Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 03:32:50 Player: ShuSh Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (141) 705 Value Destroyed (4074) 4074 Prototype IDs (57) 1140 Alien Tech Used (4) 800 Bonus (6929) 6929 TOTAL SCORE: 24748 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 126 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Friendly Fire -143 Cogmind --------- Core Integrity 1576/1600 Matter 65/425 Energy 289/295 System Corruption 0% Temperature Cool (15) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Fusion Reactor > --- PROPULSION (8) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY (12) ----- Large Storage Unit Quantum Shading Machine Experimental Sensor Array Advanced Signal Interpreter Advanced ECM Suite SHELL Armor Makeshift Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Micro-nuke Launcher Ionic Axe > --- INVENTORY (15) --- Matter Drive Impulse Thruster Array Cooled Q-thruster Advanced Energy Well (500) Advanced Energy Well (500) Experimental Transmission Jammer Improved Utility Shielding AEGIS Remote Shield Point Defense Array High-powered Transdimensional Reconstructor Subatomic Replicator Vortex Driver (24) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Quantum Shading Machine Experimental Sensor Array Advanced Signal Interpreter Experimental Transmission Jammer SHELL Armor Makeshift Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Micro-nuke Launcher Ionic Axe > --- INVENTORY -------- Matter Drive Impulse Thruster Array Cooled Q-thruster Advanced Energy Well Advanced Energy Well Advanced ECM Suite Improved Utility Shielding AEGIS Remote Shield High-powered Transdimensional Reconstructor Subatomic Replicator LRC Matter Compressor Vortex Driver Enhanced Nova Cannon [Rating: 188] Favorites ----------- Power Fusion Reactor Engine Improved Deuterium Engine Reactor Fusion Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Ionic Axe Energy Gun Medium Laser Energy Cannon Vortex Driver Ballistic Gun Assault Rifle Launcher Micro-nuke Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Utility 10 | . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 2 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 324 | 3 6 9 43 4 . 1 12 15 2 2 1 2 10 7 2 9 4 9 . 13 9 2 20 5 1 7 16 29 19 18 10 25 9 Power 20 | . 1 1 10 1 . . 1 2 . . . . 1 . . 1 . 1 . . 1 . . . . . . . . . . . . Engine 19 | . 1 1 10 1 . . 1 2 . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 55 | 2 . 2 12 2 . . 6 6 . . . . 2 . . 1 1 2 . . 2 2 3 . . 1 . 6 . 4 . 1 . Treads 23 | 2 . 2 11 2 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . 1 . . . . 6 . . . . 2 . . 1 1 2 . . 1 2 3 . . 1 . 6 . 4 . 1 . Utility 196 | . 3 2 10 1 . . 3 6 2 2 1 2 3 7 2 2 3 3 . 7 6 . 16 5 1 4 14 20 16 14 10 22 9 Device 120 | . 1 1 2 1 . . . 5 1 1 . 1 1 4 1 1 1 2 . 4 3 . 13 3 . 3 10 15 13 9 7 12 5 Storage 9 | . 2 . 1 . . . 1 . . . . . . . . . . . . . 2 . . . . . . . 1 1 . 1 . Processor 6 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . 1 . Hackware 7 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . 1 . . 1 . . 1 . . Protection 54 | . . 1 6 . . . 1 1 1 1 1 1 1 3 1 1 2 . . 2 1 . 1 2 . . 4 4 1 4 2 8 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 1 2 4 11 . . 1 2 1 . . . . 4 . . 5 . 3 . 6 . . 1 . . 2 2 3 3 . . 2 . Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 . Ballistic Gun 17 | 1 2 2 9 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . 2 1 . . . . . . . . . . . . 2 . . . 2 . . . . . . 1 1 2 . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . 1 . . . . 4 . . 2 . 3 . 3 . . 1 . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 1 . . . . 1 . . . . . . . 3 . 1 . 1 4 . . . . 6 . 3 4 5 1 2 1 Parts Lost 15 | . . 3 5 . . . 2 . . . . . . . 3 1 . . . . . . . . . . 1 . . . . . . Power 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 1 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . Utility 5 | . . . 3 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 2 2 . . . 1 . . . . . . . 3 1 . . . . . . . . . . 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 99 100 100 100 97 85 92 92 90 84 90 93 86 80 92 94 94 94 93 94 92 89 89 90 89 84 77 77 77 77 72 Engine 5 | . 14 13 10 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 4 4 4 Treads 8 | . 28 27 21 22 22 22 33 3 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . . 33 38 38 38 38 40 40 37 31 39 41 41 41 41 41 39 36 36 36 33 27 23 20 21 21 20 Device 12 | . 13 2 10 11 11 11 9 15 12 11 13 14 12 18 12 11 12 10 11 10 10 11 10 14 10 9 9 13 10 8 7 9 11 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 5 | . . . 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Hackware 7 | . . . . . . . . . . . . . 5 6 6 6 6 11 11 11 11 11 14 15 15 15 15 14 14 13 16 17 16 Protection 5 | . . 11 10 11 11 11 9 7 9 10 9 7 6 1 4 4 6 5 5 5 5 5 5 . 