Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 14:14:43 Player: saltine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1961) 1961 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4851 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 142/300 Energy 65/150 System Corruption 2% Temperature Warning (398) Movement Treading (320) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Light Treads Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Propulsion Shielding System Shield > --- WEAPON (3) ------- Pulse Rifle Advanced Beam Cannon Enhanced Autogun > --- INVENTORY (20) --- Advanced Heat Sink Improved Cooling System Recoil Stabilizer Recoil Stabilizer Relay Coupler [NC] (33) Relay Coupler [NC] (41) Relay Coupler [Grunt] (35) Relay Coupler [Grunt] (34) Relay Coupler [Grunt] (42) Relay Coupler [Grunt] (39) Relay Coupler [Grunt] (39) Relay Coupler [Grunt] (34) Relay Coupler [Brawler] (32) Relay Coupler [Duelist] (34) Relay Coupler [Duelist] (37) Relay Coupler [Heavy] (17) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Medium Battery System Shield > --- WEAPON ----------- Beam Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Improved Cooling System Recoil Stabilizer Recoil Stabilizer Propulsion Shielding Pulse Rifle Advanced Beam Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility System Shield Device Sensor Array Storage Medium Battery Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 63 | 6 9 3 33 12 Power 6 | 1 . . 4 1 Engine 3 | 1 . . 2 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 15 | 2 2 . 9 2 Treads 7 | 2 . . 4 1 Leg 4 | . 2 . 1 1 Wheel 4 | . . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 4 3 5 3 Device 5 | . 1 1 2 1 Storage 4 | 1 1 . 2 . Processor 1 | . . 1 . . Hackware 1 | . . . 1 . Protection 5 | . 2 1 . 2 Artifact . | . . . . . Weapon 26 | 2 3 . 15 6 Energy Gun 11 | 1 1 . 7 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 10 | 1 2 . 4 3 Ballistic Cannon 3 | . . . 3 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 25 | . 1 1 15 8 Power 3 | . . . 2 1 Propulsion 7 | . . . 6 1 Utility 6 | . . 1 2 3 Weapon 9 | . 1 . 5 3 Highest Loss Streak 5 | . 1 1 5 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 98 97 93 66 Engine 6 | . 14 11 5 . Core 2 | . . . 3 3 Treads 7 | . 10 . 8 4 Leg 6 | . 17 22 1 4 Wheel 4 | . . . 6 3 Device 9 | . . 11 13 7 Storage 15 | . 14 11 17 12 Processor 1 | . . 10 2 . Hackware 5 | . . . 7 9 Protection 5 | . 12 9 1 6 Energy Gun 7 | . 11 . 7 3 Ballistic Gun 11 | . 16 22 8 9 Ballistic Cannon 4 | . . . 8 . Naked Turns . | . . . . . Heaviest Build 62 | 11 31 30 62 61 Greatest Support 40 | 40 40 20 40 20 Greatest Overweight (x) 20 | . 1 1 20 6 Average Overweight (x) 1 | . . 1 1 4 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 7 12 15 16 20 Most Carried 20 | 4 15 15 17 20 Average Carried 12 | 3 11 14 14 9 Final Capacity 20 | 8 15 15 20 20 Final Carried 16 | 4 15 15 10 16 Class Distribution -------------------- 49% | Mutant 35% | Skirmisher 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1630 | 205 256 53 920 196 Remotely . | . . . . . Salvage Created 1800 | . 399 53 985 363 Parts 90 | . 25 3 41 21 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 45 | . 12 1 24 8 Guns 31 | . 12 1 10 8 Cannons 13 | . . . 13 . Classes Destroyed 10 | . 3 1 5 1 Builder 1 | . . . 1 . Hauler 2 | . . . 2 . Recycler 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 10 | . 5 . 4 1 Grunt 26 | . 7 . 16 3 Duelist 1 | . . . 1 . Sentry 5 | . . 1 2 2 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 7 | . 4 1 7 5 Combat Bots Only 6 | . 4 1 6 5 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 310 | . 83 10 154 63 Missed 78 | . 27 2 37 12 Damage Taken 3417 | . 496 116 1908 897 Core 749 | . 155 40 354 200 Absorbed by Shields 28 | . 28 . . . Redirected to Shielding 9 | . . . . 9 Core Remaining (%) 76 | 100 38 90 . . Volleys Fired 161 | . 46 6 70 39 Largest 3 | . 2 2 3 3 Hottest 189 | . 65 40 189 156 Shots Fired 357 | . 67 12 187 91 Gun 253 | . 67 12 89 85 Cannon 104 | . . . 