Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 20:46:57 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (2880) 2880 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (8599) 8599 TOTAL SCORE: 15824 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 169 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2600 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -16 Cogmind --------- Core Integrity 521/575 Matter 265/300 Energy 113/240 System Corruption 0% Temperature Cool (0) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Hacking Suite Hacking Suite X0-1V1's Piety Tracker > --- WEAPON (2) ------- Ion Cannon Grenade Launcher > --- INVENTORY (21) --- Improved Ion Engine Light Treads Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Terrain Scanner Light Armor Plating Hardened Heavy Armor Plating Hardlight Generator Shock Bomb Launcher Plasma Cutter Junk Cannon (1) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hardlight Generator Hacking Suite Hacking Suite X0-1V1's Piety Tracker > --- WEAPON ----------- Junk Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Large Matter Pod Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Terrain Scanner Light Armor Plating Light Armor Plating Hardened Heavy Armor Plating Hardlight Generator Ion Cannon Shock Bomb Launcher Grenade Launcher Plasma Cutter [Rating: 55] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Junk Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . . 2 Utility 5 | . . 1 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 68 | 3 7 14 26 6 1 1 10 Power 7 | . 2 . 3 1 . . 1 Engine 4 | . 2 . 2 . . . . Core 3 | . . . 1 1 . . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 1 6 11 2 . . 2 Treads 24 | 2 1 6 11 2 . . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | . 3 4 8 2 1 . 6 Device 11 | . 2 3 1 . 1 . 4 Storage 3 | . 1 1 1 . . . . Processor . | . . . . . . . . Hackware 2 | . . . 1 . . . 1 Protection 8 | . . . 5 2 . . 1 Artifact . | . . . . . . . . Weapon 13 | 1 1 4 4 1 . 1 1 Energy Gun . | . . . . . . . . Energy Cannon 7 | . 1 2 3 1 . . . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . . . 1 Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . 1 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 2 | . . . . 2 . . . Parts Lost 22 | . . 1 4 6 1 . 10 Power 2 | . . . . 1 . . 1 Propulsion 8 | . . . 1 2 . . 5 Utility 10 | . . 1 2 2 1 . 4 Weapon 2 | . . . 1 1 . . . Highest Loss Streak 8 | . . 1 2 4 1 . 8 To Critical Strikes . | . . . . . . . . Average Backups 17 | 5 11 19 18 17 19 17 15 Power 2 | 1 2 2 2 1 2 2 1 Propulsion 2 | 3 2 2 2 1 3 2 1 Utility 6 | . 3 7 7 7 8 7 8 Weapon 4 | 1 2 6 5 4 4 3 3 Tool/Special . | . . . . . . . . Unused Backups 40 | . 9 2 12 2 1 4 10 Power 7 | . 3 . 3 . . . 1 Propulsion 7 | . 1 1 2 2 . . 1 Utility 13 | . 3 1 2 . . 1 6 Weapon 11 | . 2 . 5 . 1 2 1 Tool/Special 2 | . . . . . . 1 1 Average Slot Usage (%) 97 | . 98 98 99 97 99 93 85 Engine 5 | . 14 11 6 4 . . . Core 4 | . . . 2 3 9 8 5 Treads 27 | . 28 33 26 26 27 27 26 Device 17 | . 12 21 17 17 17 17 18 Storage 9 | . 14 11 9 9 9 8 6 Hackware 6 | . . . 8 9 9 9 12 Protection 6 | . . . 9 8 9 7 6 Energy Cannon 11 | . 12 12 15 9 9 8 . Ballistic Gun 3 | . 15 6 . . . . . Launcher 1 | . . 3 2 . . . . Impact Weapon 3 | . . . . 9 9 6 . Peak Build Rating 55 | 6 21 29 45 44 37 43 55 Average Rating 32 | 6 10 25 38 40 36 35 50 On Entrance 26 | 6 6 21 28 44 37 37 35 Avg Prop Armor Cover (%) 43 | . . . . . . 