Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.10 @ 18:16:17 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (187) 935 Value Destroyed (7443) 7443 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (815) 815 TOTAL SCORE: 13953 Bonus ------- High Alert Combat Kills 815 Cogmind --------- Core Integrity 654/1150 Matter 65/300 Energy 2/100 System Corruption 7% Temperature Cool (0) Movement Core (1900) Ox37 Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Weapon Cycler Improved Transmission Jammer Improved Utility Shielding > --- WEAPON (3) ------- KE Penetrator Heavy Rocket Launcher > --- INVENTORY (28) --- Particle Reactor Myomer Leg High-capacity Matter Pod (0) Improved Sensor Array Improved Sensor Array Advanced Sensor Array Weapon Cycler Improved Transmission Jammer Improved Transmission Jammer Improved Transmission Jammer Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Long-range Tractor Beam Improved Field Recycling Unit (0) Coil Gun Coil Gun KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Railgun Railgun Railgun Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Particle Reactor Medium Treads High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Advanced Sensor Array Advanced Sensor Array Weapon Cycler Weapon Cycler Improved Transmission Jammer Improved Transmission Jammer Improved Transmission Jammer Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Improved Field Recycling Unit KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Heavy Rocket Launcher [Rating: 93] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 . . 1 . 1 . Utility 8 | . . 1 1 2 1 2 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 202 | 7 3 24 16 36 37 14 49 16 Power 12 | 1 . 2 1 6 1 . 1 . Engine 8 | 1 . 1 1 3 1 . 1 . Core 4 | . . 1 . 3 . . . . Reactor . | . . . . . . . . . Propulsion 34 | 2 . 7 4 2 6 2 9 2 Treads 34 | 2 . 7 4 2 6 2 9 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 67 | 2 2 5 5 12 12 4 17 8 Device 26 | . . 1 . 6 6 2 9 2 Storage 9 | 2 2 . 2 1 . . 1 1 Processor 5 | . . 1 1 3 . . . . Hackware . | . . . . . . . . . Protection 27 | . . 3 2 2 6 2 7 5 Artifact . | . . . . . . . . . Weapon 89 | 2 1 10 6 16 18 8 22 6 Energy Gun 23 | 1 1 7 4 8 2 . . . Energy Cannon 14 | . . . . 2 7 1 4 . Ballistic Gun 35 | 1 . 2 2 3 5 5 13 4 Ballistic Cannon 5 | . . . . 1 2 2 . . Launcher 11 | . . 1 . 2 1 . 5 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 3 3 . . . Parts Lost 33 | . . 3 1 1 2 . 14 12 Power 2 | . . 1 . . . . . 1 Propulsion 13 | . . . . . 2 . 7 4 Utility 8 | . . 1 . . . . 3 4 Weapon 10 | . . 1 1 1 . . 4 3 Highest Loss Streak 5 | . . 2 1 1 2 . 5 5 Average Slot Usage (%) 96 | . 98 91 99 99 96 99 94 85 Engine 5 | . 14 7 9 3 2 5 5 4 Core 2 | . . 3 . 3 3 . . . Treads 23 | . 28 29 27 23 22 23 21 14 Device 10 | . . 1 . 13 13 17 15 13 Storage 12 | . 26 11 9 7 13 11 14 15 Processor 12 | . . 8 16 16 13 11 10 10 Protection 7 | . . 6 10 7 5 11 9 9 Energy Gun 5 | . 14 11 17 9 . . . . Energy Cannon 4 | . . . . 6 8 6 2 . Ballistic Gun 8 | . 14 10 9 4 6 8 11 14 Ballistic Cannon 1 | . . . . 2 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 138 | 15 40 53 58 92 99 108 138 138 Greatest Support 161 | 40 40 60 60 60 106 109 161 107 Greatest Overweight (x) 4 | . . 1 . 