60 | 32 32 40 40 40 60 60 60 60 20 30 Greatest Overweight (x) 3 | . . 1 1 1 1 3 3 2 3 1 Average Overweight (x) . | . . . . . . 1 2 . . . Largest Inventory Capacity 25 | 8 10 15 15 15 15 25 25 25 5 5 Average Capacity 16 | 7 8 14 15 15 15 17 25 14 5 5 Most Carried 15 | 5 7 15 15 15 15 15 14 12 5 5 Average Carried 11 | 2 4 11 13 14 13 14 9 8 2 4 Final Capacity 25 | 8 10 15 15 15 15 25 25 5 5 5 Final Carried 15 | 5 6 15 15 15 15 15 10 5 1 5 Class Distribution -------------------- 34% | Gunner 31% | Tank 28% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Matter Collected 1458 | 188 83 264 20 80 50 184 523 . 66 . Remotely 156 | . . 156 . . . . . . . . Salvage Created 5924 | . 83 1253 190 774 367 812 2445 . . . Parts 282 | . 3 67 20 39 19 45 89 . . . Haulers Intercepted 7 | . . 1 . 3 1 1 1 . . . Recyclers Shooed 5 | . . . . . . 1 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 84 | . 2 21 4 11 4 8 34 . . . Guns 56 | . 2 21 4 9 3 6 11 . . . Cannons 19 | . . . . . . . 19 . . . AOE 5 | . . . . 2 1 1 1 . . . Classes Destroyed 13 | . 1 9 . 1 2 . . . . . Worker 7 | . . 4 . . . 1 2 . . . Builder 6 | . . 1 . 2 . 2 1 . . . Hauler 7 | . . 1 . 3 1 1 1 . . . Recycler 8 | . . 2 . 2 . 1 3 . . . Mechanic 2 | . . 1 . . . . 1 . . . Operator 3 | . . . . 2 1 . . . . . Watcher 10 | . . 4 1 2 1 2 . . . . Swarmer 22 | . . 7 2 7 . 1 5 . . . Grunt 31 | . 2 7 . 3 . 1 18 . . . Brawler 2 | . . 1 . . . 1 . . . . Sentry 15 | . . 6 2 1 2 1 3 . . . Hunter 2 | . . . . . 1 . 1 . . . Programmer 12 | . . . . . 1 4 7 . . . Best Kill Streak 9 | . 2 7 3 5 2 2 9 . . . Combat Bots Only 7 | . 2 4 3 4 1 2 7 . . . Max Kills in Single Turn 2 | . 1 2 1 2 1 2 2 . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 1 1 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Damage Taken 6326 | . 93 665 80 265 104 517 2226 136 815 1425 Core 1869 | . . 126 . 27 21 9 146 96 277 1167 Absorbed by Shields 345 | . . . . . 16 182 57 . 90 . Redirected to Shielding 210 | . . . . . . . 210 . . . Regen/Repaired (Parts) 39 | . 39 . . . . . . . . . Core Remaining (%) 86 | 100 100 68 . 95 97 98 . . 48 . Volleys Fired 282 | . 13 84 7 33 13 42 88 2 . . Largest 3 | . 2 2 3 3 3 3 3 3 . . Hottest 182 | . 70 90 130 140 150 150 182 182 . . Shots Fired 688 | . 25 163 17 89 35 128 226 4 1 . Gun 558 | . 25 163 17 89 35 128 99 1 1 . Cannon 130 | . . . . . . . 127 3 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 159 | . 13 75 . . . . 68 2 1 . Thermal 82 | . 12 70 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 447 | . . 18 17 89 35 128 158 2 . . Robot Hit Streak 73 | . 9 24 24 37 17 47 73 18 19 . Robot Miss Streak 3 | . 3 2 1 3 2 1 2 . . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 6 | . . 2 . 2 . . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . Shots Hit Robots 565 | . 18 130 15 54 31 120 190 4 1 2 Core Hits 308 | . 6 60 8 38 19 78 96 . . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | . 3 1 . . . . 14 . . . Burn 4 | . 3 1 . . . . . . . . Blast 10 | . . . . . . . 10 . . . Corrupt 4 | . . . . . . . 4 . . . Melee Attacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11299 | . 187 1543 222 1345 712 1525 5527 61 19 158 Guns 6076 | . 187 1543 222 859 565 1244 1436 1 19 . Cannons 2926 | . . . . . . . 2866 60 . . Explosions 2111 | . . . . 486 147 279 1199 . . . Melee 62 | . . . . . . . . . . 62 Ramming 124 | . . . . . . 2 26 . . 96 Kinetic 2254 | . 60 417 . . . . 1700 58 19 . Thermal 3033 | . 127 795 . 486 147 279 1199 . . . Explosive . | . . . . . . . . . . . Electromagnetic 5826 | . . 