5 5 5 8 5 12 8 6 4 Ballistic Gun 6 | . 16 27 21 22 22 22 18 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 7 7 5 . 3 6 4 1 6 5 5 4 5 5 5 5 5 5 4 4 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 12 30 36 41 39 39 39 42 41 35 35 33 30 45 39 38 33 40 39 39 46 41 41 45 41 40 56 58 56 78 82 82 81 81 Greatest Support 88 | 40 40 40 40 40 40 40 80 80 35 35 35 35 41 41 41 39 44 42 42 42 42 45 57 57 57 57 56 62 82 82 88 88 82 Greatest Overweight (x) 2 | . . . 1 . . . . . . . . 2 1 . . . . . . 1 1 . . . . . 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 10 14 14 14 15 15 14 14 15 15 14 15 14 14 14 13 14 14 14 14 14 15 14 15 15 15 14 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 29% | Hacker-Sprinter 18% | Scavenger-Mutant 16% | Mutant 15% | Hacker-Scout 12% | Sprinter 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Derelict-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 4859 | 218 207 181 1169 110 . 25 519 23 39 42 . 77 . 48 119 43 127 38 62 184 90 40 195 55 10 . 84 496 221 182 20 217 18 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6073 | . 669 197 1673 213 . 40 734 23 . . . . . . . . . 38 . 149 450 . 317 . . . 62 513 99 434 48 396 18 Parts 345 | . 40 18 104 12 . 9 46 4 . . . . . . . . . 1 . 13 4 . 18 . . . 7 28 6 11 4 17 3 Haulers Intercepted 9 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Recyclers Shooed 11 | . . . 8 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . . . 4 . 8 . . 9 . . 8 3 . . . . . 7 . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 96 | . 15 11 34 5 . 3 16 . . . . . . . . . . . . 9 . . . . . . 3 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Guns 79 | . 15 7 33 5 . 3 16 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 16 | . . 4 1 . . . . . . . . . . . . . . . . 8 . . . . . . 3 . . . . . . Classes Destroyed 13 | . 5 . 3 1 . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . Worker 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunneler 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Recycler 7 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 20 | . 1 . 1 . . . 1 . . . . . . . . . . 1 . . . . 5 . . . . 5 2 1 1 2 . Swarmer 38 | . 3 9 7 . . 3 4 . . . . . . . . . . . . 9 . . . . . . 3 . . . . . . Grunt 41 | . 12 2 16 4 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . . 10 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 10 | . 3 3 5 3 . 3 10 . . . . . . . . . . 1 . 5 . . 2 . . . 4 2 1 1 1 2 1 Combat Bots Only 7 | . 3 3 5 3 . 3 7 . . . . . . . . . . . . 5 . . . . . . 3 . . . . . . Max Kills in Single Turn 4 | . 1 2 2 1 . 1 2 1 . . . . . . . . . 1 . 4 . . 1 . . . 2 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 1 . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 6473 | . 449 550 2097 75 . 40 1062 18 34 222 . . 81 . 328 . 82 54 . 110 . . . . . . 145 . 30 70 386 222 418 Core 859 | . 99 94 219 11 . 9 121 . . 29 . . . . 40 . 25 . . 18 . . . . . . 53 . 30 38 24 25 24 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 108 | . . . . . . . . . 11 10 . . . . 11 . . 11 . 9 . . . . . . 13 . . 21 . 22 . Regen/Repaired (Parts) 1459 | . . . . . . . . 147 . . . . 205 . . 165 . . . 4 . . 1 . . 3 14 127 32 . 301 113 347 Core Remaining (%) 82 | 100 . 22 . . . 40 78 . . . . 95 . . . . 92 . . . . 98 . . . . 95 . 97 . . 94 98 Volleys Fired 302 | . 48 32 127 15 . 3 61 . . . . . . . . . . . . 4 . . . . . . 5 2 4 . . 1 . Largest 2 | . 2 2 2 2 . 2 2 . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . 1 . Hottest 100 | . 70 40 46 43 . 43 48 . . . . . . . . . . . . 46 . . . . . . 46 100 100 . . 100 . Shots Fired 581 | . 96 60 251 30 . 6 122 . . . . . . . . . . . . 4 . . . . . . 5 2 4 . . 1 . Gun 562 | . 96 58 250 30 . 6 122 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . 1 . Launcher 13 | . . 2 1 . . . . . . . . . . . . . . . . 4 . . . . . . 5 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 515 | . 49 58 250 30 . 6 122 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 47 | . 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 13 | . . 2 1 . . . . . . . . . . . . . . . . 4 . . . . . . 5 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . 1 . Robot Hit Streak 22 | . 19 11 22 16 . 3 19 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Miss Streak 5 | . 2 3 5 3 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 1 4 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 466 | . 72 41 173 21 . 4 80 1 . . . . 3 . . . . 1 . 2 10 . 10 . . . 2 19 2 16 3 5 1 Core Hits 214 | . 35 16 69 13 . 3 33 . . . . . . . . . . . . 10 5 . 4 . . . 6 6 1 5 3 4 1 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . 5 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Burn 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Melee Attacks 282 | . . . 4 . . . . 1 . . . . 12 4 3 1 . 9 . 8 10 . 34 9 . 