1 2 1 1 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 28 | 8 14 12 20 20 20 20 28 28 Average Capacity 17 | 6 8 12 12 12 20 20 27 28 Most Carried 28 | 2 7 12 12 13 20 20 28 28 Average Carried 16 | 1 3 10 11 11 18 19 23 26 Final Capacity 28 | 8 12 12 12 20 20 20 28 28 Final Carried 28 | 1 7 12 12 13 20 20 28 25 Class Distribution -------------------- 59% | Scavenger-Skirmisher 13% | Hauler-Skirmisher 9% | Mutant 8% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 4476 | 273 51 692 331 642 772 260 1187 268 Remotely 915 | . . . . . 64 . 851 . Salvage Created 8771 | 60 51 1557 1152 1300 1316 858 2171 306 Parts 426 | 4 5 89 53 70 68 39 87 11 Haulers Intercepted 10 | . . 4 1 2 3 . . . Recyclers Shooed 6 | . . 2 1 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 128 | . . 21 18 21 15 9 38 6 Guns 81 | . . 18 18 14 3 2 20 6 Cannons 27 | . . . . 4 9 7 7 . AOE 20 | . . 3 . 3 3 . 11 . Classes Destroyed 15 | 1 1 5 2 2 2 . 2 . Worker 9 | . . 1 . 2 2 1 3 . Builder 3 | . . . . 1 . . 2 . Hauler 10 | . . 4 1 2 3 . . . Recycler 15 | 1 . 4 3 2 2 2 1 . Operator 1 | . . . . . 1 . . . Watcher 21 | . 2 3 1 5 4 2 4 . Swarmer 18 | . . . 4 3 4 . 7 . Grunt 39 | . . 12 8 11 . . 8 . Brawler 3 | . . . . . . . 3 . Duelist 7 | . . 2 . . . . 2 3 Protector 1 | . . . . . . . 1 . Sentry 32 | . . 7 5 1 5 2 10 2 Hunter 11 | . . . 1 3 2 2 2 1 Programmer 16 | . . . . 3 3 5 5 . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 10 | 1 1 10 6 8 3 3 9 3 Combat Bots Only 8 | . . 4 5 7 3 3 8 3 Max Kills in Single Turn 3 | 1 1 2 3 2 2 2 2 1 Gunslinging 2 | . . . 2 . . . 1 . Exploded 2 | . . 1 . 1 2 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 9542 | . 61 908 518 788 988 524 3864 1891 Core 863 | . 18 90 42 60 141 16 410 86 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 6 | . . . . . . . 6 . Core Remaining (%) 90 | 100 92 77 92 91 83 98 . . Volleys Fired 385 | 1 17 81 33 61 51 22 87 32 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 233 | 70 70 79 134 175 233 218 166 99 Shots Fired 980 | 2 34 157 97 170 143 64 229 84 Gun 724 | 2 34 154 97 121 29 34 174 79 Cannon 226 | . . . . 44 112 30 40 . Launcher 30 | . . 3 . 5 2 . 15 5 Special . | . . . . . . . . . Kinetic 549 | 1 17 78 39 52 75 34 174 79 Thermal 291 | 1 13 20 31 90 66 30 40 . Explosive 30 | . . 3 . 5 2 . 15 5 Electromagnetic 110 | . 4 56 27 23 . . . . Robot Hit Streak 44 | 2 7 44 23 40 30 19 41 18 Robot Miss Streak 6 | . 2 2 2 2 3 1 6 3 Penetration Max 1 | . . . 1 1 1 . 1 1 Secondary Targets 11 | . . 2 4 1 . . 3 1 Max Gunslinging Chain 2 | . . 1 2 1 . . 1 1 Shots Hit Robots 751 | 2 22 132 74 133 98 47 175 68 Core Hits 378 | 1 3 52 38 58 40 27 133 26 Critical Hits 14 | . 1 . . 1 2 1 2 7 Critical Kills 3 | . . . . . . . 2 1 Critical Parts Destroyed 10 | . 1 . . 1 2 1 . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22136 | 28 284 2271 1498 3143 3463 1653 7755 2041 Guns 10779 | 28 284 1896 1498 1774 387 411 3101 1400 Cannons 6443 | . . . . 775 2855 1227 1586 . Explosions 4894 | . . 375 . 594 216 . 3068 641 Melee . | . . . . . . . . . Ramming 20 | . . . . . 5 15 . . Kinetic 8619 | 15 132 803 668 952 1137 411 3101 1400 Thermal 7300 | 13 102 352 493 1422 2105 1227 1586 . Explosive 4756 | . . 287 . 594 216 . 3018 641 Electromagnetic 1441 | . 50 829 337 175 . . 50 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 . . 2 1 3 7 7 Average Corruption 2 | . 1 . . 