Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 20:29:58 Player: PE-P51_RE Result: Destroyed by EJ-71P(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (844) 844 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1434 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 192/300 Energy 231/250 System Corruption 3% Temperature Cool (8) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Spiked Treads > --- UTILITY (2) ------ Medium Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Riot Gun Battle Rifle > --- INVENTORY (10) --- Ion Engine Ion Engine Light Treads Light Treads Transport Network Coupler Subdweller Laser Light Assault Rifle Battle Rifle Subdweller Machine Gun Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Medium Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Riot Gun Battle Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Transport Network Coupler Subdweller Laser Assault Rifle Light Assault Rifle Subdweller Machine Gun Datajack [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Makeshift Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 30 | . 17 13 Power 4 | . 3 1 Engine 3 | . 2 1 Core 1 | . 1 . Reactor . | . . . Propulsion 8 | . 5 3 Treads 6 | . 3 3 Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | . 4 3 Device 5 | . 3 2 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 11 | . 5 6 Energy Gun 5 | . 3 2 Energy Cannon 1 | . 1 . Ballistic Gun 5 | . 1 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 2 3 Power 1 | . . 1 Propulsion 2 | . 1 1 Utility 1 | . . 1 Weapon 1 | . 1 . Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 9 | 6 8 9 Power 2 | 1 2 2 Propulsion 2 | 4 3 2 Utility . | . . 1 Weapon 2 | 1 1 3 Tool/Special . | . . . Unused Backups 12 | . 6 6 Power 3 | . 1 2 Propulsion 4 | . 3 1 Utility 2 | . 1 1 Weapon 2 | . 1 1 Tool/Special 1 | . . 1 Average Slot Usage (%) 96 | . 97 96 Engine 11 | . 8 12 Core 2 | . 5 1 Treads 26 | . 25 27 Device 8 | . 11 5 Storage 14 | . 14 14 Protection 3 | . . 5 Energy Gun 14 | . 19 11 Energy Cannon 3 | . 8 . Ballistic Gun 10 | . . 16 Peak Build Rating 15 | 6 11 15 Average Rating 10 | 6 8 11 On Entrance 7 | 6 6 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 24 | 12 22 24 Greatest Support 46 | 20 46 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 8 9 10 Most Carried 10 | 6 10 10 Average Carried 9 | 6 8 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 6 10 10 Class Distribution -------------------- 78% | Mutant 15% | Derelict-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 992 | 200 236 556 Remotely . | . . . Salvage Created 1159 | . 673 486 Parts 68 | . 47 21 Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 16 | . . 16 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 24 | . 13 11 Guns 19 | . 9 10 Cannons 4 | . 3 1 Classes Destroyed 9 | . 7 2 Worker 1 | . 1 . Hauler 2 | . 2 . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 4 | . 3 1 Grunt 13 | . 10 3 Artisan 1 | . . 1 Subdweller 7 | . . 7 Best Kill Streak 5 | . 5 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 142 | . 64 78 Missed 41 | . 15 26 Hits 101 | . 49 52 Projectile 101 | . 49 52 AOE 3 | . . 3 Damage Taken 1493 | . 553 940 Core 262 | . 65 197 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 210 | . 57 153 Largest 2 | . 2 2 Hottest 125 | . 125 125 Shots Fired 330 | . 115 215 Gun 300 | . 92 208 Cannon 30 | . 23 7 Launcher . | . . . Special . | . . . Kinetic 146 | . 3 143 Thermal 179 | . 112 67 Explosive . | . . . Electromagnetic 5 | . . 5 Robot Hit Streak 14 | . 14 14 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 161 | . 83 78 Core Hits 62 | . 35 27 Critical Kills . | . . . Critical Parts Destroyed 2 | . . 2 Critical Strikes 5 | . . 5 Burn 3 | . . 3 Destroy 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2410 | . 1077 1333 Guns 1878 | . 729 1149 Cannons 402 | . 316 86 Explosions 98 | . . 98 Melee . | . . . Ramming 32 | . 32 . Kinetic 471 | . 27 444 Thermal 1855 | . 1018 837 Explosive . | . . . Electromagnetic 52 | . . 52 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 3 Average Corruption 2 | . 2 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 66 | . 14 52 Message Errors 16 | . 1 15 Matter Fused 17 | . 5 12 Heat Flow Errors 5 | . 1 4 Energy Discharges 13 | . 3 10 Parts Rejected 1 | . . 1 Data Loss (minor) 7 | . 