43 . Naked Turns . | . . . . . . . . Heaviest Build 76 | 13 30 56 70 67 61 61 76 Greatest Support 100 | 40 40 60 66 66 60 60 100 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 21 | 8 15 21 21 21 21 21 21 Average Capacity 19 | 8 13 19 21 21 21 20 21 Most Carried 21 | 6 15 21 21 21 21 21 19 Average Carried 18 | 5 11 19 20 19 21 19 16 Final Capacity 21 | 8 15 21 21 21 21 21 21 Final Carried 21 | 4 15 21 21 21 21 19 16 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 2108 | 200 382 281 945 67 35 30 168 Remotely . | . . . . . . . . Salvage Created 3976 | . 432 580 1557 844 398 . 165 Parts 236 | . 30 45 99 42 16 . 4 Haulers Intercepted 9 | . 2 1 5 1 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 70 | . 6 12 32 11 4 . 5 Melee 2 | . . . . 1 1 . . Guns 2 | . 2 . . . . . . Cannons 44 | . 4 8 21 8 3 . . AOE 14 | . . 4 8 . . . 2 Classes Destroyed 12 | . 4 5 2 1 . . . Worker 8 | . . 3 3 2 . . . Tunneler 1 | . . 1 . . . . . Hauler 9 | . 2 1 5 1 . . . Recycler 7 | . . 1 . 3 3 . . Mechanic 1 | . . . 1 . . . . Operator 4 | . 1 1 1 . . . 1 Watcher 5 | . 2 1 1 . . . 1 Swarmer 19 | . . 5 11 . . . 3 Grunt 26 | . 6 4 9 5 . . 2 Duelist 1 | . . . . 1 . . . Sentry 22 | . . 3 10 5 4 . . Hunter 2 | . . . 2 . . . . Best Kill Streak 14 | . 2 4 14 6 1 . 2 Combat Bots Only 6 | . 2 4 6 6 1 . 2 Max Kills in Single Turn 3 | . 1 2 3 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 2 . . . 2 Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 497 | . 25 77 207 93 22 . 73 Missed 161 | . 5 26 79 25 6 . 20 Hits 336 | . 20 51 128 68 16 . 53 Melee 6 | . . . . 6 . . . Projectile 330 | . 20 51 128 62 16 . 53 Critical Strikes 8 | . 1 . . 4 2 . 1 Damage Taken 4934 | . 287 600 1425 1149 233 . 1240 Core 402 | . 56 59 115 73 45 . 54 Absorbed by Shields 16 | . . . . . . . 16 Core Remaining (%) 83 | 100 77 97 . . . 58 . Volleys Fired 304 | . 42 53 139 26 26 . 18 Largest 2 | . 2 2 2 1 1 . 1 Hottest 150 | . 60 136 150 75 60 . 60 Shots Fired 404 | . 54 56 222 26 28 . 18 Gun 24 | . 24 . . . . . . Cannon 355 | . 30 50 216 26 28 . 5 Launcher 15 | . . 6 6 . . . 3 Special 10 | . . . . . . . 10 Kinetic 24 | . 24 . . . . . . Thermal 355 | . 30 50 216 26 28 . 5 Explosive 15 | . . 6 6 . . . 3 Electromagnetic . | . . . . . . . . Impact 10 | . . . . . . . 10 Robot Hit Streak 14 | . 13 13 12 10 14 . 11 Robot Miss Streak 6 | . 3 4 6 1 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 280 | . 37 35 125 40 29 . 14 Core Hits 125 | . 17 20 60 15 8 . 5 Critical Kills 5 | . . . 2 . 2 . 1 Critical Parts Destroyed 4 | . . . . 3 . . 1 Critical Strikes 9 | . . . 2 3 2 . 2 Meltdown 3 | . . . 2 . . . 1 Smash 6 | . . . . 3 2 . 1 Melee Attacks 31 | . . . 2 22 7 . . Impact 31 | . . . 2 22 7 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 3 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7778 | . 476 1056 3267 1416 793 . 770 Guns 159 | . 159 . . . . . . Cannons 4833 | . 317 670 2728 566 482 . 70 Explosions 1117 | . . 371 539 . . . 207 Melee 1161 | . . . . 850 311 . . Ramming 16 | . . 15 . . . . 1 Kinetic 159 | . 159 . . . . . . Thermal 4833 | . 317 670 2728 566 482 . 70 Explosive 1117 | . . 371 539 . . . 207 Electromagnetic . | . . . . . . . . Impact 1653 | . . . . 850 311 . 492 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 . 3 4 . . Average Corruption 2 | . . 1 . 1 4 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . 6 . 2 28 . . Message Errors 10 | . . 2 . . 8 . . Matter Fused 6 | . . 1 . 