Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.09 @ 23:46:27 Player: lumberblack Result: Destroyed by 7V-RTL with Railgun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (1572) 1572 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 4373 Bonus ------- High Alert Combat Kills 22 Aligned with FarCom 300 Friendly Fire -226 Cogmind --------- Core Integrity 0/400 Matter 185/300 Energy 44/100 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Long-range Tractor Beam Decoy Drone Bay (16/16) Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Wheel High-capacity Storage Unit High-capacity Battery Machine Analyzer Advanced Visual Processing Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Decoy Drone Bay Heavy EM Pulse Gun Improved Light Cannon Plasma Cutter [Rating: 25] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 110 | 3 20 21 42 5 4 15 Power 3 | . . 1 2 . . . Engine 3 | . . 1 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 29 | 2 1 5 17 . 1 3 Treads 18 | 2 1 . 13 . 1 1 Leg 2 | . . . . . . 2 Wheel 8 | . . 5 3 . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 18 | 1 1 2 10 . 1 3 Device 3 | 1 . 1 1 . . . Storage 5 | . . 1 3 . 1 . Processor 4 | . 1 . 3 . . . Hackware . | . . . . . . . Protection 6 | . . . 3 . . 3 Artifact . | . . . . . . . Weapon 60 | . 18 13 13 5 2 9 Energy Gun 5 | . . . 5 . . . Energy Cannon 14 | . . . 4 3 2 5 Ballistic Gun 14 | . 7 5 1 . . 1 Ballistic Cannon 16 | . 6 7 2 . . 1 Launcher 4 | . . . 1 2 . 1 Special Weapon 7 | . 5 1 . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . Corrupted Parts 2 | . . . 2 . . . System Corruption 5 | . . . 5 . . . Parts Lost 17 | . . 3 3 . . 11 Power 1 | . . . . . . 1 Propulsion 7 | . . 1 1 . . 5 Utility 4 | . . 1 . . . 3 Weapon 5 | . . 1 2 . . 2 Highest Loss Streak 7 | . . 1 3 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 82 75 97 100 86 92 Engine 8 | . . 1 10 11 11 10 Treads 26 | . 27 16 26 33 33 21 Wheel 4 | . . 9 6 . . . Device 6 | . 14 7 1 11 11 11 Storage 8 | . . . 11 11 11 11 Processor 6 | . 11 11 8 . . . Protection 7 | . . . 9 11 11 9 Energy Gun 6 | . . . 14 . . . Energy Cannon 8 | . . . 7 21 8 20 Ballistic Gun 4 | . 19 16 . . . . Ballistic Cannon 2 | . 3 10 . . . . Naked Turns . | . . . . . . . Heaviest Build 46 | 3 9 27 46 45 45 45 Greatest Support 60 | 40 3 20 60 60 60 60 Greatest Overweight (x) 4 | . 2 2 4 . . 2 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 5 10 20 15 15 15 Average Capacity 11 | 5 5 5 13 15 15 15 Most Carried 16 | 5 5 5 16 15 15 15 Average Carried 11 | 1 4 4 12 15 14 13 Final Capacity 15 | 5 5 10 15 15 15 15 Final Carried 15 | 1 5 4 15 15 15 10 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1771 | 245 217 571 514 148 . 76 Remotely . | . . . . . . . Salvage Created 2415 | 40 247 201 1631 176 . 120 Parts 169 | 5 29 11 97 19 . 8 Haulers Intercepted 6 | . . . 6 . . . Recyclers Shooed 3 | 2 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 58 | . 8 14 25 7 . 4 Guns 24 | . 3 6 15 . . . Cannons 16 | . 2 8 4 . . 2 AOE 15 | . 3 . 3 7 . 2 Classes Destroyed 12 | 1 4 1 5 . . 1 Worker 3 | . . . 3 . . . Builder 5 | . 4 . . 1 . . Tunneler 2 | 2 . . . . . . Hauler 6 | . . . 6 . . . Recycler 4 | . . . 2 2 . . Operator 1 | . . . 1 . . . Watcher 5 | . 1 . 4 . . . Swarmer 23 | . 3 6 7 7 . . Grunt 18 | . 5 . 10 . . 3 Sentry 8 | . . . 8 . . . Hunter 1 | . . . . . . 1 Assembled 8 | . . 8 . . . . Thug 1 | . . 1 . . . . Best Kill Streak 8 | 1 8 4 5 4 . 