Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.09 @ 16:36:08 Player: DaddyWalrus Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (317) 1585 Value Destroyed (9501) 9501 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3659) 3659 TOTAL SCORE: 20245 Bonus ------- High Alert Combat Kills 2603 Follower Combat Kills 56 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 286/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Relay Coupler [Sentry] (18) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Gyrokinetic Inverter Fusion Compressor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Improved Airjet Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Medium Armor Plating Relay Coupler [Hunter] > --- WEAPON ----------- Gatling Laser Gauss Rifle Coil Gun Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Improved Medium Treads Gravmag System Improved Airjet Superbattery Advanced Sensor Array Reactive Plating Relay Coupler [Sentry] Relay Coupler [Hunter] Ion Cannon Autogun Gauss Cannon Missile Launcher Heavy Rocket Launcher Remote Datajack Katana [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Hunter] Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 5 | . . . 1 . . . . 1 . . 2 1 Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 331 | 6 11 4 15 15 3 . 32 38 44 48 88 27 Power 37 | 1 1 . 2 3 . . 2 2 3 4 15 4 Engine 22 | 1 1 . 2 3 . . . 1 1 4 7 2 Core 15 | . . . . . . . 2 1 2 . 8 2 Reactor . | . . . . . . . . . . . . . Propulsion 97 | 2 2 . 5 6 . . 10 11 13 21 15 12 Treads 39 | . 1 . 4 2 . . 6 10 1 10 5 . Leg 23 | . . . . 2 . . 1 . 12 4 1 3 Wheel 17 | 2 1 . 1 2 . . 3 . . 2 6 . Hover 10 | . . . . . . . . . . 5 1 4 Flight 8 | . . . . . . . . 1 . . 2 5 Utility 73 | 1 3 . 1 . 3 . 1 11 14 9 25 5 Device 24 | . . . . . . . . 2 2 5 11 4 Storage 21 | 1 3 . 1 . 3 . 1 1 3 3 4 1 Processor 2 | . . . . . . . . 1 . . 1 . Hackware 7 | . . . . . . . . . 3 . 4 . Protection 19 | . . . . . . . . 7 6 1 5 . Artifact . | . . . . . . . . . . . . . Weapon 124 | 2 5 4 7 6 . . 19 14 14 14 33 6 Energy Gun 25 | . 2 . 4 1 . . 3 4 2 4 3 2 Energy Cannon 4 | . . . . . . . 1 1 . . 2 . Ballistic Gun 50 | 2 1 3 1 4 . . 10 6 6 5 10 2 Ballistic Cannon 7 | . . . . . . . . . . 2 5 . Launcher 23 | . 2 1 . 1 . . 4 3 3 . 9 . Special Weapon 4 | . . . . . . . . . . 2 2 . Impact Weapon 2 | . . . 1 . . . 1 . . . . . Slashing Weapon 8 | . . . . . . . . . 3 1 2 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 3 1 . 2 . 1 Parts Lost 98 | . 1 . 8 8 . . 5 12 4 4 32 24 Power 14 | . 1 . . 1 . . . 1 . . 7 4 Propulsion 33 | . . . 4 3 . . 2 4 2 2 8 8 Utility 14 | . . . . . . . . . 1 1 5 7 Weapon 37 | . . . 4 4 . . 3 7 1 1 12 5 Highest Loss Streak 24 | . 1 . 3 7 . . 2 7 2 4 12 24 Average Slot Usage (%) 94 | . 98 100 99 99 100 100 99 91 94 98 91 49 Engine 4 | . 14 14 11 11 11 11 1 1 3 7 1 . Core 3 | . . . . . . . 7 5 3 . 4 4 Treads 15 | . 7 14 22 20 22 22 19 29 4 15 9 . Leg 4 | . . . . 1 . . 1 . 25 9 . . Wheel 4 | . 20 14 11 11 11 11 6 . . 1 2 . Hover 1 | . . . . . . . . . . 2 8 2 Device 3 | . . . . . . . . 4 5 2 6 6 Storage 16 | . 27 28 33 33 33 33 27 7 5 11 13 . Processor 1 | . . . . . . . . 2 . . 2 5 Hackware 4 | . . . . . . . . . 3 14 9 16 Protection 3 | . . . . . . . . 6 10 . 4 . Energy Gun 3 | . 7 1 8 4 . . 1 3 6 4 1 . Ballistic Gun 19 | . 19 25 11 15 11 11 31 25 17 20 11 1 Ballistic Cannon 1 | . . . . . . . . . . 2 6 . Launcher 1 | . . . . 1 11 11 1 . 