1 2 64 31 31 22 24 12 Impact 5 | . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing 277 | . . . . . . . . 1 . . . . 12 4 3 . . 9 . 8 10 . 34 9 . 1 2 64 31 31 22 24 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 3 . . . 1 7 1 4 . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12991 | . 991 750 2627 257 . 54 1264 123 . . . . 240 . . . . 63 . 924 1091 . 807 . . . 537 1394 139 1107 140 407 76 Guns 5468 | . 962 514 2446 234 . 54 1258 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1516 | . . 227 116 . . . . . . . . . . . . . . . . 759 . . . . . . 414 . . . . . . Melee 5875 | . . . . . . . . 123 . . . . 240 . . . . 63 . 165 1091 . 807 . . . 123 1394 139 1107 140 407 76 Ramming 132 | . 29 9 65 23 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5013 | . 507 514 2446 234 . 54 1258 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 455 | . 455 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1516 | . . 227 116 . . . . . . . . . . . . . . . . 759 . . . . . . 414 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5875 | . . . . . . . . 123 . . . . 240 . . . . 63 . 165 1091 . 807 . . . 123 1394 139 1107 140 407 76 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . . 11 11 . . . . . . . . . . . . . . . . . Average Corruption 11 | . . . . . . . . . . . . . . . 11 11 . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1220 | . . 20 4 . . . . 88 . . . . 57 . . . . 28 . 117 94 . 252 . . . 85 336 58 73 . 8 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 124 | . . 20 4 . . . . . . . . . . . . . . . . 15 . . . . . . 85 . . . . . . Melee 1096 | . . . . . . . . 88 . . . . 57 . . . . 28 . 102 94 . 252 . . . . 336 58 73 . 8 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Rammed 22 | . 8 1 10 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 8 1 10 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 237 | . 60 . 19 1 . . 17 2 4 7 . . 56 60 24 . 66 216 . 36 2 . 72 . . 1 108 30 237 100 . 75 5 Average Temperature 27 | . 20 . 6 1 . . 12 2 4 3 . . 15 20 7 . 14 101 . 15 2 . 18 . . 1 38 12 58 38 . 25 5 Received Heat Transfer 1803 | . 234 135 786 42 . . 459 . 18 39 . . . . . . 9 27 . . . . . . . . . . 9 . . 45 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1665 | . 1665 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 520 | . 220 185 520 214 . 70 232 208 . . . . 87 . . . . 82 . . . . 211 . . . . 184 174 155 264 249 390 Initial 133 | . . 4 33 94 . . 27 105 . . . . 44 . . . . . . . . . . . . . . 90 17 40 47 63 133 Average 127 | . 112 88 254 92 . 25 102 121 . . . . 55 . . . . 20 . . . . 53 . . . . 100 66 70 135 149 287 Maximum Alert Level 2 | . 1 . 2 1 . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 Low Security (%) 83 | 100 90 100 40 97 . 100 91 91 . . . . 100 . . . . 100 . . . . 96 . . . . 100 100 100 98 77 34 Level 1 12 | . 9 . 38 2 . . 8 8 . . . . . . . . . . . . . . 3 . . . . . . . 1 22 65 Level 2 3 | . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 3 . 5 . . . 3 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . 2 2 2 1 Investigation 7 | . 2 . 1 . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . Reinforcement 11 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 1 1 1 Assault 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 14 | . . . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 5 1 1 2 Communications Jammed 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 10 Distress Signals 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 10 Times Spotted 280 | . 27 12 51 5 . 4 24 11 3 10 . . 2 . 10 . 7 5 . 5 . . 9 . . . 12 5 8 12 22 15 21 Peak Tracking Total 11 | . 4 3 5 3 . 3 9 4 3 9 . . 3 . 7 . 7 3 . 4 . . 3 . . . 7 2 4 6 7 5 11 Tactical Retreats 31 | . . 1 . . . . 2 . 1 4 . . . . 3 . . . . . . . . . . . 3 1 1 2 4 4 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 8 | . 2 . 1 . . . 3 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 18 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . 5 . 3 5 1 Max in Single Turn 1 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . 1 . 1 1 1 Garrison Access 8 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 134 | . 5 . 8 2 1 . 7 4 2 . 4 . 10 1 1 . . 4 . . 6 . 13 1 . 5 1 13 13 1 13 13 6 Terminals 76 | . 5 . 7 1 . . 6 2 . . . . 5 . . . . 3 . . . . 6 . . . 1 8 9 . 9 11 3 Fabricators 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations 9 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 3 . . . . 1 . . 1 1 . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . . 2 3 . 2 1 1 Garrison Access 10 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 2 1 1 1 . 2 Total Hacks 375 | . 14 . 28 3 7 . 18 11 5 . 30 . 27 1 1 . . 10 . . 19 . 44 1 . 14 2 31 32 1 33 27 16 Successful 240 | . 10 . 15 2 7 . 7 8 5 . 30 . 12 1 1 . . 7 . . 19 . 21 1 . 14 2 17 17 . 21 17 6 Failed 135 | . 4 . 13 1 . . 11 3 . . . . 