Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 12:12:04 Player: BoomBlip Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (2002) 2002 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 7536 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/1150 Matter 200/300 Energy 74/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Armor Plating Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Weapon Cycler Improved Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Arc Projector Dispersion Rifle HERF Cannon Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Fission Core Carbon-fiber Leg Flexi-carbon Leg Compact Matter Pod Improved Heavy Armor Plating Wave Gun Heavy Plasma Cannon Heavy Machine Gun Mini Grenade Launcher Heavy Missile Launcher [Rating: 94] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 7 | . . 1 . 1 1 . . 2 1 1 . Weapon 2 | . . . . . 1 . . . 1 . . Parts Attached 107 | 8 5 4 4 10 4 4 . 30 10 23 5 Power 12 | 1 1 . . . . 2 . 2 1 5 . Engine 7 | 1 1 . . . . 2 . 2 . 1 . Core 3 | . . . . . . . . . 1 2 . Reactor 2 | . . . . . . . . . . 2 . Propulsion 25 | 2 . . 3 4 . . . 9 1 6 . Treads 3 | 2 . . . . . . . 1 . . . Leg 20 | . . . 3 4 . . . 8 1 4 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 . Utility 22 | 3 1 1 1 1 2 2 . 6 3 1 1 Device 11 | 2 . . 1 1 1 . . 4 2 . . Storage 2 | 1 1 . . . . . . . . . . Processor 4 | . . 1 . . . 2 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . 1 . . 2 1 1 . Artifact . | . . . . . . . . . . . . Weapon 48 | 2 3 3 . 5 2 . . 13 5 11 4 Energy Gun 21 | 2 3 2 . 2 1 . . 6 1 3 1 Energy Cannon 11 | . . 1 . 2 1 . . 3 1 2 1 Ballistic Gun 11 | . . . . 1 . . . 3 2 5 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . . . . 1 1 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 . . . Parts Lost 28 | . . . . . . . . 3 . 21 4 Power 3 | . . . . . . . . . . 3 . Propulsion 7 | . . . . . . . . 1 . 6 . Utility 6 | . . . . . . . . 1 . 4 1 Weapon 12 | . . . . . . . . 1 . 8 3 Highest Loss Streak 19 | . . . . . . . . 1 . 19 4 Average Slot Usage (%) 86 | . 100 84 80 84 92 93 100 95 99 71 5 Engine 6 | . 14 11 11 9 7 7 7 6 . . . Core 1 | . . . . . . . . . 4 4 . Treads 5 | . 28 22 19 3 . . . 2 . . . Leg 18 | . . . 5 30 30 30 30 23 23 15 . Device 13 | . 14 11 10 14 15 13 7 16 16 11 . Storage 7 | . 14 11 11 9 7 7 7 6 5 3 . Processor 6 | . . 7 . . . 3 15 13 11 7 3 Protection 4 | . . . . . 7 7 7 6 11 7 . Energy Gun 8 | . 28 19 11 6 7 7 7 6 5 5 . Energy Cannon 5 | . . 2 11 7 7 7 7 5 5 3 . Ballistic Gun 4 | . . . . 4 7 7 7 5 10 5 . Naked Turns 90 | . . . . . . . . . . 70 20 Heaviest Build 103 | 13 46 47 54 58 66 66 55 73 72 103 11 Greatest Support 81 | 40 40 40 40 68 68 68 68 68 71 81 3 Greatest Overweight (x) 3 | . 1 1 2 1 . . . 1 1 1 3 Average Overweight (x) . | . . 1 1 . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 4 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 10 4 Most Carried 12 | 1 8 12 12 12 12 12 12 12 12 12 4 Average Carried 10 | . 1 10 11 12 10 11 12 11 11 9 3 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 4 4 Final Carried 12 | . 7 12 12 12 12 12 12 11 12 4 3 Class Distribution -------------------- 58% | Mutant 14% | Scavenger-Gunner 13% | Gunner 6% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Matter Collected 1847 | 280 . . 230 253 45 46 . 426 83 484 . Remotely 10 | 10 . . . . . . . . . . . Salvage Created 2630 | 113 . . 18 113 45 . . 1177 202 905 57 Parts 113 | 4 . . . 4 3 . . 45 14 38 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . 4 . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 2 . . . . 1 Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Combat Hostiles Destroyed 41 | . . . 1 1 1 . . 15 3 16 4 Guns 21 | . . . 1 . 1 . . 6 3 10 . Cannons 12 | . . . . 1 . . . 7 . 4 . AOE 8 | . . . . . . . . 2 . 2 4 Classes Destroyed 11 | 2 . . 1 1 1 . . 4 . 2 . Worker 3 | . . . . . . . . . . 3 . Builder 1 | . . . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 6 | 1 . . . 