1 4 . . Heat Flow Errors 3 | . . 1 . 1 1 . . Energy Discharges 4 | . . 1 . . 3 . . Data Loss (minor) 6 | . . 1 . . 5 . . Data Loss (major) 3 | . . . . . 3 . . Misfires 2 | . . . . . 2 . . Alerts 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 420 | . . 3 26 225 13 . 153 Projectiles 190 | . . . 24 . 13 . 153 Explosions 5 | . . 3 2 . . . . Melee 225 | . . . . 225 . . . Knockbacks 11 | . . 1 . 7 . . 3 Impact 10 | . . 1 . 6 . . 3 Kinetic . | . . . . . . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 77 | . . 22 24 . . . 31 Shots 4 | . . 1 1 . . . 2 Rammed 1 | . . 1 . . . . . Targets Rammed 3 | . . 2 . . . . 1 Kicked . | . . . . . . . . Crushed 2 | . . 1 . . . . 1 Highest Temperature 225 | . 9 108 225 215 74 . . Average Temperature 39 | . 6 31 83 137 45 . . Received Heat Transfer 1564 | . 183 210 399 528 117 . 127 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . . 3 . . 3 Combat Hostiles 4 | . . . . 2 . . 2 Parts Fried 8 | . . . . 4 . . 4 Impact Corruptions 14 | . . . . 8 . . 6 Robots Melted 7 | . . 3 3 . . . 1 Combat Hostiles 4 | . . . 3 . . . 1 Parts Melted 21 | . . 2 17 1 1 . . Heat Transferred 8399 | . 666 1369 4699 814 740 . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 2 2 1 . . . Low Security (%) 60 | 100 100 57 6 69 100 . 100 Level 1 36 | . . 36 88 30 . . . Level 2 2 | . . 6 4 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 423 | . 60 422 423 255 112 . 50 Initial 164 | . . . 164 131 82 . . Average 137 | . 9 152 295 164 20 . 9 Influence Increases 2706 | . 235 680 1002 362 251 . 176 Destroy 0b10 Robot/C 1580 | . 120 420 640 220 80 . 100 Destroy 0b10 Robot/NC 185 | . 25 50 55 30 15 . 10 Destroy Leader 378 | . 38 94 172 62 . . 12 Allied During Kill 20 | . . 20 . . . . . Successful Hack 127 | . 51 . 3 18 34 . 21 Select Force Hacks 120 | . . . . . 120 . . Disable Machine 75 | . . 15 45 15 . . . Destroy Structure 116 | . 1 51 57 2 2 . 3 Lose Combat Pursuer 105 | . . 30 30 15 . . 30 Influence Decreases 2656 | . 235 290 1080 463 462 . 126 Entered New Map 536 | . . . 226 181 129 . . Time Decay 1798 | . 235 260 664 222 323 . 94 Lost Part 152 | . . 10 40 60 10 . 32 Lost Ally 20 | . . 20 . . . . . Purge Threat 150 | . . . 150 . . . . Squads Dispatched 9 | . . . 5 3 . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 4 . . . . Assault 1 | . . . . . . . 1 Garrison 4 | . . . 1 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 9 | . . 2 7 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 15 26 58 12 3 . 15 Peak Tracking Total 8 | . 3 4 8 6 1 . 4 Tactical Retreats 5 | . . 2 1 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 2 | . . 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . . 3 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 5 | . . 1 3 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 43 | . 10 5 10 2 10 4 2 Terminals 28 | . 8 4 6 2 6 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 . 1 . 4 . . Scanalyzers 3 | . . 1 2 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 135 | . 30 13 29 12 25 22 4 Successful 88 | . 15 6 15 9 18 22 3 Failed 44 | . 14 7 13 2 7 . 1 Catastrophic 2 | . . 1 1 . . . . Database Lockouts 3 | . 1 . 1 1 . . . Manual 74 | . 23 8 13 9 18 . 3 Terminals 87 | . 24 11 17 12 19 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 13 | . 6 . 1 . 6 . . Scanalyzers 10 | . . 2 8 . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 50 | . 7 2 4 7 7 22 1 Record 21 | . . . . . . 21 . Part Schematic 5 | . 1 . . 