Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.03 @ 08:39:57 Player: K.K.Y. Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3839) 3839 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 7739 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 265/265 System Corruption 5% Temperature Cool (9) Movement Walking (252) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ High-capacity Storage Unit Signal Interpreter Armor Integrity Analyzer System Shield Authchip [R/NC] Authchip [R/Combat] > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (20) --- Improved Ion Engine Deuterium Engine Advanced Treads Advanced Treads Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Visual Processing Unit Relay Coupler [NC] (46) Relay Coupler [Grunt] (33) Relay Coupler [Hunter] (25) Relay Coupler [Heavy] (22) Relay Coupler [Behemoth] (16) Field Recycling Unit (0) Advanced Beam Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Armor Integrity Analyzer Hardened Medium Armor Plating Improved Shield Generator Authchip [R/Combat] > --- WEAPON ----------- Gauss Rifle Remote Datajack > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Visual Processing Unit Authchip [R/NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Relay Coupler [Heavy] Relay Coupler [Behemoth] Field Recycling Unit Particle Cannon Advanced Beam Cannon Assault Rifle Improved Datajack [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Power Shielding Weapon Light Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Slots Evolved 5 | . 1 2 2 . . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . 1 2 1 . . . . Weapon . | . . . . . . . . Parts Attached 51 | 6 6 7 4 . 16 4 8 Power 7 | 1 . 2 . . 3 . 1 Engine 5 | 1 . 2 . . 2 . . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . . 3 . 7 . 4 Treads 12 | 2 . . 3 . 7 . . Leg 4 | . . . . . . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 3 3 1 . 4 1 2 Device 5 | 1 1 . 1 . 2 . . Storage 3 | 1 1 1 . . . . . Processor 3 | . . 2 . . 1 . . Hackware 3 | . . . . . . 1 2 Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 12 | 1 3 2 . . 2 3 1 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . 1 . . . . 1 Ballistic Gun 5 | 1 1 . . . 2 1 . Ballistic Cannon 2 | . 2 . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 21 | . . . . 3 7 . 11 Power 3 | . . . . . 1 . 2 Propulsion 9 | . . . . 2 3 . 4 Utility 3 | . . . . . 1 . 2 Weapon 6 | . . . . 1 2 . 3 Highest Loss Streak 5 | . . . . 2 2 . 5 To Critical Strikes 1 | . . . . . . . 1 Average Backups 14 | 1 3 12 17 19 19 18 18 Power 1 | . . 1 2 2 2 2 1 Propulsion . | . . 1 1 1 . . 1 Utility 7 | 1 1 2 6 10 12 12 12 Weapon 3 | . 1 6 7 5 4 2 1 Tool/Special . | . . . . . . . . Unused Backups 23 | . . 4 . 3 1 . 15 Power 4 | . . 2 . . . . 2 Propulsion 2 | . . . . . . . 2 Utility 11 | . . . . . 1 . 10 Weapon 6 | . . 2 . 3 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 93 92 95 93 81 91 76 Engine 6 | . 12 10 8 8 5 . 4 Core 1 | . . . . . 2 8 2 Treads 16 | . 25 20 22 20 15 16 1 Leg 2 | . . . . . . . 13 Device 10 | . 12 10 13 16 14 9 . Storage 9 | . 12 10 8 8 8 8 8 Processor 12 | . . 12 16 16 15 16 16 Hackware 4 | . . . . . . 6 18 Protection 7 | . 8 10 8 8 7 8 . Energy Cannon 3 | . . 5 8 8 4 . 2 Ballistic Gun 3 | . 7 . . . 4 9 5 Ballistic Cannon 4 | . 14 12 . . . . . Special Weapon 1 | . . . . . . 6 1 Special Melee Weapon 1 | . . 1 8 6 . . . Peak Build Rating 35 | 6 8 17 21 22 31 35 35 Average Rating 19 | 4 7 12 20 21 24 33 26 On Entrance 17 | . 