98 6 Launcher . | . . . . . Special . | . . . . . Kinetic 271 | . 46 12 151 62 Thermal 84 | . 19 . 36 29 Explosive . | . . . . . Electromagnetic 2 | . 2 . . . Robot Hit Streak 22 | . 7 7 6 22 Robot Miss Streak 11 | . 6 5 11 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 213 | . 35 6 109 63 Core Hits 85 | . 19 2 46 18 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 . 7 1 Burn 3 | . . . 2 1 Meltdown 1 | . . . 1 . Destroy 1 | . 1 . . . Blast 4 | . . . 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4031 | . 454 72 2390 1115 Guns 2649 | . 454 72 1028 1095 Cannons 1324 | . . . 1304 20 Explosions . | . . . . . Melee . | . . . . . Ramming 58 | . . . 58 . Kinetic 3198 | . 332 72 1976 818 Thermal 775 | . 122 . 356 297 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 5 6 Message Errors 4 | . . . 2 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles . | . . . . . Explosions 4 | . . . . 4 Melee . | . . . . . Knockbacks 14 | . . . 14 . Impact 1 | . . . 1 . Kinetic 12 | . . . 12 . Secondary 1 | . . . 1 . Self-Inflicted Damage 157 | . . . 23 134 Shots 1 | . . . . 1 Rammed 9 | . . . 9 . Targets Rammed 9 | . . . 9 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 405 | . 102 18 405 371 Average Temperature 104 | . 43 10 123 106 Received Heat Transfer 1311 | . 105 36 873 297 Effects 3 | . . . 3 . Shutdowns 2 | . . . 2 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted . | . . . . . Heat Transferred 1940 | . 275 . 888 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 400 | . 212 103 317 400 Initial 130 | . . 53 42 130 Average 162 | . 126 68 155 268 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 62 | 100 76 100 68 15 Level 1 37 | . 23 . 31 84 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 4 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 17 3 41 13 Peak Tracking Total 8 | . 4 3 6 8 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 1 . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . . . 3 2 Max in Single Turn 2 | . . . 1 2 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 13 | . 3 . 9 1 Terminals 9 | . 2 . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 11 . 24 2 Successful 15 | . 5 . 9 1 Failed 22 | . 6 . 15 1 Catastrophic 7 | . 3 . 4 . Database Lockouts . | . . . . . Manual 20 | . 9 . 11 . Terminals 29 | . 8 . 19 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 3 . 3 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Terminal Hacks 10 | . 3 . 6 1 Part Schematic 1 | . 1 . . . Prototype ID Bank 2 | . 2 . . . Emergency Access Points 3 | . . . 2 1 Unreport Threat 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Transport Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 . 1 . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 1 . 1 . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 . 7 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 1 . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2786 | 68 600 156 1426 536 Spaces Moved 1258 | 39 253 69 711 186 Core 7 | 6 . . 1 . Treads 326 | 33 109 . 116 68 Legs 297 | . 144 69 74 10 Wheels 628 | . . . 520 108 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 190 115 155 Average Speed 172 | 143 177 190 157 226 Slowest Speed 1050 | 160 190 190 1050 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 62 9 61 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . . . 18 74 Melee . | . . . . . Projectile 18 | . . . 18 . AOE 74 | . . . . 74 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1597 | 48 336 85 875 253 Wait 14 | . 11 . 2 1 Move 1254 | 38 252 68 710 186 Hop . | . . . . . Pick Up 56 | 4 14 5 21 12 Fast Attach 27 | 6 3 1 14 3 Attach 23 | . . 2 12 9 Detach 5 | . . . 2 3 Swap 13 | . 6 . 7 . Drop 35 | . 4 3 28 . Fire 161 | . 46 6 70 39 Melee . | . . . . . Ram 8 | . . . 8 . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 543 | -10/Materials | Core integrity fell below 50% 659 | -10/Materials | Discovered new exit (range 3) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Utility x2 820 | -9/Materials | Discovered new exit (range 3) 824 | -9/Materials | Identified exit to Materials 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1211 | -8/Materials | Build established: Skirmisher 1920 | -8/Materials | Lost 3 parts (1n1u1w) 2110 | -8/Materials | Core integrity fell below 50% 2138 | -8/Materials | Lost 5 parts (2n1u2w) 2234 | -8/Materials | Garrison activated, responded to threat 2246 | -8/Materials | Identified exit to Garrison 2251 | -8/Materials | Entered Garrison 2276 | -8/Garrison | Installed Relay Interface Framework 2278 | -8/Garrison | Lost 4 parts (2n2w) 2332 | -8/Garrison | Phase Generator disabled 2333 | -8/Garrison | Core integrity fell below 20% 2423 | -8/Garrison | Triggered checkpoint 2511 | -8/Garrison | Lost 5 parts (1p1n2u1w) 2769 | -8/Garrison | Build established: Mutant 2787 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02563_ P-60 Hacker destroyed. 02574_ Acquired 46 matter. 02578_ /:#,|:U TA IQXH:2/LF&|GG8YS AS 02609_ Acquired 40 matter. 02621_ System corrupted: Component data lost. 02651_ S-10 Pest destroyed. 02673_ Acquired Relay Coupler [Duelist]. 02681_ Acquired Relay Coupler [NC]. 02692_ Acquired Relay Coupler [Grunt]. 02700_ Acquired Relay Coupler [NC]. 02717_ Acquired Relay Coupler [Grunt]. 02726_ Acquired Relay Coupler [Brawler]. 02736_ Acquired Relay Coupler [Heavy]. 02740_ Acquired Relay Coupler [Grunt]. 02757_ System corrupted: Matter fused (-10). 02772_ Enh. Autogun destroyed. 02775_ System corrupted: Energy discharge (-25). 02779_ G-47 Trooper destroyed. 02785_ Lgt. Armor Plating destroyed. 02787_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????#??????#?????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ???#????????????? ???????#?????????????????????? | | ???#????????????? ??????#?????????????????????? | | ?????#???????????# ???????????????????????????? | | ?????????????????# #??????????????????????##### | | ????????????????? ???????????????????### # | | ??????????#??????? ??????????????????## | | ???????????????????? ????????????????# | | ?????????????????????? ???????????????## | | ?????????????????#?????# ??????????????# | | ????????????????## ## #############?# | | ????????????# #### # | | ????????????# ^ | | ????????????? [ #### ##### ### | | ????????????????##""""###%#???# #???# #?# | | ????????????????????????#*#???# #???# #?# | | ??????????????????#??#??#g#???# #???# #?## | | ????????????????????????# #???# ##### #### # | | ????????????#???#??????? #???# + | | ????????????????????????#g#???####### #### #### | | ????????????????????????#%#????????## #??# #???## | | ????##??????????????????#*#????????#T #### ###### | | ????????????????????????#@#??###???## | | ????????????????????????# #### ###### | | ????????????????????????# ^ #### #### | | ????????????????????????# ###### ##### #??# #??# | | ?????????????????????#### ####?# #???# #?## ##?### | | ?????????????????????# # # #?#*###?# #?# #???? | | ?????????????????????# + + #?#[%!###[#?#" "#???? | | ?????????????????????## # # ##?# * [%*#?#" "#???? | | ?????????????????????# # # #?#! #####?#" "#???? | | ?????????????????????# #?# ###?????#"""#???? | | ?????????????????????#########?# #???????#####???? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ?????????????????????????????### #???????????????? | | ?????????????????????????????#"# #????#####??????? | | ?????????????????????????????#" [#####[[[[#??????? | | ?????????????????????????????#" * ! #??????? | | ?????????????????????????????#"[!#####!!!!#??????? | | ?????????????????????????????#"#[#????#####??????? | | ?????????????????????????????### #???????????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 15 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Assault Rifle | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationWeaponsBarrier Manual? 0 Play Time 00:50:04 Cumulative 52.5 hours Start 2024.07.06 @ 22:51:58 End 2024.07.07 @ 14:14:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 384ffe92-e54f-4ac7-b8da-6b55d69104c3