Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 17:28:11 Player: Blind Ryan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1477) 1477 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4767 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Location -6/Proximity Caves Parts ------- Power (1) Propulsion (4) Utility (4) Advanced Visual Processing Unit Weapon (4) Inventory (4) Cryofiber Web Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Peak State ------------ Power Improved Ion Engine Propulsion Aluminum Leg Aluminum Leg Carbon-fiber Leg Utility Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Medium Armor Plating Weapon Ion Cannon Ion Cannon Improved Light Cannon Rocket Launcher Inventory Ion Engine Cryofiber Web Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Visual Processing Unit Medium Armor Plating Medium Armor Plating Hardlight Generator Shock Rifle Mining Claw [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 63 | 6 4 14 16 1 5 12 . 5 Power 4 | 1 . 1 1 . . 1 . . Engine 4 | 1 . 1 1 . . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 2 8 3 . . 1 . . Treads . | . . . . . . . . . Leg 12 | . 2 6 3 . . 1 . . Wheel 4 | 2 . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 2 2 3 1 1 4 . 2 Device 2 | . . . 1 . 1 . . . Storage 4 | 1 1 2 . . . . . . Processor 3 | . . . 1 . . 2 . . Hackware . | . . . . . . . . . Protection 7 | . 1 . 1 1 . 2 . 2 Artifact . | . . . . . . . . . Weapon 27 | 2 . 3 9 . 4 6 . 3 Energy Gun 5 | . . 2 2 . . 1 . . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 9 | 2 . 1 4 . 1 1 . . Ballistic Cannon 3 | . . . 1 . . 1 . 1 Launcher 7 | . . . 2 . 1 2 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 23 | . . . 2 1 2 7 . 11 Power 2 | . . . . . . 1 . 1 Propulsion 5 | . . . . 1 . 1 . 3 Utility 6 | . . . 1 . . 3 . 2 Weapon 10 | . . . 1 . 2 2 . 5 Highest Loss Streak 7 | . . . 1 1 2 6 . 7 Average Slot Usage (%) 88 | . 89 100 98 85 89 87 92 53 Engine 7 | . 14 11 9 7 7 5 7 1 Leg 26 | . 8 38 36 24 23 22 23 8 Wheel 1 | . 19 5 . . . . . . Device 1 | . . . . . 3 5 . . Storage 15 | . 13 17 18 15 15 15 15 13 Processor 3 | . . . 6 7 3 . 7 7 Protection 4 | . 4 4 1 7 7 7 7 4 Energy Gun 2 | . . 6 2 . . . 7 2 Energy Cannon 4 | . . . . . 11 13 7 1 Ballistic Gun 10 | . 28 15 16 15 4 5 . . Ballistic Cannon 5 | . . . 6 7 7 6 7 4 Launcher 1 | . . . . . 3 . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 11 18 47 57 56 67 66 59 59 Greatest Support 48 | 20 20 43 48 48 35 35 35 35 Greatest Overweight (x) 10 | . . 1 1 1 1 2 1 10 Average Overweight (x) . | . . . 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 8 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 12 16 16 16 16 16 15 Most Carried 16 | 4 7 8 16 15 15 13 8 8 Average Carried 9 | 2 4 4 11 15 12 11 8 6 Final Capacity 4 | . . . . . . . . 4 Final Carried 4 | . . . . . . . . 4 Class Distribution -------------------- 29% | Mutant 28% | Tank 21% | Scavenger-Skirmisher 12% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1421 | 187 37 298 423 25 172 279 . . Remotely . | . . . . . . . . . Salvage Created 1487 | . 37 465 464 25 196 300 . . Parts 87 | . 3 24 39 1 5 15 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 26 | . . . . . 12 14 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 33 | . 1 8 11 . 6 7 . . Guns 16 | . 1 8 7 . . . . . Cannons 10 | . . . 1 . 3 6 . . AOE 7 | . . . 3 . 3 1 . . Classes Destroyed 9 | . 1 4 3 1 . . . . Builder 2 | . . . 2 . . . . . Recycler 2 | . . 1 1 . . . . . Watcher 1 | . . . . 1 . . . . Swarmer 3 | . . . 3 . . . . . Grunt 17 | . 1 4 4 . 5 3 . . Brawler 3 | . . 1 . . 1 1 . . Duelist 1 | . . 1 . . . . . . Sentry 6 | . . 2 3 . . 1 . . Hunter 3 | . . . 1 . . 2 . . Best Kill Streak 5 | . 1 3 5 1 3 3 . . Combat Bots Only 5 | . 1 3 5 . 3 3 . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 3901 | . 93 481 793 62 357 659 . 1456 Core 933 | . 11 97 116 . 19 24 . 666 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 95 75 78 . . . . . Volleys Fired 123 | . 7 29 34 5 18 23 . 7 Largest 4 | . 2 2 3 3 3 4 . 1 Hottest 182 | . 