1 1 2 5 7 Corruption Purged . | . . . . . . . . . Effects 76 | . . . . 7 5 7 35 22 Message Errors 19 | . . . . 4 1 4 6 4 Matter Fused 8 | . . . . . . . 6 2 Heat Flow Errors 5 | . . . . . . 1 2 2 Energy Discharges 9 | . . . . 1 3 1 2 2 Parts Rejected 4 | . . . . . . . 1 3 Data Loss (minor) 7 | . . . . 2 1 1 2 1 Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Targeting Errors 16 | . . . . . . . 8 8 Weapon Failures 5 | . . . . . . . 5 . Overload Shots 40 | . . . . . 33 7 . . Effects 2 | . . . . . 2 . . . Heat Surge 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Overflow Damage 198 | . . . . 27 33 12 126 . Projectiles 94 | . . . . 27 33 12 22 . Explosions 104 | . . . . . . . 104 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . 1 1 . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . 1 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 381 | . . 21 . . 36 . 271 53 Shots 12 | . . 1 . . 1 . 8 2 Rammed 2 | . . . . . 1 1 . . Targets Rammed 2 | . . . . . 1 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 388 | 9 36 144 193 388 356 209 134 311 Average Temperature 66 | 6 10 38 67 114 61 37 18 172 Received Heat Transfer 1620 | . . 384 207 216 144 45 588 36 Effects 3 | . . . . 2 1 . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . . . 1 1 . . . Siege Activations 1 | . . . . . . . 1 . Total Turns 9 | . . . . . . . 9 . Longest Duration 9 | . . . . . . . 9 . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 2 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . . 1 1 2 4 4 3 . Heat Transferred 9937 | 37 296 766 1110 2479 2175 1249 1825 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 979 | 5 51 375 542 686 360 270 979 449 Initial 408 | . 2 . 60 211 162 12 33 408 Average 226 | 2 34 150 273 418 135 96 335 362 Maximum Alert Level 3 | . . 1 2 2 1 1 3 2 Low Security (%) 52 | 100 100 75 36 . 72 82 42 . Level 1 27 | . . 24 39 39 27 17 20 58 Level 2 17 | . . . 24 60 . . 21 41 Level 3 2 | . . . . . . . 16 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . . 1 3 5 5 4 10 . Investigation 3 | . . . 1 2 . . . . Extermination 10 | . . . . 2 3 2 3 . Reinforcement 9 | . . 1 2 1 2 2 1 . Assault 3 | . . . . . . . 3 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 9 | . . 5 1 . 1 1 1 . Communications Jammed 96 | . . . . . 1 . 60 35 Distress Signals 92 | . . . . . . . 57 35 Times Spotted 196 | . 3 28 24 32 20 14 58 17 Peak Tracking Total 9 | . 1 5 6 6 3 2 9 9 Tactical Retreats 11 | . . . 2 4 2 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 7 | . 2 . 1 2 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 10 | . . 1 2 . 1 1 5 . Max in Single Turn 1 | . . 1 1 . 1 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 26 | . 3 7 4 2 5 3 1 1 Terminals 23 | . 3 7 4 1 4 3 . 1 Fabricators 2 | . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 75 | . 8 20 19 6 11 5 3 3 Successful 39 | . 5 7 11 4 5 3 3 1 Failed 36 | . 3 13 8 2 6 2 . 2 Catastrophic 8 | . . 2 2 . 2 2 . . Database Lockouts . | . . . . . . . . . Manual 58 | . 7 18 17 3 7 4 . 2 Terminals 67 | . 8 20 19 3 9 5 . 3 Fabricators 5 | . . . . . 2 . 3 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 3 4 8 . . 2 . 1 Part Schematic 3 | . 1 . 2 . . . . . Level Access Points 2 | . . 1 1 . . . . . Branch Access Points 3 | . 1 1 1 . . . . . Terminal Index 4 | . 1 1 1 . . 