15 . . . . 3 . . . . 23 . . . . 14 15 1 12 10 10 Catastrophic 9 | . . . 1 . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . 1 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 127 | . 10 . 17 2 . . 8 4 . . . . 7 . . 1 . 3 . 1 . . 16 . . 1 . 9 16 . 12 10 10 Terminals 215 | . 14 . 22 2 . . 16 5 . . . . 13 . . . . 8 . . . . 24 . . . 2 23 26 . 25 22 13 Fabricators 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . Repair Stations 29 | . . . . . . . . 2 . . . . 7 . . . . . . . . . 10 . . . . 3 . . 4 3 . Recycling Units 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Scanalyzers 31 | . . . 6 . . . . 4 . . . . . . . . . . . . . . 8 . . . . 2 5 . 3 2 1 Garrison Access 13 | . . . . . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . 3 1 1 1 . 2 Terminal Hacks 141 | . 5 . 6 2 7 . 2 . 5 . 30 . 2 1 1 . . 3 . . 19 . 7 1 . 14 2 9 6 . 9 8 2 Record 46 | . . . . . 7 . . . 4 . 11 . . . . . . . . . 7 . . 1 . 12 2 1 . . 1 . . Part Schematic 16 | . . . . . . . . . . . 10 . . . . . . . . . 4 . 1 . . . . . . . 1 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 2 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . 1 . . . . Open Door 13 | . . . . 1 . . . . 1 . . . . 1 1 . . . . . . . . . . 2 . . 1 . . 5 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 8 | . . . 2 . . . 1 . . . . . . . . . . . . . . . 3 . . . . 1 . . 1 . . Locate Traps 12 | . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 3 2 . 2 1 . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 17 | . . . . . . . . 2 . . . . 5 . . . . . . . . . 4 . . . . 2 . . 2 2 . Scan Component 10 | . . . . . . . . 1 . . . . 3 . . . . . . . . . 3 . . . . 1 . . 1 1 . Repair 7 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 1 . Recycling Unit Hacks 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzer 26 | . . . 6 . . . . 4 . . . . . . . . . . . . . . 6 . . . . 1 3 . 3 2 1 Insert Component 18 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 4 . . . . 1 3 . 3 2 1 Analyze 8 | . . . 3 . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . 2 Seal Access 7 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . 2 Unauthorized Hacks 42 | . 5 . 3 . . . 4 2 . . . . . . . . . 2 . . . . 2 . . . . 4 7 . 7 5 1 Terminals 42 | . 5 . 3 . . . 4 2 . . . . . . . . . 2 . . . . 2 . . . . 4 7 . 7 5 1 Track 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Assimilate 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Botnet 32 | . 5 . 3 . . . 4 1 . . . . . . . . . 2 . . . . 2 . . . . 4 4 . 3 3 1 Operators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 91 | . 5 . 7 1 . . 6 4 . . . . 9 . . . . 4 . . . . 11 . . . . 12 10 1 10 8 3 Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 3 . . . . 1 . . 10 . . . . 15 . . . . 4 . 2 . . . . . . . 1 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Parts Repaired 7 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 1 . Time 357 | . . . . . . . . 38 . . . . 88 . . . . . . . . . 136 . . . . 19 . . 54 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 11 | . . . . . . . . 1 . . . 1 . . . 6 . . . . . . . . . . . . 1 . 1 1 . Largest Group 6 | . . . . . . . . 1 . . . 1 1 . . 6 6 . . . . . . . . . . . 1 . 1 1 . Highest-Rated Group 137 | . . . . . . . . 26 . . . 96 96 . . 137 137 . . . . . . . . . . . 26 . 9 45 . Highest-Rated Ally 96 | . . . . . . . . 26 . . . 96 96 . . 31 31 . . . . . . . . . . . 26 . 9 45 . Total Orders 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . STAY 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Ally Attacks 35 | . . . . . . . . . . . . 14 5 . . . 16 . . . . . . . . . . . . . . . . Total Damage 911 | . . . . . . . . . . . . 381 223 . . . 307 . . . . . . . . . . . . . . . . Kills 7 | . . . . . . . . . . . . 3 1 . . . 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 9 | . 2 . 2 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . 2 . . . . . . . 2 . . 1 1 2 . 2 1 . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 20167 | 15 1616 688 2083 711 354 179 758 514 66 103 37 344 479 1713 154 520 413 320 119 525 122 91 728 2955 222 219 221 994 733 603 496 706 366 Spaces Moved 25735 | 7 856 358 904 408 222 107 334 1078 198 327 83 660 901 769 312 1024 809 782 437 552 194 328 1419 923 648 756 566 2190 1938 1724 1184 1587 1150 Core 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Treads 3227 | 7 856 358 904 408 222 107 334 31 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22502 | . . . . . . . . 1047 198 327 83 654 901 769 312 1024 809 782 437 552 194 328 1419 923 648 756 566 2190 1938 1724 1184 1587 1150 Fastest Speed 18 | 160 160 160 160 160 160 160 160 27 28 28 28 28 24 25 25 31 26 22 24 24 24 24 22 27 27 24 24 25 29 27 18 18 27 Average Speed 43 | 160 160 160 168 160 160 160 160 31 28 28 28 29 24 25 26 31 26 23 24 24 24 25 23 27 27 26 29 25 29 27 26 26 27 Slowest Speed 240 | 160 160 160 240 160 160 160 160 160 28 28 28 150 98 25 31 31 31 24 24 102 107 26 27 27 27 27 104 29 29 110 27 27 27 Overloaded Moves 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 59 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 139 | . . . . . . . . 