1 6 Data Loss (major) 2 | . 1 1 Misfires 3 | . 1 2 Alerts 2 | . 1 1 Overload Shots . | . . . Overflow Damage 45 | . 17 28 Projectiles 17 | . 17 . Explosions 28 | . . 28 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 7 | . 7 . Targets Rammed 8 | . 8 . Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 294 | . 294 246 Average Temperature 60 | . 61 55 Received Heat Transfer 564 | . 270 294 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 10 | . 7 3 Heat Transferred 3997 | . 2265 1732 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 86 | . 86 . Initial . | . . . Average 27 | . 27 . Influence Increases 650 | . 395 255 Destroy 0b10 Robot/C 340 | . 260 80 Destroy 0b10 Robot/NC 30 | . 30 . Destroy Leader 66 | . 56 10 Successful Hack 33 | . 33 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 180 | . 15 165 Influence Decreases 573 | . 395 178 Time Decay 553 | . 375 178 Lost Part 20 | . 20 . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 24 19 Peak Tracking Total 4 | . 4 2 Tactical Retreats 5 | . 1 4 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 5 | . 4 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 8 | . 7 1 Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 29 | . 24 5 Successful 17 | . 12 5 Failed 12 | . 12 . Catastrophic . | . . . Database Lockouts . | . . . Manual 14 | . 14 . Terminals 21 | . 21 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 7 5 Record 5 | . . 5 Robot Analysis 4 | . 4 . Prototype ID Bank 1 | . 1 . Scanalyzer Index 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 19 | . 19 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total 4 | . 4 . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3986 | 5 1454 2527 Spaces Moved 2092 | 5 761 1326 Core . | . . . Treads 2008 | . 682 1326 Legs 84 | 5 79 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 158 | 120 157 160 Slowest Speed 190 | 120 190 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 51 | 2 96 55 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . . 6 Melee . | . . . Projectile . | . . . AOE 6 | . . 6 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 2430 | 4 901 1525 Wait 58 | . 33 25 Move 2090 | 4 760 1326 Hop . | . . . Pick Up 14 | . 12 2 Fast Attach 5 | . 4 1 Attach 6 | . 3 3 Detach . | . . . Swap 25 | . 13 12 Drop 14 | . 11 3 Fire 210 | . 57 153 Melee . | . . . Ram . | . . . Kick . | . . . Crush 8 | . 8 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 6) 760 | -10/Materials | Discovered new exit (range 10) 1450 | -10/Materials | Discovered new exit (range 7) 1460 | -10/Materials | Entered Subcaves 1461 | -10/Subcaves | Approached by a straggling Scientist 1467 | -10/Subcaves | Learned 4 Materials zone layouts 1507 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1693 | -10/Subcaves | Core integrity fell below 50% 1721 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1778 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2066 | -10/Subcaves | Visited Clippyterm 2071 | -10/Subcaves | Learned Factory fabricator intel 2071 | -10/Subcaves | Learned Factory garrison access intel 2441 | -10/Subcaves | Learned Materials terminal intel 2464 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2829 | -10/Subcaves | Discovered new exit (range 14) 3251 | -10/Subcaves | Discovered new exit (range 10) 3617 | -10/Subcaves | Core integrity fell below 20% 3666 | -10/Subcaves | Build established: Derelict-Mutant 3987 | -10/Subcaves | Destroyed by EJ-71P(R) with Subdweller Laser Last Messages --------------- 03680_ Acquired 14 matter. 03683_ Acquired 15 matter. 03711_ System corrupted: Heat flow error (+281). 03748_ System corrupted: Substantial component data lost. 03819_ System corrupted: Component data lost. 03875_ Acquired 10 matter. 03879_ Acquired 7 matter. 03882_ System corrupted: FCS attempts to trigger Battle Rifle. 03882_ System corrupted: Battle Rifle misfires. 03888_ Acquired 8 matter. 03901_ Acquired 7 matter. 03909_ Acquired 29 matter. 03912_ System corrupted: Energy discharge (-55). 03930_ Acquired 15 matter. 03931_ System corrupted: Energy discharge (-85). 03977_ Chain reaction triggered in Sub. Power Source. 03977_ Destroyed Sub. Optics. 03978_ 3FDOW8DP7WO GK7MNKJO UE QHBYXLKY2 03983_ 4X-9TO(R) IFF system glitched. 03986_ 4X-9TO(R) destroyed. 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