1 . . Alert Level 2 | . . . 1 . . 1 . . Unreport Threat 2 | . . 1 . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . . 2 . 3 . Load Schematic 2 | . . . . . 1 . 1 . Build 3 | . . . . . 1 . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 2 3 3 1 3 1 . . Terminals 13 | . 2 3 3 1 3 1 . . Assimilate 1 | . . . . . 1 . . . Botnet 10 | . 2 2 2 1 2 1 . . Operators 2 | . . 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 23 | . 3 7 4 1 4 3 . 1 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . 2 1 . . . . Parts Built 6 | . . . . . 2 . 4 . Matter 438 | . . . . . 146 . 292 . Time 182 | . . . . . 36 . 146 . Total Part Build Rating 18 | . . . . . 6 . 12 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 8385 | 78 404 1044 713 1525 2118 993 1140 370 Spaces Moved 3955 | 45 211 454 353 739 1026 541 454 132 Core 7 | 7 . . . . . . . . Treads 3948 | 38 211 454 353 739 1026 541 454 132 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 180 Average Speed 166 | 142 160 160 160 166 175 160 162 190 Slowest Speed 240 | 160 160 180 160 180 200 180 180 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 36 55 36 30 31 23 11 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 226 | . . 19 1 28 19 3 111 45 Melee . | . . . . . . . . . Projectile 39 | . . . 1 6 15 3 12 2 AOE 187 | . . 19 . 22 4 . 99 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total 4942 | 54 245 616 432 906 1240 607 652 190 Wait 167 | . . 21 12 24 69 15 22 4 Move 3947 | 44 210 453 352 738 1025 540 453 132 Hop . | . . . . . . . . . Pick Up 120 | 2 10 18 6 19 26 5 29 5 Fast Attach 44 | 6 . 5 4 8 13 2 4 2 Attach 68 | 1 1 9 7 13 5 3 21 8 Detach 8 | . . . 1 3 1 1 2 . Swap 90 | . 2 10 5 15 19 9 24 6 Drop 111 | . 5 19 12 25 30 9 10 1 Fire 385 | 1 17 81 33 61 51 22 87 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . 1 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 875 | -9/Materials | Discovered new exit (range 18) 1095 | -9/Materials | Build established: Scavenger-Mutant 1179 | -9/Materials | Identified exit to Mines 1368 | -9/Materials | Identified exit to Materials 1527 | -9/Materials | Entered another Materials area 1527 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1707 | -8/Materials | Identified exit to Storage 1932 | -8/Materials | Build established: Scavenger-Gunner 2024 | -8/Materials | Identified exit to Factory 2240 | -8/Materials | Entered Factory 2240 | -7/Factory | Evolved 2 slots: Utility x2 2439 | -7/Factory | Destroyed 7 combat bots 2514 | -7/Factory | Build established: Scavenger-Skirmisher 3697 | -7/Factory | Discovered new exit (range 4) 3701 | -7/Factory | Identified exit to Factory 3765 | -7/Factory | Entered another Factory area 3765 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3978 | -6/Factory | Spotted B-75 Beast 4206 | -6/Factory | Destroyed B-75 Beast 4949 | -6/Factory | Build established: Hauler-Skirmisher 5272 | -6/Factory | Fabricated Imp. Utility Shielding (x2) 5419 | -6/Factory | Build established: Scavenger-Skirmisher 5822 | -6/Factory | Discovered new exit (range 10) 5843 | -6/Factory | Identified exit to Factory 5883 | -6/Factory | Entered another Factory area 5883 | -5/Factory | Evolved 2 slots: Utility x2 6613 | -5/Factory | Discovered new exit (range 20) 6653 | -5/Factory | Identified exit to Upper Caves 6810 | -5/Factory | Discovered new exit (range 16) 6834 | -5/Factory | Identified exit to Factory 6876 | -5/Factory | Entered another Factory area 6876 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7207 | -4/Factory | Fabricated Imp. Utility Shielding? 