Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 00:03:35 Player: Olga Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (3) 15 Value Destroyed (50) 50 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1159) 1159 TOTAL SCORE: 5724 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -41 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Machine Analyzer System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Improved Datajack [Rating: 8] Favorites ----------- Power None Propulsion Flight Unit Flight Unit Flight Unit Utility Machine Analyzer Processor Machine Analyzer Hackware System Shield Weapon Grenade Launcher Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 2 . . . . 2 . . . Utility 6 | . . . 2 2 . . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 10 | . 2 . 1 . 1 1 1 . 2 2 Power . | . . . . . . . . . . . Engine . | . . . . . . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 3 | . 1 . . . . . . . . 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . 1 . . . . . . . . 2 Utility 2 | . . . 1 . . . . . 1 . Device . | . . . . . . . . . . . Storage . | . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . Hackware 1 | . . . . . . . . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 5 | . 1 . . . 1 1 1 . 1 . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 1 . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 3 | . . . . . . . . . . 3 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 1 | . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 15 | . 12 22 23 23 19 23 20 13 19 6 Flight 5 | . 5 11 9 7 7 7 6 6 6 . Processor 3 | . . . 5 7 7 7 6 6 6 . Hackware 2 | . . . . . . . . . 5 5 Launcher 2 | . 7 11 9 7 . 1 . . . . Naked Turns 43 | . 43 . . . . . . . . . Heaviest Build 3 | . 3 3 3 3 1 3 3 . 3 . Greatest Support 8 | 3 4 4 4 4 4 4 4 4 4 8 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | . 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 4 4 4 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 5 5 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 4 4 4 5 5 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Matter Collected 390 | 200 2 . 138 . . . . 50 . . Remotely . | . . . . . . . . . . . Salvage Created 23 | . 23 . . . . . . . . . Parts 3 | . 3 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Combat Hostiles Destroyed 3 | . 3 . . . . . . . . . AOE 3 | . 3 . . . . . . . . . Classes Destroyed 1 | . 1 . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . Best Kill Streak 3 | . 3 . . . . . . . . . Combat Bots Only 3 | . 3 . . . . . . . . . Max Kills in Single Turn 2 | . 2 . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Damage Taken 1307 | . 49 20 . . 61 54 . . 46 1077 Core 1185 | . 42 10 . . 61 41 . . 22 1009 Absorbed by Shields 10 | . . . . . . 10 . . . . Core Remaining (%) 93 | 100 83 97 100 . . 85 . . 97 . Volleys Fired 14 | . 2 . 10 . . 1 . . 1 . Largest 1 | . 1 . 1 . . 1 . . 1 . Hottest 30 | . 30 . 30 . . 30 . . 30 . Shots Fired 14 | . 2 . 10 . . 1 . . 1 . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 14 | . 2 . 10 . . 1 . . 1 . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 14 | . 2 . 10 . . 1 . . 1 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . 2 . . . Core Hits 6 | . 3 . 1 . . . . . 1 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 2 | . . . . . . . 2 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 275 | . 166 . 4 . . . . . 57 48 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 211 | . 166 . 4 . . . . . 41 . Melee . | . . . . . . . . . . . Ramming 64 | . . . . . . . . . 16 48 Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 211 | . 166 . 4 . . . . . 41 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 125 | . 42 . . . . 38 . . 24 21 Shots 4 | . 2 . . . . 1 . . 1 . Rammed 14 | . . . . . . . . . 1 13 Targets Rammed 14 | . . . . . . . . . 1 13 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . Received Heat Transfer 45 | . . 12 . . . 18 . . 6 9 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Peak Influence 423 | . 97 55 91 41 32 46 31 10 58 423 Initial 41 | . . 40 22 41 32 24 31 10 7 28 Average 78 | . 42 44 63 41 32 30 31 10 16 214 Maximum Alert Level 2 | . . . . . . . . . . 2 Low Security (%) 86 | . 100 100 100 100 100 100 100 100 100 46 Level 1 12 | . . . . . . . . . . 50 Level 2 . | . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 1 1 . . . . . . 3 Investigation 4 | . 1 1 . . . . . . . 2 Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 53 | . 8 4 1 . . 6 . . 3 31 Peak Tracking Total 8 | . 5 4 . . 2 8 . . 2 8 Tactical Retreats 7 | . . . . . . 1 . . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Traps Triggered 4 | . 1 . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . 2 . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Machines Disabled 2 | . 1 . 1 . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . 2 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Machines Accessed 8 | . . 2 2 1 . . . . 1 2 Terminals 7 | . . 2 2 1 . . . . 1 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . . 8 9 1 . . . . 2 4 Successful 11 | . . 3 4 1 . . . . 2 1 Failed 13 | . . 5 5 . . . . . . 3 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 21 | . . 8 9 . . . . . 