3 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 113 | 9 42 43 57 63 63 63 68 113 113 54 75 22 Greatest Support 98 | 20 20 16 40 20 10 10 60 82 80 88 98 32 Greatest Overweight (x) 17 | . 2 2 3 6 6 6 6 1 11 3 17 5 Average Overweight (x) 1 | . 1 2 2 4 6 6 3 . . . 1 . Largest Inventory Capacity 36 | 6 16 16 22 22 22 22 22 36 24 12 24 4 Average Capacity 17 | 5 13 16 21 22 22 22 22 23 13 9 15 4 Most Carried 24 | 4 16 16 22 22 22 22 22 24 24 12 16 4 Average Carried 16 | 3 11 15 17 21 21 22 21 23 13 9 14 2 Final Capacity 24 | 6 16 16 22 22 22 22 22 24 4 12 4 4 Final Carried 22 | 4 16 16 19 22 22 22 22 22 4 11 4 2 Class Distribution -------------------- 19% | Scavenger-Tank 11% | Scavenger-Gunner 10% | Mutant 9% | Scavenger-Mutant 9% | Hauler-Skirmisher 9% | Hauler-Tank 7% | Tank 6% | Hauler-Mutant 5% | Hauler-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -7/Factory Tank | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Matter Collected 9307 | 272 137 32 450 253 108 . 935 1528 838 1763 2655 336 Remotely 601 | . . . . . . . . . . . 601 . Salvage Created 11741 | 88 242 47 559 332 . . 1528 2591 933 2129 2893 399 Parts 632 | 1 24 11 27 18 . . 95 133 50 101 149 23 Haulers Intercepted 11 | . . . . . . . 3 2 . 4 2 . Recyclers Shooed 17 | . 3 . . . . . 2 3 . 2 7 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Combat Hostiles Destroyed 190 | . 9 5 9 8 . . 26 41 24 19 44 5 Melee 2 | . . . 1 . . . . . . . 1 . Guns 124 | . 5 3 7 5 . . 19 31 20 14 15 5 Cannons 17 | . . . . . . . . . 3 2 12 . AOE 46 | . 4 2 . 3 . . 7 10 1 3 16 . Classes Destroyed 15 | 1 5 . 3 1 . . 3 1 . . 1 . Worker 34 | . 2 . 1 . . . 3 7 . 11 10 . Builder 26 | . . . . . . . 4 7 . 3 12 . Tunneler 4 | . . . . 1 . . . 1 . 1 1 . Hauler 11 | . . . . . . . 3 2 . 4 2 . Recycler 32 | 1 1 . 2 1 . . 5 6 . 8 7 1 Operator 6 | . 1 . . . . . 1 2 . 1 1 . Watcher 14 | . 2 . . . . . 2 2 . 2 4 2 Swarmer 53 | . 6 5 . 3 . . 10 3 9 . 14 3 Grunt 89 | . 3 . 6 4 . . 10 24 11 12 17 2 Brawler 4 | . . . 1 1 . . . 1 . 1 . . Duelist 5 | . . . 1 . . . . . 2 1 1 . Sentry 19 | . . . 1 . . . 5 4 . 3 6 . Hunter 7 | . . . . . . . 1 3 2 . 1 . Programmer 12 | . . . . . . . . 6 . 2 4 . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 16 | 1 8 5 3 4 . . 7 14 5 6 16 4 Combat Bots Only 10 | . 4 4 3 4 . . 6 10 5 3 6 3 Max Kills in Single Turn 6 | 1 4 2 1 2 . . 3 6 2 4 5 1 Gunslinging 1 | . . . . . . . 1 1 1 1 . . Exploded 3 | . 2 1 . 2 . . 2 2 1 2 3 . Melee 1 | . . . 1 . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Damage Taken 17544 | . 349 125 1259 760 . . 1115 3471 1241 1591 5378 2255 Core 2801 | . 55 17 111 157 . . 51 298 125 193 789 1005 Absorbed by Shields 304 | . . . . . . . . 12 . . 107 185 Core Remaining (%) 52 | 100 . 71 . . . 33 90 . . 12 7 . Volleys Fired 579 | 6 45 5 53 26 . . 74 94 37 93 119 27 Largest 4 | 2 2 2 2 2 . . 4 4 4 4 4 2 Hottest 201 | 40 60 73 80 85 . . 128 201 201 153 198 98 Shots Fired 1746 | 12 89 10 97 51 . . 260 360 128 294 407 38 Gun 1468 | 12 82 8 97 49 . . 251 346 108 249 228 38 Cannon 203 | . . . . . . . . 4 16 36 147 . Launcher 63 | . 7 2 . 2 . . 9 10 4 . 29 . Special 12 | . . . . . . . . . . 9 3 . Kinetic 1359 | 12 61 4 52 43 . . 239 279 75 243 325 26 Thermal 199 | . . . . 3 . . 5 71 49 10 49 12 Explosive 63 | . 7 2 . 2 . . 9 10 4 . 29 . Electromagnetic 113 | . 21 4 45 3 . . 7 . . 32 1 . Robot Hit Streak 20 | 3 11 3 9 11 . . 20 19 18 13 20 10 Robot Miss Streak 13 | 1 4 5 2 3 . . 2 13 6 5 8 3 Penetration Max 1 | . . . . . . . . . 