Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 12:27:12 Player: Hilbert Result: Destroyed by YI-UF0 with YI-UF0's Doublenader Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (1) 5 Value Destroyed (34) 34 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1339 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 286/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Location -9/Mines Parts ------- Power (1) Propulsion (4) Utility (2) Weapon (2) Inventory (4) Heavy Ion Engine Heat Sink Light Assault Rifle Peak State ------------ Power Light Ion Engine Propulsion Aluminum Leg Aluminum Leg Utility (None) Weapon Maul Inventory Light Ion Engine Heat Sink Light Assault Rifle [Rating: 5] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility None Weapon Maul Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 6 | 3 . 1 2 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | . . 1 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 3 2 Power 2 | . . 1 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 5 | . . 3 5 Average Slot Usage (%) 32 | . 42 41 11 Engine 9 | . 14 11 3 Leg 16 | . 28 21 . Impact Weapon 5 | . . 9 4 Naked Turns 26 | . . . 26 Heaviest Build 6 | 3 3 6 6 Greatest Support 10 | 10 3 3 3 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 1 3 4 3 Average Carried 2 | . 1 3 2 Final Capacity 4 | . . . 4 Final Carried 3 | . . . 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 224 | 187 . 37 . Remotely . | . . . . Salvage Created 37 | . . 37 . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 1 | . . 1 . Classes Destroyed 1 | . . 1 . Grunt 1 | . . 1 . Best Kill Streak 1 | . . 1 . Combat Bots Only 1 | . . 1 . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 726 | . . 337 389 Core 401 | . . 78 323 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 4 | . . . 4 Largest 1 | . . . 1 Hottest 20 | . . . 20 Shots Fired 4 | . . . 4 Gun 4 | . . . 4 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 4 | . . . 4 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 1 | . . . 1 Robot Miss Streak 2 | . . . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 10 | . . 8 2 Core Hits . | . . . . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 9 | . . 8 1 Impact 9 | . . 8 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles 1 | . . 1 . Follow-up Attacks . | . . . . Damage Inflicted 327 | . . 261 66 Guns 17 | . . . 17 Cannons . | . . . . Explosions . | . . . . Melee 302 | . . 261 41 Ramming 8 | . . . 8 Kinetic 17 | . . . 17 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 302 | . . 261 41 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 35 | . . 35 . Projectiles . | . . . . Explosions . | . . . . Melee 35 | . . 35 . Knockbacks 2 | . . 2 . Impact 2 | . . 2 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . . . 4 Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 184 | . . 144 40 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions 3 | . . 3 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 66 | . 39 66 13 Average Influence 19 | . 13 38 3 Maximum Alert Level . | . . . . Low Security (%) 100 | . . . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 4 8 25 Peak Tracking Total 20 | . 3 7 20 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 2 | . 1 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 3 3 . Successful 4 | . 3 1 . Failed 2 | . . 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 5 | . 2 3 . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Level Access Points 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 2 | . 1 1 . Botnet 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 268 | 35 48 115 70 Spaces Moved 289 | 58 92 111 28 Core 288 | 57 92 111 28 Treads . | . . . . Legs 1 | 1 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 64 | 51 50 79 80 Slowest Speed 120 | 120 50 100 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 3 32 20 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 345 | 61 93 120 71 Wait 33 | . . . 33 Move 286 | 57 91 110 28 Hop . | . . . . Pick Up 4 | 1 2 1 . Fast Attach 4 | 3 . 1 . Attach 2 | . . . 2 Detach 1 | . . . 1 Swap . | . . . . Drop . | . . . . Fire 4 | . . . 4 Melee 9 | . . 8 1 Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Materials 84 | -10/Materials | Entered another Materials area 84 | -9/Materials | Evolved 2 slots: Propulsion x2 186 | -9/Materials | Discovered new exit (range 16) 199 | -9/Materials | Entered Mines 200 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 203 | -9/Mines | Assembled infested the area 222 | -9/Mines | Core integrity fell below 50% 231 | -9/Mines | Core integrity fell below 20% 251 | -9/Mines | Lost 5 parts (2p2n1w) 269 | -9/Mines | Destroyed by YI-UF0 with YI-UF0's Doublenader Last Messages --------------- 00201_ YI-UF0 mumbles something. 00203_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 00217_ Lgt. Ion Engine destroyed. 00217_ System corrupted by crushing effect (+2). 00220_ Maul destroyed. 00220_ Slammed into as-62477. 00221_ Knocked back. 00222_ Slammed into as-62477. 00235_ YI-UF0 mumbles something. 00243_ as-53780 destroyed. 00245_ as-45473 destroyed. 00245_ as-26029 destroyed. 00247_ The unstable cave ceiling collapses. 00248_ YI-UF0 mumbles something. 00248_ Prototype Storage severed. 00249_ YI-UF0: "Whaaaaaaaa!" 00257_ as-30699 destroyed. 00264_ YI-UF0 mumbles something. 00265_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????#####???????????? | | ?????? ??######????????## #???????????? | | ?????? < # ##?????## #???????????? | | ?????????????# #????## ]##???????????? | | ?????????????## ##???# ##????????????? | | ??????????????# @##### ##?????????????? | | ??????????????# # ##??????????????? | | ??????????????## ##???????????????? | | ??????????????# g ##????????????????? | | ?????????????# #####?????????????????? | | ?????????????## #?????????????????????? | | ??????????????# ##?????????????????????? | | ?????????????# ##??????????????????????? | | ?????????????## #????????????????????????? | | ??????????????## # #?????????????????????????? | | ???????????????# ??????????????????????????? | | ???????????????? #??????????????????????????? | | ??????????????? #???????????????????????????? | | ????????????????? % ????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 294 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveElectronBoregun Manual? 0 Play Time 00:06:30 Cumulative 14.7 hours Start 2019.10.23 @ 12:21:59 End 2019.10.23 @ 12:27:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c885352-27fa-4f1b-841b-ce55ce73848b