Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.27 @ 22:53:50 Player: OrzaRound Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (1274) 1274 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4624 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 82/300 Energy 85/100 System Corruption 0% Temperature Critical (1108) Movement Walking (260) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (5) ------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY (5) ---- Large Storage Unit Hacking Suite Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Advanced Targeting Computer Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Large Storage Unit Targeting Computer Targeting Computer Hardlight Generator Hacking Suite High-powered Shotgun Improved Proton Missile Launcher [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Titanium Leg Wheel Compact Wheel Utility Targeting Computer Device Hardlight Generator Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 3 | . . 1 1 1 . Parts Attached 47 | 5 2 10 5 1 24 Power 3 | . . 2 1 . . Engine 2 | . . 1 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 . 2 1 . 4 Treads . | . . . . . . Leg 7 | . . 2 1 . 4 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 2 2 . 8 Device 3 | . . . 1 . 2 Storage 2 | 1 . 1 . . . Processor 4 | . 1 . 1 . 2 Hackware . | . . . . . . Protection 5 | . . 1 . . 4 Artifact . | . . . . . . Weapon 21 | 2 1 4 1 1 12 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | 1 1 2 1 . 1 Ballistic Cannon 5 | . . . . . 5 Launcher 7 | . . 1 . 1 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . . 4 . . 21 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . . 2 Utility 6 | . . . . . 6 Weapon 15 | . . 3 . . 12 Highest Loss Streak 9 | . . 2 . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 80 84 81 90 64 Engine 4 | . . 4 9 7 2 Leg 8 | . . 3 18 15 7 Wheel 7 | . 28 15 . . . Device 2 | . . . 2 7 2 Storage 9 | . 14 16 9 7 3 Processor 13 | . 10 11 9 15 15 Protection 3 | . . 4 . . 6 Energy Gun 4 | . 2 6 9 7 1 Ballistic Gun 17 | . 24 20 24 23 6 Ballistic Cannon 2 | . . . . . 6 Launcher 4 | . . . . 6 8 Naked Turns . | . . . . . . Heaviest Build 46 | 9 9 26 30 31 46 Greatest Support 35 | 32 32 32 30 30 35 Greatest Overweight (x) 6 | . . 1 . 1 6 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 8 | 6 8 10 10 10 7 Most Carried 7 | . 3 3 3 5 7 Average Carried 3 | . . 1 3 3 4 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 5 | . 3 3 3 5 3 Class Distribution -------------------- 47% | Gunner 41% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1083 | 194 17 318 49 . 505 Remotely . | . . . . . . Salvage Created 1380 | . . 471 66 . 843 Parts 65 | . . 26 3 . 36 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 27 | . . 11 1 . 15 Guns 11 | . . 10 1 . . Cannons 6 | . . . . . 6 AOE 10 | . . 1 . . 9 Classes Destroyed 9 | . . 6 1 . 2 Operator 2 | . . 1 1 . . Watcher 1 | . . 1 . . . Swarmer 3 | . . 3 . . . Grunt 12 | . . 5 . . 7 Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Specialist 4 | . . . . . 4 Hunter 3 | . . . 1 . 2 Heavy 2 | . . . . . 2 Best Kill Streak 6 | . . 5 1 . 6 Combat Bots Only 6 | . . 4 1 . 6 Max Kills in Single Turn 2 | . . 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 3023 | . 117 397 47 . 2462 Core 902 | . 53 146 3 . 700 Absorbed by Shields 32 | . . . . . 32 Redirected to Shielding 50 | . . . . . 50 Core Remaining (%) 85 | 100 78 63 99 . . Volleys Fired 72 | . 4 29 4 . 35 Largest 5 | . 2 3 4 . 5 Hottest 161 | . 40 88 111 . 161 Shots Fired 165 | . 8 63 14 . 80 Gun 117 | . 8 63 14 . 32 Cannon 27 | . . . . . 27 Launcher 21 | . . . . . 21 Special . | . . . . . . Kinetic 124 | . 8 51 10 . 55 Thermal 3 | . . . . . 3 Explosive 18 | . . . . . 18 Electromagnetic 20 | . . 12 4 . 4 Robot Hit Streak 37 | . 4 14 7 . 37 Robot Miss Streak 7 | . 3 2 1 . 7 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 127 | . 5 51 8 . 63 Core Hits 81 | . . 22 5 . 54 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3089 | . 64 712 192 . 2121 Guns 1198 | . 64 665 84 . 385 Cannons 626 | . . . . . 626 Explosions 1265 | . . 47 108 . 1110 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1513 | . 64 493 41 . 915 Thermal 220 | . . 47 55 . 118 Explosive 939 | . . . . . 939 Electromagnetic 417 | . . 172 96 . 149 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 3 | . . 3 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 4 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . . . . . 14 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary 2 | . . . . . 2 Self-Inflicted Damage 74 | . . . 16 . 58 Shots 4 | . . . 1 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1108 | . 12 165 72 . 1108 Average Temperature 154 | . 12 74 27 . 233 Received Heat Transfer 402 | . 30 201 . . 171 Effects 13 | . . . . . 13 Interference 1 | . . . . . 1 Matter Decay 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 350 | . . 150 50 . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 331 | . 15 331 199 81 327 Initial 118 | . . 5 118 77 49 Average 140 | . 12 168 182 77 202 Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 71 | 100 100 57 100 100 43 Level 1 28 | . . 42 . . 56 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 7 | . 1 . 1 1 4 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 5 | . . . 1 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 5 14 3 . 