40 90 102 85 85 182 . 33 Shots Fired 274 | . 14 57 90 15 26 63 . 9 Gun 171 | . 14 57 66 10 8 16 . . Cannon 82 | . . . 20 5 13 43 . 1 Launcher 21 | . . . 4 . 5 4 . 8 Special . | . . . . . . . . . Kinetic 199 | . 14 36 77 15 21 35 . 1 Thermal 54 | . . 21 9 . . 24 . . Explosive 21 | . . . 4 . 5 4 . 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 4 9 11 5 10 11 . 8 Robot Miss Streak 7 | . 4 3 7 6 2 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 178 | . 8 42 54 5 19 44 . 6 Core Hits 78 | . 3 19 23 2 13 16 . 2 Critical Hits 1 | . . . 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3529 | . 52 496 1021 80 840 785 . 255 Guns 1352 | . 52 496 560 59 71 114 . . Cannons 1113 | . . . 227 21 273 592 . . Explosions 1064 | . . . 234 . 496 79 . 255 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1831 | . 52 320 716 80 344 319 . . Thermal 634 | . . 176 71 . . 387 . . Explosive 1064 | . . . 234 . 496 79 . 255 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . 1 15 15 15 Average Corruption 6 | . . . . . 1 3 15 15 Corruption Purged . | . . . . . . . . . Effects 36 | . . . . . 1 7 1 27 Message Errors 6 | . . . . . . 2 . 4 Matter Fused 9 | . . . . . . 2 . 7 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 4 | . . . . . 1 . . 3 Data Loss (minor) 5 | . . . . . . . . 5 Misfires 2 | . . . . . . . . 2 Misdirections 4 | . . . . . . . . 4 Targeting Errors 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 38 | . . . . . 38 . . . Projectiles 11 | . . . . . 11 . . . Explosions 27 | . . . . . 27 . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . 3 . 4 1 . . Impact . | . . . . . . . . . Kinetic 8 | . . . 3 . 4 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 76 | . . . 32 . 37 . . 7 Shots 4 | . . . 1 . 2 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 427 | . 12 156 296 18 90 427 248 218 Average Temperature 84 | . 7 53 69 7 43 164 176 93 Received Heat Transfer 639 | . 48 201 108 . 144 93 . 45 Effects 3 | . . . 3 . . . . . Interference 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . . Heat Transferred 1308 | . . 494 185 . . 629 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 247 | . 30 247 228 89 . . . . Average Influence 85 | . 15 96 99 60 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 92 | . . . . . . . . . Level 1 7 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . . . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 1 9 25 3 8 7 . 13 Peak Tracking Total 14 | . 1 4 5 1 4 4 . 14 Tactical Retreats 4 | . . . 1 . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 1 . 2 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . 3 1 . . . . Max in Single Turn 2 | . . . 2 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3411 | 54 169 455 1017 145 659 417 8 487 Spaces Moved 1890 | 52 146 209 490 86 400 218 6 283 Core 99 | 12 . . . . . . . 87 Treads . | . . . . . . . . . Legs 1575 | . 35 144 490 86 400 218 6 196 Wheels 216 | 40 111 65 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 150 150 150 150 150 50 Average Speed 142 | 73 89 122 150 150 150 150 150 164 Slowest Speed 550 | 80 120 150 150 150 150 180 150 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 26 18 41 4 56 41 26 40 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 98 | . . . 24 1 42 8 . 23 Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 97 | . . . 24 . 42 8 . 23 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2390 | 67 172 355 704 91 437 260 5 299 Wait 235 | . 9 83 126 . 12 5 . . Move 1882 | 51 145 208 489 85 399 217 5 283 Hop . | . . . . . . . . . Pick Up 55 | 10 5 10 26 . 1 3 . . Fast Attach 1 | . 1 . . . . . . . Attach 31 | 6 1 2 7 1 5 7 . 2 Detach 4 | . . . 3 . 1 . . . Swap 31 | . 2 12 9 . . 5 . 3 Drop 28 | . 2 11 10 . 1 . . 4 Fire 123 | . 7 29 34 5 18 23 . 