1 1 1 . Secondary Targets 16 | . . . 1 2 . . 5 2 2 2 . 2 Max Gunslinging Chain 2 | . . . 1 1 . . 2 1 1 1 . 1 Shots Hit Robots 1143 | 8 45 2 72 36 . . 172 257 93 190 237 31 Core Hits 679 | 3 26 6 24 19 . . 86 177 63 105 154 16 Critical Hits 17 | . . . . . . . . 4 1 8 3 1 Critical Kills 4 | . . . . . . . . 1 . 2 . 1 Critical Parts Destroyed 11 | . . . . . . . . 2 1 6 2 . Melee Attacks 36 | . . . 6 . . . 1 . 2 2 16 9 Impact 4 | . . . 3 . . . 1 . . . . . Slashing 29 | . . . . . . . . . 2 2 16 9 Piercing . | . . . . . . . . . . . . . Sneak Attacks 15 | . . . 5 . . . . . . 2 8 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 27562 | 52 904 165 986 547 . . 2879 6393 1927 3866 9232 611 Guns 15304 | 52 436 52 665 378 . . 1793 4093 1363 2930 3009 533 Cannons 2246 | . . . . . . . . . 134 447 1665 . Explosions 8663 | . 468 113 149 169 . . 1076 2273 430 290 3695 . Melee 1280 | . . . 172 . . . . . . 183 858 67 Ramming 69 | . . . . . . . 10 27 . 16 5 11 Kinetic 13806 | 52 317 28 303 349 . . 1680 3071 845 2804 4047 310 Thermal 5045 | . 29 . 149 29 . . 100 1943 652 439 1481 223 Explosive 6354 | . 439 113 . 169 . . 1035 1352 430 . 2816 . Electromagnetic 1008 | . 119 24 362 . . . 54 . . 424 25 . Impact 172 | . . . 172 . . . . . . . . . Slashing 1108 | . . . . . . . . . . 183 858 67 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . 4 12 12 12 . 5 5 7 4 4 Average Corruption 5 | . . . 4 7 12 12 . 3 5 5 2 2 Corruption Purged . | . . . . . . . . . . . . . Effects 215 | . . . 1 28 24 2 . 24 45 62 29 . Message Errors 37 | . . . . 7 4 . . 7 7 11 1 . Matter Fused 54 | . . . . 10 9 . . 5 10 15 5 . Heat Flow Errors 19 | . . . . 1 2 1 . 1 5 3 6 . Energy Discharges 22 | . . . . 1 2 1 . 1 5 8 4 . Parts Rejected 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 10 | . . . 1 2 1 . . 1 1 2 2 . Data Loss (major) 9 | . . . . 1 2 . . . 5 1 . . Misfires 2 | . . . . 1 . . . . . 1 . . Alerts 2 | . . . . 1 1 . . . . . . . Misdirections 4 | . . . . 1 3 . . . . . . . Targeting Errors 45 | . . . . 3 . . . 8 10 16 8 . Weapon Failures 9 | . . . . . . . . 1 1 4 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1069 | . 45 . 37 . . . 105 349 . . 533 . Projectiles 75 | . . . . . . . . . . . 75 . Explosions 871 | . 45 . 16 . . . 105 349 . . 356 . Melee 123 | . . . 21 . . . . . . . 102 . Knockbacks 16 | . . . . . . . . . . 5 10 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 15 | . . . . . . . . . . 5 10 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 497 | . . . 42 . . . 43 40 . 101 266 5 Shots 12 | . . . 1 . . . 1 2 . 2 6 . Rammed 13 | . 1 . . . . . 1 3 . 3 2 3 Targets Rammed 13 | . 1 . . . . . 1 3 . 3 2 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 514 | . 40 24 176 167 206 149 220 514 399 358 321 84 Average Temperature 76 | . 14 13 74 27 89 82 64 88 95 70 94 42 Received Heat Transfer 4797 | . 72 . 324 321 . . 468 1056 315 576 1233 432 Effects 23 | . . . . . . . . 15 6 1 1 . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 4 | . . . . . . . . 2 1 . 1 . Interference 8 | . . . . . . . . 4 3 1 . . Matter Decay 2 | . . . . . . . . 2 . . . . Short Circuit 2 | . . . . . . . . 1 1 . . . Damage (minor) 2 | . . . . . . . . 1 1 . . . Damage (major) 4 | . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 3 | . . . 2 . . . . . . 1 . . Impact Corruptions 1 | . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . 3 1 . 4 1 Heat Transferred 7382 | . 50 . 200 74 . . 