1 . . . 3 . 1 . Swarmer 16 | . . . . . . . . 3 . 9 4 Grunt 12 | . . . . . 1 . . 7 . 4 . Duelist 1 | . . . . . . . . 1 . . . Sentry 4 | . . . . 1 . . . 2 1 . . Hunter 3 | . . . . . . . . . . 3 . Programmer 4 | . . . . . . . . 2 2 . . Assembled 1 | . . . 1 . . . . . . . . Best Kill Streak 9 | 2 . . 1 1 1 . . 6 2 9 4 Combat Bots Only 8 | . . . 1 1 1 . . 3 2 8 4 Max Kills in Single Turn 4 | 2 . . 1 1 1 . . 2 1 2 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . . . . 2 . 2 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Damage Taken 6541 | . . . 160 313 228 . . 1219 350 3667 604 Core 1344 | . . . 20 50 6 . . 101 . 763 404 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 96 | 100 100 . 95 90 . . 99 88 100 . . Volleys Fired 118 | 4 . 2 4 3 7 . . 45 13 34 6 Largest 4 | 2 . 2 2 2 3 . . 3 4 4 1 Hottest 259 | 80 . 85 118 118 138 . . 188 219 259 60 Shots Fired 303 | 8 . 3 8 6 21 . . 120 35 96 6 Gun 212 | 8 . 3 4 4 14 . . 75 27 76 1 Cannon 82 | . . . 4 2 7 . . 44 7 18 . Launcher 9 | . . . . . . . . 1 1 2 5 Special . | . . . . . . . . . . . . Kinetic 99 | . . . . 1 7 . . 34 22 35 . Thermal 131 | 4 . . 4 2 7 . . 77 8 29 . Explosive 9 | . . . . . . . . 1 1 2 5 Electromagnetic 64 | 4 . 3 4 3 7 . . 8 4 30 1 Robot Hit Streak 17 | 3 . 6 5 4 4 . . 13 16 17 1 Robot Miss Streak 4 | 1 . 1 1 1 2 . . 3 3 4 1 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 214 | 5 . 2 6 4 13 . . 97 27 59 1 Core Hits 123 | 3 . . 2 2 4 . . 54 16 38 4 Critical Hits 4 | . . . . . . . . 2 1 1 . Critical Kills 2 | . . . . . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5544 | 71 . 52 108 71 217 . . 2205 546 1803 471 Guns 3200 | 71 . 52 67 31 135 . . 1222 512 1110 . Cannons 1435 | . . . 41 40 82 . . 884 34 354 . Explosions 909 | . . . . . . . . 99 . 339 471 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1514 | . . . . . 48 . . 464 401 601 . Thermal 2337 | 32 . . 41 40 82 . . 1499 138 505 . Explosive 909 | . . . . . . . . 99 . 339 471 Electromagnetic 784 | 39 . 52 67 31 87 . . 143 7 358 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 1 1 1 Average Corruption 1 | . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . Targeting Errors 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 113 | . . . 1 . . . . 26 . 4 82 Projectiles 31 | . . . 1 . . . . 26 . 4 . Explosions 82 | . . . . . . . . . . . 82 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . . . . . 33 . 66 Shots 2 | . . . . . . . . . 1 . 1 Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 218 | 54 . 18 153 9 218 . . 12 151 201 . Average Temperature 76 | 28 . 12 66 9 123 . . 4 69 91 . Received Heat Transfer 996 | . . . . 90 93 . . 321 27 417 48 Effects 3 | . . . . . 3 . . . . . . Interference 3 | . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . 9 . . . Heat Transferred 3878 | 75 . . 74 74 111 . . 2615 185 744 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Peak Influence 459 | 10 6 1 . 60 65 . . 358 302 459 . Initial 151 | . 6 1 . . 13 . . . 151 101 . Average 106 | 4 6 1 . 18 20 . . 144 193 264 . Maximum Alert Level 2 | . . . . . . . . 1 1 2 . Low Security (%) 72 | 100 100 100 100 100 100 . . 56 61 28 . Level 1 26 | . . . . . . . . 43 38 68 . Level 2 . | . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 2 . . . 3 2 2 . Investigation 2 | . . . 1 1 . . . . . . . Extermination 2 | . . . . . . . . 1 1 . . Reinforcement 5 | . . . . . . . . 2 1 2 . Assault 1 | . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Distress Signals 8 | . . . . . . . . 4 . 4 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 87 | . . 1 5 7 2 . . 24 6 31 11 Peak Tracking Total 11 | . . 1 2 2 2 . . 4 4 11 7 Tactical Retreats 9 | . . . . . 1 . . 3 . 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Traps Triggered 5 | . . . . 2 . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Machines Disabled 8 | . . . . . . . . 2 4 1 1 Max in Single Turn 4 | . . . . . . . . 