3 Combat Bots Only 4 | . 3 4 4 4 . 3 Max Kills in Single Turn 6 | 1 6 1 2 4 . 2 Gunslinging 1 | . . . 1 . . . Exploded 4 | . 1 . 1 4 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3959 | . 152 674 919 111 . 2103 Core 518 | . . 115 141 . . 262 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 131 | . 77 . 54 . . . Core Remaining (%) 77 | 100 . 54 . . . . Volleys Fired 259 | 10 32 74 99 6 2 36 Largest 2 | 2 2 2 2 2 1 2 Hottest 136 | 40 100 120 136 136 68 136 Shots Fired 439 | 20 50 113 181 7 2 66 Gun 255 | 20 25 75 133 . . 2 Cannon 162 | . 13 37 48 2 2 60 Launcher 8 | . . . . 5 . 3 Special 14 | . 12 1 . . . 1 Kinetic 192 | 20 38 112 19 . . 3 Thermal 106 | . 12 1 29 2 2 60 Explosive 8 | . . . . 5 . 3 Electromagnetic 133 | . . . 133 . . . Robot Hit Streak 19 | 5 9 10 19 1 . 18 Robot Miss Streak 6 | 2 4 6 4 5 . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 248 | 12 25 60 98 2 . 51 Core Hits 119 | 5 12 28 42 13 . 19 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 3 2 7 . . . Meltdown 1 | . . . 1 . . . Blast 5 | . 3 2 . . . . Corrupt 6 | . . . 6 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5951 | 107 1288 697 1897 560 . 1402 Guns 1998 | 107 114 416 1323 . . 38 Cannons 1845 | . 267 281 333 21 . 943 Explosions 1911 | . 907 . 195 448 . 361 Melee . | . . . . . . . Ramming 185 | . . . 46 91 . 48 Kinetic 1242 | 107 381 697 . . . 57 Thermal 1485 | . . . 528 21 . 936 Explosive 1716 | . 907 . . 448 . 361 Electromagnetic 1323 | . . . 1323 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 2 7 5 5 5 5 Average Corruption 4 | . 2 3 3 5 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 136 | . 7 19 61 24 16 9 Message Errors 38 | . . 4 23 4 5 2 Matter Fused 33 | . 3 8 11 5 5 1 Heat Flow Errors 17 | . . 4 7 3 2 1 Energy Discharges 21 | . 1 . 11 7 1 1 Parts Rejected 2 | . . 1 . . . 1 Data Loss (minor) 14 | . . 2 5 4 2 1 Data Loss (major) 4 | . 2 . . 1 1 . Misfires 4 | . . . 4 . . . Weapon Failures 3 | . 1 . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 166 | . 89 . 20 57 . . Projectiles 28 | . 22 . 6 . . . Explosions 138 | . 67 . 14 57 . . Melee . | . . . . . . . Knockbacks 10 | . 4 2 . 3 . 1 Impact 4 | . . . . 3 . 1 Kinetic 6 | . 4 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 111 | . . . 57 39 . 15 Shots 6 | . . . 2 1 . 3 Rammed 28 | . . . 6 10 . 12 Targets Rammed 33 | . . . 9 12 . 12 Kicked . | . . . . . . . Crushed 5 | . . . 3 2 . . Highest Temperature 428 | . 21 263 428 227 136 315 Average Temperature 91 | . 7 65 92 96 47 122 Received Heat Transfer 704 | . 84 20 267 . . 333 Effects 8 | . . . 8 . . . Energy Bleed 2 | . . . 2 . . . Interference 3 | . . . 3 . . . Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 3 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 12 | . . . 12 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 1251 | . . . 842 37 . 372 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 665 | 10 665 371 270 362 . 125 Initial 222 | . 6 222 10 87 . . Average 183 | 4 474 213 143 153 . 96 Maximum Alert Level 2 | . 2 1 1 1 . . Low Security (%) 65 | 100 13 60 72 66 . 100 Level 1 26 | . 1 39 27 33 . . Level 2 7 | . 85 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 6 . 2 . . 1 Investigation 4 | . 3 . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 3 . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 9 | . 3 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 17 16 46 6 . 10 Peak Tracking Total 9 | . 