331 222 859 565 1244 2602 3 . . Impact . | . . . . . . . . . . . Slashing 62 | . . . . . . . . . . 62 Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . 1 2 6 18 18 . Average Corruption 5 | . . . . . 1 1 5 13 18 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 89 | . . . . . . 16 48 9 16 . Message Errors 14 | . . . . . . . 13 . 1 . Matter Fused 20 | . . . . . . 6 8 3 3 . Heat Flow Errors 7 | . . . . . . 1 3 1 2 . Energy Discharges 16 | . . . . . . 3 11 1 1 . Parts Rejected 2 | . . . . . . . 1 . 1 . Data Loss (minor) 15 | . . . . . . 1 7 2 5 . Data Loss (major) 2 | . . . . . . 2 . . . . Misfires 6 | . . . . . . 3 2 . 1 . Alerts 2 | . . . . . . . 2 . . . Misdirections 4 | . . . . . . . . 2 2 . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 336 | . . . . 27 . 33 276 . . . Projectiles 53 | . . . . . . . 53 . . . Explosions 283 | . . . . 27 . 33 223 . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . . 6 . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 6 | . . . . . . . 6 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 360 | . . . . 115 . . 201 . . 44 Shots 7 | . . . . 4 . . 3 . . . Rammed 22 | . . . . . . 1 2 . . 19 Targets Rammed 23 | . . . . . . 1 3 . . 19 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 404 | . 238 32 144 353 150 404 318 210 197 9 Average Temperature 83 | . 96 8 59 98 58 129 86 110 99 9 Received Heat Transfer 1683 | . 69 327 36 45 22 38 585 . 249 312 Effects 10 | . . . . . . 6 4 . . . Shutdowns 2 | . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 7 | . . . . . . 4 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 4 . . . Combat Hostiles 4 | . . . . . . 1 3 . . . Parts Fried 41 | . . 1 3 6 7 14 10 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 1 6 . 1 . . . . . . Heat Transferred 4886 | . 592 2394 . 650 50 300 900 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 25 | . . 1 . 8 2 6 8 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Peak Influence 592 | . 65 312 168 347 171 113 592 172 233 488 Initial 172 | . . 11 27 60 20 32 12 172 81 98 Average 98 | . 38 127 107 141 55 37 102 150 153 242 Maximum Alert Level 2 | . . 1 . 1 . . 2 . 1 2 Low Security (%) 87 | 100 100 80 100 70 100 100 86 100 88 50 Level 1 11 | . . 19 . 29 . . 8 . 11 38 Level 2 1 | . . . . . . . 4 . . 11 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . 1 . 2 3 3 7 . 2 3 Investigation 2 | . . . . 1 . . . . . 1 Extermination 8 | . . . . . 1 3 3 . 1 . Reinforcement 11 | . . 1 . 1 2 . 4 . 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Distress Signals 6 | . . . . 1 . . . . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 7 34 6 16 7 10 35 6 12 36 Peak Tracking Total 13 | . 3 6 5 4 2 2 5 6 5 13 Tactical Retreats 17 | . . 2 1 . . . 1 1 5 7 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Traps Triggered 8 | . . 2 . 1 1 1 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Exploded 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Machines Disabled 11 | . . . . 4 1 . 6 . . . Max in Single Turn 4 | . . . . 1 1 . 4 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Machines Accessed 23 | . 5 2 1 6 3 3 . . 2 1 Terminals 22 | . 4 2 1 6 3 3 . . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 58 | . 21 7 1 10 4 5 . . 6 4 Successful 36 | . 13 5 1 6 2 3 . . 3 3 Failed 22 | . 8 2 . 4 2 2 . . 3 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 56 | . 19 7 1 10 4 5 . . 6 4 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . 11 5 1 6 2 3 . . 3 3 Prototype ID Bank 6 | . 2 . 1 1 1 . . . 