2 4 1 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Machines Accessed 10 | . 1 . 2 1 . 3 . 2 1 . . Terminals 5 | . 1 . . 1 . . . 2 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 16 | . 1 . 2 3 . 6 . 3 1 . . Successful 13 | . . . 2 2 . 6 . 2 1 . . Failed 3 | . 1 . . 1 . . . 1 . . . Catastrophic 2 | . 1 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 1 . . 3 . . . 3 1 . . Terminals 8 | . 1 . . 3 . . . 3 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . . . 2 1 . 6 . . 1 . . Record 4 | . . . . . . 4 . . . . . Open Door 4 | . . . 2 . . 2 . . . . . Level Access Points 2 | . . . . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . . . 2 . . . Terminals 3 | . . . . 1 . . . 2 . . . Botnet 3 | . . . . 1 . . . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 . . 1 . . . 2 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 1 . . . 3 . . . Machine Destruction 1 | . . . . 1 . . . . . . . Programmers 3 | . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Total Allies 2 | . . . . . . 2 . . . . . Largest Group 2 | . . . . . . 2 . . . . . Highest-Rated Group 56 | . . . . . . 56 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . 3 12 . 1 . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches 18 | . . . 4 13 . 1 . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Turns Passed 4354 | 112 201 224 566 342 90 645 53 1062 480 451 128 Spaces Moved 2968 | 59 108 115 315 237 51 523 44 613 327 370 206 Core 350 | 6 . . . . . . . . . 138 206 Treads 492 | 53 108 115 216 . . . . . . . . Legs 2046 | . . . 99 237 51 523 44 613 327 152 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 80 | . . . . . . . . . . 80 . Fastest Speed 37 | 50 160 180 155 122 122 122 122 122 122 37 50 Average Speed 128 | 148 176 180 172 131 122 122 122 139 128 88 51 Slowest Speed 200 | 160 180 180 180 155 122 122 122 153 152 152 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . 1 . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 4 28 11 72 27 2 61 6 22 12 12 33 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 4 | . . 1 . 1 . . . 1 1 . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 . . 1 . Scrap Searched 4 | . . . 2 . . 1 . . . . 1 Spaces Dug 27 | . . . . . . . . . 27 . . Terrain Destroyed 102 | . . . . . 2 . . 10 27 18 45 Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . 2 . . 4 . 2 . AOE 94 | . . . . . . . . 6 27 16 45 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Total 3314 | 72 117 129 333 265 63 531 43 730 370 441 220 Wait 15 | . . . . . . . . 2 13 . . Move 2951 | 58 107 114 314 234 50 522 43 612 326 365 206 Hop 3 | . . . . 1 . . . . . 2 . Pick Up 41 | 1 4 6 3 6 1 2 . 10 3 4 1 Fast Attach 43 | 7 . 1 3 10 . 2 . 8 2 7 3 Attach 19 | 1 . . . . 2 1 . 3 2 8 2 Detach 1 | . . . . . . . . . . . 1 Swap 45 | . 5 3 1 . 2 1 . 19 6 8 . Drop 75 | 1 1 3 7 11 1 3 . 31 5 11 1 Fire 118 | 4 . 2 4 3 7 . . 45 13 34 6 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Build established: Mutant 445 | -9/Materials | Discovered new exit (range 6) 520 | -9/Materials | Identified exit to Mines 538 | -9/Materials | Entered Mines 583 | -9/Mines | Found the Drone Emporium 593 | -9/Mines | Found Prototype Device 593 | -9/Mines | Identified Bomb Drone Bay 652 | -9/Mines | Assembled infested the area 657 | -9/Mines | Assisted by a Guerilla fighting off Assembled 930 | -9/Mines | Met a Derelict shopkeep closing up shop 1087 | -9/Mines | Discovered new exit (range 6) 1104 | -9/Mines | Entered Materials 1104 | -8/Materials | Accompanied by 1 ally 1104 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -8/Materials | Identified exit to Factory 1446 | -8/Materials | Entered Factory 1446 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1506 | -7/Factory | Discovered new exit (range 4) 1536 | -7/Factory | Entered Lower Caves 1898 | -7/Lower Caves | A Commander dispatched an escort 1919 | -7/Lower Caves | Learned location of 1 exit from Factory 1919 | -7/Lower Caves | Learned