6 8 17 21 19 31 35 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 66 | 18 33 56 56 56 65 66 66 Greatest Support 62 | 40 40 40 60 60 62 40 40 Greatest Overweight (x) 17 | . . 1 1 2 2 1 17 Average Overweight (x) . | . . . . . 1 1 2 Largest Inventory Capacity 20 | 10 15 20 20 20 20 20 20 Average Capacity 18 | 8 12 18 20 20 20 20 20 Most Carried 20 | 5 7 20 20 20 20 20 20 Average Carried 14 | 1 3 12 17 19 19 18 18 Final Capacity 20 | 10 15 20 20 20 20 20 20 Final Carried 20 | 1 5 19 18 20 16 20 18 Class Distribution -------------------- 83% | Hacker-Mutant 16% | Bothacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Matter Collected 2091 | 252 136 568 40 . 307 384 404 Remotely . | . . . . . . . . Salvage Created 3759 | . 105 1104 107 456 785 453 749 Parts 217 | . 13 69 1 23 39 35 37 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Combat Hostiles Destroyed 90 | . 6 29 2 13 13 12 15 Guns 36 | . 2 . . . 9 12 13 Cannons 52 | . 4 29 1 12 4 . 2 Classes Destroyed 13 | . 3 2 . 2 3 1 2 Worker 1 | . . . . . 1 . . Builder 1 | . . . . . . . 1 Recycler 1 | . . . . . 1 . . Operator 1 | . . . . . . . 1 Watcher 2 | . 1 1 . . . . . Swarmer 19 | . 4 2 . 7 . 4 2 Grunt 44 | . 2 19 2 2 7 5 7 Brawler 2 | . . 1 . . . . 1 Duelist 1 | . . . . . 1 . . Sentry 16 | . . 7 . . 4 . 5 Specialist 2 | . . . . 2 . . . Hunter 4 | . . . . 2 1 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 6 | . 3 6 1 5 3 4 6 Combat Bots Only 6 | . 2 6 1 5 3 4 6 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Hostile Shots Fired 639 | . 34 99 10 76 142 84 194 Missed 169 | . 11 31 2 17 38 17 53 Hits 470 | . 23 68 8 59 104 67 141 Melee 6 | . . 4 . . . . 2 Projectile 464 | . 23 64 8 59 104 67 139 Critical Strikes 20 | . 1 2 . 1 7 4 5 Actively Blocked 1 | . . . . . 1 . . Damage Taken 3925 | . 112 568 78 443 1017 462 1245 Core 703 | . 9 141 . 76 187 41 249 Absorbed by Shields 229 | . . . . . . 201 28 Redirected to Shielding 47 | . 2 15 . 9 21 . . Ignored by Resistances 2570 | . 80 355 47 287 611 407 783 Regen/Repaired (Parts) 17 | . . . . . 17 . . Core Remaining (%) 86 | 100 96 64 . . . . . Volleys Fired 387 | . 14 52 12 40 103 50 116 Largest 2 | . 2 2 1 1 1 2 1 Hottest 98 | . 60 98 68 68 68 45 68 Shots Fired 458 | . 28 97 12 40 103 61 117 Gun 225 | . 4 . . . 68 60 93 Cannon 232 | . 24 97 12 40 35 . 24 Launcher . | . . . . . . . . Special 1 | . . . . . . 1 . Kinetic 317 | . 28 68 . . 68 60 93 Thermal 140 | . . 29 12 40 35 . 24 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 41 | . 7 34 12 29 35 41 32 Robot Miss Streak 2 | . 2 1 . 1 1 1 1 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 392 | . 16 72 11 36 94 54 109 Core Hits 148 | . 6 35 2 19 32 22 32 Critical Kills 4 | . . . 1 1 . . 2 Critical Parts Destroyed 4 | . . . . . 2 1 1 Critical Strikes 12 | . 3 1 1 1 2 1 3 Meltdown 2 | . . . 1 1 . . . Destroy 6 | . . . . . 2 1 3 Blast 4 | . 3 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7218 | . 308 1328 225 740 1898 829 1890 Guns 3542 | . 25 . . . 1245 829 1443 Cannons 3674 | . 283 1326 225 740 653 . 447 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 2 | . . 2 . . . . . Kinetic 4602 | . 308 777 . . 1245 829 1443 Thermal 2614 | . . 549 225 740 653 . 447 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 1 5 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . . . 5 19 Message Errors 6 | . . . . . . 2 4 Matter Fused 7 | . . . . . . 3 4 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 5 | . . . . . . . 