8 . 2 . . 10 1 . . . 7 1 2 . 1 9 . 1 . 1 7 28 4 22 14 21 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 3 88 83 90 81 64 47 37 23 34 61 69 75 24 74 53 83 83 14 61 70 60 60 26 81 80 87 72 45 91 46 88 70 31 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 9 | . . . . . 1 . . . . . 1 1 . . . 1 1 . . . 3 1 . . . . . . . . . . . Known Exits Taken 30 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 37 | . . 2 . 1 . . . . 1 2 . 1 . 3 3 2 2 . 4 4 . 3 . 4 4 . 1 . . . . . . Spaces Dug 164 | . . . 4 . . . . . . . . . 7 4 3 . . 7 . 5 . . 14 8 . 1 1 42 28 5 12 14 9 Terrain Destroyed 360 | . . 16 10 . . . . . . . . . 7 4 3 . . 7 . 81 . . 14 8 . 1 71 66 31 5 12 15 9 Melee 159 | . . . 4 . . . . . . . . . 7 4 3 . . 7 . 5 . . 14 8 . 1 1 40 25 5 12 14 9 Projectile 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . 1 . AOE 192 | . . 16 6 . . . . . . . . . . . . . . . . 76 . . . . . . 70 24 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 33494 | 9 1006 412 1239 445 221 111 452 1248 206 334 97 810 1131 2277 377 1223 1007 893 449 918 247 333 1742 3612 693 776 604 2509 2031 1802 1304 1813 1163 Wait 6615 | . 66 5 85 8 . . 34 147 7 8 11 149 199 1495 56 178 193 89 12 334 23 3 256 2674 45 5 13 199 37 11 97 169 7 Move 25434 | 6 855 357 903 407 221 106 333 1061 197 322 82 659 880 766 311 1023 808 767 434 547 193 325 1401 922 645 755 563 2175 1883 1716 1140 1559 1112 Hop 128 | . . . . . . . . 8 . 2 . . 10 1 . . . 7 1 2 . 1 8 . 1 . 1 7 26 3 21 13 16 Pick Up 138 | . 14 4 23 3 . . 4 7 . . . . 11 2 . 6 1 5 1 3 2 . 11 1 . . . 10 10 5 7 6 2 Fast Attach 90 | . 2 1 9 . . . 1 . . . . . 2 . . 4 1 2 . 3 8 1 1 . 1 7 1 13 9 12 1 8 3 Attach 65 | . 1 4 11 1 . . 3 9 . . . . 4 . . 5 . 3 . 4 . . 4 . . . 1 4 1 2 2 5 1 Detach 23 | . . 1 1 . . . . 3 . . 1 . 1 . 2 . . 1 . 1 . . 1 . . . 2 4 1 2 . 2 . Swap 176 | 3 3 4 23 3 . 1 8 6 2 2 1 2 4 7 2 1 3 4 . 6 2 1 15 5 . . 14 12 9 4 8 15 6 Drop 219 | . 9 3 43 6 . 1 7 6 . . 2 . 8 2 3 5 1 6 1 6 9 2 11 1 1 8 2 19 20 16 6 11 4 Fire 302 | . 48 32 127 15 . 3 61 . . . . . . . . . . . . 4 . . . . . . 5 2 4 . . 1 . Melee 282 | . . . 4 . . . . 1 . . . . 12 4 3 1 . 9 . 8 10 . 34 9 . 1 2 64 31 31 22 24 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 22 | . 8 1 10 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 3) 16 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 13) 392 | -10/Materials | Discovered new exit (range 10) 427 | -10/Materials | Discovered new exit (range 9) 710 | -10/Materials | Discovered new exit (range 3) 1054 | -10/Materials | Discovered new exit (range 14) 1632 | -10/Materials | Entered Mines 1651 | -10/Mines | Core integrity fell below 50% 2297 | -10/Mines | Discovered new exit (range 10) 2320 | -10/Mines | Entered Materials 2320 | -9/Materials | Evolved 2 slots: Utility x2 2589 | -9/Materials | Discovered new exit (range 13) 2621 | -9/Materials | Build established: Scavenger-Mutant 3058 | -9/Materials | Identified exit to Mines 3058 | -9/Materials | Identified exit to Storage 3185 | -9/Materials | Discovered new exit (range 10) 3730 | -9/Materials | Discovered new exit (range 14) 4175 | -9/Materials | Discovered new exit (range 16) 4248 | -9/Materials | Build established: Mutant 4320 | -9/Materials | First assault squad dispatched 4365 | -9/Materials | Core integrity fell below 50% 4403 | -9/Materials | Entered Mines 4419 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4544 | -9/Mines | Learned Materials emergency access door positions 4576 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4624 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4629 | -9/Mines | Found Prototype Device 4652 | -9/Mines | Discovered new exit (range 6) 4763 | -9/Mines | Build established: Scavenger-Mutant 4914 | -9/Mines | Discovered new exit (range 7) 5106 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5108 | -9/Mines | Discovered new exit (range 5) 5113 | -9/Mines | Identified exit to Exiles 5114 | -9/Mines | Entered Exiles 5153 | -9/Exiles | Met 8R-AWN 5180 | -9/Exiles | Met EX-HEX 5233 | -9/Exiles | Met EX-BIN 5281 | -9/Exiles | Met EX-DEC 5287 | -9/Exiles | Learned location of Zion (-6) 5449 | -9/Exiles | Discovered new exit (range 14) 5466 | -9/Exiles | Identified exit to Mines 5468 | -9/Exiles | Entered Mines 5609 | -8/Mines | Discovered new exit (range 16) 5631 | -8/Mines | Identified exit to Materials 5647 | -8/Mines | Entered Materials 5647 | -8/Materials | Evolved 2 slots: Propulsion x2 6050 | -8/Materials | Destroyed 7 combat bots 6368 | -8/Materials | Discovered new exit (range 11) 6403 | -8/Materials | Identified exit to Factory 6405 | -8/Materials | Entered Factory 6405 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6416 | -7/Factory | Identified Exp. Sensor Array 6454 | -7/Factory | Repaired Hrd. Medium Armor Plating? 