198 2723 1412 533 1720 472 Parts Sabotaged 4 | . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 1 . . . 1 . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Peak Influence 1639 | 5 258 211 291 233 . . 539 1162 1639 886 1408 802 Initial 860 | . 3 1 81 35 . . . 52 813 860 284 682 Average 536 | . 51 189 147 106 . . 174 359 1312 683 810 700 Maximum Alert Level 5 | . 1 1 1 1 . . 2 4 5 3 4 3 Low Security (%) 36 | 100 92 37 68 81 . 100 68 62 . . . . Level 1 10 | . 7 62 31 18 . . 25 3 . . 12 . Level 2 14 | . . . . . . . 5 3 . 35 33 49 Level 3 23 | . . . . . . . . 27 25 63 23 50 Level 4 11 | . . . . . . . . 1 41 . 30 . Level 5 3 | . . . . . . . . . 33 . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 48 | . 1 . 2 . . . 4 18 . 9 14 . Investigation 8 | . . . . . . . 1 . . 2 5 . Extermination 9 | . . . . . . . . 4 . 2 3 . Reinforcement 21 | . 1 . 2 . . . 3 7 . 3 5 . Assault 6 | . . . . . . . . 3 . 2 1 . Garrison 4 | . . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 2 . . 1 . Haulers Reinforced 6 | . . . . . . . . 3 . . 3 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Distress Signals 19 | . 1 . 2 . . . 3 5 . 4 3 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 299 | . 12 7 23 16 . . 40 57 23 34 69 18 Peak Tracking Total 8 | . 3 5 8 4 . . 6 8 5 6 8 7 Tactical Retreats 13 | . . 1 . . . . . 2 . 2 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Traps Triggered 13 | . 2 1 . . . . . 2 4 2 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Machines Disabled 41 | . 4 3 1 . . . 3 11 2 1 16 . Max in Single Turn 9 | . 1 2 1 . . . 2 9 1 1 4 . Garrison Access 1 | . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Machines Accessed 33 | . 5 1 1 . 1 . 6 4 . 6 7 2 Terminals 22 | . 3 . 1 . . . 6 1 . 5 6 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . 1 . 1 1 . Scanalyzers 2 | . . . . . . . . . . . . 2 Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 84 | . 16 1 2 . 1 . 20 7 . 18 16 3 Successful 42 | . 10 1 . . 1 . 13 3 . 6 5 3 Failed 42 | . 6 . 2 . . . 7 4 . 12 11 . Catastrophic 13 | . . . 1 . . . 3 1 . 4 4 . Database Lockouts . | . . . . . . . . . . . . . Manual 63 | . 11 . 2 . 2 . 18 2 . 15 13 . Terminals 65 | . 11 . 2 . . . 20 2 . 15 15 . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 10 | . 5 . . . . . . 1 . 3 1 . Scanalyzers 3 | . . . . . . . . . . . . 3 Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 14 | . 3 1 . . 1 . 7 . . 1 1 . Record 1 | . . . . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 6 | . 2 . . . . . 3 . . 1 . . Locate Traps 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 4 . . . . . . 1 . . 1 . Report Inventory 5 | . 3 . . . . . . 1 . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . . . . 2 Analyze 1 | . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 18 | . 3 . . . . . 6 1 . 5 3 . Terminals 18 | . 3 . . . . . 6 1 . 5 3 . Botnet 18 | . 3 . . . . . 6 1 . 5 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 5 . 1 . . . 6 1 . 6 6 1 Full Trace Events 10 | . 1 . . . . . 3 . . 2 4 . Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Used RIF Installer 1 | . . . . . . . . . 1 . . . Robots Hacked 4 | . . . 1 . . . . . . 2 1 . Non-combat 2 | . . . 1 . . . . . . 1 . . Combat 2 | . . . . . . . . . . 1 1 . Robot Hacks Applied 9 | . . . 3 . . . . . . 5 1 . parse_system 1 | . . . 1 . . . . . . . . . no_distress 1 | . . . 1 . . . . . . . . . find_station 1 | . . . 1 . . . . . . . . . purge_threat 3 | . . . . . . . . . . 