5 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 33 | . . 9 11 13 . . . Projectiles 33 | . . 9 11 13 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 13 | . 4 9 . . . . . Impact . | . . . . . . . . Kinetic 12 | . 4 8 . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 333 | . 24 264 153 333 300 28 229 Average Temperature 74 | . 15 65 70 106 101 11 62 Received Heat Transfer 2667 | . 24 399 72 189 828 291 864 Effects 5 | . . 1 . . 4 . . Energy Bleed 1 | . . 1 . . . . . Interference 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 6 | . . . 1 3 1 . 1 Heat Transferred 4736 | . . 999 407 1332 1184 . 814 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Maximum Alert Level 1 | . . 1 . 1 . 1 . Low Security (%) 86 | 100 100 96 100 53 100 30 100 Level 1 13 | . . 3 . 46 . 69 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 365 | . 60 221 35 365 130 325 126 Initial 130 | . . . 4 10 130 . 116 Average 78 | . 11 97 7 178 34 185 42 Influence Increases 2501 | . 187 783 52 385 369 325 400 Destroy 0b10 Robot/C 1800 | . 120 580 40 260 260 240 300 Destroy 0b10 Robot/NC 30 | . 5 5 . . 10 . 10 Destroy Leader 424 | . 32 172 10 20 80 20 90 Trap Triggered on 0b10 10 | . 10 . . . . . . Successful Hack 18 | . 16 . 2 . . . . Disable Machine 16 | . 4 8 . . 4 . . Anti-Garrison Action 150 | . . . . 100 . 50 . Destroy Structure 8 | . . 3 . 5 . . . Lose Combat Pursuer 45 | . . 15 . . 15 15 . Influence Decreases 2501 | . 187 765 48 42 734 . 725 Entered New Map 470 | . . . 14 12 235 . 209 Time Decay 1877 | . 187 765 34 . 470 . 421 Lost Part 154 | . . . . 30 29 . 95 Squads Dispatched 12 | . 1 6 1 . . . 4 Investigation 8 | . 1 5 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . . . . 1 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Distress Signals 8 | . . 1 . . 4 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 9 38 2 16 22 13 27 Peak Tracking Total 6 | . 3 5 2 6 4 4 6 Tactical Retreats 3 | . . 1 . . 1 1 . Traps | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . . 1 Reprogrammed 3 | . 3 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Machines Disabled 6 | . 1 2 . 1 1 1 . Max in Single Turn 1 | . 1 1 . 1 1 1 . Garrison Access 1 | . . . . . . . 1 Garrison Relay 2 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Machines Accessed 28 | . 8 9 2 1 4 . 4 Terminals 18 | . 6 6 1 1 2 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units 3 | . 1 2 . . . . . Scanalyzers 2 | . . 1 . . . . 1 Garrison Access 3 | . . . 1 . 1 . 1 Total Hacks 102 | . 26 32 7 2 11 . 24 Successful 77 | . 17 26 7 . 7 . 20 Failed 25 | . 9 6 . 2 4 . 4 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 65 | . 21 22 5 2 6 . 9 Fabricators . | . . . . . . . . Repair Stations 6 | . 2 . . . 4 . . Recycling Units 8 | . 3 5 . . . . . Scanalyzers 17 | . . 5 . . . . 12 Garrison Access 6 | . . . 2 . 1 . 3 Terminal Hacks 44 | . 15 16 5 . 3 . 5 Record 17 | . 3 9 4 . . . 1 Prototype ID Bank 3 | . 1 1 . . . . 1 Level Access Points 1 | . . 1 . . . . . Branch Access Points 3 | . 1 1 . . 1 . . Emergency Access Points 6 | . 3 1 . . 1 . 1 Recycling Unit Index 1 | . 1 . . . . . . Disarm Traps 1 | . . . . . . . 1 Reprogram Traps 1 | . 1 . . . . . . Recall Investigation 2 | . 2 . . . . . . Zone Layout 9 | . 3 3 1 . 1 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 1 . . . 3 . . Scan Component 3 | . 1 . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 6 | . 1 5 . . . . . Process 1 | . . 1 . . . . . Report Inventory 3 | . 1 2 . . . . . Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 17 | . . 5 . . . . 12 Insert Component 6 | . . . . . . . 6 Analyze 1 | . . . . . . . 1 Retrieve Study 10 | . . 5 . . . . 5 Garrison Access Hacks 6 | . . . 2 . 1 . 3 Unlock Access 3 | . . . 1 . 1 . 1 Seal Access 1 | . . . . . . . 1 Coupler Status 2 | . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 5 8 2 1 2 . 3 Full Trace Events 9 | . 1 5 1 1 . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 10 | . . 5 . . . . 5 Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter 211 | . . 211 . . . . . Retrieved Matter 211 | . . 211 . . . . . Retrieved Components 1 | . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . 3 . 4 . Machine Destruction 7 | . . . . 3 . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 1 | . . . . . 1 1 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Active Infowar (turns) 3236 | 55 644 1124 178 484 751 . . Structural 2814 | 55 644 1124 178 484 329 . . Traps 1380 | . . . 145 484 751 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Turns Passed 4643 | 67 646 1124 178 484 780 521 843 Spaces Moved 1855 | 46 357 479 85 220 231 202 235 Core 23 | 16 . . . . . . 7 Treads 1632 | 30 357 479 85 220 231 202 28 Legs 200 | . . . . . . . 200 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 200 180 Average Speed 191 | 121 160 188 169 179 209 200 251 Slowest Speed 900 | 160 160 200 200 240 305 200 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 54 56 9 49 30 31 22 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Total 2522 | 56 406 609 106 277 427 271 370 Wait 131 | . 17 36 2 10 58 8 . Move 1846 | 45 356 478 84 217 230 201 235 Hop . | . . . . . . . . Pick Up 65 | 5 8 24 2 6 8 4 8 Fast Attach 8 | 2 . . 1 . 4 . 1 Attach 36 | 4 5 5 1 . 9 3 9 Detach 11 | . 3 2 . . 3 3 . Swap 11 | . 1 2 2 . 5 1 . Drop 26 | . 2 9 2 4 7 1 1 Fire 387 | . 14 52 12 40 103 50 116 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac / *Mat) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 91 | -10/Materials | Identified exit to Mines 91 | -10/Materials | Discovered exit to Mines (range 10) 158 | -10/Materials | Discovered exit to Mines (range 16) 318 | -10/Materials | Build established: Hacker-Mutant 574 | -10/Materials | Identified exit to Materials 574 | -10/Materials | Discovered exit to Materials (range 16) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Utility x2 881 | -9/Materials | Identified exit to Mines 975 | -9/Materials | Identified exit to Materials 1838 | -9/Materials | Entered another Materials area 1838 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2014 | -8/Materials | Identified exit to Garrison 2016 | -8/Materials | Entered Garrison 2110 | -8/Garrison | Triggered checkpoint 2112 | -8/Garrison | Garrison Relay disabled 2180 | -8/Garrison | Triggered checkpoint 2270 | -8/Garrison | Triggered checkpoint 2369 | -8/Garrison | Identified exit to Factory 2369 | -8/Garrison | Discovered exit to Factory (range 9) 2447 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2491 | -8/Garrison | Identified exit to Materials 2491 | -8/Garrison | Discovered exit to Materials (range 5) 2500 | -8/Garrison | Entered Materials 2821 | -8/Materials | Repaired Structural Scanner 2958 | -8/Materials | Discovered exit to Factory (range 16) 3228 | -8/Materials | Identified exit to Garrison 3280 | -8/Materials | Entered Garrison 3306 | -8/Garrison | Installed Relay Interface Framework 3335 | -8/Garrison | Core integrity fell below 50% 