7321 | -4/Factory | Fabricated Imp. Utility Shielding? 7626 | -4/Factory | First assault squad dispatched 7768 | -4/Factory | Lost 5 parts (2n1u2w) 7877 | -4/Factory | Discovered new exit (range 11) 7996 | -4/Factory | Destroyed 8 combat bots 8014 | -4/Factory | Identified exit to Armory 8016 | -4/Factory | Entered Armory 8333 | -4/Armory | Lost 5 parts (3n2w) 8386 | -4/Armory | Self-destructed Last Messages --------------- 08351_ W-44 Eye distress signal jammed. 08354_ Slug penetrates Wall. 08354_ Penetrated by Slug. 08354_ W-44 Eye distress signal jammed. 08359_ System corrupted: Energy discharge (-170). 08361_ Slug penetrates Wall. 08375_ F-cell Engine destroyed. 08375_ Slug penetrates Wall. 08375_ Penetrated by Slug. 08375_ KE Penetrator destroyed. 08378_ The unstable cave ceiling collapses. 08378_ Imp. Utility Shielding destroyed. 08378_ I-47 Archangel distress signal jammed. 08379_ Imp. Medium Armor Plating destroyed. 08383_ Penetrated by Slug. 08383_ Imp. Medium Armor Plating destroyed. 08383_ Slug penetrates Wall. 08383_ Slug penetrates L-61 Swordsman. 08384_ Slug penetrates Wall. 08386_ System corrupted: Med. Treads rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##?????????????? | | ??????????????????????????????????# ????????????? | | ??????????????????????????????????# ????????????? | | ??????????????????????????????????# ????????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ??????????#? | | ??????????????????????????????????# ??????????# | | ??????????????????????????????????# ^??? #?????# | | ??????????????????????############# ? #?????# | | ??????????????????????# # """ #?????# | | ??????????????????????# # """ ##????# | | ???????????????????"??# !! !! # """ ?????# | | ???????????????????" ## !! !! # #?????# | | ??????????????# " " !!h!! # """ #?????# | | ??????????????# l # """ #?????# | | ?????+###########+### # ll h # ! """ #?????# | | ??? @ #####+##? ??######! | | ??? # #### ####"##### ## | | ??? i ! ! " | | ??? ## ! !* | | ?????######+######???# # # [ ########## ## | | ????????????????????## ## ############+#### | | ????????????????????# # | | ????????????????????# " # | | ????????????????????## "" # " " | | ?????????????????????# "" # " " | | ?????????????????????# "" # " "? | | ?????????????????????# "" # " "? | | ?????????????????????# " # ?? | | ?????????????????????# # ?? | | ?????????????????????##########################??? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Shield Generator | -8/Materials | Hacked Lrn. Tractor Beam | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -6/Factory Imp. Utility Shielding | x2 | -4/Factory Imp. Utility Shielding | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Gunslinger Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed InsulationMappingArmor Manual? 0 Play Time 02:07:45 Cumulative 107.6 hours Start 2021.08.10 @ 16:06:26 End 2021.08.10 @ 18:16:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 4 Adventurer 35 Explorer 2 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6c7bc09-7e33-497d-bfdc-51e5ad20a0b9