1 3 . . Robot Analysis 4 | . . 1 . 2 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . Branch Access Points 4 | . 1 . 1 1 . . 1 Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 4 | . 1 . 1 2 . . . Disarm Traps 1 | . . . . 1 . . . Transport Status 1 | . 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 3 | . 1 1 1 . . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 9 | . . 2 7 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 7 | . . 2 5 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 26 | . 8 2 3 2 9 . 2 Terminals 20 | . 6 2 3 2 5 . 2 Botnet 20 | . 6 2 3 2 5 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 2 . . . 4 . . Reject 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Tunnel 4 | . . . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 33 | . 10 5 8 2 6 . 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . 1 . 1 1 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . 2 5 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 90 | . . 90 . . . . . Highest-Rated Ally 90 | . . 90 . . . . . Initial UFD Resources 22 | . . . . . . . 22 Total Orders . | . . . . . . . . Ally Attacks 25 | . . 25 . . . . . Total Damage 1042 | . . 1042 . . . . . Kills 11 | . . 11 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 95 | . 15 15 40 5 10 . 10 Good Acts 24 | . . 6 8 4 5 . 1 Bad Acts 22 | . . 3 12 2 2 . 3 Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 4 | . . 1 . 2 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 8663 | 11 1352 788 2528 465 1597 1424 498 Spaces Moved 4124 | 5 728 365 1017 158 766 819 266 Core 89 | . . . . . . 89 . Treads 4031 | 1 728 365 1017 158 766 730 266 Legs 4 | 4 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 160 160 160 160 160 50 160 Average Speed 179 | 128 160 160 193 210 198 170 160 Slowest Speed 225 | 160 160 160 225 225 200 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 99 33 85 26 98 56 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 9 | . . . . . 4 5 . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 1 | . . . . . . 1 . Spaces Dug 68 | . . 37 28 2 . . 1 Terrain Destroyed 139 | . . 61 72 2 2 . 2 Melee 1 | . . . 1 . . . . Projectile 25 | . . . 20 2 2 . 1 AOE 113 | . . 61 51 . . . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 4972 | 9 873 517 1367 229 804 855 318 Wait 290 | . 69 62 134 7 5 . 13 Move 4117 | 4 727 364 1016 157 765 818 266 Hop . | . . . . . . . . Pick Up 67 | . 17 10 17 7 . 15 1 Fast Attach 15 | . 2 2 4 1 1 4 1 Attach 26 | . . 2 5 6 . 2 11 Detach 5 | . . . . . . 1 4 Swap 43 | 3 5 10 21 1 . . 3 Drop 71 | 2 11 12 29 2 . 15 . Fire 304 | . 42 53 139 26 26 . 18 Melee 31 | . . . 2 22 7 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 2 . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac / Low x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Central database locked down 303 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 10) 566 | -10/Materials | Discovered new exit (range 7) 936 | -10/Materials | Discovered new exit (range 16) 1067 | -10/Materials | Identified exit to Mines 1148 | -10/Materials | Discovered new exit (range 15) 1301 | -10/Materials | Discovered new exit (range 7) 1312 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1364 | -10/Materials | Entered another Materials area 1364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1605 | -9/Materials | X0-1V1 foreshadows a heat wave 1705 | -9/Materials | X0-1V1 sent allied H-61 