2 2 Terminals 22 | . . 8 9 1 . . . . 2 2 Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . 2 2 1 . . . . 1 . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 2 | . . . 1 . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . 1 2 . . . . . 1 1 Terminals 4 | . . 1 2 . . . . . 1 . Botnet 4 | . . 1 2 . . . . . 1 . Fabricators 1 | . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 2 2 . . . . . . 1 Full Trace Events 3 | . . 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat 1 | . . . . . . . 1 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . find_chute 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Total Allies 20 | . . . . . . . . 20 . . Largest Group 20 | . . . . . . . . 20 4 . Highest-Rated Group 810 | . . . . . . . . 810 100 . Highest-Rated Ally 50 | . . . . . . . . 50 25 . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 . Total Damage 27 | . . . . . . . . . 27 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Turns Passed 538 | . 80 29 57 11 14 48 26 31 108 134 Spaces Moved 1096 | 1 145 73 88 27 30 112 41 76 256 247 Core 270 | 1 77 . . . . . . . . 192 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 826 | . 68 73 88 27 30 112 41 76 256 55 Fastest Speed 32 | 50 40 40 40 40 40 40 40 40 40 32 Average Speed 42 | 50 45 40 40 40 40 40 40 40 40 47 Slowest Speed 50 | 50 50 40 40 40 40 40 40 40 40 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . 1 1 2 . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 2 36 9 16 1 40 35 3 74 9 10 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 69 | . 3 . 57 . . 7 . . 2 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 69 | . 3 . 57 . . 7 . . 2 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Fac Total 1143 | . 157 71 96 27 30 113 51 75 259 264 Wait 3 | . . . . . . . 3 . . . Move 1078 | . 142 70 83 26 29 111 41 75 254 247 Hop 5 | . 1 1 2 . . . . . 1 . Pick Up 6 | . 5 . . . . . . . . 1 Fast Attach 6 | . 1 . 1 . 1 . . . 1 2 Attach 2 | . 1 . . . . . . . 1 . Detach 3 | . . . . 1 . . 1 . 1 . Swap 2 | . . . . . . 1 1 . . . Drop 7 | . 5 . . . . . 1 . . 1 Fire 14 | . 2 . 10 . . 1 . . 1 . Melee 2 | . . . . . . . 2 . . . Ram 13 | . . . . . . . . . . 13 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -7/Garrison -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 15) 67 | -10/Materials | Discovered new exit (range 11) 75 | -10/Materials | Discovered new exit (range 15) 81 | -10/Materials | Entered another Materials area 81 | -9/Materials | Evolved 2 slots: Propulsion x2 98 | -9/Materials | Identified exit to Mines 105 | -9/Materials | Discovered new exit (range 14) 110 | -9/Materials | Entered another Materials area 110 | -8/Materials | Evolved 2 slots: Utility x2 132 | -8/Materials | Identified exit to Factory 167 | -8/Materials | Entered Factory 167 | -7/Factory | Evolved 2 slots: Utility x2 178 | -7/Factory | Identified exit to DSF 178 | -7/Factory | Entered DSF 185 | -7/DSF | Discovered new exit (range 12) 192 | -7/DSF | Entered Garrison 194 | -7/Garrison | Installed Relay Interface Framework 222 | -7/Garrison | Triggered checkpoint 236 | -7/Garrison | Discovered new exit (range 11) 240 | -7/Garrison | Entered Factory 240 | -6/Factory | Evolved 2 slots: Propulsion x2 266 | -6/Factory | Manually triggered Chute Trap 266 | -6/Factory | Sucked down chute 266 | -6/Factory | Entered Waste 267 | -6/Waste | Joined by Warlord forces that had cleared the area 292 | -6/Waste | Discovered new exit (range 13) 297 | -6/Waste | Entered Factory 297 | -6/Factory | Accompanied by 4 allies 330 | -6/Factory | Build established: Mutant 390 | -6/Factory | Identified exit to Factory 405 | -6/Factory | Entered another Factory area 405 | -5/Factory | Evolved 2 slots: Utility x2 486 | -5/Factory | Core integrity fell below 50% 510 | -5/Factory | Core integrity fell below 20% 539 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 00461_ K-01 Serf destroyed. 00463_ S-27 Virus misfires. 00469_ Dropped Mni. Grenade Launcher. 00470_ Acquired Adv. Sensor Array. 00480_ Triggered Proton Bomb Trap. 00480_ A bubble of electromagnetic force engulfs the area. 00480_ Door malfunctions. 00492_ S-27 Virus destroyed. 00498_ Slammed into S-27 Virus. 00498_ Destabilizing: System corrupted (+1). 00499_ Slammed into S-27 Virus. 00499_ S-27 Virus IFF system glitched. 00500_ Slammed into S-27 Virus. 00510_ Acquired VTOL Module. 00515_ VTOL Module destroyed. 00516_ S-27 Virus destroyed. 00516_ S-27 Virus misfires. 00516_ S-27 Virus destroyed. 00522_ System corrupted: VTOL Module rejected. 00536_ Slammed into A-15 Conveyor. 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"" # #?????????? | | ??????????????????????"R"" / #?????????? | | ??????????????????????""" #### #?????????? | | ????????????????????# ???# #?????????? | | ????????????????????######????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# %#####+##### | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingConcussiveCannon Manual? 0 Play Time 00:11:22 Cumulative 256.2 hours Start 2022.05.13 @ 23:53:18 End 2022.05.14 @ 00:03:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 380 Adventurer 0 Explorer 3 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26a21921-aaa3-4d3a-b616-dfaf72696fd3