6522 | -7/Factory | Discovered new exit (range 12) 6526 | -7/Factory | Identified exit to Lower Caves 6919 | -7/Factory | Entered Lower Caves 6945 | -7/Lower Caves | Learned Extension trap positions 6945 | -7/Lower Caves | Learned Research garrison access intel 6973 | -7/Lower Caves | Discovered new exit (range 8) 6974 | -7/Lower Caves | Identified exit to Lower Caves 6985 | -7/Lower Caves | Entered another Lower Caves area 6999 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7003 | -7/Lower Caves | Discovered new exit (range 11) 7006 | -7/Lower Caves | Identified exit to Factory 7084 | -7/Lower Caves | Discovered new exit (range 10) 7086 | -7/Lower Caves | Identified exit to Data Miner 7088 | -7/Lower Caves | Entered Data Miner 7088 | -7/Data Miner | Discovered new exit (range 6) 7092 | -7/Data Miner | Identified exit to Proximity Caves 7095 | -7/Data Miner | Met Data Miner 7101 | -7/Data Miner | Learned location of Section 7 (-2) 7101 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7105 | -7/Data Miner | Received God Mode back door access code from Data Miner 7125 | -7/Data Miner | Entered Proximity Caves 7388 | -6/Proximity Caves | Escorted by Enhanced Grunt 7413 | -6/Proximity Caves | Discovered exit to Factory (range 15) 7463 | -6/Proximity Caves | Build established: Sprinter 7469 | -6/Proximity Caves | Entered Factory 7469 | -6/Factory | Accompanied by 1 ally 7469 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7470 | -6/Factory | Identified exit to Lower Caves 7512 | -6/Factory | Discovered new exit (range 10) 7514 | -6/Factory | Identified exit to Factory 7545 | -6/Factory | Garrison activated, responded to threat 7722 | -6/Factory | Repaired Greatsword 7833 | -6/Factory | Repaired Greatsword 7948 | -6/Factory | Entered Lower Caves 7949 | -6/Lower Caves | Encountered a Warlord checkpoint 8545 | -6/Lower Caves | Build established: Scout 9650 | -6/Lower Caves | Discovered new exit (range 9) 9661 | -6/Lower Caves | Identified exit to Lower Caves 9661 | -6/Lower Caves | Entered another Lower Caves area 9662 | -6/Lower Caves | Discovered exit to Factory (range 11) 9701 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9714 | -6/Lower Caves | Learned Factory security intel 9784 | -6/Lower Caves | Crushed by falling debris 9784 | -6/Lower Caves | System corruption reached 10% 9799 | -6/Lower Caves | Spotted B-75 Beast 9811 | -6/Lower Caves | Discovered new exit (range 15) 9814 | -6/Lower Caves | Identified exit to Zion 9815 | -6/Lower Caves | Lost 3 parts (2n1u) 9815 | -6/Lower Caves | Entered Zion 9825 | -6/Zion | System corruption cleaned by Quarantine Array 9844 | -6/Zion | Learned Factory interactive machine intel 9852 | -6/Zion | Received a hallucinogenic algorithm 9853 | -6/Zion | Discovered new exit (range 12) 9857 | -6/Zion | Identified exit to Proximity Caves 9869 | -6/Zion | Found Prototype Launcher 9869 | -6/Zion | Identified Gui. Missile Launcher 9872 | -6/Zion | Found Prototype Launcher 9872 | -6/Zion | Identified Rocket Array 9907 | -6/Zion | Visited the Megawrench Repair Shop 10034 | -6/Zion | Gained Derelict followers 10053 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10151 | -6/Zion | Learned location of Warlord (-4) 10234 | -6/Zion | Megawrench repaired 9 parts 10335 | -6/Zion | Entered Proximity Caves 10335 | -5/Proximity Caves | Accompanied by 6 allies 10371 | -5/Proximity Caves | Spotted B-75 Beast 10438 | -5/Proximity Caves | Build established: Sprinter 10530 | -5/Proximity Caves | Learned location of 1 exit from Factory 10644 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10689 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10715 | -5/Proximity Caves | Learned location of Armory (-4) 10746 | -5/Proximity Caves | Discovered exit to Factory (range 5) 10748 | -5/Proximity Caves | Entered Factory 10748 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10749 | -5/Factory | Identified exit to Factory 10751 | -5/Factory | Loaded intel: 51 interactive machine locations 11006 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 11044 | -5/Factory | Build established: Hacker-Sprinter 11049 | -5/Factory | Discovered new exit (range 5) 11050 | -5/Factory | Identified exit to Upper Caves 11068 | -5/Factory | Entered Upper Caves 11155 | -5/Upper Caves | Learned Factory emergency access door positions 11168 | -5/Upper Caves | Discovered new exit (range 16) 11184 | -5/Upper Caves | Identified exit to Upper Caves 11187 | -5/Upper Caves | Entered another Upper Caves area 11201 | -5/Upper Caves | Learned Factory terminal intel 11212 