Extension terminal intel 1919 | -7/Lower Caves | Learned Armory garrison access intel 2106 | -7/Lower Caves | Discovered new exit (range 8) 2181 | -7/Lower Caves | Entered another Lower Caves area 2181 | -7/Lower Caves | Accompanied by 2 allies 2181 | -7/Lower Caves | Discovered new exit (range 18) 2182 | -7/Lower Caves | Commander's escort returned to base 2182 | -7/Lower Caves | Commander's escort returned to base 2234 | -7/Lower Caves | Entered Factory 2234 | -6/Factory | Evolved 2 slots: Utility x2 2235 | -6/Factory | Identified exit to Factory 2521 | -6/Factory | Build established: Gunner 3251 | -6/Factory | Build established: Scavenger-Gunner 3296 | -6/Factory | Entered another Factory area 3296 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3563 | -5/Factory | Identified exit to Factory 3776 | -5/Factory | Entered another Factory area 3776 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3966 | -4/Factory | Destroyed 8 combat bots 4124 | -4/Factory | Released all parts (8) 4142 | -4/Factory | Destroyed 7 combat bots 4150 | -4/Factory | Lost 19 parts (3p4n4u8w) 4158 | -4/Factory | Core integrity fell below 50% 4225 | -4/Factory | Discovered new exit (range 5) 4227 | -4/Factory | Entered Upper Caves 4292 | -4/Upper Caves | Core integrity fell below 20% 4341 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 4355 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04340_ Armor Integrity Analyzer destroyed. 04340_ Destroyed Armor Integrity Analyzer. 04340_ Locked Door breached. 04340_ HV Slug penetrates Wall. 04341_ 85-CZZ(M): "This is MY stuff!" 04343_ The unstable cave ceiling collapses. 04343_ HV Slug penetrates Wall. 04344_ Acquired HERF Cannon. 04346_ Penetrated by HV Slug. 04346_ HV Slug penetrates Wall. 04346_ Penetrated by Slug. 04349_ Penetrated by HV Slug. 04349_ HV Slug penetrates Earth. 04349_ HERF Cannon destroyed. 04349_ Acquired Hvy. Riot Gun. 04352_ Hvy. Riot Gun destroyed. 04352_ Penetrated by Slug. 04355_ Penetrated by HV Slug. 04355_ HV Slug penetrates Wall. 04355_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????## ##??????? ????# | | ?????????????????????????## ######??? ????? | | ?????????????????????????# #???? ???## | | ?????????????????????????## ### #???? #???# | | ??????????????????????????### #????##### #???## | | ????????????????????????????##^ ##???? ## #???## | | ????????????????????????????## ^##???# ## #?### | | ?????????????????????????#### ##### ## ### | | ?????????????????????????# | | ?????????????????????????# ######## | | ?????????????????????????# #??????## | | ?????????????????????????## ## ##??????# ## | | ??????????????????????????###?# #???????# ##? | | ?????????????????????????????## #???????# ##?? | | ????????????????????????????## h#?????? #??? | | ???????????????????????????## #????? #??? | | ??????????????????????????## ##???? #??? | | ?????????????????????????## ##???? # ??? | | ?????????????????????????# ##???# #### ??? | | ?????????????????????????# #???# ????## ?? | | ?????????????????????????# #??? ??????# ?? | | ??????????????????????#### #??????????# ? | | ??????????????????????# ## #?????# ?? | | ?????????????????????## ###### #????? ?? | | ????????????????????##M #????????????? ??? | | ????????????????????#/ @ #??????????????????? | | ????????????????????# ##?????????????????? | | ????????????????????# "## #?????????????????? | | ????????????????????# ]]## #?????????????????? | | ????????????????????#;###### ##?????????????????? | | ???????????????????# #????####??????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 80 Energy Generation 37 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed LayeredThunderRifle Manual? 0 Play Time 00:43:51 Cumulative 70.1 hours Start 2021.08.19 @ 00:03:53 End 2021.08.19 @ 12:12:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 96 Adventurer 8 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcaa0a09-8f89-4c05-8ea3-a4643e94ee0c