Shepherd (x1) 1830 | -9/Materials | Discovered new exit (range 17) 1853 | -9/Materials | Ambient heat levels rising (+10) 1861 | -9/Materials | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1997 | -9/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 2074 | -9/Materials | Ambient heat levels rising (+10) 2089 | -9/Materials | Build established: Scavenger-Mutant 2091 | -9/Materials | Discovered new exit (range 16) 2152 | -9/Materials | Entered another Materials area 2152 | -8/Materials | Evolved 2 slots: Utility x2 2231 | -8/Materials | Central database locked down 2370 | -8/Materials | Heat dissipation permanently improved by X0-1V1 (+25; -125 max core) 2479 | -8/Materials | X0-1V1 upgraded hostiles (x1) 2774 | -8/Materials | Discovered new exit (range 16) 3032 | -8/Materials | Garrison activated, responded to threat 3056 | -8/Materials | X0-1V1 upgraded hostiles (x1) 3636 | -8/Materials | X0-1V1 sent you into danger 3797 | -8/Materials | Discovered new exit (range 19) 4282 | -8/Materials | Build established: Mutant 4287 | -8/Materials | Discovered new exit (range 5) 4357 | -8/Materials | Identified exit to Storage 4487 | -8/Materials | Core integrity restored by X0-1V1 (+44) 4680 | -8/Materials | Entered Storage 4685 | -8/Storage | Identified exit to Recycling 4890 | -8/Storage | Garrison activated, responded to threat 4969 | -8/Storage | Lost 4 parts (1p2n1u) 4985 | -8/Storage | X0-1V1 activates XOMVISION 5027 | -8/Storage | X0-1V1 downgraded hostiles (x1) 5123 | -8/Storage | Central database locked down 5137 | -8/Storage | Used back door to open Recycling access 5145 | -8/Storage | Entered Recycling 5250 | -8/Recycling | Build established: Scavenger-Mutant 5333 | -8/Recycling | Core integrity fell below 50% 5655 | -8/Recycling | Discovered new exit (range 18) 5963 | -8/Recycling | Core integrity restored by X0-1V1 (+46) 6696 | -8/Recycling | Scanned before Scraplab entrance 6724 | -8/Recycling | Entered Scraplab 6740 | -8/Recycling | Discovered new exit (range 2) 6742 | -8/Recycling | Entered Scraptown 6912 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6944 | -8/Scraptown | Visited UFD Registry 6944 | -8/Scraptown | Registered with UFD as "Chaindriver" 6972 | -8/Scraptown | Visited TADAMA 7036 | -8/Scraptown | Visited Cyclists 7072 | -8/Scraptown | Visited CPS Storage 7086 | -8/Scraptown | Visited SPCMW 7114 | -8/Scraptown | Visited Comm Corps 7224 | -8/Scraptown | Visited Junk Cannon Lab 7240 | -8/Scraptown | Found Prototype Special Weapon 7282 | -8/Scraptown | Visited Chapter 10 7342 | -8/Scraptown | Visited Supply Room 7368 | -8/Scraptown | Visited Infowarlord's Domain 7385 | -8/Scraptown | Found Exp. Signal Interpreter 7426 | -8/Scraptown | Visited Modified Component R&D 7486 | -8/Scraptown | Visited Abandonware Association 7510 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 7564 | -8/Scraptown | Visited Curators Association 7632 | -8/Scraptown | Visited Cartography Club 7807 | -8/Scraptown | Learned location of Zion (-7) 7807 | -8/Scraptown | Learned location of Cetus (-6) 7807 | -8/Scraptown | Learned 12 Materials zone layouts 7807 | -8/Scraptown | Learned 4 Access zone layouts 7807 | -8/Scraptown | Learned 8 Lower Caves zone layouts 7807 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 7807 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 7807 | -8/Scraptown | Learned location of 1 exit from Research 7807 | -8/Scraptown | Learned location