1 . Open Door 2 | . . . . 2 . . . . . . Open DSF 2 | . . . . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 5 | . 1 1 . 1 . 1 . . . 1 Unreport Threat 2 | . . 2 . . . . . . . . Locate Traps 5 | . 3 1 . . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . . . Patrol Status 2 | . 1 . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Recall Investigation 2 | . . . . . . . . . 1 1 Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 4 | . 1 1 . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 5 1 1 5 2 2 . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . . 2 1 . . . Drone Recoveries 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Turns Passed 9597 | 53 564 1542 148 1431 1010 1937 1969 200 315 428 Spaces Moved 4046 | 42 356 625 52 253 376 539 415 246 522 620 Core 1181 | 3 . . . . . . . 211 381 586 Treads 2175 | . . 471 52 253 376 539 415 35 . 34 Legs . | . . . . . . . . . . . Wheels 549 | 39 356 154 . . . . . . . . Hover 141 | . . . . . . . . . 141 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 160 160 170 170 250 50 50 50 Average Speed 159 | 96 100 166 213 242 178 262 330 78 54 58 Slowest Speed 410 | 100 100 240 240 250 250 410 410 330 200 225 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 60 57 8 35 13 13 19 88 16 25 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 155 | . . 6 . 23 8 34 84 . . . Melee . | . . . . . . . . . . . Projectile 12 | . . . . . . . 12 . . . AOE 143 | . . 6 . 23 8 34 72 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Total 6644 | 54 542 984 77 1009 691 966 834 248 552 687 Wait 2051 | . 160 222 11 694 279 352 294 . 15 24 Move 4037 | 41 355 624 51 252 375 538 415 245 521 620 Hop . | . . . . . . . . . . . Pick Up 93 | 9 6 23 2 10 9 9 11 1 6 7 Fast Attach 16 | . . 5 . 2 . 6 . . 1 2 Attach 53 | 4 5 6 2 2 3 2 17 . 5 7 Detach 7 | . 1 . . . . . 1 . . 5 Swap 18 | . 1 4 1 3 4 5 . . . . Drop 62 | . 1 16 3 13 8 11 5 . 4 1 Fire 282 | . 13 84 7 33 13 42 88 2 . . Melee 2 | . . . . . . . . . . 2 Ram 19 | . . . . . . . . . . 19 Kick . | . . . . . . . . . . . Crush 4 | . . . . . . 1 3 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 132 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 393 | -10/Materials | Repaired Lgt. Assault Rifle 467 | -10/Materials | Discovered new exit (range 4) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Utility x2 1280 | -9/Materials | Discovered new exit (range 7) 2024 | -9/Materials | Build established: Scavenger-Mutant 2026 | -9/Materials | Discovered new exit (range 4) 2160 | -9/Materials | Entered another Materials area 2160 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2198 | -8/Materials | Discovered new exit (range 11) 2308 | -8/Materials | Entered Storage 2582 | -8/Storage | Build established: Tank 3677 | -8/Storage | Discovered new exit (range 7) 3739 | -8/Storage | Entered Factory 3739 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4671 | -7/Factory | Cargo convoy interrupted 4673 | -7/Factory | Discovered new exit (range 16) 4749 | -7/Factory | Entered another Factory area 4749 | -6/Factory | Evolved 2 slots: Utility x2 5097 | -6/Factory | Found Prototype Processor 5098 | -6/Factory | Identified Exp. Targeting Computer 5105 | -6/Factory | Found Exp. Targeting Computer 5109 | -6/Factory | Found Exp. Targeting Computer 5117 | -6/Factory | Found Exp. Targeting Computer 5404 | -6/Factory | Build established: Gunner 6336 | -6/Factory | Discovered new exit (range 14) 6686 | -6/Factory | Entered another Factory area 6686 | -5/Factory | Evolved 