3 . . disarm_traps 1 | . . . . . . . . . . 1 . . go_dormant 1 | . . . . . . . . . . 1 . . formatsys_high 1 | . . . . . . . . . . . 1 . Relay Couplers Released 13 | . . . . . . . . 3 10 . . . Machine Destruction 10 | . . . . . . . . . 10 . . . Programmers 3 | . . . . . . . . 3 . . . . Attached 5 | . . . . . . . . . 3 . 2 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Total Allies 4 | . . . . 3 . . . . . . 1 . Largest Group 3 | . . . . 3 . . . . . . 1 . Highest-Rated Group 40 | . . . . 40 . . . . . . 37 . Highest-Rated Ally 37 | . . . . 16 . . . . . . 37 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 24 | . . . . 21 . . . . . . 3 . Total Damage 269 | . . . . 223 . . . . . . 46 . Kills 8 | . . . . 8 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Turns Passed 12453 | 87 844 158 423 838 520 25 1616 2147 1348 1650 2365 432 Spaces Moved 7237 | 76 653 106 153 519 365 18 774 894 757 910 1405 607 Core 204 | 11 . . . . . . . . . . 1 192 Treads 2052 | . 4 . 32 3 . . 378 894 83 228 430 . Legs 1057 | . . . . 7 . . . . 674 362 . 14 Wheels 2730 | 65 649 106 121 509 365 18 396 . . 198 303 . Hover 812 | . . . . . . . . . . 122 628 62 Flight 382 | . . . . . . . . . . . 43 339 Fastest Speed 34 | 50 80 120 120 130 140 140 110 163 120 38 37 34 Average Speed 128 | 75 102 120 140 136 140 140 158 181 142 122 118 48 Slowest Speed 900 | 80 180 120 180 270 140 140 230 187 450 280 900 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 91 26 21 90 72 13 64 23 52 24 35 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . Known Exits Taken 3 | . 1 . . . . . . 1 . . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug 6 | . . . . . . . 1 . . . 1 4 Terrain Destroyed 486 | . 46 11 1 20 . . 72 70 8 16 238 4 Melee 6 | . . . . . . . 1 . . . 1 4 Projectile 45 | . . . . . . . . 1 1 10 33 . AOE 435 | . 46 11 1 20 . . 71 69 7 6 204 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Total 9191 | 93 752 129 266 609 378 19 1018 1205 942 1266 1815 699 Wait 504 | . 7 5 24 26 . . 72 97 30 146 89 8 Move 7222 | 75 652 105 152 518 364 17 773 893 756 909 1401 607 Hop 2 | . . . . . . . . . . . 2 . Pick Up 202 | 6 23 4 13 12 3 1 27 39 16 15 39 4 Fast Attach 141 | 4 1 1 1 7 . . 10 11 26 29 33 18 Attach 90 | 2 4 . 10 4 . . 6 16 4 4 31 9 Detach 28 | . . . 1 2 . . 2 4 1 2 9 7 Swap 101 | . 6 3 4 4 3 . 16 11 15 15 24 . Drop 242 | . 13 6 2 10 8 1 36 34 40 34 51 7 Fire 579 | 6 45 5 53 26 . . 74 94 37 93 119 27 Melee 36 | . . . 6 . . . 1 . 2 2 16 9 Ram 5 | . 1 . . . . . 1 . . . 1 2 Kick 1 | . . . . . . . . . . . . 1 Crush 6 | . . . . . . . . 3 . 3 . . Escape Stasis 31 | . . . . . . . . 3 15 13 . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 5) 764 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Entered Mines 934 | -10/Mines | Learned Materials security intel 939 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 990 | -10/Mines | Discovered new exit (range 5) 1006 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1090 | -10/Mines | Entered Materials 1090 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1288 | -9/Materials | Lost 3 parts (1n2w) 1406 | -9/Materials | Build established: Hauler-Mutant 1419 | -9/Materials | Discovered new exit (range 6) 1511 | -9/Materials | Lost 3 parts (2n1w) 1513 | -9/Materials | Entered Mines 1517 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1607 | -9/Mines | Learned location of Zion (-7) 1622 | -9/Mines | Learned Materials stockpile