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Dat]) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 4) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 667 | -9/Materials | Discovered new exit (range 9) 679 | -9/Materials | Entered another Materials area 679 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1255 | -8/Materials | Build established: Scavenger-Skirmisher 1652 | -8/Materials | Discovered new exit (range 20) 1696 | -8/Materials | Entered Factory 1696 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1790 | -7/Factory | Discovered new exit (range 20) 1841 | -7/Factory | Entered Lower Caves 2455 | -7/Lower Caves | Discovered new exit (range 5) 2484 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2500 | -7/Lower Caves | Entered another Lower Caves area 2533 | -7/Lower Caves | Build established: Tank 2676 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2856 | -7/Lower Caves | System corruption reached 10% 2892 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 2902 | -7/Lower Caves | Discovered new exit (range 9) 2917 | -7/Lower Caves | Entered Data Miner 2917 | -7/Data Miner | Discovered new exit (range 6) 2925 | -7/Data Miner | Entered Proximity Caves 2966 | -6/Proximity Caves | Spotted B-75 Beast 3114 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 3326 | -6/Proximity Caves | Build established: Mutant 3333 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 3342 | -6/Proximity Caves | Core integrity fell below 50% 3405 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3405 | -6/Proximity Caves | Core integrity fell below 20% 3412 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Mni. Grenade Launcher destroyed. Penetrated by Slug. BOCZAL:ZWZLOSSDX|=QUR:PSRFUP8MY Slug penetrates Wall. System corrupted: Component data lost. Slug penetrates Wall. Penetrated by Slug. System corrupted: Matter fused (-10). Slug penetrates Wall. R95PJRUIO9KPFBS6R=HINW Penetrated by Slug. Slug penetrates Wall. Dropped Mining Claw. Dropped Hardlight Generator. Dropped Lrg. Storage Unit. KPL/SBBDU 9MPVR4V01JMPGWDMC AA System corrupted: Heat flow error (+252). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????####?????????????????????????????????? | | ?#######???##""#?????????????????????????????????? | | ?#"""" #??##"""??????????????????????????????????? | | ?#"" "#??#"""##?????????????????????????????????? | | ?#" ""???# ""##????????????????????????????????? | | ###" ##### ###??????????????????????????????? | | # #" # ## #??????????????????????????????? | | # " "" ####???????????????????????????? | | ## ##### #????????####???????????????? | | ## ######???## #?#####?## ##??????????????? | | # #?????????# ##?# ### #??????????????? | | ##?????????# #??# #???????????????? | | ##??????????## #??## ##???????????????? | | #????????????## #???# #????????????????? | | ??????????## #???## #????????????????? | | #????????# ##????# s ##????????????????? | | #### ######?# ##????## s## #?????????????????? | | ##### ## #????##@ s####?????????????????? | | # #???## s#????????????????????? | | $ ##### ss#????????????????????? | | # ##?# ## #????????????????????? | | ####??## g ## ##???????????????????? | | ???????# Y #???????????????????? | | ???????# g #???????????????????? | | ???????## ######gg######## #???????????????????? | | ?#????#?# ????# ??????# #???????????????????? | | # # ?????# ??????# ???????????????????? | | #??????# #?????? ???????????????????? | | # #??????# #?????? ??????????????????? | | #??????# ?????? # ??????????????????? | | #??????# ?????? # ?????????????????? | | #?????? $ ?????? ?????????????????? | | ?????? " "????? ????????????????? | | # ?????? """"????? ? ????????????????? | | # ?????? ????? ? ???????????????? | | ? ? #??????? ???? ??????????????????? | | ??????#?????? ????? ????????????????????? | | ?????????????" ??????????????????????????? | | ?????????????""""" ??????????????????????????? | | ?????????????######+?##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher System Compromised Challenges ------------ None Game ------ Seed PotentialImprinterTerminator Manual? 0 Play Time 00:51:17 Cumulative 3.5 hours Start 2019.10.24 @ 16:34:29 End 2019.10.24 @ 17:28:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters BRIGHTNESS(150)|SATURATION(80) Steam 1 RUN: 1b80dc7e-0780-41be-bf07-4b7d729cc294