18 Peak Tracking Total 6 | . 4 5 1 . 6 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 6 | . 2 2 1 1 . Terminals 4 | . 1 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 4 2 2 3 . Successful 8 | . 3 2 2 1 . Failed 3 | . 1 . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 1 2 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 3 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 . 1 . Record 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 4 | . 1 1 1 1 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 3 . 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 1247 | 36 161 274 156 211 409 Spaces Moved 700 | 29 141 157 110 113 150 Core 29 | 1 . . . . 28 Treads . | . . . . . . Legs 378 | . . 33 110 113 122 Wheels 293 | 28 141 124 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 120 125 100 Average Speed 136 | 98 100 111 124 184 176 Slowest Speed 350 | 100 100 190 125 195 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 28 22 17 4 72 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . . 8 Terrain Destroyed 54 | . . 2 5 . 47 Melee . | . . . . . . Projectile . | . . . . . . AOE 54 | . . 2 5 . 47 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 847 | 33 152 202 120 116 224 Wait 8 | . 2 . . . 6 Move 695 | 28 140 156 109 112 150 Hop . | . . . . . . Pick Up 13 | . 3 3 . 3 4 Fast Attach 36 | 5 2 7 5 . 17 Attach 11 | . . 3 . 1 7 Detach 1 | . . . . . 1 Swap . | . . . . . . Drop 11 | . 1 4 2 . 4 Fire 72 | . 4 29 4 . 35 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 12) 37 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 7) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 469 | -9/Materials | Discovered new exit (range 4) 472 | -9/Materials | Entered another Materials area 472 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 607 | -8/Materials | Discovered new exit (range 12) 628 | -8/Materials | Entered Factory 628 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 785 | -7/Factory | Build established: Gunner 837 | -7/Factory | Identified exit to DSF 839 | -7/Factory | Entered DSF 854 | -7/DSF | Additional patrols routed to DSF 942 | -7/DSF | Lost 3 parts (1u2w) 1006 | -7/DSF | Discovered new exit (range 14) 1043 | -7/DSF | Lost 9 parts (1p2n1u5w) 1078 | -7/DSF | Core integrity fell below 50% 1105 | -7/DSF | Core integrity fell below 20% 1112 | -7/DSF | Sterilization system engaged 1121 | -7/DSF | Lost 8 parts (4u4w) 1132 | -7/DSF | Ambient heat levels rising (+10) 1147 | -7/DSF | Ambient heat levels rising (+10) 1162 | -7/DSF | Ambient heat levels rising (+10) 1177 | -7/DSF | Ambient heat levels rising (+10) 1192 | -7/DSF | Ambient heat levels rising (+10) 1207 | -7/DSF | Ambient heat levels rising (+10) 1222 | -7/DSF | Ambient heat levels rising (+10) 1237 | -7/DSF | Ambient heat levels rising (+10) 1249 | -7/DSF | Core destroyed Last Messages --------------- 01226_ H-61 Shepherd destroyed. 01234_ Overheating: Imp. Aluminum Leg damaged (-36). 01237_ Carbon-fiber Leg broken. 01237_ Overheating: Short circuit. 01237_ ALERT: Ambient heat levels +10. 01237_ Acquired Imp. Grenade Launcher. 01238_ Overheating: Flak Cannon damaged (-109). 01238_ Dropped Broken Carbon-fiber Leg. 01239_ Overheating: System interference. 01239_ Imp. Heat Sink temporarily disabled. 01241_ Overheating: Matter decay (-25). 01242_ Overheating: Flak Cannon damaged (-82). 01242_ Acquired 14 matter. 01244_ Overheating: Flak Cannon damaged (-31). 01244_ Overheating: Imp. Heat Sink damaged (-13). 01244_ Overheating: Hrd. Medium Armor Plating damaged (-127). 01244_ Acquired 8 matter. 01246_ Overheating: Matter decay (-30). 01248_ Overheating: Matter decay (-19). 01249_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????? ????????????????????????? | | ???????### ????????????????????????? | | ????????[[ ???????????????????????? | | ????????[[ ???????????????????????? | | ?????????[ ???????????????????????? | | ???????### ???????????????????????? | | ???????#]] ???????????????????????? | | ???????#]] ???????????????????????? | | ???????#]] ???????????????????????? | | ???##??### #################??????? | | !??#!!!# # #]]]#]=]## #??????? | | !!!#!!!# #]] ; ## ##?????? | | [ %% ;##????? | | ^ % @ %; #????? | | ^ =% ; #????? | | ??!#!!!## # !;!! ## !## #??? | | ???#!!! # ## !!#! !## !!#???#??? | | #??### ### [ ########## ###??????? | | #????? [ ]] ###???#!! #???????? | | ??????## ]] ###?#!! #???????? | | ??????## ]] [[#?#!! #???????? | | #??????##" # =# [[#?### ##???????? | | #??????#]] %! ###?#!! #???????? | | #??????#]] % [ #???#!! #???????? | | ########]] ## ######" ##???????? | | # #]]]### "" #!!!#!!#"" ###??????? | | # #] ]### "%"##!!!#!!#" ""###????? | | ![! " [ """""#???? | | !%%! / ""##"#???? | | #] # %#!/^^^/ #!!!#!!##"""""#??????? | | ######## /^/^ "########"""""#??????? | | ???????####"#/###??????##"####??????? | | ??????????#####?????????#"#?????????? | | ????????????????????????#""?????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 23 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForcePoweredThrower Manual? 0 Play Time 00:21:40 Cumulative 22.8 hours Start 2023.02.02 @ 21:03:09 End 2023.02.27 @ 22:53:50 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 4 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7154a9b9-8f26-4f75-a391-764bcbe8176a