2 slots: Utility x2 7219 | -5/Factory | Lost 3 parts (2u1w) 8618 | -5/Factory | Destroyed 7 combat bots 8647 | -5/Factory | Lost 3 parts (1p2u) 8655 | -5/Factory | Sucked down chute 8655 | -5/Factory | Entered Waste 8670 | -5/Waste | EMP discharged 8670 | -5/Waste | System corruption reached 10% 8699 | -5/Waste | Spotted C-40 Crusher 8743 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8746 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8749 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8750 | -5/Waste | Released all parts (5) 8766 | -5/Waste | Spotted C-40 Crusher 8770 | -5/Waste | EMP discharged 8780 | -5/Waste | Lost 4 parts (2n2w) 8787 | -5/Waste | Spotted C-40 Crusher 8800 | -5/Waste | Spotted C-40 Crusher 8805 | -5/Waste | Spotted C-40 Crusher 8806 | -5/Waste | Spotted C-40 Crusher 8846 | -5/Waste | Discovered new exit (range 12) 8855 | -5/Waste | Entered Factory 9016 | -5/Factory | Noticed a derelict Sapper rigging charges 9038 | -5/Factory | Discovered new exit (range 16) 9066 | -5/Factory | Build established: Mutant 9099 | -5/Factory | Core integrity fell below 50% 9129 | -5/Factory | Lost 4 parts (1p1n1u1w) 9170 | -5/Factory | Entered another Factory area 9170 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9338 | -4/Factory | Released all parts (4) 9398 | -4/Factory | Spotted B-86 Titan 9504 | -4/Factory | Core integrity fell below 50% 9527 | -4/Factory | Spotted B-86 Titan 9533 | -4/Factory | Assembled infested ambush trap array 9546 | -4/Factory | Core integrity fell below 20% 9598 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09542_ U-05 Engineer destroyed. 09543_ R-10 Processor collects Terrain Scan Processor. 09544_ Slug penetrates Power Conduit. 09545_ Power Conduit explodes. 09545_ K-01 Serf destroyed. 09545_ K-01 Serf collects debris. 09558_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09566_ K-01 Serf cleans the Terminal. 09568_ Slammed into K-01 Serf. 09572_ K-01 Serf cleans the Terminal. 09572_ Slammed into K-01 Serf. 09573_ K-01 Serf cleans the Terminal. 09573_ Slammed into G-67 Veteran. 09578_ W-44 Eye distress signal alerts nearby ally. 09579_ K-01 Serf cleans the Terminal. 09595_ Penetrated by Slug. 09595_ Slug penetrates K-01 Serf. 09595_ Slug penetrates Wall. 09598_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????##########+###########################/ | | ?????????? o kk R kk | | ????????????? | | ?????????????????" """ @ | | ?????????????????" """ k | | ?????????????????" """ R k k " | | ?????????????????k h ########+##########?# " | | ????????????????"" """ #??# #??????# | | ????????????????"" """ #??# #??????# | | ????????????????"" """ #??# #??????# | | ??????????????????? #??# #??????# | | ?????????????????? #??# ######## | | ?????????????????? ##### ???# """ """ + ^ | | ??????????????????#+????? ???# """ """ ##########+ | | ????????????????????????? ???+ """ """ #??# | | ?????????????????????????#???###########??# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 51 Energy Capacity 520 Matter Stores 300 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 53 Targeting Accuracy 48 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Streaker Use The Force Challenges ------------ None Game ------ Seed CloakCompositeRay Manual? 0 Play Time 01:23:17 Cumulative 21.1 hours Start 2022.09.17 @ 21:19:52 End 2022.09.17 @ 22:43:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 30 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d49a75c-772f-4cf4-b35c-dbf665edba00