of 3 exits from Upper Caves 7807 | -8/Scraptown | Learned location of 2 exits from Lower Caves 7807 | -8/Scraptown | Identified exit to Factory 7885 | -8/Scraptown | Identified Junk Cannon 7940 | -8/Scraptown | Visited Science Guys 8070 | -8/Scraptown | Met Optimus 8070 | -8/Scraptown | Accepted into 0bPrime 8166 | -8/Scraptown | Entered Factory 8166 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8167 | -6/Factory | Identified exit to Factory 8167 | -6/Factory | Identified exit to Extension 8200 | -6/Factory | Identified exit to Lower Caves 8217 | -6/Factory | X0-1V1 upgraded hostiles (x2) 8632 | -6/Factory | Spotted B-75 Beast 8664 | -6/Factory | Self-destructed Last Messages --------------- 08560_ Junk Cannon collects and crushes Particle Charger. 08575_ X0-1V1 thinks 0b10 needs to up its game. 08575_ ALERT: Dispatching surplus targeted Assault squad. 08587_ Destroyed VTOL Module. 08587_ S-27 Virus system corrupted by crushing effect. 08588_ S-27 Virus system terminally corrupted. 08588_ Lgt. Nuclear Core fried. 08588_ VTOL Module fried. 08636_ Hardlight Generator destroyed. 08638_ Acquired 4 matter. 08640_ Acquired 6 matter. 08641_ Nuclear Core destroyed. 08645_ Lgt. Treads+ destroyed. 08660_ Hrd. Medium Armor Plating destroyed. 08661_ Lgt. Armor Plating destroyed. 08661_ Lgt. Treads+ destroyed. 08662_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ???????????? ????????????# | | ???????????? ????????????# ##### | | ????????????# ????????????# #???# | | ????????????# ???????????+ #???# | | ????????????# ???????????# ##### #???# | | ????????????# ????????????###### ?????# #???# | | ????????????# ?????????????????# ??????# #???# | | ????????????# ??##########?????##???????# #???# | | ????????????# ??# #?#???###??????# #???# | | ????????????# ??# """ ## ??????# #???# | | ???????????## ### """"" ## #?????# #???# | | ???????????# ## """"" ## #?????# #???# | | ???????????# ## + #######+##??# | | ???????????# +% """ ## # "#?### | | ???? ??????# ## """"" ## # "#"### | | ??? ????# ## """"" ## # " | | ?? ??# ## ## " | | ?# ### ## """ ## " % | | ?# # """"" ## | | ?# # """"" ## # | | ?# # ## | | ?# # """ ## | | ?# # """"" ## | | ?# # """"" ## | | ?# # [% %## | | ??######### # @ ## " # # # | | ??????????# ## % #### # #????? | | ??????????# # " "" #????? | | ??????????# # """ #????? | | ??????????# # #????? | | ??????????# #########????? | | ??????????# #????????????? | | ??????????# % #????????????? | | ??????????# #????????????? | | ??????????# #########????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# ???????????????????? | | ??????????# ???????????????????? | | ??????????" ???????????????????? | | ????????? ?????????????????????? | | ??????????? ???????????????????????? | | ?????????????? ??????????????????????????? | | ????????????????""" "????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 16 Energy Capacity 1090 Matter Stores 900 Matter Capacity 900 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Imp. System Shield | -8/Storage | Hacked Greatsword | -8/Recycling | Hacked IFF Parser | -8/Recycling | Hacked Imp. Cooling System | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Hammer | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakSmallPulseblaster Manual? 0 Play Time 00:53:57 Cumulative 202.5 hours Start 2026.06.25 @ 20:07:48 End 2026.06.27 @ 20:46:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e2fb5c2-903f-4601-b458-063b15825603