Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 09:50:45 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (288) 288 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1228 Bonus ------- None Cogmind --------- Core Integrity 370/400 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Signal Interpreter Weapon Shielding Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Heavy Assault Rifle > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Light EM Pulse Cannon Beam Cannon Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Signal Interpreter Weapon Shielding > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Small Laser Light EM Pulse Cannon Beam Cannon Assault Rifle Light Cannon [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 15 | 6 5 4 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 2 3 Device 2 | . 1 1 Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 97 97 Engine 12 | . 14 11 Leg 25 | . 28 22 Device 6 | . 10 3 Storage 12 | . 14 11 Processor 6 | . 1 11 Protection 7 | . . 16 Energy Gun 12 | . 14 11 Ballistic Gun 12 | . 14 11 Naked Turns . | . . . Heaviest Build 19 | 11 16 19 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 5 8 8 Average Carried 6 | 2 5 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 2 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 448 | 217 110 121 Remotely . | . . . Salvage Created 409 | . 203 206 Parts 26 | . 15 11 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 3 4 Guns 7 | . 3 4 Classes Destroyed 3 | . 2 1 Hauler 1 | . 1 . Grunt 5 | . 3 2 Sentry 2 | . . 2 Best Kill Streak 2 | . 2 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 386 | . 128 258 Core 79 | . 49 30 Absorbed by Shields . | . . . Redirected to Shielding 19 | . . 19 Core Remaining (%) 90 | 100 80 . Volleys Fired 36 | . 19 17 Largest 2 | . 2 2 Hottest 60 | . 60 60 Shots Fired 72 | . 38 34 Gun 72 | . 38 34 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 36 | . 19 17 Thermal 19 | . 19 . Explosive . | . . . Electromagnetic 17 | . . 17 Robot Hit Streak 15 | . 11 15 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 54 | . 30 24 Core Hits 18 | . 10 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 670 | . 371 299 Guns 670 | . 371 299 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 344 | . 213 131 Thermal 158 | . 158 . Explosive . | . . . Electromagnetic 168 | . . 168 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 63 | . 63 36 Average Temperature 22 | . 31 15 Received Heat Transfer 207 | . 75 132 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 350 | . 350 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 275 | . 138 275 Initial 57 | . . 57 Average 129 | . 93 181 Maximum Alert Level 1 | . . 1 Low Security (%) 77 | 100 100 51 Level 1 22 | . . 48 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 9 12 Peak Tracking Total 3 | . 3 3 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 4 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 16 6 Successful 14 | . 10 4 Failed 8 | . 6 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 16 | . 11 5 Terminals 22 | . 16 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 6 1 Robot Analysis 1 | . 1 . Emergency Access Points 1 | . . 1 Terminal Index 1 | . 1 . Locate Traps 2 | . 2 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 4 3 Terminals 7 | . 4 3 Track 1 | . 1 . Assimilate 1 | . . 1 Botnet 4 | . 2 2 Disrupt 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 4 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 838 | 48 397 393 Spaces Moved 568 | 38 264 266 Core 13 | 13 . . Treads . | . . . Legs 555 | 25 264 266 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 96 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 3 46 34 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 661 | 48 308 305 Wait 20 | . 6 14 Move 566 | 37 263 266 Hop . | . . . Pick Up 16 | 5 9 2 Fast Attach 7 | 3 3 1 Attach 4 | 3 . 1 Detach . | . . . Swap 4 | . 2 2 Drop 8 | . 6 2 Fire 36 | . 19 17 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 445 | -10/Materials | Identified exit to Materials 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x2 839 | -9/Materials | Self-destructed Last Messages --------------- 00760_ U-05 Engineer lays Concrete. 00762_ U-05 Engineer builds a Wall. 00762_ T-07 Excavator is excavating. 00765_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 00766_ U-05 Engineer builds a Wall. 00766_ Connecting with Terminal... >>Access(Emergency) Found 1 emergency access door: (19,79) Map updated. 00767_ T-07 Excavator is excavating. 00772_ Dropped Assault Rifle. 00777_ U-05 Engineer lays Concrete. 00780_ U-05 Engineer builds a Wall. 00829_ U-05 Engineer lays Concrete. 00830_ T-07 Excavator is excavating. 00831_ U-05 Engineer lays Concrete. 00832_ K-01 Serf cleans the Electrolysis Chamber. 00838_ U-05 Engineer builds a Wall. 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