data 1809 | -9/Mines | Learned location of Storage (-7) 1932 | -9/Mines | Core integrity fell below 50% 1942 | -9/Mines | System corruption reached 10% 1972 | -9/Mines | Lost 7 parts (1p3n3w) 2109 | -9/Mines | Discovered new exit (range 12) 2272 | -9/Mines | Build established: Scavenger-Mutant 2336 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2344 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2346 | -9/Mines | Discovered new exit (range 5) 2351 | -9/Mines | Entered Exiles 2388 | -9/Exiles | Met 8R-AWN 2412 | -9/Exiles | Met EX-HEX 2500 | -9/Exiles | Met EX-DEC 2576 | -9/Exiles | Met EX-BIN 2591 | -9/Exiles | Aligned with FarCom system 2592 | -9/Exiles | Given EX-Vault access code 2632 | -9/Exiles | Opened EX-Vault 2652 | -9/Exiles | Found Superbattery 2655 | -9/Exiles | Found Firepult 2684 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2860 | -9/Exiles | Discovered new exit (range 10) 2871 | -9/Exiles | Stole two prototypes: Superbattery, Firepult 2871 | -9/Exiles | Entered Mines 2880 | -8/Mines | Discovered new exit (range 11) 2896 | -8/Mines | Entered Materials 2896 | -8/Materials | Evolved 2 slots: Weapon x2 3186 | -8/Materials | Build established: Scavenger-Skirmisher 3523 | -8/Materials | Build established: Hauler-Skirmisher 3871 | -8/Materials | Discovered new exit (range 7) 4512 | -8/Materials | Entered Factory 4512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4514 | -7/Factory | FarCom data flow suspended 4816 | -7/Factory | Build established: Hauler-Tank 5563 | -7/Factory | Garrison activated, responded to threat 5651 | -7/Factory | Build established: Hauler-Gunner 5812 | -7/Factory | Garrison activated, responded to threat 6105 | -7/Factory | Destroyed 10 combat bots 6112 | -7/Factory | First assault squad dispatched 6112 | -7/Factory | Lost 7 parts (1p3n3w) 6323 | -7/Factory | Build established: Hauler-Tank 6587 | -7/Factory | Garrison activated, responded to threat 6654 | -7/Factory | Build established: Scavenger-Tank 6657 | -7/Factory | Identified exit to Garrison 6659 | -7/Factory | Entered Garrison 6734 | -7/Garrison | Triggered checkpoint 6772 | -7/Garrison | Core integrity fell below 50% 6816 | -7/Garrison | Triggered checkpoint 7016 | -7/Garrison | Discovered new exit (range 12) 7068 | -7/Garrison | Triggered checkpoint 7127 | -7/Garrison | Garrison Relay disabled 7500 | -7/Garrison | Triggered checkpoint 7508 | -7/Garrison | Garrison Relay disabled 7548 | -7/Garrison | Triggered checkpoint 7560 | -7/Garrison | Discovered new exit (range 15) 7589 | -7/Garrison | Installed Relay Interface Framework 8007 | -7/Garrison | Entered Factory 8233 | -7/Factory | Build established: Scavenger-Gunner 8464 | -7/Factory | Lost 4 parts (2n1u1w) 8771 | -7/Factory | Core integrity fell below 20% 9607 | -7/Factory | First assault squad dispatched 9638 | -7/Factory | Discovered new exit (range 16) 9657 | -7/Factory | Entered another Factory area 9657 | -6/Factory | Evolved 2 slots: Utility x2 9930 | -6/Factory | Lost 3 parts (1p2w) 9958 | -6/Factory | Build established: Tank 10205 | -6/Factory | Spotted B-75 Beast 10229 | -6/Factory | Destroyed B-75 Beast 10862 | -6/Factory | Build established: Scavenger-Tank 10940 | -6/Factory | Discovered new exit (range 6) 10997 | -6/Factory | Identified exit to Lower Caves 11454 | -6/Factory | Lost 3 parts (1u2w) 11692 | -6/Factory | Core integrity fell below 50% 11757 | -6/Factory | First assault squad