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 11216 | -5/Upper Caves | Found Prototype Special Weapon 11216 | -5/Upper Caves | Identified Molecular Deconstructor 11613 | -5/Upper Caves | Build established: Hacker-Scout 11703 | -5/Upper Caves | Discovered new exit (range 10) 11705 | -5/Upper Caves | Identified exit to Zhirov 11712 | -5/Upper Caves | Entered Zhirov 11712 | -5/Zhirov | Discovered new exit (range 3) 11713 | -5/Zhirov | Identified exit to Proximity Caves 11717 | -5/Zhirov | Met Zhirov 11721 | -5/Zhirov | Learned location of Quarantine (-2) 11721 | -5/Zhirov | Learned location of Testing (-3) 11721 | -5/Zhirov | Learned location of Command (-1) 11724 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11729 | -5/Zhirov | Found Alien Artifact 11729 | -5/Zhirov | Identified Integrated Reactor 11729 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11736 | -5/Zhirov | Found Alien Artifact 11834 | -5/Zhirov | Entered Proximity Caves 11923 | -4/Proximity Caves | Discovered exit to Factory (range 6) 11925 | -4/Proximity Caves | Entered Factory 11925 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11927 | -4/Factory | Loaded intel: 28 terminal locations 12235 | -4/Factory | Build established: Hacker-Sprinter 12306 | -4/Factory | Identified exit to Upper Caves 12306 | -4/Factory | Identified exit to Extension 12306 | -4/Factory | Identified exit to Armory 12322 | -4/Factory | Identified Transdimensional Reconstructor 12533 | -4/Factory | Repaired Broken Exp. Sensor Array 12653 | -4/Factory | Entered Upper Caves 12694 | -4/Upper Caves | Learned 4 Research zone layouts 13083 | -4/Upper Caves | Build established: Hacker-Scout 14630 | -4/Upper Caves | Found Alien Artifact 15580 | -4/Upper Caves | Discovered new exit (range 8) 15582 | -4/Upper Caves | Identified exit to Upper Caves 15608 | -4/Upper Caves | Entered another Upper Caves area 15609 | -4/Upper Caves | Identified exit to Warlord 15809 | -4/Upper Caves | Learned 4 Research zone layouts 15830 | -4/Upper Caves | Entered Warlord 15844 | -4/Warlord | Discovered new exit (range 8) 15867 | -4/Warlord | Build established: Hacker-Sprinter 15952 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15961 | -4/Warlord | Warlord's base attacked by MAIN.C 15973 | -4/Warlord | Met Warlord 15975 | -4/Warlord | Opened Warlord's prototype stash 15983 | -4/Warlord | Found Prototype Processor 15983 | -4/Warlord | Identified Exp. Core Analyzer 15985 | -4/Warlord | Found Prototype Device 15985 | -4/Warlord | Identified Thermal Barrier 16014 | -4/Warlord | Found Prototype Energy Gun 16014 | -4/Warlord | Identified Vortex Shotgun 16016 | -4/Warlord | Found Prototype Energy Cannon 16016 | -4/Warlord | Identified Vortex Driver 16040 | -4/Warlord | Opened side exit 16049 | -4/Warlord | Identified exit to Proximity Caves 16049 | -4/Warlord | Entered Proximity Caves 16064 | -3/Proximity Caves | Spotted B-86 Titan 16166 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16268 | -3/Proximity Caves | Discovered new exit (range 9) 16270 | -3/Proximity Caves | Identified exit to Research 16270 | -3/Proximity Caves | Entered Research 16270 | -3/Research | Evolved 2 slots: Utility x2 16271 | -3/Research | Identified exit to Research 16272 | -3/Research | Loaded intel: 4 garrison access locations 16309 | -3/Research | Identified Dimensional Node Initializer 16487 | -3/Research | Found Prototype Device 16487 | -3/Research | Identified Exp. EM Disruption Field 16776 | -3/Research | Spotted B-86 Titan 16821 | -3/Research | Repaired Imp. Utility Shielding 16853 | -3/Research | Identified exit to Testing 17264 | -3/Research | Entered Testing 17330 | -3/Testing | Discovered exit to Research (range 15) 17437 | -3/Testing | Found Prototype Launcher 17457 | -3/Testing | Found Prototype Processor 17457 | -3/Testing | Identified Exp. Targeting Computer 17467 | -3/Testing | Spotted PL-DYJE7TAAGH 17478 | -3/Testing | Spotted Striker 17509 | -3/Testing | Found Prototype Protection 17509 | -3/Testing | Identified SHELL Armor 17549 | -3/Testing | Spotted PG-04R9CYCZLO 17697 | -3/Testing | Found Prototype Device 17713 | -3/Testing | Identified Exp. Actuator Array 17764 | -3/Testing | Found Prototype Device 17832 | -3/Testing | Identified AEGIS Remote Shield 17997 | -3/Testing | Entered Research 17997 | -2/Research | Warlord forces began assault on 0b10 17997 | -2/Research | Evolved 2 slots: Utility x2 18107 | -2/Research | Research machine network offline 18138 | -2/Research | Met up with Warlord 18210 | -2/Research | Borebot progress halted 18313 | -2/Research | Found Prototype Device 18313 | -2/Research | Identified Exp. Transmission Jammer 18514 | -2/Research | Spotted Striker 18520 | -2/Research | Discovered new exit (range 5) 18520 | -2/Research | Identified exit to Quarantine 18570 | -2/Research | Borebot progress halted 18600 | -2/Research | Entered Quarantine 18697 | -2/Quarantine | Found Alien Artifact 18755 | -2/Quarantine | Found Alien Artifact 18780 | -2/Quarantine | Discovered new exit (range 16) 18784 | -2/Quarantine | Identified exit to Access 18793 | -2/Quarantine | Identified Subatomic Replicator 18793 | -2/Quarantine | Identified Core Reset Matrix 18852 | -2/Quarantine | Repaired Exp. Sensor Array 18954 | -2/Quarantine | Found Alien Artifact 18977 | -2/Quarantine | Found Alien Artifact 18991 | -2/Quarantine | Identified Terrabomb 18991 | -2/Quarantine | Used Terrabomb 19001 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 19020 | -2/Quarantine | Found Exp. Actuator Array 19029 | -2/Quarantine | Spotted Alpha 7 19053 | -2/Quarantine | Spotted Fortress 19074 | -2/Quarantine | Discovered new exit (range 6) 19075 | -2/Quarantine | Identified exit to Section 7 19096 | -2/Quarantine | Entered Section 7 19134 | -2/Section 7 | Found Prototype Processor 19134 | -2/Section 7 | Identified Spectral Analyzer 19294 | -2/Section 7 | Repaired Impulse Thruster Array 19318 | -2/Section 7 | Spotted Alpha 7 19357 | -2/Section 7 | Spotted B-99 Colossus 19368 | -2/Section 7 | Found Integrated Reactor 19368 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19370 | -2/Section 7 | Found Integrated Reactor 19370 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19383 | -2/Section 7 | Found Alien Artifact 19542 | -2/Section 7 | Found Alien Reactor 19660 | -2/Section 7 | Identified LRC Matter Compressor 19660 | -2/Section 7 | Identified Matter Drive 19689 | -2/Section 7 | Spotted S7 Guard 19690 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 19700 | -2/Section 7 | Found Alien Artifact 19802 | -2/Section 7 | Entered Access 19802 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 19827 | -1/Access | Identified Core Membrane 19827 | -1/Access | Installed Core Membrane, gained immunity to corruption 20107 | -1/Access | Discovered new exit (range 6) 20108 | -1/Access | Identified exit to Surface 20168 | *** | Escaped! Last Messages --------------- >>Open(Door) Sealed Barrier opened. 20102_ Connecting with Garrison Access... >>Seal Access door sealed. 20107_ The Access Shell folds into the floor. 20107_ EXIT=FOUND 20108_ EXIT=IDENTIFIED: SURFACE 20120_ Connecting with Terminal... 20122_ Dropped Adv. ECM Suite. 20123_ Acquired Prototype Protection. 20123_ Identified Centrium Medium Armor Plating. 20124_ Dropped Centrium Medium Armor Plating. 20125_ Acquired Adv. ECM Suite. 20128_ Sneak attack on K-01 Serf. 20128_ K-01 Serf destroyed. 20130_ Acquired 18 matter. 20131_ K-01 Serf collects debris. 20161_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | #??# ###### ######+##+###### # # ?? | | #??# # ## ########## ?? | | #??# # # ###############+ | | #??# ############### + " | | #??## ##?????????????# # "T | | #???# #??????????????# # ###### | | #???# #??????????????# ######????# *= | | #???# #??????????????# #?????????# =! | | #???# #??????????????########?????????# =! | | #???# #???????????????????????????????# | | ##### ################################# | | k | | ###### | | ++##########+######## ""######### H #??#?? | | # #??# ""#?????####+######?? | | # #??# ""#?????# #?? | | # ""#??# T#?????# #?? | | # ""#??# ""#?????# #?? | | # G#??# ""#?????# #?? | | # ""#?## ""##????# #?? | | # ""#?# #????# !! #?? | | """"" # #?## ##????# !! #?? | | """""" # #??# #?????# !! #?? | | ##########??# #?????###########?? | | #???????????# #?????????????????? | | #???????????# @" #?????????????????? | | #########???????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 53 Energy Capacity 295 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 22 Cloak Strength 3 Additional Mass Support 20 Armor Coverage 1050 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 76 Recoil Reduction 4 Offensive Hacking 37 Defensive Hacking 24 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Utility Shielding | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Greatsword | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free KE Penetrator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Wave Gun | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Lrn. Sensor Array | -4/Factory | Scanalyzed Impulse Thruster Array | -4/Factory | Hacked Exp. Signal Interpreter | -2/Quarantine | Hacked Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Terrabomb LRC Matter Compressor Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellCoolingDetector Manual? 0 Play Time 07:00:59 Cumulative 250.6 hours Start 2023.05.06 @ 11:42:07 End 2023.05.08 @ 03:32:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 93 Adventurer 4 Explorer 0 Win Type 0 Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d4357363-d1b8-4b90-9e38-2d0f94ab21a1