5 3 5 4 9 5 Tactical Retreats 12 | . 4 3 3 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 9 | . 6 . 1 . 2 . Max in Single Turn 2 | . 2 . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 23 | . 9 1 12 . 1 . Terminals 15 | . 6 . 9 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 54 | . 18 1 34 . 1 . Successful 25 | . 9 1 14 . 1 . Failed 29 | . 9 . 20 . . . Catastrophic 4 | . . . 4 . . . Database Lockouts . | . . . . . . . Manual 33 | . 11 . 21 . 1 . Terminals 40 | . 13 . 27 . . . Fabricators . | . . . . . . . Repair Stations 7 | . 2 . 5 . . . Recycling Units 5 | . 3 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 3 1 7 . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Recall Investigation 2 | . 1 . 1 . . . Hauler Manifests 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . Scan Component 3 | . 1 . 2 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 4 . 4 . . . Terminals 4 | . 1 . 3 . . . Track 1 | . . . 1 . . . Detonate 1 | . 1 . . . . . Disrupt 1 | . . . 1 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 3 . 1 . . . Recyclers 1 | . 1 . . . . . Tunnel 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 7 . 12 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 76 | . 26 . 50 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 6694 | 79 568 1006 3071 1132 599 239 Spaces Moved 4014 | 29 606 870 1435 674 366 34 Core 1163 | 19 606 538 . . . . Treads 1813 | 10 . . 736 674 366 27 Legs 7 | . . . . . . 7 Wheels 1031 | . . 332 699 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 95 160 160 160 Average Speed 116 | 87 50 61 144 160 160 175 Slowest Speed 320 | 160 150 150 240 160 160 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 3 93 96 87 90 69 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 2 . 1 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 3 . 1 . . Spaces Dug 46 | . 25 1 5 15 . . Terrain Destroyed 186 | . 85 5 19 40 . 37 Melee . | . . . . . . . Projectile 22 | . 11 5 5 . . 1 AOE 164 | . 74 . 14 40 . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 5577 | 69 789 1235 2258 711 381 134 Wait 1069 | 18 122 258 622 15 . 34 Move 4008 | 28 605 869 1434 673 365 34 Hop . | . . . . . . . Pick Up 30 | 1 7 . 17 . 4 1 Fast Attach 36 | 1 1 9 21 . . 4 Attach 15 | 2 1 2 3 . 2 5 Detach 6 | 1 . 2 3 . . . Swap 59 | . 18 10 18 5 2 6 Drop 62 | 8 3 11 32 . 6 2 Fire 259 | 10 32 74 99 6 2 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 33 | . . . 9 12 . 12 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 2) 80 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 11) 140 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 15) 491 | -10/Materials | Repaired Lgt. Treads 648 | -10/Materials | Entered Mines 680 | -10/Mines | Learned 2 Materials zone layouts 723 | -10/Mines | Assembled infested the area 728 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1402 | -10/Mines | Discovered new exit (range 6) 1436 | -10/Mines | Found the Drone Emporium 1441 | -10/Mines | Found Prototype Device 1441 | -10/Mines | Identified Decoy Drone Bay 1641 | -10/Mines | Discovered new exit (range 5) 1654 | -10/Mines | Entered Materials 1654 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1655 | -9/Materials | Identified exit to Mines 1656 | -9/Materials | Identified exit to Materials 1724 | -9/Materials | Discovered new exit (range 15) 1806 | -9/Materials | Discovered new exit (range 16) 2000 | -9/Materials | Build established: Scavenger-Mutant 2339 | -9/Materials | Repaired Lgt. Angular Momentum Engine 2391 | -9/Materials | Discovered exit to Materials (range 9) 2720 | -9/Materials | Build established: Mutant 3420 | -9/Materials | Lost 3 parts (1n2w) 3494 | -9/Materials | Discovered exit to Materials (range 7) 3884 | -9/Materials | Identified exit to Storage 4088 | -9/Materials | Build established: Scavenger-Mutant 4725 | -9/Materials | Entered Mines 4812 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4816 | -9/Mines | Discovered exit to Materials (range 13) 4869 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4869 | -9/Mines | Discovered new exit (range 5) 5217 | -9/Mines | Discovered exit to Materials (range 14) 5435 | -9/Mines | Learned 4 Materials zone layouts 5595 | -9/Mines | Found a hidden stash of uninstalled traps 5857 | -9/Mines | Entered Exiles 5889 | -9/Exiles | Discovered new exit (range 15) 5908 | -9/Exiles | Met 8R-AWN 5930 | -9/Exiles | Met EX-HEX 5981 | -9/Exiles | Met EX-BIN 6005 | -9/Exiles | Aligned with FarCom system 6007 | -9/Exiles | Given EX-Vault access code 6045 | -9/Exiles | Opened EX-Vault 6081 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6372 | -9/Exiles | Met EX-DEC 6428 | -9/Exiles | Attacked by the Exiles 6444 | -9/Exiles | Discovered new exit (range 10) 6456 | -9/Exiles | Entered Mines 6513 | -8/Mines | 7V-RTL came to Exiles' defense 6586 | -8/Mines | Core integrity fell below 50% 6626 | -8/Mines | Lost 4 parts (3n1u) 6676 | -8/Mines | Core integrity fell below 20% 6695 | -8/Mines | Destroyed by 7V-RTL with Railgun Last Messages --------------- 06677_ Penetrated by Slug. 06677_ U-05 Engineer builds a Wall. 06678_ Penetrated by Slug. 06678_ Adv. Beam Cannon destroyed. 06681_ Carbon-fiber Leg destroyed. 06681_ U-05 Engineer builds a Wall. 06683_ Penetrated by Slug. 06683_ Slug penetrates H-55 Commando. 06683_ H-55 Commando destroyed. 06684_ Dropped Imp. Light Cannon. 06685_ 7V-RTL suffers critical hit (Burn). 06686_ Penetrated by Slug. 06686_ R-06 Scavenger collects Assault Rifle. 06687_ Acquired Gauss Rifle. 06688_ Acquired 16 matter. 06689_ Penetrated by Slug. 06690_ Slug penetrates 7V-RTL. 06690_ R-06 Scavenger collects Lgt. Ion Engine. 06693_ Slug penetrates 7V-RTL. 06694_ R-06 Scavenger collects Wheel. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????########??? | | ??????????????????????????????????????## # # #??? | | ??????????????????????????????????##### # ##?? | | ?????????????????????????????## #?# ##? | | ??????????????????????###########"# * ! #? | | ??????????????????????# ;%Y*% % [ = # | | ??????????????????????# ;!]######""% ##?? | | ??????????????????????#%;@; #???## # #?? | | ???????????????????# r =!####????###"## # ##?? | | ???????????????????# #;#;##??????????# ## ##?##?? | | ???????????????????# ;###?????????????#%####?????? | | ???????????????????# #?????????????????" #???????? | | ??????????????????# ??????????????????? #??????? | | ?????????????????# ???????????????????? "#?????? | | ?????????????????# ??????????????????????###?????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileWardroneBeam Manual? 0 Play Time 00:48:23 Cumulative 403.6 hours Start 2022.10.09 @ 22:59:05 End 2022.10.09 @ 23:46:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 434 Rogue 434 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/1/2/0/0/0/0/0/0 Lore% 58 Gallery% 79 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aab6a29-2bf5-4b23-a02e-bdd8e6e6e412