3440 | -8/Garrison | Garrison Relay disabled 3676 | -8/Garrison | Triggered checkpoint 3708 | -8/Garrison | Triggered checkpoint 3751 | -8/Garrison | Build established: Bothacker-Mutant 3768 | -8/Garrison | Identified exit to Materials 3768 | -8/Garrison | Discovered exit to Materials (range 8) 3801 | -8/Garrison | Entered Materials 3877 | -8/Materials | Garrison activated, responded to threat 3923 | -8/Materials | Lost 5 parts (1p2n2u) 4025 | -8/Materials | Core integrity fell below 20% 4056 | -8/Materials | Identified exit to Garrison 4496 | -8/Materials | Build established: Hacker-Mutant 4644 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04457_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 04476_ System corrupted: IFF burst signal emitted. 04504_ System corrupted: Component data lost. 04545_ Acquired Deuterium Engine. 04569_ System corrupted: Matter fused (-5). 04618_ G-47 Trooper heat damages Lgt. Nuclear Core. 04618_ Aluminum Leg melted. 04618_ G-47 Trooper destroyed. 04619_ System corrupted: Matter fused (-5). 04621_ K-01 Serf collects debris. 04622_ W-25 Informer distress signal alerts nearby ally. 04622_ Acquired 10 matter. 04625_ K-01 Serf collects debris. 04637_ System corrupted: Component data lost. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????################ ######????? | | ?????????????????????????######### # ????? | | ?????????????????????????# # # "" ????? | | ?????????????????????????# # # ""S ????? | | ?????????????????????????# ""T"" + + "" ????? | | ?????????????????????????# """"" # # ????? | | ?????????????????????????# # # ????? | | ????????????????????############## ######????? | | ????????????????????# ####### k #####????? | | ????????????????????# gg ????? | | ????????????????????# ????? | | ????????????????????# @ Y ????? | | ????????????????????# ####### #####????? | | ????????????????????## ##########+#####??????? | | ?????????????######### # # #??????? | | ?????######### # # T ]# #??????? | | ?????# + /g + # #??????? | | ?????# ####### # # %# """ #??????? | | ???###+#######+####### ####### """"" #??????? | | ???# # #????## ##????# """"" #??????? | | ???# # ###### #????# """"" #??????? | | ???# """ # ! #????# """ #??????? | | ???# """"" / % #????# #??????? | | ???# """"" # == #????##########??????? | | ???# """"" ## ##### #????????????????????? | | ???# """ ## #???#######????????????????????? | | ???# ## #??????????????????????????????? | | ???############ #??????????????????????????????? | | ????########### ###????????????????????????????? | | ????# # #????????????????????????????? | | ????#[[ " " # #????????????????????????????? | | ???##[ "R" + #????????????????????????????? | | ???# !""" # #????????????????????????????? | | ???## = =! # #????????????????????????????? | | ??############ ##????????????????????????????? | | ??# ## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 15% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Datajack | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Particle Cannon | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Achiever Infiltrator Join The Dark Side That Tickles Challenges ------------ None Game ------ Seed MetamassAntimissileCapacitor Manual? 0 Play Time 00:39:44 Cumulative 14.8 hours Start 2025.11.03 @ 07:59:49 End 2025.11.03 @ 08:39:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 0 Adventurer 0 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14ffcfd8-1435-44ce-89fa-ef9d02972cef