dispatched 11792 | -6/Factory | Lost 12 parts (3p3n2u4w) 11912 | -6/Factory | Core integrity fell below 20% 12013 | -6/Factory | Discovered new exit (range 15) 12019 | -6/Factory | Identified exit to Factory 12021 | -6/Factory | Lost 3 parts (1p1n1u) 12022 | -6/Factory | Entered another Factory area 12022 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12289 | -5/Factory | Build established: Hacker-Mutant 12354 | -5/Factory | Core integrity fell below 50% 12381 | -5/Factory | Lost 24 parts (4p8n7u5w) 12442 | -5/Factory | Core integrity fell below 20% 12454 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 12344_ R-10 Processor collects Terrain Scan Processor. 12346_ Carbon-fiber Leg destroyed. 12349_ R-10 Processor collects Hvy. Laser. 12350_ Mic. Fission Core destroyed. 12352_ Acquired Carbon-fiber Leg. 12353_ R-10 Processor collects Lgt. Angular Momentum Engine. 12354_ Slammed into R-10 Processor. 12354_ R-10 Processor knocked back. 12354_ Destabilizing: Core damaged (-40). 12362_ K-01 Serf collects debris. 12364_ Dropped Carbon-fiber Leg. 12368_ Acquired Gyrokinetic Inverter. 12384_ Slammed into G-50 Soldier. 12384_ Adv. Signal Interpreter permanently disabled. 12384_ Destabilizing: Short circuit. 12388_ K-01 Serf collects debris. 12451_ Nuclear Reactor explodes. 12451_ U-05 Engineer destroyed. 12454_ Nuclear Reactor explodes. 12454_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #??????##### #####????????????????? | | ??????# #??????# #????????????????? | | ??????# #??????# ????????????????? | | ??????# #??????# ??????????????? | | ??????# #??????# ?????????????? | | ??????# #??????# ??????????????? | | ####### ######## ???????????????? | | ##??????????????? | | #??????????????? | | p %= ???????????????? | | p* p ????????????????? | | #????????????????? | | ####### # #????????????????? | | # #k ####????????????????? | | """" # p ###???????????????????? | | """" / u ##?????????????????????? | | "" # #??????????????????????? | | # @#??????????????????????? | | " " # #??????????????????????? | | ""R"" # ######### #??????????????????????? | | """"" # #???????# ###????????????????????? | | # ######??# ????????????????????? | | /###### # ?# ???????????????????? | | #????# # """"#k """ !??????????????????? | | #????# # """"# """ ???????????????????? | | #????# # """"# """ ?? ????????????????? | | +###### # """"# ????????????????? | | # # """"# """ """ """???????????????? | | """ # # """"# """ """ """???????????????? | | """ + # = """"# """ """ """ """???????????? | | R" # / # ???????????? | | """ # # + ???????????? | | # + # ???????????? | | #######+#+#+######### ###+####???????????????? | | ??????? ????????# #??????????????????????? | | ?????" /??????# #??????????????????????? | | ???#"" ///????# #??????????????????????? | | ???#"" #???# #??????????????????????? | | ???#T #???# #??????????????????????? | | ???#"" #???# #??????????????????????? | | ???#"" #??# #??????????????????????? | | ???#"" """" ##??# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 2310 Matter Stores 490 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 67 Relay Coupler Value 3 Item Schematics ----------------- Cesium-ion Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerKineticFrame Manual? 0 Play Time 03:32:54 Cumulative 93.0 hours Start 2021.12.07 @ 23:21:30 End 2021.12.09 @ 16:36:08 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9fd7e64-6bfa-49dc-89bd-24df1ed0fc1d